mirror of https://github.com/icsharpcode/ILSpy.git
136 changed files with 3721 additions and 1756 deletions
@ -0,0 +1,18 @@ |
|||||||
|
$ErrorActionPreference = "Stop"; |
||||||
|
|
||||||
|
[Reflection.Assembly]::LoadWithPartialName("System.Xml.Linq") | Out-Null |
||||||
|
|
||||||
|
Write-Host "Sorting .resx files..."; |
||||||
|
|
||||||
|
Get-ChildItem -Include *.resx -Recurse | foreach ($_) { |
||||||
|
Write-Host $_.FullName; |
||||||
|
|
||||||
|
$doc = [System.Xml.Linq.XDocument]::Load($_.FullName); |
||||||
|
$descendants = [System.Linq.Enumerable]::ToArray($doc.Descendants("data")); |
||||||
|
|
||||||
|
[System.Xml.Linq.Extensions]::Remove($descendants); |
||||||
|
$ordered = [System.Linq.Enumerable]::OrderBy($descendants, [System.Func[System.Xml.Linq.XElement,string]] { param ($e) $e.Attribute("name").Value }, [System.StringComparer]::Ordinal); |
||||||
|
$doc.Root.Add($ordered); |
||||||
|
$doc.Save($_.FullName); |
||||||
|
} |
||||||
|
|
||||||
@ -0,0 +1,143 @@ |
|||||||
|
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
// software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
// without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
|
||||||
|
// to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
// substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
// DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
using System; |
||||||
|
|
||||||
|
namespace ICSharpCode.Decompiler.Tests.TestCases.Pretty |
||||||
|
{ |
||||||
|
public static class SwitchExpressions |
||||||
|
{ |
||||||
|
public enum State |
||||||
|
{ |
||||||
|
False, |
||||||
|
True, |
||||||
|
Null |
||||||
|
} |
||||||
|
|
||||||
|
public static bool? SwitchOverNullableEnum(State? state) |
||||||
|
{ |
||||||
|
return state switch { |
||||||
|
State.False => false, |
||||||
|
State.True => true, |
||||||
|
State.Null => null, |
||||||
|
_ => throw new InvalidOperationException(), |
||||||
|
}; |
||||||
|
} |
||||||
|
|
||||||
|
public static string SparseIntegerSwitch(int i) |
||||||
|
{ |
||||||
|
Console.WriteLine("SparseIntegerSwitch: " + i); |
||||||
|
return i switch { |
||||||
|
-10000000 => "-10 mln", |
||||||
|
-100 => "-hundred", |
||||||
|
-1 => "-1", |
||||||
|
0 => "0", |
||||||
|
1 => "1", |
||||||
|
2 => "2", |
||||||
|
4 => "4", |
||||||
|
100 => "hundred", |
||||||
|
10000 => "ten thousand", |
||||||
|
10001 => "ten thousand and one", |
||||||
|
int.MaxValue => "int.MaxValue", |
||||||
|
_ => "something else", |
||||||
|
}; |
||||||
|
} |
||||||
|
|
||||||
|
public static bool SparseIntegerSwitch3(int i) |
||||||
|
{ |
||||||
|
// not using a switch expression because we'd have to duplicate the 'true' branch
|
||||||
|
switch (i) { |
||||||
|
case 0: |
||||||
|
case 10: |
||||||
|
case 11: |
||||||
|
case 12: |
||||||
|
case 100: |
||||||
|
case 101: |
||||||
|
case 200: |
||||||
|
return true; |
||||||
|
default: |
||||||
|
return false; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
public static string SwitchOverNullableInt(int? i, int? j) |
||||||
|
{ |
||||||
|
return (i + j) switch { |
||||||
|
null => "null", |
||||||
|
0 => "zero", |
||||||
|
5 => "five", |
||||||
|
10 => "ten", |
||||||
|
_ => "large", |
||||||
|
}; |
||||||
|
} |
||||||
|
|
||||||
|
public static void SwitchOverInt(int i) |
||||||
|
{ |
||||||
|
Console.WriteLine(i switch { |
||||||
|
0 => "zero", |
||||||
|
5 => "five", |
||||||
|
10 => "ten", |
||||||
|
15 => "fifteen", |
||||||
|
20 => "twenty", |
||||||
|
25 => "twenty-five", |
||||||
|
30 => "thirty", |
||||||
|
_ => throw new NotImplementedException(), |
||||||
|
}); |
||||||
|
} |
||||||
|
|
||||||
|
public static string SwitchOverString1(string text) |
||||||
|
{ |
||||||
|
Console.WriteLine("SwitchOverString1: " + text); |
||||||
|
return text switch { |
||||||
|
"First case" => "Text1", |
||||||
|
"Second case" => "Text2", |
||||||
|
