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29619 lines
818 KiB
29619 lines
818 KiB
import { b as getDefaultExportFromNamespaceIfNotNamed, a as commonjsGlobal, c as createCommonjsModule } from './_commonjsHelpers-37fa8da4.js'; |
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var _nodeResolve_empty = {}; |
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var _nodeResolve_empty$1 = /*#__PURE__*/Object.freeze({ |
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__proto__: null, |
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'default': _nodeResolve_empty |
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}); |
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var minDoc = /*@__PURE__*/getDefaultExportFromNamespaceIfNotNamed(_nodeResolve_empty$1); |
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var topLevel = typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : |
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typeof window !== 'undefined' ? window : {}; |
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var doccy; |
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if (typeof document !== 'undefined') { |
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doccy = document; |
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} else { |
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doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4']; |
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if (!doccy) { |
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doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc; |
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} |
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} |
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var document_1 = doccy; |
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var win; |
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if (typeof window !== "undefined") { |
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win = window; |
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} else if (typeof commonjsGlobal !== "undefined") { |
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win = commonjsGlobal; |
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} else if (typeof self !== "undefined"){ |
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win = self; |
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} else { |
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win = {}; |
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} |
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var window_1 = win; |
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var win$1; |
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if (typeof window !== "undefined") { |
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win$1 = window; |
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} else if (typeof commonjsGlobal !== "undefined") { |
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win$1 = commonjsGlobal; |
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} else if (typeof self !== "undefined"){ |
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win$1 = self; |
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} else { |
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win$1 = {}; |
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} |
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var window_1$1 = win$1; |
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var topLevel$1 = typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : |
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typeof window !== 'undefined' ? window : {}; |
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var doccy$1; |
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if (typeof document !== 'undefined') { |
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doccy$1 = document; |
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} else { |
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doccy$1 = topLevel$1['__GLOBAL_DOCUMENT_CACHE@4']; |
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if (!doccy$1) { |
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doccy$1 = topLevel$1['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc; |
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} |
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} |
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var document_1$1 = doccy$1; |
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var _extends_1 = createCommonjsModule(function (module) { |
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function _extends() { |
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module.exports = _extends = Object.assign || function (target) { |
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for (var i = 1; i < arguments.length; i++) { |
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var source = arguments[i]; |
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for (var key in source) { |
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if (Object.prototype.hasOwnProperty.call(source, key)) { |
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target[key] = source[key]; |
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} |
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} |
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} |
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return target; |
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}; |
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return _extends.apply(this, arguments); |
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} |
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module.exports = _extends; |
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}); |
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function _assertThisInitialized(self) { |
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if (self === void 0) { |
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throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); |
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} |
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return self; |
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} |
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var assertThisInitialized = _assertThisInitialized; |
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var _typeof_1 = createCommonjsModule(function (module) { |
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function _typeof(obj) { |
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"@babel/helpers - typeof"; |
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if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { |
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module.exports = _typeof = function _typeof(obj) { |
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return typeof obj; |
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}; |
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} else { |
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module.exports = _typeof = function _typeof(obj) { |
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return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; |
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}; |
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} |
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return _typeof(obj); |
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} |
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module.exports = _typeof; |
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}); |
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var getPrototypeOf = createCommonjsModule(function (module) { |
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function _getPrototypeOf(o) { |
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module.exports = _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { |
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return o.__proto__ || Object.getPrototypeOf(o); |
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}; |
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return _getPrototypeOf(o); |
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} |
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module.exports = _getPrototypeOf; |
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}); |
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function _inheritsLoose(subClass, superClass) { |
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subClass.prototype = Object.create(superClass.prototype); |
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subClass.prototype.constructor = subClass; |
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subClass.__proto__ = superClass; |
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} |
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var inheritsLoose = _inheritsLoose; |
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var tuple = SafeParseTuple; |
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function SafeParseTuple(obj, reviver) { |
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var json; |
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var error = null; |
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try { |
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json = JSON.parse(obj, reviver); |
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} catch (err) { |
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error = err; |
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} |
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return [error, json] |
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} |
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var keycode = createCommonjsModule(function (module, exports) { |
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// Source: http://jsfiddle.net/vWx8V/ |
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// http://stackoverflow.com/questions/5603195/full-list-of-javascript-keycodes |
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/** |
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* Conenience method returns corresponding value for given keyName or keyCode. |
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* |
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* @param {Mixed} keyCode {Number} or keyName {String} |
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* @return {Mixed} |
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* @api public |
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*/ |
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function keyCode(searchInput) { |
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// Keyboard Events |
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if (searchInput && 'object' === typeof searchInput) { |
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var hasKeyCode = searchInput.which || searchInput.keyCode || searchInput.charCode; |
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if (hasKeyCode) searchInput = hasKeyCode; |
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} |
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// Numbers |
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if ('number' === typeof searchInput) return names[searchInput] |
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// Everything else (cast to string) |
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var search = String(searchInput); |
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// check codes |
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var foundNamedKey = codes[search.toLowerCase()]; |
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if (foundNamedKey) return foundNamedKey |
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// check aliases |
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var foundNamedKey = aliases[search.toLowerCase()]; |
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if (foundNamedKey) return foundNamedKey |
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// weird character? |
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if (search.length === 1) return search.charCodeAt(0) |
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return undefined |
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} |
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/** |
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* Compares a keyboard event with a given keyCode or keyName. |
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* |
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* @param {Event} event Keyboard event that should be tested |
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* @param {Mixed} keyCode {Number} or keyName {String} |
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* @return {Boolean} |
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* @api public |
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*/ |
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keyCode.isEventKey = function isEventKey(event, nameOrCode) { |
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if (event && 'object' === typeof event) { |
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var keyCode = event.which || event.keyCode || event.charCode; |
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if (keyCode === null || keyCode === undefined) { return false; } |
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if (typeof nameOrCode === 'string') { |
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// check codes |
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var foundNamedKey = codes[nameOrCode.toLowerCase()]; |
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if (foundNamedKey) { return foundNamedKey === keyCode; } |
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// check aliases |
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var foundNamedKey = aliases[nameOrCode.toLowerCase()]; |
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if (foundNamedKey) { return foundNamedKey === keyCode; } |
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} else if (typeof nameOrCode === 'number') { |
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return nameOrCode === keyCode; |
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} |
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return false; |
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} |
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}; |
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exports = module.exports = keyCode; |
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/** |
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* Get by name |
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* |
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* exports.code['enter'] // => 13 |
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*/ |
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var codes = exports.code = exports.codes = { |
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'backspace': 8, |
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'tab': 9, |
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'enter': 13, |
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'shift': 16, |
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'ctrl': 17, |
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'alt': 18, |
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'pause/break': 19, |
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'caps lock': 20, |
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'esc': 27, |
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'space': 32, |
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'page up': 33, |
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'page down': 34, |
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'end': 35, |
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'home': 36, |
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'left': 37, |
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'up': 38, |
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'right': 39, |
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'down': 40, |
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'insert': 45, |
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'delete': 46, |
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'command': 91, |
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'left command': 91, |
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'right command': 93, |
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'numpad *': 106, |
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'numpad +': 107, |
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'numpad -': 109, |
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'numpad .': 110, |
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'numpad /': 111, |
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'num lock': 144, |
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'scroll lock': 145, |
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'my computer': 182, |
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'my calculator': 183, |
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';': 186, |
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'=': 187, |
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',': 188, |
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'-': 189, |
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'.': 190, |
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'/': 191, |
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'`': 192, |
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'[': 219, |
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'\\': 220, |
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']': 221, |
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"'": 222 |
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}; |
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// Helper aliases |
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var aliases = exports.aliases = { |
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'windows': 91, |
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'⇧': 16, |
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'⌥': 18, |
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'⌃': 17, |
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'⌘': 91, |
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'ctl': 17, |
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'control': 17, |
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'option': 18, |
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'pause': 19, |
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'break': 19, |
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'caps': 20, |
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'return': 13, |
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'escape': 27, |
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'spc': 32, |
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'spacebar': 32, |
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'pgup': 33, |
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'pgdn': 34, |
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'ins': 45, |
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'del': 46, |
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'cmd': 91 |
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}; |
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/*! |
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* Programatically add the following |
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*/ |
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// lower case chars |
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for (i = 97; i < 123; i++) codes[String.fromCharCode(i)] = i - 32; |
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// numbers |
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for (var i = 48; i < 58; i++) codes[i - 48] = i; |
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// function keys |
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for (i = 1; i < 13; i++) codes['f'+i] = i + 111; |
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// numpad keys |
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for (i = 0; i < 10; i++) codes['numpad '+i] = i + 96; |
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/** |
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* Get by code |
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* |
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* exports.name[13] // => 'Enter' |
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*/ |
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var names = exports.names = exports.title = {}; // title for backward compat |
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// Create reverse mapping |
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for (i in codes) names[codes[i]] = i; |
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// Add aliases |
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for (var alias in aliases) { |
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codes[alias] = aliases[alias]; |
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} |
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}); |
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var isFunction_1 = isFunction; |
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var toString = Object.prototype.toString; |
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function isFunction (fn) { |
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if (!fn) { |
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return false |
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} |
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var string = toString.call(fn); |
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return string === '[object Function]' || |
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(typeof fn === 'function' && string !== '[object RegExp]') || |
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(typeof window !== 'undefined' && |
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// IE8 and below |
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(fn === window.setTimeout || |
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fn === window.alert || |
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fn === window.confirm || |
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fn === window.prompt)) |
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} |
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/** |
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* @license |
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* slighly modified parse-headers 2.0.2 <https://github.com/kesla/parse-headers/> |
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* Copyright (c) 2014 David Björklund |
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* Available under the MIT license |
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* <https://github.com/kesla/parse-headers/blob/master/LICENCE> |
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*/ |
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var parseHeaders = function(headers) { |
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var result = {}; |
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if (!headers) { |
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return result; |
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} |
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headers.trim().split('\n').forEach(function(row) { |
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var index = row.indexOf(':'); |
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var key = row.slice(0, index).trim().toLowerCase(); |
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var value = row.slice(index + 1).trim(); |
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if (typeof(result[key]) === 'undefined') { |
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result[key] = value; |
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} else if (Array.isArray(result[key])) { |
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result[key].push(value); |
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} else { |
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result[key] = [ result[key], value ]; |
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} |
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}); |
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return result; |
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}; |
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var xhr = createXHR; |
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// Allow use of default import syntax in TypeScript |
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var _default = createXHR; |
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createXHR.XMLHttpRequest = window_1.XMLHttpRequest || noop; |
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createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window_1.XDomainRequest; |
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forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) { |
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createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) { |
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options = initParams(uri, options, callback); |
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options.method = method.toUpperCase(); |
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return _createXHR(options) |
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}; |
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}); |
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function forEachArray(array, iterator) { |
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for (var i = 0; i < array.length; i++) { |
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iterator(array[i]); |
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} |
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} |
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function isEmpty(obj){ |
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for(var i in obj){ |
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if(obj.hasOwnProperty(i)) return false |
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} |
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return true |
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} |
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function initParams(uri, options, callback) { |
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var params = uri; |
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if (isFunction_1(options)) { |
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callback = options; |
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if (typeof uri === "string") { |
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params = {uri:uri}; |
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} |
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} else { |
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params = _extends_1({}, options, {uri: uri}); |
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} |
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params.callback = callback; |
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return params |
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} |
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function createXHR(uri, options, callback) { |
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options = initParams(uri, options, callback); |
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return _createXHR(options) |
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} |
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function _createXHR(options) { |
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if(typeof options.callback === "undefined"){ |
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throw new Error("callback argument missing") |
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} |
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var called = false; |
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var callback = function cbOnce(err, response, body){ |
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if(!called){ |
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called = true; |
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options.callback(err, response, body); |
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} |
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}; |
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function readystatechange() { |
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if (xhr.readyState === 4) { |
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setTimeout(loadFunc, 0); |
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} |
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} |
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function getBody() { |
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// Chrome with requestType=blob throws errors arround when even testing access to responseText |
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var body = undefined; |
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if (xhr.response) { |
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body = xhr.response; |
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} else { |
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body = xhr.responseText || getXml(xhr); |
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} |
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if (isJson) { |
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try { |
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body = JSON.parse(body); |
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} catch (e) {} |
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} |
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return body |
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} |
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function errorFunc(evt) { |
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clearTimeout(timeoutTimer); |
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if(!(evt instanceof Error)){ |
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evt = new Error("" + (evt || "Unknown XMLHttpRequest Error") ); |
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} |
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evt.statusCode = 0; |
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return callback(evt, failureResponse) |
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} |
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// will load the data & process the response in a special response object |
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function loadFunc() { |
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if (aborted) return |
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var status; |
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clearTimeout(timeoutTimer); |
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if(options.useXDR && xhr.status===undefined) { |
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//IE8 CORS GET successful response doesn't have a status field, but body is fine |
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status = 200; |
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} else { |
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status = (xhr.status === 1223 ? 204 : xhr.status); |
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} |
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var response = failureResponse; |
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var err = null; |
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if (status !== 0){ |
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response = { |
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body: getBody(), |
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statusCode: status, |
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method: method, |
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headers: {}, |
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url: uri, |
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rawRequest: xhr |
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}; |
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if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE |
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response.headers = parseHeaders(xhr.getAllResponseHeaders()); |
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} |
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} else { |
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err = new Error("Internal XMLHttpRequest Error"); |
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} |
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return callback(err, response, response.body) |
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} |
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var xhr = options.xhr || null; |
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if (!xhr) { |
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if (options.cors || options.useXDR) { |
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xhr = new createXHR.XDomainRequest(); |
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}else { |
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xhr = new createXHR.XMLHttpRequest(); |
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} |
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} |
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var key; |
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var aborted; |
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var uri = xhr.url = options.uri || options.url; |
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var method = xhr.method = options.method || "GET"; |
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var body = options.body || options.data; |
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var headers = xhr.headers = options.headers || {}; |
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var sync = !!options.sync; |
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var isJson = false; |
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var timeoutTimer; |
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var failureResponse = { |
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body: undefined, |
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headers: {}, |
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statusCode: 0, |
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method: method, |
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url: uri, |
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rawRequest: xhr |
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}; |
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if ("json" in options && options.json !== false) { |
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isJson = true; |
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headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user |
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if (method !== "GET" && method !== "HEAD") { |
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headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user |
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body = JSON.stringify(options.json === true ? body : options.json); |
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} |
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} |
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xhr.onreadystatechange = readystatechange; |
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xhr.onload = loadFunc; |
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xhr.onerror = errorFunc; |
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// IE9 must have onprogress be set to a unique function. |
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xhr.onprogress = function () { |
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// IE must die |
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}; |
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xhr.onabort = function(){ |
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aborted = true; |
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}; |
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xhr.ontimeout = errorFunc; |
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xhr.open(method, uri, !sync, options.username, options.password); |
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//has to be after open |
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if(!sync) { |
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xhr.withCredentials = !!options.withCredentials; |
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} |
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// Cannot set timeout with sync request |
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// not setting timeout on the xhr object, because of old webkits etc. not handling that correctly |
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// both npm's request and jquery 1.x use this kind of timeout, so this is being consistent |
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if (!sync && options.timeout > 0 ) { |
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timeoutTimer = setTimeout(function(){ |
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if (aborted) return |
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aborted = true;//IE9 may still call readystatechange |
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xhr.abort("timeout"); |
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var e = new Error("XMLHttpRequest timeout"); |
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e.code = "ETIMEDOUT"; |
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errorFunc(e); |
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}, options.timeout ); |
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} |
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|
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if (xhr.setRequestHeader) { |
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for(key in headers){ |
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if(headers.hasOwnProperty(key)){ |
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xhr.setRequestHeader(key, headers[key]); |
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} |
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} |
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} else if (options.headers && !isEmpty(options.headers)) { |
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throw new Error("Headers cannot be set on an XDomainRequest object") |
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} |
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|
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if ("responseType" in options) { |
|
xhr.responseType = options.responseType; |
|
} |
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|
|
if ("beforeSend" in options && |
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typeof options.beforeSend === "function" |
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) { |
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options.beforeSend(xhr); |
|
} |
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|
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// Microsoft Edge browser sends "undefined" when send is called with undefined value. |
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// XMLHttpRequest spec says to pass null as body to indicate no body |
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// See https://github.com/naugtur/xhr/issues/100. |
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xhr.send(body || null); |
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|
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return xhr |
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|
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|
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} |
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function getXml(xhr) { |
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// xhr.responseXML will throw Exception "InvalidStateError" or "DOMException" |
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// See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML. |
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try { |
|
if (xhr.responseType === "document") { |
|
return xhr.responseXML |
|
} |
|
var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror"; |
|
if (xhr.responseType === "" && !firefoxBugTakenEffect) { |
|
return xhr.responseXML |
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} |
|
} catch (e) {} |
