Makes the CoreAV thread own all ToxCalls in order to prevent signals
from being emitted via a Direct connection from Audio to CoreAV.
(cherry picked from commit 6b468e41fa)
In other applications chatrooms allow you to idle in a call and have
people hop in and out as desired. If a user is the only one presently
online in a group but knows someone will be joining shortly they should
be able to join the call ahead of time.
(cherry picked from commit 46d57c6864)
receiver QObject is used by Qt to automatically deregister the connection when
the receiver is destroyed. Forward it on to Qt's connect.
(cherry picked from commit 24e4ec3751)
Qt doesn't support QObject multiple inheritance, so use our existing interface
macros to declare signals in the interface without QObject, and implement them
in child classes.
(cherry picked from commit 82a4f1b412)
We we're calling toxav_* functions without synchronizing to any of the
Tox threads.
Additionally remove the call timeout, it creates timers from different
threads, which causes errors.
(cherry picked from commit 98cfe9838f)
-inverted call active booleans
-audio subscription leak on move assignment
-NullVideoBitrate check
-return peers list by reference so that adding audio source in GroupCallCallback is persisted
-fix output muting for friend calls
Revert needed, since otherwise there is no way to do automatic sorting
of includes.
Also reverted change to the docs, as leaving it would make incorrect
docs.
In case of conflicts, includes were sorted according to the coding
standards from #3839.
This reverts commit b4a9f04f92.
This reverts commit 5921122960.
The filter_audio API is not working for qTox/Tox and thus disabled by default via compiler switch. In current qTox UI, it is not configurable, even when this switch is enabled. According to issue #3194 the library is no longer maintained as well. I don't see any reason to keep it in qTox.
We now subscribe to an event and wait for frames when capturing audio
input, the big avdantage is that we only have to fetch the frames from
the hardware once, and we don't need to cache anything.
The frames are simply dispatched to the client's callbacks immediately.
Also removes some outdated ifdefs that did not apply anymore.
And properly handle toxav happily delivering things out of order,
like firing a video frame callback right after a callback setting the bitrate to 0,
when the peer sent these commands in the right order