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184 lines
8.2 KiB
184 lines
8.2 KiB
// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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#if DEBUG |
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using System.Linq; |
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using System.Threading.Tasks; |
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using Avalonia.Controls; |
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using Avalonia.Headless.NUnit; |
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using Avalonia.VisualTree; |
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using AwesomeAssertions; |
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using ICSharpCode.ILSpy; |
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using ICSharpCode.ILSpy.AppEnv; |
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using ICSharpCode.ILSpy.Docking; |
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using ICSharpCode.ILSpy.Languages; |
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using ICSharpCode.ILSpy.TreeNodes; |
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using ICSharpCode.ILSpy.ViewModels; |
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using ICSharpCode.ILSpy.Views; |
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using NUnit.Framework; |
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namespace ICSharpCode.ILSpy.Tests.Views; |
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/// <summary> |
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/// Pins the Debug Steps wiring at the composition layer. Tests are gated by DEBUG since |
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/// the feature is itself DEBUG-only — Release builds wouldn't have the types these |
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/// assertions reference. |
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/// </summary> |
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[TestFixture] |
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public class DebugStepsTests |
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{ |
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[AvaloniaTest] |
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public Task DebugStepsPaneModel_Is_Exported_As_A_ToolPane() |
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{ |
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// MEF tool-pane registry contract: DebugStepsPaneModel registers under its |
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// PaneContentId so DockWorkspace.ShowToolPane(...) can surface it. |
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var pane = AppComposition.Current.GetExport<DebugStepsPaneModel>(); |
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((object?)pane).Should().NotBeNull("DebugStepsPaneModel must resolve as a [Shared] export"); |
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pane.Id.Should().Be(DebugStepsPaneModel.PaneContentId); |
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pane.Title.Should().Be("Debug Steps"); |
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return Task.CompletedTask; |
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} |
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[AvaloniaTest] |
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public Task DebugStepsPaneModel_WritingOptions_Default_Enables_Field_And_LogicOperation_Sugar() |
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{ |
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// The default writing options match the WPF baseline: field sugar and |
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// logic-operation sugar on; IL ranges and child-index-in-block off. The four |
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// CheckBoxes in DebugSteps.axaml bind two-way against these defaults. |
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var options = DebugStepsPaneModel.WritingOptions; |
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options.UseFieldSugar.Should().BeTrue(); |
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options.UseLogicOperationSugar.Should().BeTrue(); |
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options.ShowILRanges.Should().BeFalse(); |
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options.ShowChildIndexInBlock.Should().BeFalse(); |
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return Task.CompletedTask; |
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} |
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[AvaloniaTest] |
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public async Task Debug_Steps_VM_Populates_After_ILAst_Decompile_Regardless_Of_View_Lifecycle() |
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{ |
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// End-to-end repro of the user-reported "Debug Steps pane is empty" bug: |
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// 1. Boot the window, load assemblies. |
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// 2. Select a method. |
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// 3. Switch the active language to BlockIL (ILAst). |
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// 4. Wait for the BlockIL decompile to finish — its OnStepperUpdated event fires. |
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// 5. Assert the DebugStepsPaneModel's Steps property is populated. |
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// |
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// Asserting against the VM (not the View) decouples this test from the dock layout's |
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// view-realisation timing — which is the whole point of the fix that moved state |
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// from the View into the VM. If `Steps` is populated, any view that binds to it (now |
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// or later) will render the correct content. |
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var window = AppComposition.Current.GetExport<MainWindow>(); |
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window.Show(); |
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var vm = (MainWindowViewModel)window.DataContext!; |
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await vm.AssemblyTreeModel.WaitForAssembliesAsync(minimumCount: 3); |
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var typeNode = vm.AssemblyTreeModel.FindNode<TypeTreeNode>( |
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"System.Linq", "System.Linq", "System.Linq.Enumerable"); |
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typeNode.IsExpanded = true; |
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var method = typeNode.Children.OfType<MethodTreeNode>() |
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.First(m => m.MethodDefinition.Name == "AsEnumerable"); |
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vm.AssemblyTreeModel.SelectNode(method); |
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await vm.DockWorkspace.WaitForDecompiledTextAsync(); |
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var languageService = AppComposition.Current.GetExport<LanguageService>(); |
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var blockIL = languageService.Languages.OfType<ILAstLanguage>() |
