Browse Source

Progress Report - Draft 1

pull/1/head^2
David Srbecký 18 years ago
parent
commit
48c25a5821
  1. 190
      doc/ProgressReport/Evolution/01_Disassemble.cs
  2. 190
      doc/ProgressReport/Evolution/02_Peephole_decompilation.cs
  3. 203
      doc/ProgressReport/Evolution/03_Dataflow.cs
  4. 378
      doc/ProgressReport/Evolution/03_Dataflow_Comments.cs
  5. 49
      doc/ProgressReport/Evolution/04_Inline_expressions.cs
  6. 78
      doc/ProgressReport/Evolution/05_Find_basic_blocks.cs
  7. 87
      doc/ProgressReport/Evolution/06_Find_loops.cs
  8. 122
      doc/ProgressReport/Evolution/07_Find_conditionals.cs
  9. 69
      doc/ProgressReport/Evolution/08_Remove_dead_jumps.cs
  10. 51
      doc/ProgressReport/Evolution/09_Reduce_loops.cs
  11. 44
      doc/ProgressReport/Evolution/10_Short_type_names.cs
  12. 43
      doc/ProgressReport/Evolution/QuickSort_original.cs
  13. 243
      doc/ProgressReport/ProgressReport.tex
  14. BIN
      doc/ProgressReport/srbecky-ProgressReport-draft-1.pdf

190
doc/ProgressReport/Evolution/01_Disassemble.cs

@ -0,0 +1,190 @@
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
IL_00: nop # Pop0->Push0
IL_01: ldarg args # Pop0->Push1
IL_02: ldlen # Popref->Pushi
IL_03: conv.i4 # Pop1->Pushi
IL_04: newarr System.Int32# Popi->Pushref
IL_09: stloc V_0 # Pop1->Push0
IL_0A: ldc.i4 0 # Pop0->Pushi
IL_0B: stloc V_1 # Pop1->Push0
IL_0C: br IL_1F # Pop0->Push0 Flow=Branch
IL_0E: nop # Pop0->Push0
IL_0F: ldloc V_0 # Pop0->Push1
IL_10: ldloc V_1 # Pop0->Push1
IL_11: ldarg args # Pop0->Push1
IL_12: ldloc V_1 # Pop0->Push1
IL_13: ldelem.ref # Popref_popi->Pushref
IL_14: call Parse() # Varpop->Varpush Flow=Call
IL_19: stelem.i4 # Popref_popi_popi->Push0
IL_1A: nop # Pop0->Push0
IL_1B: ldloc V_1 # Pop0->Push1
IL_1C: ldc.i4 1 # Pop0->Pushi
IL_1D: add.ovf # Pop1_pop1->Push1
IL_1E: stloc V_1 # Pop1->Push0
IL_1F: ldloc V_1 # Pop0->Push1
IL_20: ldloc V_0 # Pop0->Push1
IL_21: ldlen # Popref->Pushi
IL_22: conv.i4 # Pop1->Pushi
IL_23: clt # Pop1_pop1->Pushi
IL_25: stloc V_2 # Pop1->Push0
IL_26: ldloc V_2 # Pop0->Push1
IL_27: brtrue IL_0E # Popi->Push0 Flow=Cond_Branch
IL_29: ldloc V_0 # Pop0->Push1
IL_2A: ldc.i4 0 # Pop0->Pushi
IL_2B: ldloc V_0 # Pop0->Push1
IL_2C: ldlen # Popref->Pushi
IL_2D: conv.i4 # Pop1->Pushi
IL_2E: ldc.i4 1 # Pop0->Pushi
IL_2F: sub.ovf # Pop1_pop1->Push1
IL_30: call QuickSort() # Varpop->Varpush Flow=Call
IL_35: nop # Pop0->Push0
IL_36: ldc.i4 0 # Pop0->Pushi
IL_37: stloc V_1 # Pop1->Push0
IL_38: br IL_5C # Pop0->Push0 Flow=Branch
IL_3A: nop # Pop0->Push0
IL_3B: ldloc V_0 # Pop0->Push1
IL_3C: ldloc V_1 # Pop0->Push1
IL_3D: ldelema System.Int32# Popref_popi->Pushi
IL_42: call ToString() # Varpop->Varpush Flow=Call
IL_47: ldstr \" \" # Pop0->Pushref
IL_4C: call Concat() # Varpop->Varpush Flow=Call
IL_51: call Write() # Varpop->Varpush Flow=Call
IL_56: nop # Pop0->Push0
IL_57: nop # Pop0->Push0
IL_58: ldloc V_1 # Pop0->Push1
IL_59: ldc.i4 1 # Pop0->Pushi
IL_5A: add.ovf # Pop1_pop1->Push1
IL_5B: stloc V_1 # Pop1->Push0
IL_5C: ldloc V_1 # Pop0->Push1
IL_5D: ldloc V_0 # Pop0->Push1
IL_5E: ldlen # Popref->Pushi
IL_5F: conv.i4 # Pop1->Pushi
IL_60: clt # Pop1_pop1->Pushi
IL_62: stloc V_2 # Pop1->Push0
IL_63: ldloc V_2 # Pop0->Push1
IL_64: brtrue IL_3A # Popi->Push0 Flow=Cond_Branch
IL_66: ret # Varpop->Push0 Flow=Return
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
IL_00: nop # Pop0->Push0
IL_01: ldarg right # Pop0->Push1
IL_02: ldarg left # Pop0->Push1
IL_03: cgt # Pop1_pop1->Pushi
IL_05: ldc.i4 0 # Pop0->Pushi
IL_06: ceq # Pop1_pop1->Pushi
IL_08: stloc V_2 # Pop1->Push0