"Third case" => "Text3", |
||||||
|
"Fourth case" => "Text4", |
||||||
|
"Fifth case" => "Text5", |
||||||
|
"Sixth case" => "Text6", |
||||||
|
null => null, |
||||||
|
_ => "Default", |
||||||
|
}; |
||||||
|
} |
||||||
|
|
||||||
|
public static string SwitchOverString2(string text) |
||||||
|
{ |
||||||
|
Console.WriteLine("SwitchOverString1: " + text); |
||||||
|
// Cannot use switch expression, because "return Text2;" would need to be duplicated
|
||||||
|
switch (text) { |
||||||
|
case "First case": |
||||||
|
return "Text1"; |
||||||
|
case "Second case": |
||||||
|
case "2nd case": |
||||||
|
return "Text2"; |
||||||
|
case "Third case": |
||||||
|
return "Text3"; |
||||||
|
case "Fourth case": |
||||||
|
return "Text4"; |
||||||
|
case "Fifth case": |
||||||
|
return "Text5"; |
||||||
|
case "Sixth case": |
||||||
|
return "Text6"; |
||||||
|
case null: |
||||||
|
return null; |
||||||
|
default: |
||||||
|
return "Default"; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
@ -0,0 +1,118 @@ |
|||||||
|
// Copyright (c) 2020 Daniel Grunwald
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
// software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
// without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
|
||||||
|
// to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
// substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
// DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
|
||||||
|
namespace ICSharpCode.Decompiler.CSharp.Syntax |
||||||
|
{ |
||||||
|
/// <summary>
|
||||||
|
/// Expression switch { SwitchSections }
|
||||||
|
/// </summary>
|
||||||
|
public class SwitchExpression : Expression |
||||||
|
{ |
||||||
|
public static readonly TokenRole SwitchKeywordRole = new TokenRole("switch"); |
||||||
|
public static readonly Role<SwitchExpressionSection> SwitchSectionRole = new Role<SwitchExpressionSection>("SwitchSection"); |
||||||
|
|
||||||
|
public Expression Expression { |
||||||
|
get { return GetChildByRole(Roles.Expression); } |
||||||
|
set { SetChildByRole(Roles.Expression, value); } |
||||||
|
} |
||||||
|
|
||||||
|
public CSharpTokenNode SwitchToken { |
||||||
|
get { return GetChildByRole(SwitchKeywordRole); } |
||||||
|
} |
||||||
|
|
||||||
|
public CSharpTokenNode LBraceToken { |
||||||
|
get { return GetChildByRole(Roles.LBrace); } |
||||||
|
} |
||||||
|
|
||||||
|
public AstNodeCollection<SwitchExpressionSection> SwitchSections { |
||||||
|
get { return GetChildrenByRole(SwitchSectionRole); } |
||||||
|
} |
||||||
|
|
||||||
|
public CSharpTokenNode RBraceToken { |
||||||
|
get { return GetChildByRole(Roles.RBrace); } |
||||||
|
} |
||||||
|
|
||||||
|
public override void AcceptVisitor(IAstVisitor visitor) |
||||||
|
{ |
||||||
|
visitor.VisitSwitchExpression(this); |
||||||
|
} |
||||||
|
|
||||||
|
public override T AcceptVisitor<T>(IAstVisitor<T> visitor) |
||||||
|
{ |
||||||
|
return visitor.VisitSwitchExpression(this); |
||||||
|
} |
||||||
|
|
||||||
|
public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) |
||||||
|
{ |
||||||
|
return visitor.VisitSwitchExpression(this, data); |
||||||
|
} |
||||||
|
|
||||||
|
protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) |
||||||
|
{ |
||||||
|
SwitchExpression o = other as SwitchExpression; |
||||||
|
return o != null && this.Expression.DoMatch(o.Expression, match) && this.SwitchSections.DoMatch(o.SwitchSections, match); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pattern => Expression
|
||||||
|
/// </summary>
|
||||||
|
public class SwitchExpressionSection : AstNode |
||||||
|
{ |
||||||
|
public static readonly Role<Expression> PatternRole = new Role<Expression>("Pattern", Expression.Null); |
||||||
|
public static readonly Role<Expression> BodyRole = new Role<Expression>("Body", Expression.Null); |
||||||
|
|
||||||
|
public Expression Pattern { |
||||||
|
