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@ -17,6 +17,12 @@
@@ -17,6 +17,12 @@
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// DEALINGS IN THE SOFTWARE.
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Collections.Immutable; |
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using System.Diagnostics; |
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using System.Linq; |
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using ICSharpCode.Decompiler.IL; |
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namespace ICSharpCode.Decompiler.FlowAnalysis |
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{ |
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@ -24,8 +30,523 @@ namespace ICSharpCode.Decompiler.FlowAnalysis
@@ -24,8 +30,523 @@ namespace ICSharpCode.Decompiler.FlowAnalysis
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/// Implements the "reaching definitions" analysis.
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///
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/// https://en.wikipedia.org/wiki/Reaching_definition
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///
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/// By "definitions", we mean stores to local variables.
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/// </summary>
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/// <remarks>
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/// Possible "definitions" that store to a variable are:
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/// * <c>StLoc</c>
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/// * <c>TryCatchHandler</c> (for the exception variable)
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/// * <c>ReachingDefinitions.UninitializedVariable</c> for uninitialized variables.
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/// Note that we do not keep track of <c>LdLoca</c>/references/pointers.
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/// The analysis will likely be wrong/incomplete for variables with <c>AddressCount != 0</c>.
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/// </remarks>
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public class ReachingDefinitions |
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{ |
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#region Documentation + member fields
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/// <summary>
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/// A special Nop instruction that gets used as a fake store if the variable
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/// is possibly uninitialized.
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/// </summary>
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public static readonly ILInstruction UninitializedVariable = new Nop(); |
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// The reaching definition analysis tracks a 'state'.
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// This 'state' represents the reaching definitions at a given source code position.
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// There are many states (one per source code position, i.e. ILInstruction),
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// but we don't store all of them.
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// We only keep track of:
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// a) the current state in the RDVisitor
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// This state corresponds to the instruction currently being visited,
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// and gets mutated as we traverse the ILAst.
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// b) the input state for each control flow node
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// This also gets mutated as the analysis learns about new control flow edges.
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//
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// A state can either be reachable, or unreachable:
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// 1) unreachable
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// Note that during the analysis, "unreachable" just means we have not yet found a path
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// from the entry point to the node. States transition from unreachable to reachable as
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// the analysis processes more control flow paths.
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// 2) reachable
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// In this case, the state contains, for each variable, the set of stores that might have
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// written to the variable before the control flow reached the state's source code position.
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// This set does not include stores that were definitely overwritten by other stores to the
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// same variable.
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// During the analysis, the set of stores gets extended as the analysis processes more code paths.
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// For loops, we need to analyze the loop body before we can know the state for the loop backedge,
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// but we need to know the input state for the loop body (to which the backedge state contributes)
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// before we can analyze the loop body.
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// Solution: we repeat the analysis of the loop body multiple times, until the state no longer changes.
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// Because all state changes are irreversible (we only add to the set of stores, we never remove from it),
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// this algorithm will eventually terminate.
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// To make it terminate reasonably quickly, we need to process the control flow nodes in the correct order:
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// reverse post-order. This class assumes the blocks in each block container are already sorted appropriately.
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// The caller can use BlockContainer.SortBlocks() for this.
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// The state as described above could be represented as a `Dictionary<ILVariable, ImmutableHashSet<ILInstruction>>`.
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// To consume less memory, we instead assign an integer index to all stores in the analyzed function ("store index"),
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// and store the state as a `BitSet` instead.
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// Each bit in the set corresponds to one store instruction, and is `true` iff the store is a reaching definition
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// for the variable it is storing to.
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// The `allStores` array has the same length as the bit sets and holds the corresponding `ILInstruction` objects (store instructions).
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// All stores for a single variable occupy a contiguous segment of the `allStores` array (and thus also of the `state`).
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/// <summary>
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/// To distinguish unreachable from reachable states, we use the first bit in the bitset to store the 'reachable bit'.
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/// If this bit is set, the state is reachable, and the remaining bits
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/// </summary>
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const int ReachableBit = 0; |
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/// <summary>
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/// Because bit number 0 is the ReachableBit, we start counting store indices at 1.
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/// </summary>
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const int FirstStoreIndex = 1; |
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/// <summary>
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/// The function being analyzed.
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/// </summary>
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readonly ILVariableScope scope; |
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/// <summary>
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/// All stores for all variables in the scope.
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///
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/// <c>state[storeIndex]</c> is true iff <c>allStores[storeIndex]</c> is a reaching definition.
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/// Invariant: <c>state.Length == allStores.Length</c>.