IL_09: ldloc V_2 # Pop0->Push1
IL_0A: brtrue IL_34 # Popi->Push0 Flow=Cond_Branch
IL_0C: nop # Pop0->Push0
IL_0D: ldarg left # Pop0->Push1
IL_0E: ldarg right # Pop0->Push1
IL_0F: add.ovf # Pop1_pop1->Push1
IL_10: ldc.i4 2 # Pop0->Pushi
IL_11: div # Pop1_pop1->Push1
IL_12: stloc V_0 # Pop1->Push0
IL_13: ldarg array # Pop0->Push1
IL_14: ldarg left # Pop0->Push1
IL_15: ldarg right # Pop0->Push1
IL_16: ldloc V_0 # Pop0->Push1
IL_17: call Partition() # Varpop->Varpush Flow=Call
IL_1C: stloc V_1 # Pop1->Push0
IL_1D: ldarg array # Pop0->Push1
IL_1E: ldarg left # Pop0->Push1
IL_1F: ldloc V_1 # Pop0->Push1
IL_20: ldc.i4 1 # Pop0->Pushi
IL_21: sub.ovf # Pop1_pop1->Push1
IL_22: call QuickSort() # Varpop->Varpush Flow=Call
IL_27: nop # Pop0->Push0
IL_28: ldarg array # Pop0->Push1
IL_29: ldloc V_1 # Pop0->Push1
IL_2A: ldc.i4 1 # Pop0->Pushi
IL_2B: add.ovf # Pop1_pop1->Push1
IL_2C: ldarg right # Pop0->Push1
IL_2D: call QuickSort() # Varpop->Varpush Flow=Call
IL_32: nop # Pop0->Push0
IL_33: nop # Pop0->Push0
IL_34: ret # Varpop->Push0 Flow=Return
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
IL_00: nop # Pop0->Push0
IL_01: ldarg array # Pop0->Push1
IL_02: ldarg pivotIndex # Pop0->Push1
IL_03: ldelem.i4 # Popref_popi->Pushi
IL_04: stloc V_0 # Pop1->Push0
IL_05: ldarg array # Pop0->Push1
IL_06: ldarg pivotIndex # Pop0->Push1
IL_07: ldarg right # Pop0->Push1
IL_08: call Swap() # Varpop->Varpush Flow=Call
IL_0D: nop # Pop0->Push0
IL_0E: ldarg left # Pop0->Push1
IL_0F: stloc V_1 # Pop1->Push0
IL_10: ldarg left # Pop0->Push1
IL_11: stloc V_2 # Pop1->Push0
IL_12: br IL_35 # Pop0->Push0 Flow=Branch
IL_14: nop # Pop0->Push0
IL_15: ldarg array # Pop0->Push1
IL_16: ldloc V_2 # Pop0->Push1
IL_17: ldelem.i4 # Popref_popi->Pushi
IL_18: ldloc V_0 # Pop0->Push1
IL_19: cgt # Pop1_pop1->Pushi
IL_1B: stloc V_4 # Pop1->Push0
IL_1D: ldloc V_4 # Pop0->Push1
IL_1F: brtrue IL_30 # Popi->Push0 Flow=Cond_Branch
IL_21: nop # Pop0->Push0
IL_22: ldarg array # Pop0->Push1
IL_23: ldloc V_1 # Pop0->Push1
IL_24: ldloc V_2 # Pop0->Push1
IL_25: call Swap() # Varpop->Varpush Flow=Call
IL_2A: nop # Pop0->Push0
IL_2B: ldloc V_1 # Pop0->Push1
IL_2C: ldc.i4 1 # Pop0->Pushi
IL_2D: add.ovf # Pop1_pop1->Push1
IL_2E: stloc V_1 # Pop1->Push0
IL_2F: nop # Pop0->Push0
IL_30: nop # Pop0->Push0
IL_31: ldloc V_2 # Pop0->Push1
IL_32: ldc.i4 1 # Pop0->Pushi
IL_33: add.ovf # Pop1_pop1->Push1
IL_34: stloc V_2 # Pop1->Push0
IL_35: ldloc V_2 # Pop0->Push1
IL_36: ldarg right # Pop0->Push1
IL_37: clt # Pop1_pop1->Pushi
IL_39: stloc V_4 # Pop1->Push0
IL_3B: ldloc V_4 # Pop0->Push1
IL_3D: brtrue IL_14 # Popi->Push0 Flow=Cond_Branch
IL_3F: ldarg array # Pop0->Push1
IL_40: ldarg right # Pop0->Push1
IL_41: ldloc V_1 # Pop0->Push1
IL_42: call Swap() # Varpop->Varpush Flow=Call
IL_47: nop # Pop0->Push0
IL_48: ldloc V_1 # Pop0->Push1
IL_49: stloc V_3 # Pop1->Push0
IL_4A: br IL_4C # Pop0->Push0 Flow=Branch
IL_4C: ldloc V_3 # Pop0->Push1
IL_4D: ret # Varpop->Push0 Flow=Return
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
IL_00: nop # Pop0->Push0
IL_01: ldarg array # Pop0->Push1
IL_02: ldarg index1 # Pop0->Push1
IL_03: ldelem.i4 # Popref_popi->Pushi
IL_04: stloc V_0 # Pop1->Push0
IL_05: ldarg array # Pop0->Push1
IL_06: ldarg index1 # Pop0->Push1
IL_07: ldarg array # Pop0->Push1
IL_08: ldarg index2 # Pop0->Push1
IL_09: ldelem.i4 # Popref_popi->Pushi
IL_0A: stelem.i4 # Popref_popi_popi->Push0
IL_0B: ldarg array # Pop0->Push1
IL_0C: ldarg index2 # Pop0->Push1
IL_0D: ldloc V_0 # Pop0->Push1
IL_0E: stelem.i4 # Popref_popi_popi->Push0
IL_0F: ret # Varpop->Push0 Flow=Return
}
}