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|
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return null |
|
} |
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|
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function noop() {} |
|
xhr.default = _default; |
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|
|
/** |
|
* Copyright 2013 vtt.js Contributors |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
*/ |
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|
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/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
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/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ |
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|
|
|
|
var _objCreate = Object.create || (function() { |
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function F() {} |
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return function(o) { |
|
if (arguments.length !== 1) { |
|
throw new Error('Object.create shim only accepts one parameter.'); |
|
} |
|
F.prototype = o; |
|
return new F(); |
|
}; |
|
})(); |
|
|
|
// Creates a new ParserError object from an errorData object. The errorData |
|
// object should have default code and message properties. The default message |
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// property can be overriden by passing in a message parameter. |
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// See ParsingError.Errors below for acceptable errors. |
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function ParsingError(errorData, message) { |
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this.name = "ParsingError"; |
|
this.code = errorData.code; |
|
this.message = message || errorData.message; |
|
} |
|
ParsingError.prototype = _objCreate(Error.prototype); |
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ParsingError.prototype.constructor = ParsingError; |
|
|
|
// ParsingError metadata for acceptable ParsingErrors. |
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ParsingError.Errors = { |
|
BadSignature: { |
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code: 0, |
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message: "Malformed WebVTT signature." |
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}, |
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BadTimeStamp: { |
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code: 1, |
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message: "Malformed time stamp." |
|
} |
|
}; |
|
|
|
// Try to parse input as a time stamp. |
|
function parseTimeStamp(input) { |
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|
|
function computeSeconds(h, m, s, f) { |
|
return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000; |
|
} |
|
|
|
var m = input.match(/^(\d+):(\d{1,2})(:\d{1,2})?\.(\d{3})/); |
|
if (!m) { |
|
return null; |
|
} |
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|
|
if (m[3]) { |
|
// Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds] |
|
return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]); |
|
} else if (m[1] > 59) { |
|
// Timestamp takes the form of [hours]:[minutes].[milliseconds] |
|
// First position is hours as it's over 59. |
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return computeSeconds(m[1], m[2], 0, m[4]); |
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} else { |
|
// Timestamp takes the form of [minutes]:[seconds].[milliseconds] |
|
return computeSeconds(0, m[1], m[2], m[4]); |
|
} |
|
} |
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|
|
// A settings object holds key/value pairs and will ignore anything but the first |
|
// assignment to a specific key. |
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function Settings() { |
|
this.values = _objCreate(null); |
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} |
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|
|
Settings.prototype = { |
|
// Only accept the first assignment to any key. |
|
set: function(k, v) { |
|
if (!this.get(k) && v !== "") { |
|
this.values[k] = v; |
|
} |
|
}, |
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// Return the value for a key, or a default value. |
|
// If 'defaultKey' is passed then 'dflt' is assumed to be an object with |
|
// a number of possible default values as properties where 'defaultKey' is |
|
// the key of the property that will be chosen; otherwise it's assumed to be |
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// a single value. |
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get: function(k, dflt, defaultKey) { |
|
if (defaultKey) { |
|
return this.has(k) ? this.values[k] : dflt[defaultKey]; |
|
} |
|
return this.has(k) ? this.values[k] : dflt; |
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}, |
|
// Check whether we have a value for a key. |
|
has: function(k) { |
|
return k in this.values; |
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}, |
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// Accept a setting if its one of the given alternatives. |
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alt: function(k, v, a) { |
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for (var n = 0; n < a.length; ++n) { |
|
if (v === a[n]) { |
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this.set(k, v); |
|
break; |
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} |
|
} |
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}, |
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// Accept a setting if its a valid (signed) integer. |
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integer: function(k, v) { |
|
if (/^-?\d+$/.test(v)) { // integer |
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this.set(k, parseInt(v, 10)); |
|
} |
|
}, |
|
// Accept a setting if its a valid percentage. |
|
percent: function(k, v) { |
|
var m; |
|
if ((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) { |
|
v = parseFloat(v); |
|
if (v >= 0 && v <= 100) { |
|
this.set(k, v); |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
}; |
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|
|
// Helper function to parse input into groups separated by 'groupDelim', and |
|
// interprete each group as a key/value pair separated by 'keyValueDelim'. |
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function parseOptions(input, callback, keyValueDelim, groupDelim) { |
|
var groups = groupDelim ? input.split(groupDelim) : [input]; |
|
for (var i in groups) { |
|
if (typeof groups[i] !== "string") { |
|
continue; |
|
} |
|
var kv = groups[i].split(keyValueDelim); |
|
if (kv.length !== 2) { |
|
continue; |
|
} |
|
var k = kv[0]; |
|
var v = kv[1]; |
|
callback(k, v); |
|
} |
|
} |
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|
|
function parseCue(input, cue, regionList) { |
|
// Remember the original input if we need to throw an error. |
|
var oInput = input; |
|
// 4.1 WebVTT timestamp |
|
function consumeTimeStamp() { |
|
var ts = parseTimeStamp(input); |
|
if (ts === null) { |
|
throw new ParsingError(ParsingError.Errors.BadTimeStamp, |
|
"Malformed timestamp: " + oInput); |
|
} |
|
// Remove time stamp from input. |
|
input = input.replace(/^[^\sa-zA-Z-]+/, ""); |
|
return ts; |
|
} |
|
|
|
// 4.4.2 WebVTT cue settings |
|
function consumeCueSettings(input, cue) { |
|
var settings = new Settings(); |
|
|
|
parseOptions(input, function (k, v) { |
|
switch (k) { |
|
case "region": |
|
// Find the last region we parsed with the same region id. |
|
for (var i = regionList.length - 1; i >= 0; i--) { |
|
if (regionList[i].id === v) { |
|
settings.set(k, regionList[i].region); |
|
break; |
|
} |
|
} |
|
break; |
|
case "vertical": |
|
settings.alt(k, v, ["rl", "lr"]); |
|
break; |
|
case "line": |
|
var vals = v.split(","), |
|
vals0 = vals[0]; |
|
settings.integer(k, vals0); |
|
settings.percent(k, vals0) ? settings.set("snapToLines", false) : null; |
|
settings.alt(k, vals0, ["auto"]); |
|
if (vals.length === 2) { |
|
settings.alt("lineAlign", vals[1], ["start", "center", "end"]); |
|
} |
|
break; |
|
case "position": |
|
vals = v.split(","); |
|
settings.percent(k, vals[0]); |
|
if (vals.length === 2) { |
|
settings.alt("positionAlign", vals[1], ["start", "center", "end"]); |
|
} |
|
break; |
|
case "size": |
|
settings.percent(k, v); |
|
break; |
|
case "align": |
|
settings.alt(k, v, ["start", "center", "end", "left", "right"]); |
|
break; |
|
} |
|
}, /:/, /\s/); |
|
|
|
// Apply default values for any missing fields. |
|
cue.region = settings.get("region", null); |
|
cue.vertical = settings.get("vertical", ""); |
|
try { |
|
cue.line = settings.get("line", "auto"); |
|
} catch (e) {} |
|
cue.lineAlign = settings.get("lineAlign", "start"); |
|
cue.snapToLines = settings.get("snapToLines", true); |
|
cue.size = settings.get("size", 100); |
|
// Safari still uses the old middle value and won't accept center |
|
try { |
|
cue.align = settings.get("align", "center"); |
|
} catch (e) { |
|
cue.align = settings.get("align", "middle"); |
|
} |
|
try { |
|
cue.position = settings.get("position", "auto"); |
|
} catch (e) { |
|
cue.position = settings.get("position", { |
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start: 0, |
|
left: 0, |
|
center: 50, |
|
middle: 50, |
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end: 100, |
|
right: 100 |
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}, cue.align); |
|
} |
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|
|
|
|
cue.positionAlign = settings.get("positionAlign", { |
|
start: "start", |
|
left: "start", |
|
center: "center", |
|
middle: "center", |
|
end: "end", |
|
right: "end" |
|
}, cue.align); |
|
} |
|
|
|
function skipWhitespace() { |
|
input = input.replace(/^\s+/, ""); |
|
} |
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|
|
// 4.1 WebVTT cue timings. |
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skipWhitespace(); |
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cue.startTime = consumeTimeStamp(); // (1) collect cue start time |
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skipWhitespace(); |
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if (input.substr(0, 3) !== "-->") { // (3) next characters must match "-->" |
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throw new ParsingError(ParsingError.Errors.BadTimeStamp, |
|
"Malformed time stamp (time stamps must be separated by '-->'): " + |
|
oInput); |
|
} |
|
input = input.substr(3); |
|
skipWhitespace(); |
|
cue.endTime = consumeTimeStamp(); // (5) collect cue end time |
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|
|
// 4.1 WebVTT cue settings list. |
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skipWhitespace(); |
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consumeCueSettings(input, cue); |
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} |
|
|
|
var TEXTAREA_ELEMENT = document_1.createElement("textarea"); |
|
|
|
var TAG_NAME = { |
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c: "span", |
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i: "i", |
|
b: "b", |
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u: "u", |
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ruby: "ruby", |
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rt: "rt", |
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v: "span", |
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lang: "span" |
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}; |
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|
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// 5.1 default text color |
|
// 5.2 default text background color is equivalent to text color with bg_ prefix |
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var DEFAULT_COLOR_CLASS = { |
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white: 'rgba(255,255,255,1)', |
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lime: 'rgba(0,255,0,1)', |
|
cyan: 'rgba(0,255,255,1)', |
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red: 'rgba(255,0,0,1)', |
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yellow: 'rgba(255,255,0,1)', |
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magenta: 'rgba(255,0,255,1)', |
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blue: 'rgba(0,0,255,1)', |
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black: 'rgba(0,0,0,1)' |
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}; |
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|
|
var TAG_ANNOTATION = { |
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v: "title", |
|
lang: "lang" |
|
}; |
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|
|
var NEEDS_PARENT = { |
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rt: "ruby" |
|
}; |
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|
|
// Parse content into a document fragment. |
|
function parseContent(window, input) { |
|
function nextToken() { |
|
// Check for end-of-string. |
|
if (!input) { |
|
return null; |
|
} |
|
|
|
// Consume 'n' characters from the input. |
|
function consume(result) { |
|
input = input.substr(result.length); |
|
return result; |
|
} |
|
|
|
var m = input.match(/^([^<]*)(<[^>]*>?)?/); |
|
// If there is some text before the next tag, return it, otherwise return |
|
// the tag. |
|
return consume(m[1] ? m[1] : m[2]); |
|
} |
|
|
|
function unescape(s) { |
|
TEXTAREA_ELEMENT.innerHTML = s; |
|
s = TEXTAREA_ELEMENT.textContent; |
|
TEXTAREA_ELEMENT.textContent = ""; |
|
return s; |
|
} |
|
|
|
function shouldAdd(current, element) { |
|
return !NEEDS_PARENT[element.localName] || |
|
NEEDS_PARENT[element.localName] === current.localName; |
|
} |
|
|
|
// Create an element for this tag. |
|
function createElement(type, annotation) { |
|
var tagName = TAG_NAME[type]; |
|
if (!tagName) { |
|
return null; |
|
} |
|
var element = window.document.createElement(tagName); |
|
var name = TAG_ANNOTATION[type]; |
|
if (name && annotation) { |
|
element[name] = annotation.trim(); |
|
} |
|
return element; |
|
} |
|
|
|
var rootDiv = window.document.createElement("div"), |
|
current = rootDiv, |
|
t, |
|
tagStack = []; |
|
|
|
while ((t = nextToken()) !== null) { |
|
if (t[0] === '<') { |
|
if (t[1] === "/") { |
|
// If the closing tag matches, move back up to the parent node. |
|
if (tagStack.length && |
|
tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) { |
|
tagStack.pop(); |
|
current = current.parentNode; |
|
} |
|
// Otherwise just ignore the end tag. |
|
continue; |
|
} |
|
var ts = parseTimeStamp(t.substr(1, t.length - 2)); |
|
var node; |
|
if (ts) { |
|
// Timestamps are lead nodes as well. |
|
node = window.document.createProcessingInstruction("timestamp", ts); |
|
current.appendChild(node); |
|
continue; |
|
} |
|
var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/); |
|
// If we can't parse the tag, skip to the next tag. |
|
if (!m) { |
|
continue; |
|
} |
|
// Try to construct an element, and ignore the tag if we couldn't. |
|
node = createElement(m[1], m[3]); |
|
if (!node) { |
|
continue; |
|
} |
|
// Determine if the tag should be added based on the context of where it |
|
// is placed in the cuetext. |
|
if (!shouldAdd(current, node)) { |
|
continue; |
|
} |
|
// Set the class list (as a list of classes, separated by space). |
|
if (m[2]) { |
|
var classes = m[2].split('.'); |
|
|
|
classes.forEach(function(cl) { |
|
var bgColor = /^bg_/.test(cl); |
|
// slice out `bg_` if it's a background color |
|
var colorName = bgColor ? cl.slice(3) : cl; |
|
|
|
if (DEFAULT_COLOR_CLASS.hasOwnProperty(colorName)) { |
|
var propName = bgColor ? 'background-color' : 'color'; |
|
var propValue = DEFAULT_COLOR_CLASS[colorName]; |
|
|
|
node.style[propName] = propValue; |
|
} |
|
}); |
|
|
|
node.className = classes.join(' '); |
|
} |
|
// Append the node to the current node, and enter the scope of the new |
|
// node. |
|
tagStack.push(m[1]); |
|
current.appendChild(node); |
|
current = node; |
|
continue; |
|
} |
|
|
|
// Text nodes are leaf nodes. |
|
current.appendChild(window.document.createTextNode(unescape(t))); |
|
} |
|
|
|
return rootDiv; |
|
} |
|
|
|
// This is a list of all the Unicode characters that have a strong |
|
// right-to-left category. What this means is that these characters are |
|
// written right-to-left for sure. It was generated by pulling all the strong |
|
// right-to-left characters out of the Unicode data table. That table can |
|
// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt |
|
var strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6], |
|
[0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d], |
|
[0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6], |
|
[0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5], |
|
[0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815], |
|
[0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858], |
|
[0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f], |
|
[0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c], |
|
[0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1], |
|
[0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc], |
|
[0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808], |
|
[0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855], |
|
[0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f], |
|
[0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13], |
|
[0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58], |
|
[0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72], |
|
[0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f], |
|
[0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32], |
|
[0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42], |
|
[0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f], |
|
[0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59], |
|
[0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62], |
|
[0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77], |
|
[0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b], |
|
[0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]]; |
|
|
|
function isStrongRTLChar(charCode) { |
|
for (var i = 0; i < strongRTLRanges.length; i++) { |
|
var currentRange = strongRTLRanges[i]; |
|
if (charCode >= currentRange[0] && charCode <= currentRange[1]) { |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
function determineBidi(cueDiv) { |
|
var nodeStack = [], |
|
text = "", |
|
charCode; |
|
|
|
if (!cueDiv || !cueDiv.childNodes) { |
|
return "ltr"; |
|
} |
|
|
|
function pushNodes(nodeStack, node) { |
|
for (var i = node.childNodes.length - 1; i >= 0; i--) { |
|
nodeStack.push(node.childNodes[i]); |
|
} |
|
} |
|
|
|
function nextTextNode(nodeStack) { |
|
if (!nodeStack || !nodeStack.length) { |
|
return null; |
|
} |
|
|
|
var node = nodeStack.pop(), |
|
text = node.textContent || node.innerText; |
|
if (text) { |
|
// TODO: This should match all unicode type B characters (paragraph |
|
// separator characters). See issue #115. |
|
var m = text.match(/^.*(\n|\r)/); |
|
if (m) { |
|
nodeStack.length = 0; |
|
return m[0]; |
|
} |
|
return text; |
|
} |
|
if (node.tagName === "ruby") { |
|
return nextTextNode(nodeStack); |
|
} |
|
if (node.childNodes) { |
|
pushNodes(nodeStack, node); |
|
return nextTextNode(nodeStack); |
|
} |
|
} |
|
|
|
pushNodes(nodeStack, cueDiv); |
|
while ((text = nextTextNode(nodeStack))) { |
|
for (var i = 0; i < text.length; i++) { |
|
charCode = text.charCodeAt(i); |
|
if (isStrongRTLChar(charCode)) { |
|
return "rtl"; |
|
} |
|
} |
|
} |
|
return "ltr"; |
|
} |
|
|
|
function computeLinePos(cue) { |
|
if (typeof cue.line === "number" && |
|
(cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) { |
|
return cue.line; |
|
} |
|
if (!cue.track || !cue.track.textTrackList || |
|
!cue.track.textTrackList.mediaElement) { |
|
return -1; |
|
} |
|
var track = cue.track, |
|
trackList = track.textTrackList, |
|
count = 0; |
|
for (var i = 0; i < trackList.length && trackList[i] !== track; i++) { |
|
if (trackList[i].mode === "showing") { |
|
count++; |
|
} |
|
} |
|
return ++count * -1; |
|
} |
|
|
|
function StyleBox() { |
|
} |
|
|
|
// Apply styles to a div. If there is no div passed then it defaults to the |
|
// div on 'this'. |
|
StyleBox.prototype.applyStyles = function(styles, div) { |
|
div = div || this.div; |
|
for (var prop in styles) { |
|
if (styles.hasOwnProperty(prop)) { |
|
div.style[prop] = styles[prop]; |
|
} |
|
} |
|
}; |
|
|
|
StyleBox.prototype.formatStyle = function(val, unit) { |
|
return val === 0 ? 0 : val + unit; |
|
}; |
|
|
|
// Constructs the computed display state of the cue (a div). Places the div |
|
// into the overlay which should be a block level element (usually a div). |
|
function CueStyleBox(window, cue, styleOptions) { |
|
StyleBox.call(this); |
|
this.cue = cue; |
|
|
|
// Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will |
|
// have inline positioning and will function as the cue background box. |
|
this.cueDiv = parseContent(window, cue.text); |
|
var styles = { |
|
color: "rgba(255, 255, 255, 1)", |
|
backgroundColor: "rgba(0, 0, 0, 0.8)", |
|
position: "relative", |
|
left: 0, |
|
right: 0, |
|
top: 0, |
|
bottom: 0, |
|
display: "inline", |
|
writingMode: cue.vertical === "" ? "horizontal-tb" |
|
: cue.vertical === "lr" ? "vertical-lr" |
|
: "vertical-rl", |
|
unicodeBidi: "plaintext" |
|
}; |
|
|
|
this.applyStyles(styles, this.cueDiv); |
|
|
|
// Create an absolutely positioned div that will be used to position the cue |
|
// div. Note, all WebVTT cue-setting alignments are equivalent to the CSS |
|
// mirrors of them except middle instead of center on Safari. |
|
this.div = window.document.createElement("div"); |
|
styles = { |
|
direction: determineBidi(this.cueDiv), |
|
writingMode: cue.vertical === "" ? "horizontal-tb" |
|
: cue.vertical === "lr" ? "vertical-lr" |
|
: "vertical-rl", |
|
unicodeBidi: "plaintext", |
|
textAlign: cue.align === "middle" ? "center" : cue.align, |
|
font: styleOptions.font, |
|
whiteSpace: "pre-line", |
|
position: "absolute" |
|
}; |
|
|
|
this.applyStyles(styles); |
|
this.div.appendChild(this.cueDiv); |
|
|
|
// Calculate the distance from the reference edge of the viewport to the text |
|
// position of the cue box. The reference edge will be resolved later when |
|
// the box orientation styles are applied. |
|
var textPos = 0; |
|
switch (cue.positionAlign) { |
|
case "start": |
|
textPos = cue.position; |
|
break; |
|
case "center": |
|
textPos = cue.position - (cue.size / 2); |
|
break; |
|
case "end": |
|
textPos = cue.position - cue.size; |
|
break; |
|
} |
|
|
|
// Horizontal box orientation; textPos is the distance from the left edge of the |
|
// area to the left edge of the box and cue.size is the distance extending to |
|
// the right from there. |
|
if (cue.vertical === "") { |
|
this.applyStyles({ |
|
left: this.formatStyle(textPos, "%"), |
|
width: this.formatStyle(cue.size, "%") |
|
}); |
|
// Vertical box orientation; textPos is the distance from the top edge of the |
|
// area to the top edge of the box and cue.size is the height extending |
|
// downwards from there. |
|
} else { |
|
this.applyStyles({ |
|
top: this.formatStyle(textPos, "%"), |
|
height: this.formatStyle(cue.size, "%") |
|
}); |
|
} |
|
|
|
this.move = function(box) { |
|
this.applyStyles({ |
|
top: this.formatStyle(box.top, "px"), |
|
bottom: this.formatStyle(box.bottom, "px"), |
|
left: this.formatStyle(box.left, "px"), |
|
right: this.formatStyle(box.right, "px"), |
|
height: this.formatStyle(box.height, "px"), |
|
width: this.formatStyle(box.width, "px") |
|
}); |
|
}; |
|
} |
|
CueStyleBox.prototype = _objCreate(StyleBox.prototype); |
|
CueStyleBox.prototype.constructor = CueStyleBox; |
|
|
|
// Represents the co-ordinates of an Element in a way that we can easily |
|
// compute things with such as if it overlaps or intersects with another Element. |
|
// Can initialize it with either a StyleBox or another BoxPosition. |
|
function BoxPosition(obj) { |
|
// Either a BoxPosition was passed in and we need to copy it, or a StyleBox |
|
// was passed in and we need to copy the results of 'getBoundingClientRect' |
|
// as the object returned is readonly. All co-ordinate values are in reference |
|
// to the viewport origin (top left). |
|
var lh, height, width, top; |
|
if (obj.div) { |
|
height = obj.div.offsetHeight; |
|
width = obj.div.offsetWidth; |
|
top = obj.div.offsetTop; |
|
|
|
var rects = (rects = obj.div.childNodes) && (rects = rects[0]) && |
|
rects.getClientRects && rects.getClientRects(); |
|
obj = obj.div.getBoundingClientRect(); |
|
// In certain cases the outter div will be slightly larger then the sum of |
|
// the inner div's lines. This could be due to bold text, etc, on some platforms. |
|
// In this case we should get the average line height and use that. This will |
|
// result in the desired behaviour. |
|
lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length) |
|
: 0; |
|
|
|
} |
|
this.left = obj.left; |
|
this.right = obj.right; |
|
this.top = obj.top || top; |
|
this.height = obj.height || height; |
|
this.bottom = obj.bottom || (top + (obj.height || height)); |
|
this.width = obj.width || width; |
|
this.lineHeight = lh !== undefined ? lh : obj.lineHeight; |
|
} |
|
|
|
// Move the box along a particular axis. Optionally pass in an amount to move |
|
// the box. If no amount is passed then the default is the line height of the |
|
// box. |
|
BoxPosition.prototype.move = function(axis, toMove) { |
|
toMove = toMove !== undefined ? toMove : this.lineHeight; |
|
switch (axis) { |
|
case "+x": |
|
this.left += toMove; |
|
this.right += toMove; |
|
break; |
|
case "-x": |
|
this.left -= toMove; |
|
this.right -= toMove; |
|
break; |
|
case "+y": |
|
this.top += toMove; |
|
this.bottom += toMove; |
|
break; |
|
case "-y": |
|
this.top -= toMove; |
|
this.bottom -= toMove; |
|
break; |
|
} |
|
}; |
|
|
|
// Check if this box overlaps another box, b2. |
|
BoxPosition.prototype.overlaps = function(b2) { |
|
return this.left < b2.right && |
|
this.right > b2.left && |
|
this.top < b2.bottom && |
|
this.bottom > b2.top; |
|
}; |
|
|
|
// Check if this box overlaps any other boxes in boxes. |
|
BoxPosition.prototype.overlapsAny = function(boxes) { |
|
for (var i = 0; i < boxes.length; i++) { |
|
if (this.overlaps(boxes[i])) { |
|
return true; |
|
} |
|
} |
|
return false; |
|
}; |
|
|
|
// Check if this box is within another box. |
|
BoxPosition.prototype.within = function(container) { |
|
return this.top >= container.top && |
|
this.bottom <= container.bottom && |
|
this.left >= container.left && |
|
this.right <= container.right; |
|
}; |
|
|
|
// Check if this box is entirely within the container or it is overlapping |
|
// on the edge opposite of the axis direction passed. For example, if "+x" is |
|
// passed and the box is overlapping on the left edge of the container, then |
|
// return true. |
|
BoxPosition.prototype.overlapsOppositeAxis = function(container, axis) { |
|
switch (axis) { |
|
case "+x": |
|
return this.left < container.left; |
|
case "-x": |
|
return this.right > container.right; |
|
case "+y": |
|
return this.top < container.top; |
|
case "-y": |
|
return this.bottom > container.bottom; |
|
} |
|
}; |
|
|
|
// Find the percentage of the area that this box is overlapping with another |
|
// box. |
|
BoxPosition.prototype.intersectPercentage = function(b2) { |
|
var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)), |
|
y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)), |
|
intersectArea = x * y; |
|
return intersectArea / (this.height * this.width); |
|
}; |
|
|
|
// Convert the positions from this box to CSS compatible positions using |
|
// the reference container's positions. This has to be done because this |
|
// box's positions are in reference to the viewport origin, whereas, CSS |
|
// values are in referecne to their respective edges. |
|
BoxPosition.prototype.toCSSCompatValues = function(reference) { |
|
return { |
|
top: this.top - reference.top, |
|
bottom: reference.bottom - this.bottom, |
|
left: this.left - reference.left, |
|
right: reference.right - this.right, |
|
height: this.height, |
|
width: this.width |
|
}; |
|
}; |
|
|
|
// Get an object that represents the box's position without anything extra. |
|
// Can pass a StyleBox, HTMLElement, or another BoxPositon. |
|
BoxPosition.getSimpleBoxPosition = function(obj) { |
|
var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0; |
|
var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0; |
|
var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0; |
|
|
|
obj = obj.div ? obj.div.getBoundingClientRect() : |
|
obj.tagName ? obj.getBoundingClientRect() : obj; |
|
var ret = { |
|
left: obj.left, |
|
right: obj.right, |
|
top: obj.top || top, |
|
height: obj.height || height, |
|
bottom: obj.bottom || (top + (obj.height || height)), |
|
width: obj.width || width |
|
}; |
|
return ret; |
|
}; |
|
|
|
// Move a StyleBox to its specified, or next best, position. The containerBox |
|
// is the box that contains the StyleBox, such as a div. boxPositions are |
|
// a list of other boxes that the styleBox can't overlap with. |
|
function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) { |
|
|
|
// Find the best position for a cue box, b, on the video. The axis parameter |
|
// is a list of axis, the order of which, it will move the box along. For example: |
|
// Passing ["+x", "-x"] will move the box first along the x axis in the positive |
|
// direction. If it doesn't find a good position for it there it will then move |
|
// it along the x axis in the negative direction. |
|
function findBestPosition(b, axis) { |
|
var bestPosition, |
|
specifiedPosition = new BoxPosition(b), |
|
percentage = 1; // Highest possible so the first thing we get is better. |
|
|
|
for (var i = 0; i < axis.length; i++) { |
|
while (b.overlapsOppositeAxis(containerBox, axis[i]) || |
|
(b.within(containerBox) && b.overlapsAny(boxPositions))) { |
|
b.move(axis[i]); |
|
} |
|
// We found a spot where we aren't overlapping anything. This is our |
|
// best position. |
|
if (b.within(containerBox)) { |
|
return b; |
|
} |
|
var p = b.intersectPercentage(containerBox); |
|
// If we're outside the container box less then we were on our last try |
|
// then remember this position as the best position. |
|
if (percentage > p) { |
|
bestPosition = new BoxPosition(b); |
|
percentage = p; |
|
} |
|
// Reset the box position to the specified position. |
|
b = new BoxPosition(specifiedPosition); |
|
} |
|
return bestPosition || specifiedPosition; |
|
} |
|
|
|
var boxPosition = new BoxPosition(styleBox), |
|
cue = styleBox.cue, |
|
linePos = computeLinePos(cue), |
|
axis = []; |
|
|
|
// If we have a line number to align the cue to. |
|
if (cue.snapToLines) { |
|
var size; |
|
switch (cue.vertical) { |
|
case "": |
|
axis = [ "+y", "-y" ]; |
|
size = "height"; |
|
break; |
|
case "rl": |
|
axis = [ "+x", "-x" ]; |
|
size = "width"; |
|
break; |
|
case "lr": |
|
axis = [ "-x", "+x" ]; |
|
size = "width"; |
|
break; |
|
} |
|
|
|
var step = boxPosition.lineHeight, |
|
position = step * Math.round(linePos), |
|
maxPosition = containerBox[size] + step, |
|
initialAxis = axis[0]; |
|
|
|
// If the specified intial position is greater then the max position then |
|
// clamp the box to the amount of steps it would take for the box to |
|
// reach the max position. |
|
if (Math.abs(position) > maxPosition) { |
|
position = position < 0 ? -1 : 1; |
|
position *= Math.ceil(maxPosition / step) * step; |
|
} |
|
|
|
// If computed line position returns negative then line numbers are |
|
// relative to the bottom of the video instead of the top. Therefore, we |
|
// need to increase our initial position by the length or width of the |
|
// video, depending on the writing direction, and reverse our axis directions. |
|
if (linePos < 0) { |
|
position += cue.vertical === "" ? containerBox.height : containerBox.width; |
|
axis = axis.reverse(); |
|
} |
|
|
|
// Move the box to the specified position. This may not be its best |
|
// position. |
|
boxPosition.move(initialAxis, position); |
|
|
|
} else { |
|
// If we have a percentage line value for the cue. |
|
var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100; |
|
|
|
switch (cue.lineAlign) { |
|
case "center": |
|
linePos -= (calculatedPercentage / 2); |
|
break; |
|
case "end": |
|
linePos -= calculatedPercentage; |
|
break; |
|
} |
|
|
|
// Apply initial line position to the cue box. |
|
switch (cue.vertical) { |
|
case "": |
|
styleBox.applyStyles({ |
|
top: styleBox.formatStyle(linePos, "%") |
|
}); |
|
break; |
|
case "rl": |
|
styleBox.applyStyles({ |
|
left: styleBox.formatStyle(linePos, "%") |
|
}); |
|
break; |
|
case "lr": |
|
styleBox.applyStyles({ |
|
right: styleBox.formatStyle(linePos, "%") |
|
}); |
|
break; |
|
} |
|
|
|
axis = [ "+y", "-x", "+x", "-y" ]; |
|
|
|
// Get the box position again after we've applied the specified positioning |
|
// to it. |
|
boxPosition = new BoxPosition(styleBox); |
|
} |
|
|
|
var bestPosition = findBestPosition(boxPosition, axis); |
|
styleBox.move(bestPosition.toCSSCompatValues(containerBox)); |
|
} |
|
|
|
function WebVTT$1() { |
|
// Nothing |
|
} |
|
|
|
// Helper to allow strings to be decoded instead of the default binary utf8 data. |
|
WebVTT$1.StringDecoder = function() { |
|
return { |
|
decode: function(data) { |
|
if (!data) { |
|
return ""; |
|
} |
|
if (typeof data !== "string") { |
|
throw new Error("Error - expected string data."); |
|
} |
|
return decodeURIComponent(encodeURIComponent(data)); |
|
} |
|
}; |
|
}; |
|
|
|
WebVTT$1.convertCueToDOMTree = function(window, cuetext) { |
|
if (!window || !cuetext) { |
|
return null; |
|
} |
|
return parseContent(window, cuetext); |
|
}; |
|
|
|
var FONT_SIZE_PERCENT = 0.05; |
|
var FONT_STYLE = "sans-serif"; |
|
var CUE_BACKGROUND_PADDING = "1.5%"; |
|
|
|
// Runs the processing model over the cues and regions passed to it. |
|
// @param overlay A block level element (usually a div) that the computed cues |
|
// and regions will be placed into. |
|
WebVTT$1.processCues = function(window, cues, overlay) { |
|
if (!window || !cues || !overlay) { |
|
return null; |
|
} |
|
|
|
// Remove all previous children. |
|
while (overlay.firstChild) { |
|
overlay.removeChild(overlay.firstChild); |
|
} |
|
|
|
var paddedOverlay = window.document.createElement("div"); |
|
paddedOverlay.style.position = "absolute"; |
|
paddedOverlay.style.left = "0"; |
|
paddedOverlay.style.right = "0"; |
|
paddedOverlay.style.top = "0"; |
|
paddedOverlay.style.bottom = "0"; |
|
paddedOverlay.style.margin = CUE_BACKGROUND_PADDING; |
|
overlay.appendChild(paddedOverlay); |
|
|
|
// Determine if we need to compute the display states of the cues. This could |
|
// be the case if a cue's state has been changed since the last computation or |
|
// if it has not been computed yet. |
|
function shouldCompute(cues) { |
|
for (var i = 0; i < cues.length; i++) { |
|
if (cues[i].hasBeenReset || !cues[i].displayState) { |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
// We don't need to recompute the cues' display states. Just reuse them. |
|
if (!shouldCompute(cues)) { |
|
for (var i = 0; i < cues.length; i++) { |
|
paddedOverlay.appendChild(cues[i].displayState); |
|
} |
|
return; |
|
} |
|
|
|
var boxPositions = [], |
|
containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay), |
|
fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100; |
|
var styleOptions = { |
|
font: fontSize + "px " + FONT_STYLE |
|
}; |
|
|
|
(function() { |
|
var styleBox, cue; |
|
|
|
for (var i = 0; i < cues.length; i++) { |
|
cue = cues[i]; |
|
|
|
// Compute the intial position and styles of the cue div. |
|
styleBox = new CueStyleBox(window, cue, styleOptions); |
|
paddedOverlay.appendChild(styleBox.div); |
|
|
|
// Move the cue div to it's correct line position. |
|
moveBoxToLinePosition(window, styleBox, containerBox, boxPositions); |
|
|
|
// Remember the computed div so that we don't have to recompute it later |
|
// if we don't have too. |
|
cue.displayState = styleBox.div; |
|
|
|
boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox)); |
|
} |
|
})(); |
|
}; |
|
|
|
WebVTT$1.Parser = function(window, vttjs, decoder) { |
|
if (!decoder) { |
|
decoder = vttjs; |
|
vttjs = {}; |
|
} |
|
if (!vttjs) { |
|
vttjs = {}; |
|
} |
|
|
|
this.window = window; |
|
this.vttjs = vttjs; |
|
this.state = "INITIAL"; |
|
this.buffer = ""; |
|
this.decoder = decoder || new TextDecoder("utf8"); |
|
this.regionList = []; |
|
}; |
|
|
|
WebVTT$1.Parser.prototype = { |
|
// If the error is a ParsingError then report it to the consumer if |
|
// possible. If it's not a ParsingError then throw it like normal. |
|
reportOrThrowError: function(e) { |
|
if (e instanceof ParsingError) { |
|
this.onparsingerror && this.onparsingerror(e); |
|
} else { |
|
throw e; |
|
} |
|
}, |
|
parse: function (data) { |
|
var self = this; |
|
|
|
// If there is no data then we won't decode it, but will just try to parse |
|
// whatever is in buffer already. This may occur in circumstances, for |
|
// example when flush() is called. |
|
if (data) { |
|
// Try to decode the data that we received. |
|
self.buffer += self.decoder.decode(data, {stream: true}); |
|
} |
|
|
|
function collectNextLine() { |
|
var buffer = self.buffer; |
|
var pos = 0; |
|
while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') { |
|
++pos; |
|
} |
|
var line = buffer.substr(0, pos); |
|
// Advance the buffer early in case we fail below. |
|
if (buffer[pos] === '\r') { |
|
++pos; |
|
} |
|
if (buffer[pos] === '\n') { |
|
++pos; |
|
} |
|
self.buffer = buffer.substr(pos); |
|
return line; |
|
} |
|
|
|
// 3.4 WebVTT region and WebVTT region settings syntax |
|
function parseRegion(input) { |
|
var settings = new Settings(); |
|
|
|
parseOptions(input, function (k, v) { |
|
switch (k) { |
|
case "id": |
|
settings.set(k, v); |
|
break; |
|
case "width": |
|
settings.percent(k, v); |
|
break; |
|
case "lines": |
|
settings.integer(k, v); |
|
break; |
|
case "regionanchor": |
|
case "viewportanchor": |
|
var xy = v.split(','); |
|
if (xy.length !== 2) { |
|
break; |
|
} |
|
// We have to make sure both x and y parse, so use a temporary |
|
// settings object here. |
|
var anchor = new Settings(); |
|
anchor.percent("x", xy[0]); |
|
anchor.percent("y", xy[1]); |
|
if (!anchor.has("x") || !anchor.has("y")) { |
|
break; |
|
} |
|
settings.set(k + "X", anchor.get("x")); |
|
settings.set(k + "Y", anchor.get("y")); |
|
break; |
|
case "scroll": |
|
settings.alt(k, v, ["up"]); |
|
break; |
|
} |
|
}, /=/, /\s/); |
|
|
|
// Create the region, using default values for any values that were not |
|
// specified. |
|
if (settings.has("id")) { |
|
var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)(); |
|
region.width = settings.get("width", 100); |
|
region.lines = settings.get("lines", 3); |
|
region.regionAnchorX = settings.get("regionanchorX", 0); |
|
region.regionAnchorY = settings.get("regionanchorY", 100); |
|
region.viewportAnchorX = settings.get("viewportanchorX", 0); |
|
region.viewportAnchorY = settings.get("viewportanchorY", 100); |
|
region.scroll = settings.get("scroll", ""); |
|
// Register the region. |
|
self.onregion && self.onregion(region); |
|
// Remember the VTTRegion for later in case we parse any VTTCues that |
|
// reference it. |
|
self.regionList.push({ |
|
id: settings.get("id"), |
|
region: region |
|
}); |
|
} |
|
} |
|
|
|
// draft-pantos-http-live-streaming-20 |
|
// https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5 |
|
// 3.5 WebVTT |
|
function parseTimestampMap(input) { |
|
var settings = new Settings(); |
|
|
|
parseOptions(input, function(k, v) { |
|
switch(k) { |
|
case "MPEGT": |
|
settings.integer(k + 'S', v); |
|
break; |
|
case "LOCA": |
|
settings.set(k + 'L', parseTimeStamp(v)); |
|
break; |
|
} |
|
}, /[^\d]:/, /,/); |
|
|
|
self.ontimestampmap && self.ontimestampmap({ |
|
"MPEGTS": settings.get("MPEGTS"), |
|
"LOCAL": settings.get("LOCAL") |
|
}); |
|
} |
|
|
|
// 3.2 WebVTT metadata header syntax |
|
function parseHeader(input) { |
|
if (input.match(/X-TIMESTAMP-MAP/)) { |
|
// This line contains HLS X-TIMESTAMP-MAP metadata |
|
parseOptions(input, function(k, v) { |
|
switch(k) { |
|
case "X-TIMESTAMP-MAP": |
|
parseTimestampMap(v); |
|
break; |
|
} |
|
}, /=/); |
|
} else { |
|
parseOptions(input, function (k, v) { |
|
switch (k) { |
|
case "Region": |
|
// 3.3 WebVTT region metadata header syntax |
|
parseRegion(v); |
|
break; |
|
} |
|
}, /:/); |
|
} |
|
|
|
} |
|
|
|
// 5.1 WebVTT file parsing. |
|
try { |
|
var line; |
|
if (self.state === "INITIAL") { |
|
// We can't start parsing until we have the first line. |
|
if (!/\r\n|\n/.test(self.buffer)) { |
|
return this; |
|
} |
|
|
|
line = collectNextLine(); |
|
|
|
var m = line.match(/^WEBVTT([ \t].*)?$/); |
|
if (!m || !m[0]) { |
|
throw new ParsingError(ParsingError.Errors.BadSignature); |
|
} |
|
|
|
self.state = "HEADER"; |
|
} |
|
|
|
var alreadyCollectedLine = false; |
|
while (self.buffer) { |
|
// We can't parse a line until we have the full line. |
|
if (!/\r\n|\n/.test(self.buffer)) { |
|
return this; |
|
} |
|
|
|
if (!alreadyCollectedLine) { |
|
line = collectNextLine(); |
|
} else { |
|
alreadyCollectedLine = false; |
|
} |
|
|
|
switch (self.state) { |
|
case "HEADER": |
|
// 13-18 - Allow a header (metadata) under the WEBVTT line. |
|
if (/:/.test(line)) { |
|
parseHeader(line); |
|
} else if (!line) { |
|
// An empty line terminates the header and starts the body (cues). |
|
self.state = "ID"; |
|
} |
|
continue; |
|
case "NOTE": |
|
// Ignore NOTE blocks. |
|
if (!line) { |
|
self.state = "ID"; |
|
} |
|
continue; |
|
case "ID": |
|
// Check for the start of NOTE blocks. |
