// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ICSharpCode.Decompiler.IL
{
///
/// A block consists of a list of IL instructions.
///
/// Phase-1 execution of a block is a no-op: any peek/pop instructions within the block are ignored at this stage.
///
///
/// Phase-2 execution will execute the instructions in order, pseudo-code:
///
///
/// foreach (var inst in Instructions) {
/// inst.Phase1();
/// var result = inst.Phase2();
/// if (result != void) evalStack.Push(result);
/// }
///
///
/// If the execution reaches the end of the block, the block returns the result value of the last instruction.
///
/// TODO: actually I think it's a good idea to implement a small ILAst interpreter
/// public virtual ILInstruction Phase1(InterpreterState state);
/// public virtual InterpreterResult ILInstruction Phase2(InterpreterState state);
/// It's probably the easiest solution for specifying clear semantics, and
/// we might be able to use the interpreter logic for symbolic execution.
/// In fact, I think we'll need at least Phase1() in order to implement TransformStackIntoVariablesState()
/// without being incorrect about the pop-order in nested blocks.
///
///
/// Fun fact: the empty block acts like a phase-2 pop instruction,
/// which is a slightly different behavior than the normal phase-1 instruction!
/// However, this is just of theoretical interest; we currently don't plan to use inline blocks that
/// pop elements that they didn't push themselves.
///
partial class Block : ILInstruction, IEnumerable
{
public readonly InstructionCollection Instructions;
public int IncomingEdgeCount;
public Block() : base(OpCode.Block)
{
this.Instructions = new InstructionCollection(this);
}
public override StackType ResultType {
get {
if (Instructions.Count == 0)
return StackType.Void;
else
return Instructions.Last().ResultType;
}
}
///
/// Gets the name of this block.
///
public string Label
{
get { return Disassembler.DisassemblerHelpers.OffsetToString(this.ILRange.Start); }
}
public override void WriteTo(ITextOutput output)
{
output.Write("Block ");
output.WriteDefinition(Label, this);
if (Parent is BlockContainer)
output.Write(" (incoming: {0})", IncomingEdgeCount);
output.WriteLine(" {");
output.Indent();
foreach (var inst in Instructions) {
inst.WriteTo(output);
output.WriteLine();
}
output.Unindent();
output.Write("}");
}
public override IEnumerable Children {
get { return Instructions; }
}
public override void TransformChildren(ILVisitor visitor)
{
for (int i = 0; i < Instructions.Count; i++) {
Instructions[i] = Instructions[i].AcceptVisitor(visitor);
}
}
protected override InstructionFlags ComputeFlags()
{
var flags = InstructionFlags.None;
foreach (var inst in Instructions) {
flags |= inst.Flags;
if (inst.ResultType != StackType.Void) {
// implicit push
flags |= InstructionFlags.MayWriteEvaluationStack;
}
}
// implicit pop at end of block
if ((flags & InstructionFlags.EndPointUnreachable) == 0)
flags |= InstructionFlags.MayWriteEvaluationStack;
return Phase1Boundary(flags);
}
///
/// Adjust flags for a phase-1 boundary:
/// The MayPop and MayPeek flags are removed and converted into
/// MayReadEvaluationStack and/or MayWriteEvaluationStack flags.
///
internal static InstructionFlags Phase1Boundary(InstructionFlags flags)
{
// Convert phase-1 flags to phase-2 flags
if ((flags & InstructionFlags.MayPop) != 0)
flags |= InstructionFlags.MayWriteEvaluationStack;
if ((flags & (InstructionFlags.MayPeek | InstructionFlags.MayPop)) != 0)
flags |= InstructionFlags.MayReadEvaluationStack;
// an inline block has no phase-1 effects
flags &= ~(InstructionFlags.MayPeek | InstructionFlags.MayPop);
return flags;
}
internal override ILInstruction Inline(InstructionFlags flagsBefore, IInlineContext context)
{
// an inline block has no phase-1 effects, so we're immediately done with inlining
return this;
}
// Add() and GetEnumerator() for collection initializer support:
public void Add(ILInstruction instruction)
{
this.Instructions.Add(instruction);
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.Instructions.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return this.Instructions.GetEnumerator();
}
}
}