190
doc/ProgressReport/Evolution/02_Peephole_decompilation.cs

@ -0,0 +1,190 @@
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
IL_00: // No-op
IL_01: System.String[] expr01 = args;
IL_02: int expr02 = arg1.Length;
IL_03: int expr03 = (Int32)arg1;
IL_04: object expr04 = new int[arg1];
IL_09: V_0 = arg1;
IL_0A: short expr0A = 0;
IL_0B: V_1 = arg1;
IL_0C: goto IL_1F;
IL_0E: // No-op
IL_0F: System.Int32[] expr0F = V_0;
IL_10: int expr10 = V_1;
IL_11: System.String[] expr11 = args;
IL_12: int expr12 = V_1;
IL_13: object expr13 = arg1[arg2];
IL_14: int expr14 = System.Int32.Parse(arg0);
IL_19: arg1[arg2] = arg3;
IL_1A: // No-op
IL_1B: int expr1B = V_1;
IL_1C: short expr1C = 1;
IL_1D: int expr1D = arg1 + arg2;
IL_1E: V_1 = arg1;
IL_1F: int expr1F = V_1;
IL_20: System.Int32[] expr20 = V_0;
IL_21: int expr21 = arg1.Length;
IL_22: int expr22 = (Int32)arg1;
IL_23: bool expr23 = arg1 < arg2;
IL_25: V_2 = arg1;
IL_26: bool expr26 = V_2;
IL_27: if (arg1) goto IL_0E;
IL_29: System.Int32[] expr29 = V_0;
IL_2A: short expr2A = 0;
IL_2B: System.Int32[] expr2B = V_0;
IL_2C: int expr2C = arg1.Length;
IL_2D: int expr2D = (Int32)arg1;
IL_2E: short expr2E = 1;
IL_2F: int expr2F = arg1 - arg2;
IL_30: QuickSortProgram.QuickSort(arg0, arg1, arg2);
IL_35: // No-op
IL_36: short expr36 = 0;
IL_37: V_1 = arg1;
IL_38: goto IL_5C;
IL_3A: // No-op
IL_3B: System.Int32[] expr3B = V_0;
IL_3C: int expr3C = V_1;
IL_3D: object expr3D = arg1[arg2];
IL_42: string expr42 = arg1.ToString();
IL_47: string expr47 = " ";
IL_4C: string expr4C = System.String.Concat(arg0, arg1);
IL_51: System.Console.Write(arg0);
IL_56: // No-op
IL_57: // No-op
IL_58: int expr58 = V_1;
IL_59: short expr59 = 1;
IL_5A: int expr5A = arg1 + arg2;
IL_5B: V_1 = arg1;
IL_5C: int expr5C = V_1;
IL_5D: System.Int32[] expr5D = V_0;
IL_5E: int expr5E = arg1.Length;
IL_5F: int expr5F = (Int32)arg1;
IL_60: bool expr60 = arg1 < arg2;
IL_62: V_2 = arg1;
IL_63: bool expr63 = V_2;
IL_64: if (arg1) goto IL_3A;
IL_66: return;
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
IL_00: // No-op
IL_01: int expr01 = right;
IL_02: int expr02 = left;
IL_03: bool expr03 = arg1 > arg2;
IL_05: short expr05 = 0;
IL_06: bool expr06 = arg1 == arg2;
IL_08: V_2 = arg1;
IL_09: bool expr09 = V_2;
IL_0A: if (arg1) goto IL_34;
IL_0C: // No-op
IL_0D: int expr0D = left;
IL_0E: int expr0E = right;
IL_0F: int expr0F = arg1 + arg2;
IL_10: short expr10 = 2;
IL_11: int expr11 = arg1 / arg2;
IL_12: V_0 = arg1;
IL_13: System.Int32[] expr13 = array;
IL_14: int expr14 = left;
IL_15: int expr15 = right;
IL_16: int expr16 = V_0;
IL_17: int expr17 = QuickSortProgram.Partition(arg0, arg1, arg2, arg3);
IL_1C: V_1 = arg1;
IL_1D: System.Int32[] expr1D = array;
IL_1E: int expr1E = left;
IL_1F: int expr1F = V_1;
IL_20: short expr20 = 1;
IL_21: int expr21 = arg1 - arg2;
IL_22: QuickSortProgram.QuickSort(arg0, arg1, arg2);
IL_27: // No-op
IL_28: System.Int32[] expr28 = array;
IL_29: int expr29 = V_1;
IL_2A: short expr2A = 1;
IL_2B: int expr2B = arg1 + arg2;
IL_2C: int expr2C = right;
IL_2D: QuickSortProgram.QuickSort(arg0, arg1, arg2);
IL_32: // No-op
IL_33: // No-op
IL_34: return;
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
IL_00: // No-op
IL_01: System.Int32[] expr01 = array;
IL_02: int expr02 = pivotIndex;
IL_03: int expr03 = arg1[arg2];
IL_04: V_0 = arg1;
IL_05: System.Int32[] expr05 = array;
IL_06: int expr06 = pivotIndex;
IL_07: int expr07 = right;
IL_08: QuickSortProgram.Swap(arg0, arg1, arg2);
IL_0D: // No-op
IL_0E: int expr0E = left;
IL_0F: V_1 = arg1;
IL_10: int expr10 = left;
IL_11: V_2 = arg1;
IL_12: goto IL_35;
IL_14: // No-op
IL_15: System.Int32[] expr15 = array;
IL_16: int expr16 = V_2;
IL_17: int expr17 = arg1[arg2];
IL_18: int expr18 = V_0;
IL_19: bool expr19 = arg1 > arg2;
IL_1B: V_4 = arg1;
IL_1D: bool expr1D = V_4;
IL_1F: if (arg1) goto IL_30;
IL_21: // No-op
IL_22: System.Int32[] expr22 = array;
IL_23: int expr23 = V_1;
IL_24: int expr24 = V_2;
IL_25: QuickSortProgram.Swap(arg0, arg1, arg2);
IL_2A: // No-op
IL_2B: int expr2B = V_1;
IL_2C: short expr2C = 1;
IL_2D: int expr2D = arg1 + arg2;
IL_2E: V_1 = arg1;
IL_2F: // No-op
IL_30: // No-op
IL_31: int expr31 = V_2;
IL_32: short expr32 = 1;
IL_33: int expr33 = arg1 + arg2;
IL_34: V_2 = arg1;
IL_35: int expr35 = V_2;
IL_36: int expr36 = right;
IL_37: bool expr37 = arg1 < arg2;
IL_39: V_4 = arg1;
IL_3B: bool expr3B = V_4;
IL_3D: if (arg1) goto IL_14;
IL_3F: System.Int32[] expr3F = array;
IL_40: int expr40 = right;
IL_41: int expr41 = V_1;
IL_42: QuickSortProgram.Swap(arg0, arg1, arg2);
IL_47: // No-op
IL_48: int expr48 = V_1;
IL_49: V_3 = arg1;
IL_4A: goto IL_4C;
IL_4C: int expr4C = V_3;
IL_4D: return arg1;
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
IL_00: // No-op
IL_01: System.Int32[] expr01 = array;
IL_02: int expr02 = index1;
IL_03: int expr03 = arg1[arg2];
IL_04: V_0 = arg1;
IL_05: System.Int32[] expr05 = array;
IL_06: int expr06 = index1;
IL_07: System.Int32[] expr07 = array;
IL_08: int expr08 = index2;
IL_09: int expr09 = arg1[arg2];
IL_0A: arg1[arg2] = arg3;
IL_0B: System.Int32[] expr0B = array;
IL_0C: int expr0C = index2;
IL_0D: int expr0D = V_0;
IL_0E: arg1[arg2] = arg3;
IL_0F: return;
}
}