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/// </summary>
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readonly ILInstruction[] allStores; |
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/// <summary>
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/// Maps instructions appearing in <c>allStores</c> to their index.
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///
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/// Invariant: <c>allStores[storeIndexMap[inst]] == inst</c>
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///
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/// Does not contain <c>UninitializedVariable</c> (as that special instruction has multiple store indices, one per variable)
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/// </summary>
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readonly Dictionary<ILInstruction, int> storeIndexMap = new Dictionary<ILInstruction, int>(); |
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/// <summary>
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/// For all variables <c>v</c>: <c>allStores[firstStoreIndexForVariable[v.IndexInScope]]</c> is the <c>UninitializedVariable</c> entry for <c>v</c>.
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/// The next few stores (up to <c>firstStoreIndexForVariable[v.IndexInScope + 1]</c>, exclusive) are the full list of stores for <c>v</c>.
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/// </summary>
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/// <remarks>
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/// Invariant: <c>firstStoreIndexForVariable[scope.Variables.Count] == allStores.Length</c>
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/// </remarks>
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readonly int[] firstStoreIndexForVariable; |
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/// <summary>
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/// <c>activeVariable[v.IndexInScope]</c> is true iff RD analysis is enabled for the variable.
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/// </summary>
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readonly BitSet activeVariables; |
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/// <summary>
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/// Holds the state for incoming branches.
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/// </summary>
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/// <remarks>
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/// Only used for blocks in block containers; not for inline blocks.
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/// </remarks>
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readonly Dictionary<Block, BitSet> stateOnBranch = new Dictionary<Block, BitSet>(); |
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/// <summary>
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/// Holds the state at the block container end-point. (=state for incoming 'leave' instructions)
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/// </summary>
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readonly Dictionary<BlockContainer, BitSet> stateOnLeave = new Dictionary<BlockContainer, BitSet>(); |
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#endregion
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#region Constructor
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/// <summary>
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/// Run reaching definitions analysis for the specified variable scope.
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/// </summary>
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public ReachingDefinitions(ILVariableScope scope, Predicate<ILVariable> pred) |
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: this(scope, GetActiveVariableBitSet(scope, pred)) |
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{ |
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} |
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static BitSet GetActiveVariableBitSet(ILVariableScope scope, Predicate<ILVariable> pred) |
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{ |
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if (scope == null) |
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throw new ArgumentNullException("scope"); |
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BitSet activeVariables = new BitSet(scope.Variables.Count); |
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for (int vi = 0; vi < scope.Variables.Count; vi++) { |
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activeVariables[vi] = pred(scope.Variables[vi]); |
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} |
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return activeVariables; |
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} |
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/// <summary>
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/// Run reaching definitions analysis for the specified variable scope.
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/// </summary>
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public ReachingDefinitions(ILVariableScope scope, BitSet activeVariables) |
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{ |
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if (scope == null) |
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throw new ArgumentNullException("scope"); |
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if (activeVariables == null) |
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throw new ArgumentNullException("activeVariables"); |
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this.scope = scope; |
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this.activeVariables = activeVariables; |
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// Fill `allStores` and `storeIndexMap` and `firstStoreIndexForVariable`.
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var storesByVar = FindAllStoresByVariable(scope, activeVariables); |
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allStores = new ILInstruction[FirstStoreIndex + storesByVar.Sum(l => l != null ? l.Count : 0)]; |
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firstStoreIndexForVariable = new int[scope.Variables.Count + 1]; |
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int si = FirstStoreIndex; |
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for (int vi = 0; vi < storesByVar.Length; vi++) { |
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firstStoreIndexForVariable[vi] = si; |
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var stores = storesByVar[vi]; |
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if (stores != null) { |
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int expectedStoreCount = scope.Variables[vi].StoreCount; |
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if (scope.Variables[vi].Kind != VariableKind.Parameter && scope.Variables[vi].Kind != VariableKind.This) { |
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// Extra store for UninitializedVariable
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expectedStoreCount += 1; |
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// Note that for VariableKind.Parameter/This, this extra store
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// is already accounted for in ILVariable.StoreCount.
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} |
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Debug.Assert(stores.Count == expectedStoreCount); |
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stores.CopyTo(allStores, si); |
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// Add all stores except for UninitializedVariable to storeIndexMap.
