// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under MIT X11 license (for details please see \doc\license.txt) using System; using System.Diagnostics; namespace ICSharpCode.NRefactory.CSharp.PatternMatching { /// /// Represents an optional node. /// public class Repeat : Pattern { public static readonly Role ElementRole = new Role("Element", AstNode.Null); public int MinCount; public int MaxCount = int.MaxValue; public Repeat(AstNode childNode) { AddChild(childNode, ElementRole); } protected internal override bool DoMatchCollection(Role role, ref AstNode other, Match match) { Debug.Assert(other != null && other.Role == role); int matchCount = 0; var lastValidCheckpoint = match.CheckPoint(); AstNode element = GetChildByRole(ElementRole); AstNode pos = other; while (pos != null && element.DoMatch(pos, match)) { matchCount++; lastValidCheckpoint = match.CheckPoint(); do { pos = pos.NextSibling; } while (pos != null && pos.Role != role); // set 'other' (=pointer in collection) to the next node after the valid match other = pos; } match.RestoreCheckPoint(lastValidCheckpoint); // restote old checkpoint after failed match return matchCount >= MinCount && matchCount <= MaxCount; } protected internal override bool DoMatch(AstNode other, Match match) { if (other == null || other.IsNull) return this.MinCount <= 0; else return GetChildByRole(ElementRole).DoMatch(other, match); } } }