get { return GetChildByRole(PatternRole); } |
||||||
|
set { SetChildByRole(PatternRole, value); } |
||||||
|
} |
||||||
|
|
||||||
|
public CSharpTokenNode ArrowToken { |
||||||
|
get { return GetChildByRole(Roles.Arrow); } |
||||||
|
} |
||||||
|
|
||||||
|
public Expression Body { |
||||||
|
get { return GetChildByRole(BodyRole); } |
||||||
|
set { SetChildByRole(BodyRole, value); } |
||||||
|
} |
||||||
|
|
||||||
|
public override NodeType NodeType => NodeType.Unknown; |
||||||
|
|
||||||
|
public override void AcceptVisitor(IAstVisitor visitor) |
||||||
|
{ |
||||||
|
visitor.VisitSwitchExpressionSection(this); |
||||||
|
} |
||||||
|
|
||||||
|
public override T AcceptVisitor<T>(IAstVisitor<T> visitor) |
||||||
|
{ |
||||||
|
return visitor.VisitSwitchExpressionSection(this); |
||||||
|
} |
||||||
|
|
||||||
|
public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) |
||||||
|
{ |
||||||
|
return visitor.VisitSwitchExpressionSection(this, data); |
||||||
|
} |
||||||
|
|
||||||
|
protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) |
||||||
|
{ |
||||||
|
SwitchExpressionSection o = other as SwitchExpressionSection; |
||||||
|
return o != null && this.Pattern.DoMatch(o.Pattern, match) && this.Body.DoMatch(o.Body, match); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
@ -0,0 +1,94 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> |
||||||
|
|
||||||
|
<!-- This is the file that defines the actual layout and type of the commands. |
||||||
|
It is divided in different sections (e.g. command definition, command |
||||||
|
placement, ...), with each defining a specific set of properties. |
||||||
|
See the comment before each section for more details about how to |
||||||
|
use it. --> |
||||||
|
|
||||||
|
<!-- The VSCT compiler (the tool that translates this file into the binary |
||||||
|
format that VisualStudio will consume) has the ability to run a preprocessor |
||||||
|
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so |
||||||
|
it is possible to define includes and macros with the same syntax used |
||||||
|
in C++ files. Using this ability of the compiler here, we include some files |
||||||
|
defining some of the constants that we will use inside the file. --> |
||||||
|
|
||||||
|
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> |
||||||
|
<Extern href="stdidcmd.h"/> |
||||||
|
|
||||||
|
<!--This header contains the command ids for the menus provided by the shell. --> |
||||||
|
<Extern href="vsshlids.h"/> |
||||||
|
|
||||||
|
|
||||||
|
<Include href="ILSpyAddIn.vsct" /> |
||||||
|
|
||||||
|
<!--The Commands section is where we the commands, menus and menu groups are defined. |
||||||
|
This section uses a Guid to identify the package that provides the command defined inside it. --> |
||||||
|
<Commands package="guidILSpyAddInPkg"> |
||||||
|
<!-- Inside this section we have different sub-sections: one for the menus, another |
||||||
|
for the menu groups, one for the buttons (the actual commands), one for the combos |
||||||
|
and the last one for the bitmaps used. Each element is identified by a command id that |
||||||
|
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually |
||||||
|
called "command set" and is used to group different command inside a logically related |
||||||
|
group; your package should define its own command set in order to avoid collisions |
||||||
|
with command ids defined by other packages. --> |
||||||
|
|
||||||
|
|
||||||
|
<!--Buttons section. --> |
||||||
|
<!--This section defines the elements the user can interact with, like a menu command or a button |
||||||
|
or combo box in a toolbar. --> |
||||||
|
<Buttons> |
||||||
|
<!--To define a menu group you have to specify its ID, the parent menu and its display priority. |
||||||
|
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use |
||||||
|
the CommandFlag node. |
||||||
|
