Browse Source

Support keepalive PING messages on the socket

pull/5/head
Gabe Kangas 5 years ago
parent
commit
a9662e7c1e
  1. 18
      client.go
  2. 21
      message.go
  3. 58
      server.go
  4. 13
      webroot/js/app.js
  5. 2
      webroot/js/config.js
  6. 6
      webroot/js/message.js

18
client.go

@ -15,7 +15,9 @@ type Client struct { @@ -15,7 +15,9 @@ type Client struct {
id string
ws *websocket.Conn
server *Server
ch chan *Message
ch chan *ChatMessage
pingch chan *PingMessage
doneCh chan bool
}
@ -30,17 +32,18 @@ func NewClient(ws *websocket.Conn, server *Server) *Client { @@ -30,17 +32,18 @@ func NewClient(ws *websocket.Conn, server *Server) *Client {
panic("server cannot be nil")
}
ch := make(chan *Message, channelBufSize)
ch := make(chan *ChatMessage, channelBufSize)
doneCh := make(chan bool)
pingch := make(chan *PingMessage)
clientID := getClientIDFromRequest(ws.Request())
return &Client{clientID, ws, server, ch, doneCh}
return &Client{clientID, ws, server, ch, pingch, doneCh}
}
func (c *Client) Conn() *websocket.Conn {
return c.ws
}
func (c *Client) Write(msg *Message) {
func (c *Client) Write(msg *ChatMessage) {
select {
case c.ch <- msg:
default:
@ -64,9 +67,12 @@ func (c *Client) Listen() { @@ -64,9 +67,12 @@ func (c *Client) Listen() {
func (c *Client) listenWrite() {
for {
select {
// Send a PING keepalive
case msg := <-c.pingch:
websocket.JSON.Send(c.ws, msg)
// send message to the client
case msg := <-c.ch:
msg.MessageType = "CHAT"
log.Println("Send:", msg)
websocket.JSON.Send(c.ws, msg)
@ -92,7 +98,7 @@ func (c *Client) listenRead() { @@ -92,7 +98,7 @@ func (c *Client) listenRead() {
// read data from websocket connection
default:
var msg Message
var msg ChatMessage
err := websocket.JSON.Receive(c.ws, &msg)
if err == io.EOF {
c.doneCh <- true

21
message.go

@ -1,12 +1,25 @@ @@ -1,12 +1,25 @@
package main
type Message struct {
type ChatMessage struct {
Author string `json:"author"`
Body string `json:"body"`
Image string `json:"image"`
Id string `json:"id"`
ID string `json:"id"`
MessageType string `json:"type"`
}
func (self *Message) String() string {
return self.Author + " says " + self.Body
func (s *ChatMessage) AsJson() string {
return s.Author + " says " + s.Body
}
func (s *ChatMessage) String() string {
return s.Author + " says " + s.Body
}
type PingMessage struct {
MessageType string `json:"type"`
}
func (self *PingMessage) AsJson() string {
return "{type: \"PING\"}"
}