|
if (/^NOTE($|[ \t])/.test(line)) { |
|
self.state = "NOTE"; |
|
break; |
|
} |
|
// 19-29 - Allow any number of line terminators, then initialize new cue values. |
|
if (!line) { |
|
continue; |
|
} |
|
self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, ""); |
|
// Safari still uses the old middle value and won't accept center |
|
try { |
|
self.cue.align = "center"; |
|
} catch (e) { |
|
self.cue.align = "middle"; |
|
} |
|
self.state = "CUE"; |
|
// 30-39 - Check if self line contains an optional identifier or timing data. |
|
if (line.indexOf("-->") === -1) { |
|
self.cue.id = line; |
|
continue; |
|
} |
|
// Process line as start of a cue. |
|
/*falls through*/ |
|
case "CUE": |
|
// 40 - Collect cue timings and settings. |
|
try { |
|
parseCue(line, self.cue, self.regionList); |
|
} catch (e) { |
|
self.reportOrThrowError(e); |
|
// In case of an error ignore rest of the cue. |
|
self.cue = null; |
|
self.state = "BADCUE"; |
|
continue; |
|
} |
|
self.state = "CUETEXT"; |
|
continue; |
|
case "CUETEXT": |
|
var hasSubstring = line.indexOf("-->") !== -1; |
|
// 34 - If we have an empty line then report the cue. |
|
// 35 - If we have the special substring '-->' then report the cue, |
|
// but do not collect the line as we need to process the current |
|
// one as a new cue. |
|
if (!line || hasSubstring && (alreadyCollectedLine = true)) { |
|
// We are done parsing self cue. |
|
self.oncue && self.oncue(self.cue); |
|
self.cue = null; |
|
self.state = "ID"; |
|
continue; |
|
} |
|
if (self.cue.text) { |
|
self.cue.text += "\n"; |
|
} |
|
self.cue.text += line.replace(/\u2028/g, '\n').replace(/u2029/g, '\n'); |
|
continue; |
|
case "BADCUE": // BADCUE |
|
// 54-62 - Collect and discard the remaining cue. |
|
if (!line) { |
|
self.state = "ID"; |
|
} |
|
continue; |
|
} |
|
} |
|
} catch (e) { |
|
self.reportOrThrowError(e); |
|
|
|
// If we are currently parsing a cue, report what we have. |
|
if (self.state === "CUETEXT" && self.cue && self.oncue) { |
|
self.oncue(self.cue); |
|
} |
|
self.cue = null; |
|
// Enter BADWEBVTT state if header was not parsed correctly otherwise |
|
// another exception occurred so enter BADCUE state. |
|
self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE"; |
|
} |
|
return this; |
|
}, |
|
flush: function () { |
|
var self = this; |
|
try { |
|
// Finish decoding the stream. |
|
self.buffer += self.decoder.decode(); |
|
// Synthesize the end of the current cue or region. |
|
if (self.cue || self.state === "HEADER") { |
|
self.buffer += "\n\n"; |
|
self.parse(); |
|
} |
|
// If we've flushed, parsed, and we're still on the INITIAL state then |
|
// that means we don't have enough of the stream to parse the first |
|
// line. |
|
if (self.state === "INITIAL") { |
|
throw new ParsingError(ParsingError.Errors.BadSignature); |
|
} |
|
} catch(e) { |
|
self.reportOrThrowError(e); |
|
} |
|
self.onflush && self.onflush(); |
|
return this; |
|
} |
|
}; |
|
|
|
var vtt = WebVTT$1; |
|
|
|
/** |
|
* Copyright 2013 vtt.js Contributors |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
*/ |
|
|
|
var autoKeyword = "auto"; |
|
var directionSetting = { |
|
"": 1, |
|
"lr": 1, |
|
"rl": 1 |
|
}; |
|
var alignSetting = { |
|
"start": 1, |
|
"center": 1, |
|
"end": 1, |
|
"left": 1, |
|
"right": 1, |
|
"auto": 1, |
|
"line-left": 1, |
|
"line-right": 1 |
|
}; |
|
|
|
function findDirectionSetting(value) { |
|
if (typeof value !== "string") { |
|
return false; |
|
} |
|
var dir = directionSetting[value.toLowerCase()]; |
|
return dir ? value.toLowerCase() : false; |
|
} |
|
|
|
function findAlignSetting(value) { |
|
if (typeof value !== "string") { |
|
return false; |
|
} |
|
var align = alignSetting[value.toLowerCase()]; |
|
return align ? value.toLowerCase() : false; |
|
} |
|
|
|
function VTTCue(startTime, endTime, text) { |
|
/** |
|
* Shim implementation specific properties. These properties are not in |
|
* the spec. |
|
*/ |
|
|
|
// Lets us know when the VTTCue's data has changed in such a way that we need |
|
// to recompute its display state. This lets us compute its display state |
|
// lazily. |
|
this.hasBeenReset = false; |
|
|
|
/** |
|
* VTTCue and TextTrackCue properties |
|
* http://dev.w3.org/html5/webvtt/#vttcue-interface |
|
*/ |
|
|
|
var _id = ""; |
|
var _pauseOnExit = false; |
|
var _startTime = startTime; |
|
var _endTime = endTime; |
|
var _text = text; |
|
var _region = null; |
|
var _vertical = ""; |
|
var _snapToLines = true; |
|
var _line = "auto"; |
|
var _lineAlign = "start"; |
|
var _position = "auto"; |
|
var _positionAlign = "auto"; |
|
var _size = 100; |
|
var _align = "center"; |
|
|
|
Object.defineProperties(this, { |
|
"id": { |
|
enumerable: true, |
|
get: function() { |
|
return _id; |
|
}, |
|
set: function(value) { |
|
_id = "" + value; |
|
} |
|
}, |
|
|
|
"pauseOnExit": { |
|
enumerable: true, |
|
get: function() { |
|
return _pauseOnExit; |
|
}, |
|
set: function(value) { |
|
_pauseOnExit = !!value; |
|
} |
|
}, |
|
|
|
"startTime": { |
|
enumerable: true, |
|
get: function() { |
|
return _startTime; |
|
}, |
|
set: function(value) { |
|
if (typeof value !== "number") { |
|
throw new TypeError("Start time must be set to a number."); |
|
} |
|
_startTime = value; |
|
this.hasBeenReset = true; |
|
} |
|
}, |
|
|
|
"endTime": { |
|
enumerable: true, |
|
get: function() { |
|
return _endTime; |
|
}, |
|
set: function(value) { |
|
if (typeof value !== "number") { |
|
throw new TypeError("End time must be set to a number."); |
|
} |
|
_endTime = value; |
|
this.hasBeenReset = true; |
|
} |
|
}, |
|
|
|
"text": { |
|
enumerable: true, |
|
get: function() { |
|
return _text; |
|
}, |
|
set: function(value) { |
|
_text = "" + value; |
|
this.hasBeenReset = true; |
|
} |
|
}, |
|
|
|
"region": { |
|
enumerable: true, |
|
get: function() { |
|
return _region; |
|
}, |
|
set: function(value) { |
|
_region = value; |
|
this.hasBeenReset = true; |
|
} |
|
}, |
|
|
|
"vertical": { |
|
enumerable: true, |
|
get: function() { |
|
return _vertical; |
|
}, |
|
set: function(value) { |
|
var setting = findDirectionSetting(value); |
|
// Have to check for false because the setting an be an empty string. |
|
if (setting === false) { |
|
throw new SyntaxError("Vertical: an invalid or illegal direction string was specified."); |
|
} |
|
_vertical = setting; |
|
this.hasBeenReset = true; |
|
} |
|
}, |
|
|
|
"snapToLines": { |
|
enumerable: true, |
|
get: function() { |
|
return _snapToLines; |
|
}, |
|
set: function(value) { |
|
_snapToLines = !!value; |
|
this.hasBeenReset = true; |
|
} |
|
}, |
|
|
|
"line": { |
|
enumerable: true, |
|
get: function() { |
|
return _line; |
|
}, |
|
set: function(value) { |
|
if (typeof value !== "number" && value !== autoKeyword) { |
|
throw new SyntaxError("Line: an invalid number or illegal string was specified."); |
|
} |
|
_line = value; |
|
this.hasBeenReset = true; |
|
} |
|
}, |
|
|
|
"lineAlign": { |
|
enumerable: true, |
|
get: function() { |
|
return _lineAlign; |
|
}, |
|
set: function(value) { |
|
var setting = findAlignSetting(value); |
|
if (!setting) { |
|
console.warn("lineAlign: an invalid or illegal string was specified."); |
|
} else { |
|
_lineAlign = setting; |
|
this.hasBeenReset = true; |
|
} |
|
} |
|
}, |
|
|
|
"position": { |
|
enumerable: true, |
|
get: function() { |
|
return _position; |
|
}, |
|
set: function(value) { |
|
if (value < 0 || value > 100) { |
|
throw new Error("Position must be between 0 and 100."); |
|
} |
|
_position = value; |
|
this.hasBeenReset = true; |
|
} |
|
}, |
|
|
|
"positionAlign": { |
|
enumerable: true, |
|
get: function() { |
|
return _positionAlign; |
|
}, |
|
set: function(value) { |
|
var setting = findAlignSetting(value); |
|
if (!setting) { |
|
console.warn("positionAlign: an invalid or illegal string was specified."); |
|
} else { |
|
_positionAlign = setting; |
|
this.hasBeenReset = true; |
|
} |
|
} |
|
}, |
|
|
|
"size": { |
|
enumerable: true, |
|
get: function() { |
|
return _size; |
|
}, |
|
set: function(value) { |
|
if (value < 0 || value > 100) { |
|
throw new Error("Size must be between 0 and 100."); |
|
} |
|
_size = value; |
|
this.hasBeenReset = true; |
|
} |
|
}, |
|
|
|
"align": { |
|
enumerable: true, |
|
get: function() { |
|
return _align; |
|
}, |
|
set: function(value) { |
|
var setting = findAlignSetting(value); |
|
if (!setting) { |
|
throw new SyntaxError("align: an invalid or illegal alignment string was specified."); |
|
} |
|
_align = setting; |
|
this.hasBeenReset = true; |
|
} |
|
} |
|
}); |
|
|
|
/** |
|
* Other <track> spec defined properties |
|
*/ |
|
|
|
// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state |
|
this.displayState = undefined; |
|
} |
|
|
|
/** |
|
* VTTCue methods |
|
*/ |
|
|
|
VTTCue.prototype.getCueAsHTML = function() { |
|
// Assume WebVTT.convertCueToDOMTree is on the global. |
|
return WebVTT.convertCueToDOMTree(window, this.text); |
|
}; |
|
|
|
var vttcue = VTTCue; |
|
|
|
/** |
|
* Copyright 2013 vtt.js Contributors |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
*/ |
|
|
|
var scrollSetting = { |
|
"": true, |
|
"up": true |
|
}; |
|
|
|
function findScrollSetting(value) { |
|
if (typeof value !== "string") { |
|
return false; |
|
} |
|
var scroll = scrollSetting[value.toLowerCase()]; |
|
return scroll ? value.toLowerCase() : false; |
|
} |
|
|
|
function isValidPercentValue(value) { |
|
return typeof value === "number" && (value >= 0 && value <= 100); |
|
} |
|
|
|
// VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface |
|
function VTTRegion() { |
|
var _width = 100; |
|
var _lines = 3; |
|
var _regionAnchorX = 0; |
|
var _regionAnchorY = 100; |
|
var _viewportAnchorX = 0; |
|
var _viewportAnchorY = 100; |
|
var _scroll = ""; |
|
|
|
Object.defineProperties(this, { |
|
"width": { |
|
enumerable: true, |
|
get: function() { |
|
return _width; |
|
}, |
|
set: function(value) { |
|
if (!isValidPercentValue(value)) { |
|
throw new Error("Width must be between 0 and 100."); |
|
} |
|
_width = value; |
|
} |
|
}, |
|
"lines": { |
|
enumerable: true, |
|
get: function() { |
|
return _lines; |
|
}, |
|
set: function(value) { |
|
if (typeof value !== "number") { |
|
throw new TypeError("Lines must be set to a number."); |
|
} |
|
_lines = value; |
|
} |
|
}, |
|
"regionAnchorY": { |
|
enumerable: true, |
|
get: function() { |
|
return _regionAnchorY; |
|
}, |
|
set: function(value) { |
|
if (!isValidPercentValue(value)) { |
|
throw new Error("RegionAnchorX must be between 0 and 100."); |
|
} |
|
_regionAnchorY = value; |
|
} |
|
}, |
|
"regionAnchorX": { |
|
enumerable: true, |
|
get: function() { |
|
return _regionAnchorX; |
|
}, |
|
set: function(value) { |
|
if(!isValidPercentValue(value)) { |
|
throw new Error("RegionAnchorY must be between 0 and 100."); |
|
} |
|
_regionAnchorX = value; |
|
} |
|
}, |
|
"viewportAnchorY": { |
|
enumerable: true, |
|
get: function() { |
|
return _viewportAnchorY; |
|
}, |
|
set: function(value) { |
|
if (!isValidPercentValue(value)) { |
|
throw new Error("ViewportAnchorY must be between 0 and 100."); |
|
} |
|
_viewportAnchorY = value; |
|
} |
|
}, |
|
"viewportAnchorX": { |
|
enumerable: true, |
|
get: function() { |
|
return _viewportAnchorX; |
|
}, |
|
set: function(value) { |
|
if (!isValidPercentValue(value)) { |
|
throw new Error("ViewportAnchorX must be between 0 and 100."); |
|
} |
|
_viewportAnchorX = value; |
|
} |
|
}, |
|
"scroll": { |
|
enumerable: true, |
|
get: function() { |
|
return _scroll; |
|
}, |
|
set: function(value) { |
|
var setting = findScrollSetting(value); |
|
// Have to check for false as an empty string is a legal value. |
|
if (setting === false) { |
|
console.warn("Scroll: an invalid or illegal string was specified."); |
|
} else { |
|
_scroll = setting; |
|
} |
|
} |
|
} |
|
}); |
|
} |
|
|
|
var vttregion = VTTRegion; |
|
|
|
var browserIndex = createCommonjsModule(function (module) { |
|
/** |
|
* Copyright 2013 vtt.js Contributors |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
*/ |
|
|
|
// Default exports for Node. Export the extended versions of VTTCue and |
|
// VTTRegion in Node since we likely want the capability to convert back and |
|
// forth between JSON. If we don't then it's not that big of a deal since we're |
|
// off browser. |
|
|
|
|
|
|
|
var vttjs = module.exports = { |
|
WebVTT: vtt, |
|
VTTCue: vttcue, |
|
VTTRegion: vttregion |
|
}; |
|
|
|
window_1.vttjs = vttjs; |
|
window_1.WebVTT = vttjs.WebVTT; |
|
|
|
var cueShim = vttjs.VTTCue; |
|
var regionShim = vttjs.VTTRegion; |
|
var nativeVTTCue = window_1.VTTCue; |
|
var nativeVTTRegion = window_1.VTTRegion; |
|
|
|
vttjs.shim = function() { |
|
window_1.VTTCue = cueShim; |
|
window_1.VTTRegion = regionShim; |
|
}; |
|
|
|
vttjs.restore = function() { |
|
window_1.VTTCue = nativeVTTCue; |
|
window_1.VTTRegion = nativeVTTRegion; |
|
}; |
|
|
|
if (!window_1.VTTCue) { |
|
vttjs.shim(); |
|
} |
|
}); |
|
|
|
var setPrototypeOf = createCommonjsModule(function (module) { |
|
function _setPrototypeOf(o, p) { |
|
module.exports = _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { |
|
o.__proto__ = p; |
|
return o; |
|
}; |
|
|
|
return _setPrototypeOf(o, p); |
|
} |
|
|
|
module.exports = _setPrototypeOf; |
|
}); |
|
|
|
function _isNativeReflectConstruct() { |
|
if (typeof Reflect === "undefined" || !Reflect.construct) return false; |
|
if (Reflect.construct.sham) return false; |
|
if (typeof Proxy === "function") return true; |
|
|
|
try { |
|
Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); |
|
return true; |
|
} catch (e) { |
|
return false; |
|
} |
|
} |
|
|
|
var isNativeReflectConstruct = _isNativeReflectConstruct; |
|
|
|
var construct = createCommonjsModule(function (module) { |
|
function _construct(Parent, args, Class) { |
|
if (isNativeReflectConstruct()) { |
|
module.exports = _construct = Reflect.construct; |
|
} else { |
|
module.exports = _construct = function _construct(Parent, args, Class) { |
|
var a = [null]; |
|
a.push.apply(a, args); |
|
var Constructor = Function.bind.apply(Parent, a); |
|
var instance = new Constructor(); |
|
if (Class) setPrototypeOf(instance, Class.prototype); |
|
return instance; |
|
}; |
|
} |
|
|
|
return _construct.apply(null, arguments); |
|
} |
|
|
|
module.exports = _construct; |
|
}); |
|
|
|
function _inherits(subClass, superClass) { |
|
if (typeof superClass !== "function" && superClass !== null) { |
|
throw new TypeError("Super expression must either be null or a function"); |
|
} |
|
|
|
subClass.prototype = Object.create(superClass && superClass.prototype, { |
|
constructor: { |
|
value: subClass, |
|
writable: true, |
|
configurable: true |
|
} |
|
}); |
|
if (superClass) setPrototypeOf(subClass, superClass); |
|
} |
|
|
|
var inherits = _inherits; |
|
|
|
function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; } |
|
|
|
var window$1 = _interopDefault(window_1$1); |
|
var document$1 = _interopDefault(document_1$1); |
|
var _extends = _interopDefault(_extends_1); |
|
var _assertThisInitialized$1 = _interopDefault(assertThisInitialized); |
|
|
|
|
|
var _inheritsLoose$1 = _interopDefault(inheritsLoose); |
|
var safeParseTuple = _interopDefault(tuple); |
|
var keycode$1 = _interopDefault(keycode); |
|
var XHR = _interopDefault(xhr); |
|
var vtt$1 = _interopDefault(browserIndex); |
|
var _construct = _interopDefault(construct); |
|
var _inherits$1 = _interopDefault(inherits); |
|
|
|
var version = "7.10.2"; |
|
|
|
/** |
|
* @file create-logger.js |
|
* @module create-logger |
|
*/ |
|
|
|
var history = []; |
|
/** |
|
* Log messages to the console and history based on the type of message |
|
* |
|
* @private |
|
* @param {string} type |
|
* The name of the console method to use. |
|
* |
|
* @param {Array} args |
|
* The arguments to be passed to the matching console method. |
|
*/ |
|
|
|
var LogByTypeFactory = function LogByTypeFactory(name, log) { |
|
return function (type, level, args) { |
|
var lvl = log.levels[level]; |
|
var lvlRegExp = new RegExp("^(" + lvl + ")$"); |
|
|
|
if (type !== 'log') { |
|
// Add the type to the front of the message when it's not "log". |
|
args.unshift(type.toUpperCase() + ':'); |
|
} // Add console prefix after adding to history. |
|
|
|
|
|
args.unshift(name + ':'); // Add a clone of the args at this point to history. |
|
|
|
if (history) { |
|
history.push([].concat(args)); // only store 1000 history entries |
|
|
|
var splice = history.length - 1000; |
|
history.splice(0, splice > 0 ? splice : 0); |
|
} // If there's no console then don't try to output messages, but they will |
|
// still be stored in history. |
|
|
|
|
|
if (!window$1.console) { |
|
return; |
|
} // Was setting these once outside of this function, but containing them |
|
// in the function makes it easier to test cases where console doesn't exist |
|
// when the module is executed. |
|
|
|
|
|
var fn = window$1.console[type]; |
|
|
|
if (!fn && type === 'debug') { |
|
// Certain browsers don't have support for console.debug. For those, we |
|
// should default to the closest comparable log. |
|
fn = window$1.console.info || window$1.console.log; |
|
} // Bail out if there's no console or if this type is not allowed by the |
|
// current logging level. |
|
|
|
|
|
if (!fn || !lvl || !lvlRegExp.test(type)) { |
|
return; |
|
} |
|
|
|
fn[Array.isArray(args) ? 'apply' : 'call'](window$1.console, args); |
|
}; |
|
}; |
|
|
|
function createLogger(name) { |
|
// This is the private tracking variable for logging level. |
|
var level = 'info'; // the curried logByType bound to the specific log and history |
|
|
|
var logByType; |
|
/** |
|
* Logs plain debug messages. Similar to `console.log`. |
|
* |
|
* Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149) |
|
* of our JSDoc template, we cannot properly document this as both a function |
|
* and a namespace, so its function signature is documented here. |
|
* |
|
* #### Arguments |
|
* ##### *args |
|
* Mixed[] |
|
* |
|
* Any combination of values that could be passed to `console.log()`. |
|
* |
|
* #### Return Value |
|
* |
|
* `undefined` |
|
* |
|
* @namespace |
|
* @param {Mixed[]} args |
|
* One or more messages or objects that should be logged. |
|
*/ |
|
|
|
var log = function log() { |
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { |
|
args[_key] = arguments[_key]; |
|
} |
|
|
|
logByType('log', level, args); |
|
}; // This is the logByType helper that the logging methods below use |
|
|
|
|
|
logByType = LogByTypeFactory(name, log); |
|
/** |
|
* Create a new sublogger which chains the old name to the new name. |
|
* |
|
* For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following: |
|
* ```js |
|
* mylogger('foo'); |
|
* // > VIDEOJS: player: foo |
|
* ``` |
|
* |
|
* @param {string} name |
|
* The name to add call the new logger |
|
* @return {Object} |
|
*/ |
|
|
|
log.createLogger = function (subname) { |
|
return createLogger(name + ': ' + subname); |
|
}; |
|
/** |
|
* Enumeration of available logging levels, where the keys are the level names |
|
* and the values are `|`-separated strings containing logging methods allowed |
|
* in that logging level. These strings are used to create a regular expression |
|
* matching the function name being called. |
|
* |
|
* Levels provided by Video.js are: |
|
* |
|
* - `off`: Matches no calls. Any value that can be cast to `false` will have |
|
* this effect. The most restrictive. |
|
* - `all`: Matches only Video.js-provided functions (`debug`, `log`, |
|
* `log.warn`, and `log.error`). |
|
* - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls. |
|
* - `info` (default): Matches `log`, `log.warn`, and `log.error` calls. |
|
* - `warn`: Matches `log.warn` and `log.error` calls. |
|
* - `error`: Matches only `log.error` calls. |
|
* |
|
* @type {Object} |
|
*/ |
|
|
|
|
|
log.levels = { |
|
all: 'debug|log|warn|error', |
|
off: '', |
|
debug: 'debug|log|warn|error', |
|
info: 'log|warn|error', |
|
warn: 'warn|error', |
|
error: 'error', |
|
DEFAULT: level |
|
}; |
|
/** |
|
* Get or set the current logging level. |
|
* |
|
* If a string matching a key from {@link module:log.levels} is provided, acts |
|
* as a setter. |
|
* |
|
* @param {string} [lvl] |
|
* Pass a valid level to set a new logging level. |
|
* |
|
* @return {string} |
|
* The current logging level. |
|
*/ |
|
|
|
log.level = function (lvl) { |
|
if (typeof lvl === 'string') { |
|
if (!log.levels.hasOwnProperty(lvl)) { |
|
throw new Error("\"" + lvl + "\" in not a valid log level"); |
|
} |
|
|
|
level = lvl; |
|
} |
|
|
|
return level; |
|
}; |
|
/** |
|
* Returns an array containing everything that has been logged to the history. |
|
* |
|
* This array is a shallow clone of the internal history record. However, its |
|
* contents are _not_ cloned; so, mutating objects inside this array will |
|
* mutate them in history. |
|
* |
|
* @return {Array} |
|
*/ |
|
|
|
|
|
log.history = function () { |
|
return history ? [].concat(history) : []; |
|
}; |
|
/** |
|
* Allows you to filter the history by the given logger name |
|
* |
|
* @param {string} fname |
|
* The name to filter by |
|
* |
|
* @return {Array} |
|
* The filtered list to return |
|
*/ |
|
|
|
|
|
log.history.filter = function (fname) { |
|
return (history || []).filter(function (historyItem) { |
|
// if the first item in each historyItem includes `fname`, then it's a match |
|
return new RegExp(".*" + fname + ".*").test(historyItem[0]); |
|
}); |
|
}; |
|
/** |
|
* Clears the internal history tracking, but does not prevent further history |
|
* tracking. |
|
*/ |
|
|
|
|
|
log.history.clear = function () { |
|
if (history) { |
|
history.length = 0; |
|
} |
|
}; |
|
/** |
|
* Disable history tracking if it is currently enabled. |
|
*/ |
|
|
|
|
|
log.history.disable = function () { |
|
if (history !== null) { |
|
history.length = 0; |
|
history = null; |
|
} |
|
}; |
|
/** |
|
* Enable history tracking if it is currently disabled. |
|
*/ |
|
|
|
|
|
log.history.enable = function () { |
|
if (history === null) { |
|
history = []; |
|
} |
|
}; |
|
/** |
|
* Logs error messages. Similar to `console.error`. |
|
* |
|
* @param {Mixed[]} args |
|
* One or more messages or objects that should be logged as an error |
|
*/ |
|
|
|
|
|
log.error = function () { |
|
for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { |
|
args[_key2] = arguments[_key2]; |
|
} |
|
|
|
return logByType('error', level, args); |
|
}; |
|
/** |
|
* Logs warning messages. Similar to `console.warn`. |
|
* |
|
* @param {Mixed[]} args |
|
* One or more messages or objects that should be logged as a warning. |
|
*/ |
|
|
|
|
|
log.warn = function () { |
|
for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) { |
|
args[_key3] = arguments[_key3]; |
|
} |
|
|
|
return logByType('warn', level, args); |
|
}; |
|
/** |
|
* Logs debug messages. Similar to `console.debug`, but may also act as a comparable |
|
* log if `console.debug` is not available |
|
* |
|
* @param {Mixed[]} args |
|
* One or more messages or objects that should be logged as debug. |
|
*/ |
|
|
|
|
|
log.debug = function () { |
|
for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) { |
|
args[_key4] = arguments[_key4]; |
|
} |
|
|
|
return logByType('debug', level, args); |
|
}; |
|
|
|
return log; |
|
} |
|
|
|
/** |
|
* @file log.js |
|
* @module log |
|
*/ |
|
var log = createLogger('VIDEOJS'); |
|
var createLogger$1 = log.createLogger; |
|
|
|
/** |
|
* @file obj.js |
|
* @module obj |
|
*/ |
|
|
|
/** |
|
* @callback obj:EachCallback |
|
* |
|
* @param {Mixed} value |
|
* The current key for the object that is being iterated over. |
|
* |
|
* @param {string} key |
|
* The current key-value for object that is being iterated over |
|
*/ |
|
|
|
/** |
|
* @callback obj:ReduceCallback |
|
* |
|
* @param {Mixed} accum |
|
* The value that is accumulating over the reduce loop. |
|
* |
|
* @param {Mixed} value |
|
* The current key for the object that is being iterated over. |
|
* |
|
* @param {string} key |
|
* The current key-value for object that is being iterated over |
|
* |
|
* @return {Mixed} |
|
* The new accumulated value. |
|
*/ |
|
var toString$1 = Object.prototype.toString; |
|
/** |
|
* Get the keys of an Object |
|
* |
|
* @param {Object} |
|
* The Object to get the keys from |
|
* |
|
* @return {string[]} |
|
* An array of the keys from the object. Returns an empty array if the |
|
* object passed in was invalid or had no keys. |
|
* |
|
* @private |
|
*/ |
|
|
|
var keys = function keys(object) { |
|
return isObject(object) ? Object.keys(object) : []; |
|
}; |
|
/** |
|
* Array-like iteration for objects. |
|
* |
|
* @param {Object} object |
|
* The object to iterate over |
|
* |
|
* @param {obj:EachCallback} fn |
|
* The callback function which is called for each key in the object. |
|
*/ |
|
|
|
|
|
function each(object, fn) { |
|
keys(object).forEach(function (key) { |
|
return fn(object[key], key); |
|
}); |
|
} |
|
/** |
|
* Array-like reduce for objects. |
|
* |
|
* @param {Object} object |
|
* The Object that you want to reduce. |
|
* |
|
* @param {Function} fn |
|
* A callback function which is called for each key in the object. It |
|
* receives the accumulated value and the per-iteration value and key |
|
* as arguments. |
|
* |
|
* @param {Mixed} [initial = 0] |
|
* Starting value |
|
* |
|
* @return {Mixed} |
|
* The final accumulated value. |
|
*/ |
|
|
|
function reduce(object, fn, initial) { |
|
if (initial === void 0) { |
|
initial = 0; |
|
} |
|
|
|
return keys(object).reduce(function (accum, key) { |
|
return fn(accum, object[key], key); |
|
}, initial); |
|
} |
|
/** |
|
* Object.assign-style object shallow merge/extend. |
|
* |
|
* @param {Object} target |
|
* @param {Object} ...sources |
|
* @return {Object} |
|
*/ |
|
|
|
function assign(target) { |
|
for (var _len = arguments.length, sources = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { |
|
sources[_key - 1] = arguments[_key]; |
|
} |
|
|
|
if (Object.assign) { |
|
return _extends.apply(void 0, [target].concat(sources)); |
|
} |
|
|
|
sources.forEach(function (source) { |
|
if (!source) { |
|
return; |
|
} |
|
|
|
each(source, function (value, key) { |
|
target[key] = value; |
|
}); |
|
}); |
|
return target; |
|
} |
|
/** |
|
* Returns whether a value is an object of any kind - including DOM nodes, |
|
* arrays, regular expressions, etc. Not functions, though. |
|
* |
|
* This avoids the gotcha where using `typeof` on a `null` value |
|
* results in `'object'`. |
|
* |
|
* @param {Object} value |
|
* @return {boolean} |
|
*/ |
|
|
|
function isObject(value) { |
|
return !!value && typeof value === 'object'; |
|
} |
|
/** |
|
* Returns whether an object appears to be a "plain" object - that is, a |
|
* direct instance of `Object`. |
|
* |
|
* @param {Object} value |
|
* @return {boolean} |
|
*/ |
|
|
|
function isPlain(value) { |
|
return isObject(value) && toString$1.call(value) === '[object Object]' && value.constructor === Object; |
|
} |
|
|
|
/** |
|
* @file computed-style.js |
|
* @module computed-style |
|
*/ |
|
/** |
|
* A safe getComputedStyle. |
|
* |
|
* This is needed because in Firefox, if the player is loaded in an iframe with |
|
* `display:none`, then `getComputedStyle` returns `null`, so, we do a |
|
* null-check to make sure that the player doesn't break in these cases. |
|
* |
|
* @function |
|
* @param {Element} el |
|
* The element you want the computed style of |
|
* |
|
* @param {string} prop |
|
* The property name you want |
|
* |
|
* @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397 |
|
*/ |
|
|
|
function computedStyle(el, prop) { |
|
if (!el || !prop) { |
|
return ''; |
|
} |
|
|
|
if (typeof window$1.getComputedStyle === 'function') { |
|
var computedStyleValue = window$1.getComputedStyle(el); |
|
return computedStyleValue ? computedStyleValue.getPropertyValue(prop) || computedStyleValue[prop] : ''; |
|
} |
|
|
|
return ''; |
|
} |
|
|
|
/** |
|
* @file dom.js |
|
* @module dom |
|
*/ |
|
/** |
|
* Detect if a value is a string with any non-whitespace characters. |
|
* |
|
* @private |
|
* @param {string} str |
|
* The string to check |
|
* |
|
* @return {boolean} |
|
* Will be `true` if the string is non-blank, `false` otherwise. |
|
* |
|
*/ |
|
|
|
function isNonBlankString(str) { |
|
// we use str.trim as it will trim any whitespace characters |
|
// from the front or back of non-whitespace characters. aka |
|
// Any string that contains non-whitespace characters will |
|
// still contain them after `trim` but whitespace only strings |
|
// will have a length of 0, failing this check. |
|
return typeof str === 'string' && Boolean(str.trim()); |
|
} |
|
/** |
|
* Throws an error if the passed string has whitespace. This is used by |
|
* class methods to be relatively consistent with the classList API. |
|
* |
|
* @private |
|
* @param {string} str |
|
* The string to check for whitespace. |
|
* |
|
* @throws {Error} |
|
* Throws an error if there is whitespace in the string. |
|
*/ |
|
|
|
|
|
function throwIfWhitespace(str) { |
|
// str.indexOf instead of regex because str.indexOf is faster performance wise. |
|
if (str.indexOf(' ') >= 0) { |
|
throw new Error('class has illegal whitespace characters'); |
|
} |
|
} |
|
/** |
|
* Produce a regular expression for matching a className within an elements className. |
|
* |
|
* @private |
|
* @param {string} className |
|
* The className to generate the RegExp for. |
|
* |
|
* @return {RegExp} |
|
* The RegExp that will check for a specific `className` in an elements |
|
* className. |
|
*/ |
|
|
|
|
|
function classRegExp(className) { |
|
return new RegExp('(^|\\s)' + className + '($|\\s)'); |
|
} |
|
/** |
|
* Whether the current DOM interface appears to be real (i.e. not simulated). |
|
* |
|
* @return {boolean} |
|
* Will be `true` if the DOM appears to be real, `false` otherwise. |
|
*/ |
|
|
|
|
|
function isReal() { |
|
// Both document and window will never be undefined thanks to `global`. |
|
return document$1 === window$1.document; |
|
} |
|
/** |
|
* Determines, via duck typing, whether or not a value is a DOM element. |
|
* |
|
* @param {Mixed} value |
|
* The value to check. |
|
* |
|
* @return {boolean} |
|
* Will be `true` if the value is a DOM element, `false` otherwise. |
|
*/ |
|
|
|
function isEl(value) { |
|
return isObject(value) && value.nodeType === 1; |
|
} |
|
/** |
|
* Determines if the current DOM is embedded in an iframe. |
|
* |
|
* @return {boolean} |
|
* Will be `true` if the DOM is embedded in an iframe, `false` |
|
* otherwise. |
|
*/ |
|
|
|
function isInFrame() { |
|
// We need a try/catch here because Safari will throw errors when attempting |
|
// to get either `parent` or `self` |
|
try { |
|
return window$1.parent !== window$1.self; |
|
} catch (x) { |
|
return true; |
|
} |
|
} |
|
/** |
|
* Creates functions to query the DOM using a given method. |
|
* |
|
* @private |
|
* @param {string} method |
|
* The method to create the query with. |
|
* |
|
* @return {Function} |
|
* The query method |
|
*/ |
|
|
|
function createQuerier(method) { |
|
return function (selector, context) { |
|
if (!isNonBlankString(selector)) { |
|
return document$1[method](null); |
|
} |
|
|
|
if (isNonBlankString(context)) { |
|
context = document$1.querySelector(context); |
|
} |
|
|
|
var ctx = isEl(context) ? context : document$1; |
|
return ctx[method] && ctx[method](selector); |
|
}; |
|
} |
|
/** |
|
* Creates an element and applies properties, attributes, and inserts content. |
|
* |
|
* @param {string} [tagName='div'] |
|
* Name of tag to be created. |
|
* |
|
* @param {Object} [properties={}] |
|
* Element properties to be applied. |
|
* |
|
* @param {Object} [attributes={}] |
|
* Element attributes to be applied. |
|
* |
|
* @param {module:dom~ContentDescriptor} content |
|
* A content descriptor object. |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
function createEl(tagName, properties, attributes, content) { |
|
if (tagName === void 0) { |
|
tagName = 'div'; |
|
} |
|
|
|
if (properties === void 0) { |
|
properties = {}; |
|
} |
|
|
|
if (attributes === void 0) { |
|
attributes = {}; |
|
} |
|
|
|
var el = document$1.createElement(tagName); |
|
Object.getOwnPropertyNames(properties).forEach(function (propName) { |
|
var val = properties[propName]; // See #2176 |
|
// We originally were accepting both properties and attributes in the |
|
// same object, but that doesn't work so well. |
|
|
|
if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') { |
|
log.warn('Setting attributes in the second argument of createEl()\n' + 'has been deprecated. Use the third argument instead.\n' + ("createEl(type, properties, attributes). Attempting to set " + propName + " to " + val + ".")); |
|
el.setAttribute(propName, val); // Handle textContent since it's not supported everywhere and we have a |
|
// method for it. |
|
} else if (propName === 'textContent') { |
|
textContent(el, val); |
|
} else if (el[propName] !== val) { |
|
el[propName] = val; |
|
} |
|
}); |
|
Object.getOwnPropertyNames(attributes).forEach(function (attrName) { |
|
el.setAttribute(attrName, attributes[attrName]); |
|
}); |
|
|
|
if (content) { |
|
appendContent(el, content); |
|
} |
|
|
|
return el; |
|
} |
|
/** |
|
* Injects text into an element, replacing any existing contents entirely. |
|
* |
|
* @param {Element} el |
|
* The element to add text content into |
|
* |
|
* @param {string} text |
|
* The text content to add. |
|
* |
|
* @return {Element} |
|
* The element with added text content. |
|
*/ |
|
|
|
function textContent(el, text) { |
|
if (typeof el.textContent === 'undefined') { |
|
el.innerText = text; |
|
} else { |
|
el.textContent = text; |
|
} |
|
|
|
return el; |
|
} |
|
/** |
|
* Insert an element as the first child node of another |
|
* |
|
* @param {Element} child |
|
* Element to insert |
|
* |
|
* @param {Element} parent |
|
* Element to insert child into |
|
*/ |
|
|
|
function prependTo(child, parent) { |
|
if (parent.firstChild) { |
|
parent.insertBefore(child, parent.firstChild); |
|
} else { |
|
parent.appendChild(child); |
|
} |
|
} |
|
/** |
|
* Check if an element has a class name. |
|
* |
|
* @param {Element} element |
|
* Element to check |
|
* |
|
* @param {string} classToCheck |
|
* Class name to check for |
|
* |
|
* @return {boolean} |
|
* Will be `true` if the element has a class, `false` otherwise. |
|
* |
|
* @throws {Error} |
|
* Throws an error if `classToCheck` has white space. |
|
*/ |
|
|
|
function hasClass(element, classToCheck) { |
|
throwIfWhitespace(classToCheck); |
|
|
|
if (element.classList) { |
|
return element.classList.contains(classToCheck); |
|
} |
|
|
|
return classRegExp(classToCheck).test(element.className); |
|
} |
|
/** |
|
* Add a class name to an element. |
|
* |
|
* @param {Element} element |
|
* Element to add class name to. |
|
* |
|
* @param {string} classToAdd |
|
* Class name to add. |
|
* |
|
* @return {Element} |
|
* The DOM element with the added class name. |
|
*/ |
|
|
|
function addClass(element, classToAdd) { |
|
if (element.classList) { |
|
element.classList.add(classToAdd); // Don't need to `throwIfWhitespace` here because `hasElClass` will do it |
|
// in the case of classList not being supported. |
|
} else if (!hasClass(element, classToAdd)) { |
|
element.className = (element.className + ' ' + classToAdd).trim(); |
|
} |
|
|
|
return element; |
|
} |
|
/** |
|
* Remove a class name from an element. |
|
* |
|
* @param {Element} element |
|
* Element to remove a class name from. |
|
* |
|
* @param {string} classToRemove |
|
* Class name to remove |
|
* |
|
* @return {Element} |
|
* The DOM element with class name removed. |
|
*/ |
|
|
|
function removeClass(element, classToRemove) { |
|
if (element.classList) { |
|
element.classList.remove(classToRemove); |
|
} else { |
|
throwIfWhitespace(classToRemove); |
|
element.className = element.className.split(/\s+/).filter(function (c) { |
|
return c !== classToRemove; |
|
}).join(' '); |
|
} |
|
|
|
return element; |
|
} |
|
/** |
|
* The callback definition for toggleClass. |
|
* |
|
* @callback module:dom~PredicateCallback |
|
* @param {Element} element |
|
* The DOM element of the Component. |
|
* |
|
* @param {string} classToToggle |
|
* The `className` that wants to be toggled |
|
* |
|
* @return {boolean|undefined} |
|
* If `true` is returned, the `classToToggle` will be added to the |
|
* `element`. If `false`, the `classToToggle` will be removed from |
|
* the `element`. If `undefined`, the callback will be ignored. |
|
*/ |
|
|
|
/** |
|
* Adds or removes a class name to/from an element depending on an optional |
|
* condition or the presence/absence of the class name. |
|
* |
|
* @param {Element} element |
|
* The element to toggle a class name on. |
|
* |
|
* @param {string} classToToggle |
|
* The class that should be toggled. |
|
* |
|
* @param {boolean|module:dom~PredicateCallback} [predicate] |
|
* See the return value for {@link module:dom~PredicateCallback} |
|
* |
|
* @return {Element} |
|
* The element with a class that has been toggled. |
|
*/ |
|
|
|
function toggleClass(element, classToToggle, predicate) { |
|
// This CANNOT use `classList` internally because IE11 does not support the |
|
// second parameter to the `classList.toggle()` method! Which is fine because |
|
// `classList` will be used by the add/remove functions. |
|
var has = hasClass(element, classToToggle); |
|
|
|
if (typeof predicate === 'function') { |
|
predicate = predicate(element, classToToggle); |
|
} |
|
|
|
if (typeof predicate !== 'boolean') { |
|
predicate = !has; |
|
} // If the necessary class operation matches the current state of the |
|
// element, no action is required. |
|
|
|
|
|
if (predicate === has) { |
|
return; |
|
} |
|
|
|
if (predicate) { |
|
addClass(element, classToToggle); |
|
} else { |
|
removeClass(element, classToToggle); |
|
} |
|
|
|
return element; |
|
} |
|
/** |
|
* Apply attributes to an HTML element. |
|
* |
|
* @param {Element} el |
|
* Element to add attributes to. |
|
* |
|
* @param {Object} [attributes] |
|
* Attributes to be applied. |
|
*/ |
|
|
|
function setAttributes(el, attributes) { |
|
Object.getOwnPropertyNames(attributes).forEach(function (attrName) { |
|
var attrValue = attributes[attrName]; |
|
|
|
if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) { |
|
el.removeAttribute(attrName); |
|
} else { |
|
el.setAttribute(attrName, attrValue === true ? '' : attrValue); |
|
} |
|
}); |
|
} |
|
/** |
|
* Get an element's attribute values, as defined on the HTML tag. |
|
* |
|
* Attributes are not the same as properties. They're defined on the tag |
|
* or with setAttribute. |
|
* |
|
* @param {Element} tag |
|
* Element from which to get tag attributes. |
|
* |
|
* @return {Object} |
|
* All attributes of the element. Boolean attributes will be `true` or |
|
* `false`, others will be strings. |
|
*/ |
|
|
|
function getAttributes(tag) { |
|
var obj = {}; // known boolean attributes |
|
// we can check for matching boolean properties, but not all browsers |
|
// and not all tags know about these attributes, so, we still want to check them manually |
|
|
|
var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ','; |
|
|
|
if (tag && tag.attributes && tag.attributes.length > 0) { |
|
var attrs = tag.attributes; |
|
|
|
for (var i = attrs.length - 1; i >= 0; i--) { |
|
var attrName = attrs[i].name; |
|
var attrVal = attrs[i].value; // check for known booleans |
|
// the matching element property will return a value for typeof |
|
|
|
if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) { |
|
// the value of an included boolean attribute is typically an empty |
|
// string ('') which would equal false if we just check for a false value. |
|
// we also don't want support bad code like autoplay='false' |
|
attrVal = attrVal !== null ? true : false; |
|
} |
|
|
|
obj[attrName] = attrVal; |
|
} |
|
} |
|
|
|
return obj; |
|
} |
|
/** |
|
* Get the value of an element's attribute. |
|
* |
|
* @param {Element} el |
|
* A DOM element. |
|
* |
|
* @param {string} attribute |
|
* Attribute to get the value of. |
|
* |
|
* @return {string} |
|
* The value of the attribute. |
|
*/ |
|
|
|
function getAttribute(el, attribute) { |
|
return el.getAttribute(attribute); |
|
} |
|
/** |
|
* Set the value of an element's attribute. |
|
* |
|
* @param {Element} el |
|
* A DOM element. |
|
* |
|
* @param {string} attribute |
|
* Attribute to set. |
|
* |
|
* @param {string} value |
|
* Value to set the attribute to. |
|
*/ |
|
|
|
function setAttribute(el, attribute, value) { |
|
el.setAttribute(attribute, value); |
|
} |
|
/** |
|
* Remove an element's attribute. |
|
* |
|
* @param {Element} el |
|
* A DOM element. |
|
* |
|
* @param {string} attribute |
|
* Attribute to remove. |
|
*/ |
|
|
|
function removeAttribute(el, attribute) { |
|
el.removeAttribute(attribute); |
|
} |
|
/** |
|
* Attempt to block the ability to select text. |
|
*/ |
|
|
|
function blockTextSelection() { |
|
document$1.body.focus(); |
|
|
|
document$1.onselectstart = function () { |
|
return false; |
|
}; |
|
} |
|
/** |
|
* Turn off text selection blocking. |
|
*/ |
|
|
|
function unblockTextSelection() { |
|
document$1.onselectstart = function () { |
|
return true; |
|
}; |
|
} |
|
/** |
|
* Identical to the native `getBoundingClientRect` function, but ensures that |
|
* the method is supported at all (it is in all browsers we claim to support) |
|
* and that the element is in the DOM before continuing. |
|
* |
|
* This wrapper function also shims properties which are not provided by some |
|
* older browsers (namely, IE8). |
|
* |
|
* Additionally, some browsers do not support adding properties to a |
|
* `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard |
|
* properties (except `x` and `y` which are not widely supported). This helps |
|
* avoid implementations where keys are non-enumerable. |