203
doc/ProgressReport/Evolution/03_Dataflow.cs

@ -0,0 +1,203 @@
using System;
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
System.Int32[] V_0;
int V_1;
bool V_2;
// No-op
System.String[] expr01 = args;
int expr02 = expr01.Length;
int expr03 = (Int32)expr02;
System.Int32[] expr04 = new int[expr03];
V_0 = expr04;
int expr0A = 0;
V_1 = expr0A;
goto IL_1F;
IL_0E: // No-op
System.Int32[] expr0F = V_0;
int expr10 = V_1;
System.String[] expr11 = args;
int expr12 = V_1;
string expr13 = expr11[expr12];
int expr14 = System.Int32.Parse(expr13);
expr0F[expr10] = expr14;
// No-op
int expr1B = V_1;
int expr1C = 1;
int expr1D = expr1B + expr1C;
V_1 = expr1D;
IL_1F: int expr1F = V_1;
System.Int32[] expr20 = V_0;
int expr21 = expr20.Length;
int expr22 = (Int32)expr21;
bool expr23 = expr1F < expr22;
V_2 = expr23;
bool expr26 = V_2;
if (expr26) goto IL_0E;
System.Int32[] expr29 = V_0;
int expr2A = 0;
System.Int32[] expr2B = V_0;
int expr2C = expr2B.Length;
int expr2D = (Int32)expr2C;
int expr2E = 1;
int expr2F = expr2D - expr2E;
QuickSortProgram.QuickSort(expr29, expr2A, expr2F);
// No-op
int expr36 = 0;
V_1 = expr36;
goto IL_5C;
IL_3A: // No-op
System.Int32[] expr3B = V_0;
int expr3C = V_1;
object expr3D = expr3B[expr3C];
string expr42 = expr3D.ToString();
string expr47 = " ";
string expr4C = System.String.Concat(expr42, expr47);
System.Console.Write(expr4C);
// No-op
// No-op
int expr58 = V_1;
int expr59 = 1;
int expr5A = expr58 + expr59;
V_1 = expr5A;
IL_5C: int expr5C = V_1;
System.Int32[] expr5D = V_0;
int expr5E = expr5D.Length;
int expr5F = (Int32)expr5E;
bool expr60 = expr5C < expr5F;
V_2 = expr60;
bool expr63 = V_2;
if (expr63) goto IL_3A;
return;
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
int V_0;
int V_1;
bool V_2;
// No-op
int expr01 = right;
int expr02 = left;
bool expr03 = expr01 > expr02;
int expr05 = 0;
bool expr06 = expr03 == (expr05 != 0);
V_2 = expr06;
bool expr09 = V_2;
if (expr09) goto IL_34;
// No-op
int expr0D = left;
int expr0E = right;
int expr0F = expr0D + expr0E;
int expr10 = 2;
int expr11 = expr0F / expr10;
V_0 = expr11;
System.Int32[] expr13 = array;
int expr14 = left;
int expr15 = right;
int expr16 = V_0;
int expr17 = QuickSortProgram.Partition(expr13, expr14, expr15, expr16);
V_1 = expr17;
System.Int32[] expr1D = array;
int expr1E = left;
int expr1F = V_1;
int expr20 = 1;
int expr21 = expr1F - expr20;
QuickSortProgram.QuickSort(expr1D, expr1E, expr21);
// No-op
System.Int32[] expr28 = array;
int expr29 = V_1;
int expr2A = 1;
int expr2B = expr29 + expr2A;
int expr2C = right;
QuickSortProgram.QuickSort(expr28, expr2B, expr2C);
// No-op
// No-op
IL_34: return;
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
int V_0;
int V_1;
int V_2;
int V_3;
bool V_4;
// No-op
System.Int32[] expr01 = array;
int expr02 = pivotIndex;
int expr03 = expr01[expr02];
V_0 = expr03;
System.Int32[] expr05 = array;
int expr06 = pivotIndex;
int expr07 = right;
QuickSortProgram.Swap(expr05, expr06, expr07);
// No-op
int expr0E = left;
V_1 = expr0E;
int expr10 = left;
V_2 = expr10;
goto IL_35;
IL_14: // No-op
System.Int32[] expr15 = array;
int expr16 = V_2;
int expr17 = expr15[expr16];
int expr18 = V_0;
bool expr19 = expr17 > expr18;
V_4 = expr19;
bool expr1D = V_4;
if (expr1D) goto IL_30;
// No-op
System.Int32[] expr22 = array;
int expr23 = V_1;
int expr24 = V_2;
QuickSortProgram.Swap(expr22, expr23, expr24);
// No-op
int expr2B = V_1;
int expr2C = 1;
int expr2D = expr2B + expr2C;
V_1 = expr2D;
// No-op
IL_30: // No-op
int expr31 = V_2;
int expr32 = 1;
int expr33 = expr31 + expr32;
V_2 = expr33;
IL_35: int expr35 = V_2;
int expr36 = right;
bool expr37 = expr35 < expr36;
V_4 = expr37;
bool expr3B = V_4;
if (expr3B) goto IL_14;
System.Int32[] expr3F = array;
int expr40 = right;
int expr41 = V_1;
QuickSortProgram.Swap(expr3F, expr40, expr41);
// No-op
int expr48 = V_1;
V_3 = expr48;
goto IL_4C;
IL_4C: int expr4C = V_3;
return expr4C;
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
int V_0;
// No-op
System.Int32[] expr01 = array;
int expr02 = index1;
int expr03 = expr01[expr02];
V_0 = expr03;
System.Int32[] expr05 = array;
int expr06 = index1;
System.Int32[] expr07 = array;
int expr08 = index2;
int expr09 = expr07[expr08];
expr05[expr06] = expr09;
System.Int32[] expr0B = array;
int expr0C = index2;
int expr0D = V_0;
expr0B[expr0C] = expr0D;
return;
}
}

