// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under MIT X11 license (for details please see \doc\license.txt) using System; using System.Collections.Generic; namespace ICSharpCode.NRefactory.Utils { /// /// This class is used to prevent stack overflows by representing a 'busy' flag /// that prevents reentrance when another call is running. /// However, using a simple 'bool busy' is not thread-safe, so we use a /// thread-static BusyManager. /// static class BusyManager { public struct BusyLock : IDisposable { public static readonly BusyLock Failed = new BusyLock(null); readonly List objectList; public BusyLock(List objectList) { this.objectList = objectList; } public bool Success { get { return objectList != null; } } public void Dispose() { if (objectList != null) { objectList.RemoveAt(objectList.Count - 1); } } } [ThreadStatic] static List _activeObjects; public static BusyLock Enter(object obj) { List activeObjects = _activeObjects; if (activeObjects == null) activeObjects = _activeObjects = new List(); for (int i = 0; i < activeObjects.Count; i++) { if (activeObjects[i] == obj) return BusyLock.Failed; } activeObjects.Add(obj); return new BusyLock(activeObjects); } } }