|
* |
|
* @param {Element} el |
|
* Element whose `ClientRect` we want to calculate. |
|
* |
|
* @return {Object|undefined} |
|
* Always returns a plain object - or `undefined` if it cannot. |
|
*/ |
|
|
|
function getBoundingClientRect(el) { |
|
if (el && el.getBoundingClientRect && el.parentNode) { |
|
var rect = el.getBoundingClientRect(); |
|
var result = {}; |
|
['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) { |
|
if (rect[k] !== undefined) { |
|
result[k] = rect[k]; |
|
} |
|
}); |
|
|
|
if (!result.height) { |
|
result.height = parseFloat(computedStyle(el, 'height')); |
|
} |
|
|
|
if (!result.width) { |
|
result.width = parseFloat(computedStyle(el, 'width')); |
|
} |
|
|
|
return result; |
|
} |
|
} |
|
/** |
|
* Represents the position of a DOM element on the page. |
|
* |
|
* @typedef {Object} module:dom~Position |
|
* |
|
* @property {number} left |
|
* Pixels to the left. |
|
* |
|
* @property {number} top |
|
* Pixels from the top. |
|
*/ |
|
|
|
/** |
|
* Get the position of an element in the DOM. |
|
* |
|
* Uses `getBoundingClientRect` technique from John Resig. |
|
* |
|
* @see http://ejohn.org/blog/getboundingclientrect-is-awesome/ |
|
* |
|
* @param {Element} el |
|
* Element from which to get offset. |
|
* |
|
* @return {module:dom~Position} |
|
* The position of the element that was passed in. |
|
*/ |
|
|
|
function findPosition(el) { |
|
if (!el || el && !el.offsetParent) { |
|
return { |
|
left: 0, |
|
top: 0, |
|
width: 0, |
|
height: 0 |
|
}; |
|
} |
|
|
|
var width = el.offsetWidth; |
|
var height = el.offsetHeight; |
|
var left = 0; |
|
var top = 0; |
|
|
|
do { |
|
left += el.offsetLeft; |
|
top += el.offsetTop; |
|
el = el.offsetParent; |
|
} while (el); |
|
|
|
return { |
|
left: left, |
|
top: top, |
|
width: width, |
|
height: height |
|
}; |
|
} |
|
/** |
|
* Represents x and y coordinates for a DOM element or mouse pointer. |
|
* |
|
* @typedef {Object} module:dom~Coordinates |
|
* |
|
* @property {number} x |
|
* x coordinate in pixels |
|
* |
|
* @property {number} y |
|
* y coordinate in pixels |
|
*/ |
|
|
|
/** |
|
* Get the pointer position within an element. |
|
* |
|
* The base on the coordinates are the bottom left of the element. |
|
* |
|
* @param {Element} el |
|
* Element on which to get the pointer position on. |
|
* |
|
* @param {EventTarget~Event} event |
|
* Event object. |
|
* |
|
* @return {module:dom~Coordinates} |
|
* A coordinates object corresponding to the mouse position. |
|
* |
|
*/ |
|
|
|
function getPointerPosition(el, event) { |
|
var position = {}; |
|
var boxTarget = findPosition(event.target); |
|
var box = findPosition(el); |
|
var boxW = box.width; |
|
var boxH = box.height; |
|
var offsetY = event.offsetY - (box.top - boxTarget.top); |
|
var offsetX = event.offsetX - (box.left - boxTarget.left); |
|
|
|
if (event.changedTouches) { |
|
offsetX = event.changedTouches[0].pageX - box.left; |
|
offsetY = event.changedTouches[0].pageY + box.top; |
|
} |
|
|
|
position.y = 1 - Math.max(0, Math.min(1, offsetY / boxH)); |
|
position.x = Math.max(0, Math.min(1, offsetX / boxW)); |
|
return position; |
|
} |
|
/** |
|
* Determines, via duck typing, whether or not a value is a text node. |
|
* |
|
* @param {Mixed} value |
|
* Check if this value is a text node. |
|
* |
|
* @return {boolean} |
|
* Will be `true` if the value is a text node, `false` otherwise. |
|
*/ |
|
|
|
function isTextNode(value) { |
|
return isObject(value) && value.nodeType === 3; |
|
} |
|
/** |
|
* Empties the contents of an element. |
|
* |
|
* @param {Element} el |
|
* The element to empty children from |
|
* |
|
* @return {Element} |
|
* The element with no children |
|
*/ |
|
|
|
function emptyEl(el) { |
|
while (el.firstChild) { |
|
el.removeChild(el.firstChild); |
|
} |
|
|
|
return el; |
|
} |
|
/** |
|
* This is a mixed value that describes content to be injected into the DOM |
|
* via some method. It can be of the following types: |
|
* |
|
* Type | Description |
|
* -----------|------------- |
|
* `string` | The value will be normalized into a text node. |
|
* `Element` | The value will be accepted as-is. |
|
* `TextNode` | The value will be accepted as-is. |
|
* `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored). |
|
* `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes. |
|
* |
|
* @typedef {string|Element|TextNode|Array|Function} module:dom~ContentDescriptor |
|
*/ |
|
|
|
/** |
|
* Normalizes content for eventual insertion into the DOM. |
|
* |
|
* This allows a wide range of content definition methods, but helps protect |
|
* from falling into the trap of simply writing to `innerHTML`, which could |
|
* be an XSS concern. |
|
* |
|
* The content for an element can be passed in multiple types and |
|
* combinations, whose behavior is as follows: |
|
* |
|
* @param {module:dom~ContentDescriptor} content |
|
* A content descriptor value. |
|
* |
|
* @return {Array} |
|
* All of the content that was passed in, normalized to an array of |
|
* elements or text nodes. |
|
*/ |
|
|
|
function normalizeContent(content) { |
|
// First, invoke content if it is a function. If it produces an array, |
|
// that needs to happen before normalization. |
|
if (typeof content === 'function') { |
|
content = content(); |
|
} // Next up, normalize to an array, so one or many items can be normalized, |
|
// filtered, and returned. |
|
|
|
|
|
return (Array.isArray(content) ? content : [content]).map(function (value) { |
|
// First, invoke value if it is a function to produce a new value, |
|
// which will be subsequently normalized to a Node of some kind. |
|
if (typeof value === 'function') { |
|
value = value(); |
|
} |
|
|
|
if (isEl(value) || isTextNode(value)) { |
|
return value; |
|
} |
|
|
|
if (typeof value === 'string' && /\S/.test(value)) { |
|
return document$1.createTextNode(value); |
|
} |
|
}).filter(function (value) { |
|
return value; |
|
}); |
|
} |
|
/** |
|
* Normalizes and appends content to an element. |
|
* |
|
* @param {Element} el |
|
* Element to append normalized content to. |
|
* |
|
* @param {module:dom~ContentDescriptor} content |
|
* A content descriptor value. |
|
* |
|
* @return {Element} |
|
* The element with appended normalized content. |
|
*/ |
|
|
|
function appendContent(el, content) { |
|
normalizeContent(content).forEach(function (node) { |
|
return el.appendChild(node); |
|
}); |
|
return el; |
|
} |
|
/** |
|
* Normalizes and inserts content into an element; this is identical to |
|
* `appendContent()`, except it empties the element first. |
|
* |
|
* @param {Element} el |
|
* Element to insert normalized content into. |
|
* |
|
* @param {module:dom~ContentDescriptor} content |
|
* A content descriptor value. |
|
* |
|
* @return {Element} |
|
* The element with inserted normalized content. |
|
*/ |
|
|
|
function insertContent(el, content) { |
|
return appendContent(emptyEl(el), content); |
|
} |
|
/** |
|
* Check if an event was a single left click. |
|
* |
|
* @param {EventTarget~Event} event |
|
* Event object. |
|
* |
|
* @return {boolean} |
|
* Will be `true` if a single left click, `false` otherwise. |
|
*/ |
|
|
|
function isSingleLeftClick(event) { |
|
// Note: if you create something draggable, be sure to |
|
// call it on both `mousedown` and `mousemove` event, |
|
// otherwise `mousedown` should be enough for a button |
|
if (event.button === undefined && event.buttons === undefined) { |
|
// Why do we need `buttons` ? |
|
// Because, middle mouse sometimes have this: |
|
// e.button === 0 and e.buttons === 4 |
|
// Furthermore, we want to prevent combination click, something like |
|
// HOLD middlemouse then left click, that would be |
|
// e.button === 0, e.buttons === 5 |
|
// just `button` is not gonna work |
|
// Alright, then what this block does ? |
|
// this is for chrome `simulate mobile devices` |
|
// I want to support this as well |
|
return true; |
|
} |
|
|
|
if (event.button === 0 && event.buttons === undefined) { |
|
// Touch screen, sometimes on some specific device, `buttons` |
|
// doesn't have anything (safari on ios, blackberry...) |
|
return true; |
|
} // `mouseup` event on a single left click has |
|
// `button` and `buttons` equal to 0 |
|
|
|
|
|
if (event.type === 'mouseup' && event.button === 0 && event.buttons === 0) { |
|
return true; |
|
} |
|
|
|
if (event.button !== 0 || event.buttons !== 1) { |
|
// This is the reason we have those if else block above |
|
// if any special case we can catch and let it slide |
|
// we do it above, when get to here, this definitely |
|
// is-not-left-click |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
/** |
|
* Finds a single DOM element matching `selector` within the optional |
|
* `context` of another DOM element (defaulting to `document`). |
|
* |
|
* @param {string} selector |
|
* A valid CSS selector, which will be passed to `querySelector`. |
|
* |
|
* @param {Element|String} [context=document] |
|
* A DOM element within which to query. Can also be a selector |
|
* string in which case the first matching element will be used |
|
* as context. If missing (or no element matches selector), falls |
|
* back to `document`. |
|
* |
|
* @return {Element|null} |
|
* The element that was found or null. |
|
*/ |
|
|
|
var $ = createQuerier('querySelector'); |
|
/** |
|
* Finds a all DOM elements matching `selector` within the optional |
|
* `context` of another DOM element (defaulting to `document`). |
|
* |
|
* @param {string} selector |
|
* A valid CSS selector, which will be passed to `querySelectorAll`. |
|
* |
|
* @param {Element|String} [context=document] |
|
* A DOM element within which to query. Can also be a selector |
|
* string in which case the first matching element will be used |
|
* as context. If missing (or no element matches selector), falls |
|
* back to `document`. |
|
* |
|
* @return {NodeList} |
|
* A element list of elements that were found. Will be empty if none |
|
* were found. |
|
* |
|
*/ |
|
|
|
var $$ = createQuerier('querySelectorAll'); |
|
|
|
var Dom = /*#__PURE__*/Object.freeze({ |
|
__proto__: null, |
|
isReal: isReal, |
|
isEl: isEl, |
|
isInFrame: isInFrame, |
|
createEl: createEl, |
|
textContent: textContent, |
|
prependTo: prependTo, |
|
hasClass: hasClass, |
|
addClass: addClass, |
|
removeClass: removeClass, |
|
toggleClass: toggleClass, |
|
setAttributes: setAttributes, |
|
getAttributes: getAttributes, |
|
getAttribute: getAttribute, |
|
setAttribute: setAttribute, |
|
removeAttribute: removeAttribute, |
|
blockTextSelection: blockTextSelection, |
|
unblockTextSelection: unblockTextSelection, |
|
getBoundingClientRect: getBoundingClientRect, |
|
findPosition: findPosition, |
|
getPointerPosition: getPointerPosition, |
|
isTextNode: isTextNode, |
|
emptyEl: emptyEl, |
|
normalizeContent: normalizeContent, |
|
appendContent: appendContent, |
|
insertContent: insertContent, |
|
isSingleLeftClick: isSingleLeftClick, |
|
$: $, |
|
$$: $$ |
|
}); |
|
|
|
/** |
|
* @file setup.js - Functions for setting up a player without |
|
* user interaction based on the data-setup `attribute` of the video tag. |
|
* |
|
* @module setup |
|
*/ |
|
var _windowLoaded = false; |
|
var videojs; |
|
/** |
|
* Set up any tags that have a data-setup `attribute` when the player is started. |
|
*/ |
|
|
|
var autoSetup = function autoSetup() { |
|
// Protect against breakage in non-browser environments and check global autoSetup option. |
|
if (!isReal() || videojs.options.autoSetup === false) { |
|
return; |
|
} |
|
|
|
var vids = Array.prototype.slice.call(document$1.getElementsByTagName('video')); |
|
var audios = Array.prototype.slice.call(document$1.getElementsByTagName('audio')); |
|
var divs = Array.prototype.slice.call(document$1.getElementsByTagName('video-js')); |
|
var mediaEls = vids.concat(audios, divs); // Check if any media elements exist |
|
|
|
if (mediaEls && mediaEls.length > 0) { |
|
for (var i = 0, e = mediaEls.length; i < e; i++) { |
|
var mediaEl = mediaEls[i]; // Check if element exists, has getAttribute func. |
|
|
|
if (mediaEl && mediaEl.getAttribute) { |
|
// Make sure this player hasn't already been set up. |
|
if (mediaEl.player === undefined) { |
|
var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists. |
|
// We only auto-setup if they've added the data-setup attr. |
|
|
|
if (options !== null) { |
|
// Create new video.js instance. |
|
videojs(mediaEl); |
|
} |
|
} // If getAttribute isn't defined, we need to wait for the DOM. |
|
|
|
} else { |
|
autoSetupTimeout(1); |
|
break; |
|
} |
|
} // No videos were found, so keep looping unless page is finished loading. |
|
|
|
} else if (!_windowLoaded) { |
|
autoSetupTimeout(1); |
|
} |
|
}; |
|
/** |
|
* Wait until the page is loaded before running autoSetup. This will be called in |
|
* autoSetup if `hasLoaded` returns false. |
|
* |
|
* @param {number} wait |
|
* How long to wait in ms |
|
* |
|
* @param {module:videojs} [vjs] |
|
* The videojs library function |
|
*/ |
|
|
|
|
|
function autoSetupTimeout(wait, vjs) { |
|
if (vjs) { |
|
videojs = vjs; |
|
} |
|
|
|
window$1.setTimeout(autoSetup, wait); |
|
} |
|
/** |
|
* Used to set the internal tracking of window loaded state to true. |
|
* |
|
* @private |
|
*/ |
|
|
|
|
|
function setWindowLoaded() { |
|
_windowLoaded = true; |
|
window$1.removeEventListener('load', setWindowLoaded); |
|
} |
|
|
|
if (isReal()) { |
|
if (document$1.readyState === 'complete') { |
|
setWindowLoaded(); |
|
} else { |
|
/** |
|
* Listen for the load event on window, and set _windowLoaded to true. |
|
* |
|
* We use a standard event listener here to avoid incrementing the GUID |
|
* before any players are created. |
|
* |
|
* @listens load |
|
*/ |
|
window$1.addEventListener('load', setWindowLoaded); |
|
} |
|
} |
|
|
|
/** |
|
* @file stylesheet.js |
|
* @module stylesheet |
|
*/ |
|
/** |
|
* Create a DOM syle element given a className for it. |
|
* |
|
* @param {string} className |
|
* The className to add to the created style element. |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
var createStyleElement = function createStyleElement(className) { |
|
var style = document$1.createElement('style'); |
|
style.className = className; |
|
return style; |
|
}; |
|
/** |
|
* Add text to a DOM element. |
|
* |
|
* @param {Element} el |
|
* The Element to add text content to. |
|
* |
|
* @param {string} content |
|
* The text to add to the element. |
|
*/ |
|
|
|
var setTextContent = function setTextContent(el, content) { |
|
if (el.styleSheet) { |
|
el.styleSheet.cssText = content; |
|
} else { |
|
el.textContent = content; |
|
} |
|
}; |
|
|
|
/** |
|
* @file guid.js |
|
* @module guid |
|
*/ |
|
// Default value for GUIDs. This allows us to reset the GUID counter in tests. |
|
// |
|
// The initial GUID is 3 because some users have come to rely on the first |
|
// default player ID ending up as `vjs_video_3`. |
|
// |
|
// See: https://github.com/videojs/video.js/pull/6216 |
|
var _initialGuid = 3; |
|
/** |
|
* Unique ID for an element or function |
|
* |
|
* @type {Number} |
|
*/ |
|
|
|
var _guid = _initialGuid; |
|
/** |
|
* Get a unique auto-incrementing ID by number that has not been returned before. |
|
* |
|
* @return {number} |
|
* A new unique ID. |
|
*/ |
|
|
|
function newGUID() { |
|
return _guid++; |
|
} |
|
|
|
/** |
|
* @file dom-data.js |
|
* @module dom-data |
|
*/ |
|
var FakeWeakMap; |
|
|
|
if (!window$1.WeakMap) { |
|
FakeWeakMap = /*#__PURE__*/function () { |
|
function FakeWeakMap() { |
|
this.vdata = 'vdata' + Math.floor(window$1.performance && window$1.performance.now() || Date.now()); |
|
this.data = {}; |
|
} |
|
|
|
var _proto = FakeWeakMap.prototype; |
|
|
|
_proto.set = function set(key, value) { |
|
var access = key[this.vdata] || newGUID(); |
|
|
|
if (!key[this.vdata]) { |
|
key[this.vdata] = access; |
|
} |
|
|
|
this.data[access] = value; |
|
return this; |
|
}; |
|
|
|
_proto.get = function get(key) { |
|
var access = key[this.vdata]; // we have data, return it |
|
|
|
if (access) { |
|
return this.data[access]; |
|
} // we don't have data, return nothing. |
|
// return undefined explicitly as that's the contract for this method |
|
|
|
|
|
log('We have no data for this element', key); |
|
return undefined; |
|
}; |
|
|
|
_proto.has = function has(key) { |
|
var access = key[this.vdata]; |
|
return access in this.data; |
|
}; |
|
|
|
_proto["delete"] = function _delete(key) { |
|
var access = key[this.vdata]; |
|
|
|
if (access) { |
|
delete this.data[access]; |
|
delete key[this.vdata]; |
|
} |
|
}; |
|
|
|
return FakeWeakMap; |
|
}(); |
|
} |
|
/** |
|
* Element Data Store. |
|
* |
|
* Allows for binding data to an element without putting it directly on the |
|
* element. Ex. Event listeners are stored here. |
|
* (also from jsninja.com, slightly modified and updated for closure compiler) |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
var DomData = window$1.WeakMap ? new WeakMap() : new FakeWeakMap(); |
|
|
|
/** |
|
* @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/) |
|
* (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible) |
|
* This should work very similarly to jQuery's events, however it's based off the book version which isn't as |
|
* robust as jquery's, so there's probably some differences. |
|
* |
|
* @file events.js |
|
* @module events |
|
*/ |
|
/** |
|
* Clean up the listener cache and dispatchers |
|
* |
|
* @param {Element|Object} elem |
|
* Element to clean up |
|
* |
|
* @param {string} type |
|
* Type of event to clean up |
|
*/ |
|
|
|
function _cleanUpEvents(elem, type) { |
|
if (!DomData.has(elem)) { |
|
return; |
|
} |
|
|
|
var data = DomData.get(elem); // Remove the events of a particular type if there are none left |
|
|
|
if (data.handlers[type].length === 0) { |
|
delete data.handlers[type]; // data.handlers[type] = null; |
|
// Setting to null was causing an error with data.handlers |
|
// Remove the meta-handler from the element |
|
|
|
if (elem.removeEventListener) { |
|
elem.removeEventListener(type, data.dispatcher, false); |
|
} else if (elem.detachEvent) { |
|
elem.detachEvent('on' + type, data.dispatcher); |
|
} |
|
} // Remove the events object if there are no types left |
|
|
|
|
|
if (Object.getOwnPropertyNames(data.handlers).length <= 0) { |
|
delete data.handlers; |
|
delete data.dispatcher; |
|
delete data.disabled; |
|
} // Finally remove the element data if there is no data left |
|
|
|
|
|
if (Object.getOwnPropertyNames(data).length === 0) { |
|
DomData["delete"](elem); |
|
} |
|
} |
|
/** |
|
* Loops through an array of event types and calls the requested method for each type. |
|
* |
|
* @param {Function} fn |
|
* The event method we want to use. |
|
* |
|
* @param {Element|Object} elem |
|
* Element or object to bind listeners to |
|
* |
|
* @param {string} type |
|
* Type of event to bind to. |
|
* |
|
* @param {EventTarget~EventListener} callback |
|
* Event listener. |
|
*/ |
|
|
|
|
|
function _handleMultipleEvents(fn, elem, types, callback) { |
|
types.forEach(function (type) { |
|
// Call the event method for each one of the types |
|
fn(elem, type, callback); |
|
}); |
|
} |
|
/** |
|
* Fix a native event to have standard property values |
|
* |
|
* @param {Object} event |
|
* Event object to fix. |
|
* |
|
* @return {Object} |
|
* Fixed event object. |
|
*/ |
|
|
|
|
|
function fixEvent(event) { |
|
if (event.fixed_) { |
|
return event; |
|
} |
|
|
|
function returnTrue() { |
|
return true; |
|
} |
|
|
|
function returnFalse() { |
|
return false; |
|
} // Test if fixing up is needed |
|
// Used to check if !event.stopPropagation instead of isPropagationStopped |
|
// But native events return true for stopPropagation, but don't have |
|
// other expected methods like isPropagationStopped. Seems to be a problem |
|
// with the Javascript Ninja code. So we're just overriding all events now. |
|
|
|
|
|
if (!event || !event.isPropagationStopped) { |
|
var old = event || window$1.event; |
|
event = {}; // Clone the old object so that we can modify the values event = {}; |
|
// IE8 Doesn't like when you mess with native event properties |
|
// Firefox returns false for event.hasOwnProperty('type') and other props |
|
// which makes copying more difficult. |
|
// TODO: Probably best to create a whitelist of event props |
|
|
|
for (var key in old) { |
|
// Safari 6.0.3 warns you if you try to copy deprecated layerX/Y |
|
// Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation |
|
// and webkitMovementX/Y |
|
if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') { |
|
// Chrome 32+ warns if you try to copy deprecated returnValue, but |
|
// we still want to if preventDefault isn't supported (IE8). |
|
if (!(key === 'returnValue' && old.preventDefault)) { |
|
event[key] = old[key]; |
|
} |
|
} |
|
} // The event occurred on this element |
|
|
|
|
|
if (!event.target) { |
|
event.target = event.srcElement || document$1; |
|
} // Handle which other element the event is related to |
|
|
|
|
|
if (!event.relatedTarget) { |
|
event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement; |
|
} // Stop the default browser action |
|
|
|
|
|
event.preventDefault = function () { |
|
if (old.preventDefault) { |
|
old.preventDefault(); |
|
} |
|
|
|
event.returnValue = false; |
|
old.returnValue = false; |
|
event.defaultPrevented = true; |
|
}; |
|
|
|
event.defaultPrevented = false; // Stop the event from bubbling |
|
|
|
event.stopPropagation = function () { |
|
if (old.stopPropagation) { |
|
old.stopPropagation(); |
|
} |
|
|
|
event.cancelBubble = true; |
|
old.cancelBubble = true; |
|
event.isPropagationStopped = returnTrue; |
|
}; |
|
|
|
event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers |
|
|
|
event.stopImmediatePropagation = function () { |
|
if (old.stopImmediatePropagation) { |
|
old.stopImmediatePropagation(); |
|
} |
|
|
|
event.isImmediatePropagationStopped = returnTrue; |
|
event.stopPropagation(); |
|
}; |
|
|
|
event.isImmediatePropagationStopped = returnFalse; // Handle mouse position |
|
|
|
if (event.clientX !== null && event.clientX !== undefined) { |
|
var doc = document$1.documentElement; |
|
var body = document$1.body; |
|
event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); |
|
event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); |
|
} // Handle key presses |
|
|
|
|
|
event.which = event.charCode || event.keyCode; // Fix button for mouse clicks: |
|
// 0 == left; 1 == middle; 2 == right |
|
|
|
if (event.button !== null && event.button !== undefined) { |
|
// The following is disabled because it does not pass videojs-standard |
|
// and... yikes. |
|
|
|
/* eslint-disable */ |
|
event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0; |
|
/* eslint-enable */ |
|
} |
|
} |
|
|
|
event.fixed_ = true; // Returns fixed-up instance |
|
|
|
return event; |
|
} |
|
/** |
|
* Whether passive event listeners are supported |
|
*/ |
|
|
|
var _supportsPassive; |
|
|
|
var supportsPassive = function supportsPassive() { |
|
if (typeof _supportsPassive !== 'boolean') { |
|
_supportsPassive = false; |
|
|
|
try { |
|
var opts = Object.defineProperty({}, 'passive', { |
|
get: function get() { |
|
_supportsPassive = true; |
|
} |
|
}); |
|
window$1.addEventListener('test', null, opts); |
|
window$1.removeEventListener('test', null, opts); |
|
} catch (e) {// disregard |
|
} |
|
} |
|
|
|
return _supportsPassive; |
|
}; |
|
/** |
|
* Touch events Chrome expects to be passive |
|
*/ |
|
|
|
|
|
var passiveEvents = ['touchstart', 'touchmove']; |
|
/** |
|
* Add an event listener to element |
|
* It stores the handler function in a separate cache object |
|
* and adds a generic handler to the element's event, |
|
* along with a unique id (guid) to the element. |
|
* |
|
* @param {Element|Object} elem |
|
* Element or object to bind listeners to |
|
* |
|
* @param {string|string[]} type |
|
* Type of event to bind to. |
|
* |
|
* @param {EventTarget~EventListener} fn |
|
* Event listener. |
|
*/ |
|
|
|
function on(elem, type, fn) { |
|
if (Array.isArray(type)) { |
|
return _handleMultipleEvents(on, elem, type, fn); |
|
} |
|
|
|
if (!DomData.has(elem)) { |
|
DomData.set(elem, {}); |
|
} |
|
|
|
var data = DomData.get(elem); // We need a place to store all our handler data |
|
|
|
if (!data.handlers) { |
|
data.handlers = {}; |
|
} |
|
|
|
if (!data.handlers[type]) { |
|
data.handlers[type] = []; |
|
} |
|
|
|
if (!fn.guid) { |
|
fn.guid = newGUID(); |
|
} |
|
|
|
data.handlers[type].push(fn); |
|
|
|
if (!data.dispatcher) { |
|
data.disabled = false; |
|
|
|
data.dispatcher = function (event, hash) { |
|
if (data.disabled) { |
|
return; |
|
} |
|
|
|
event = fixEvent(event); |
|
var handlers = data.handlers[event.type]; |
|
|
|
if (handlers) { |
|
// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off. |
|
var handlersCopy = handlers.slice(0); |
|
|
|
for (var m = 0, n = handlersCopy.length; m < n; m++) { |
|
if (event.isImmediatePropagationStopped()) { |
|
break; |
|
} else { |
|
try { |
|
handlersCopy[m].call(elem, event, hash); |
|
} catch (e) { |
|
log.error(e); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
} |
|
|
|
if (data.handlers[type].length === 1) { |
|
if (elem.addEventListener) { |
|
var options = false; |
|
|
|
if (supportsPassive() && passiveEvents.indexOf(type) > -1) { |
|
options = { |
|
passive: true |
|
}; |
|
} |
|
|
|
elem.addEventListener(type, data.dispatcher, options); |
|
} else if (elem.attachEvent) { |
|
elem.attachEvent('on' + type, data.dispatcher); |
|
} |
|
} |
|
} |
|
/** |
|
* Removes event listeners from an element |
|
* |
|
* @param {Element|Object} elem |
|
* Object to remove listeners from. |
|
* |
|
* @param {string|string[]} [type] |
|
* Type of listener to remove. Don't include to remove all events from element. |
|
* |
|
* @param {EventTarget~EventListener} [fn] |
|
* Specific listener to remove. Don't include to remove listeners for an event |
|
* type. |
|
*/ |
|
|
|
function off(elem, type, fn) { |
|
// Don't want to add a cache object through getElData if not needed |
|
if (!DomData.has(elem)) { |
|
return; |
|
} |
|
|
|
var data = DomData.get(elem); // If no events exist, nothing to unbind |
|
|
|
if (!data.handlers) { |
|
return; |
|
} |
|
|
|
if (Array.isArray(type)) { |
|
return _handleMultipleEvents(off, elem, type, fn); |
|
} // Utility function |
|
|
|
|
|
var removeType = function removeType(el, t) { |
|
data.handlers[t] = []; |
|
|
|
_cleanUpEvents(el, t); |
|
}; // Are we removing all bound events? |
|
|
|
|
|
if (type === undefined) { |
|
for (var t in data.handlers) { |
|
if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) { |
|
removeType(elem, t); |
|
} |
|
} |
|
|
|
return; |
|
} |
|
|
|
var handlers = data.handlers[type]; // If no handlers exist, nothing to unbind |
|
|
|
if (!handlers) { |
|
return; |
|
} // If no listener was provided, remove all listeners for type |
|
|
|
|
|
if (!fn) { |
|
removeType(elem, type); |
|
return; |
|
} // We're only removing a single handler |
|
|
|
|
|
if (fn.guid) { |
|
for (var n = 0; n < handlers.length; n++) { |
|
if (handlers[n].guid === fn.guid) { |
|
handlers.splice(n--, 1); |
|
} |
|
} |
|
} |
|
|
|
_cleanUpEvents(elem, type); |
|
} |
|
/** |
|
* Trigger an event for an element |
|
* |
|
* @param {Element|Object} elem |
|
* Element to trigger an event on |
|
* |
|
* @param {EventTarget~Event|string} event |
|
* A string (the type) or an event object with a type attribute |
|
* |
|
* @param {Object} [hash] |
|
* data hash to pass along with the event |
|
* |
|
* @return {boolean|undefined} |
|
* Returns the opposite of `defaultPrevented` if default was |
|
* prevented. Otherwise, returns `undefined` |
|
*/ |
|
|
|
function trigger(elem, event, hash) { |
|
// Fetches element data and a reference to the parent (for bubbling). |
|
// Don't want to add a data object to cache for every parent, |
|
// so checking hasElData first. |
|
var elemData = DomData.has(elem) ? DomData.get(elem) : {}; |
|
var parent = elem.parentNode || elem.ownerDocument; // type = event.type || event, |
|
// handler; |
|
// If an event name was passed as a string, creates an event out of it |
|
|
|
if (typeof event === 'string') { |
|
event = { |
|
type: event, |
|
target: elem |
|
}; |
|
} else if (!event.target) { |
|
event.target = elem; |
|
} // Normalizes the event properties. |
|
|
|
|
|
event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers. |
|
|
|
if (elemData.dispatcher) { |
|
elemData.dispatcher.call(elem, event, hash); |
|
} // Unless explicitly stopped or the event does not bubble (e.g. media events) |
|
// recursively calls this function to bubble the event up the DOM. |
|
|
|
|
|
if (parent && !event.isPropagationStopped() && event.bubbles === true) { |
|
trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled. |
|
} else if (!parent && !event.defaultPrevented && event.target && event.target[event.type]) { |
|
if (!DomData.has(event.target)) { |
|
DomData.set(event.target, {}); |
|
} |
|
|
|
var targetData = DomData.get(event.target); // Checks if the target has a default action for this event. |
|
|
|
if (event.target[event.type]) { |
|
// Temporarily disables event dispatching on the target as we have already executed the handler. |
|
targetData.disabled = true; // Executes the default action. |
|
|
|
if (typeof event.target[event.type] === 'function') { |
|
event.target[event.type](); |
|
} // Re-enables event dispatching. |
|
|
|
|
|
targetData.disabled = false; |
|
} |
|
} // Inform the triggerer if the default was prevented by returning false |
|
|
|
|
|
return !event.defaultPrevented; |
|
} |
|
/** |
|
* Trigger a listener only once for an event. |
|
* |
|
* @param {Element|Object} elem |
|
* Element or object to bind to. |
|
* |
|
* @param {string|string[]} type |
|
* Name/type of event |
|
* |
|
* @param {Event~EventListener} fn |
|
* Event listener function |
|
*/ |
|
|
|
function one(elem, type, fn) { |
|
if (Array.isArray(type)) { |
|
return _handleMultipleEvents(one, elem, type, fn); |
|
} |
|
|
|
var func = function func() { |
|
off(elem, type, func); |
|
fn.apply(this, arguments); |
|
}; // copy the guid to the new function so it can removed using the original function's ID |
|
|
|
|
|
func.guid = fn.guid = fn.guid || newGUID(); |
|
on(elem, type, func); |
|
} |
|
/** |
|
* Trigger a listener only once and then turn if off for all |
|
* configured events |
|
* |
|
* @param {Element|Object} elem |
|
* Element or object to bind to. |
|
* |
|
* @param {string|string[]} type |
|
* Name/type of event |
|
* |
|
* @param {Event~EventListener} fn |
|
* Event listener function |
|
*/ |
|
|
|
function any(elem, type, fn) { |
|
var func = function func() { |
|
off(elem, type, func); |
|
fn.apply(this, arguments); |
|
}; // copy the guid to the new function so it can removed using the original function's ID |
|
|
|
|
|
func.guid = fn.guid = fn.guid || newGUID(); // multiple ons, but one off for everything |
|
|
|
on(elem, type, func); |
|
} |
|
|
|
var Events = /*#__PURE__*/Object.freeze({ |
|
__proto__: null, |
|
fixEvent: fixEvent, |
|
on: on, |
|
off: off, |
|
trigger: trigger, |
|
one: one, |
|
any: any |
|
}); |
|
|
|
/** |
|
* @file fn.js |
|
* @module fn |
|
*/ |
|
var UPDATE_REFRESH_INTERVAL = 30; |
|
/** |
|
* Bind (a.k.a proxy or context). A simple method for changing the context of |
|
* a function. |
|
* |
|
* It also stores a unique id on the function so it can be easily removed from |
|
* events. |
|
* |
|
* @function |
|
* @param {Mixed} context |
|
* The object to bind as scope. |
|
* |
|
* @param {Function} fn |
|
* The function to be bound to a scope. |
|
* |
|
* @param {number} [uid] |
|
* An optional unique ID for the function to be set |
|
* |
|
* @return {Function} |
|
* The new function that will be bound into the context given |
|
*/ |
|
|
|
var bind = function bind(context, fn, uid) { |
|
// Make sure the function has a unique ID |
|
if (!fn.guid) { |
|
fn.guid = newGUID(); |
|
} // Create the new function that changes the context |
|
|
|
|
|
var bound = fn.bind(context); // Allow for the ability to individualize this function |
|
// Needed in the case where multiple objects might share the same prototype |
|
// IF both items add an event listener with the same function, then you try to remove just one |
|
// it will remove both because they both have the same guid. |
|
// when using this, you need to use the bind method when you remove the listener as well. |
|
// currently used in text tracks |
|
|
|
bound.guid = uid ? uid + '_' + fn.guid : fn.guid; |
|
return bound; |
|
}; |
|
/** |
|
* Wraps the given function, `fn`, with a new function that only invokes `fn` |
|
* at most once per every `wait` milliseconds. |
|
* |
|
* @function |
|
* @param {Function} fn |
|
* The function to be throttled. |
|
* |
|
* @param {number} wait |
|
* The number of milliseconds by which to throttle. |
|
* |
|
* @return {Function} |
|
*/ |
|
|
|
var throttle = function throttle(fn, wait) { |
|
var last = window$1.performance.now(); |
|
|
|
var throttled = function throttled() { |
|
var now = window$1.performance.now(); |
|
|
|
if (now - last >= wait) { |
|
fn.apply(void 0, arguments); |
|
last = now; |
|
} |
|
}; |
|
|
|
return throttled; |
|
}; |
|
/** |
|
* Creates a debounced function that delays invoking `func` until after `wait` |
|
* milliseconds have elapsed since the last time the debounced function was |
|
* invoked. |
|
* |
|
* Inspired by lodash and underscore implementations. |
|
* |
|
* @function |
|
* @param {Function} func |
|
* The function to wrap with debounce behavior. |
|
* |
|
* @param {number} wait |
|
* The number of milliseconds to wait after the last invocation. |
|
* |
|
* @param {boolean} [immediate] |
|
* Whether or not to invoke the function immediately upon creation. |
|
* |
|
* @param {Object} [context=window] |
|
* The "context" in which the debounced function should debounce. For |
|
* example, if this function should be tied to a Video.js player, |
|
* the player can be passed here. Alternatively, defaults to the |
|
* global `window` object. |
|
* |
|
* @return {Function} |
|
* A debounced function. |
|
*/ |
|
|
|
var debounce = function debounce(func, wait, immediate, context) { |
|
if (context === void 0) { |
|
context = window$1; |
|
} |
|
|
|
var timeout; |
|
|
|
var cancel = function cancel() { |
|
context.clearTimeout(timeout); |
|
timeout = null; |
|
}; |
|
/* eslint-disable consistent-this */ |
|
|
|
|
|
var debounced = function debounced() { |
|
var self = this; |
|
var args = arguments; |
|
|
|
var _later = function later() { |
|
timeout = null; |
|
_later = null; |
|
|
|
if (!immediate) { |
|
func.apply(self, args); |
|
} |
|
}; |
|
|
|
if (!timeout && immediate) { |
|
func.apply(self, args); |
|
} |
|
|
|
context.clearTimeout(timeout); |
|
timeout = context.setTimeout(_later, wait); |
|
}; |
|
/* eslint-enable consistent-this */ |
|
|
|
|
|
debounced.cancel = cancel; |
|
return debounced; |
|
}; |
|
|
|
/** |
|
* @file src/js/event-target.js |
|
*/ |
|
/** |
|
* `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It |
|
* adds shorthand functions that wrap around lengthy functions. For example: |
|
* the `on` function is a wrapper around `addEventListener`. |
|
* |
|
* @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget} |
|
* @class EventTarget |
|
*/ |
|
|
|
var EventTarget = function EventTarget() {}; |
|
/** |
|
* A Custom DOM event. |
|
* |
|
* @typedef {Object} EventTarget~Event |
|
* @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent} |
|
*/ |
|
|
|
/** |
|
* All event listeners should follow the following format. |
|
* |
|
* @callback EventTarget~EventListener |
|
* @this {EventTarget} |
|
* |
|
* @param {EventTarget~Event} event |
|
* the event that triggered this function |
|
* |
|
* @param {Object} [hash] |
|
* hash of data sent during the event |
|
*/ |
|
|
|
/** |
|
* An object containing event names as keys and booleans as values. |
|
* |
|
* > NOTE: If an event name is set to a true value here {@link EventTarget#trigger} |
|
* will have extra functionality. See that function for more information. |
|
* |
|
* @property EventTarget.prototype.allowedEvents_ |
|
* @private |
|
*/ |
|
|
|
|
|
EventTarget.prototype.allowedEvents_ = {}; |
|
/** |
|
* Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a |
|
* function that will get called when an event with a certain name gets triggered. |
|
* |
|
* @param {string|string[]} type |
|
* An event name or an array of event names. |
|
* |
|
* @param {EventTarget~EventListener} fn |
|
* The function to call with `EventTarget`s |
|
*/ |
|
|
|
EventTarget.prototype.on = function (type, fn) { |
|
// Remove the addEventListener alias before calling Events.on |
|
// so we don't get into an infinite type loop |
|
var ael = this.addEventListener; |
|
|
|
this.addEventListener = function () {}; |
|
|
|
on(this, type, fn); |
|
this.addEventListener = ael; |
|
}; |
|
/** |
|
* An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic |
|
* the standard DOM API. |
|
* |
|
* @function |
|
* @see {@link EventTarget#on} |
|
*/ |
|
|
|
|
|
EventTarget.prototype.addEventListener = EventTarget.prototype.on; |
|
/** |
|
* Removes an `event listener` for a specific event from an instance of `EventTarget`. |
|
* This makes it so that the `event listener` will no longer get called when the |
|
* named event happens. |
|
* |
|
* @param {string|string[]} type |
|
* An event name or an array of event names. |
|
* |
|
* @param {EventTarget~EventListener} fn |
|
* The function to remove. |
|
*/ |
|
|
|
EventTarget.prototype.off = function (type, fn) { |
|
off(this, type, fn); |
|
}; |
|
/** |
|
* An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic |
|
* the standard DOM API. |
|
* |
|
* @function |
|
* @see {@link EventTarget#off} |
|
*/ |
|
|
|
|
|
EventTarget.prototype.removeEventListener = EventTarget.prototype.off; |
|
/** |
|
* This function will add an `event listener` that gets triggered only once. After the |
|
* first trigger it will get removed. This is like adding an `event listener` |
|
* with {@link EventTarget#on} that calls {@link EventTarget#off} on itself. |
|
* |
|
* @param {string|string[]} type |
|
* An event name or an array of event names. |
|
* |
|
* @param {EventTarget~EventListener} fn |
|
* The function to be called once for each event name. |
|
*/ |
|
|
|
EventTarget.prototype.one = function (type, fn) { |
|
// Remove the addEventListener aliasing Events.on |
|
// so we don't get into an infinite type loop |
|
var ael = this.addEventListener; |
|
|
|
this.addEventListener = function () {}; |
|
|
|
one(this, type, fn); |
|
this.addEventListener = ael; |
|
}; |
|
|
|
EventTarget.prototype.any = function (type, fn) { |
|
// Remove the addEventListener aliasing Events.on |
|
// so we don't get into an infinite type loop |
|
var ael = this.addEventListener; |
|
|
|
this.addEventListener = function () {}; |
|
|
|
any(this, type, fn); |
|
this.addEventListener = ael; |
|
}; |
|
/** |
|
* This function causes an event to happen. This will then cause any `event listeners` |
|
* that are waiting for that event, to get called. If there are no `event listeners` |
|
* for an event then nothing will happen. |
|
* |
|
* If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`. |
|
* Trigger will also call the `on` + `uppercaseEventName` function. |
|
* |
|
* Example: |
|
* 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call |
|
* `onClick` if it exists. |
|
* |
|
* @param {string|EventTarget~Event|Object} event |
|
* The name of the event, an `Event`, or an object with a key of type set to |
|
* an event name. |
|
*/ |
|
|
|
|
|
EventTarget.prototype.trigger = function (event) { |
|
var type = event.type || event; // deprecation |
|
// In a future version we should default target to `this` |
|
// similar to how we default the target to `elem` in |
|
// `Events.trigger`. Right now the default `target` will be |
|
// `document` due to the `Event.fixEvent` call. |
|
|
|
if (typeof event === 'string') { |
|
event = { |
|
type: type |
|
}; |
|
} |
|
|
|
event = fixEvent(event); |
|
|
|
if (this.allowedEvents_[type] && this['on' + type]) { |
|
this['on' + type](event); |
|
} |
|
|
|
trigger(this, event); |
|
}; |
|
/** |
|
* An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic |
|
* the standard DOM API. |
|
* |
|
* @function |
|
* @see {@link EventTarget#trigger} |
|
*/ |
|
|
|
|
|
EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger; |
|
var EVENT_MAP; |
|
|
|
EventTarget.prototype.queueTrigger = function (event) { |
|
var _this = this; |
|
|
|
// only set up EVENT_MAP if it'll be used |
|
if (!EVENT_MAP) { |
|
EVENT_MAP = new Map(); |
|
} |
|
|
|
var type = event.type || event; |
|
var map = EVENT_MAP.get(this); |
|
|
|
if (!map) { |
|
map = new Map(); |
|
EVENT_MAP.set(this, map); |
|
} |
|
|
|
var oldTimeout = map.get(type); |
|
map["delete"](type); |
|
window$1.clearTimeout(oldTimeout); |
|
var timeout = window$1.setTimeout(function () { |
|
// if we cleared out all timeouts for the current target, delete its map |
|
if (map.size === 0) { |
|
map = null; |
|
EVENT_MAP["delete"](_this); |
|
} |
|
|
|
_this.trigger(event); |
|
}, 0); |
|
map.set(type, timeout); |
|
}; |
|
|
|
/** |
|
* @file mixins/evented.js |
|
* @module evented |
|
*/ |
|
/** |
|
* Returns whether or not an object has had the evented mixin applied. |
|
* |
|
* @param {Object} object |
|
* An object to test. |
|
* |
|
* @return {boolean} |
|
* Whether or not the object appears to be evented. |
|
*/ |
|
|
|
var isEvented = function isEvented(object) { |
|
return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) { |
|
return typeof object[k] === 'function'; |
|
}); |
|
}; |
|
/** |
|
* Adds a callback to run after the evented mixin applied. |
|
* |
|
* @param {Object} object |
|
* An object to Add |
|
* @param {Function} callback |
|
* The callback to run. |
|
