mirror of https://github.com/icsharpcode/ILSpy.git
8 changed files with 336 additions and 0 deletions
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|
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<PropertyGroup> |
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<ProjectGuid>{EE3A3C1A-F9C3-4C75-853D-A9476E518C3A}</ProjectGuid> |
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
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<OutputType>WinExe</OutputType> |
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<RootNamespace>Decompiler</RootNamespace> |
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<AssemblyName>Decompiler</AssemblyName> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> |
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<OutputPath>bin\Debug\</OutputPath> |
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<DebugSymbols>True</DebugSymbols> |
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<DebugType>Full</DebugType> |
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<Optimize>False</Optimize> |
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow> |
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<DefineConstants>DEBUG;TRACE</DefineConstants> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' "> |
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<OutputPath>bin\Release\</OutputPath> |
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<DebugSymbols>False</DebugSymbols> |
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<DebugType>None</DebugType> |
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<Optimize>True</Optimize> |
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> |
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<DefineConstants>TRACE</DefineConstants> |
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</PropertyGroup> |
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> |
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<ItemGroup> |
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<Reference Include="System" /> |
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<Reference Include="System.Data" /> |
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<Reference Include="System.Drawing" /> |
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<Reference Include="System.Windows.Forms" /> |
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<Reference Include="System.Xml" /> |
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</ItemGroup> |
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<ItemGroup> |
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<Folder Include="src" /> |
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<Compile Include="src\AssemblyInfo.cs" /> |
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<Compile Include="src\MainForm.cs" /> |
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<Compile Include="src\MainForm.Designer.cs" /> |
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<Compile Include="src\Program.cs" /> |
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<EmbeddedResource Include="src\MainForm.resx"> |
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<DependentUpon>MainForm.cs</DependentUpon> |
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</EmbeddedResource> |
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</ItemGroup> |
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</Project> |
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|
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|
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Microsoft Visual Studio Solution File, Format Version 9.00 |
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# Visual Studio 2005 |
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# SharpDevelop 3.0.0.2707 |
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Decompiler", "Decompiler.csproj", "{EE3A3C1A-F9C3-4C75-853D-A9476E518C3A}" |
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EndProject |
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Global |
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GlobalSection(SolutionConfigurationPlatforms) = preSolution |
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Debug|Any CPU = Debug|Any CPU |
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Release|Any CPU = Release|Any CPU |
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EndGlobalSection |
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GlobalSection(ProjectConfigurationPlatforms) = postSolution |
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{EE3A3C1A-F9C3-4C75-853D-A9476E518C3A}.Debug|Any CPU.Build.0 = Debug|Any CPU |
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{EE3A3C1A-F9C3-4C75-853D-A9476E518C3A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU |
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{EE3A3C1A-F9C3-4C75-853D-A9476E518C3A}.Release|Any CPU.Build.0 = Release|Any CPU |
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{EE3A3C1A-F9C3-4C75-853D-A9476E518C3A}.Release|Any CPU.ActiveCfg = Release|Any CPU |
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EndGlobalSection |
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EndGlobal |
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%windir%\microsoft.net\framework\v2.0.50727\msbuild Decompiler.sln |
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@IF %ERRORLEVEL% NEQ 0 PAUSE |
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|
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#region Using directives
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using System.Reflection; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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#endregion
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|
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Decompiler")] |
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[assembly: AssemblyDescription("")] |
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[assembly: AssemblyConfiguration("")] |
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[assembly: AssemblyCompany("")] |
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[assembly: AssemblyProduct("Decompiler")] |
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[assembly: AssemblyCopyright("")] |
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[assembly: AssemblyTrademark("")] |
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[assembly: AssemblyCulture("")] |
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|
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)] |
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|
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// The assembly version has following format :
|
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//
|
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// Major.Minor.Build.Revision
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//
|
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// You can specify all the values or you can use the default the Revision and
|
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// Build Numbers by using the '*' as shown below:
|
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[assembly: AssemblyVersion("1.0.*")] |
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|
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// <file>
|
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// <copyright name="David Srbecký" email="dsrbecky@gmail.com"/>
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// <license name="GPL"/>
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// </file>
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namespace Decompiler |
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{ |
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partial class MainForm |
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{ |
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/// <summary>
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/// Designer variable used to keep track of non-visual components.
|
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/// </summary>
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private System.ComponentModel.IContainer components = null; |
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|
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/// <summary>
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/// Disposes resources used by the form.
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/// </summary>
|
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing) |
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{ |
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if (disposing) { |
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if (components != null) { |
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components.Dispose(); |
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} |
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} |
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base.Dispose(disposing); |
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} |
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|
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/// <summary>
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/// This method is required for Windows Forms designer support.
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/// Do not change the method contents inside the source code editor. The Forms designer might
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/// not be able to load this method if it was changed manually.
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/// </summary>
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private void InitializeComponent() |
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{ |
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this.sourceCode = new System.Windows.Forms.TextBox(); |
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this.SuspendLayout(); |
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//
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// sourceCode
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//
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this.sourceCode.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) |
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| System.Windows.Forms.AnchorStyles.Left) |
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| System.Windows.Forms.AnchorStyles.Right))); |
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this.sourceCode.Location = new System.Drawing.Point(12, 12); |
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this.sourceCode.Multiline = true; |
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this.sourceCode.Name = "sourceCode"; |
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this.sourceCode.Size = new System.Drawing.Size(266, 223); |
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this.sourceCode.TabIndex = 0; |
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//
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// MainForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F); |
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; |
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this.ClientSize = new System.Drawing.Size(290, 247); |
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this.Controls.Add(this.sourceCode); |
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this.Name = "MainForm"; |
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this.Text = "Decompiler"; |
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this.ResumeLayout(false); |
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this.PerformLayout(); |
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} |
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private System.Windows.Forms.TextBox sourceCode; |
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} |
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} |
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using System; |
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using System.Collections.Generic; |
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using System.Drawing; |
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using System.Windows.Forms; |
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|
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namespace Decompiler |
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{ |
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/// <summary>
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/// Description of MainForm.
