mirror of https://github.com/icsharpcode/ILSpy.git
7 changed files with 332 additions and 95 deletions
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Linq; |
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using ICSharpCode.Decompiler.FlowAnalysis; |
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using Mono.Cecil.Cil; |
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namespace ICSharpCode.Decompiler.Disassembler |
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{ |
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/// <summary>
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/// Specifies the type of an IL structure.
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/// </summary>
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public enum ILStructureType |
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{ |
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/// <summary>
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/// The root block of the method
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/// </summary>
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Root, |
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/// <summary>
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/// A nested control structure representing a loop.
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/// </summary>
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Loop, |
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/// <summary>
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/// A nested control structure representing a try block.
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/// </summary>
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Try, |
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/// <summary>
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/// A nested control structure representing a catch, finally, or fault block.
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/// </summary>
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Handler, |
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/// <summary>
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/// A nested control structure representing an exception filter block.
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/// </summary>
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Filter |
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} |
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/// <summary>
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/// An IL structure.
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/// </summary>
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public class ILStructure |
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{ |
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public readonly ILStructureType Type; |
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/// <summary>
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/// Start position of the structure.
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/// </summary>
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public readonly int StartOffset; |
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/// <summary>
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/// End position of the structure. (exclusive)
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/// </summary>
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public readonly int EndOffset; |
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/// <summary>
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/// The exception handler associated with the Try, Filter or Handler block.
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/// </summary>
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public readonly ExceptionHandler ExceptionHandler; |
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/// <summary>
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/// The loop's entry point.
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/// </summary>
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public readonly Instruction LoopEntryPoint; |
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/// <summary>
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/// The list of child structures.
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/// </summary>
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public readonly List<ILStructure> Children = new List<ILStructure>(); |
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public ILStructure(MethodBody body) |
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: this(ILStructureType.Root, 0, body.CodeSize) |
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{ |
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// Build the tree of exception structures:
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foreach (ExceptionHandler eh in body.ExceptionHandlers) { |
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AddNestedStructure(new ILStructure(ILStructureType.Try, eh.TryStart.Offset, eh.TryEnd.Offset, eh)); |
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if (eh.HandlerType == ExceptionHandlerType.Filter) |
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AddNestedStructure(new ILStructure(ILStructureType.Filter, eh.FilterStart.Offset, eh.FilterEnd.Offset, eh)); |
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AddNestedStructure(new ILStructure(ILStructureType.Handler, eh.HandlerStart.Offset, eh.HandlerEnd.Offset, eh)); |
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} |
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// Very simple loop detection: look for backward branches
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List<KeyValuePair<Instruction, Instruction>> allBranches = FindAllBranches(body); |
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// We go through the branches in reverse so that we find the biggest possible loop boundary first (think loops with "continue;")
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for (int i = allBranches.Count - 1; i >= 0; i--) { |
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int loopEnd = allBranches[i].Key.GetEndOffset(); |
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int loopStart = allBranches[i].Value.Offset; |
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if (loopStart < loopEnd) { |
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// We found a backward branch. This is a potential loop.
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// Check that is has only one entry point:
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Instruction entryPoint = null; |
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// entry point is first instruction in loop if prev inst isn't an unconditional branch
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Instruction prev = allBranches[i].Value.Previous; |
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if (prev != null && !OpCodeInfo.IsUnconditionalBranch(prev.OpCode)) |
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entryPoint = allBranches[i].Value; |
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bool multipleEntryPoints = false; |
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foreach (var pair in allBranches) { |
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if (pair.Key.Offset < loopStart || pair.Key.Offset >= loopEnd) { |
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if (loopStart <= pair.Value.Offset && pair.Value.Offset < loopEnd) { |
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// jump from outside the loop into the loop
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if (entryPoint == null) |
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entryPoint = pair.Value; |
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else if (pair.Value != entryPoint) |
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multipleEntryPoints = true; |
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} |
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} |
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} |
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if (!multipleEntryPoints) { |
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AddNestedStructure(new ILStructure(ILStructureType.Loop, loopStart, loopEnd, entryPoint)); |
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} |
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} |
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} |
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SortChildren(); |
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} |
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public ILStructure(ILStructureType type, int startOffset, int endOffset, ExceptionHandler handler = null) |
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{ |
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Debug.Assert(startOffset < endOffset); |
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this.Type = type; |
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this.StartOffset = startOffset; |
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this.EndOffset = endOffset; |
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this.ExceptionHandler = handler; |
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} |
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public ILStructure(ILStructureType type, int startOffset, int endOffset, Instruction loopEntryPoint) |
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{ |
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Debug.Assert(startOffset < endOffset); |
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this.Type = type; |
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this.StartOffset = startOffset; |
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this.EndOffset = endOffset; |
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this.LoopEntryPoint = loopEntryPoint; |
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} |
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bool AddNestedStructure(ILStructure newStructure) |
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{ |
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// special case: don't consider the loop-like structure of "continue;" statements to be nested loops
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if (this.Type == ILStructureType.Loop && newStructure.Type == ILStructureType.Loop && newStructure.StartOffset == this.StartOffset) |
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return false; |
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// use <= for end-offset comparisons because both end and EndOffset are exclusive
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Debug.Assert(StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= EndOffset); |
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foreach (ILStructure child in this.Children) { |
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if (child.StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= child.EndOffset) { |
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return child.AddNestedStructure(newStructure); |
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} else if (!(child.EndOffset <= newStructure.StartOffset || newStructure.EndOffset <= child.StartOffset)) { |
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// Overlap (invalid nesting), can't build a tree. -> Don't add the new structure.
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return false; |
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} |
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} |
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// Move existing structures into the new structure:
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for (int i = 0; i < this.Children.Count; i++) { |
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ILStructure child = this.Children[i]; |
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if (newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset) { |
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this.Children.RemoveAt(i--); |
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newStructure.Children.Add(child); |
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} |
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} |
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// Add the structure here:
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this.Children.Add(newStructure); |
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return true; |
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} |
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/// <summary>
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/// Finds all branches. Returns list of source offset->target offset mapping.
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/// Multiple entries for the same source offset are possible (switch statements).
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/// The result is sorted by source offset.
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/// </summary>
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List<KeyValuePair<Instruction, Instruction>> FindAllBranches(MethodBody body) |
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{ |
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var result = new List<KeyValuePair<Instruction, Instruction>>(); |
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foreach (Instruction inst in body.Instructions) { |
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switch (inst.OpCode.OperandType) { |
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case OperandType.InlineBrTarget: |
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case OperandType.ShortInlineBrTarget: |
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result.Add(new KeyValuePair<Instruction, Instruction>(inst, (Instruction)inst.Operand)); |
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break; |
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case OperandType.InlineSwitch: |
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foreach (Instruction target in (Instruction[])inst.Operand) |
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result.Add(new KeyValuePair<Instruction, Instruction>(inst, target)); |
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break; |
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} |
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} |
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return result; |
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} |
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void SortChildren() |
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{ |
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Children.Sort((a, b) => a.StartOffset.CompareTo(b.StartOffset)); |
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foreach (ILStructure child in Children) |
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child.SortChildren(); |
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} |
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/// <summary>
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/// Gets the innermost structure containing the specified offset.
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/// </summary>
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public ILStructure GetInnermost(int offset) |
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{ |
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Debug.Assert(StartOffset <= offset && offset < EndOffset); |
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foreach (ILStructure child in this.Children) { |
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if (child.StartOffset <= offset && offset < child.EndOffset) |
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return child.GetInnermost(offset); |
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} |
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return this; |
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} |
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} |
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} |
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