*/ |
|
|
|
|
|
var addEventedCallback = function addEventedCallback(target, callback) { |
|
if (isEvented(target)) { |
|
callback(); |
|
} else { |
|
if (!target.eventedCallbacks) { |
|
target.eventedCallbacks = []; |
|
} |
|
|
|
target.eventedCallbacks.push(callback); |
|
} |
|
}; |
|
/** |
|
* Whether a value is a valid event type - non-empty string or array. |
|
* |
|
* @private |
|
* @param {string|Array} type |
|
* The type value to test. |
|
* |
|
* @return {boolean} |
|
* Whether or not the type is a valid event type. |
|
*/ |
|
|
|
|
|
var isValidEventType = function isValidEventType(type) { |
|
return (// The regex here verifies that the `type` contains at least one non- |
|
// whitespace character. |
|
typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length |
|
); |
|
}; |
|
/** |
|
* Validates a value to determine if it is a valid event target. Throws if not. |
|
* |
|
* @private |
|
* @throws {Error} |
|
* If the target does not appear to be a valid event target. |
|
* |
|
* @param {Object} target |
|
* The object to test. |
|
*/ |
|
|
|
|
|
var validateTarget = function validateTarget(target) { |
|
if (!target.nodeName && !isEvented(target)) { |
|
throw new Error('Invalid target; must be a DOM node or evented object.'); |
|
} |
|
}; |
|
/** |
|
* Validates a value to determine if it is a valid event target. Throws if not. |
|
* |
|
* @private |
|
* @throws {Error} |
|
* If the type does not appear to be a valid event type. |
|
* |
|
* @param {string|Array} type |
|
* The type to test. |
|
*/ |
|
|
|
|
|
var validateEventType = function validateEventType(type) { |
|
if (!isValidEventType(type)) { |
|
throw new Error('Invalid event type; must be a non-empty string or array.'); |
|
} |
|
}; |
|
/** |
|
* Validates a value to determine if it is a valid listener. Throws if not. |
|
* |
|
* @private |
|
* @throws {Error} |
|
* If the listener is not a function. |
|
* |
|
* @param {Function} listener |
|
* The listener to test. |
|
*/ |
|
|
|
|
|
var validateListener = function validateListener(listener) { |
|
if (typeof listener !== 'function') { |
|
throw new Error('Invalid listener; must be a function.'); |
|
} |
|
}; |
|
/** |
|
* Takes an array of arguments given to `on()` or `one()`, validates them, and |
|
* normalizes them into an object. |
|
* |
|
* @private |
|
* @param {Object} self |
|
* The evented object on which `on()` or `one()` was called. This |
|
* object will be bound as the `this` value for the listener. |
|
* |
|
* @param {Array} args |
|
* An array of arguments passed to `on()` or `one()`. |
|
* |
|
* @return {Object} |
|
* An object containing useful values for `on()` or `one()` calls. |
|
*/ |
|
|
|
|
|
var normalizeListenArgs = function normalizeListenArgs(self, args) { |
|
// If the number of arguments is less than 3, the target is always the |
|
// evented object itself. |
|
var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_; |
|
var target; |
|
var type; |
|
var listener; |
|
|
|
if (isTargetingSelf) { |
|
target = self.eventBusEl_; // Deal with cases where we got 3 arguments, but we are still listening to |
|
// the evented object itself. |
|
|
|
if (args.length >= 3) { |
|
args.shift(); |
|
} |
|
|
|
type = args[0]; |
|
listener = args[1]; |
|
} else { |
|
target = args[0]; |
|
type = args[1]; |
|
listener = args[2]; |
|
} |
|
|
|
validateTarget(target); |
|
validateEventType(type); |
|
validateListener(listener); |
|
listener = bind(self, listener); |
|
return { |
|
isTargetingSelf: isTargetingSelf, |
|
target: target, |
|
type: type, |
|
listener: listener |
|
}; |
|
}; |
|
/** |
|
* Adds the listener to the event type(s) on the target, normalizing for |
|
* the type of target. |
|
* |
|
* @private |
|
* @param {Element|Object} target |
|
* A DOM node or evented object. |
|
* |
|
* @param {string} method |
|
* The event binding method to use ("on" or "one"). |
|
* |
|
* @param {string|Array} type |
|
* One or more event type(s). |
|
* |
|
* @param {Function} listener |
|
* A listener function. |
|
*/ |
|
|
|
|
|
var listen = function listen(target, method, type, listener) { |
|
validateTarget(target); |
|
|
|
if (target.nodeName) { |
|
Events[method](target, type, listener); |
|
} else { |
|
target[method](type, listener); |
|
} |
|
}; |
|
/** |
|
* Contains methods that provide event capabilities to an object which is passed |
|
* to {@link module:evented|evented}. |
|
* |
|
* @mixin EventedMixin |
|
*/ |
|
|
|
|
|
var EventedMixin = { |
|
/** |
|
* Add a listener to an event (or events) on this object or another evented |
|
* object. |
|
* |
|
* @param {string|Array|Element|Object} targetOrType |
|
* If this is a string or array, it represents the event type(s) |
|
* that will trigger the listener. |
|
* |
|
* Another evented object can be passed here instead, which will |
|
* cause the listener to listen for events on _that_ object. |
|
* |
|
* In either case, the listener's `this` value will be bound to |
|
* this object. |
|
* |
|
* @param {string|Array|Function} typeOrListener |
|
* If the first argument was a string or array, this should be the |
|
* listener function. Otherwise, this is a string or array of event |
|
* type(s). |
|
* |
|
* @param {Function} [listener] |
|
* If the first argument was another evented object, this will be |
|
* the listener function. |
|
*/ |
|
on: function on() { |
|
var _this = this; |
|
|
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { |
|
args[_key] = arguments[_key]; |
|
} |
|
|
|
var _normalizeListenArgs = normalizeListenArgs(this, args), |
|
isTargetingSelf = _normalizeListenArgs.isTargetingSelf, |
|
target = _normalizeListenArgs.target, |
|
type = _normalizeListenArgs.type, |
|
listener = _normalizeListenArgs.listener; |
|
|
|
listen(target, 'on', type, listener); // If this object is listening to another evented object. |
|
|
|
if (!isTargetingSelf) { |
|
// If this object is disposed, remove the listener. |
|
var removeListenerOnDispose = function removeListenerOnDispose() { |
|
return _this.off(target, type, listener); |
|
}; // Use the same function ID as the listener so we can remove it later it |
|
// using the ID of the original listener. |
|
|
|
|
|
removeListenerOnDispose.guid = listener.guid; // Add a listener to the target's dispose event as well. This ensures |
|
// that if the target is disposed BEFORE this object, we remove the |
|
// removal listener that was just added. Otherwise, we create a memory leak. |
|
|
|
var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() { |
|
return _this.off('dispose', removeListenerOnDispose); |
|
}; // Use the same function ID as the listener so we can remove it later |
|
// it using the ID of the original listener. |
|
|
|
|
|
removeRemoverOnTargetDispose.guid = listener.guid; |
|
listen(this, 'on', 'dispose', removeListenerOnDispose); |
|
listen(target, 'on', 'dispose', removeRemoverOnTargetDispose); |
|
} |
|
}, |
|
|
|
/** |
|
* Add a listener to an event (or events) on this object or another evented |
|
* object. The listener will be called once per event and then removed. |
|
* |
|
* @param {string|Array|Element|Object} targetOrType |
|
* If this is a string or array, it represents the event type(s) |
|
* that will trigger the listener. |
|
* |
|
* Another evented object can be passed here instead, which will |
|
* cause the listener to listen for events on _that_ object. |
|
* |
|
* In either case, the listener's `this` value will be bound to |
|
* this object. |
|
* |
|
* @param {string|Array|Function} typeOrListener |
|
* If the first argument was a string or array, this should be the |
|
* listener function. Otherwise, this is a string or array of event |
|
* type(s). |
|
* |
|
* @param {Function} [listener] |
|
* If the first argument was another evented object, this will be |
|
* the listener function. |
|
*/ |
|
one: function one() { |
|
var _this2 = this; |
|
|
|
for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { |
|
args[_key2] = arguments[_key2]; |
|
} |
|
|
|
var _normalizeListenArgs2 = normalizeListenArgs(this, args), |
|
isTargetingSelf = _normalizeListenArgs2.isTargetingSelf, |
|
target = _normalizeListenArgs2.target, |
|
type = _normalizeListenArgs2.type, |
|
listener = _normalizeListenArgs2.listener; // Targeting this evented object. |
|
|
|
|
|
if (isTargetingSelf) { |
|
listen(target, 'one', type, listener); // Targeting another evented object. |
|
} else { |
|
// TODO: This wrapper is incorrect! It should only |
|
// remove the wrapper for the event type that called it. |
|
// Instead all listners are removed on the first trigger! |
|
// see https://github.com/videojs/video.js/issues/5962 |
|
var wrapper = function wrapper() { |
|
_this2.off(target, type, wrapper); |
|
|
|
for (var _len3 = arguments.length, largs = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) { |
|
largs[_key3] = arguments[_key3]; |
|
} |
|
|
|
listener.apply(null, largs); |
|
}; // Use the same function ID as the listener so we can remove it later |
|
// it using the ID of the original listener. |
|
|
|
|
|
wrapper.guid = listener.guid; |
|
listen(target, 'one', type, wrapper); |
|
} |
|
}, |
|
|
|
/** |
|
* Add a listener to an event (or events) on this object or another evented |
|
* object. The listener will only be called once for the first event that is triggered |
|
* then removed. |
|
* |
|
* @param {string|Array|Element|Object} targetOrType |
|
* If this is a string or array, it represents the event type(s) |
|
* that will trigger the listener. |
|
* |
|
* Another evented object can be passed here instead, which will |
|
* cause the listener to listen for events on _that_ object. |
|
* |
|
* In either case, the listener's `this` value will be bound to |
|
* this object. |
|
* |
|
* @param {string|Array|Function} typeOrListener |
|
* If the first argument was a string or array, this should be the |
|
* listener function. Otherwise, this is a string or array of event |
|
* type(s). |
|
* |
|
* @param {Function} [listener] |
|
* If the first argument was another evented object, this will be |
|
* the listener function. |
|
*/ |
|
any: function any() { |
|
var _this3 = this; |
|
|
|
for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) { |
|
args[_key4] = arguments[_key4]; |
|
} |
|
|
|
var _normalizeListenArgs3 = normalizeListenArgs(this, args), |
|
isTargetingSelf = _normalizeListenArgs3.isTargetingSelf, |
|
target = _normalizeListenArgs3.target, |
|
type = _normalizeListenArgs3.type, |
|
listener = _normalizeListenArgs3.listener; // Targeting this evented object. |
|
|
|
|
|
if (isTargetingSelf) { |
|
listen(target, 'any', type, listener); // Targeting another evented object. |
|
} else { |
|
var wrapper = function wrapper() { |
|
_this3.off(target, type, wrapper); |
|
|
|
for (var _len5 = arguments.length, largs = new Array(_len5), _key5 = 0; _key5 < _len5; _key5++) { |
|
largs[_key5] = arguments[_key5]; |
|
} |
|
|
|
listener.apply(null, largs); |
|
}; // Use the same function ID as the listener so we can remove it later |
|
// it using the ID of the original listener. |
|
|
|
|
|
wrapper.guid = listener.guid; |
|
listen(target, 'any', type, wrapper); |
|
} |
|
}, |
|
|
|
/** |
|
* Removes listener(s) from event(s) on an evented object. |
|
* |
|
* @param {string|Array|Element|Object} [targetOrType] |
|
* If this is a string or array, it represents the event type(s). |
|
* |
|
* Another evented object can be passed here instead, in which case |
|
* ALL 3 arguments are _required_. |
|
* |
|
* @param {string|Array|Function} [typeOrListener] |
|
* If the first argument was a string or array, this may be the |
|
* listener function. Otherwise, this is a string or array of event |
|
* type(s). |
|
* |
|
* @param {Function} [listener] |
|
* If the first argument was another evented object, this will be |
|
* the listener function; otherwise, _all_ listeners bound to the |
|
* event type(s) will be removed. |
|
*/ |
|
off: function off$1(targetOrType, typeOrListener, listener) { |
|
// Targeting this evented object. |
|
if (!targetOrType || isValidEventType(targetOrType)) { |
|
off(this.eventBusEl_, targetOrType, typeOrListener); // Targeting another evented object. |
|
} else { |
|
var target = targetOrType; |
|
var type = typeOrListener; // Fail fast and in a meaningful way! |
|
|
|
validateTarget(target); |
|
validateEventType(type); |
|
validateListener(listener); // Ensure there's at least a guid, even if the function hasn't been used |
|
|
|
listener = bind(this, listener); // Remove the dispose listener on this evented object, which was given |
|
// the same guid as the event listener in on(). |
|
|
|
this.off('dispose', listener); |
|
|
|
if (target.nodeName) { |
|
off(target, type, listener); |
|
off(target, 'dispose', listener); |
|
} else if (isEvented(target)) { |
|
target.off(type, listener); |
|
target.off('dispose', listener); |
|
} |
|
} |
|
}, |
|
|
|
/** |
|
* Fire an event on this evented object, causing its listeners to be called. |
|
* |
|
* @param {string|Object} event |
|
* An event type or an object with a type property. |
|
* |
|
* @param {Object} [hash] |
|
* An additional object to pass along to listeners. |
|
* |
|
* @return {boolean} |
|
* Whether or not the default behavior was prevented. |
|
*/ |
|
trigger: function trigger$1(event, hash) { |
|
return trigger(this.eventBusEl_, event, hash); |
|
} |
|
}; |
|
/** |
|
* Applies {@link module:evented~EventedMixin|EventedMixin} to a target object. |
|
* |
|
* @param {Object} target |
|
* The object to which to add event methods. |
|
* |
|
* @param {Object} [options={}] |
|
* Options for customizing the mixin behavior. |
|
* |
|
* @param {string} [options.eventBusKey] |
|
* By default, adds a `eventBusEl_` DOM element to the target object, |
|
* which is used as an event bus. If the target object already has a |
|
* DOM element that should be used, pass its key here. |
|
* |
|
* @return {Object} |
|
* The target object. |
|
*/ |
|
|
|
function evented(target, options) { |
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
var _options = options, |
|
eventBusKey = _options.eventBusKey; // Set or create the eventBusEl_. |
|
|
|
if (eventBusKey) { |
|
if (!target[eventBusKey].nodeName) { |
|
throw new Error("The eventBusKey \"" + eventBusKey + "\" does not refer to an element."); |
|
} |
|
|
|
target.eventBusEl_ = target[eventBusKey]; |
|
} else { |
|
target.eventBusEl_ = createEl('span', { |
|
className: 'vjs-event-bus' |
|
}); |
|
} |
|
|
|
assign(target, EventedMixin); |
|
|
|
if (target.eventedCallbacks) { |
|
target.eventedCallbacks.forEach(function (callback) { |
|
callback(); |
|
}); |
|
} // When any evented object is disposed, it removes all its listeners. |
|
|
|
|
|
target.on('dispose', function () { |
|
target.off(); |
|
window$1.setTimeout(function () { |
|
target.eventBusEl_ = null; |
|
}, 0); |
|
}); |
|
return target; |
|
} |
|
|
|
/** |
|
* @file mixins/stateful.js |
|
* @module stateful |
|
*/ |
|
/** |
|
* Contains methods that provide statefulness to an object which is passed |
|
* to {@link module:stateful}. |
|
* |
|
* @mixin StatefulMixin |
|
*/ |
|
|
|
var StatefulMixin = { |
|
/** |
|
* A hash containing arbitrary keys and values representing the state of |
|
* the object. |
|
* |
|
* @type {Object} |
|
*/ |
|
state: {}, |
|
|
|
/** |
|
* Set the state of an object by mutating its |
|
* {@link module:stateful~StatefulMixin.state|state} object in place. |
|
* |
|
* @fires module:stateful~StatefulMixin#statechanged |
|
* @param {Object|Function} stateUpdates |
|
* A new set of properties to shallow-merge into the plugin state. |
|
* Can be a plain object or a function returning a plain object. |
|
* |
|
* @return {Object|undefined} |
|
* An object containing changes that occurred. If no changes |
|
* occurred, returns `undefined`. |
|
*/ |
|
setState: function setState(stateUpdates) { |
|
var _this = this; |
|
|
|
// Support providing the `stateUpdates` state as a function. |
|
if (typeof stateUpdates === 'function') { |
|
stateUpdates = stateUpdates(); |
|
} |
|
|
|
var changes; |
|
each(stateUpdates, function (value, key) { |
|
// Record the change if the value is different from what's in the |
|
// current state. |
|
if (_this.state[key] !== value) { |
|
changes = changes || {}; |
|
changes[key] = { |
|
from: _this.state[key], |
|
to: value |
|
}; |
|
} |
|
|
|
_this.state[key] = value; |
|
}); // Only trigger "statechange" if there were changes AND we have a trigger |
|
// function. This allows us to not require that the target object be an |
|
// evented object. |
|
|
|
if (changes && isEvented(this)) { |
|
/** |
|
* An event triggered on an object that is both |
|
* {@link module:stateful|stateful} and {@link module:evented|evented} |
|
* indicating that its state has changed. |
|
* |
|
* @event module:stateful~StatefulMixin#statechanged |
|
* @type {Object} |
|
* @property {Object} changes |
|
* A hash containing the properties that were changed and |
|
* the values they were changed `from` and `to`. |
|
*/ |
|
this.trigger({ |
|
changes: changes, |
|
type: 'statechanged' |
|
}); |
|
} |
|
|
|
return changes; |
|
} |
|
}; |
|
/** |
|
* Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target |
|
* object. |
|
* |
|
* If the target object is {@link module:evented|evented} and has a |
|
* `handleStateChanged` method, that method will be automatically bound to the |
|
* `statechanged` event on itself. |
|
* |
|
* @param {Object} target |
|
* The object to be made stateful. |
|
* |
|
* @param {Object} [defaultState] |
|
* A default set of properties to populate the newly-stateful object's |
|
* `state` property. |
|
* |
|
* @return {Object} |
|
* Returns the `target`. |
|
*/ |
|
|
|
function stateful(target, defaultState) { |
|
assign(target, StatefulMixin); // This happens after the mixing-in because we need to replace the `state` |
|
// added in that step. |
|
|
|
target.state = assign({}, target.state, defaultState); // Auto-bind the `handleStateChanged` method of the target object if it exists. |
|
|
|
if (typeof target.handleStateChanged === 'function' && isEvented(target)) { |
|
target.on('statechanged', target.handleStateChanged); |
|
} |
|
|
|
return target; |
|
} |
|
|
|
/** |
|
* @file string-cases.js |
|
* @module to-lower-case |
|
*/ |
|
|
|
/** |
|
* Lowercase the first letter of a string. |
|
* |
|
* @param {string} string |
|
* String to be lowercased |
|
* |
|
* @return {string} |
|
* The string with a lowercased first letter |
|
*/ |
|
var toLowerCase = function toLowerCase(string) { |
|
if (typeof string !== 'string') { |
|
return string; |
|
} |
|
|
|
return string.replace(/./, function (w) { |
|
return w.toLowerCase(); |
|
}); |
|
}; |
|
/** |
|
* Uppercase the first letter of a string. |
|
* |
|
* @param {string} string |
|
* String to be uppercased |
|
* |
|
* @return {string} |
|
* The string with an uppercased first letter |
|
*/ |
|
|
|
var toTitleCase = function toTitleCase(string) { |
|
if (typeof string !== 'string') { |
|
return string; |
|
} |
|
|
|
return string.replace(/./, function (w) { |
|
return w.toUpperCase(); |
|
}); |
|
}; |
|
/** |
|
* Compares the TitleCase versions of the two strings for equality. |
|
* |
|
* @param {string} str1 |
|
* The first string to compare |
|
* |
|
* @param {string} str2 |
|
* The second string to compare |
|
* |
|
* @return {boolean} |
|
* Whether the TitleCase versions of the strings are equal |
|
*/ |
|
|
|
var titleCaseEquals = function titleCaseEquals(str1, str2) { |
|
return toTitleCase(str1) === toTitleCase(str2); |
|
}; |
|
|
|
/** |
|
* @file merge-options.js |
|
* @module merge-options |
|
*/ |
|
/** |
|
* Merge two objects recursively. |
|
* |
|
* Performs a deep merge like |
|
* {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges |
|
* plain objects (not arrays, elements, or anything else). |
|
* |
|
* Non-plain object values will be copied directly from the right-most |
|
* argument. |
|
* |
|
* @static |
|
* @param {Object[]} sources |
|
* One or more objects to merge into a new object. |
|
* |
|
* @return {Object} |
|
* A new object that is the merged result of all sources. |
|
*/ |
|
|
|
function mergeOptions() { |
|
var result = {}; |
|
|
|
for (var _len = arguments.length, sources = new Array(_len), _key = 0; _key < _len; _key++) { |
|
sources[_key] = arguments[_key]; |
|
} |
|
|
|
sources.forEach(function (source) { |
|
if (!source) { |
|
return; |
|
} |
|
|
|
each(source, function (value, key) { |
|
if (!isPlain(value)) { |
|
result[key] = value; |
|
return; |
|
} |
|
|
|
if (!isPlain(result[key])) { |
|
result[key] = {}; |
|
} |
|
|
|
result[key] = mergeOptions(result[key], value); |
|
}); |
|
}); |
|
return result; |
|
} |
|
|
|
var MapSham = /*#__PURE__*/function () { |
|
function MapSham() { |
|
this.map_ = {}; |
|
} |
|
|
|
var _proto = MapSham.prototype; |
|
|
|
_proto.has = function has(key) { |
|
return key in this.map_; |
|
}; |
|
|
|
_proto["delete"] = function _delete(key) { |
|
var has = this.has(key); |
|
delete this.map_[key]; |
|
return has; |
|
}; |
|
|
|
_proto.set = function set(key, value) { |
|
this.set_[key] = value; |
|
return this; |
|
}; |
|
|
|
_proto.forEach = function forEach(callback, thisArg) { |
|
for (var key in this.map_) { |
|
callback.call(thisArg, this.map_[key], key, this); |
|
} |
|
}; |
|
|
|
return MapSham; |
|
}(); |
|
|
|
var Map$1 = window$1.Map ? window$1.Map : MapSham; |
|
|
|
var SetSham = /*#__PURE__*/function () { |
|
function SetSham() { |
|
this.set_ = {}; |
|
} |
|
|
|
var _proto = SetSham.prototype; |
|
|
|
_proto.has = function has(key) { |
|
return key in this.set_; |
|
}; |
|
|
|
_proto["delete"] = function _delete(key) { |
|
var has = this.has(key); |
|
delete this.set_[key]; |
|
return has; |
|
}; |
|
|
|
_proto.add = function add(key) { |
|
this.set_[key] = 1; |
|
return this; |
|
}; |
|
|
|
_proto.forEach = function forEach(callback, thisArg) { |
|
for (var key in this.set_) { |
|
callback.call(thisArg, key, key, this); |
|
} |
|
}; |
|
|
|
return SetSham; |
|
}(); |
|
|
|
var Set = window$1.Set ? window$1.Set : SetSham; |
|
|
|
/** |
|
* Player Component - Base class for all UI objects |
|
* |
|
* @file component.js |
|
*/ |
|
/** |
|
* Base class for all UI Components. |
|
* Components are UI objects which represent both a javascript object and an element |
|
* in the DOM. They can be children of other components, and can have |
|
* children themselves. |
|
* |
|
* Components can also use methods from {@link EventTarget} |
|
*/ |
|
|
|
var Component = /*#__PURE__*/function () { |
|
/** |
|
* A callback that is called when a component is ready. Does not have any |
|
* paramters and any callback value will be ignored. |
|
* |
|
* @callback Component~ReadyCallback |
|
* @this Component |
|
*/ |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Object[]} [options.children] |
|
* An array of children objects to intialize this component with. Children objects have |
|
* a name property that will be used if more than one component of the same type needs to be |
|
* added. |
|
* |
|
* @param {Component~ReadyCallback} [ready] |
|
* Function that gets called when the `Component` is ready. |
|
*/ |
|
function Component(player, options, ready) { |
|
// The component might be the player itself and we can't pass `this` to super |
|
if (!player && this.play) { |
|
this.player_ = player = this; // eslint-disable-line |
|
} else { |
|
this.player_ = player; |
|
} |
|
|
|
this.isDisposed_ = false; // Hold the reference to the parent component via `addChild` method |
|
|
|
this.parentComponent_ = null; // Make a copy of prototype.options_ to protect against overriding defaults |
|
|
|
this.options_ = mergeOptions({}, this.options_); // Updated options with supplied options |
|
|
|
options = this.options_ = mergeOptions(this.options_, options); // Get ID from options or options element if one is supplied |
|
|
|
this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one |
|
|
|
if (!this.id_) { |
|
// Don't require the player ID function in the case of mock players |
|
var id = player && player.id && player.id() || 'no_player'; |
|
this.id_ = id + "_component_" + newGUID(); |
|
} |
|
|
|
this.name_ = options.name || null; // Create element if one wasn't provided in options |
|
|
|
if (options.el) { |
|
this.el_ = options.el; |
|
} else if (options.createEl !== false) { |
|
this.el_ = this.createEl(); |
|
} // if evented is anything except false, we want to mixin in evented |
|
|
|
|
|
if (options.evented !== false) { |
|
// Make this an evented object and use `el_`, if available, as its event bus |
|
evented(this, { |
|
eventBusKey: this.el_ ? 'el_' : null |
|
}); |
|
} |
|
|
|
stateful(this, this.constructor.defaultState); |
|
this.children_ = []; |
|
this.childIndex_ = {}; |
|
this.childNameIndex_ = {}; |
|
this.setTimeoutIds_ = new Set(); |
|
this.setIntervalIds_ = new Set(); |
|
this.rafIds_ = new Set(); |
|
this.namedRafs_ = new Map$1(); |
|
this.clearingTimersOnDispose_ = false; // Add any child components in options |
|
|
|
if (options.initChildren !== false) { |
|
this.initChildren(); |
|
} |
|
|
|
this.ready(ready); // Don't want to trigger ready here or it will before init is actually |
|
// finished for all children that run this constructor |
|
|
|
if (options.reportTouchActivity !== false) { |
|
this.enableTouchActivity(); |
|
} |
|
} |
|
/** |
|
* Dispose of the `Component` and all child components. |
|
* |
|
* @fires Component#dispose |
|
*/ |
|
|
|
|
|
var _proto = Component.prototype; |
|
|
|
_proto.dispose = function dispose() { |
|
// Bail out if the component has already been disposed. |
|
if (this.isDisposed_) { |
|
return; |
|
} |
|
/** |
|
* Triggered when a `Component` is disposed. |
|
* |
|
* @event Component#dispose |
|
* @type {EventTarget~Event} |
|
* |
|
* @property {boolean} [bubbles=false] |
|
* set to false so that the dispose event does not |
|
* bubble up |
|
*/ |
|
|
|
|
|
this.trigger({ |
|
type: 'dispose', |
|
bubbles: false |
|
}); |
|
this.isDisposed_ = true; // Dispose all children. |
|
|
|
if (this.children_) { |
|
for (var i = this.children_.length - 1; i >= 0; i--) { |
|
if (this.children_[i].dispose) { |
|
this.children_[i].dispose(); |
|
} |
|
} |
|
} // Delete child references |
|
|
|
|
|
this.children_ = null; |
|
this.childIndex_ = null; |
|
this.childNameIndex_ = null; |
|
this.parentComponent_ = null; |
|
|
|
if (this.el_) { |
|
// Remove element from DOM |
|
if (this.el_.parentNode) { |
|
this.el_.parentNode.removeChild(this.el_); |
|
} |
|
|
|
if (DomData.has(this.el_)) { |
|
DomData["delete"](this.el_); |
|
} |
|
|
|
this.el_ = null; |
|
} // remove reference to the player after disposing of the element |
|
|
|
|
|
this.player_ = null; |
|
} |
|
/** |
|
* Determine whether or not this component has been disposed. |
|
* |
|
* @return {boolean} |
|
* If the component has been disposed, will be `true`. Otherwise, `false`. |
|
*/ |
|
; |
|
|
|
_proto.isDisposed = function isDisposed() { |
|
return Boolean(this.isDisposed_); |
|
} |
|
/** |
|
* Return the {@link Player} that the `Component` has attached to. |
|
* |
|
* @return {Player} |
|
* The player that this `Component` has attached to. |
|
*/ |
|
; |
|
|
|
_proto.player = function player() { |
|
return this.player_; |
|
} |
|
/** |
|
* Deep merge of options objects with new options. |
|
* > Note: When both `obj` and `options` contain properties whose values are objects. |
|
* The two properties get merged using {@link module:mergeOptions} |
|
* |
|
* @param {Object} obj |
|
* The object that contains new options. |
|
* |
|
* @return {Object} |
|
* A new object of `this.options_` and `obj` merged together. |
|
*/ |
|
; |
|
|
|
_proto.options = function options(obj) { |
|
if (!obj) { |
|
return this.options_; |
|
} |
|
|
|
this.options_ = mergeOptions(this.options_, obj); |
|
return this.options_; |
|
} |
|
/** |
|
* Get the `Component`s DOM element |
|
* |
|
* @return {Element} |
|
* The DOM element for this `Component`. |
|
*/ |
|
; |
|
|
|
_proto.el = function el() { |
|
return this.el_; |
|
} |
|
/** |
|
* Create the `Component`s DOM element. |
|
* |
|
* @param {string} [tagName] |
|
* Element's DOM node type. e.g. 'div' |
|
* |
|
* @param {Object} [properties] |
|
* An object of properties that should be set. |
|
* |
|
* @param {Object} [attributes] |
|
* An object of attributes that should be set. |
|
* |
|
* @return {Element} |
|
* The element that gets created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl$1(tagName, properties, attributes) { |
|
return createEl(tagName, properties, attributes); |
|
} |
|
/** |
|
* Localize a string given the string in english. |
|
* |
|
* If tokens are provided, it'll try and run a simple token replacement on the provided string. |
|
* The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array. |
|
* |
|
* If a `defaultValue` is provided, it'll use that over `string`, |
|
* if a value isn't found in provided language files. |
|
* This is useful if you want to have a descriptive key for token replacement |
|
* but have a succinct localized string and not require `en.json` to be included. |
|
* |
|
* Currently, it is used for the progress bar timing. |
|
* ```js |
|
* { |
|
* "progress bar timing: currentTime={1} duration={2}": "{1} of {2}" |
|
* } |
|
* ``` |
|
* It is then used like so: |
|
* ```js |
|
* this.localize('progress bar timing: currentTime={1} duration{2}', |
|
* [this.player_.currentTime(), this.player_.duration()], |
|
* '{1} of {2}'); |
|
* ``` |
|
* |
|
* Which outputs something like: `01:23 of 24:56`. |
|
* |
|
* |
|
* @param {string} string |
|
* The string to localize and the key to lookup in the language files. |
|
* @param {string[]} [tokens] |
|
* If the current item has token replacements, provide the tokens here. |
|
* @param {string} [defaultValue] |
|
* Defaults to `string`. Can be a default value to use for token replacement |
|
* if the lookup key is needed to be separate. |
|
* |
|
* @return {string} |
|
* The localized string or if no localization exists the english string. |
|
*/ |
|
; |
|
|
|
_proto.localize = function localize(string, tokens, defaultValue) { |
|
if (defaultValue === void 0) { |
|
defaultValue = string; |
|
} |
|
|
|
var code = this.player_.language && this.player_.language(); |
|
var languages = this.player_.languages && this.player_.languages(); |
|
var language = languages && languages[code]; |
|
var primaryCode = code && code.split('-')[0]; |
|
var primaryLang = languages && languages[primaryCode]; |
|
var localizedString = defaultValue; |
|
|
|
if (language && language[string]) { |
|
localizedString = language[string]; |
|
} else if (primaryLang && primaryLang[string]) { |
|
localizedString = primaryLang[string]; |
|
} |
|
|
|
if (tokens) { |
|
localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) { |
|
var value = tokens[index - 1]; |
|
var ret = value; |
|
|
|
if (typeof value === 'undefined') { |
|
ret = match; |
|
} |
|
|
|
return ret; |
|
}); |
|
} |
|
|
|
return localizedString; |
|
} |
|
/** |
|
* Return the `Component`s DOM element. This is where children get inserted. |
|
* This will usually be the the same as the element returned in {@link Component#el}. |
|
* |
|
* @return {Element} |
|
* The content element for this `Component`. |
|
*/ |
|
; |
|
|
|
_proto.contentEl = function contentEl() { |
|
return this.contentEl_ || this.el_; |
|
} |
|
/** |
|
* Get this `Component`s ID |
|
* |
|
* @return {string} |
|
* The id of this `Component` |
|
*/ |
|
; |
|
|
|
_proto.id = function id() { |
|
return this.id_; |
|
} |
|
/** |
|
* Get the `Component`s name. The name gets used to reference the `Component` |
|
* and is set during registration. |
|
* |
|
* @return {string} |
|
* The name of this `Component`. |
|
*/ |
|
; |
|
|
|
_proto.name = function name() { |
|
return this.name_; |
|
} |
|
/** |
|
* Get an array of all child components |
|
* |
|
* @return {Array} |
|
* The children |
|
*/ |
|
; |
|
|
|
_proto.children = function children() { |
|
return this.children_; |
|
} |
|
/** |
|
* Returns the child `Component` with the given `id`. |
|
* |
|
* @param {string} id |
|
* The id of the child `Component` to get. |
|
* |
|
* @return {Component|undefined} |
|
* The child `Component` with the given `id` or undefined. |
|
*/ |
|
; |
|
|
|
_proto.getChildById = function getChildById(id) { |
|
return this.childIndex_[id]; |
|
} |
|
/** |
|
* Returns the child `Component` with the given `name`. |
|
* |
|
* @param {string} name |
|
* The name of the child `Component` to get. |
|
* |
|
* @return {Component|undefined} |
|
* The child `Component` with the given `name` or undefined. |
|
*/ |
|
; |
|
|
|
_proto.getChild = function getChild(name) { |
|
if (!name) { |
|
return; |
|
} |
|
|
|
return this.childNameIndex_[name]; |
|
} |
|
/** |
|
* Returns the descendant `Component` following the givent |
|
* descendant `names`. For instance ['foo', 'bar', 'baz'] would |
|
* try to get 'foo' on the current component, 'bar' on the 'foo' |
|
* component and 'baz' on the 'bar' component and return undefined |
|
* if any of those don't exist. |
|
* |
|
* @param {...string[]|...string} names |
|
* The name of the child `Component` to get. |
|
* |
|
* @return {Component|undefined} |
|
* The descendant `Component` following the given descendant |
|
* `names` or undefined. |
|
*/ |
|
; |
|
|
|
_proto.getDescendant = function getDescendant() { |
|
for (var _len = arguments.length, names = new Array(_len), _key = 0; _key < _len; _key++) { |
|
names[_key] = arguments[_key]; |
|
} |
|
|
|
// flatten array argument into the main array |
|
names = names.reduce(function (acc, n) { |
|
return acc.concat(n); |
|
}, []); |
|
var currentChild = this; |
|
|
|
for (var i = 0; i < names.length; i++) { |
|
currentChild = currentChild.getChild(names[i]); |
|
|
|
if (!currentChild || !currentChild.getChild) { |
|
return; |
|
} |
|
} |
|
|
|
return currentChild; |
|
} |
|
/** |
|
* Add a child `Component` inside the current `Component`. |
|
* |
|
* |
|
* @param {string|Component} child |
|
* The name or instance of a child to add. |
|
* |
|
* @param {Object} [options={}] |
|
* The key/value store of options that will get passed to children of |
|
* the child. |
|
* |
|
* @param {number} [index=this.children_.length] |
|
* The index to attempt to add a child into. |
|
* |
|
* @return {Component} |
|
* The `Component` that gets added as a child. When using a string the |
|
* `Component` will get created by this process. |
|
*/ |
|
; |
|
|
|
_proto.addChild = function addChild(child, options, index) { |
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
if (index === void 0) { |
|
index = this.children_.length; |
|
} |
|
|
|
var component; |
|
var componentName; // If child is a string, create component with options |
|
|
|
if (typeof child === 'string') { |
|
componentName = toTitleCase(child); |
|
var componentClassName = options.componentClass || componentName; // Set name through options |
|
|
|
options.name = componentName; // Create a new object & element for this controls set |
|
// If there's no .player_, this is a player |
|
|
|
var ComponentClass = Component.getComponent(componentClassName); |
|
|
|
if (!ComponentClass) { |
|
throw new Error("Component " + componentClassName + " does not exist"); |
|
} // data stored directly on the videojs object may be |
|
// misidentified as a component to retain |
|
// backwards-compatibility with 4.x. check to make sure the |
|
// component class can be instantiated. |
|
|
|
|
|
if (typeof ComponentClass !== 'function') { |
|
return null; |
|
} |
|
|
|
component = new ComponentClass(this.player_ || this, options); // child is a component instance |
|
} else { |
|
component = child; |
|
} |
|
|
|
if (component.parentComponent_) { |
|
component.parentComponent_.removeChild(component); |
|
} |
|
|
|
this.children_.splice(index, 0, component); |
|
component.parentComponent_ = this; |
|
|
|
if (typeof component.id === 'function') { |
|
this.childIndex_[component.id()] = component; |
|
} // If a name wasn't used to create the component, check if we can use the |
|
// name function of the component |
|
|
|
|
|
componentName = componentName || component.name && toTitleCase(component.name()); |
|
|
|
if (componentName) { |
|
this.childNameIndex_[componentName] = component; |
|
this.childNameIndex_[toLowerCase(componentName)] = component; |
|
} // Add the UI object's element to the container div (box) |
|
// Having an element is not required |
|
|
|
|
|
if (typeof component.el === 'function' && component.el()) { |
|
// If inserting before a component, insert before that component's element |
|
var refNode = null; |
|
|
|
if (this.children_[index + 1]) { |
|
// Most children are components, but the video tech is an HTML element |
|
if (this.children_[index + 1].el_) { |
|
refNode = this.children_[index + 1].el_; |
|
} else if (isEl(this.children_[index + 1])) { |
|
refNode = this.children_[index + 1]; |
|
} |
|
} |
|
|
|
this.contentEl().insertBefore(component.el(), refNode); |
|
} // Return so it can stored on parent object if desired. |
|
|
|
|
|
return component; |
|
} |
|
/** |
|
* Remove a child `Component` from this `Component`s list of children. Also removes |
|
* the child `Component`s element from this `Component`s element. |
|
* |
|
* @param {Component} component |
|
* The child `Component` to remove. |
|
*/ |
|
; |
|
|
|
_proto.removeChild = function removeChild(component) { |
|
if (typeof component === 'string') { |
|
component = this.getChild(component); |
|
} |
|
|
|
if (!component || !this.children_) { |
|
return; |
|
} |
|
|
|
var childFound = false; |
|
|
|
for (var i = this.children_.length - 1; i >= 0; i--) { |
|
if (this.children_[i] === component) { |
|
childFound = true; |
|
this.children_.splice(i, 1); |
|
break; |
|
} |
|
} |
|
|
|
if (!childFound) { |
|
return; |
|
} |
|
|
|
component.parentComponent_ = null; |
|
this.childIndex_[component.id()] = null; |
|
this.childNameIndex_[toTitleCase(component.name())] = null; |
|
this.childNameIndex_[toLowerCase(component.name())] = null; |
|
var compEl = component.el(); |
|
|
|
if (compEl && compEl.parentNode === this.contentEl()) { |
|
this.contentEl().removeChild(component.el()); |
|
} |
|
} |
|
/** |
|
* Add and initialize default child `Component`s based upon options. |
|
*/ |
|
; |
|
|
|
_proto.initChildren = function initChildren() { |
|
var _this = this; |
|
|
|
var children = this.options_.children; |
|
|
|
if (children) { |
|
// `this` is `parent` |
|
var parentOptions = this.options_; |
|
|
|
var handleAdd = function handleAdd(child) { |
|
var name = child.name; |
|
var opts = child.opts; // Allow options for children to be set at the parent options |
|
// e.g. videojs(id, { controlBar: false }); |
|
// instead of videojs(id, { children: { controlBar: false }); |
|
|
|
if (parentOptions[name] !== undefined) { |
|
opts = parentOptions[name]; |
|
} // Allow for disabling default components |
|
// e.g. options['children']['posterImage'] = false |
|
|
|
|
|
if (opts === false) { |
|
return; |
|
} // Allow options to be passed as a simple boolean if no configuration |
|
// is necessary. |
|
|
|
|
|
if (opts === true) { |
|
opts = {}; |
|
} // We also want to pass the original player options |
|
// to each component as well so they don't need to |
|
// reach back into the player for options later. |
|
|
|
|
|
opts.playerOptions = _this.options_.playerOptions; // Create and add the child component. |
|
// Add a direct reference to the child by name on the parent instance. |
|
// If two of the same component are used, different names should be supplied |
|
// for each |
|
|
|
var newChild = _this.addChild(name, opts); |
|
|
|
if (newChild) { |
|
_this[name] = newChild; |
|
} |
|
}; // Allow for an array of children details to passed in the options |
|
|
|
|
|
var workingChildren; |
|
var Tech = Component.getComponent('Tech'); |
|
|
|
if (Array.isArray(children)) { |
|
workingChildren = children; |
|
} else { |
|
workingChildren = Object.keys(children); |
|
} |
|
|
|
workingChildren // children that are in this.options_ but also in workingChildren would |
|
// give us extra children we do not want. So, we want to filter them out. |
|
.concat(Object.keys(this.options_).filter(function (child) { |
|
return !workingChildren.some(function (wchild) { |
|
if (typeof wchild === 'string') { |
|
return child === wchild; |
|
} |
|
|
|
return child === wchild.name; |
|
}); |
|
})).map(function (child) { |
|
var name; |
|
var opts; |
|
|
|
if (typeof child === 'string') { |
|
name = child; |
|
opts = children[name] || _this.options_[name] || {}; |
|
} else { |
|
name = child.name; |
|
opts = child; |
|
} |
|
|
|
return { |
|
name: name, |
|
opts: opts |
|
}; |
|
}).filter(function (child) { |
|
// we have to make sure that child.name isn't in the techOrder since |
|
// techs are registerd as Components but can't aren't compatible |
|
// See https://github.com/videojs/video.js/issues/2772 |
|
var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name)); |
|
return c && !Tech.isTech(c); |
|
}).forEach(handleAdd); |
|
} |
|
} |
|
/** |
|
* Builds the default DOM class name. Should be overriden by sub-components. |
|
* |
|
* @return {string} |
|
* The DOM class name for this object. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
// Child classes can include a function that does: |
|
// return 'CLASS NAME' + this._super(); |
|
return ''; |
|
} |
|
/** |
|
* Bind a listener to the component's ready state. |
|
* Different from event listeners in that if the ready event has already happened |
|
* it will trigger the function immediately. |
|
* |
|
* @return {Component} |
|
* Returns itself; method can be chained. |
|
*/ |
|
; |
|
|
|
_proto.ready = function ready(fn, sync) { |
|
if (sync === void 0) { |
|
sync = false; |
|
} |
|
|
|
if (!fn) { |
|
return; |
|
} |
|
|
|
if (!this.isReady_) { |
|
this.readyQueue_ = this.readyQueue_ || []; |
|
this.readyQueue_.push(fn); |
