Take control over your live stream video by running it yourself. Streaming + chat out of the box.
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package core
import (
"time"
"github.com/owncast/owncast/config"
"github.com/owncast/owncast/core/ffmpeg"
"github.com/owncast/owncast/models"
"github.com/owncast/owncast/utils"
)
//GetStatus gets the status of the system
func GetStatus() models.Status {
if _stats == nil {
return models.Status{}
}
return models.Status{
Online: IsStreamConnected(),
ViewerCount: len(_stats.Clients),
OverallMaxViewerCount: _stats.OverallMaxViewerCount,
SessionMaxViewerCount: _stats.SessionMaxViewerCount,
LastDisconnectTime: _stats.LastDisconnectTime,
LastConnectTime: _stats.LastConnectTime,
}
}
//SetStreamAsConnected sets the stream as connected
func SetStreamAsConnected() {
stopCleanupTimer()
_stats.StreamConnected = true
_stats.LastConnectTime = utils.NullTime{time.Now(), true}
_stats.LastDisconnectTime = utils.NullTime{time.Now(), false}
chunkPath := config.PublicHLSStoragePath
if usingExternalStorage {
chunkPath = config.PrivateHLSStoragePath
}
if _yp != nil {
_yp.Start()
}
ffmpeg.StartThumbnailGenerator(chunkPath, config.Config.VideoSettings.HighestQualityStreamIndex)
}
//SetStreamAsDisconnected sets the stream as disconnected
func SetStreamAsDisconnected() {
_stats.StreamConnected = false
_stats.LastDisconnectTime = utils.NullTime{time.Now(), true}
_broadcaster = nil
if _yp != nil {
_yp.Stop()
}
ffmpeg.ShowStreamOfflineState()
startCleanupTimer()
}
// SetBroadcaster will store the current inbound broadcasting details
func SetBroadcaster(broadcaster models.Broadcaster) {
_broadcaster = &broadcaster
}
func GetBroadcaster() *models.Broadcaster {
return _broadcaster
}