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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under MIT X11 license (for details please see \doc\license.txt)
using System;
using System.Diagnostics;
namespace ICSharpCode.NRefactory.CSharp.PatternMatching
{
/// <summary>
/// Represents an optional node.
/// </summary>
public class Repeat : Pattern
{
public static readonly Role<AstNode> ElementRole = new Role<AstNode>("Element", AstNode.Null);
public int MinCount;
public int MaxCount = int.MaxValue;
public Repeat(AstNode childNode)
{
AddChild(childNode, ElementRole);
}
protected internal override bool DoMatchCollection(Role role, ref AstNode other, Match match)
{
Debug.Assert(other != null && other.Role == role);
int matchCount = 0;
var lastValidCheckpoint = match.CheckPoint();
AstNode element = GetChildByRole(ElementRole);
AstNode pos = other;
while (pos != null && element.DoMatch(pos, match)) {
matchCount++;
lastValidCheckpoint = match.CheckPoint();
do {
pos = pos.NextSibling;
} while (pos != null && pos.Role != role);
// set 'other' (=pointer in collection) to the next node after the valid match
other = pos;
}
match.RestoreCheckPoint(lastValidCheckpoint); // restote old checkpoint after failed match
return matchCount >= MinCount && matchCount <= MaxCount;
}
protected internal override bool DoMatch(AstNode other, Match match)
{
if (other == null || other.IsNull)
return this.MinCount <= 0;
else
return GetChildByRole(ElementRole).DoMatch(other, match);
}
}
}