|
return; |
|
} |
|
|
|
if (sync) { |
|
fn.call(this); |
|
} else { |
|
// Call the function asynchronously by default for consistency |
|
this.setTimeout(fn, 1); |
|
} |
|
} |
|
/** |
|
* Trigger all the ready listeners for this `Component`. |
|
* |
|
* @fires Component#ready |
|
*/ |
|
; |
|
|
|
_proto.triggerReady = function triggerReady() { |
|
this.isReady_ = true; // Ensure ready is triggered asynchronously |
|
|
|
this.setTimeout(function () { |
|
var readyQueue = this.readyQueue_; // Reset Ready Queue |
|
|
|
this.readyQueue_ = []; |
|
|
|
if (readyQueue && readyQueue.length > 0) { |
|
readyQueue.forEach(function (fn) { |
|
fn.call(this); |
|
}, this); |
|
} // Allow for using event listeners also |
|
|
|
/** |
|
* Triggered when a `Component` is ready. |
|
* |
|
* @event Component#ready |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
|
|
this.trigger('ready'); |
|
}, 1); |
|
} |
|
/** |
|
* Find a single DOM element matching a `selector`. This can be within the `Component`s |
|
* `contentEl()` or another custom context. |
|
* |
|
* @param {string} selector |
|
* A valid CSS selector, which will be passed to `querySelector`. |
|
* |
|
* @param {Element|string} [context=this.contentEl()] |
|
* A DOM element within which to query. Can also be a selector string in |
|
* which case the first matching element will get used as context. If |
|
* missing `this.contentEl()` gets used. If `this.contentEl()` returns |
|
* nothing it falls back to `document`. |
|
* |
|
* @return {Element|null} |
|
* the dom element that was found, or null |
|
* |
|
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) |
|
*/ |
|
; |
|
|
|
_proto.$ = function $$1(selector, context) { |
|
return $(selector, context || this.contentEl()); |
|
} |
|
/** |
|
* Finds all DOM element matching a `selector`. This can be within the `Component`s |
|
* `contentEl()` or another custom context. |
|
* |
|
* @param {string} selector |
|
* A valid CSS selector, which will be passed to `querySelectorAll`. |
|
* |
|
* @param {Element|string} [context=this.contentEl()] |
|
* A DOM element within which to query. Can also be a selector string in |
|
* which case the first matching element will get used as context. If |
|
* missing `this.contentEl()` gets used. If `this.contentEl()` returns |
|
* nothing it falls back to `document`. |
|
* |
|
* @return {NodeList} |
|
* a list of dom elements that were found |
|
* |
|
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) |
|
*/ |
|
; |
|
|
|
_proto.$$ = function $$$1(selector, context) { |
|
return $$(selector, context || this.contentEl()); |
|
} |
|
/** |
|
* Check if a component's element has a CSS class name. |
|
* |
|
* @param {string} classToCheck |
|
* CSS class name to check. |
|
* |
|
* @return {boolean} |
|
* - True if the `Component` has the class. |
|
* - False if the `Component` does not have the class` |
|
*/ |
|
; |
|
|
|
_proto.hasClass = function hasClass$1(classToCheck) { |
|
return hasClass(this.el_, classToCheck); |
|
} |
|
/** |
|
* Add a CSS class name to the `Component`s element. |
|
* |
|
* @param {string} classToAdd |
|
* CSS class name to add |
|
*/ |
|
; |
|
|
|
_proto.addClass = function addClass$1(classToAdd) { |
|
addClass(this.el_, classToAdd); |
|
} |
|
/** |
|
* Remove a CSS class name from the `Component`s element. |
|
* |
|
* @param {string} classToRemove |
|
* CSS class name to remove |
|
*/ |
|
; |
|
|
|
_proto.removeClass = function removeClass$1(classToRemove) { |
|
removeClass(this.el_, classToRemove); |
|
} |
|
/** |
|
* Add or remove a CSS class name from the component's element. |
|
* - `classToToggle` gets added when {@link Component#hasClass} would return false. |
|
* - `classToToggle` gets removed when {@link Component#hasClass} would return true. |
|
* |
|
* @param {string} classToToggle |
|
* The class to add or remove based on (@link Component#hasClass} |
|
* |
|
* @param {boolean|Dom~predicate} [predicate] |
|
* An {@link Dom~predicate} function or a boolean |
|
*/ |
|
; |
|
|
|
_proto.toggleClass = function toggleClass$1(classToToggle, predicate) { |
|
toggleClass(this.el_, classToToggle, predicate); |
|
} |
|
/** |
|
* Show the `Component`s element if it is hidden by removing the |
|
* 'vjs-hidden' class name from it. |
|
*/ |
|
; |
|
|
|
_proto.show = function show() { |
|
this.removeClass('vjs-hidden'); |
|
} |
|
/** |
|
* Hide the `Component`s element if it is currently showing by adding the |
|
* 'vjs-hidden` class name to it. |
|
*/ |
|
; |
|
|
|
_proto.hide = function hide() { |
|
this.addClass('vjs-hidden'); |
|
} |
|
/** |
|
* Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing' |
|
* class name to it. Used during fadeIn/fadeOut. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.lockShowing = function lockShowing() { |
|
this.addClass('vjs-lock-showing'); |
|
} |
|
/** |
|
* Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing' |
|
* class name from it. Used during fadeIn/fadeOut. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.unlockShowing = function unlockShowing() { |
|
this.removeClass('vjs-lock-showing'); |
|
} |
|
/** |
|
* Get the value of an attribute on the `Component`s element. |
|
* |
|
* @param {string} attribute |
|
* Name of the attribute to get the value from. |
|
* |
|
* @return {string|null} |
|
* - The value of the attribute that was asked for. |
|
* - Can be an empty string on some browsers if the attribute does not exist |
|
* or has no value |
|
* - Most browsers will return null if the attibute does not exist or has |
|
* no value. |
|
* |
|
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute} |
|
*/ |
|
; |
|
|
|
_proto.getAttribute = function getAttribute$1(attribute) { |
|
return getAttribute(this.el_, attribute); |
|
} |
|
/** |
|
* Set the value of an attribute on the `Component`'s element |
|
* |
|
* @param {string} attribute |
|
* Name of the attribute to set. |
|
* |
|
* @param {string} value |
|
* Value to set the attribute to. |
|
* |
|
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute} |
|
*/ |
|
; |
|
|
|
_proto.setAttribute = function setAttribute$1(attribute, value) { |
|
setAttribute(this.el_, attribute, value); |
|
} |
|
/** |
|
* Remove an attribute from the `Component`s element. |
|
* |
|
* @param {string} attribute |
|
* Name of the attribute to remove. |
|
* |
|
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute} |
|
*/ |
|
; |
|
|
|
_proto.removeAttribute = function removeAttribute$1(attribute) { |
|
removeAttribute(this.el_, attribute); |
|
} |
|
/** |
|
* Get or set the width of the component based upon the CSS styles. |
|
* See {@link Component#dimension} for more detailed information. |
|
* |
|
* @param {number|string} [num] |
|
* The width that you want to set postfixed with '%', 'px' or nothing. |
|
* |
|
* @param {boolean} [skipListeners] |
|
* Skip the componentresize event trigger |
|
* |
|
* @return {number|string} |
|
* The width when getting, zero if there is no width. Can be a string |
|
* postpixed with '%' or 'px'. |
|
*/ |
|
; |
|
|
|
_proto.width = function width(num, skipListeners) { |
|
return this.dimension('width', num, skipListeners); |
|
} |
|
/** |
|
* Get or set the height of the component based upon the CSS styles. |
|
* See {@link Component#dimension} for more detailed information. |
|
* |
|
* @param {number|string} [num] |
|
* The height that you want to set postfixed with '%', 'px' or nothing. |
|
* |
|
* @param {boolean} [skipListeners] |
|
* Skip the componentresize event trigger |
|
* |
|
* @return {number|string} |
|
* The width when getting, zero if there is no width. Can be a string |
|
* postpixed with '%' or 'px'. |
|
*/ |
|
; |
|
|
|
_proto.height = function height(num, skipListeners) { |
|
return this.dimension('height', num, skipListeners); |
|
} |
|
/** |
|
* Set both the width and height of the `Component` element at the same time. |
|
* |
|
* @param {number|string} width |
|
* Width to set the `Component`s element to. |
|
* |
|
* @param {number|string} height |
|
* Height to set the `Component`s element to. |
|
*/ |
|
; |
|
|
|
_proto.dimensions = function dimensions(width, height) { |
|
// Skip componentresize listeners on width for optimization |
|
this.width(width, true); |
|
this.height(height); |
|
} |
|
/** |
|
* Get or set width or height of the `Component` element. This is the shared code |
|
* for the {@link Component#width} and {@link Component#height}. |
|
* |
|
* Things to know: |
|
* - If the width or height in an number this will return the number postfixed with 'px'. |
|
* - If the width/height is a percent this will return the percent postfixed with '%' |
|
* - Hidden elements have a width of 0 with `window.getComputedStyle`. This function |
|
* defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`. |
|
* See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/} |
|
* for more information |
|
* - If you want the computed style of the component, use {@link Component#currentWidth} |
|
* and {@link {Component#currentHeight} |
|
* |
|
* @fires Component#componentresize |
|
* |
|
* @param {string} widthOrHeight |
|
8 'width' or 'height' |
|
* |
|
* @param {number|string} [num] |
|
8 New dimension |
|
* |
|
* @param {boolean} [skipListeners] |
|
* Skip componentresize event trigger |
|
* |
|
* @return {number} |
|
* The dimension when getting or 0 if unset |
|
*/ |
|
; |
|
|
|
_proto.dimension = function dimension(widthOrHeight, num, skipListeners) { |
|
if (num !== undefined) { |
|
// Set to zero if null or literally NaN (NaN !== NaN) |
|
if (num === null || num !== num) { |
|
num = 0; |
|
} // Check if using css width/height (% or px) and adjust |
|
|
|
|
|
if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) { |
|
this.el_.style[widthOrHeight] = num; |
|
} else if (num === 'auto') { |
|
this.el_.style[widthOrHeight] = ''; |
|
} else { |
|
this.el_.style[widthOrHeight] = num + 'px'; |
|
} // skipListeners allows us to avoid triggering the resize event when setting both width and height |
|
|
|
|
|
if (!skipListeners) { |
|
/** |
|
* Triggered when a component is resized. |
|
* |
|
* @event Component#componentresize |
|
* @type {EventTarget~Event} |
|
*/ |
|
this.trigger('componentresize'); |
|
} |
|
|
|
return; |
|
} // Not setting a value, so getting it |
|
// Make sure element exists |
|
|
|
|
|
if (!this.el_) { |
|
return 0; |
|
} // Get dimension value from style |
|
|
|
|
|
var val = this.el_.style[widthOrHeight]; |
|
var pxIndex = val.indexOf('px'); |
|
|
|
if (pxIndex !== -1) { |
|
// Return the pixel value with no 'px' |
|
return parseInt(val.slice(0, pxIndex), 10); |
|
} // No px so using % or no style was set, so falling back to offsetWidth/height |
|
// If component has display:none, offset will return 0 |
|
// TODO: handle display:none and no dimension style using px |
|
|
|
|
|
return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10); |
|
} |
|
/** |
|
* Get the computed width or the height of the component's element. |
|
* |
|
* Uses `window.getComputedStyle`. |
|
* |
|
* @param {string} widthOrHeight |
|
* A string containing 'width' or 'height'. Whichever one you want to get. |
|
* |
|
* @return {number} |
|
* The dimension that gets asked for or 0 if nothing was set |
|
* for that dimension. |
|
*/ |
|
; |
|
|
|
_proto.currentDimension = function currentDimension(widthOrHeight) { |
|
var computedWidthOrHeight = 0; |
|
|
|
if (widthOrHeight !== 'width' && widthOrHeight !== 'height') { |
|
throw new Error('currentDimension only accepts width or height value'); |
|
} |
|
|
|
computedWidthOrHeight = computedStyle(this.el_, widthOrHeight); // remove 'px' from variable and parse as integer |
|
|
|
computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying |
|
// and we want to check the offset values. |
|
// This code also runs wherever getComputedStyle doesn't exist. |
|
|
|
if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) { |
|
var rule = "offset" + toTitleCase(widthOrHeight); |
|
computedWidthOrHeight = this.el_[rule]; |
|
} |
|
|
|
return computedWidthOrHeight; |
|
} |
|
/** |
|
* An object that contains width and height values of the `Component`s |
|
* computed style. Uses `window.getComputedStyle`. |
|
* |
|
* @typedef {Object} Component~DimensionObject |
|
* |
|
* @property {number} width |
|
* The width of the `Component`s computed style. |
|
* |
|
* @property {number} height |
|
* The height of the `Component`s computed style. |
|
*/ |
|
|
|
/** |
|
* Get an object that contains computed width and height values of the |
|
* component's element. |
|
* |
|
* Uses `window.getComputedStyle`. |
|
* |
|
* @return {Component~DimensionObject} |
|
* The computed dimensions of the component's element. |
|
*/ |
|
; |
|
|
|
_proto.currentDimensions = function currentDimensions() { |
|
return { |
|
width: this.currentDimension('width'), |
|
height: this.currentDimension('height') |
|
}; |
|
} |
|
/** |
|
* Get the computed width of the component's element. |
|
* |
|
* Uses `window.getComputedStyle`. |
|
* |
|
* @return {number} |
|
* The computed width of the component's element. |
|
*/ |
|
; |
|
|
|
_proto.currentWidth = function currentWidth() { |
|
return this.currentDimension('width'); |
|
} |
|
/** |
|
* Get the computed height of the component's element. |
|
* |
|
* Uses `window.getComputedStyle`. |
|
* |
|
* @return {number} |
|
* The computed height of the component's element. |
|
*/ |
|
; |
|
|
|
_proto.currentHeight = function currentHeight() { |
|
return this.currentDimension('height'); |
|
} |
|
/** |
|
* Set the focus to this component |
|
*/ |
|
; |
|
|
|
_proto.focus = function focus() { |
|
this.el_.focus(); |
|
} |
|
/** |
|
* Remove the focus from this component |
|
*/ |
|
; |
|
|
|
_proto.blur = function blur() { |
|
this.el_.blur(); |
|
} |
|
/** |
|
* When this Component receives a `keydown` event which it does not process, |
|
* it passes the event to the Player for handling. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown` event that caused this function to be called. |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
if (this.player_) { |
|
// We only stop propagation here because we want unhandled events to fall |
|
// back to the browser. |
|
event.stopPropagation(); |
|
this.player_.handleKeyDown(event); |
|
} |
|
} |
|
/** |
|
* Many components used to have a `handleKeyPress` method, which was poorly |
|
* named because it listened to a `keydown` event. This method name now |
|
* delegates to `handleKeyDown`. This means anyone calling `handleKeyPress` |
|
* will not see their method calls stop working. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The event that caused this function to be called. |
|
*/ |
|
; |
|
|
|
_proto.handleKeyPress = function handleKeyPress(event) { |
|
this.handleKeyDown(event); |
|
} |
|
/** |
|
* Emit a 'tap' events when touch event support gets detected. This gets used to |
|
* support toggling the controls through a tap on the video. They get enabled |
|
* because every sub-component would have extra overhead otherwise. |
|
* |
|
* @private |
|
* @fires Component#tap |
|
* @listens Component#touchstart |
|
* @listens Component#touchmove |
|
* @listens Component#touchleave |
|
* @listens Component#touchcancel |
|
* @listens Component#touchend |
|
*/ |
|
; |
|
|
|
_proto.emitTapEvents = function emitTapEvents() { |
|
// Track the start time so we can determine how long the touch lasted |
|
var touchStart = 0; |
|
var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap |
|
// Other popular libs use anywhere from 2 (hammer.js) to 15, |
|
// so 10 seems like a nice, round number. |
|
|
|
var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap |
|
|
|
var touchTimeThreshold = 200; |
|
var couldBeTap; |
|
this.on('touchstart', function (event) { |
|
// If more than one finger, don't consider treating this as a click |
|
if (event.touches.length === 1) { |
|
// Copy pageX/pageY from the object |
|
firstTouch = { |
|
pageX: event.touches[0].pageX, |
|
pageY: event.touches[0].pageY |
|
}; // Record start time so we can detect a tap vs. "touch and hold" |
|
|
|
touchStart = window$1.performance.now(); // Reset couldBeTap tracking |
|
|
|
couldBeTap = true; |
|
} |
|
}); |
|
this.on('touchmove', function (event) { |
|
// If more than one finger, don't consider treating this as a click |
|
if (event.touches.length > 1) { |
|
couldBeTap = false; |
|
} else if (firstTouch) { |
|
// Some devices will throw touchmoves for all but the slightest of taps. |
|
// So, if we moved only a small distance, this could still be a tap |
|
var xdiff = event.touches[0].pageX - firstTouch.pageX; |
|
var ydiff = event.touches[0].pageY - firstTouch.pageY; |
|
var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff); |
|
|
|
if (touchDistance > tapMovementThreshold) { |
|
couldBeTap = false; |
|
} |
|
} |
|
}); |
|
|
|
var noTap = function noTap() { |
|
couldBeTap = false; |
|
}; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s |
|
|
|
|
|
this.on('touchleave', noTap); |
|
this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate |
|
// event |
|
|
|
this.on('touchend', function (event) { |
|
firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen |
|
|
|
if (couldBeTap === true) { |
|
// Measure how long the touch lasted |
|
var touchTime = window$1.performance.now() - touchStart; // Make sure the touch was less than the threshold to be considered a tap |
|
|
|
if (touchTime < touchTimeThreshold) { |
|
// Don't let browser turn this into a click |
|
event.preventDefault(); |
|
/** |
|
* Triggered when a `Component` is tapped. |
|
* |
|
* @event Component#tap |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('tap'); // It may be good to copy the touchend event object and change the |
|
// type to tap, if the other event properties aren't exact after |
|
// Events.fixEvent runs (e.g. event.target) |
|
} |
|
} |
|
}); |
|
} |
|
/** |
|
* This function reports user activity whenever touch events happen. This can get |
|
* turned off by any sub-components that wants touch events to act another way. |
|
* |
|
* Report user touch activity when touch events occur. User activity gets used to |
|
* determine when controls should show/hide. It is simple when it comes to mouse |
|
* events, because any mouse event should show the controls. So we capture mouse |
|
* events that bubble up to the player and report activity when that happens. |
|
* With touch events it isn't as easy as `touchstart` and `touchend` toggle player |
|
* controls. So touch events can't help us at the player level either. |
|
* |
|
* User activity gets checked asynchronously. So what could happen is a tap event |
|
* on the video turns the controls off. Then the `touchend` event bubbles up to |
|
* the player. Which, if it reported user activity, would turn the controls right |
|
* back on. We also don't want to completely block touch events from bubbling up. |
|
* Furthermore a `touchmove` event and anything other than a tap, should not turn |
|
* controls back on. |
|
* |
|
* @listens Component#touchstart |
|
* @listens Component#touchmove |
|
* @listens Component#touchend |
|
* @listens Component#touchcancel |
|
*/ |
|
; |
|
|
|
_proto.enableTouchActivity = function enableTouchActivity() { |
|
// Don't continue if the root player doesn't support reporting user activity |
|
if (!this.player() || !this.player().reportUserActivity) { |
|
return; |
|
} // listener for reporting that the user is active |
|
|
|
|
|
var report = bind(this.player(), this.player().reportUserActivity); |
|
var touchHolding; |
|
this.on('touchstart', function () { |
|
report(); // For as long as the they are touching the device or have their mouse down, |
|
// we consider them active even if they're not moving their finger or mouse. |
|
// So we want to continue to update that they are active |
|
|
|
this.clearInterval(touchHolding); // report at the same interval as activityCheck |
|
|
|
touchHolding = this.setInterval(report, 250); |
|
}); |
|
|
|
var touchEnd = function touchEnd(event) { |
|
report(); // stop the interval that maintains activity if the touch is holding |
|
|
|
this.clearInterval(touchHolding); |
|
}; |
|
|
|
this.on('touchmove', report); |
|
this.on('touchend', touchEnd); |
|
this.on('touchcancel', touchEnd); |
|
} |
|
/** |
|
* A callback that has no parameters and is bound into `Component`s context. |
|
* |
|
* @callback Component~GenericCallback |
|
* @this Component |
|
*/ |
|
|
|
/** |
|
* Creates a function that runs after an `x` millisecond timeout. This function is a |
|
* wrapper around `window.setTimeout`. There are a few reasons to use this one |
|
* instead though: |
|
* 1. It gets cleared via {@link Component#clearTimeout} when |
|
* {@link Component#dispose} gets called. |
|
* 2. The function callback will gets turned into a {@link Component~GenericCallback} |
|
* |
|
* > Note: You can't use `window.clearTimeout` on the id returned by this function. This |
|
* will cause its dispose listener not to get cleaned up! Please use |
|
* {@link Component#clearTimeout} or {@link Component#dispose} instead. |
|
* |
|
* @param {Component~GenericCallback} fn |
|
* The function that will be run after `timeout`. |
|
* |
|
* @param {number} timeout |
|
* Timeout in milliseconds to delay before executing the specified function. |
|
* |
|
* @return {number} |
|
* Returns a timeout ID that gets used to identify the timeout. It can also |
|
* get used in {@link Component#clearTimeout} to clear the timeout that |
|
* was set. |
|
* |
|
* @listens Component#dispose |
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout} |
|
*/ |
|
; |
|
|
|
_proto.setTimeout = function setTimeout(fn, timeout) { |
|
var _this2 = this; |
|
|
|
// declare as variables so they are properly available in timeout function |
|
// eslint-disable-next-line |
|
var timeoutId; |
|
fn = bind(this, fn); |
|
this.clearTimersOnDispose_(); |
|
timeoutId = window$1.setTimeout(function () { |
|
if (_this2.setTimeoutIds_.has(timeoutId)) { |
|
_this2.setTimeoutIds_["delete"](timeoutId); |
|
} |
|
|
|
fn(); |
|
}, timeout); |
|
this.setTimeoutIds_.add(timeoutId); |
|
return timeoutId; |
|
} |
|
/** |
|
* Clears a timeout that gets created via `window.setTimeout` or |
|
* {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout} |
|
* use this function instead of `window.clearTimout`. If you don't your dispose |
|
* listener will not get cleaned up until {@link Component#dispose}! |
|
* |
|
* @param {number} timeoutId |
|
* The id of the timeout to clear. The return value of |
|
* {@link Component#setTimeout} or `window.setTimeout`. |
|
* |
|
* @return {number} |
|
* Returns the timeout id that was cleared. |
|
* |
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout} |
|
*/ |
|
; |
|
|
|
_proto.clearTimeout = function clearTimeout(timeoutId) { |
|
if (this.setTimeoutIds_.has(timeoutId)) { |
|
this.setTimeoutIds_["delete"](timeoutId); |
|
window$1.clearTimeout(timeoutId); |
|
} |
|
|
|
return timeoutId; |
|
} |
|
/** |
|
* Creates a function that gets run every `x` milliseconds. This function is a wrapper |
|
* around `window.setInterval`. There are a few reasons to use this one instead though. |
|
* 1. It gets cleared via {@link Component#clearInterval} when |
|
* {@link Component#dispose} gets called. |
|
* 2. The function callback will be a {@link Component~GenericCallback} |
|
* |
|
* @param {Component~GenericCallback} fn |
|
* The function to run every `x` seconds. |
|
* |
|
* @param {number} interval |
|
* Execute the specified function every `x` milliseconds. |
|
* |
|
* @return {number} |
|
* Returns an id that can be used to identify the interval. It can also be be used in |
|
* {@link Component#clearInterval} to clear the interval. |
|
* |
|
* @listens Component#dispose |
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval} |
|
*/ |
|
; |
|
|
|
_proto.setInterval = function setInterval(fn, interval) { |
|
fn = bind(this, fn); |
|
this.clearTimersOnDispose_(); |
|
var intervalId = window$1.setInterval(fn, interval); |
|
this.setIntervalIds_.add(intervalId); |
|
return intervalId; |
|
} |
|
/** |
|
* Clears an interval that gets created via `window.setInterval` or |
|
* {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval} |
|
* use this function instead of `window.clearInterval`. If you don't your dispose |
|
* listener will not get cleaned up until {@link Component#dispose}! |
|
* |
|
* @param {number} intervalId |
|
* The id of the interval to clear. The return value of |
|
* {@link Component#setInterval} or `window.setInterval`. |
|
* |
|
* @return {number} |
|
* Returns the interval id that was cleared. |
|
* |
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval} |
|
*/ |
|
; |
|
|
|
_proto.clearInterval = function clearInterval(intervalId) { |
|
if (this.setIntervalIds_.has(intervalId)) { |
|
this.setIntervalIds_["delete"](intervalId); |
|
window$1.clearInterval(intervalId); |
|
} |
|
|
|
return intervalId; |
|
} |
|
/** |
|
* Queues up a callback to be passed to requestAnimationFrame (rAF), but |
|
* with a few extra bonuses: |
|
* |
|
* - Supports browsers that do not support rAF by falling back to |
|
* {@link Component#setTimeout}. |
|
* |
|
* - The callback is turned into a {@link Component~GenericCallback} (i.e. |
|
* bound to the component). |
|
* |
|
* - Automatic cancellation of the rAF callback is handled if the component |
|
* is disposed before it is called. |
|
* |
|
* @param {Component~GenericCallback} fn |
|
* A function that will be bound to this component and executed just |
|
* before the browser's next repaint. |
|
* |
|
* @return {number} |
|
* Returns an rAF ID that gets used to identify the timeout. It can |
|
* also be used in {@link Component#cancelAnimationFrame} to cancel |
|
* the animation frame callback. |
|
* |
|
* @listens Component#dispose |
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame} |
|
*/ |
|
; |
|
|
|
_proto.requestAnimationFrame = function requestAnimationFrame(fn) { |
|
var _this3 = this; |
|
|
|
// Fall back to using a timer. |
|
if (!this.supportsRaf_) { |
|
return this.setTimeout(fn, 1000 / 60); |
|
} |
|
|
|
this.clearTimersOnDispose_(); // declare as variables so they are properly available in rAF function |
|
// eslint-disable-next-line |
|
|
|
var id; |
|
fn = bind(this, fn); |
|
id = window$1.requestAnimationFrame(function () { |
|
if (_this3.rafIds_.has(id)) { |
|
_this3.rafIds_["delete"](id); |
|
} |
|
|
|
fn(); |
|
}); |
|
this.rafIds_.add(id); |
|
return id; |
|
} |
|
/** |
|
* Request an animation frame, but only one named animation |
|
* frame will be queued. Another will never be added until |
|
* the previous one finishes. |
|
* |
|
* @param {string} name |
|
* The name to give this requestAnimationFrame |
|
* |
|
* @param {Component~GenericCallback} fn |
|
* A function that will be bound to this component and executed just |
|
* before the browser's next repaint. |
|
*/ |
|
; |
|
|
|
_proto.requestNamedAnimationFrame = function requestNamedAnimationFrame(name, fn) { |
|
var _this4 = this; |
|
|
|
if (this.namedRafs_.has(name)) { |
|
return; |
|
} |
|
|
|
this.clearTimersOnDispose_(); |
|
fn = bind(this, fn); |
|
var id = this.requestAnimationFrame(function () { |
|
fn(); |
|
|
|
if (_this4.namedRafs_.has(name)) { |
|
_this4.namedRafs_["delete"](name); |
|
} |
|
}); |
|
this.namedRafs_.set(name, id); |
|
return name; |
|
} |
|
/** |
|
* Cancels a current named animation frame if it exists. |
|
* |
|
* @param {string} name |
|
* The name of the requestAnimationFrame to cancel. |
|
*/ |
|
; |
|
|
|
_proto.cancelNamedAnimationFrame = function cancelNamedAnimationFrame(name) { |
|
if (!this.namedRafs_.has(name)) { |
|
return; |
|
} |
|
|
|
this.cancelAnimationFrame(this.namedRafs_.get(name)); |
|
this.namedRafs_["delete"](name); |
|
} |
|
/** |
|
* Cancels a queued callback passed to {@link Component#requestAnimationFrame} |
|
* (rAF). |
|
* |
|
* If you queue an rAF callback via {@link Component#requestAnimationFrame}, |
|
* use this function instead of `window.cancelAnimationFrame`. If you don't, |
|
* your dispose listener will not get cleaned up until {@link Component#dispose}! |
|
* |
|
* @param {number} id |
|
* The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}. |
|
* |
|
* @return {number} |
|
* Returns the rAF ID that was cleared. |
|
* |
|
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame} |
|
*/ |
|
; |
|
|
|
_proto.cancelAnimationFrame = function cancelAnimationFrame(id) { |
|
// Fall back to using a timer. |
|
if (!this.supportsRaf_) { |
|
return this.clearTimeout(id); |
|
} |
|
|
|
if (this.rafIds_.has(id)) { |
|
this.rafIds_["delete"](id); |
|
window$1.cancelAnimationFrame(id); |
|
} |
|
|
|
return id; |
|
} |
|
/** |
|
* A function to setup `requestAnimationFrame`, `setTimeout`, |
|
* and `setInterval`, clearing on dispose. |
|
* |
|
* > Previously each timer added and removed dispose listeners on it's own. |
|
* For better performance it was decided to batch them all, and use `Set`s |
|
* to track outstanding timer ids. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.clearTimersOnDispose_ = function clearTimersOnDispose_() { |
|
var _this5 = this; |
|
|
|
if (this.clearingTimersOnDispose_) { |
|
return; |
|
} |
|
|
|
this.clearingTimersOnDispose_ = true; |
|
this.one('dispose', function () { |
|
[['namedRafs_', 'cancelNamedAnimationFrame'], ['rafIds_', 'cancelAnimationFrame'], ['setTimeoutIds_', 'clearTimeout'], ['setIntervalIds_', 'clearInterval']].forEach(function (_ref) { |
|
var idName = _ref[0], |
|
cancelName = _ref[1]; |
|
|
|
// for a `Set` key will actually be the value again |
|
// so forEach((val, val) =>` but for maps we want to use |
|
// the key. |
|
_this5[idName].forEach(function (val, key) { |
|
return _this5[cancelName](key); |
|
}); |
|
}); |
|
_this5.clearingTimersOnDispose_ = false; |
|
}); |
|
} |
|
/** |
|
* Register a `Component` with `videojs` given the name and the component. |
|
* |
|
* > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s |
|
* should be registered using {@link Tech.registerTech} or |
|
* {@link videojs:videojs.registerTech}. |
|
* |
|
* > NOTE: This function can also be seen on videojs as |
|
* {@link videojs:videojs.registerComponent}. |
|
* |
|
* @param {string} name |
|
* The name of the `Component` to register. |
|
* |
|
* @param {Component} ComponentToRegister |
|
* The `Component` class to register. |
|
* |
|
* @return {Component} |
|
* The `Component` that was registered. |
|
*/ |
|
; |
|
|
|
Component.registerComponent = function registerComponent(name, ComponentToRegister) { |
|
if (typeof name !== 'string' || !name) { |
|
throw new Error("Illegal component name, \"" + name + "\"; must be a non-empty string."); |
|
} |
|
|
|
var Tech = Component.getComponent('Tech'); // We need to make sure this check is only done if Tech has been registered. |
|
|
|
var isTech = Tech && Tech.isTech(ComponentToRegister); |
|
var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype); |
|
|
|
if (isTech || !isComp) { |
|
var reason; |
|
|
|
if (isTech) { |
|
reason = 'techs must be registered using Tech.registerTech()'; |
|
} else { |
|
reason = 'must be a Component subclass'; |
|
} |
|
|
|
throw new Error("Illegal component, \"" + name + "\"; " + reason + "."); |
|
} |
|
|
|
name = toTitleCase(name); |
|
|
|
if (!Component.components_) { |
|
Component.components_ = {}; |
|
} |
|
|
|
var Player = Component.getComponent('Player'); |
|
|
|
if (name === 'Player' && Player && Player.players) { |
|
var players = Player.players; |
|
var playerNames = Object.keys(players); // If we have players that were disposed, then their name will still be |
|
// in Players.players. So, we must loop through and verify that the value |
|
// for each item is not null. This allows registration of the Player component |
|
// after all players have been disposed or before any were created. |
|
|
|
if (players && playerNames.length > 0 && playerNames.map(function (pname) { |
|
return players[pname]; |
|
}).every(Boolean)) { |
|
throw new Error('Can not register Player component after player has been created.'); |
|
} |
|
} |
|
|
|
Component.components_[name] = ComponentToRegister; |
|
Component.components_[toLowerCase(name)] = ComponentToRegister; |
|
return ComponentToRegister; |
|
} |
|
/** |
|
* Get a `Component` based on the name it was registered with. |
|
* |
|
* @param {string} name |
|
* The Name of the component to get. |
|
* |
|
* @return {Component} |
|
* The `Component` that got registered under the given name. |
|
* |
|
* @deprecated In `videojs` 6 this will not return `Component`s that were not |
|
* registered using {@link Component.registerComponent}. Currently we |
|
* check the global `videojs` object for a `Component` name and |
|
* return that if it exists. |
|
*/ |
|
; |
|
|
|
Component.getComponent = function getComponent(name) { |
|
if (!name || !Component.components_) { |
|
return; |
|
} |
|
|
|
return Component.components_[name]; |
|
}; |
|
|
|
return Component; |
|
}(); |
|
/** |
|
* Whether or not this component supports `requestAnimationFrame`. |
|
* |
|
* This is exposed primarily for testing purposes. |
|
* |
|
* @private |
|
* @type {Boolean} |
|
*/ |
|
|
|
|
|
Component.prototype.supportsRaf_ = typeof window$1.requestAnimationFrame === 'function' && typeof window$1.cancelAnimationFrame === 'function'; |
|
Component.registerComponent('Component', Component); |
|
|
|
/** |
|
* @file browser.js |
|
* @module browser |
|
*/ |
|
var USER_AGENT = window$1.navigator && window$1.navigator.userAgent || ''; |
|
var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT); |
|
var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null; |
|
/** |
|
* Whether or not this device is an iPod. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_IPOD = /iPod/i.test(USER_AGENT); |
|
/** |
|
* The detected iOS version - or `null`. |
|
* |
|
* @static |
|
* @const |
|
* @type {string|null} |
|
*/ |
|
|
|
var IOS_VERSION = function () { |
|
var match = USER_AGENT.match(/OS (\d+)_/i); |
|
|
|
if (match && match[1]) { |
|
return match[1]; |
|
} |
|
|
|
return null; |
|
}(); |
|
/** |
|
* Whether or not this is an Android device. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_ANDROID = /Android/i.test(USER_AGENT); |
|
/** |
|
* The detected Android version - or `null`. |
|
* |
|
* @static |
|
* @const |
|
* @type {number|string|null} |
|
*/ |
|
|
|
var ANDROID_VERSION = function () { |
|
// This matches Android Major.Minor.Patch versions |
|
// ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned |
|
var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i); |
|
|
|
if (!match) { |
|
return null; |
|
} |
|
|
|
var major = match[1] && parseFloat(match[1]); |
|
var minor = match[2] && parseFloat(match[2]); |
|
|
|
if (major && minor) { |
|
return parseFloat(match[1] + '.' + match[2]); |
|
} else if (major) { |
|
return major; |
|
} |
|
|
|
return null; |
|
}(); |
|
/** |
|
* Whether or not this is a native Android browser. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537; |
|
/** |
|
* Whether or not this is Mozilla Firefox. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_FIREFOX = /Firefox/i.test(USER_AGENT); |
|
/** |
|
* Whether or not this is Microsoft Edge. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_EDGE = /Edg/i.test(USER_AGENT); |
|
/** |
|
* Whether or not this is Google Chrome. |
|
* |
|
* This will also be `true` for Chrome on iOS, which will have different support |
|
* as it is actually Safari under the hood. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT)); |
|
/** |
|
* The detected Google Chrome version - or `null`. |
|
* |
|
* @static |
|
* @const |
|
* @type {number|null} |
|
*/ |
|
|
|
var CHROME_VERSION = function () { |
|
var match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/); |
|
|
|
if (match && match[2]) { |
|
return parseFloat(match[2]); |
|
} |
|
|
|
return null; |
|
}(); |
|
/** |
|
* The detected Internet Explorer version - or `null`. |
|
* |
|
* @static |
|
* @const |
|
* @type {number|null} |
|
*/ |
|
|
|
var IE_VERSION = function () { |
|
var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT); |
|
var version = result && parseFloat(result[1]); |
|
|
|
if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) { |
|
// IE 11 has a different user agent string than other IE versions |
|
version = 11.0; |
|
} |
|
|
|
return version; |
|
}(); |
|
/** |
|
* Whether or not this is desktop Safari. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE; |
|
/** |
|
* Whether or not this is a Windows machine. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_WINDOWS = /Windows/i.test(USER_AGENT); |
|
/** |
|
* Whether or not this device is touch-enabled. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var TOUCH_ENABLED = isReal() && ('ontouchstart' in window$1 || window$1.navigator.maxTouchPoints || window$1.DocumentTouch && window$1.document instanceof window$1.DocumentTouch); |
|
/** |
|
* Whether or not this device is an iPad. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_IPAD = /iPad/i.test(USER_AGENT) || IS_SAFARI && TOUCH_ENABLED && !/iPhone/i.test(USER_AGENT); |
|
/** |
|
* Whether or not this device is an iPhone. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
// The Facebook app's UIWebView identifies as both an iPhone and iPad, so |
|
// to identify iPhones, we need to exclude iPads. |
|
// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/ |
|
|
|
var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD; |
|
/** |
|
* Whether or not this is an iOS device. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD; |
|
/** |
|
* Whether or not this is any flavor of Safari - including iOS. |
|
* |
|
* @static |
|
* @const |
|
* @type {Boolean} |
|
*/ |
|
|
|
var IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME; |
|
|
|
var browser = /*#__PURE__*/Object.freeze({ |
|
__proto__: null, |
|
IS_IPOD: IS_IPOD, |
|
IOS_VERSION: IOS_VERSION, |
|
IS_ANDROID: IS_ANDROID, |
|
ANDROID_VERSION: ANDROID_VERSION, |
|
IS_NATIVE_ANDROID: IS_NATIVE_ANDROID, |
|
IS_FIREFOX: IS_FIREFOX, |
|
IS_EDGE: IS_EDGE, |
|
IS_CHROME: IS_CHROME, |
|
CHROME_VERSION: CHROME_VERSION, |
|
IE_VERSION: IE_VERSION, |
|
IS_SAFARI: IS_SAFARI, |
|
IS_WINDOWS: IS_WINDOWS, |
|
TOUCH_ENABLED: TOUCH_ENABLED, |
|
IS_IPAD: IS_IPAD, |
|
IS_IPHONE: IS_IPHONE, |
|
IS_IOS: IS_IOS, |
|
IS_ANY_SAFARI: IS_ANY_SAFARI |
|
}); |
|
|
|
/** |
|
* @file time-ranges.js |
|
* @module time-ranges |
|
*/ |
|
|
|
/** |
|
* Returns the time for the specified index at the start or end |
|
* of a TimeRange object. |
|
* |
|
* @typedef {Function} TimeRangeIndex |
|
* |
|
* @param {number} [index=0] |
|
* The range number to return the time for. |
|
* |
|
* @return {number} |
|
* The time offset at the specified index. |
|
* |
|
* @deprecated The index argument must be provided. |
|
* In the future, leaving it out will throw an error. |
|
*/ |
|
|
|
/** |
|
* An object that contains ranges of time. |
|
* |
|
* @typedef {Object} TimeRange |
|
* |
|
* @property {number} length |
|
* The number of time ranges represented by this object. |
|
* |
|
* @property {module:time-ranges~TimeRangeIndex} start |
|
* Returns the time offset at which a specified time range begins. |
|
* |
|
* @property {module:time-ranges~TimeRangeIndex} end |
|
* Returns the time offset at which a specified time range ends. |
|
* |
|
* @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges |
|
*/ |
|
|
|
/** |
|
* Check if any of the time ranges are over the maximum index. |
|
* |
|
* @private |
|
* @param {string} fnName |
|
* The function name to use for logging |
|
* |
|
* @param {number} index |
|
* The index to check |
|
* |
|
* @param {number} maxIndex |
|
* The maximum possible index |
|
* |
|
* @throws {Error} if the timeRanges provided are over the maxIndex |
|
*/ |
|
function rangeCheck(fnName, index, maxIndex) { |
|
if (typeof index !== 'number' || index < 0 || index > maxIndex) { |
|
throw new Error("Failed to execute '" + fnName + "' on 'TimeRanges': The index provided (" + index + ") is non-numeric or out of bounds (0-" + maxIndex + ")."); |
|
} |
|
} |
|
/** |
|
* Get the time for the specified index at the start or end |
|
* of a TimeRange object. |
|
* |
|
* @private |
|
* @param {string} fnName |
|
* The function name to use for logging |
|
* |
|
* @param {string} valueIndex |
|
* The property that should be used to get the time. should be |
|
* 'start' or 'end' |
|
* |
|
* @param {Array} ranges |
|
* An array of time ranges |
|
* |
|
* @param {Array} [rangeIndex=0] |
|
* The index to start the search at |
|
* |
|
* @return {number} |
|
* The time that offset at the specified index. |
|
* |
|
* @deprecated rangeIndex must be set to a value, in the future this will throw an error. |
|
* @throws {Error} if rangeIndex is more than the length of ranges |
|
*/ |
|
|
|
|
|
function getRange(fnName, valueIndex, ranges, rangeIndex) { |
|
rangeCheck(fnName, rangeIndex, ranges.length - 1); |
|
return ranges[rangeIndex][valueIndex]; |
|
} |
|
/** |
|
* Create a time range object given ranges of time. |
|
* |
|
* @private |
|
* @param {Array} [ranges] |
|
* An array of time ranges. |
|
*/ |
|
|
|
|
|
function createTimeRangesObj(ranges) { |
|
if (ranges === undefined || ranges.length === 0) { |
|
return { |
|
length: 0, |
|
start: function start() { |
|
throw new Error('This TimeRanges object is empty'); |
|
}, |
|
end: function end() { |
|
throw new Error('This TimeRanges object is empty'); |
|
} |
|
}; |
|
} |
|
|
|
return { |
|
length: ranges.length, |
|
start: getRange.bind(null, 'start', 0, ranges), |
|
end: getRange.bind(null, 'end', 1, ranges) |
|
}; |
|
} |
|
/** |
|
* Create a `TimeRange` object which mimics an |
|
* {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}. |
|
* |
|
* @param {number|Array[]} start |
|
* The start of a single range (a number) or an array of ranges (an |
|
* array of arrays of two numbers each). |
|
* |
|