378
doc/ProgressReport/Evolution/03_Dataflow_Comments.cs

@ -0,0 +1,378 @@
using System;
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
System.Int32[] V_0;
int V_1;
bool V_2;
// No-op
// Stack: {}
System.String[] expr01 = args;
// Stack: {expr01}
int expr02 = expr01.Length;
// Stack: {expr02}
int expr03 = (Int32)expr02;
// Stack: {expr03}
System.Int32[] expr04 = new int[expr03];
// Stack: {expr04}
V_0 = expr04;
// Stack: {}
int expr0A = 0;
// Stack: {expr0A}
V_1 = expr0A;
// Stack: {}
goto IL_1F;
// Stack: {}
IL_0E: // No-op
// Stack: {}
System.Int32[] expr0F = V_0;
// Stack: {expr0F}
int expr10 = V_1;
// Stack: {expr0F, expr10}
System.String[] expr11 = args;
// Stack: {expr0F, expr10, expr11}
int expr12 = V_1;
// Stack: {expr0F, expr10, expr11, expr12}
string expr13 = expr11[expr12];
// Stack: {expr0F, expr10, expr13}
int expr14 = System.Int32.Parse(expr13);
// Stack: {expr0F, expr10, expr14}
expr0F[expr10] = expr14;
// Stack: {}
// No-op
// Stack: {}
int expr1B = V_1;
// Stack: {expr1B}
int expr1C = 1;
// Stack: {expr1B, expr1C}
int expr1D = expr1B + expr1C;
// Stack: {expr1D}
V_1 = expr1D;
// Stack: {}
IL_1F: int expr1F = V_1;
// Stack: {expr1F}
System.Int32[] expr20 = V_0;
// Stack: {expr1F, expr20}
int expr21 = expr20.Length;
// Stack: {expr1F, expr21}
int expr22 = (Int32)expr21;
// Stack: {expr1F, expr22}
bool expr23 = expr1F < expr22;
// Stack: {expr23}
V_2 = expr23;
// Stack: {}
bool expr26 = V_2;
// Stack: {expr26}
if (expr26) goto IL_0E;
// Stack: {}
System.Int32[] expr29 = V_0;
// Stack: {expr29}
int expr2A = 0;
// Stack: {expr29, expr2A}
System.Int32[] expr2B = V_0;
// Stack: {expr29, expr2A, expr2B}
int expr2C = expr2B.Length;
// Stack: {expr29, expr2A, expr2C}
int expr2D = (Int32)expr2C;
// Stack: {expr29, expr2A, expr2D}
int expr2E = 1;
// Stack: {expr29, expr2A, expr2D, expr2E}
int expr2F = expr2D - expr2E;
// Stack: {expr29, expr2A, expr2F}
QuickSortProgram.QuickSort(expr29, expr2A, expr2F);
// Stack: {}
// No-op
// Stack: {}
int expr36 = 0;
// Stack: {expr36}
V_1 = expr36;
// Stack: {}
goto IL_5C;
// Stack: {}
IL_3A: // No-op
// Stack: {}
System.Int32[] expr3B = V_0;
// Stack: {expr3B}
int expr3C = V_1;
// Stack: {expr3B, expr3C}
object expr3D = expr3B[expr3C];
// Stack: {expr3D}
string expr42 = expr3D.ToString();
// Stack: {expr42}
string expr47 = " ";
// Stack: {expr42, expr47}
string expr4C = System.String.Concat(expr42, expr47);
// Stack: {expr4C}
System.Console.Write(expr4C);
// Stack: {}
// No-op
// Stack: {}
// No-op
// Stack: {}
int expr58 = V_1;
// Stack: {expr58}
int expr59 = 1;
// Stack: {expr58, expr59}
int expr5A = expr58 + expr59;
// Stack: {expr5A}
V_1 = expr5A;
// Stack: {}
IL_5C: int expr5C = V_1;
// Stack: {expr5C}
System.Int32[] expr5D = V_0;
// Stack: {expr5C, expr5D}
int expr5E = expr5D.Length;
// Stack: {expr5C, expr5E}
int expr5F = (Int32)expr5E;
// Stack: {expr5C, expr5F}
bool expr60 = expr5C < expr5F;
// Stack: {expr60}
V_2 = expr60;
// Stack: {}
bool expr63 = V_2;
// Stack: {expr63}
if (expr63) goto IL_3A;
// Stack: {}
return;
// Stack: {}
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
int V_0;
int V_1;
bool V_2;
// No-op
// Stack: {}
int expr01 = right;
// Stack: {expr01}
int expr02 = left;
// Stack: {expr01, expr02}
bool expr03 = expr01 > expr02;
// Stack: {expr03}
int expr05 = 0;
// Stack: {expr03, expr05}
bool expr06 = expr03 == (expr05 != 0);
// Stack: {expr06}
V_2 = expr06;
// Stack: {}
bool expr09 = V_2;
// Stack: {expr09}
if (expr09) goto IL_34;
// Stack: {}
// No-op
// Stack: {}
int expr0D = left;
// Stack: {expr0D}
int expr0E = right;
// Stack: {expr0D, expr0E}
int expr0F = expr0D + expr0E;
// Stack: {expr0F}
int expr10 = 2;
// Stack: {expr0F, expr10}
int expr11 = expr0F / expr10;
// Stack: {expr11}
V_0 = expr11;
// Stack: {}
System.Int32[] expr13 = array;
// Stack: {expr13}
int expr14 = left;
// Stack: {expr13, expr14}
int expr15 = right;
// Stack: {expr13, expr14, expr15}
int expr16 = V_0;
// Stack: {expr13, expr14, expr15, expr16}
int expr17 = QuickSortProgram.Partition(expr13, expr14, expr15, expr16);
// Stack: {expr17}
V_1 = expr17;
// Stack: {}
System.Int32[] expr1D = array;
// Stack: {expr1D}
int expr1E = left;
// Stack: {expr1D, expr1E}
int expr1F = V_1;
// Stack: {expr1D, expr1E, expr1F}
int expr20 = 1;
// Stack: {expr1D, expr1E, expr1F, expr20}
int expr21 = expr1F - expr20;
// Stack: {expr1D, expr1E, expr21}
QuickSortProgram.QuickSort(expr1D, expr1E, expr21);
// Stack: {}
// No-op
// Stack: {}
System.Int32[] expr28 = array;
// Stack: {expr28}
int expr29 = V_1;
// Stack: {expr28, expr29}
int expr2A = 1;
// Stack: {expr28, expr29, expr2A}
int expr2B = expr29 + expr2A;
// Stack: {expr28, expr2B}
int expr2C = right;
// Stack: {expr28, expr2B, expr2C}
QuickSortProgram.QuickSort(expr28, expr2B, expr2C);
// Stack: {}
// No-op
// Stack: {}
// No-op
// Stack: {}
IL_34: return;
// Stack: {}
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
int V_0;
int V_1;
int V_2;
int V_3;
bool V_4;
// No-op
// Stack: {}
System.Int32[] expr01 = array;
// Stack: {expr01}
int expr02 = pivotIndex;
// Stack: {expr01, expr02}
int expr03 = expr01[expr02];
// Stack: {expr03}
V_0 = expr03;
// Stack: {}
System.Int32[] expr05 = array;
// Stack: {expr05}
int expr06 = pivotIndex;
// Stack: {expr05, expr06}
int expr07 = right;
// Stack: {expr05, expr06, expr07}
QuickSortProgram.Swap(expr05, expr06, expr07);
// Stack: {}
// No-op
// Stack: {}
int expr0E = left;
// Stack: {expr0E}
V_1 = expr0E;
// Stack: {}
int expr10 = left;
// Stack: {expr10}
V_2 = expr10;
// Stack: {}
goto IL_35;
// Stack: {}
IL_14: // No-op
// Stack: {}
System.Int32[] expr15 = array;
// Stack: {expr15}
int expr16 = V_2;
// Stack: {expr15, expr16}
int expr17 = expr15[expr16];
// Stack: {expr17}
int expr18 = V_0;
// Stack: {expr17, expr18}
bool expr19 = expr17 > expr18;
// Stack: {expr19}
V_4 = expr19;
// Stack: {}
bool expr1D = V_4;
// Stack: {expr1D}
if (expr1D) goto IL_30;
// Stack: {}
// No-op
// Stack: {}
System.Int32[] expr22 = array;
// Stack: {expr22}
int expr23 = V_1;
// Stack: {expr22, expr23}
int expr24 = V_2;
// Stack: {expr22, expr23, expr24}
QuickSortProgram.Swap(expr22, expr23, expr24);
// Stack: {}
// No-op
// Stack: {}
int expr2B = V_1;
// Stack: {expr2B}
int expr2C = 1;
// Stack: {expr2B, expr2C}
int expr2D = expr2B + expr2C;
// Stack: {expr2D}
V_1 = expr2D;
// Stack: {}
// No-op
// Stack: {}
IL_30: // No-op
// Stack: {}
int expr31 = V_2;
// Stack: {expr31}
int expr32 = 1;
// Stack: {expr31, expr32}
int expr33 = expr31 + expr32;
// Stack: {expr33}
V_2 = expr33;
// Stack: {}
IL_35: int expr35 = V_2;
// Stack: {expr35}
int expr36 = right;
// Stack: {expr35, expr36}
bool expr37 = expr35 < expr36;
// Stack: {expr37}
V_4 = expr37;
// Stack: {}
bool expr3B = V_4;
// Stack: {expr3B}
if (expr3B) goto IL_14;
// Stack: {}
System.Int32[] expr3F = array;
// Stack: {expr3F}
int expr40 = right;
// Stack: {expr3F, expr40}
int expr41 = V_1;
// Stack: {expr3F, expr40, expr41}
QuickSortProgram.Swap(expr3F, expr40, expr41);
// Stack: {}
// No-op
// Stack: {}
int expr48 = V_1;
// Stack: {expr48}
V_3 = expr48;
// Stack: {}
goto IL_4C;
// Stack: {}
IL_4C: int expr4C = V_3;
// Stack: {expr4C}
return expr4C;
// Stack: {}
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
int V_0;
// No-op
// Stack: {}
System.Int32[] expr01 = array;
// Stack: {expr01}
int expr02 = index1;
// Stack: {expr01, expr02}
int expr03 = expr01[expr02];
// Stack: {expr03}
V_0 = expr03;
// Stack: {}
System.Int32[] expr05 = array;
// Stack: {expr05}
int expr06 = index1;
// Stack: {expr05, expr06}
System.Int32[] expr07 = array;
// Stack: {expr05, expr06, expr07}
int expr08 = index2;
// Stack: {expr05, expr06, expr07, expr08}
int expr09 = expr07[expr08];
// Stack: {expr05, expr06, expr09}
expr05[expr06] = expr09;
// Stack: {}
System.Int32[] expr0B = array;
// Stack: {expr0B}
int expr0C = index2;
// Stack: {expr0B, expr0C}
int expr0D = V_0;
// Stack: {expr0B, expr0C, expr0D}
expr0B[expr0C] = expr0D;
// Stack: {}
return;
// Stack: {}
}
}

