.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2024 Siegfried Pammer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Buffers;
using System.IO;
using System.Reflection.Metadata;
using System.Reflection.PortableExecutable;
using System.Text;
using System.Threading.Tasks;
using ICSharpCode.Decompiler.Metadata;
using K4os.Compression.LZ4;
namespace ICSharpCode.ILSpyX.FileLoaders
{
public sealed class XamarinCompressedFileLoader : IFileLoader
{
public async Task<LoadResult?> Load(string fileName, Stream stream, FileLoadContext context)
{
const uint CompressedDataMagic = 0x5A4C4158; // Magic used for Xamarin compressed module header ('XALZ', little-endian)
using var fileReader = new BinaryReader(stream, Encoding.UTF8, leaveOpen: true);
// Read compressed file header
var magic = fileReader.ReadUInt32();
if (magic != CompressedDataMagic)
return null;
_ = fileReader.ReadUInt32(); // skip index into descriptor table, unused
int uncompressedLength = (int)fileReader.ReadUInt32();
int compressedLength = (int)stream.Length; // Ensure we read all of compressed data
ArrayPool<byte> pool = ArrayPool<byte>.Shared;
var src = pool.Rent(compressedLength);
var dst = pool.Rent(uncompressedLength);
try
{
// fileReader stream position is now at compressed module data
await stream.ReadAsync(src, 0, compressedLength).ConfigureAwait(false);
// Decompress
LZ4Codec.Decode(src, 0, compressedLength, dst, 0, uncompressedLength);
// Load module from decompressed data buffer
using (var uncompressedStream = new MemoryStream(dst, writable: false))
{
MetadataReaderOptions options = context.ApplyWinRTProjections
? MetadataReaderOptions.ApplyWindowsRuntimeProjections
: MetadataReaderOptions.None;
return new LoadResult {
MetadataFile = new PEFile(fileName, uncompressedStream, PEStreamOptions.PrefetchEntireImage, metadataOptions: options)
};
}
}
finally
{
pool.Return(dst);
pool.Return(src);
}
}
}
}