You can add more than one CommandFlag node e.g.: |
||||||
|
<CommandFlag>DefaultInvisible</CommandFlag> |
||||||
|
<CommandFlag>DynamicVisibility</CommandFlag> |
||||||
|
If you do not want an image next to your command, remove the Icon node /> --> |
||||||
|
|
||||||
|
<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenReferenceInILSpy" priority="0x0600" type="Button"> |
||||||
|
<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" /> |
||||||
|
<Icon guid="guidImages" id="bmpLogo" /> |
||||||
|
<CommandFlag>DynamicVisibility</CommandFlag> |
||||||
|
<CommandFlag>DefaultInvisible</CommandFlag> |
||||||
|
<Strings> |
||||||
|
<ButtonText>Open in ILSpy</ButtonText> |
||||||
|
</Strings> |
||||||
|
</Button> |
||||||
|
|
||||||
|
<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenProjectOutputInILSpy" priority="0x0600" type="Button"> |
||||||
|
<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" /> |
||||||
|
<Icon guid="guidImages" id="bmpLogo" /> |
||||||
|
<CommandFlag>DynamicVisibility</CommandFlag> |
||||||
|
<CommandFlag>DefaultInvisible</CommandFlag> |
||||||
|
<Strings> |
||||||
|
<ButtonText>Open output in ILSpy</ButtonText> |
||||||
|
</Strings> |
||||||
|
</Button> |
||||||
|
|
||||||
|
<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenCodeItemInILSpy" priority="0x0600" type="Button"> |
||||||
|
<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" /> |
||||||
|
<Icon guid="guidImages" id="bmpLogo" /> |
||||||
|
<CommandFlag>DynamicVisibility</CommandFlag> |
||||||
|
<CommandFlag>DefaultInvisible</CommandFlag> |
||||||
|
<Strings> |
||||||
|
<ButtonText>Open code in ILSpy</ButtonText> |
||||||
|
</Strings> |
||||||
|
</Button> |
||||||
|
|
||||||
|
<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenILSpy" priority="0x0600" type="Button"> |
||||||
|
<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" /> |
||||||
|
<Icon guid="guidImages" id="bmpLogo" /> |
||||||
|
<Strings> |
||||||
|
<ButtonText>ILSpy</ButtonText> |
||||||
|
</Strings> |
||||||
|
</Button> |
||||||
|
|
||||||
|
</Buttons> |
||||||
|
|
||||||
|
|
||||||
|
</Commands> |
||||||
|
|
||||||
|
|
||||||
|
</CommandTable> |
||||||
@ -0,0 +1,92 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> |
||||||
|
|
||||||
|
<!-- This is the file that defines the actual layout and type of the commands. |
||||||
|
It is divided in different sections (e.g. command definition, command |
||||||
|
placement, ...), with each defining a specific set of properties. |
||||||
|
See the comment before each section for more details about how to |
||||||
|
use it. --> |
||||||
|
|
||||||
|
<!-- The VSCT compiler (the tool that translates this file into the binary |
||||||
|
format that VisualStudio will consume) has the ability to run a preprocessor |
||||||
|
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so |
||||||
|
it is possible to define includes and macros with the same syntax used |
||||||
|
in C++ files. Using this ability of the compiler here, we include some files |
||||||
|
defining some of the constants that we will use inside the file. --> |
||||||
|
|
||||||
|
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> |
||||||
|
<Extern href="stdidcmd.h"/> |
||||||
|
|
||||||
|
<!--This header contains the command ids for the menus provided by the shell. --> |
||||||
|
<Extern href="vsshlids.h"/> |
||||||
|
|
||||||
|
<Include href="ILSpyAddIn.vsct" /> |
||||||
|
|
||||||
|
|
||||||
|
<!--The Commands section is where we the commands, menus and menu groups are defined. |
||||||
|
This section uses a Guid to identify the package that provides the command defined inside it. --> |
||||||
|
<Commands package="guidILSpyAddInPkg"> |
||||||
|
<!-- Inside this section we have different sub-sections: one for the menus, another |
||||||
|
for the menu groups, one for the buttons (the actual commands), one for the combos |