49
doc/ProgressReport/Evolution/04_Inline_expressions.cs

@ -0,0 +1,49 @@
using System;
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
System.Int32[] V_0 = new int[((Int32)args.Length)];
int V_1 = 0;
goto IL_1C;
IL_0D: V_0[V_1] = System.Int32.Parse(args[V_1]);
V_1 = (V_1 + 1);
IL_1C: if (V_1 < ((Int32)V_0.Length)) goto IL_0D;
QuickSortProgram.QuickSort(V_0, 0, (((Int32)V_0.Length) - 1));
int V_2 = 0;
goto IL_51;
IL_32: System.Console.Write(System.String.Concat((V_0[V_2]).ToString(), " "));
V_2 = (V_2 + 1);
IL_51: if (V_2 < ((Int32)V_0.Length)) goto IL_32;
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
if (right <= left) goto IL_28;
int V_0 = ((left + right) / 2);
int V_1 = QuickSortProgram.Partition(array, left, right, V_0);
QuickSortProgram.QuickSort(array, left, (V_1 - 1));
QuickSortProgram.QuickSort(array, (V_1 + 1), right);
IL_28: return;
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
int V_0 = array[pivotIndex];
QuickSortProgram.Swap(array, pivotIndex, right);
int V_1 = left;
int V_2 = left;
goto IL_28;
IL_12: if (array[V_2] > V_0) goto IL_24;
QuickSortProgram.Swap(array, V_1, V_2);
V_1 = (V_1 + 1);
IL_24: V_2 = (V_2 + 1);
IL_28: if (V_2 < right) goto IL_12;
QuickSortProgram.Swap(array, right, V_1);
return V_1;
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
int V_0 = array[index1];
array[index1] = array[index2];
array[index2] = V_0;
}
}

78
doc/ProgressReport/Evolution/05_Find_basic_blocks.cs

@ -0,0 +1,78 @@
using System;
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
BasicBlock_1:
System.Int32[] V_0 = new int[((int)args.Length)];
int i = 0;
goto BasicBlock_3;
BasicBlock_2:
V_0[i] = System.Int32.Parse(args[i]);
i = (i + 1);
goto BasicBlock_3;
BasicBlock_3:
if (i < ((int)V_0.Length)) goto BasicBlock_2;
goto BasicBlock_4;
BasicBlock_4:
QuickSortProgram.QuickSort(V_0, 0, (((int)V_0.Length) - 1));
int j = 0;
goto BasicBlock_6;
BasicBlock_5:
System.Console.Write(System.String.Concat((V_0[j]).ToString(), " "));
j = (j + 1);
goto BasicBlock_6;
BasicBlock_6:
if (j < ((int)V_0.Length)) goto BasicBlock_5;
goto BasicBlock_7;
BasicBlock_7:
return;
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
BasicBlock_9:
if (right <= left) goto BasicBlock_11;
goto BasicBlock_10;
BasicBlock_10:
int i = ((left + right) / 2);
int j = QuickSortProgram.Partition(array, left, right, i);
QuickSortProgram.QuickSort(array, left, (j - 1));
QuickSortProgram.QuickSort(array, (j + 1), right);
goto BasicBlock_11;
BasicBlock_11:
return;
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
BasicBlock_13:
int i = array[pivotIndex];
QuickSortProgram.Swap(array, pivotIndex, right);
int j = left;
int k = left;
goto BasicBlock_17;
BasicBlock_14:
if (array[k] > i) goto BasicBlock_16;
goto BasicBlock_15;
BasicBlock_15:
QuickSortProgram.Swap(array, j, k);
j = (j + 1);
goto BasicBlock_16;
BasicBlock_16:
k = (k + 1);
goto BasicBlock_17;
BasicBlock_17:
if (k < right) goto BasicBlock_14;
goto BasicBlock_18;
BasicBlock_18:
QuickSortProgram.Swap(array, right, j);
return j;
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
BasicBlock_20:
int i = array[index1];
array[index1] = array[index2];
array[index2] = i;
return;
}
}

87
doc/ProgressReport/Evolution/06_Find_loops.cs

@ -0,0 +1,87 @@
using System;
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
BasicBlock_1:
System.Int32[] V_0 = new int[((int)args.Length)];
int i = 0;
goto Loop_8;
Loop_8:
for (;;) {
BasicBlock_3:
if (i < ((int)V_0.Length)) goto BasicBlock_2;
break;
BasicBlock_2:
V_0[i] = System.Int32.Parse(args[i]);
i = (i + 1);
continue;
}
BasicBlock_4:
QuickSortProgram.QuickSort(V_0, 0, (((int)V_0.Length) - 1));
int j = 0;
goto Loop_11;
Loop_11:
for (;;) {
BasicBlock_6:
if (j < ((int)V_0.Length)) goto BasicBlock_5;
break;
BasicBlock_5:
System.Console.Write(System.String.Concat((V_0[j]).ToString(), " "));
j = (j + 1);
continue;
}
BasicBlock_7:
return;
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
BasicBlock_15:
if (right <= left) goto BasicBlock_17;
goto BasicBlock_16;
BasicBlock_16:
int i = ((left + right) / 2);
int j = QuickSortProgram.Partition(array, left, right, i);
QuickSortProgram.QuickSort(array, left, (j - 1));
QuickSortProgram.QuickSort(array, (j + 1), right);
goto BasicBlock_17;
BasicBlock_17:
return;
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
BasicBlock_21:
int i = array[pivotIndex];
QuickSortProgram.Swap(array, pivotIndex, right);
int j = left;
int k = left;
goto Loop_29;
Loop_29:
for (;;) {
BasicBlock_25:
if (k < right) goto BasicBlock_22;
break;
BasicBlock_22:
if (array[k] > i) goto BasicBlock_24;
goto BasicBlock_23;
BasicBlock_23:
QuickSortProgram.Swap(array, j, k);
j = (j + 1);
goto BasicBlock_24;
BasicBlock_24:
k = (k + 1);
continue;
}
BasicBlock_26:
QuickSortProgram.Swap(array, right, j);
return j;
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
BasicBlock_33:
int i = array[index1];
array[index1] = array[index2];
array[index2] = i;
return;
}
}