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/// </summary>
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public partial class MainForm : Form |
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{ |
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public MainForm() |
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{ |
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InitializeComponent(); |
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} |
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|
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public string SourceCode { |
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get { |
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return sourceCode.Text; |
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} |
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set { |
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sourceCode.Text = value; |
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} |
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} |
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} |
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} |
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|
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<?xml version="1.0" encoding="utf-8"?> |
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<root> |
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<!-- |
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Microsoft ResX Schema |
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|
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Version 2.0 |
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|
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The primary goals of this format is to allow a simple XML format |
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that is mostly human readable. The generation and parsing of the |
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various data types are done through the TypeConverter classes |
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associated with the data types. |
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|
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Example: |
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|
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... ado.net/XML headers & schema ... |
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<resheader name="resmimetype">text/microsoft-resx</resheader> |
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<resheader name="version">2.0</resheader> |
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
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<value>[base64 mime encoded serialized .NET Framework object]</value> |
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</data> |
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
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<comment>This is a comment</comment> |
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</data> |
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|
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There are any number of "resheader" rows that contain simple |
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name/value pairs. |
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|
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Each data row contains a name, and value. The row also contains a |
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type or mimetype. Type corresponds to a .NET class that support |
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text/value conversion through the TypeConverter architecture. |
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Classes that don't support this are serialized and stored with the |
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mimetype set. |
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|
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The mimetype is used for serialized objects, and tells the |
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ResXResourceReader how to depersist the object. This is currently not |
||||
extensible. For a given mimetype the value must be set accordingly: |
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|
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Note - application/x-microsoft.net.object.binary.base64 is the format |
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that the ResXResourceWriter will generate, however the reader can |
||||
read any of the formats listed below. |
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|
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mimetype: application/x-microsoft.net.object.binary.base64 |
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value : The object must be serialized with |
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter |
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: and then encoded with base64 encoding. |
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|
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mimetype: application/x-microsoft.net.object.soap.base64 |
||||
value : The object must be serialized with |
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
||||
: and then encoded with base64 encoding. |
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|
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mimetype: application/x-microsoft.net.object.bytearray.base64 |
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value : The object must be serialized into a byte array |
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: using a System.ComponentModel.TypeConverter |
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: and then encoded with base64 encoding. |
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--> |
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> |
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<xsd:element name="root" msdata:IsDataSet="true"> |
||||
<xsd:complexType> |
||||
<xsd:choice maxOccurs="unbounded"> |
||||
<xsd:element name="metadata"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
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</xsd:sequence> |
||||
<xsd:attribute name="name" use="required" type="xsd:string" /> |
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<xsd:attribute name="type" type="xsd:string" /> |
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<xsd:attribute name="mimetype" type="xsd:string" /> |
||||
<xsd:attribute ref="xml:space" /> |
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</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="assembly"> |
||||
<xsd:complexType> |
||||
<xsd:attribute name="alias" type="xsd:string" /> |
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<xsd:attribute name="name" type="xsd:string" /> |
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</xsd:complexType> |
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</xsd:element> |
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<xsd:element name="data"> |
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<xsd:complexType> |
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<xsd:sequence> |
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
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</xsd:sequence> |
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> |
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
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<xsd:attribute ref="xml:space" /> |
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</xsd:complexType> |
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</xsd:element> |
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<xsd:element name="resheader"> |
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<xsd:complexType> |
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<xsd:sequence> |
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
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</xsd:sequence> |
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<xsd:attribute name="name" type="xsd:string" use="required" /> |
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</xsd:complexType> |
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</xsd:element> |
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</xsd:choice> |
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</xsd:complexType> |
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</xsd:element> |
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</xsd:schema> |
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<resheader name="resmimetype"> |
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<value>text/microsoft-resx</value> |
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</resheader> |
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<resheader name="version"> |
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<value>2.0</value> |
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</resheader> |
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<resheader name="reader"> |
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
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</resheader> |
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<resheader name="writer"> |
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
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</resheader> |
||||
</root> |
@ -0,0 +1,32 @@
@@ -0,0 +1,32 @@
|
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// <file>
|
||||
// <copyright name="David Srbecký" email="dsrbecky@gmail.com"/>
|
||||
// <license name="GPL"/>
|
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// </file>
|
||||
|
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using System; |
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using System.Windows.Forms; |
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|
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namespace Decompiler |
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{ |
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/// <summary>
|
||||
/// Class with program entry point.
|
||||
/// </summary>
|
||||
internal sealed class Program |
||||
{ |
||||
/// <summary>
|
||||
/// Program entry point.
|
||||
/// </summary>
|
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[STAThread] |
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private static void Main(string[] args) |
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{ |
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string sourceCode = "<Source code>"; |
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|
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Application.EnableVisualStyles(); |
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Application.SetCompatibleTextRenderingDefault(false); |
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MainForm mainForm = new MainForm(); |
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mainForm.SourceCode = sourceCode; |
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Application.Run(mainForm); |
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} |
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|
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} |
||||
} |
Loading…
Reference in new issue