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build: move windows bindings to i686-pc-win32 directory

Move windows bindings to i686-pc-win32, the same way as osx bindings are
(and linux bindings will be).

Signed-off-by: Tomi Valkeinen <tomi.valkeinen@iki.fi>
pull/251/head
Tomi Valkeinen 12 years ago
parent
commit
b812873378
  1. 0
      src/CppParser/Bindings/CSharp/i686-pc-win32/AST.cs
  2. 0
      src/CppParser/Bindings/CSharp/i686-pc-win32/CppParser.cs
  3. 0
      src/CppParser/Bindings/CSharp/i686-pc-win32/Target.cs
  4. 6
      src/CppParser/Bindings/premake4.lua

0
src/CppParser/Bindings/CSharp/AST.cs → src/CppParser/Bindings/CSharp/i686-pc-win32/AST.cs

0
src/CppParser/Bindings/CSharp/CppParser.cs → src/CppParser/Bindings/CSharp/i686-pc-win32/CppParser.cs

0
src/CppParser/Bindings/CSharp/Target.cs → src/CppParser/Bindings/CSharp/i686-pc-win32/Target.cs

6
src/CppParser/Bindings/premake4.lua

@ -26,10 +26,12 @@ project "CppSharp.Parser.CSharp" @@ -26,10 +26,12 @@ project "CppSharp.Parser.CSharp"
links { "CppSharp.Runtime" }
if os.is_osx() then
if os.is_windows() then
files { "CSharp/i686-pc-win32/**.cs" }
elseif os.is_osx() then
files { "CSharp/i686-apple-darwin12.4.0/**.cs" }
else
files { "CSharp/*.cs" }
print "Unknown architecture"
end
configuration ""

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