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134 lines
3.4 KiB
134 lines
3.4 KiB
package chat |
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import ( |
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"errors" |
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"net/http" |
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"sort" |
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"github.com/owncast/owncast/core/chat/events" |
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"github.com/owncast/owncast/models" |
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log "github.com/sirupsen/logrus" |
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) |
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var getStatus func() models.Status |
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// Start begins the chat server. |
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func Start(getStatusFunc func() models.Status) error { |
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setupPersistence() |
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getStatus = getStatusFunc |
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_server = NewChat() |
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go _server.Run() |
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log.Traceln("Chat server started with max connection count of", _server.maxSocketConnectionLimit) |
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return nil |
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} |
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// GetClientsForUser will return chat connections that are owned by a specific user. |
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func GetClientsForUser(userID string) ([]*Client, error) { |
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clients := map[string][]*Client{} |
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for _, client := range _server.clients { |
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clients[client.User.ID] = append(clients[client.User.ID], client) |
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} |
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if _, exists := clients[userID]; !exists { |
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return nil, errors.New("no connections for user found") |
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} |
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return clients[userID], nil |
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} |
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// FindClientByID will return a single connected client by ID. |
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func FindClientByID(clientID uint) (*Client, bool) { |
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client, found := _server.clients[clientID] |
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return client, found |
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} |
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// GetClients will return all the current chat clients connected. |
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func GetClients() []*Client { |
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clients := []*Client{} |
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// Convert the keyed map to a slice. |
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for _, client := range _server.clients { |
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clients = append(clients, client) |
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} |
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sort.Slice(clients, func(i, j int) bool { |
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return clients[i].ConnectedAt.Before(clients[j].ConnectedAt) |
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}) |
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return clients |
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} |
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// SendSystemMessage will send a message string as a system message to all clients. |
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func SendSystemMessage(text string, ephemeral bool) error { |
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message := events.SystemMessageEvent{ |
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MessageEvent: events.MessageEvent{ |
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Body: text, |
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}, |
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} |
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message.SetDefaults() |
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message.RenderBody() |
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if err := Broadcast(&message); err != nil { |
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log.Errorln("error sending system message", err) |
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} |
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if !ephemeral { |
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saveEvent(message.ID, "system", message.Body, message.GetMessageType(), nil, message.Timestamp) |
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} |
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return nil |
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} |
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// SendSystemAction will send a system action string as an action event to all clients. |
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func SendSystemAction(text string, ephemeral bool) error { |
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message := events.ActionEvent{ |
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MessageEvent: events.MessageEvent{ |
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Body: text, |
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}, |
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} |
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message.SetDefaults() |
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message.RenderBody() |
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if err := Broadcast(&message); err != nil { |
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log.Errorln("error sending system chat action") |
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} |
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if !ephemeral { |
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saveEvent(message.ID, "action", message.Body, message.GetMessageType(), nil, message.Timestamp) |
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} |
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return nil |
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} |
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// SendAllWelcomeMessage will send the chat message to all connected clients. |
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func SendAllWelcomeMessage() { |
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_server.sendAllWelcomeMessage() |
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} |
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// SendSystemMessageToClient will send a single message to a single connected chat client. |
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func SendSystemMessageToClient(clientID uint, text string) { |
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if client, foundClient := FindClientByID(clientID); foundClient { |
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_server.sendSystemMessageToClient(client, text) |
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} |
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} |
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// Broadcast will send all connected clients the outbound object provided. |
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func Broadcast(event events.OutboundEvent) error { |
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return _server.Broadcast(event.GetBroadcastPayload()) |
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} |
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// HandleClientConnection handles a single inbound websocket connection. |
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func HandleClientConnection(w http.ResponseWriter, r *http.Request) { |
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_server.HandleClientConnection(w, r) |
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} |
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// DisconnectUser will forcefully disconnect all clients belonging to a user by ID. |
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func DisconnectUser(userID string) { |
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_server.DisconnectUser(userID) |
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}
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