// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ICSharpCode.Decompiler.IL { /// /// A block consists of a list of IL instructions. /// /// Phase-1 execution of a block is a no-op: any peek/pop instructions within the block are ignored at this stage. /// /// /// Phase-2 execution will execute the instructions in order, pseudo-code: /// /// /// foreach (var inst in Instructions) { /// inst.Phase1(); /// var result = inst.Phase2(); /// if (result != void) evalStack.Push(result); /// } /// /// /// If the execution reaches the end of the block, the block returns the result value of the last instruction. /// /// TODO: actually I think it's a good idea to implement a small ILAst interpreter /// public virtual ILInstruction Phase1(InterpreterState state); /// public virtual InterpreterResult ILInstruction Phase2(InterpreterState state); /// It's probably the easiest solution for specifying clear semantics, and /// we might be able to use the interpreter logic for symbolic execution. /// In fact, I think we'll need at least Phase1() in order to implement TransformStackIntoVariablesState() /// without being incorrect about the pop-order in nested blocks. /// /// /// Fun fact: the empty block acts like a phase-2 pop instruction, /// which is a slightly different behavior than the normal phase-1 instruction! /// However, this is just of theoretical interest; we currently don't plan to use inline blocks that /// pop elements that they didn't push themselves. /// partial class Block : ILInstruction, IEnumerable { public readonly InstructionCollection Instructions; public int IncomingEdgeCount; public Block() : base(OpCode.Block) { this.Instructions = new InstructionCollection(this); } public override StackType ResultType { get { if (Instructions.Count == 0) return StackType.Void; else return Instructions.Last().ResultType; } } /// /// Gets the name of this block. /// public string Label { get { return Disassembler.DisassemblerHelpers.OffsetToString(this.ILRange.Start); } } public override void WriteTo(ITextOutput output) { output.Write("Block "); output.WriteDefinition(Label, this); if (Parent is BlockContainer) output.Write(" (incoming: {0})", IncomingEdgeCount); output.WriteLine(" {"); output.Indent(); foreach (var inst in Instructions) { inst.WriteTo(output); output.WriteLine(); } output.Unindent(); output.Write("}"); } public override IEnumerable Children { get { return Instructions; } } public override void TransformChildren(ILVisitor visitor) { for (int i = 0; i < Instructions.Count; i++) { Instructions[i] = Instructions[i].AcceptVisitor(visitor); } } protected override InstructionFlags ComputeFlags() { var flags = InstructionFlags.None; foreach (var inst in Instructions) { flags |= inst.Flags; if (inst.ResultType != StackType.Void) { // implicit push flags |= InstructionFlags.MayWriteEvaluationStack; } } // implicit pop at end of block if ((flags & InstructionFlags.EndPointUnreachable) == 0) flags |= InstructionFlags.MayWriteEvaluationStack; return Phase1Boundary(flags); } /// /// Adjust flags for a phase-1 boundary: /// The MayPop and MayPeek flags are removed and converted into /// MayReadEvaluationStack and/or MayWriteEvaluationStack flags. /// internal static InstructionFlags Phase1Boundary(InstructionFlags flags) { // Convert phase-1 flags to phase-2 flags if ((flags & InstructionFlags.MayPop) != 0) flags |= InstructionFlags.MayWriteEvaluationStack; if ((flags & (InstructionFlags.MayPeek | InstructionFlags.MayPop)) != 0) flags |= InstructionFlags.MayReadEvaluationStack; // an inline block has no phase-1 effects flags &= ~(InstructionFlags.MayPeek | InstructionFlags.MayPop); return flags; } internal override ILInstruction Inline(InstructionFlags flagsBefore, IInlineContext context) { // an inline block has no phase-1 effects, so we're immediately done with inlining return this; } // Add() and GetEnumerator() for collection initializer support: public void Add(ILInstruction instruction) { this.Instructions.Add(instruction); } IEnumerator IEnumerable.GetEnumerator() { return this.Instructions.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return this.Instructions.GetEnumerator(); } } }