* @param {number} end |
|
* The end of a single range. Cannot be used with the array form of |
|
* the `start` argument. |
|
*/ |
|
|
|
|
|
function createTimeRanges(start, end) { |
|
if (Array.isArray(start)) { |
|
return createTimeRangesObj(start); |
|
} else if (start === undefined || end === undefined) { |
|
return createTimeRangesObj(); |
|
} |
|
|
|
return createTimeRangesObj([[start, end]]); |
|
} |
|
|
|
/** |
|
* @file buffer.js |
|
* @module buffer |
|
*/ |
|
/** |
|
* Compute the percentage of the media that has been buffered. |
|
* |
|
* @param {TimeRange} buffered |
|
* The current `TimeRange` object representing buffered time ranges |
|
* |
|
* @param {number} duration |
|
* Total duration of the media |
|
* |
|
* @return {number} |
|
* Percent buffered of the total duration in decimal form. |
|
*/ |
|
|
|
function bufferedPercent(buffered, duration) { |
|
var bufferedDuration = 0; |
|
var start; |
|
var end; |
|
|
|
if (!duration) { |
|
return 0; |
|
} |
|
|
|
if (!buffered || !buffered.length) { |
|
buffered = createTimeRanges(0, 0); |
|
} |
|
|
|
for (var i = 0; i < buffered.length; i++) { |
|
start = buffered.start(i); |
|
end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction |
|
|
|
if (end > duration) { |
|
end = duration; |
|
} |
|
|
|
bufferedDuration += end - start; |
|
} |
|
|
|
return bufferedDuration / duration; |
|
} |
|
|
|
/** |
|
* @file fullscreen-api.js |
|
* @module fullscreen-api |
|
* @private |
|
*/ |
|
/** |
|
* Store the browser-specific methods for the fullscreen API. |
|
* |
|
* @type {Object} |
|
* @see [Specification]{@link https://fullscreen.spec.whatwg.org} |
|
* @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js} |
|
*/ |
|
|
|
var FullscreenApi = { |
|
prefixed: true |
|
}; // browser API methods |
|
|
|
var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror', 'fullscreen'], // WebKit |
|
['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror', '-webkit-full-screen'], // Mozilla |
|
['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror', '-moz-full-screen'], // Microsoft |
|
['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError', '-ms-fullscreen']]; |
|
var specApi = apiMap[0]; |
|
var browserApi; // determine the supported set of functions |
|
|
|
for (var i = 0; i < apiMap.length; i++) { |
|
// check for exitFullscreen function |
|
if (apiMap[i][1] in document$1) { |
|
browserApi = apiMap[i]; |
|
break; |
|
} |
|
} // map the browser API names to the spec API names |
|
|
|
|
|
if (browserApi) { |
|
for (var _i = 0; _i < browserApi.length; _i++) { |
|
FullscreenApi[specApi[_i]] = browserApi[_i]; |
|
} |
|
|
|
FullscreenApi.prefixed = browserApi[0] !== specApi[0]; |
|
} |
|
|
|
/** |
|
* @file media-error.js |
|
*/ |
|
/** |
|
* A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class. |
|
* |
|
* @param {number|string|Object|MediaError} value |
|
* This can be of multiple types: |
|
* - number: should be a standard error code |
|
* - string: an error message (the code will be 0) |
|
* - Object: arbitrary properties |
|
* - `MediaError` (native): used to populate a video.js `MediaError` object |
|
* - `MediaError` (video.js): will return itself if it's already a |
|
* video.js `MediaError` object. |
|
* |
|
* @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror} |
|
* @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes} |
|
* |
|
* @class MediaError |
|
*/ |
|
|
|
function MediaError(value) { |
|
// Allow redundant calls to this constructor to avoid having `instanceof` |
|
// checks peppered around the code. |
|
if (value instanceof MediaError) { |
|
return value; |
|
} |
|
|
|
if (typeof value === 'number') { |
|
this.code = value; |
|
} else if (typeof value === 'string') { |
|
// default code is zero, so this is a custom error |
|
this.message = value; |
|
} else if (isObject(value)) { |
|
// We assign the `code` property manually because native `MediaError` objects |
|
// do not expose it as an own/enumerable property of the object. |
|
if (typeof value.code === 'number') { |
|
this.code = value.code; |
|
} |
|
|
|
assign(this, value); |
|
} |
|
|
|
if (!this.message) { |
|
this.message = MediaError.defaultMessages[this.code] || ''; |
|
} |
|
} |
|
/** |
|
* The error code that refers two one of the defined `MediaError` types |
|
* |
|
* @type {Number} |
|
*/ |
|
|
|
|
|
MediaError.prototype.code = 0; |
|
/** |
|
* An optional message that to show with the error. Message is not part of the HTML5 |
|
* video spec but allows for more informative custom errors. |
|
* |
|
* @type {String} |
|
*/ |
|
|
|
MediaError.prototype.message = ''; |
|
/** |
|
* An optional status code that can be set by plugins to allow even more detail about |
|
* the error. For example a plugin might provide a specific HTTP status code and an |
|
* error message for that code. Then when the plugin gets that error this class will |
|
* know how to display an error message for it. This allows a custom message to show |
|
* up on the `Player` error overlay. |
|
* |
|
* @type {Array} |
|
*/ |
|
|
|
MediaError.prototype.status = null; |
|
/** |
|
* Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the |
|
* specification listed under {@link MediaError} for more information. |
|
* |
|
* @enum {array} |
|
* @readonly |
|
* @property {string} 0 - MEDIA_ERR_CUSTOM |
|
* @property {string} 1 - MEDIA_ERR_ABORTED |
|
* @property {string} 2 - MEDIA_ERR_NETWORK |
|
* @property {string} 3 - MEDIA_ERR_DECODE |
|
* @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED |
|
* @property {string} 5 - MEDIA_ERR_ENCRYPTED |
|
*/ |
|
|
|
MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED']; |
|
/** |
|
* The default `MediaError` messages based on the {@link MediaError.errorTypes}. |
|
* |
|
* @type {Array} |
|
* @constant |
|
*/ |
|
|
|
MediaError.defaultMessages = { |
|
1: 'You aborted the media playback', |
|
2: 'A network error caused the media download to fail part-way.', |
|
3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.', |
|
4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.', |
|
5: 'The media is encrypted and we do not have the keys to decrypt it.' |
|
}; // Add types as properties on MediaError |
|
// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4; |
|
|
|
for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) { |
|
MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance |
|
|
|
MediaError.prototype[MediaError.errorTypes[errNum]] = errNum; |
|
} // jsdocs for instance/static members added above |
|
|
|
/** |
|
* Returns whether an object is `Promise`-like (i.e. has a `then` method). |
|
* |
|
* @param {Object} value |
|
* An object that may or may not be `Promise`-like. |
|
* |
|
* @return {boolean} |
|
* Whether or not the object is `Promise`-like. |
|
*/ |
|
function isPromise(value) { |
|
return value !== undefined && value !== null && typeof value.then === 'function'; |
|
} |
|
/** |
|
* Silence a Promise-like object. |
|
* |
|
* This is useful for avoiding non-harmful, but potentially confusing "uncaught |
|
* play promise" rejection error messages. |
|
* |
|
* @param {Object} value |
|
* An object that may or may not be `Promise`-like. |
|
*/ |
|
|
|
function silencePromise(value) { |
|
if (isPromise(value)) { |
|
value.then(null, function (e) {}); |
|
} |
|
} |
|
|
|
/** |
|
* @file text-track-list-converter.js Utilities for capturing text track state and |
|
* re-creating tracks based on a capture. |
|
* |
|
* @module text-track-list-converter |
|
*/ |
|
|
|
/** |
|
* Examine a single {@link TextTrack} and return a JSON-compatible javascript object that |
|
* represents the {@link TextTrack}'s state. |
|
* |
|
* @param {TextTrack} track |
|
* The text track to query. |
|
* |
|
* @return {Object} |
|
* A serializable javascript representation of the TextTrack. |
|
* @private |
|
*/ |
|
var trackToJson_ = function trackToJson_(track) { |
|
var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) { |
|
if (track[prop]) { |
|
acc[prop] = track[prop]; |
|
} |
|
|
|
return acc; |
|
}, { |
|
cues: track.cues && Array.prototype.map.call(track.cues, function (cue) { |
|
return { |
|
startTime: cue.startTime, |
|
endTime: cue.endTime, |
|
text: cue.text, |
|
id: cue.id |
|
}; |
|
}) |
|
}); |
|
return ret; |
|
}; |
|
/** |
|
* Examine a {@link Tech} and return a JSON-compatible javascript array that represents the |
|
* state of all {@link TextTrack}s currently configured. The return array is compatible with |
|
* {@link text-track-list-converter:jsonToTextTracks}. |
|
* |
|
* @param {Tech} tech |
|
* The tech object to query |
|
* |
|
* @return {Array} |
|
* A serializable javascript representation of the {@link Tech}s |
|
* {@link TextTrackList}. |
|
*/ |
|
|
|
|
|
var textTracksToJson = function textTracksToJson(tech) { |
|
var trackEls = tech.$$('track'); |
|
var trackObjs = Array.prototype.map.call(trackEls, function (t) { |
|
return t.track; |
|
}); |
|
var tracks = Array.prototype.map.call(trackEls, function (trackEl) { |
|
var json = trackToJson_(trackEl.track); |
|
|
|
if (trackEl.src) { |
|
json.src = trackEl.src; |
|
} |
|
|
|
return json; |
|
}); |
|
return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) { |
|
return trackObjs.indexOf(track) === -1; |
|
}).map(trackToJson_)); |
|
}; |
|
/** |
|
* Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript |
|
* object {@link TextTrack} representations. |
|
* |
|
* @param {Array} json |
|
* An array of `TextTrack` representation objects, like those that would be |
|
* produced by `textTracksToJson`. |
|
* |
|
* @param {Tech} tech |
|
* The `Tech` to create the `TextTrack`s on. |
|
*/ |
|
|
|
|
|
var jsonToTextTracks = function jsonToTextTracks(json, tech) { |
|
json.forEach(function (track) { |
|
var addedTrack = tech.addRemoteTextTrack(track).track; |
|
|
|
if (!track.src && track.cues) { |
|
track.cues.forEach(function (cue) { |
|
return addedTrack.addCue(cue); |
|
}); |
|
} |
|
}); |
|
return tech.textTracks(); |
|
}; |
|
|
|
var textTrackConverter = { |
|
textTracksToJson: textTracksToJson, |
|
jsonToTextTracks: jsonToTextTracks, |
|
trackToJson_: trackToJson_ |
|
}; |
|
|
|
var MODAL_CLASS_NAME = 'vjs-modal-dialog'; |
|
/** |
|
* The `ModalDialog` displays over the video and its controls, which blocks |
|
* interaction with the player until it is closed. |
|
* |
|
* Modal dialogs include a "Close" button and will close when that button |
|
* is activated - or when ESC is pressed anywhere. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var ModalDialog = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(ModalDialog, _Component); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Mixed} [options.content=undefined] |
|
* Provide customized content for this modal. |
|
* |
|
* @param {string} [options.description] |
|
* A text description for the modal, primarily for accessibility. |
|
* |
|
* @param {boolean} [options.fillAlways=false] |
|
* Normally, modals are automatically filled only the first time |
|
* they open. This tells the modal to refresh its content |
|
* every time it opens. |
|
* |
|
* @param {string} [options.label] |
|
* A text label for the modal, primarily for accessibility. |
|
* |
|
* @param {boolean} [options.pauseOnOpen=true] |
|
* If `true`, playback will will be paused if playing when |
|
* the modal opens, and resumed when it closes. |
|
* |
|
* @param {boolean} [options.temporary=true] |
|
* If `true`, the modal can only be opened once; it will be |
|
* disposed as soon as it's closed. |
|
* |
|
* @param {boolean} [options.uncloseable=false] |
|
* If `true`, the user will not be able to close the modal |
|
* through the UI in the normal ways. Programmatic closing is |
|
* still possible. |
|
*/ |
|
function ModalDialog(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
_this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false; |
|
|
|
_this.closeable(!_this.options_.uncloseable); |
|
|
|
_this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized |
|
// because we only want the contents of the modal in the contentEl |
|
// (not the UI elements like the close button). |
|
|
|
|
|
_this.contentEl_ = createEl('div', { |
|
className: MODAL_CLASS_NAME + "-content" |
|
}, { |
|
role: 'document' |
|
}); |
|
_this.descEl_ = createEl('p', { |
|
className: MODAL_CLASS_NAME + "-description vjs-control-text", |
|
id: _this.el().getAttribute('aria-describedby') |
|
}); |
|
textContent(_this.descEl_, _this.description()); |
|
|
|
_this.el_.appendChild(_this.descEl_); |
|
|
|
_this.el_.appendChild(_this.contentEl_); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `ModalDialog`'s DOM element |
|
* |
|
* @return {Element} |
|
* The DOM element that gets created. |
|
*/ |
|
|
|
|
|
var _proto = ModalDialog.prototype; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: this.buildCSSClass(), |
|
tabIndex: -1 |
|
}, { |
|
'aria-describedby': this.id() + "_description", |
|
'aria-hidden': 'true', |
|
'aria-label': this.label(), |
|
'role': 'dialog' |
|
}); |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
this.contentEl_ = null; |
|
this.descEl_ = null; |
|
this.previouslyActiveEl_ = null; |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return MODAL_CLASS_NAME + " vjs-hidden " + _Component.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* Returns the label string for this modal. Primarily used for accessibility. |
|
* |
|
* @return {string} |
|
* the localized or raw label of this modal. |
|
*/ |
|
; |
|
|
|
_proto.label = function label() { |
|
return this.localize(this.options_.label || 'Modal Window'); |
|
} |
|
/** |
|
* Returns the description string for this modal. Primarily used for |
|
* accessibility. |
|
* |
|
* @return {string} |
|
* The localized or raw description of this modal. |
|
*/ |
|
; |
|
|
|
_proto.description = function description() { |
|
var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable. |
|
|
|
if (this.closeable()) { |
|
desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.'); |
|
} |
|
|
|
return desc; |
|
} |
|
/** |
|
* Opens the modal. |
|
* |
|
* @fires ModalDialog#beforemodalopen |
|
* @fires ModalDialog#modalopen |
|
*/ |
|
; |
|
|
|
_proto.open = function open() { |
|
if (!this.opened_) { |
|
var player = this.player(); |
|
/** |
|
* Fired just before a `ModalDialog` is opened. |
|
* |
|
* @event ModalDialog#beforemodalopen |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('beforemodalopen'); |
|
this.opened_ = true; // Fill content if the modal has never opened before and |
|
// never been filled. |
|
|
|
if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) { |
|
this.fill(); |
|
} // If the player was playing, pause it and take note of its previously |
|
// playing state. |
|
|
|
|
|
this.wasPlaying_ = !player.paused(); |
|
|
|
if (this.options_.pauseOnOpen && this.wasPlaying_) { |
|
player.pause(); |
|
} |
|
|
|
this.on('keydown', this.handleKeyDown); // Hide controls and note if they were enabled. |
|
|
|
this.hadControls_ = player.controls(); |
|
player.controls(false); |
|
this.show(); |
|
this.conditionalFocus_(); |
|
this.el().setAttribute('aria-hidden', 'false'); |
|
/** |
|
* Fired just after a `ModalDialog` is opened. |
|
* |
|
* @event ModalDialog#modalopen |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('modalopen'); |
|
this.hasBeenOpened_ = true; |
|
} |
|
} |
|
/** |
|
* If the `ModalDialog` is currently open or closed. |
|
* |
|
* @param {boolean} [value] |
|
* If given, it will open (`true`) or close (`false`) the modal. |
|
* |
|
* @return {boolean} |
|
* the current open state of the modaldialog |
|
*/ |
|
; |
|
|
|
_proto.opened = function opened(value) { |
|
if (typeof value === 'boolean') { |
|
this[value ? 'open' : 'close'](); |
|
} |
|
|
|
return this.opened_; |
|
} |
|
/** |
|
* Closes the modal, does nothing if the `ModalDialog` is |
|
* not open. |
|
* |
|
* @fires ModalDialog#beforemodalclose |
|
* @fires ModalDialog#modalclose |
|
*/ |
|
; |
|
|
|
_proto.close = function close() { |
|
if (!this.opened_) { |
|
return; |
|
} |
|
|
|
var player = this.player(); |
|
/** |
|
* Fired just before a `ModalDialog` is closed. |
|
* |
|
* @event ModalDialog#beforemodalclose |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('beforemodalclose'); |
|
this.opened_ = false; |
|
|
|
if (this.wasPlaying_ && this.options_.pauseOnOpen) { |
|
player.play(); |
|
} |
|
|
|
this.off('keydown', this.handleKeyDown); |
|
|
|
if (this.hadControls_) { |
|
player.controls(true); |
|
} |
|
|
|
this.hide(); |
|
this.el().setAttribute('aria-hidden', 'true'); |
|
/** |
|
* Fired just after a `ModalDialog` is closed. |
|
* |
|
* @event ModalDialog#modalclose |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('modalclose'); |
|
this.conditionalBlur_(); |
|
|
|
if (this.options_.temporary) { |
|
this.dispose(); |
|
} |
|
} |
|
/** |
|
* Check to see if the `ModalDialog` is closeable via the UI. |
|
* |
|
* @param {boolean} [value] |
|
* If given as a boolean, it will set the `closeable` option. |
|
* |
|
* @return {boolean} |
|
* Returns the final value of the closable option. |
|
*/ |
|
; |
|
|
|
_proto.closeable = function closeable(value) { |
|
if (typeof value === 'boolean') { |
|
var closeable = this.closeable_ = !!value; |
|
var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one. |
|
|
|
if (closeable && !close) { |
|
// The close button should be a child of the modal - not its |
|
// content element, so temporarily change the content element. |
|
var temp = this.contentEl_; |
|
this.contentEl_ = this.el_; |
|
close = this.addChild('closeButton', { |
|
controlText: 'Close Modal Dialog' |
|
}); |
|
this.contentEl_ = temp; |
|
this.on(close, 'close', this.close); |
|
} // If this is being made uncloseable and has a close button, remove it. |
|
|
|
|
|
if (!closeable && close) { |
|
this.off(close, 'close', this.close); |
|
this.removeChild(close); |
|
close.dispose(); |
|
} |
|
} |
|
|
|
return this.closeable_; |
|
} |
|
/** |
|
* Fill the modal's content element with the modal's "content" option. |
|
* The content element will be emptied before this change takes place. |
|
*/ |
|
; |
|
|
|
_proto.fill = function fill() { |
|
this.fillWith(this.content()); |
|
} |
|
/** |
|
* Fill the modal's content element with arbitrary content. |
|
* The content element will be emptied before this change takes place. |
|
* |
|
* @fires ModalDialog#beforemodalfill |
|
* @fires ModalDialog#modalfill |
|
* |
|
* @param {Mixed} [content] |
|
* The same rules apply to this as apply to the `content` option. |
|
*/ |
|
; |
|
|
|
_proto.fillWith = function fillWith(content) { |
|
var contentEl = this.contentEl(); |
|
var parentEl = contentEl.parentNode; |
|
var nextSiblingEl = contentEl.nextSibling; |
|
/** |
|
* Fired just before a `ModalDialog` is filled with content. |
|
* |
|
* @event ModalDialog#beforemodalfill |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('beforemodalfill'); |
|
this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing |
|
// manipulation to avoid modifying the live DOM multiple times. |
|
|
|
parentEl.removeChild(contentEl); |
|
this.empty(); |
|
insertContent(contentEl, content); |
|
/** |
|
* Fired just after a `ModalDialog` is filled with content. |
|
* |
|
* @event ModalDialog#modalfill |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('modalfill'); // Re-inject the re-filled content element. |
|
|
|
if (nextSiblingEl) { |
|
parentEl.insertBefore(contentEl, nextSiblingEl); |
|
} else { |
|
parentEl.appendChild(contentEl); |
|
} // make sure that the close button is last in the dialog DOM |
|
|
|
|
|
var closeButton = this.getChild('closeButton'); |
|
|
|
if (closeButton) { |
|
parentEl.appendChild(closeButton.el_); |
|
} |
|
} |
|
/** |
|
* Empties the content element. This happens anytime the modal is filled. |
|
* |
|
* @fires ModalDialog#beforemodalempty |
|
* @fires ModalDialog#modalempty |
|
*/ |
|
; |
|
|
|
_proto.empty = function empty() { |
|
/** |
|
* Fired just before a `ModalDialog` is emptied. |
|
* |
|
* @event ModalDialog#beforemodalempty |
|
* @type {EventTarget~Event} |
|
*/ |
|
this.trigger('beforemodalempty'); |
|
emptyEl(this.contentEl()); |
|
/** |
|
* Fired just after a `ModalDialog` is emptied. |
|
* |
|
* @event ModalDialog#modalempty |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('modalempty'); |
|
} |
|
/** |
|
* Gets or sets the modal content, which gets normalized before being |
|
* rendered into the DOM. |
|
* |
|
* This does not update the DOM or fill the modal, but it is called during |
|
* that process. |
|
* |
|
* @param {Mixed} [value] |
|
* If defined, sets the internal content value to be used on the |
|
* next call(s) to `fill`. This value is normalized before being |
|
* inserted. To "clear" the internal content value, pass `null`. |
|
* |
|
* @return {Mixed} |
|
* The current content of the modal dialog |
|
*/ |
|
; |
|
|
|
_proto.content = function content(value) { |
|
if (typeof value !== 'undefined') { |
|
this.content_ = value; |
|
} |
|
|
|
return this.content_; |
|
} |
|
/** |
|
* conditionally focus the modal dialog if focus was previously on the player. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.conditionalFocus_ = function conditionalFocus_() { |
|
var activeEl = document$1.activeElement; |
|
var playerEl = this.player_.el_; |
|
this.previouslyActiveEl_ = null; |
|
|
|
if (playerEl.contains(activeEl) || playerEl === activeEl) { |
|
this.previouslyActiveEl_ = activeEl; |
|
this.focus(); |
|
} |
|
} |
|
/** |
|
* conditionally blur the element and refocus the last focused element |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.conditionalBlur_ = function conditionalBlur_() { |
|
if (this.previouslyActiveEl_) { |
|
this.previouslyActiveEl_.focus(); |
|
this.previouslyActiveEl_ = null; |
|
} |
|
} |
|
/** |
|
* Keydown handler. Attached when modal is focused. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
// Do not allow keydowns to reach out of the modal dialog. |
|
event.stopPropagation(); |
|
|
|
if (keycode$1.isEventKey(event, 'Escape') && this.closeable()) { |
|
event.preventDefault(); |
|
this.close(); |
|
return; |
|
} // exit early if it isn't a tab key |
|
|
|
|
|
if (!keycode$1.isEventKey(event, 'Tab')) { |
|
return; |
|
} |
|
|
|
var focusableEls = this.focusableEls_(); |
|
var activeEl = this.el_.querySelector(':focus'); |
|
var focusIndex; |
|
|
|
for (var i = 0; i < focusableEls.length; i++) { |
|
if (activeEl === focusableEls[i]) { |
|
focusIndex = i; |
|
break; |
|
} |
|
} |
|
|
|
if (document$1.activeElement === this.el_) { |
|
focusIndex = 0; |
|
} |
|
|
|
if (event.shiftKey && focusIndex === 0) { |
|
focusableEls[focusableEls.length - 1].focus(); |
|
event.preventDefault(); |
|
} else if (!event.shiftKey && focusIndex === focusableEls.length - 1) { |
|
focusableEls[0].focus(); |
|
event.preventDefault(); |
|
} |
|
} |
|
/** |
|
* get all focusable elements |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.focusableEls_ = function focusableEls_() { |
|
var allChildren = this.el_.querySelectorAll('*'); |
|
return Array.prototype.filter.call(allChildren, function (child) { |
|
return (child instanceof window$1.HTMLAnchorElement || child instanceof window$1.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window$1.HTMLInputElement || child instanceof window$1.HTMLSelectElement || child instanceof window$1.HTMLTextAreaElement || child instanceof window$1.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window$1.HTMLIFrameElement || child instanceof window$1.HTMLObjectElement || child instanceof window$1.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable'); |
|
}); |
|
}; |
|
|
|
return ModalDialog; |
|
}(Component); |
|
/** |
|
* Default options for `ModalDialog` default options. |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
ModalDialog.prototype.options_ = { |
|
pauseOnOpen: true, |
|
temporary: true |
|
}; |
|
Component.registerComponent('ModalDialog', ModalDialog); |
|
|
|
/** |
|
* Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and |
|
* {@link VideoTrackList} |
|
* |
|
* @extends EventTarget |
|
*/ |
|
|
|
var TrackList = /*#__PURE__*/function (_EventTarget) { |
|
_inheritsLoose$1(TrackList, _EventTarget); |
|
|
|
/** |
|
* Create an instance of this class |
|
* |
|
* @param {Track[]} tracks |
|
* A list of tracks to initialize the list with. |
|
* |
|
* @abstract |
|
*/ |
|
function TrackList(tracks) { |
|
var _this; |
|
|
|
if (tracks === void 0) { |
|
tracks = []; |
|
} |
|
|
|
_this = _EventTarget.call(this) || this; |
|
_this.tracks_ = []; |
|
/** |
|
* @memberof TrackList |
|
* @member {number} length |
|
* The current number of `Track`s in the this Trackist. |
|
* @instance |
|
*/ |
|
|
|
Object.defineProperty(_assertThisInitialized$1(_this), 'length', { |
|
get: function get() { |
|
return this.tracks_.length; |
|
} |
|
}); |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
_this.addTrack(tracks[i]); |
|
} |
|
|
|
return _this; |
|
} |
|
/** |
|
* Add a {@link Track} to the `TrackList` |
|
* |
|
* @param {Track} track |
|
* The audio, video, or text track to add to the list. |
|
* |
|
* @fires TrackList#addtrack |
|
*/ |
|
|
|
|
|
var _proto = TrackList.prototype; |
|
|
|
_proto.addTrack = function addTrack(track) { |
|
var index = this.tracks_.length; |
|
|
|
if (!('' + index in this)) { |
|
Object.defineProperty(this, index, { |
|
get: function get() { |
|
return this.tracks_[index]; |
|
} |
|
}); |
|
} // Do not add duplicate tracks |
|
|
|
|
|
if (this.tracks_.indexOf(track) === -1) { |
|
this.tracks_.push(track); |
|
/** |
|
* Triggered when a track is added to a track list. |
|
* |
|
* @event TrackList#addtrack |
|
* @type {EventTarget~Event} |
|
* @property {Track} track |
|
* A reference to track that was added. |
|
*/ |
|
|
|
this.trigger({ |
|
track: track, |
|
type: 'addtrack', |
|
target: this |
|
}); |
|
} |
|
} |
|
/** |
|
* Remove a {@link Track} from the `TrackList` |
|
* |
|
* @param {Track} rtrack |
|
* The audio, video, or text track to remove from the list. |
|
* |
|
* @fires TrackList#removetrack |
|
*/ |
|
; |
|
|
|
_proto.removeTrack = function removeTrack(rtrack) { |
|
var track; |
|
|
|
for (var i = 0, l = this.length; i < l; i++) { |
|
if (this[i] === rtrack) { |
|
track = this[i]; |
|
|
|
if (track.off) { |
|
track.off(); |
|
} |
|
|
|
this.tracks_.splice(i, 1); |
|
break; |
|
} |
|
} |
|
|
|
if (!track) { |
|
return; |
|
} |
|
/** |
|
* Triggered when a track is removed from track list. |
|
* |
|
* @event TrackList#removetrack |
|
* @type {EventTarget~Event} |
|
* @property {Track} track |
|
* A reference to track that was removed. |
|
*/ |
|
|
|
|
|
this.trigger({ |
|
track: track, |
|
type: 'removetrack', |
|
target: this |
|
}); |
|
} |
|
/** |
|
* Get a Track from the TrackList by a tracks id |
|
* |
|
* @param {string} id - the id of the track to get |
|
* @method getTrackById |
|
* @return {Track} |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.getTrackById = function getTrackById(id) { |
|
var result = null; |
|
|
|
for (var i = 0, l = this.length; i < l; i++) { |
|
var track = this[i]; |
|
|
|
if (track.id === id) { |
|
result = track; |
|
break; |
|
} |
|
} |
|
|
|
return result; |
|
}; |
|
|
|
return TrackList; |
|
}(EventTarget); |
|
/** |
|
* Triggered when a different track is selected/enabled. |
|
* |
|
* @event TrackList#change |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Events that can be called with on + eventName. See {@link EventHandler}. |
|
* |
|
* @property {Object} TrackList#allowedEvents_ |
|
* @private |
|
*/ |
|
|
|
|
|
TrackList.prototype.allowedEvents_ = { |
|
change: 'change', |
|
addtrack: 'addtrack', |
|
removetrack: 'removetrack' |
|
}; // emulate attribute EventHandler support to allow for feature detection |
|
|
|
for (var event in TrackList.prototype.allowedEvents_) { |
|
TrackList.prototype['on' + event] = null; |
|
} |
|
|
|
/** |
|
* Anywhere we call this function we diverge from the spec |
|
* as we only support one enabled audiotrack at a time |
|
* |
|
* @param {AudioTrackList} list |
|
* list to work on |
|
* |
|
* @param {AudioTrack} track |
|
* The track to skip |
|
* |
|
* @private |
|
*/ |
|
|
|
var disableOthers = function disableOthers(list, track) { |
|
for (var i = 0; i < list.length; i++) { |
|
if (!Object.keys(list[i]).length || track.id === list[i].id) { |
|
continue; |
|
} // another audio track is enabled, disable it |
|
|
|
|
|
list[i].enabled = false; |
|
} |
|
}; |
|
/** |
|
* The current list of {@link AudioTrack} for a media file. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist} |
|
* @extends TrackList |
|
*/ |
|
|
|
|
|
var AudioTrackList = /*#__PURE__*/function (_TrackList) { |
|
_inheritsLoose$1(AudioTrackList, _TrackList); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {AudioTrack[]} [tracks=[]] |
|
* A list of `AudioTrack` to instantiate the list with. |
|
*/ |
|
function AudioTrackList(tracks) { |
|
var _this; |
|
|
|
if (tracks === void 0) { |
|
tracks = []; |
|
} |
|
|
|
// make sure only 1 track is enabled |
|
// sorted from last index to first index |
|
for (var i = tracks.length - 1; i >= 0; i--) { |
|
if (tracks[i].enabled) { |
|
disableOthers(tracks, tracks[i]); |
|
break; |
|
} |
|
} |
|
|
|
_this = _TrackList.call(this, tracks) || this; |
|
_this.changing_ = false; |
|
return _this; |
|
} |
|
/** |
|
* Add an {@link AudioTrack} to the `AudioTrackList`. |
|
* |
|
* @param {AudioTrack} track |
|
* The AudioTrack to add to the list |
|
* |
|
* @fires TrackList#addtrack |
|
*/ |
|
|
|
|
|
var _proto = AudioTrackList.prototype; |
|
|
|
_proto.addTrack = function addTrack(track) { |
|
var _this2 = this; |
|
|
|
if (track.enabled) { |
|
disableOthers(this, track); |
|
} |
|
|
|
_TrackList.prototype.addTrack.call(this, track); // native tracks don't have this |
|
|
|
|
|
if (!track.addEventListener) { |
|
return; |
|
} |
|
|
|
track.enabledChange_ = function () { |
|
// when we are disabling other tracks (since we don't support |
|
// more than one track at a time) we will set changing_ |
|
// to true so that we don't trigger additional change events |
|
if (_this2.changing_) { |
|
return; |
|
} |
|
|
|
_this2.changing_ = true; |
|
disableOthers(_this2, track); |
|
_this2.changing_ = false; |
|
|
|
_this2.trigger('change'); |
|
}; |
|
/** |
|
* @listens AudioTrack#enabledchange |
|
* @fires TrackList#change |
|
*/ |
|
|
|
|
|
track.addEventListener('enabledchange', track.enabledChange_); |
|
}; |
|
|
|
_proto.removeTrack = function removeTrack(rtrack) { |
|
_TrackList.prototype.removeTrack.call(this, rtrack); |
|
|
|
if (rtrack.removeEventListener && rtrack.enabledChange_) { |
|
rtrack.removeEventListener('enabledchange', rtrack.enabledChange_); |
|
rtrack.enabledChange_ = null; |
|
} |
|
}; |
|
|
|
return AudioTrackList; |
|
}(TrackList); |
|
|
|
/** |
|
* Un-select all other {@link VideoTrack}s that are selected. |
|
* |
|
* @param {VideoTrackList} list |
|
* list to work on |
|
* |
|
* @param {VideoTrack} track |
|
* The track to skip |
|
* |
|
* @private |
|
*/ |
|
|
|
var disableOthers$1 = function disableOthers(list, track) { |
|
for (var i = 0; i < list.length; i++) { |
|
if (!Object.keys(list[i]).length || track.id === list[i].id) { |
|
continue; |
|
} // another video track is enabled, disable it |
|
|
|
|
|
list[i].selected = false; |
|
} |
|
}; |
|
/** |
|
* The current list of {@link VideoTrack} for a video. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist} |
|
* @extends TrackList |
|
*/ |
|
|
|
|
|
var VideoTrackList = /*#__PURE__*/function (_TrackList) { |
|
_inheritsLoose$1(VideoTrackList, _TrackList); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {VideoTrack[]} [tracks=[]] |
|
* A list of `VideoTrack` to instantiate the list with. |
|
*/ |
|
function VideoTrackList(tracks) { |
|
var _this; |
|
|
|
if (tracks === void 0) { |
|
tracks = []; |
|
} |
|
|
|
// make sure only 1 track is enabled |
|
// sorted from last index to first index |
|
for (var i = tracks.length - 1; i >= 0; i--) { |
|
if (tracks[i].selected) { |
|
disableOthers$1(tracks, tracks[i]); |
|
break; |
|
} |
|
} |
|
|
|
_this = _TrackList.call(this, tracks) || this; |
|
_this.changing_ = false; |
|
/** |
|
* @member {number} VideoTrackList#selectedIndex |
|
* The current index of the selected {@link VideoTrack`}. |
|
*/ |
|
|
|
Object.defineProperty(_assertThisInitialized$1(_this), 'selectedIndex', { |
|
get: function get() { |
|
for (var _i = 0; _i < this.length; _i++) { |
|
if (this[_i].selected) { |
|
return _i; |
|
} |
|
} |
|
|
|
return -1; |
|
}, |
|
set: function set() {} |
|
}); |
|
return _this; |
|
} |
|
/** |
|
* Add a {@link VideoTrack} to the `VideoTrackList`. |
|
* |
|
* @param {VideoTrack} track |
|
* The VideoTrack to add to the list |
|
* |
|
* @fires TrackList#addtrack |
|
*/ |
|
|
|
|
|
var _proto = VideoTrackList.prototype; |
|
|
|
_proto.addTrack = function addTrack(track) { |
|
var _this2 = this; |
|
|
|
if (track.selected) { |
|
disableOthers$1(this, track); |
|
} |
|
|
|
_TrackList.prototype.addTrack.call(this, track); // native tracks don't have this |
|
|
|
|
|
if (!track.addEventListener) { |
|
return; |
|
} |
|
|
|
track.selectedChange_ = function () { |
|
if (_this2.changing_) { |
|
return; |
|
} |
|
|
|
_this2.changing_ = true; |
|
disableOthers$1(_this2, track); |
|
_this2.changing_ = false; |
|
|
|
_this2.trigger('change'); |
|
}; |
|
/** |
|
* @listens VideoTrack#selectedchange |
|
* @fires TrackList#change |
|
*/ |
|
|
|
|
|
track.addEventListener('selectedchange', track.selectedChange_); |
|
}; |
|
|
|
_proto.removeTrack = function removeTrack(rtrack) { |
|
_TrackList.prototype.removeTrack.call(this, rtrack); |
|
|
|
if (rtrack.removeEventListener && rtrack.selectedChange_) { |
|
rtrack.removeEventListener('selectedchange', rtrack.selectedChange_); |
|
rtrack.selectedChange_ = null; |
|
} |
|
}; |
|
|
|
return VideoTrackList; |
|
}(TrackList); |
|
|
|
/** |
|
* The current list of {@link TextTrack} for a media file. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist} |
|
* @extends TrackList |
|
*/ |
|
|
|
var TextTrackList = /*#__PURE__*/function (_TrackList) { |
|
_inheritsLoose$1(TextTrackList, _TrackList); |
|
|
|
function TextTrackList() { |
|
return _TrackList.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = TextTrackList.prototype; |
|
|
|
/** |
|
* Add a {@link TextTrack} to the `TextTrackList` |
|
* |
|
* @param {TextTrack} track |
|
* The text track to add to the list. |
|
* |
|
* @fires TrackList#addtrack |
|
*/ |
|
_proto.addTrack = function addTrack(track) { |
|
var _this = this; |
|
|
|
_TrackList.prototype.addTrack.call(this, track); |
|
|
|
if (!this.queueChange_) { |
|
this.queueChange_ = function () { |
|
return _this.queueTrigger('change'); |
|
}; |
|
} |
|
|
|
if (!this.triggerSelectedlanguagechange) { |
|
this.triggerSelectedlanguagechange_ = function () { |
|
return _this.trigger('selectedlanguagechange'); |
|
}; |
|
} |
|
/** |
|
* @listens TextTrack#modechange |
|
* @fires TrackList#change |
|
*/ |
|
|
|
|
|
track.addEventListener('modechange', this.queueChange_); |
|
var nonLanguageTextTrackKind = ['metadata', 'chapters']; |
|
|
|
if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) { |
|
track.addEventListener('modechange', this.triggerSelectedlanguagechange_); |
|
} |
|
}; |
|
|
|
_proto.removeTrack = function removeTrack(rtrack) { |
|
_TrackList.prototype.removeTrack.call(this, rtrack); // manually remove the event handlers we added |
|
|
|
|
|
if (rtrack.removeEventListener) { |
|
if (this.queueChange_) { |
|
rtrack.removeEventListener('modechange', this.queueChange_); |
|
} |
|
|
|
if (this.selectedlanguagechange_) { |
|
rtrack.removeEventListener('modechange', this.triggerSelectedlanguagechange_); |
|
} |
|
} |
|
}; |
|
|
|
return TextTrackList; |
|
}(TrackList); |
|
|
|
/** |
|
* @file html-track-element-list.js |
|
*/ |
|
|
|
/** |
|
* The current list of {@link HtmlTrackElement}s. |
|
*/ |
|
var HtmlTrackElementList = /*#__PURE__*/function () { |
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {HtmlTrackElement[]} [tracks=[]] |
|
* A list of `HtmlTrackElement` to instantiate the list with. |
|
*/ |
|
function HtmlTrackElementList(trackElements) { |
|
if (trackElements === void 0) { |
|
trackElements = []; |
|
} |
|
|
|
this.trackElements_ = []; |
|
/** |
|
* @memberof HtmlTrackElementList |
|
* @member {number} length |
|
* The current number of `Track`s in the this Trackist. |
|
* @instance |
|
*/ |
|
|
|
Object.defineProperty(this, 'length', { |
|
get: function get() { |
|
return this.trackElements_.length; |
|
} |
|
}); |
|
|
|
for (var i = 0, length = trackElements.length; i < length; i++) { |
|
this.addTrackElement_(trackElements[i]); |
|
} |
|
} |
|
/** |
|
* Add an {@link HtmlTrackElement} to the `HtmlTrackElementList` |
|
* |
|
* @param {HtmlTrackElement} trackElement |
|
* The track element to add to the list. |
|
* |
|
* @private |
|
*/ |
|
|
|
|
|
var _proto = HtmlTrackElementList.prototype; |
|
|
|
_proto.addTrackElement_ = function addTrackElement_(trackElement) { |
|
var index = this.trackElements_.length; |
|
|
|
if (!('' + index in this)) { |
|
Object.defineProperty(this, index, { |
|
get: function get() { |
|
return this.trackElements_[index]; |
|
} |
|
}); |
|
} // Do not add duplicate elements |
|
|
|
|
|
if (this.trackElements_.indexOf(trackElement) === -1) { |
|
this.trackElements_.push(trackElement); |
|
} |
|
} |
|
/** |
|
* Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an |
|
* {@link TextTrack}. |
|
* |
|
* @param {TextTrack} track |
|
* The track associated with a track element. |
|
* |
|
* @return {HtmlTrackElement|undefined} |
|
* The track element that was found or undefined. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.getTrackElementByTrack_ = function getTrackElementByTrack_(track) { |
|
var trackElement_; |
|
|
|
for (var i = 0, length = this.trackElements_.length; i < length; i++) { |
|
if (track === this.trackElements_[i].track) { |
|
trackElement_ = this.trackElements_[i]; |
|
break; |
|
} |
|
} |
|
|
|
return trackElement_; |
|
} |
|
/** |
|
* Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList` |
|
* |
|
* @param {HtmlTrackElement} trackElement |
|
* The track element to remove from the list. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.removeTrackElement_ = function removeTrackElement_(trackElement) { |
|
for (var i = 0, length = this.trackElements_.length; i < length; i++) { |
|
if (trackElement === this.trackElements_[i]) { |
|
if (this.trackElements_[i].track && typeof this.trackElements_[i].track.off === 'function') { |
|
this.trackElements_[i].track.off(); |
|
} |
|
|
|
if (typeof this.trackElements_[i].off === 'function') { |
|
this.trackElements_[i].off(); |
|
} |
|
|
|
this.trackElements_.splice(i, 1); |
|
break; |
|
} |
|
} |
|
}; |
|
|
|
return HtmlTrackElementList; |
|
}(); |
|
|
|
/** |
|
* @file text-track-cue-list.js |
|
*/ |
|
|
|
/** |
|
* @typedef {Object} TextTrackCueList~TextTrackCue |
|
* |
|
* @property {string} id |
|
* The unique id for this text track cue |
|
* |
|
* @property {number} startTime |
|
* The start time for this text track cue |
|
* |
|
* @property {number} endTime |
|
* The end time for this text track cue |
|
* |
|
* @property {boolean} pauseOnExit |
|
* Pause when the end time is reached if true. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue} |
|
*/ |
|
|
|
/** |
|
* A List of TextTrackCues. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist} |
|
*/ |
|
var TextTrackCueList = /*#__PURE__*/function () { |
|
/** |
|
* Create an instance of this class.. |
|
* |
|
* @param {Array} cues |
|
* A list of cues to be initialized with |
|
*/ |
|
function TextTrackCueList(cues) { |
|
TextTrackCueList.prototype.setCues_.call(this, cues); |
|
/** |
|
* @memberof TextTrackCueList |
|
* @member {number} length |
|
* The current number of `TextTrackCue`s in the TextTrackCueList. |
|
* @instance |
|
*/ |
|
|
|
Object.defineProperty(this, 'length', { |
|
get: function get() { |
|
return this.length_; |
|
} |
|
}); |
|
} |
|
/** |
|
* A setter for cues in this list. Creates getters |
|
* an an index for the cues. |
|
* |
|
* @param {Array} cues |
|
* An array of cues to set |
|
* |
|
* @private |
|
*/ |
|
|
|
|
|
var _proto = TextTrackCueList.prototype; |
|
|
|
_proto.setCues_ = function setCues_(cues) { |
|
var oldLength = this.length || 0; |
|
var i = 0; |
|
var l = cues.length; |
|
this.cues_ = cues; |
|
this.length_ = cues.length; |
|
|
|
var defineProp = function defineProp(index) { |
|
if (!('' + index in this)) { |
|
Object.defineProperty(this, '' + index, { |
|
get: function get() { |
|
return this.cues_[index]; |
|
} |
|
}); |
|
} |
|
}; |
|
|
|
if (oldLength < l) { |
|
i = oldLength; |
|
|
|
for (; i < l; i++) { |
|
defineProp.call(this, i); |
|
} |
|
} |
|
} |
|
/** |
|
* Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id. |
|
* |
|
* @param {string} id |
|
* The id of the cue that should be searched for. |
|
* |
|
* @return {TextTrackCueList~TextTrackCue|null} |
|
* A single cue or null if none was found. |
|
*/ |
|
; |
|
|
|
_proto.getCueById = function getCueById(id) { |
|
var result = null; |
|
|
|
for (var i = 0, l = this.length; i < l; i++) { |
|
var cue = this[i]; |
|
|
|
if (cue.id === id) { |
|
result = cue; |
|
break; |
|
} |
|
} |
|
|
|
return result; |
|
}; |
|
|
|
return TextTrackCueList; |
|
}(); |
|
|
|
/** |
|
* @file track-kinds.js |
|
*/ |
|
|
|
/** |
|
* All possible `VideoTrackKind`s |
|
* |
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind |
|
* @typedef VideoTrack~Kind |
|
* @enum |
|
*/ |
|
var VideoTrackKind = { |
|
alternative: 'alternative', |
|
captions: 'captions', |
|
main: 'main', |
|
sign: 'sign', |
|
subtitles: 'subtitles', |
|
commentary: 'commentary' |
|
}; |
|
/** |
|
* All possible `AudioTrackKind`s |
|
* |
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind |
|
* @typedef AudioTrack~Kind |
|
* @enum |
|
*/ |
|
|
|
var AudioTrackKind = { |
|
