// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
//
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//
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// DEALINGS IN THE SOFTWARE.
#if DEBUG
using System.Linq;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Headless.NUnit;
using Avalonia.VisualTree;
using AwesomeAssertions;
using ICSharpCode.ILSpy;
using ICSharpCode.ILSpy.AppEnv;
using ICSharpCode.ILSpy.Docking;
using ICSharpCode.ILSpy.Languages;
using ICSharpCode.ILSpy.TreeNodes;
using ICSharpCode.ILSpy.ViewModels;
using ICSharpCode.ILSpy.Views;
using NUnit.Framework;
namespace ICSharpCode.ILSpy.Tests.Views;
///
/// Pins the Debug Steps wiring at the composition layer. Tests are gated by DEBUG since
/// the feature is itself DEBUG-only — Release builds wouldn't have the types these
/// assertions reference.
///
[TestFixture]
public class DebugStepsTests
{
[AvaloniaTest]
public Task DebugStepsPaneModel_Is_Exported_As_A_ToolPane()
{
// MEF tool-pane registry contract: DebugStepsPaneModel registers under its
// PaneContentId so DockWorkspace.ShowToolPane(...) can surface it.
var pane = AppComposition.Current.GetExport();
((object?)pane).Should().NotBeNull("DebugStepsPaneModel must resolve as a [Shared] export");
pane.Id.Should().Be(DebugStepsPaneModel.PaneContentId);
pane.Title.Should().Be("Debug Steps");
return Task.CompletedTask;
}
[AvaloniaTest]
public Task DebugStepsPaneModel_WritingOptions_Default_Enables_Field_And_LogicOperation_Sugar()
{
// The default writing options match the WPF baseline: field sugar and
// logic-operation sugar on; IL ranges and child-index-in-block off. The four
// CheckBoxes in DebugSteps.axaml bind two-way against these defaults.
var options = DebugStepsPaneModel.WritingOptions;
options.UseFieldSugar.Should().BeTrue();
options.UseLogicOperationSugar.Should().BeTrue();
options.ShowILRanges.Should().BeFalse();
options.ShowChildIndexInBlock.Should().BeFalse();
return Task.CompletedTask;
}
[AvaloniaTest]
public async Task Debug_Steps_VM_Populates_After_ILAst_Decompile_Regardless_Of_View_Lifecycle()
{
// End-to-end repro of the user-reported "Debug Steps pane is empty" bug:
// 1. Boot the window, load assemblies.
// 2. Select a method.
// 3. Switch the active language to BlockIL (ILAst).
// 4. Wait for the BlockIL decompile to finish — its OnStepperUpdated event fires.
// 5. Assert the DebugStepsPaneModel's Steps property is populated.
//
// Asserting against the VM (not the View) decouples this test from the dock layout's
// view-realisation timing — which is the whole point of the fix that moved state
// from the View into the VM. If `Steps` is populated, any view that binds to it (now
// or later) will render the correct content.
var window = AppComposition.Current.GetExport();
window.Show();
var vm = (MainWindowViewModel)window.DataContext!;
await vm.AssemblyTreeModel.WaitForAssembliesAsync(minimumCount: 3);
var typeNode = vm.AssemblyTreeModel.FindNode(
"System.Linq", "System.Linq", "System.Linq.Enumerable");
typeNode.IsExpanded = true;
var method = typeNode.Children.OfType()
.First(m => m.MethodDefinition.Name == "AsEnumerable");
vm.AssemblyTreeModel.SelectNode(method);
await vm.DockWorkspace.WaitForDecompiledTextAsync();
var languageService = AppComposition.Current.GetExport();
var blockIL = languageService.Languages.OfType()
.Single(l => l.Name == "ILAst");
languageService.CurrentLanguage = blockIL;
await vm.DockWorkspace.WaitForDecompiledTextAsync();
blockIL.Stepper.Steps.Should().NotBeEmpty(
"BlockILLanguage.DecompileMethod must populate context.Stepper.Steps when STEP is defined");
var debugStepsVm = AppComposition.Current.GetExport();
await Waiters.WaitForAsync(
() => debugStepsVm.Steps?.Count > 0,
description: "DebugStepsPaneModel.Steps to be populated after the ILAst decompile");
debugStepsVm.Steps.Should().NotBeNullOrEmpty(
"after switching to ILAst and decompiling, the VM's Steps must list the stepper's recorded transforms");
}
[AvaloniaTest]
public Task ILAst_And_TypedIL_Languages_Are_Registered_In_Debug_Builds()
{
// Two ILAstLanguage subclasses: BlockILLanguage ("ILAst") drives the stepper,
// TypedILLanguage ("Typed IL") writes type-annotated raw IL without transforms.
// Both register via [Export(typeof(Language))]; the language picker uses them
// in addition to C# and the disassembler-IL language.
var languageService = AppComposition.Current.GetExport();
languageService.Languages.OfType().Should().HaveCount(2,
"both BlockIL and TypedIL must be registered when DEBUG is defined");
languageService.Languages.Should().Contain(l => l.Name == "ILAst");
languageService.Languages.Should().Contain(l => l.Name == "Typed IL");
return Task.CompletedTask;
}
[AvaloniaTest]
public Task Pane_Reports_Not_Available_For_Languages_Without_Debug_Steps()
{
// The step tree only makes sense for IDebugStepProvider languages (C#, ILAst, Typed IL).
// For the plain IL disassembler the pane must not keep showing the previous language's
// stale step tree (whose commands would trigger pointless re-decompiles); it reports
// unavailability so the view swaps in a "not available" message instead.
var languageService = AppComposition.Current.GetExport();
var debugStepsVm = AppComposition.Current.GetExport();
languageService.CurrentLanguage = languageService.Languages.OfType().First();
global::Avalonia.Threading.Dispatcher.UIThread.RunJobs();
debugStepsVm.IsAvailable.Should().BeTrue("C# provides debug steps");
// Simulate a populated tree from the C# run, then flip to the disassembler language.
debugStepsVm.Steps = new[] { new ICSharpCode.Decompiler.IL.Transforms.Stepper.Node("stale") };
languageService.CurrentLanguage = languageService.Languages.OfType().First(l => l.Name == "IL");
global::Avalonia.Threading.Dispatcher.UIThread.RunJobs();
debugStepsVm.IsAvailable.Should().BeFalse("the IL disassembler provides no debug steps");
debugStepsVm.Steps.Should().BeNull("the previous language's step tree must not linger");
return Task.CompletedTask;
}
[AvaloniaTest]
public async Task Window_Menu_Toggle_Surfaces_The_Default_Hidden_Debug_Steps_Pane()
{
// Repro of "Window > Debug Steps does nothing": the menu toggles ToolPaneMenuItem.IsPaneVisible,
// which used factory.RestoreDockable — a no-op for a pane that is hidden by default (never
// placed in the layout, so there's nothing to restore). Toggling it on must actually surface
// the pane (ShowToolPane materialises it and creates its home dock).
var window = AppComposition.Current.GetExport();
window.Show();
var vm = (MainWindowViewModel)window.DataContext!;
await vm.AssemblyTreeModel.WaitForAssembliesAsync(minimumCount: 1);
var menuItem = vm.DockWorkspace.ToolPaneMenuItems
.Single(p => p.Title == "Debug Steps");
menuItem.IsPaneVisible.Should().BeFalse("Debug Steps is hidden by default");
menuItem.IsPaneVisible = true;
menuItem.IsPaneVisible.Should().BeTrue(
"toggling Window > Debug Steps on must make the pane visible in the layout");
}
}
#endif