58
server.go

@ -1,8 +1,10 @@ @@ -1,8 +1,10 @@
package main
import (
"fmt"
"log"
"net/http"
"time"
"golang.org/x/net/websocket"
)
@ -10,43 +12,58 @@ import ( @@ -10,43 +12,58 @@ import (
// Chat server.
type Server struct {
pattern string
messages []*Message
messages []*ChatMessage
clients map[string]*Client
addCh chan *Client
delCh chan *Client
sendAllCh chan *Message
sendAllCh chan *ChatMessage
pingCh chan *PingMessage
doneCh chan bool
errCh chan error
}
// Create new chat server.
func NewServer(pattern string) *Server {
messages := []*Message{}
messages := []*ChatMessage{}
clients := make(map[string]*Client)
addCh := make(chan *Client)
delCh := make(chan *Client)
sendAllCh := make(chan *Message)
sendAllCh := make(chan *ChatMessage)
pingCh := make(chan *PingMessage)
doneCh := make(chan bool)
errCh := make(chan error)
// Demo messages only. Remove me eventually!!!
messages = append(messages, &Message{"Tom Nook", "I'll be there with Bells on! Ho ho!", "https://gamepedia.cursecdn.com/animalcrossingpocketcamp_gamepedia_en/thumb/4/4f/Timmy_Icon.png/120px-Timmy_Icon.png?version=87b38d7d6130411d113486c2db151385", "demo-message-1"})
messages = append(messages, &Message{"Redd", "Fool me once, shame on you. Fool me twice, stop foolin' me.", "https://vignette.wikia.nocookie.net/animalcrossing/images/3/3d/Redd2.gif/revision/latest?cb=20100710004252", "demo-message-2"})
messages = append(messages, &Message{"Kevin", "You just caught me before I was about to go work out weeweewee!", "https://vignette.wikia.nocookie.net/animalcrossing/images/2/20/NH-Kevin_poster.png/revision/latest/scale-to-width-down/100?cb=20200410185817", "demo-message-3"})
messages = append(messages, &Message{"Isabelle", " Isabelle is the mayor's highly capable secretary. She can be forgetful sometimes, but you can always count on her for information about the town. She wears her hair up in a bun that makes her look like a shih tzu. Mostly because she is one! She also has a twin brother named Digby.", "https://dodo.ac/np/images/thumb/7/7b/IsabelleTrophyWiiU.png/200px-IsabelleTrophyWiiU.png", "demo-message-4"})
messages = append(messages, &Message{"Judy", "myohmy, I'm dancing my dreams away.", "https://vignette.wikia.nocookie.net/animalcrossing/images/5/50/NH-Judy_poster.png/revision/latest/scale-to-width-down/100?cb=20200522063219", "demo-message-5"})
messages = append(messages, &Message{"Blathers", "Blathers is an owl with brown feathers. His face is white and he has a yellow beak. His arms are wing shaped and he has yellow talons. His eyes are very big with small black irises. He also has big pink cheek circles on his cheeks. His belly appears to be checkered in diamonds with light brown and white squares, similar to an argyle vest, which is traditionally associated with academia. His green bowtie further alludes to his academic nature.", "https://vignette.wikia.nocookie.net/animalcrossing/images/b/b3/NH-character-Blathers.png/revision/latest?cb=20200229053519", "demo-message-6"})
return &Server{
messages = append(messages, &ChatMessage{"Tom Nook", "I'll be there with Bells on! Ho ho!", "https://gamepedia.cursecdn.com/animalcrossingpocketcamp_gamepedia_en/thumb/4/4f/Timmy_Icon.png/120px-Timmy_Icon.png?version=87b38d7d6130411d113486c2db151385", "demo-message-1", "ChatMessage"})
messages = append(messages, &ChatMessage{"Redd", "Fool me once, shame on you. Fool me twice, stop foolin' me.", "https://vignette.wikia.nocookie.net/animalcrossing/images/3/3d/Redd2.gif/revision/latest?cb=20100710004252", "demo-message-2", "ChatMessage"})
messages = append(messages, &ChatMessage{"Kevin", "You just caught me before I was about to go work out weeweewee!", "https://vignette.wikia.nocookie.net/animalcrossing/images/2/20/NH-Kevin_poster.png/revision/latest/scale-to-width-down/100?cb=20200410185817", "demo-message-3", "ChatMessage"})
messages = append(messages, &ChatMessage{"Isabelle", " Isabelle is the mayor's highly capable secretary. She can be forgetful sometimes, but you can always count on her for information about the town. She wears her hair up in a bun that makes her look like a shih tzu. Mostly because she is one! She also has a twin brother named Digby.", "https://dodo.ac/np/images/thumb/7/7b/IsabelleTrophyWiiU.png/200px-IsabelleTrophyWiiU.png", "demo-message-4", "ChatMessage"})
messages = append(messages, &ChatMessage{"Judy", "myohmy, I'm dancing my dreams away.", "https://vignette.wikia.nocookie.net/animalcrossing/images/5/50/NH-Judy_poster.png/revision/latest/scale-to-width-down/100?cb=20200522063219", "demo-message-5", "ChatMessage"})
messages = append(messages, &ChatMessage{"Blathers", "Blathers is an owl with brown feathers. His face is white and he has a yellow beak. His arms are wing shaped and he has yellow talons. His eyes are very big with small black irises. He also has big pink cheek circles on his cheeks. His belly appears to be checkered in diamonds with light brown and white squares, similar to an argyle vest, which is traditionally associated with academia. His green bowtie further alludes to his academic nature.", "https://vignette.wikia.nocookie.net/animalcrossing/images/b/b3/NH-character-Blathers.png/revision/latest?cb=20200229053519", "demo-message-6", "ChatMessage"})
server := &Server{
pattern,
messages,
clients,
addCh,
delCh,
sendAllCh,
pingCh,
doneCh,
errCh,
}
ticker := time.NewTicker(30 * time.Second)
go func() {
for {
select {
case <-ticker.C:
server.ping()
}
}
}()
return server
}
func (s *Server) ClientCount() int {
@ -61,7 +78,7 @@ func (s *Server) Del(c *Client) { @@ -61,7 +78,7 @@ func (s *Server) Del(c *Client) {
s.delCh <- c
}
func (s *Server) SendAll(msg *Message) {
func (s *Server) SendAll(msg *ChatMessage) {
s.sendAllCh <- msg
}
@ -79,12 +96,21 @@ func (s *Server) sendPastMessages(c *Client) { @@ -79,12 +96,21 @@ func (s *Server) sendPastMessages(c *Client) {
}
}
func (s *Server) sendAll(msg *Message) {
func (s *Server) sendAll(msg *ChatMessage) {
for _, c := range s.clients {
c.Write(msg)
}
}
func (s *Server) ping() {
// fmt.Println("Start pinging....", len(s.clients))
ping := &PingMessage{"PING"}
for _, c := range s.clients {
c.pingch <- ping
}
}
// Listen and serve.
// It serves client connection and broadcast request.
func (s *Server) Listen() {
@ -123,6 +149,9 @@ func (s *Server) Listen() { @@ -123,6 +149,9 @@ func (s *Server) Listen() {
s.messages = append(s.messages, msg)
s.sendAll(msg)
case ping := <-s.pingCh:
fmt.Println("PING?", ping)
case err := <-s.errCh:
log.Println("Error:", err.Error())
@ -130,4 +159,5 @@ func (s *Server) Listen() { @@ -130,4 +159,5 @@ func (s *Server) Listen() {
return
}
}
}

