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165 lines
4.1 KiB
165 lines
4.1 KiB
import { MessageType, SocketEvent } from '../interfaces/socket-events'; |
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export interface SocketMessage { |
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type: MessageType; |
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data: any; |
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} |
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export default class WebsocketService { |
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websocket: WebSocket; |
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accessToken: string; |
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host: string; |
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path: string; |
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websocketReconnectTimer: ReturnType<typeof setTimeout>; |
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isShutdown = false; |
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backOff = 1000; |
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handleMessage?: (message: SocketEvent) => void; |
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socketConnected: () => void; |
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socketDisconnected: () => void; |
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constructor(accessToken, path, host) { |
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this.accessToken = accessToken; |
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this.path = path; |
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this.websocketReconnectTimer = null; |
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this.isShutdown = false; |
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this.host = host; |
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this.createAndConnect = this.createAndConnect.bind(this); |
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this.shutdown = this.shutdown.bind(this); |
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this.createAndConnect(); |
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} |
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createAndConnect() { |
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if (!this.host) { |
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return; |
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} |
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if (this.isShutdown) { |
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return; |
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} |
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const url = new URL(this.host); |
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url.protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:'; |
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url.pathname = '/ws'; |
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url.port = window.location.port === '3000' ? '8080' : window.location.port; |
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url.searchParams.append('accessToken', this.accessToken); |
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console.debug('connecting to ', url.toString()); |
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const ws = new WebSocket(url.toString()); |
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ws.onopen = this.onOpen.bind(this); |
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ws.onerror = this.onError.bind(this); |
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ws.onmessage = this.onMessage.bind(this); |
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this.websocket = ws; |
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} |
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onOpen() { |
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if (this.websocketReconnectTimer) { |
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clearTimeout(this.websocketReconnectTimer); |
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} |
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this.socketConnected(); |
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} |
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// On ws error just close the socket and let it re-connect again for now. |
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onError() { |
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handleNetworkingError(); |
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this.socketDisconnected(); |
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this.websocket.close(); |
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if (!this.isShutdown) { |
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this.scheduleReconnect(); |
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} |
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} |
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scheduleReconnect() { |
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if (this.isShutdown) { |
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return; |
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} |
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if (this.websocketReconnectTimer) { |
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clearTimeout(this.websocketReconnectTimer); |
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} |
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this.backOff *= 2; |
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this.websocketReconnectTimer = setTimeout( |
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this.createAndConnect, |
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5000 + Math.min(this.backOff, 10_000), |
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); |
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} |
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shutdown() { |
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this.isShutdown = true; |
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this.websocket.close(); |
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} |
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/* |
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onMessage is fired when an inbound object comes across the websocket. |
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If the message is of type `PING` we send a `PONG` back and do not |
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pass it along to listeners. |
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*/ |
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onMessage(e: SocketMessage) { |
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// Optimization where multiple events can be sent within a |
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// single websocket message. So split them if needed. |
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const messages = e.data.split('\n'); |
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let socketEvent: SocketEvent; |
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// eslint-disable-next-line no-plusplus |
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for (let i = 0; i < messages.length; i++) { |
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try { |
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socketEvent = JSON.parse(messages[i]); |
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if (this.handleMessage) { |
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this.handleMessage(socketEvent); |
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} |
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} catch (err) { |
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console.error(err, err.data); |
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return; |
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} |
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if (!socketEvent.type) { |
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console.error('No type provided', socketEvent); |
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return; |
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} |
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// Send PONGs |
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if (socketEvent.type === MessageType.PING) { |
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this.sendPong(); |
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return; |
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} |
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} |
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} |
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isConnected(): boolean { |
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return this.websocket?.readyState === this.websocket?.OPEN; |
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} |
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// Outbound: Other components can pass an object to `send`. |
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send(socketEvent: any) { |
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// Sanity check that what we're sending is a valid type. |
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if (!socketEvent.type || !MessageType[socketEvent.type]) { |
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console.warn(`Outbound message: Unknown socket message type: "${socketEvent.type}" sent.`); |
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} |
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const messageJSON = JSON.stringify(socketEvent); |
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this.websocket.send(messageJSON); |
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} |
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// Reply to a PING as a keep alive. |
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sendPong() { |
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const pong = { type: MessageType.PONG }; |
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this.send(pong); |
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} |
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} |
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function handleNetworkingError() { |
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console.error( |
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`Chat has been disconnected and is likely not working for you. It's possible you were removed from chat. If this is a server configuration issue, visit troubleshooting steps to resolve. https://owncast.online/docs/troubleshooting/#chat-is-disabled`, |
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); |
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}
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