mirror of https://github.com/icsharpcode/ILSpy.git
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<?xml version="1.0" encoding="utf-8"?> |
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<root> |
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<!-- |
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Microsoft ResX Schema |
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Version 2.0 |
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|
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The primary goals of this format is to allow a simple XML format |
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that is mostly human readable. The generation and parsing of the |
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various data types are done through the TypeConverter classes |
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associated with the data types. |
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|
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Example: |
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|
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... ado.net/XML headers & schema ... |
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<resheader name="resmimetype">text/microsoft-resx</resheader> |
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<resheader name="version">2.0</resheader> |
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
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<value>[base64 mime encoded serialized .NET Framework object]</value> |
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</data> |
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
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<comment>This is a comment</comment> |
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</data> |
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|
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There are any number of "resheader" rows that contain simple |
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name/value pairs. |
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|
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Each data row contains a name, and value. The row also contains a |
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type or mimetype. Type corresponds to a .NET class that support |
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text/value conversion through the TypeConverter architecture. |
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Classes that don't support this are serialized and stored with the |
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mimetype set. |
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|
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The mimetype is used for serialized objects, and tells the |
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ResXResourceReader how to depersist the object. This is currently not |
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extensible. For a given mimetype the value must be set accordingly: |
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|
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Note - application/x-microsoft.net.object.binary.base64 is the format |
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that the ResXResourceWriter will generate, however the reader can |
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read any of the formats listed below. |
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|
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mimetype: application/x-microsoft.net.object.binary.base64 |
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value : The object must be serialized with |
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter |
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: and then encoded with base64 encoding. |
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|
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mimetype: application/x-microsoft.net.object.soap.base64 |
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value : The object must be serialized with |
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
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: and then encoded with base64 encoding. |
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|
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mimetype: application/x-microsoft.net.object.bytearray.base64 |
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value : The object must be serialized into a byte array |
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: using a System.ComponentModel.TypeConverter |
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: and then encoded with base64 encoding. |
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--> |
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> |
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<xsd:element name="root" msdata:IsDataSet="true"> |
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<xsd:complexType> |
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<xsd:choice maxOccurs="unbounded"> |
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<xsd:element name="metadata"> |
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<xsd:complexType> |
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<xsd:sequence> |
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<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
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</xsd:sequence> |
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<xsd:attribute name="name" use="required" type="xsd:string" /> |
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<xsd:attribute name="type" type="xsd:string" /> |
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<xsd:attribute name="mimetype" type="xsd:string" /> |
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<xsd:attribute ref="xml:space" /> |
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</xsd:complexType> |
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</xsd:element> |
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<xsd:element name="assembly"> |
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<xsd:complexType> |
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<xsd:attribute name="alias" type="xsd:string" /> |
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<xsd:attribute name="name" type="xsd:string" /> |
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</xsd:complexType> |
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</xsd:element> |
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<xsd:element name="data"> |
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<xsd:complexType> |
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<xsd:sequence> |
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
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</xsd:sequence> |
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> |
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
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<xsd:attribute ref="xml:space" /> |
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</xsd:complexType> |
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</xsd:element> |
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<xsd:element name="resheader"> |
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<xsd:complexType> |
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<xsd:sequence> |
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
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</xsd:sequence> |
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<xsd:attribute name="name" type="xsd:string" use="required" /> |
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</xsd:complexType> |
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</xsd:element> |
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</xsd:choice> |
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</xsd:complexType> |
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</xsd:element> |
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</xsd:schema> |
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<resheader name="resmimetype"> |
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<value>text/microsoft-resx</value> |
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</resheader> |
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<resheader name="version"> |
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<value>2.0</value> |
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</resheader> |
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<resheader name="reader"> |
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
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</resheader> |
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<resheader name="writer"> |
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
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</resheader> |
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<data name="110" xml:space="preserve"> |
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<value>ILSpy.AddIn</value> |
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</data> |
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<data name="112" xml:space="preserve"> |
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<value>可以在 Visual Studio 中直接開啟反編譯工具 ILSpy 。</value> |
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</data> |
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</root> |
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<?xml version="1.0" encoding="utf-8"?> |
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<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> |
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|
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<!-- This is the file that defines the actual layout and type of the commands. |
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It is divided in different sections (e.g. command definition, command |
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placement, ...), with each defining a specific set of properties. |
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See the comment before each section for more details about how to |
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use it. --> |
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|
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<!-- The VSCT compiler (the tool that translates this file into the binary |
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format that VisualStudio will consume) has the ability to run a preprocessor |
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on the vsct file; this preprocessor is (usually) the C++ preprocessor, so |
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it is possible to define includes and macros with the same syntax used |
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in C++ files. Using this ability of the compiler here, we include some files |
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defining some of the constants that we will use inside the file. --> |
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|
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<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> |
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<Extern href="stdidcmd.h"/> |
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|
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<!--This header contains the command ids for the menus provided by the shell. --> |
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<Extern href="vsshlids.h"/> |
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|
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<Include href="ILSpyAddIn.vsct" /> |
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|
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<!--The Commands section is where we the commands, menus and menu groups are defined. |
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This section uses a Guid to identify the package that provides the command defined inside it. --> |
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<Commands package="guidILSpyAddInPkg"> |
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<!-- Inside this section we have different sub-sections: one for the menus, another |
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for the menu groups, one for the buttons (the actual commands), one for the combos |
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and the last one for the bitmaps used. Each element is identified by a command id that |
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is a unique pair of guid and numeric identifier; the guid part of the identifier is usually |
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called "command set" and is used to group different command inside a logically related |
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group; your package should define its own command set in order to avoid collisions |
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with command ids defined by other packages. --> |
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|
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|
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<!--Buttons section. --> |
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<!--This section defines the elements the user can interact with, like a menu command or a button |
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or combo box in a toolbar. --> |
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<Buttons> |
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<!--To define a menu group you have to specify its ID, the parent menu and its display priority. |
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The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use |
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the CommandFlag node. |
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You can add more than one CommandFlag node e.g.: |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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If you do not want an image next to your command, remove the Icon node /> --> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenReferenceInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>用 ILSpy 開啟</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenProjectOutputInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>用 ILSpy 開啟输出</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenCodeItemInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>用 ILSpy 開啟程式碼</ButtonText> |
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</Strings> |
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</Button> |
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<Strings> |
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<ButtonText>ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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|
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</Buttons> |
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</Commands> |
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|
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</CommandTable> |
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<?xml version="1.0" encoding="utf-8"?> |
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<PackageLanguagePackManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011"> |
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<Metadata> |
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<DisplayName>ILSpy</DisplayName> |
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<Description>可以在 Visual Studio 中直接開啟反編譯工具 ILSpy 。</Description> |
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</Metadata> |
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</PackageLanguagePackManifest> |
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Loading…
Reference in new issue