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for (int i = 1; i < stores.Count; i++) { |
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storeIndexMap.Add(stores[i], si + i); |
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} |
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si += stores.Count; |
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} |
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} |
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firstStoreIndexForVariable[scope.Variables.Count] = si; |
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Debug.Assert(si == allStores.Length); |
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this.workList = CreateWorkLists(scope); |
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InitStateDictionaries(); |
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RDVisitor visitor = new RDVisitor(this); |
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scope.Children.Single().AcceptVisitor(visitor); |
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} |
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/// <summary>
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/// Fill <c>allStores</c> and <c>storeIndexMap</c>.
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/// </summary>
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static List<ILInstruction>[] FindAllStoresByVariable(ILVariableScope scope, BitSet activeVariables) |
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{ |
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// For each variable, find the list of ILInstructions storing to that variable
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List<ILInstruction>[] storesByVar = new List<ILInstruction>[scope.Variables.Count]; |
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for (int vi = 0; vi < storesByVar.Length; vi++) { |
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if (activeVariables[vi]) |
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storesByVar[vi] = new List<ILInstruction> { UninitializedVariable }; |
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} |
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foreach (var inst in scope.Descendants) { |
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ILVariable v; |
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if (inst.MatchStLoc(out v) || inst.MatchTryCatchHandler(out v)) { |
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if (v.Scope == scope && activeVariables[v.IndexInScope]) { |
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storesByVar[v.IndexInScope].Add(inst); |
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} |
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} |
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} |
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return storesByVar; |
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} |
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#endregion
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#region State Management
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/// <summary>
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/// Create the initial state (reachable + all variables uninitialized).
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/// </summary>
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BitSet CreateInitialState() |
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{ |
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BitSet initialState = new BitSet(allStores.Length); |
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initialState.Set(ReachableBit); |
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for (int vi = 0; vi < scope.Variables.Count; vi++) { |
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if (activeVariables[vi]) { |
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Debug.Assert(allStores[firstStoreIndexForVariable[vi]] == UninitializedVariable); |
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initialState.Set(firstStoreIndexForVariable[vi]); |
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} |
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} |
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return initialState; |
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} |
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BitSet CreateUnreachableState() |
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{ |
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return new BitSet(allStores.Length); |
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} |
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void InitStateDictionaries() |
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{ |
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foreach (var container in scope.Descendants.OfType<BlockContainer>()) { |
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foreach (var block in container.Blocks) { |
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stateOnBranch.Add(block, CreateUnreachableState()); |
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} |
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stateOnLeave.Add(container, CreateUnreachableState()); |
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} |
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} |
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/// <summary>
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/// Merge <c>incomingState</c> into <c>state</c>.
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/// </summary>
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/// <returns>
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/// Returns true if <c>state</c> was modified.
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/// </returns>
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static bool MergeState(BitSet state, BitSet incomingState) |
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{ |
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if (!incomingState[ReachableBit]) { |
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// MergeState() is a no-op if the incoming state is unreachable
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return false; |
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} |
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if (state[ReachableBit]) { |
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// both reachable: state |= incomingState;
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if (state.IsSupersetOf(incomingState)) { |
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// UnionWith() wouldn't actually change the state,
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// so we have to return false
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return false; |
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} |
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state.UnionWith(incomingState); |
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} else { |
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state.ReplaceWith(incomingState); |
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} |
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return true; |
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} |
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#endregion
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#region Worklist
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/// <summary>
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/// For each block container, stores the set of blocks (via Block.ChildIndex) that had their incoming state
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/// changed and were not processed yet.
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/// </summary>
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readonly Dictionary<BlockContainer, SortedSet<int>> workList; |
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static Dictionary<BlockContainer, SortedSet<int>> CreateWorkLists(ILVariableScope scope) |
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{ |
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var worklists = new Dictionary<BlockContainer, SortedSet<int>>(); |
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foreach (var container in scope.Descendants.OfType<BlockContainer>()) { |
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worklists.Add(container, new SortedSet<int>()); |
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} |
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return worklists; |
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} |
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/// <summary>
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/// The work list keeps track of which blocks had their incoming state updated,
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/// but did not run yet.
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/// </summary>
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void AddToWorkList(Block block) |
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{ |
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BlockContainer container = (BlockContainer)block.Parent; |
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workList[container].Add(block.ChildIndex); |
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} |
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#endregion
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/// <summary>
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/// Visitor that traverses the ILInstruction tree.
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/// </summary>
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class RDVisitor : ILVisitor |
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{ |
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readonly ReachingDefinitions rd; |
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internal RDVisitor(ReachingDefinitions rd) |
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{ |
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this.rd = rd; |
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this.state = rd.CreateInitialState(); |
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this.stateOnException = rd.CreateUnreachableState(); |
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} |
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/// <summary>
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/// Combines state of all possible exceptional control flow paths in the current try block.
