mirror of https://github.com/icsharpcode/ILSpy.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
170 lines
5.9 KiB
170 lines
5.9 KiB
// Copyright (c) 2014 Daniel Grunwald |
|
// |
|
// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
|
// software and associated documentation files (the "Software"), to deal in the Software |
|
// without restriction, including without limitation the rights to use, copy, modify, merge, |
|
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
|
// to whom the Software is furnished to do so, subject to the following conditions: |
|
// |
|
// The above copyright notice and this permission notice shall be included in all copies or |
|
// substantial portions of the Software. |
|
// |
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
|
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
|
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
// DEALINGS IN THE SOFTWARE. |
|
|
|
using System; |
|
using System.Collections.Generic; |
|
using System.Diagnostics; |
|
using System.Linq; |
|
using System.Text; |
|
using System.Threading.Tasks; |
|
|
|
namespace ICSharpCode.Decompiler.IL |
|
{ |
|
/// <summary> |
|
/// A block consists of a list of IL instructions. |
|
/// <para> |
|
/// Phase-1 execution of a block is a no-op: any peek/pop instructions within the block are ignored at this stage. |
|
/// </para> |
|
/// <para> |
|
/// Phase-2 execution will execute the instructions in order, pseudo-code: |
|
/// </para> |
|
/// <code> |
|
/// foreach (var inst in Instructions) { |
|
/// inst.Phase1(); |
|
/// var result = inst.Phase2(); |
|
/// if (result != void) evalStack.Push(result); |
|
/// } |
|
/// </code> |
|
/// <para> |
|
/// If the execution reaches the end of the block, the block returns the result value of the last instruction. |
|
/// </para> |
|
/// TODO: actually I think it's a good idea to implement a small ILAst interpreter |
|
/// public virtual ILInstruction Phase1(InterpreterState state); |
|
/// public virtual InterpreterResult ILInstruction Phase2(InterpreterState state); |
|
/// It's probably the easiest solution for specifying clear semantics, and |
|
/// we might be able to use the interpreter logic for symbolic execution. |
|
/// In fact, I think we'll need at least Phase1() in order to implement TransformStackIntoVariablesState() |
|
/// without being incorrect about the pop-order in nested blocks. |
|
/// </summary> |
|
/// <remarks> |
|
/// Fun fact: the empty block acts like a phase-2 pop instruction, |
|
/// which is a slightly different behavior than the normal phase-1 <see cref="Pop"/> instruction! |
|
/// However, this is just of theoretical interest; we currently don't plan to use inline blocks that |
|
/// pop elements that they didn't push themselves. |
|
/// </remarks> |
|
partial class Block : ILInstruction, IEnumerable<ILInstruction> |
|
{ |
|
public readonly InstructionCollection<ILInstruction> Instructions; |
|
|
|
public int IncomingEdgeCount; |
|
|
|
public Block() : base(OpCode.Block) |
|
{ |
|
this.Instructions = new InstructionCollection<ILInstruction>(this); |
|
} |
|
|
|
public override StackType ResultType { |
|
get { |
|
if (Instructions.Count == 0) |
|
return StackType.Void; |
|
else |
|
return Instructions.Last().ResultType; |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Gets the name of this block. |
|
/// </summary> |
|
public string Label |
|
{ |
|
get { return Disassembler.DisassemblerHelpers.OffsetToString(this.ILRange.Start); } |
|
} |
|
|
|
public override void WriteTo(ITextOutput output) |
|
{ |
|
output.Write("Block "); |
|
output.WriteDefinition(Label, this); |
|
if (Parent is BlockContainer) |
|
output.Write(" (incoming: {0})", IncomingEdgeCount); |
|
output.WriteLine(" {"); |
|
output.Indent(); |
|
foreach (var inst in Instructions) { |
|
inst.WriteTo(output); |
|
output.WriteLine(); |
|
} |
|
output.Unindent(); |
|
output.Write("}"); |
|
} |
|
|
|
public override IEnumerable<ILInstruction> Children { |
|
get { return Instructions; } |
|
} |
|
|
|
public override void TransformChildren(ILVisitor<ILInstruction> visitor) |
|
{ |
|
for (int i = 0; i < Instructions.Count; i++) { |
|
Instructions[i] = Instructions[i].AcceptVisitor(visitor); |
|
} |
|
} |
|
|
|
protected override InstructionFlags ComputeFlags() |
|
{ |
|
var flags = InstructionFlags.None; |
|
foreach (var inst in Instructions) { |
|
flags |= inst.Flags; |
|
if (inst.ResultType != StackType.Void) { |
|
// implicit push |
|
flags |= InstructionFlags.MayWriteEvaluationStack; |
|
} |
|
} |
|
// implicit pop at end of block |
|
if ((flags & InstructionFlags.EndPointUnreachable) == 0) |
|
flags |= InstructionFlags.MayWriteEvaluationStack; |
|
return Phase1Boundary(flags); |
|
} |
|
|
|
/// <summary> |
|
/// Adjust flags for a phase-1 boundary: |
|
/// The MayPop and MayPeek flags are removed and converted into |
|
/// MayReadEvaluationStack and/or MayWriteEvaluationStack flags. |
|
/// </summary> |
|
internal static InstructionFlags Phase1Boundary(InstructionFlags flags) |
|
{ |
|
// Convert phase-1 flags to phase-2 flags |
|
if ((flags & InstructionFlags.MayPop) != 0) |
|
flags |= InstructionFlags.MayWriteEvaluationStack; |
|
if ((flags & (InstructionFlags.MayPeek | InstructionFlags.MayPop)) != 0) |
|
flags |= InstructionFlags.MayReadEvaluationStack; |
|
// an inline block has no phase-1 effects |
|
flags &= ~(InstructionFlags.MayPeek | InstructionFlags.MayPop); |
|
return flags; |
|
} |
|
|
|
internal override ILInstruction Inline(InstructionFlags flagsBefore, IInlineContext context) |
|
{ |
|
// an inline block has no phase-1 effects, so we're immediately done with inlining |
|
return this; |
|
} |
|
|
|
// Add() and GetEnumerator() for collection initializer support: |
|
public void Add(ILInstruction instruction) |
|
{ |
|
this.Instructions.Add(instruction); |
|
} |
|
|
|
IEnumerator<ILInstruction> IEnumerable<ILInstruction>.GetEnumerator() |
|
{ |
|
return this.Instructions.GetEnumerator(); |
|
} |
|
|
|
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() |
|
{ |
|
return this.Instructions.GetEnumerator(); |
|
} |
|
} |
|
}
|
|
|