||||||
|
and the last one for the bitmaps used. Each element is identified by a command id that |
||||||
|
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually |
||||||
|
called "command set" and is used to group different command inside a logically related |
||||||
|
group; your package should define its own command set in order to avoid collisions |
||||||
|
with command ids defined by other packages. --> |
||||||
|
|
||||||
|
|
||||||
|
<!--Buttons section. --> |
||||||
|
<!--This section defines the elements the user can interact with, like a menu command or a button |
||||||
|
or combo box in a toolbar. --> |
||||||
|
<Buttons> |
||||||
|
<!--To define a menu group you have to specify its ID, the parent menu and its display priority. |
||||||
|
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use |
||||||
|
the CommandFlag node. |
||||||
|
You can add more than one CommandFlag node e.g.: |
||||||
|
<CommandFlag>DefaultInvisible</CommandFlag> |
||||||
|
<CommandFlag>DynamicVisibility</CommandFlag> |
||||||
|
If you do not want an image next to your command, remove the Icon node /> --> |
||||||
|
|
||||||
|
<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenReferenceInILSpy" priority="0x0600" type="Button"> |
||||||
|
<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" /> |
||||||
|
<Icon guid="guidImages" id="bmpLogo" /> |
||||||
|
<CommandFlag>DynamicVisibility</CommandFlag> |
||||||
|
<CommandFlag>DefaultInvisible</CommandFlag> |
||||||
|
<Strings> |
||||||
|
<ButtonText>用 ILSpy 打开</ButtonText> |
||||||
|
</Strings> |
||||||
|
</Button> |
||||||
|
|
||||||
|
<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenProjectOutputInILSpy" priority="0x0600" type="Button"> |
||||||
|
<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" /> |
||||||
|
<Icon guid="guidImages" id="bmpLogo" /> |
||||||
|
<CommandFlag>DynamicVisibility</CommandFlag> |
||||||
|
<CommandFlag>DefaultInvisible</CommandFlag> |
||||||
|
<Strings> |
||||||
|
<ButtonText>用 ILSpy 打开输出</ButtonText> |
||||||
|
</Strings> |
||||||
|
</Button> |
||||||
|
|
||||||
|
<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenCodeItemInILSpy" priority="0x0600" type="Button"> |
||||||
|
<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" /> |
||||||
|
<Icon guid="guidImages" id="bmpLogo" /> |
||||||
|
<CommandFlag>DynamicVisibility</CommandFlag> |
||||||
|
<CommandFlag>DefaultInvisible</CommandFlag> |
||||||
|
<Strings> |
||||||
|
<ButtonText>用 ILSpy 打开代码</ButtonText> |
||||||
|
</Strings> |
||||||
|
</Button> |
||||||
|
|
||||||
|
<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenILSpy" priority="0x0600" type="Button"> |
||||||
|
<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" /> |
||||||
|
<Icon guid="guidImages" id="bmpLogo" /> |
||||||
|
<Strings> |
||||||
|
<ButtonText>ILSpy</ButtonText> |
||||||
|
</Strings> |
||||||
|
</Button> |
||||||
|
|
||||||
|
</Buttons> |
||||||
|
|
||||||
|
</Commands> |
||||||
|
|
||||||
|
</CommandTable> |
||||||
@ -0,0 +1,126 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<root> |
||||||
|
<!-- |
||||||
|
Microsoft ResX Schema |
||||||
|
|
||||||
|
Version 2.0 |
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format |
||||||
|
that is mostly human readable. The generation and parsing of the |
||||||
|
various data types are done through the TypeConverter classes |
||||||
|
associated with the data types. |
||||||
|
|
||||||
|
Example: |
||||||
|
|
||||||
|
... ado.net/XML headers & schema ... |
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader> |
||||||
|
<resheader name="version">2.0</resheader> |
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value> |
||||||
|
</data> |
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
||||||
|
<comment>This is a comment</comment> |
||||||
|
</data> |
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple |