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/// </summary>
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BitSet stateOnException; |
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/// <summary>
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/// Current state.
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/// Gets mutated as the visitor traverses the ILAst.
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/// </summary>
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BitSet state; |
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protected override void Default(ILInstruction inst) |
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{ |
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// This method assumes normal control flow and no branches.
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if ((inst.DirectFlags & (InstructionFlags.ControlFlow | InstructionFlags.MayBranch | InstructionFlags.EndPointUnreachable)) != 0) { |
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throw new NotImplementedException("RDVisitor is missing implementation for " + inst.GetType().Name); |
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} |
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// Since this instruction has normal control flow, we can evaluate our children left-to-right.
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foreach (var child in inst.Children) { |
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child.AcceptVisitor(this); |
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Debug.Assert(!(state[ReachableBit] && child.HasFlag(InstructionFlags.EndPointUnreachable))); |
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} |
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// If this instruction can throw an exception, handle the exceptional control flow edge.
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if ((inst.DirectFlags & InstructionFlags.MayThrow) != 0) { |
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MayThrow(); |
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} |
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} |
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/// <summary>
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/// Handle control flow when `throwInst` throws an exception.
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/// </summary>
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void MayThrow() |
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{ |
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MergeState(stateOnException, state); |
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} |
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void MarkUnreachable() |
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{ |
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state.Clear(ReachableBit); |
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} |
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protected internal override void VisitStLoc(StLoc inst) |
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{ |
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Default(inst); |
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ILVariable v = inst.Variable; |
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if (v.Scope == rd.scope && rd.activeVariables[v.IndexInScope]) { |
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// Clear the set of stores for this variable:
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state.Clear(rd.firstStoreIndexForVariable[v.IndexInScope], |
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rd.firstStoreIndexForVariable[v.IndexInScope + 1]); |
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// And replace it with this store:
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state.Set(rd.storeIndexMap[inst]); |
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} |
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} |
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protected internal override void VisitBlockContainer(BlockContainer container) |
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{ |
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SortedSet<int> worklist = rd.workList[container]; |
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if (MergeState(rd.stateOnBranch[container.EntryPoint], state)) { |
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worklist.Add(0); // add container entry point to work list
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} |
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// Because we use a SortedSet for the work list,
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// we always process the blocks in the same order as they are in the container
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// (usually reverse post-order).
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while (worklist.Count > 0) { |
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int blockIndex = worklist.Min; |
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worklist.Remove(blockIndex); |
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Block block = container.Blocks[blockIndex]; |
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state.ReplaceWith(rd.stateOnBranch[block]); |
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block.AcceptVisitor(this); |
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} |
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state.ReplaceWith(rd.stateOnLeave[container]); |
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} |
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protected internal override void VisitBranch(Branch inst) |
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{ |
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if (MergeState(rd.stateOnBranch[inst.TargetBlock], state)) { |
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rd.AddToWorkList(inst.TargetBlock); |
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} |
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MarkUnreachable(); |
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} |
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protected internal override void VisitLeave(Leave inst) |
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{ |
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Debug.Assert(inst.IsDescendantOf(inst.TargetContainer)); |
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MergeState(rd.stateOnLeave[inst.TargetContainer], state); |
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|
// Note: We don't have to put the block container onto the work queue,
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|
// because it's an ancestor of the Leave instruction, and hence
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|
// we are currently somewhere within the VisitBlockContainer() call.
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|
MarkUnreachable(); |
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|
} |
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protected internal override void VisitReturn(Return inst) |
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{ |
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|
if (inst.ReturnValue != null) |
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|
inst.ReturnValue.AcceptVisitor(this); |
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|
MarkUnreachable(); |
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|
} |
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protected internal override void VisitThrow(Throw inst) |
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|
{ |
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|
inst.Argument.AcceptVisitor(this); |
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|
MayThrow(); |
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|
MarkUnreachable(); |
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|
} |
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protected internal override void VisitRethrow(Rethrow inst) |
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|
|
{ |
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|
|
MayThrow(); |
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|
|
MarkUnreachable(); |
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|
|
} |
|
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|
/// <summary>
|
|
|
|
|
/// Visits the TryBlock.
|
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|
|
///
|
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|
|
/// Returns a new BitSet representing the state of exceptional control flow transfer
|
|
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|
|
/// out of the try block.