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.Single(l => l.Name == "ILAst"); |
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languageService.CurrentLanguage = blockIL; |
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await vm.DockWorkspace.WaitForDecompiledTextAsync(); |
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blockIL.Stepper.Steps.Should().NotBeEmpty( |
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"BlockILLanguage.DecompileMethod must populate context.Stepper.Steps when STEP is defined"); |
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var debugStepsVm = AppComposition.Current.GetExport<DebugStepsPaneModel>(); |
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await Waiters.WaitForAsync( |
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() => debugStepsVm.Steps?.Count > 0, |
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description: "DebugStepsPaneModel.Steps to be populated after the ILAst decompile"); |
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debugStepsVm.Steps.Should().NotBeNullOrEmpty( |
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"after switching to ILAst and decompiling, the VM's Steps must list the stepper's recorded transforms"); |
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} |
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[AvaloniaTest] |
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public Task ILAst_And_TypedIL_Languages_Are_Registered_In_Debug_Builds() |
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{ |
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// Two ILAstLanguage subclasses: BlockILLanguage ("ILAst") drives the stepper, |
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// TypedILLanguage ("Typed IL") writes type-annotated raw IL without transforms. |
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// Both register via [Export(typeof(Language))]; the language picker uses them |
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// in addition to C# and the disassembler-IL language. |
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var languageService = AppComposition.Current.GetExport<LanguageService>(); |
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languageService.Languages.OfType<ILAstLanguage>().Should().HaveCount(2, |
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"both BlockIL and TypedIL must be registered when DEBUG is defined"); |
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languageService.Languages.Should().Contain(l => l.Name == "ILAst"); |
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languageService.Languages.Should().Contain(l => l.Name == "Typed IL"); |
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return Task.CompletedTask; |
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} |
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[AvaloniaTest] |
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public Task Pane_Reports_Not_Available_For_Languages_Without_Debug_Steps() |
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{ |
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// The step tree only makes sense for IDebugStepProvider languages (C#, ILAst, Typed IL). |
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// For the plain IL disassembler the pane must not keep showing the previous language's |
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// stale step tree (whose commands would trigger pointless re-decompiles); it reports |
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// unavailability so the view swaps in a "not available" message instead. |
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var languageService = AppComposition.Current.GetExport<LanguageService>(); |
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var debugStepsVm = AppComposition.Current.GetExport<DebugStepsPaneModel>(); |
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languageService.CurrentLanguage = languageService.Languages.OfType<CSharpLanguage>().First(); |
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global::Avalonia.Threading.Dispatcher.UIThread.RunJobs(); |
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debugStepsVm.IsAvailable.Should().BeTrue("C# provides debug steps"); |
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// Simulate a populated tree from the C# run, then flip to the disassembler language. |
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debugStepsVm.Steps = new[] { new ICSharpCode.Decompiler.IL.Transforms.Stepper.Node("stale") }; |
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languageService.CurrentLanguage = languageService.Languages.OfType<ILLanguage>().First(l => l.Name == "IL"); |
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global::Avalonia.Threading.Dispatcher.UIThread.RunJobs(); |
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debugStepsVm.IsAvailable.Should().BeFalse("the IL disassembler provides no debug steps"); |
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debugStepsVm.Steps.Should().BeNull("the previous language's step tree must not linger"); |
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return Task.CompletedTask; |
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} |
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[AvaloniaTest] |
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public async Task Window_Menu_Toggle_Surfaces_The_Default_Hidden_Debug_Steps_Pane() |
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{ |
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// Repro of "Window > Debug Steps does nothing": the menu toggles ToolPaneMenuItem.IsPaneVisible, |
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// which used factory.RestoreDockable — a no-op for a pane that is hidden by default (never |
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// placed in the layout, so there's nothing to restore). Toggling it on must actually surface |
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// the pane (ShowToolPane materialises it and creates its home dock). |
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var window = AppComposition.Current.GetExport<MainWindow>(); |
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window.Show(); |
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var vm = (MainWindowViewModel)window.DataContext!; |
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await vm.AssemblyTreeModel.WaitForAssembliesAsync(minimumCount: 1); |
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var menuItem = vm.DockWorkspace.ToolPaneMenuItems |
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.Single(p => p.Title == "Debug Steps"); |
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menuItem.IsPaneVisible.Should().BeFalse("Debug Steps is hidden by default"); |
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menuItem.IsPaneVisible = true; |
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menuItem.IsPaneVisible.Should().BeTrue( |
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"toggling Window > Debug Steps on must make the pane visible in the layout"); |
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} |
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} |
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#endif
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