122
doc/ProgressReport/Evolution/07_Find_conditionals.cs

@ -0,0 +1,122 @@
using System;
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
BasicBlock_1:
System.Int32[] V_0 = new int[((int)args.Length)];
int i = 0;
goto Loop_8;
Loop_8:
for (;;) {
ConditionalNode_16:
BasicBlock_3:
if (!(i < ((int)V_0.Length))) {
break;
Block_14:
}
else {
goto BasicBlock_2;
Block_15:
}
BasicBlock_2:
V_0[i] = System.Int32.Parse(args[i]);
i = (i + 1);
continue;
}
BasicBlock_4:
QuickSortProgram.QuickSort(V_0, 0, (((int)V_0.Length) - 1));
int j = 0;
goto Loop_11;
Loop_11:
for (;;) {
ConditionalNode_19:
BasicBlock_6:
if (!(j < ((int)V_0.Length))) {
break;
Block_17:
}
else {
goto BasicBlock_5;
Block_18:
}
BasicBlock_5:
System.Console.Write(System.String.Concat((V_0[j]).ToString(), " "));
j = (j + 1);
continue;
}
BasicBlock_7:
return;
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
ConditionalNode_28:
BasicBlock_21:
if (!(right <= left)) {
goto Block_26;
Block_26:
BasicBlock_22:
int i = ((left + right) / 2);
int j = QuickSortProgram.Partition(array, left, right, i);
QuickSortProgram.QuickSort(array, left, (j - 1));
QuickSortProgram.QuickSort(array, (j + 1), right);
goto BasicBlock_23;
}
else {
goto BasicBlock_23;
Block_27:
}
BasicBlock_23:
return;
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
BasicBlock_30:
int i = array[pivotIndex];
QuickSortProgram.Swap(array, pivotIndex, right);
int j = left;
int k = left;
goto Loop_38;
Loop_38:
for (;;) {
ConditionalNode_43:
BasicBlock_34:
if (!(k < right)) {
break;
Block_41:
}
else {
goto ConditionalNode_46;
Block_42:
}
ConditionalNode_46:
BasicBlock_31:
if (!(array[k] > i)) {
goto Block_44;
Block_44:
BasicBlock_32:
QuickSortProgram.Swap(array, j, k);
j = (j + 1);
goto BasicBlock_33;
}
else {
goto BasicBlock_33;
Block_45:
}
BasicBlock_33:
k = (k + 1);
continue;
}
BasicBlock_35:
QuickSortProgram.Swap(array, right, j);
return j;
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
BasicBlock_48:
int i = array[index1];
array[index1] = array[index2];
array[index2] = i;
return;
}
}

69
doc/ProgressReport/Evolution/08_Remove_dead_jumps.cs

@ -0,0 +1,69 @@
using System;
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
System.Int32[] V_0 = new int[((int)args.Length)];
int i = 0;
for (;;) {
if (!(i < ((int)V_0.Length))) {
break;
}
else {
}
V_0[i] = System.Int32.Parse(args[i]);
i = (i + 1);
}
QuickSortProgram.QuickSort(V_0, 0, (((int)V_0.Length) - 1));
int j = 0;
for (;;) {
if (!(j < ((int)V_0.Length))) {
break;
}
else {
}
System.Console.Write(System.String.Concat((V_0[j]).ToString(), " "));
j = (j + 1);
}
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
if (!(right <= left)) {
int i = ((left + right) / 2);
int j = QuickSortProgram.Partition(array, left, right, i);
QuickSortProgram.QuickSort(array, left, (j - 1));
QuickSortProgram.QuickSort(array, (j + 1), right);
}
else {
}
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
int i = array[pivotIndex];
QuickSortProgram.Swap(array, pivotIndex, right);
int j = left;
int k = left;
for (;;) {
if (!(k < right)) {
break;
}
else {
}
if (!(array[k] > i)) {
QuickSortProgram.Swap(array, j, k);
j = (j + 1);
}
else {
}
k = (k + 1);
}
QuickSortProgram.Swap(array, right, j);
return j;
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
int i = array[index1];
array[index1] = array[index2];
array[index2] = i;
}
}

51
doc/ProgressReport/Evolution/09_Reduce_loops.cs

@ -0,0 +1,51 @@
using System;
abstract class QuickSortProgram
{
public static void Main(System.String[] args)
{
System.Int32[] V_0 = new int[((int)args.Length)];
for (int i = 0; (i < ((int)V_0.Length)); i = (i + 1)) {
V_0[i] = System.Int32.Parse(args[i]);
}
QuickSortProgram.QuickSort(V_0, 0, (((int)V_0.Length) - 1));
for (int j = 0; (j < ((int)V_0.Length)); j = (j + 1)) {
System.Console.Write(System.String.Concat((V_0[j]).ToString(), " "));
}
}
public static void QuickSort(System.Int32[] array, int left, int right)
{
if (!(right <= left)) {
int i = ((left + right) / 2);
int j = QuickSortProgram.Partition(array, left, right, i);
QuickSortProgram.QuickSort(array, left, (j - 1));
QuickSortProgram.QuickSort(array, (j + 1), right);
}
else {
}
}
private static int Partition(System.Int32[] array, int left, int right, int pivotIndex)
{
int i = array[pivotIndex];
QuickSortProgram.Swap(array, pivotIndex, right);
int j = left;
for (int k = left; (k < right); k = (k + 1)) {
if (!(array[k] > i)) {
QuickSortProgram.Swap(array, j, k);
j = (j + 1);
}
else {
}
}
QuickSortProgram.Swap(array, right, j);
return j;
}
private static void Swap(System.Int32[] array, int index1, int index2)
{
int i = array[index1];
array[index1] = array[index2];
array[index2] = i;
}
}

44
doc/ProgressReport/Evolution/10_Short_type_names.cs

@ -0,0 +1,44 @@
using System;
abstract class QuickSortProgram
{
public static void Main(string[] args)
{
int[] V_0 = new int[((int)args.Length)];
for (int i = 0; (i < ((int)V_0.Length)); i = (i + 1)) {
V_0[i] = Int32.Parse(args[i]);
}
QuickSort(V_0, 0, (((int)V_0.Length) - 1));
for (int j = 0; (j < ((int)V_0.Length)); j = (j + 1)) {
Console.Write((V_0[j]).ToString() + " ");
}
}
public static void QuickSort(int[] array, int left, int right)
{
if (!(right <= left)) {
int i = ((left + right) / 2);
int j = Partition(array, left, right, i);
QuickSort(array, left, (j - 1));
QuickSort(array, (j + 1), right);
}
}
private static int Partition(int[] array, int left, int right, int pivotIndex)
{
int i = array[pivotIndex];
Swap(array, pivotIndex, right);
int j = left;
for (int k = left; (k < right); k = (k + 1)) {
if (!(array[k] > i)) {
Swap(array, j, k);
j = (j + 1);
}
}
Swap(array, right, j);
return j;
}
private static void Swap(int[] array, int index1, int index2)
{
int i = array[index1];
array[index1] = array[index2];
array[index2] = i;
}
}

43
doc/ProgressReport/Evolution/QuickSort_original.cs

@ -0,0 +1,43 @@
static class QuickSortProgram
{
public static void Main(string[] args)
{
int[] intArray = new int[args.Length];
for (int i = 0; i < intArray.Length; i++) {
intArray[i] = int.Parse(args[i]);
}
QuickSort(intArray, 0, intArray.Length - 1);
for (int i = 0; i < intArray.Length; i++) {
System.Console.Write(intArray[i].ToString() + " ");
}
}
public static void QuickSort(int[] array, int left, int right)
{
if (right > left) {
int pivotIndex = (left + right) / 2;
int pivotNew = Partition(array, left, right, pivotIndex);
QuickSort(array, left, pivotNew - 1);
QuickSort(array, pivotNew + 1, right);
}
}
static int Partition(int[] array, int left, int right, int pivotIndex)
{
int pivotValue = array[pivotIndex];
Swap(array, pivotIndex, right);
int storeIndex = left;
for(int i = left; i < right; i++) {
if (array[i] <= pivotValue) {
Swap(array, storeIndex, i);
storeIndex = storeIndex + 1;
}
}
Swap(array, right, storeIndex);
return storeIndex;
}
static void Swap(int[] array, int index1, int index2)
{
int tmp = array[index1];
array[index1] = array[index2];
array[index2] = tmp;
}
}