|
|
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|
|
/// </summary>
|
|
|
|
|
BitSet HandleTryBlock(TryInstruction inst) |
|
|
|
|
{ |
|
|
|
|
BitSet oldStateOnException = stateOnException; |
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|
|
BitSet newStateOnException = rd.CreateUnreachableState(); |
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|
|
stateOnException = newStateOnException; |
|
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|
|
inst.TryBlock.AcceptVisitor(this); |
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|
|
stateOnException = oldStateOnException; |
|
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|
|
|
|
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|
|
return newStateOnException; |
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|
|
|
} |
|
|
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|
|
protected internal override void VisitTryCatch(TryCatch inst) |
|
|
|
|
{ |
|
|
|
|
BitSet caughtState = HandleTryBlock(inst); |
|
|
|
|
BitSet endpointState = state.Clone(); |
|
|
|
|
// The exception might get propagated if no handler matches the type:
|
|
|
|
|
MergeState(stateOnException, caughtState); |
|
|
|
|
foreach (var handler in inst.Handlers) { |
|
|
|
|
state.ReplaceWith(caughtState); |
|
|
|
|
handler.Filter.AcceptVisitor(this); |
|
|
|
|
// if the filter return false, any mutations done by the filter
|
|
|
|
|
// will be visible by the remaining handlers
|
|
|
|
|
// (but it's also possible that the filter didn't get executed at all
|
|
|
|
|
// because the exception type doesn't match)
|
|
|
|
|
MergeState(caughtState, state); |
|
|
|
|
|
|
|
|
|
handler.Body.AcceptVisitor(this); |
|
|
|
|
MergeState(endpointState, state); |
|
|
|
|
} |
|
|
|
|
state = endpointState; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
protected internal override void VisitTryFinally(TryFinally inst) |
|
|
|
|
{ |
|
|
|
|
// I don't think there's a good way to track dataflow across finally blocks
|
|
|
|
|
// without duplicating the whole finally block.
|
|
|
|
|
// We'll just approximate 'try { .. } finally { .. }' as 'try { .. } catch {} .. if (?) rethrow; }'
|
|
|
|
|
BitSet caughtState = HandleTryBlock(inst); |
|
|
|
|
MergeState(state, caughtState); |
|
|
|
|
inst.FinallyBlock.AcceptVisitor(this); |
|
|
|
|
MayThrow(); |
|
|
|
|
// Our approximation allows the impossible code path where the try block wasn't fully executed
|
|
|
|
|
// and the finally block did not rethrow the exception.
|
|
|
|
|
// This can cause us to not be marked unreachable in cases where the simple InstructionFlags
|
|
|
|
|
// know the path is unreachable -- so use the flag to fix the reachable bit.
|
|
|
|
|
if (inst.HasFlag(InstructionFlags.EndPointUnreachable)) { |
|
|
|
|
MarkUnreachable(); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
protected internal override void VisitTryFault(TryFault inst) |
|
|
|
|
{ |
|
|
|
|
// try-fault executes fault block if an exception occurs in try,
|
|
|
|
|
// and always rethrows the exception at the end.
|
|
|
|
|
BitSet caughtState = HandleTryBlock(inst); |
|
|
|
|
BitSet noException = state; |
|
|
|
|
state = caughtState; |
|
|
|
|
inst.FaultBlock.AcceptVisitor(this); |
|
|
|
|
MayThrow(); // rethrow the exception after the fault block
|
|
|
|
|
|
|
|
|
|
// try-fault exits normally only if no exception occurred
|
|
|
|
|
state = noException; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
protected internal override void VisitIfInstruction(IfInstruction inst) |
|
|
|
|
{ |
|
|
|
|
inst.Condition.AcceptVisitor(this); |
|
|
|
|
BitSet branchState = state.Clone(); |
|
|
|
|
inst.TrueInst.AcceptVisitor(this); |
|
|
|
|
BitSet afterTrueState = state; |
|
|
|
|
state = branchState; |
|
|
|
|
inst.FalseInst.AcceptVisitor(this); |
|
|
|
|
MergeState(state, afterTrueState); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
protected internal override void VisitSwitchInstruction(SwitchInstruction inst) |
|
|
|
|
{ |
|
|
|
|
inst.Value.AcceptVisitor(this); |
|
|
|
|
BitSet beforeSections = state.Clone(); |
|
|
|
|
BitSet afterSections = rd.CreateUnreachableState(); |
|
|
|
|
foreach (var section in inst.Sections) { |
|
|
|
|
state.ReplaceWith(beforeSections); |
|
|
|
|
section.AcceptVisitor(this); |
|
|
|
|
MergeState(afterSections, state); |
|
|
|
|
} |
|
|
|
|
state = afterSections; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|