||||||
|
name/value pairs. |
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a |
||||||
|
type or mimetype. Type corresponds to a .NET class that support |
||||||
|
text/value conversion through the TypeConverter architecture. |
||||||
|
Classes that don't support this are serialized and stored with the |
||||||
|
mimetype set. |
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the |
||||||
|
ResXResourceReader how to depersist the object. This is currently not |
||||||
|
extensible. For a given mimetype the value must be set accordingly: |
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format |
||||||
|
that the ResXResourceWriter will generate, however the reader can |
||||||
|
read any of the formats listed below. |
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64 |
||||||
|
value : The object must be serialized with |
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter |
||||||
|
: and then encoded with base64 encoding. |
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64 |
||||||
|
value : The object must be serialized with |
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
||||||
|
: and then encoded with base64 encoding. |
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64 |
||||||
|
value : The object must be serialized into a byte array |
||||||
|
: using a System.ComponentModel.TypeConverter |
||||||
|
: and then encoded with base64 encoding. |
||||||
|
--> |
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> |
||||||
|
<xsd:element name="root" msdata:IsDataSet="true"> |
||||||
|
<xsd:complexType> |
||||||
|
<xsd:choice maxOccurs="unbounded"> |
||||||
|
<xsd:element name="metadata"> |
||||||
|
<xsd:complexType> |
||||||
|
<xsd:sequence> |
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
||||||
|
</xsd:sequence> |
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" /> |
||||||
|
<xsd:attribute name="type" type="xsd:string" /> |
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" /> |
||||||
|
<xsd:attribute ref="xml:space" /> |
||||||
|
</xsd:complexType> |
||||||
|
</xsd:element> |
||||||
|
<xsd:element name="assembly"> |
||||||
|
<xsd:complexType> |
||||||
|
<xsd:attribute name="alias" type="xsd:string" /> |
||||||
|
<xsd:attribute name="name" type="xsd:string" /> |
||||||
|
</xsd:complexType> |
||||||
|
</xsd:element> |
||||||
|
<xsd:element name="data"> |
||||||
|
<xsd:complexType> |
||||||
|
<xsd:sequence> |
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
||||||
|
</xsd:sequence> |
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> |
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
||||||
|
<xsd:attribute ref="xml:space" /> |
||||||
|
</xsd:complexType> |
||||||
|
</xsd:element> |
||||||
|
<xsd:element name="resheader"> |
||||||
|
<xsd:complexType> |
||||||
|
<xsd:sequence> |
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||||
|
</xsd:sequence> |
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" /> |
||||||
|
</xsd:complexType> |
||||||
|
</xsd:element> |
||||||
|
</xsd:choice> |
||||||
|
</xsd:complexType> |
||||||
|
</xsd:element> |
||||||
|
</xsd:schema> |
||||||
|
<resheader name="resmimetype"> |
||||||
|
<value>text/microsoft-resx</value> |
||||||
|
</resheader> |
||||||
|
<resheader name="version"> |
||||||
|
<value>2.0</value> |
||||||
|
</resheader> |
||||||
|
<resheader name="reader"> |
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||||
|
</resheader> |
||||||
|
<resheader name="writer"> |
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||||
|
</resheader> |
||||||
|
<data name="110" xml:space="preserve"> |
||||||
|
<value>ILSpy.AddIn</value> |
||||||
|
</data> |
||||||
|
<data name="112" xml:space="preserve"> |
||||||
|
<value>Integration of the ILSpy Decompiler into Visual Studio.</value> |
||||||
|
</data> |
||||||
|
</root> |
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in new issue