243
doc/ProgressReport/ProgressReport.tex

@ -0,0 +1,243 @@
\documentclass[12pt]{article}
\usepackage{a4wide}
\usepackage{listings}
\parindent 0pt
\parskip 6pt
\begin{document}
\thispagestyle{empty}
\rightline{\large\emph{David Srbeck\'y}}
\medskip
\rightline{\large\emph{Jesus College}}
\medskip
\rightline{\large\emph{ds417}}
\vspace{0.675in}
\centerline{\large Progress Report}
\vspace{0.4in}
\centerline{\Large\bf .NET Decompiler}
\vspace{0.3in}
\centerline{\large\emph{January~30,~2008}}
\vspace{0.675in}
{\bf Project Originator:} \emph{David Srbeck\'y}
\vspace{0.1in}
{\bf Project Supervisor:} \emph{Alan Mycroft}
\vspace{0.1in}
{\bf Director of Studies:} \emph{Jean Bacon} and \emph{David Ingram}
\vspace{0.1in}
{\bf Overseers:} \emph{Anuj Dawar} and \emph{Andrew Moore}
\vspace{0.1in}
\vfil
\eject
\newcommand{\CS}{\emph{C\#} }
\lstset{
basicstyle=\small,
language={[Sharp]C},
tabsize=4,
numbers=left,
frame=single,
frameround=tfft
}
\section*{Work completed so far}
\subsection*{Disassemble \emph{.NET} bytecode}
The \emph{.NET} assembly is read using the \emph{Cecil} library
and the class structure is created. Method bodies contain the
disassembly of the IL bytecode. The debugging comment on the
right indicates the stack behavior of the given instruction.
This, of course, is not valid \CS code yet.
\lstinputlisting[lastline=32]
{./Evolution/01_Disassemble.cs}
\newpage
\subsection*{Start creating expressions}
The bytecodes are converted to \CS expressions on individual basis.
Only one bytecode is considered at a time and thus the expressions
are completely independent. The resulting output is a valid \CS code
which however does not compile since the dummy arguments \verb|arg1|,
\verb|arg2|, etc\dots{} are never defined. Conditional and unconditional
branches are converted to \verb|goto| goto statements.
\lstinputlisting[lastline=32]
{./Evolution/02_Peephole_decompilation.cs}
\newpage
\subsection*{Data-flow analysis}
The execution of the bytecode is simulated and the state of the stack is
recorded for each position. We are interested in the number of
elements on the stack as well as which instruction has pushed the
individual elements on the stack. This information can then be used to eliminate
the dummy \verb|arg1| arguments. Result of each instruction is stored
in new temporary variable. When an instruction pops a stack value
we look-up which instruction has allocated the value and use the temporary
variable of the allocating instruction.
This code compiles and works correctly.
\lstinputlisting[firstline=21, lastline=52]
{./Evolution/03_Dataflow_Comments.cs}
\newpage
\subsection*{In-lineing expressions}
Many of the temporary variables can be in-lined into the expressions in which
they are used. This is in general non-trivial optimization, however it is
simpler in this case since the temporary variables generated to store the
stack values are guaranteed to be single static assignment variables (the
variable is assigned only once during the push instruction and is used
only once during the pop instruction).
Having said that, we still need to check that doing the optimization is
safe with regards to expression evaluation order and with regrads to branching.
\lstinputlisting[firstline=1, lastline=32]
{./Evolution/04_Inline_expressions.cs}
\newpage
\subsection*{Finding basic blocks}
The first step of reconstructing any high-level structures is the
decomposition of the program into basic blocks. This is an easy
algorithm to implement.
I chose to use the following constraint for the output:
``Each basic block starts with a label and is exited by an explicit
\verb|goto| statement.''
Therefore except for the method entry, the order
of the blocks is completely irrelevant. Any swapping of the basic
blocks is not going change the semantics of the program in any way.
\lstinputlisting[firstline=1, lastline=30]
{./Evolution/05_Find_basic_blocks.cs}
\newpage
\subsection*{Finding loops}
The algorithm for finding loops is inspired by T1-T2 transformations.
T1-T2 transformations are used to determine whether a graph is
reducible or not. The core idea is that if a block of code has
only one predecessor then the block of code can be merged
with its predecessor to form a directed acyclic graph. Using this,
loops will reduce to single self-referencing nodes.
This also works for nested loops.
Note that merely adding a loop does not change the program in any way --
the loop is completely redundant as far as control flow goes.
The basic blocks still explicitly transfer control using \verb|goto|
statements, so the control flow never reaches the loop.
This is desirable property. It ensures that the program will run
correctly. The order of basic blocks and their nesting within loops
does not have any effect on program correctness.
The only advantage of the loop is readability and that some \verb|goto|
statements can be replaced by \verb|break| and \verb|continue| statements
if they have the same semantics in the given context.
\lstinputlisting[firstline=1, lastline=25]
{./Evolution/06_Find_loops.cs}
\newpage
\subsection*{Finding conditionals}
The current algorithm for finding conditionals works as follows:
First find a node that has two successors. Get all nodes accessible
\emph{only} from the `true' branch -- these form the `true' body of
the conditional. Similarly, all nodes accessible \emph{only} from the
`false' branch form the `false' body. The rest of the nodes is
not part of the conditional.
Similarly as for the loops, adding a conditional does not have any
effect on program correctness.
\lstinputlisting[firstline=1, lastline=32]
{./Evolution/07_Find_conditionals.cs}
\newpage
\subsection*{Remove dead jumps}
There are many \verb|goto| statements in the form:
\begin{verbatim}
goto BasicBlock_X;
BasicBlock_X:
\end{verbatim}
These \verb|goto| statement can be removed. As a result of
doing that, several labels will become dead; these can be
removed as well.
\lstinputlisting[firstline=1, lastline=32]
{./Evolution/08_Remove_dead_jumps.cs}
\newpage
\subsection*{Reduce loops}
It is common for loops to be preceded by a temporary variable
initialization, start by evaluating a condition and finally
end by doing an increment on a variable. We can look
for these patterns and if they are found move the code
to the \verb|for(;;)| part of the statement.
\lstinputlisting[firstline=1, lastline=32]
{./Evolution/09_Reduce_loops.cs}
\newpage
\subsection*{Clean up}
Finally some minor cleanups like removing empty statements and
simplifying type names.
\lstinputlisting[firstline=1, lastline=42]
{./Evolution/10_Short_type_names.cs}
\newpage
\subsection*{Original source code}
Here is the original source code for reference.
\lstinputlisting[firstline=1, lastline=41]
{./Evolution/QuickSort_original.cs}
\newpage
\subsection*{Unexpected difficulties}
The \emph{CodeDom} library that I have initially intended to use
to output source code in arbitrary \emph{.NET} language has turned out to be
quite incomplete. That is, since the library aims to be
able to represent source code for any language, it has
feature set limited to the lowest common denominator.
Therefore, I have switched to \emph{NRefactory} library which
is specifically designed with \CS and \emph{VB.NET} in mind.
Using \emph{T1-T2} transformations for loop finding turned out to be
a slightly more difficult since the algorithm is, after all,
originally intended to produce a yes or no answer to whether the graph
is reducible. However, it was not problematic to refactor
the idea to suit a different purpose.
\subsection*{Summary}
The project tasks were performed in the planned order and
the project is progressing according to the schedule.
The quality of decompilation of the Quick-Sort algorithm is
almost `as good as it gets' so I intend to look for some more
complex assembly to tackle.
\end{document}

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