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55 lines
1.4 KiB
55 lines
1.4 KiB
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) |
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// This code is distributed under MIT X11 license (for details please see \doc\license.txt) |
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using System; |
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using System.Collections.Generic; |
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namespace ICSharpCode.NRefactory.Utils |
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{ |
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/// <summary> |
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/// This class is used to prevent stack overflows by representing a 'busy' flag |
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/// that prevents reentrance when another call is running. |
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/// However, using a simple 'bool busy' is not thread-safe, so we use a |
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/// thread-static BusyManager. |
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/// </summary> |
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static class BusyManager |
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{ |
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public struct BusyLock : IDisposable |
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{ |
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public static readonly BusyLock Failed = new BusyLock(null); |
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readonly List<object> objectList; |
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public BusyLock(List<object> objectList) |
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{ |
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this.objectList = objectList; |
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} |
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public bool Success { |
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get { return objectList != null; } |
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} |
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public void Dispose() |
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{ |
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if (objectList != null) { |
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objectList.RemoveAt(objectList.Count - 1); |
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} |
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} |
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} |
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[ThreadStatic] static List<object> _activeObjects; |
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public static BusyLock Enter(object obj) |
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{ |
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List<object> activeObjects = _activeObjects; |
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if (activeObjects == null) |
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activeObjects = _activeObjects = new List<object>(); |
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for (int i = 0; i < activeObjects.Count; i++) { |
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if (activeObjects[i] == obj) |
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return BusyLock.Failed; |
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} |
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activeObjects.Add(obj); |
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return new BusyLock(activeObjects); |
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} |
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} |
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}
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