13
webroot/js/app.js

@ -33,7 +33,7 @@ function setupApp() { @@ -33,7 +33,7 @@ function setupApp() {
}
async function getStatus() {
let url = "https://util.real-ity.com:8042/status";
let url = "https://goth.land/status";
try {
const response = await fetch(url);
@ -57,11 +57,18 @@ var websocketReconnectTimer; @@ -57,11 +57,18 @@ var websocketReconnectTimer;
function setupWebsocket() {
clearTimeout(websocketReconnectTimer)
const protocol = location.protocol == "https:" ? "wss" : "ws"
var ws = new WebSocket("wss://util.real-ity.com:8042/entry")
// Uncomment to point to somewhere other than goth.land
// const protocol = location.protocol == "https:" ? "wss" : "ws"
// var ws = new WebSocket(protocol + "://" + location.host + "/entry")
var ws = new WebSocket("wss://goth.land/entry")
ws.onmessage = (e) => {
const model = JSON.parse(e.data)
// Ignore non-chat messages (such as keepalive PINGs)
if (model.type !== SocketMessageTypes.CHAT) { return; }
const message = new Message(model)
const existing = this.messagesContainer.messages.filter(function (item) {

2
webroot/js/config.js

@ -11,8 +11,6 @@ class Config { @@ -11,8 +11,6 @@ class Config {
const response = await fetch(configFileLocation);
const configData = await response.json();
Object.assign(this, configData);
console.log(this);
} catch(error) {
console.log(error);
// No config file present. That's ok. It's not required.

6
webroot/js/message.js

@ -1,9 +1,15 @@ @@ -1,9 +1,15 @@
const SocketMessageTypes = {
CHAT: "CHAT",
PING: "PING"
}
class Message {
constructor(model) {
this.author = model.author;
this.body = model.body;
this.image = model.image || "https://robohash.org/" + model.author;
this.id = model.id;
this.type = model.type;
}
addNewlines(str) {

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