'alternative': 'alternative', |
|
'descriptions': 'descriptions', |
|
'main': 'main', |
|
'main-desc': 'main-desc', |
|
'translation': 'translation', |
|
'commentary': 'commentary' |
|
}; |
|
/** |
|
* All possible `TextTrackKind`s |
|
* |
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind |
|
* @typedef TextTrack~Kind |
|
* @enum |
|
*/ |
|
|
|
var TextTrackKind = { |
|
subtitles: 'subtitles', |
|
captions: 'captions', |
|
descriptions: 'descriptions', |
|
chapters: 'chapters', |
|
metadata: 'metadata' |
|
}; |
|
/** |
|
* All possible `TextTrackMode`s |
|
* |
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode |
|
* @typedef TextTrack~Mode |
|
* @enum |
|
*/ |
|
|
|
var TextTrackMode = { |
|
disabled: 'disabled', |
|
hidden: 'hidden', |
|
showing: 'showing' |
|
}; |
|
|
|
/** |
|
* A Track class that contains all of the common functionality for {@link AudioTrack}, |
|
* {@link VideoTrack}, and {@link TextTrack}. |
|
* |
|
* > Note: This class should not be used directly |
|
* |
|
* @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html} |
|
* @extends EventTarget |
|
* @abstract |
|
*/ |
|
|
|
var Track = /*#__PURE__*/function (_EventTarget) { |
|
_inheritsLoose$1(Track, _EventTarget); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Object} [options={}] |
|
* Object of option names and values |
|
* |
|
* @param {string} [options.kind=''] |
|
* A valid kind for the track type you are creating. |
|
* |
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()] |
|
* A unique id for this AudioTrack. |
|
* |
|
* @param {string} [options.label=''] |
|
* The menu label for this track. |
|
* |
|
* @param {string} [options.language=''] |
|
* A valid two character language code. |
|
* |
|
* @abstract |
|
*/ |
|
function Track(options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
_this = _EventTarget.call(this) || this; |
|
var trackProps = { |
|
id: options.id || 'vjs_track_' + newGUID(), |
|
kind: options.kind || '', |
|
label: options.label || '', |
|
language: options.language || '' |
|
}; |
|
/** |
|
* @memberof Track |
|
* @member {string} id |
|
* The id of this track. Cannot be changed after creation. |
|
* @instance |
|
* |
|
* @readonly |
|
*/ |
|
|
|
/** |
|
* @memberof Track |
|
* @member {string} kind |
|
* The kind of track that this is. Cannot be changed after creation. |
|
* @instance |
|
* |
|
* @readonly |
|
*/ |
|
|
|
/** |
|
* @memberof Track |
|
* @member {string} label |
|
* The label of this track. Cannot be changed after creation. |
|
* @instance |
|
* |
|
* @readonly |
|
*/ |
|
|
|
/** |
|
* @memberof Track |
|
* @member {string} language |
|
* The two letter language code for this track. Cannot be changed after |
|
* creation. |
|
* @instance |
|
* |
|
* @readonly |
|
*/ |
|
|
|
var _loop = function _loop(key) { |
|
Object.defineProperty(_assertThisInitialized$1(_this), key, { |
|
get: function get() { |
|
return trackProps[key]; |
|
}, |
|
set: function set() {} |
|
}); |
|
}; |
|
|
|
for (var key in trackProps) { |
|
_loop(key); |
|
} |
|
|
|
return _this; |
|
} |
|
|
|
return Track; |
|
}(EventTarget); |
|
|
|
/** |
|
* @file url.js |
|
* @module url |
|
*/ |
|
/** |
|
* @typedef {Object} url:URLObject |
|
* |
|
* @property {string} protocol |
|
* The protocol of the url that was parsed. |
|
* |
|
* @property {string} hostname |
|
* The hostname of the url that was parsed. |
|
* |
|
* @property {string} port |
|
* The port of the url that was parsed. |
|
* |
|
* @property {string} pathname |
|
* The pathname of the url that was parsed. |
|
* |
|
* @property {string} search |
|
* The search query of the url that was parsed. |
|
* |
|
* @property {string} hash |
|
* The hash of the url that was parsed. |
|
* |
|
* @property {string} host |
|
* The host of the url that was parsed. |
|
*/ |
|
|
|
/** |
|
* Resolve and parse the elements of a URL. |
|
* |
|
* @function |
|
* @param {String} url |
|
* The url to parse |
|
* |
|
* @return {url:URLObject} |
|
* An object of url details |
|
*/ |
|
|
|
var parseUrl = function parseUrl(url) { |
|
var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; // add the url to an anchor and let the browser parse the URL |
|
|
|
var a = document$1.createElement('a'); |
|
a.href = url; // IE8 (and 9?) Fix |
|
// ie8 doesn't parse the URL correctly until the anchor is actually |
|
// added to the body, and an innerHTML is needed to trigger the parsing |
|
|
|
var addToBody = a.host === '' && a.protocol !== 'file:'; |
|
var div; |
|
|
|
if (addToBody) { |
|
div = document$1.createElement('div'); |
|
div.innerHTML = "<a href=\"" + url + "\"></a>"; |
|
a = div.firstChild; // prevent the div from affecting layout |
|
|
|
div.setAttribute('style', 'display:none; position:absolute;'); |
|
document$1.body.appendChild(div); |
|
} // Copy the specific URL properties to a new object |
|
// This is also needed for IE8 because the anchor loses its |
|
// properties when it's removed from the dom |
|
|
|
|
|
var details = {}; |
|
|
|
for (var i = 0; i < props.length; i++) { |
|
details[props[i]] = a[props[i]]; |
|
} // IE9 adds the port to the host property unlike everyone else. If |
|
// a port identifier is added for standard ports, strip it. |
|
|
|
|
|
if (details.protocol === 'http:') { |
|
details.host = details.host.replace(/:80$/, ''); |
|
} |
|
|
|
if (details.protocol === 'https:') { |
|
details.host = details.host.replace(/:443$/, ''); |
|
} |
|
|
|
if (!details.protocol) { |
|
details.protocol = window$1.location.protocol; |
|
} |
|
|
|
if (addToBody) { |
|
document$1.body.removeChild(div); |
|
} |
|
|
|
return details; |
|
}; |
|
/** |
|
* Get absolute version of relative URL. Used to tell Flash the correct URL. |
|
* |
|
* @function |
|
* @param {string} url |
|
* URL to make absolute |
|
* |
|
* @return {string} |
|
* Absolute URL |
|
* |
|
* @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue |
|
*/ |
|
|
|
var getAbsoluteURL = function getAbsoluteURL(url) { |
|
// Check if absolute URL |
|
if (!url.match(/^https?:\/\//)) { |
|
// Convert to absolute URL. Flash hosted off-site needs an absolute URL. |
|
var div = document$1.createElement('div'); |
|
div.innerHTML = "<a href=\"" + url + "\">x</a>"; |
|
url = div.firstChild.href; |
|
} |
|
|
|
return url; |
|
}; |
|
/** |
|
* Returns the extension of the passed file name. It will return an empty string |
|
* if passed an invalid path. |
|
* |
|
* @function |
|
* @param {string} path |
|
* The fileName path like '/path/to/file.mp4' |
|
* |
|
* @return {string} |
|
* The extension in lower case or an empty string if no |
|
* extension could be found. |
|
*/ |
|
|
|
var getFileExtension = function getFileExtension(path) { |
|
if (typeof path === 'string') { |
|
var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/; |
|
var pathParts = splitPathRe.exec(path); |
|
|
|
if (pathParts) { |
|
return pathParts.pop().toLowerCase(); |
|
} |
|
} |
|
|
|
return ''; |
|
}; |
|
/** |
|
* Returns whether the url passed is a cross domain request or not. |
|
* |
|
* @function |
|
* @param {string} url |
|
* The url to check. |
|
* |
|
* @param {Object} [winLoc] |
|
* the domain to check the url against, defaults to window.location |
|
* |
|
* @param {string} [winLoc.protocol] |
|
* The window location protocol defaults to window.location.protocol |
|
* |
|
* @param {string} [winLoc.host] |
|
* The window location host defaults to window.location.host |
|
* |
|
* @return {boolean} |
|
* Whether it is a cross domain request or not. |
|
*/ |
|
|
|
var isCrossOrigin = function isCrossOrigin(url, winLoc) { |
|
if (winLoc === void 0) { |
|
winLoc = window$1.location; |
|
} |
|
|
|
var urlInfo = parseUrl(url); // IE8 protocol relative urls will return ':' for protocol |
|
|
|
var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; // Check if url is for another domain/origin |
|
// IE8 doesn't know location.origin, so we won't rely on it here |
|
|
|
var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host; |
|
return crossOrigin; |
|
}; |
|
|
|
var Url = /*#__PURE__*/Object.freeze({ |
|
__proto__: null, |
|
parseUrl: parseUrl, |
|
getAbsoluteURL: getAbsoluteURL, |
|
getFileExtension: getFileExtension, |
|
isCrossOrigin: isCrossOrigin |
|
}); |
|
|
|
/** |
|
* Takes a webvtt file contents and parses it into cues |
|
* |
|
* @param {string} srcContent |
|
* webVTT file contents |
|
* |
|
* @param {TextTrack} track |
|
* TextTrack to add cues to. Cues come from the srcContent. |
|
* |
|
* @private |
|
*/ |
|
|
|
var parseCues = function parseCues(srcContent, track) { |
|
var parser = new window$1.WebVTT.Parser(window$1, window$1.vttjs, window$1.WebVTT.StringDecoder()); |
|
var errors = []; |
|
|
|
parser.oncue = function (cue) { |
|
track.addCue(cue); |
|
}; |
|
|
|
parser.onparsingerror = function (error) { |
|
errors.push(error); |
|
}; |
|
|
|
parser.onflush = function () { |
|
track.trigger({ |
|
type: 'loadeddata', |
|
target: track |
|
}); |
|
}; |
|
|
|
parser.parse(srcContent); |
|
|
|
if (errors.length > 0) { |
|
if (window$1.console && window$1.console.groupCollapsed) { |
|
window$1.console.groupCollapsed("Text Track parsing errors for " + track.src); |
|
} |
|
|
|
errors.forEach(function (error) { |
|
return log.error(error); |
|
}); |
|
|
|
if (window$1.console && window$1.console.groupEnd) { |
|
window$1.console.groupEnd(); |
|
} |
|
} |
|
|
|
parser.flush(); |
|
}; |
|
/** |
|
* Load a `TextTrack` from a specified url. |
|
* |
|
* @param {string} src |
|
* Url to load track from. |
|
* |
|
* @param {TextTrack} track |
|
* Track to add cues to. Comes from the content at the end of `url`. |
|
* |
|
* @private |
|
*/ |
|
|
|
|
|
var loadTrack = function loadTrack(src, track) { |
|
var opts = { |
|
uri: src |
|
}; |
|
var crossOrigin = isCrossOrigin(src); |
|
|
|
if (crossOrigin) { |
|
opts.cors = crossOrigin; |
|
} |
|
|
|
var withCredentials = track.tech_.crossOrigin() === 'use-credentials'; |
|
|
|
if (withCredentials) { |
|
opts.withCredentials = withCredentials; |
|
} |
|
|
|
XHR(opts, bind(this, function (err, response, responseBody) { |
|
if (err) { |
|
return log.error(err, response); |
|
} |
|
|
|
track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading |
|
// NOTE: this is only used for the alt/video.novtt.js build |
|
|
|
if (typeof window$1.WebVTT !== 'function') { |
|
if (track.tech_) { |
|
// to prevent use before define eslint error, we define loadHandler |
|
// as a let here |
|
track.tech_.any(['vttjsloaded', 'vttjserror'], function (event) { |
|
if (event.type === 'vttjserror') { |
|
log.error("vttjs failed to load, stopping trying to process " + track.src); |
|
return; |
|
} |
|
|
|
return parseCues(responseBody, track); |
|
}); |
|
} |
|
} else { |
|
parseCues(responseBody, track); |
|
} |
|
})); |
|
}; |
|
/** |
|
* A representation of a single `TextTrack`. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack} |
|
* @extends Track |
|
*/ |
|
|
|
|
|
var TextTrack = /*#__PURE__*/function (_Track) { |
|
_inheritsLoose$1(TextTrack, _Track); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Object} options={} |
|
* Object of option names and values |
|
* |
|
* @param {Tech} options.tech |
|
* A reference to the tech that owns this TextTrack. |
|
* |
|
* @param {TextTrack~Kind} [options.kind='subtitles'] |
|
* A valid text track kind. |
|
* |
|
* @param {TextTrack~Mode} [options.mode='disabled'] |
|
* A valid text track mode. |
|
* |
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()] |
|
* A unique id for this TextTrack. |
|
* |
|
* @param {string} [options.label=''] |
|
* The menu label for this track. |
|
* |
|
* @param {string} [options.language=''] |
|
* A valid two character language code. |
|
* |
|
* @param {string} [options.srclang=''] |
|
* A valid two character language code. An alternative, but deprioritized |
|
* version of `options.language` |
|
* |
|
* @param {string} [options.src] |
|
* A url to TextTrack cues. |
|
* |
|
* @param {boolean} [options.default] |
|
* If this track should default to on or off. |
|
*/ |
|
function TextTrack(options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
if (!options.tech) { |
|
throw new Error('A tech was not provided.'); |
|
} |
|
|
|
var settings = mergeOptions(options, { |
|
kind: TextTrackKind[options.kind] || 'subtitles', |
|
language: options.language || options.srclang || '' |
|
}); |
|
var mode = TextTrackMode[settings.mode] || 'disabled'; |
|
var default_ = settings["default"]; |
|
|
|
if (settings.kind === 'metadata' || settings.kind === 'chapters') { |
|
mode = 'hidden'; |
|
} |
|
|
|
_this = _Track.call(this, settings) || this; |
|
_this.tech_ = settings.tech; |
|
_this.cues_ = []; |
|
_this.activeCues_ = []; |
|
_this.preload_ = _this.tech_.preloadTextTracks !== false; |
|
var cues = new TextTrackCueList(_this.cues_); |
|
var activeCues = new TextTrackCueList(_this.activeCues_); |
|
var changed = false; |
|
var timeupdateHandler = bind(_assertThisInitialized$1(_this), function () { |
|
// Accessing this.activeCues for the side-effects of updating itself |
|
// due to its nature as a getter function. Do not remove or cues will |
|
// stop updating! |
|
// Use the setter to prevent deletion from uglify (pure_getters rule) |
|
this.activeCues = this.activeCues; |
|
|
|
if (changed) { |
|
this.trigger('cuechange'); |
|
changed = false; |
|
} |
|
}); |
|
|
|
if (mode !== 'disabled') { |
|
_this.tech_.ready(function () { |
|
_this.tech_.on('timeupdate', timeupdateHandler); |
|
}, true); |
|
} |
|
|
|
Object.defineProperties(_assertThisInitialized$1(_this), { |
|
/** |
|
* @memberof TextTrack |
|
* @member {boolean} default |
|
* If this track was set to be on or off by default. Cannot be changed after |
|
* creation. |
|
* @instance |
|
* |
|
* @readonly |
|
*/ |
|
"default": { |
|
get: function get() { |
|
return default_; |
|
}, |
|
set: function set() {} |
|
}, |
|
|
|
/** |
|
* @memberof TextTrack |
|
* @member {string} mode |
|
* Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will |
|
* not be set if setting to an invalid mode. |
|
* @instance |
|
* |
|
* @fires TextTrack#modechange |
|
*/ |
|
mode: { |
|
get: function get() { |
|
return mode; |
|
}, |
|
set: function set(newMode) { |
|
var _this2 = this; |
|
|
|
if (!TextTrackMode[newMode]) { |
|
return; |
|
} |
|
|
|
mode = newMode; |
|
|
|
if (!this.preload_ && mode !== 'disabled' && this.cues.length === 0) { |
|
// On-demand load. |
|
loadTrack(this.src, this); |
|
} |
|
|
|
if (mode !== 'disabled') { |
|
this.tech_.ready(function () { |
|
_this2.tech_.on('timeupdate', timeupdateHandler); |
|
}, true); |
|
} else { |
|
this.tech_.off('timeupdate', timeupdateHandler); |
|
} |
|
/** |
|
* An event that fires when mode changes on this track. This allows |
|
* the TextTrackList that holds this track to act accordingly. |
|
* |
|
* > Note: This is not part of the spec! |
|
* |
|
* @event TextTrack#modechange |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
|
|
this.trigger('modechange'); |
|
} |
|
}, |
|
|
|
/** |
|
* @memberof TextTrack |
|
* @member {TextTrackCueList} cues |
|
* The text track cue list for this TextTrack. |
|
* @instance |
|
*/ |
|
cues: { |
|
get: function get() { |
|
if (!this.loaded_) { |
|
return null; |
|
} |
|
|
|
return cues; |
|
}, |
|
set: function set() {} |
|
}, |
|
|
|
/** |
|
* @memberof TextTrack |
|
* @member {TextTrackCueList} activeCues |
|
* The list text track cues that are currently active for this TextTrack. |
|
* @instance |
|
*/ |
|
activeCues: { |
|
get: function get() { |
|
if (!this.loaded_) { |
|
return null; |
|
} // nothing to do |
|
|
|
|
|
if (this.cues.length === 0) { |
|
return activeCues; |
|
} |
|
|
|
var ct = this.tech_.currentTime(); |
|
var active = []; |
|
|
|
for (var i = 0, l = this.cues.length; i < l; i++) { |
|
var cue = this.cues[i]; |
|
|
|
if (cue.startTime <= ct && cue.endTime >= ct) { |
|
active.push(cue); |
|
} else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) { |
|
active.push(cue); |
|
} |
|
} |
|
|
|
changed = false; |
|
|
|
if (active.length !== this.activeCues_.length) { |
|
changed = true; |
|
} else { |
|
for (var _i = 0; _i < active.length; _i++) { |
|
if (this.activeCues_.indexOf(active[_i]) === -1) { |
|
changed = true; |
|
} |
|
} |
|
} |
|
|
|
this.activeCues_ = active; |
|
activeCues.setCues_(this.activeCues_); |
|
return activeCues; |
|
}, |
|
// /!\ Keep this setter empty (see the timeupdate handler above) |
|
set: function set() {} |
|
} |
|
}); |
|
|
|
if (settings.src) { |
|
_this.src = settings.src; |
|
|
|
if (!_this.preload_) { |
|
// Tracks will load on-demand. |
|
// Act like we're loaded for other purposes. |
|
_this.loaded_ = true; |
|
} |
|
|
|
if (_this.preload_ || default_ || settings.kind !== 'subtitles' && settings.kind !== 'captions') { |
|
loadTrack(_this.src, _assertThisInitialized$1(_this)); |
|
} |
|
} else { |
|
_this.loaded_ = true; |
|
} |
|
|
|
return _this; |
|
} |
|
/** |
|
* Add a cue to the internal list of cues. |
|
* |
|
* @param {TextTrack~Cue} cue |
|
* The cue to add to our internal list |
|
*/ |
|
|
|
|
|
var _proto = TextTrack.prototype; |
|
|
|
_proto.addCue = function addCue(originalCue) { |
|
var cue = originalCue; |
|
|
|
if (window$1.vttjs && !(originalCue instanceof window$1.vttjs.VTTCue)) { |
|
cue = new window$1.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text); |
|
|
|
for (var prop in originalCue) { |
|
if (!(prop in cue)) { |
|
cue[prop] = originalCue[prop]; |
|
} |
|
} // make sure that `id` is copied over |
|
|
|
|
|
cue.id = originalCue.id; |
|
cue.originalCue_ = originalCue; |
|
} |
|
|
|
var tracks = this.tech_.textTracks(); |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
if (tracks[i] !== this) { |
|
tracks[i].removeCue(cue); |
|
} |
|
} |
|
|
|
this.cues_.push(cue); |
|
this.cues.setCues_(this.cues_); |
|
} |
|
/** |
|
* Remove a cue from our internal list |
|
* |
|
* @param {TextTrack~Cue} removeCue |
|
* The cue to remove from our internal list |
|
*/ |
|
; |
|
|
|
_proto.removeCue = function removeCue(_removeCue) { |
|
var i = this.cues_.length; |
|
|
|
while (i--) { |
|
var cue = this.cues_[i]; |
|
|
|
if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) { |
|
this.cues_.splice(i, 1); |
|
this.cues.setCues_(this.cues_); |
|
break; |
|
} |
|
} |
|
}; |
|
|
|
return TextTrack; |
|
}(Track); |
|
/** |
|
* cuechange - One or more cues in the track have become active or stopped being active. |
|
*/ |
|
|
|
|
|
TextTrack.prototype.allowedEvents_ = { |
|
cuechange: 'cuechange' |
|
}; |
|
|
|
/** |
|
* A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList} |
|
* only one `AudioTrack` in the list will be enabled at a time. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack} |
|
* @extends Track |
|
*/ |
|
|
|
var AudioTrack = /*#__PURE__*/function (_Track) { |
|
_inheritsLoose$1(AudioTrack, _Track); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Object} [options={}] |
|
* Object of option names and values |
|
* |
|
* @param {AudioTrack~Kind} [options.kind=''] |
|
* A valid audio track kind |
|
* |
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()] |
|
* A unique id for this AudioTrack. |
|
* |
|
* @param {string} [options.label=''] |
|
* The menu label for this track. |
|
* |
|
* @param {string} [options.language=''] |
|
* A valid two character language code. |
|
* |
|
* @param {boolean} [options.enabled] |
|
* If this track is the one that is currently playing. If this track is part of |
|
* an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled. |
|
*/ |
|
function AudioTrack(options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
var settings = mergeOptions(options, { |
|
kind: AudioTrackKind[options.kind] || '' |
|
}); |
|
_this = _Track.call(this, settings) || this; |
|
var enabled = false; |
|
/** |
|
* @memberof AudioTrack |
|
* @member {boolean} enabled |
|
* If this `AudioTrack` is enabled or not. When setting this will |
|
* fire {@link AudioTrack#enabledchange} if the state of enabled is changed. |
|
* @instance |
|
* |
|
* @fires VideoTrack#selectedchange |
|
*/ |
|
|
|
Object.defineProperty(_assertThisInitialized$1(_this), 'enabled', { |
|
get: function get() { |
|
return enabled; |
|
}, |
|
set: function set(newEnabled) { |
|
// an invalid or unchanged value |
|
if (typeof newEnabled !== 'boolean' || newEnabled === enabled) { |
|
return; |
|
} |
|
|
|
enabled = newEnabled; |
|
/** |
|
* An event that fires when enabled changes on this track. This allows |
|
* the AudioTrackList that holds this track to act accordingly. |
|
* |
|
* > Note: This is not part of the spec! Native tracks will do |
|
* this internally without an event. |
|
* |
|
* @event AudioTrack#enabledchange |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('enabledchange'); |
|
} |
|
}); // if the user sets this track to selected then |
|
// set selected to that true value otherwise |
|
// we keep it false |
|
|
|
if (settings.enabled) { |
|
_this.enabled = settings.enabled; |
|
} |
|
|
|
_this.loaded_ = true; |
|
return _this; |
|
} |
|
|
|
return AudioTrack; |
|
}(Track); |
|
|
|
/** |
|
* A representation of a single `VideoTrack`. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack} |
|
* @extends Track |
|
*/ |
|
|
|
var VideoTrack = /*#__PURE__*/function (_Track) { |
|
_inheritsLoose$1(VideoTrack, _Track); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Object} [options={}] |
|
* Object of option names and values |
|
* |
|
* @param {string} [options.kind=''] |
|
* A valid {@link VideoTrack~Kind} |
|
* |
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()] |
|
* A unique id for this AudioTrack. |
|
* |
|
* @param {string} [options.label=''] |
|
* The menu label for this track. |
|
* |
|
* @param {string} [options.language=''] |
|
* A valid two character language code. |
|
* |
|
* @param {boolean} [options.selected] |
|
* If this track is the one that is currently playing. |
|
*/ |
|
function VideoTrack(options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
var settings = mergeOptions(options, { |
|
kind: VideoTrackKind[options.kind] || '' |
|
}); |
|
_this = _Track.call(this, settings) || this; |
|
var selected = false; |
|
/** |
|
* @memberof VideoTrack |
|
* @member {boolean} selected |
|
* If this `VideoTrack` is selected or not. When setting this will |
|
* fire {@link VideoTrack#selectedchange} if the state of selected changed. |
|
* @instance |
|
* |
|
* @fires VideoTrack#selectedchange |
|
*/ |
|
|
|
Object.defineProperty(_assertThisInitialized$1(_this), 'selected', { |
|
get: function get() { |
|
return selected; |
|
}, |
|
set: function set(newSelected) { |
|
// an invalid or unchanged value |
|
if (typeof newSelected !== 'boolean' || newSelected === selected) { |
|
return; |
|
} |
|
|
|
selected = newSelected; |
|
/** |
|
* An event that fires when selected changes on this track. This allows |
|
* the VideoTrackList that holds this track to act accordingly. |
|
* |
|
* > Note: This is not part of the spec! Native tracks will do |
|
* this internally without an event. |
|
* |
|
* @event VideoTrack#selectedchange |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('selectedchange'); |
|
} |
|
}); // if the user sets this track to selected then |
|
// set selected to that true value otherwise |
|
// we keep it false |
|
|
|
if (settings.selected) { |
|
_this.selected = settings.selected; |
|
} |
|
|
|
return _this; |
|
} |
|
|
|
return VideoTrack; |
|
}(Track); |
|
|
|
/** |
|
* @memberof HTMLTrackElement |
|
* @typedef {HTMLTrackElement~ReadyState} |
|
* @enum {number} |
|
*/ |
|
|
|
var NONE = 0; |
|
var LOADING = 1; |
|
var LOADED = 2; |
|
var ERROR = 3; |
|
/** |
|
* A single track represented in the DOM. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement} |
|
* @extends EventTarget |
|
*/ |
|
|
|
var HTMLTrackElement = /*#__PURE__*/function (_EventTarget) { |
|
_inheritsLoose$1(HTMLTrackElement, _EventTarget); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Object} options={} |
|
* Object of option names and values |
|
* |
|
* @param {Tech} options.tech |
|
* A reference to the tech that owns this HTMLTrackElement. |
|
* |
|
* @param {TextTrack~Kind} [options.kind='subtitles'] |
|
* A valid text track kind. |
|
* |
|
* @param {TextTrack~Mode} [options.mode='disabled'] |
|
* A valid text track mode. |
|
* |
|
* @param {string} [options.id='vjs_track_' + Guid.newGUID()] |
|
* A unique id for this TextTrack. |
|
* |
|
* @param {string} [options.label=''] |
|
* The menu label for this track. |
|
* |
|
* @param {string} [options.language=''] |
|
* A valid two character language code. |
|
* |
|
* @param {string} [options.srclang=''] |
|
* A valid two character language code. An alternative, but deprioritized |
|
* vesion of `options.language` |
|
* |
|
* @param {string} [options.src] |
|
* A url to TextTrack cues. |
|
* |
|
* @param {boolean} [options.default] |
|
* If this track should default to on or off. |
|
*/ |
|
function HTMLTrackElement(options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
_this = _EventTarget.call(this) || this; |
|
var readyState; |
|
var track = new TextTrack(options); |
|
_this.kind = track.kind; |
|
_this.src = track.src; |
|
_this.srclang = track.language; |
|
_this.label = track.label; |
|
_this["default"] = track["default"]; |
|
Object.defineProperties(_assertThisInitialized$1(_this), { |
|
/** |
|
* @memberof HTMLTrackElement |
|
* @member {HTMLTrackElement~ReadyState} readyState |
|
* The current ready state of the track element. |
|
* @instance |
|
*/ |
|
readyState: { |
|
get: function get() { |
|
return readyState; |
|
} |
|
}, |
|
|
|
/** |
|
* @memberof HTMLTrackElement |
|
* @member {TextTrack} track |
|
* The underlying TextTrack object. |
|
* @instance |
|
* |
|
*/ |
|
track: { |
|
get: function get() { |
|
return track; |
|
} |
|
} |
|
}); |
|
readyState = NONE; |
|
/** |
|
* @listens TextTrack#loadeddata |
|
* @fires HTMLTrackElement#load |
|
*/ |
|
|
|
track.addEventListener('loadeddata', function () { |
|
readyState = LOADED; |
|
|
|
_this.trigger({ |
|
type: 'load', |
|
target: _assertThisInitialized$1(_this) |
|
}); |
|
}); |
|
return _this; |
|
} |
|
|
|
return HTMLTrackElement; |
|
}(EventTarget); |
|
|
|
HTMLTrackElement.prototype.allowedEvents_ = { |
|
load: 'load' |
|
}; |
|
HTMLTrackElement.NONE = NONE; |
|
HTMLTrackElement.LOADING = LOADING; |
|
HTMLTrackElement.LOADED = LOADED; |
|
HTMLTrackElement.ERROR = ERROR; |
|
|
|
/* |
|
* This file contains all track properties that are used in |
|
* player.js, tech.js, html5.js and possibly other techs in the future. |
|
*/ |
|
|
|
var NORMAL = { |
|
audio: { |
|
ListClass: AudioTrackList, |
|
TrackClass: AudioTrack, |
|
capitalName: 'Audio' |
|
}, |
|
video: { |
|
ListClass: VideoTrackList, |
|
TrackClass: VideoTrack, |
|
capitalName: 'Video' |
|
}, |
|
text: { |
|
ListClass: TextTrackList, |
|
TrackClass: TextTrack, |
|
capitalName: 'Text' |
|
} |
|
}; |
|
Object.keys(NORMAL).forEach(function (type) { |
|
NORMAL[type].getterName = type + "Tracks"; |
|
NORMAL[type].privateName = type + "Tracks_"; |
|
}); |
|
var REMOTE = { |
|
remoteText: { |
|
ListClass: TextTrackList, |
|
TrackClass: TextTrack, |
|
capitalName: 'RemoteText', |
|
getterName: 'remoteTextTracks', |
|
privateName: 'remoteTextTracks_' |
|
}, |
|
remoteTextEl: { |
|
ListClass: HtmlTrackElementList, |
|
TrackClass: HTMLTrackElement, |
|
capitalName: 'RemoteTextTrackEls', |
|
getterName: 'remoteTextTrackEls', |
|
privateName: 'remoteTextTrackEls_' |
|
} |
|
}; |
|
|
|
var ALL = _extends({}, NORMAL, REMOTE); |
|
|
|
REMOTE.names = Object.keys(REMOTE); |
|
NORMAL.names = Object.keys(NORMAL); |
|
ALL.names = [].concat(REMOTE.names).concat(NORMAL.names); |
|
|
|
/** |
|
* An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string |
|
* that just contains the src url alone. |
|
* * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};` |
|
* `var SourceString = 'http://example.com/some-video.mp4';` |
|
* |
|
* @typedef {Object|string} Tech~SourceObject |
|
* |
|
* @property {string} src |
|
* The url to the source |
|
* |
|
* @property {string} type |
|
* The mime type of the source |
|
*/ |
|
|
|
/** |
|
* A function used by {@link Tech} to create a new {@link TextTrack}. |
|
* |
|
* @private |
|
* |
|
* @param {Tech} self |
|
* An instance of the Tech class. |
|
* |
|
* @param {string} kind |
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) |
|
* |
|
* @param {string} [label] |
|
* Label to identify the text track |
|
* |
|
* @param {string} [language] |
|
* Two letter language abbreviation |
|
* |
|
* @param {Object} [options={}] |
|
* An object with additional text track options |
|
* |
|
* @return {TextTrack} |
|
* The text track that was created. |
|
*/ |
|
|
|
function createTrackHelper(self, kind, label, language, options) { |
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
var tracks = self.textTracks(); |
|
options.kind = kind; |
|
|
|
if (label) { |
|
options.label = label; |
|
} |
|
|
|
if (language) { |
|
options.language = language; |
|
} |
|
|
|
options.tech = self; |
|
var track = new ALL.text.TrackClass(options); |
|
tracks.addTrack(track); |
|
return track; |
|
} |
|
/** |
|
* This is the base class for media playback technology controllers, such as |
|
* {@link Flash} and {@link HTML5} |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
|
|
var Tech = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(Tech, _Component); |
|
|
|
/** |
|
* Create an instance of this Tech. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Component~ReadyCallback} ready |
|
* Callback function to call when the `HTML5` Tech is ready. |
|
*/ |
|
function Tech(options, ready) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
if (ready === void 0) { |
|
ready = function ready() {}; |
|
} |
|
|
|
// we don't want the tech to report user activity automatically. |
|
// This is done manually in addControlsListeners |
|
options.reportTouchActivity = false; |
|
_this = _Component.call(this, null, options, ready) || this; // keep track of whether the current source has played at all to |
|
// implement a very limited played() |
|
|
|
_this.hasStarted_ = false; |
|
|
|
_this.on('playing', function () { |
|
this.hasStarted_ = true; |
|
}); |
|
|
|
_this.on('loadstart', function () { |
|
this.hasStarted_ = false; |
|
}); |
|
|
|
ALL.names.forEach(function (name) { |
|
var props = ALL[name]; |
|
|
|
if (options && options[props.getterName]) { |
|
_this[props.privateName] = options[props.getterName]; |
|
} |
|
}); // Manually track progress in cases where the browser/flash player doesn't report it. |
|
|
|
if (!_this.featuresProgressEvents) { |
|
_this.manualProgressOn(); |
|
} // Manually track timeupdates in cases where the browser/flash player doesn't report it. |
|
|
|
|
|
if (!_this.featuresTimeupdateEvents) { |
|
_this.manualTimeUpdatesOn(); |
|
} |
|
|
|
['Text', 'Audio', 'Video'].forEach(function (track) { |
|
if (options["native" + track + "Tracks"] === false) { |
|
_this["featuresNative" + track + "Tracks"] = false; |
|
} |
|
}); |
|
|
|
if (options.nativeCaptions === false || options.nativeTextTracks === false) { |
|
_this.featuresNativeTextTracks = false; |
|
} else if (options.nativeCaptions === true || options.nativeTextTracks === true) { |
|
_this.featuresNativeTextTracks = true; |
|
} |
|
|
|
if (!_this.featuresNativeTextTracks) { |
|
_this.emulateTextTracks(); |
|
} |
|
|
|
_this.preloadTextTracks = options.preloadTextTracks !== false; |
|
_this.autoRemoteTextTracks_ = new ALL.text.ListClass(); |
|
|
|
_this.initTrackListeners(); // Turn on component tap events only if not using native controls |
|
|
|
|
|
if (!options.nativeControlsForTouch) { |
|
_this.emitTapEvents(); |
|
} |
|
|
|
if (_this.constructor) { |
|
_this.name_ = _this.constructor.name || 'Unknown Tech'; |
|
} |
|
|
|
return _this; |
|
} |
|
/** |
|
* A special function to trigger source set in a way that will allow player |
|
* to re-trigger if the player or tech are not ready yet. |
|
* |
|
* @fires Tech#sourceset |
|
* @param {string} src The source string at the time of the source changing. |
|
*/ |
|
|
|
|
|
var _proto = Tech.prototype; |
|
|
|
_proto.triggerSourceset = function triggerSourceset(src) { |
|
var _this2 = this; |
|
|
|
if (!this.isReady_) { |
|
// on initial ready we have to trigger source set |
|
// 1ms after ready so that player can watch for it. |
|
this.one('ready', function () { |
|
return _this2.setTimeout(function () { |
|
return _this2.triggerSourceset(src); |
|
}, 1); |
|
}); |
|
} |
|
/** |
|
* Fired when the source is set on the tech causing the media element |
|
* to reload. |
|
* |
|
* @see {@link Player#event:sourceset} |
|
* @event Tech#sourceset |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
|
|
this.trigger({ |
|
src: src, |
|
type: 'sourceset' |
|
}); |
|
} |
|
/* Fallbacks for unsupported event types |
|
================================================================================ */ |
|
|
|
/** |
|
* Polyfill the `progress` event for browsers that don't support it natively. |
|
* |
|
* @see {@link Tech#trackProgress} |
|
*/ |
|
; |
|
|
|
_proto.manualProgressOn = function manualProgressOn() { |
|
this.on('durationchange', this.onDurationChange); |
|
this.manualProgress = true; // Trigger progress watching when a source begins loading |
|
|
|
this.one('ready', this.trackProgress); |
|
} |
|
/** |
|
* Turn off the polyfill for `progress` events that was created in |
|
* {@link Tech#manualProgressOn} |
|
*/ |
|
; |
|
|
|
_proto.manualProgressOff = function manualProgressOff() { |
|
this.manualProgress = false; |
|
this.stopTrackingProgress(); |
|
this.off('durationchange', this.onDurationChange); |
|
} |
|
/** |
|
* This is used to trigger a `progress` event when the buffered percent changes. It |
|
* sets an interval function that will be called every 500 milliseconds to check if the |
|
* buffer end percent has changed. |
|
* |
|
* > This function is called by {@link Tech#manualProgressOn} |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `ready` event that caused this to run. |
|
* |
|
* @listens Tech#ready |
|
* @fires Tech#progress |
|
*/ |
|
; |
|
|
|
_proto.trackProgress = function trackProgress(event) { |
|
this.stopTrackingProgress(); |
|
this.progressInterval = this.setInterval(bind(this, function () { |
|
// Don't trigger unless buffered amount is greater than last time |
|
var numBufferedPercent = this.bufferedPercent(); |
|
|
|
if (this.bufferedPercent_ !== numBufferedPercent) { |
|
/** |
|
* See {@link Player#progress} |
|
* |
|
* @event Tech#progress |
|
* @type {EventTarget~Event} |
|
*/ |
|
this.trigger('progress'); |
|
} |
|
|
|
this.bufferedPercent_ = numBufferedPercent; |
|
|
|
if (numBufferedPercent === 1) { |
|
this.stopTrackingProgress(); |
|
} |
|
}), 500); |
|
} |
|
/** |
|
* Update our internal duration on a `durationchange` event by calling |
|
* {@link Tech#duration}. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `durationchange` event that caused this to run. |
|
* |
|
* @listens Tech#durationchange |
|
*/ |
|
; |
|
|
|
_proto.onDurationChange = function onDurationChange(event) { |
|
this.duration_ = this.duration(); |
|
} |
|
/** |
|
* Get and create a `TimeRange` object for buffering. |
|
* |
|
* @return {TimeRange} |
|
* The time range object that was created. |
|
*/ |
|
; |
|
|
|
_proto.buffered = function buffered() { |
|
return createTimeRanges(0, 0); |
|
} |
|
/** |
|
* Get the percentage of the current video that is currently buffered. |
|
* |
|
* @return {number} |
|
* A number from 0 to 1 that represents the decimal percentage of the |
|
* video that is buffered. |
|
* |
|
*/ |
|
; |
|
|
|
_proto.bufferedPercent = function bufferedPercent$1() { |
|
return bufferedPercent(this.buffered(), this.duration_); |
|
} |
|
/** |
|
* Turn off the polyfill for `progress` events that was created in |
|
* {@link Tech#manualProgressOn} |
|
* Stop manually tracking progress events by clearing the interval that was set in |
|
* {@link Tech#trackProgress}. |
|
*/ |
|
; |
|
|
|
_proto.stopTrackingProgress = function stopTrackingProgress() { |
|
this.clearInterval(this.progressInterval); |
|
} |
|
/** |
|
* Polyfill the `timeupdate` event for browsers that don't support it. |
|
* |
|
* @see {@link Tech#trackCurrentTime} |
|
*/ |
|
; |
|
|
|
_proto.manualTimeUpdatesOn = function manualTimeUpdatesOn() { |
|
this.manualTimeUpdates = true; |
|
this.on('play', this.trackCurrentTime); |
|
this.on('pause', this.stopTrackingCurrentTime); |
|
} |
|
/** |
|
* Turn off the polyfill for `timeupdate` events that was created in |
|
* {@link Tech#manualTimeUpdatesOn} |
|
*/ |
|
; |
|
|
|
_proto.manualTimeUpdatesOff = function manualTimeUpdatesOff() { |
|
this.manualTimeUpdates = false; |
|
this.stopTrackingCurrentTime(); |
|
this.off('play', this.trackCurrentTime); |
|
this.off('pause', this.stopTrackingCurrentTime); |
|
} |
|
/** |
|
* Sets up an interval function to track current time and trigger `timeupdate` every |
|
* 250 milliseconds. |
|
* |
|
* @listens Tech#play |
|
* @triggers Tech#timeupdate |
|
*/ |
|
; |
|
|
|
_proto.trackCurrentTime = function trackCurrentTime() { |
|
if (this.currentTimeInterval) { |
|
this.stopTrackingCurrentTime(); |
|
} |
|
|
|
this.currentTimeInterval = this.setInterval(function () { |
|
/** |
|
* Triggered at an interval of 250ms to indicated that time is passing in the video. |
|
* |
|
* @event Tech#timeupdate |
|
* @type {EventTarget~Event} |
|
*/ |
|
this.trigger({ |
|
type: 'timeupdate', |
|
target: this, |
|
manuallyTriggered: true |
|
}); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15 |
|
}, 250); |
|
} |
|
/** |
|
* Stop the interval function created in {@link Tech#trackCurrentTime} so that the |
|
* `timeupdate` event is no longer triggered. |
|
* |
|
* @listens {Tech#pause} |
|
*/ |
|
; |
|
|
|
_proto.stopTrackingCurrentTime = function stopTrackingCurrentTime() { |
|
this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen, |
|
// the progress bar won't make it all the way to the end |
|
|
|
this.trigger({ |
|
type: 'timeupdate', |
|
target: this, |
|
manuallyTriggered: true |
|
}); |
|
} |
|
/** |
|
* Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList}, |
|
* {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech. |
|
* |
|
* @fires Component#dispose |
|
*/ |
|
; |
|
|
|
_proto.dispose = function dispose() { |
|
// clear out all tracks because we can't reuse them between techs |
|
this.clearTracks(NORMAL.names); // Turn off any manual progress or timeupdate tracking |
|
|
|
if (this.manualProgress) { |
|
this.manualProgressOff(); |
|
} |
|
|
|
if (this.manualTimeUpdates) { |
|
this.manualTimeUpdatesOff(); |
|
} |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Clear out a single `TrackList` or an array of `TrackLists` given their names. |
|
* |
|
* > Note: Techs without source handlers should call this between sources for `video` |
|
* & `audio` tracks. You don't want to use them between tracks! |
|
* |
|
* @param {string[]|string} types |
|
* TrackList names to clear, valid names are `video`, `audio`, and |
|
* `text`. |
|
*/ |
|
; |
|
|
|
_proto.clearTracks = function clearTracks(types) { |
|
var _this3 = this; |
|
|
|
types = [].concat(types); // clear out all tracks because we can't reuse them between techs |
|
|
|
types.forEach(function (type) { |
|
var list = _this3[type + "Tracks"]() || []; |
|
var i = list.length; |
|
|
|
while (i--) { |
|
var track = list[i]; |
|
|
|
if (type === 'text') { |
|
_this3.removeRemoteTextTrack(track); |
|
} |
|
|
|
list.removeTrack(track); |
|
} |
|
}); |
|
} |
|
/** |
|
* Remove any TextTracks added via addRemoteTextTrack that are |
|
* flagged for automatic garbage collection |
|
*/ |
|
; |
|
|
|
_proto.cleanupAutoTextTracks = function cleanupAutoTextTracks() { |
|
var list = this.autoRemoteTextTracks_ || []; |
|
var i = list.length; |
|
|
|
while (i--) { |
|
var track = list[i]; |
|
this.removeRemoteTextTrack(track); |
|
} |
|
} |
|
/** |
|
* Reset the tech, which will removes all sources and reset the internal readyState. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.reset = function reset() {} |
|
/** |
|
* Get the value of `crossOrigin` from the tech. |
|
* |
|
* @abstract |
|
* |
|
* @see {Html5#crossOrigin} |
|
*/ |
|
; |
|
|
|
_proto.crossOrigin = function crossOrigin() {} |
|
/** |
|
* Set the value of `crossOrigin` on the tech. |
|
* |
|
* @abstract |
|
* |
|
* @param {string} crossOrigin the crossOrigin value |
|
* @see {Html5#setCrossOrigin} |
|
*/ |
|
; |
|
|
|
_proto.setCrossOrigin = function setCrossOrigin() {} |
|
/** |
|
* Get or set an error on the Tech. |
|
* |
|
* @param {MediaError} [err] |
|
* Error to set on the Tech |
|
* |
|
* @return {MediaError|null} |
|
* The current error object on the tech, or null if there isn't one. |
|
*/ |
|
; |
|
|
|
_proto.error = function error(err) { |
|
if (err !== undefined) { |
|
this.error_ = new MediaError(err); |
|
this.trigger('error'); |
|
} |
|
|
|
return this.error_; |
|
} |
|
/** |
|
* Returns the `TimeRange`s that have been played through for the current source. |
|
* |
|
* > NOTE: This implementation is incomplete. It does not track the played `TimeRange`. |
|
* It only checks whether the source has played at all or not. |
|
* |
|
* @return {TimeRange} |
|
* - A single time range if this video has played |
|
* - An empty set of ranges if not. |
|
*/ |
|
; |
|
|
|
_proto.played = function played() { |
|
if (this.hasStarted_) { |
|
return createTimeRanges(0, 0); |
|
} |
|
|
|
return createTimeRanges(); |
|
} |
|
/** |
|
* Set whether we are scrubbing or not |
|
* |
|
* @abstract |
|
* |
|
* @see {Html5#setScrubbing} |
|
*/ |
|
; |
|
|
|
_proto.setScrubbing = function setScrubbing() {} |
|
/** |
|
* Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was |
|
* previously called. |
|
* |
|
* @fires Tech#timeupdate |
|
*/ |
|
; |
|
|
|
_proto.setCurrentTime = function setCurrentTime() { |
|
// improve the accuracy of manual timeupdates |
|
if (this.manualTimeUpdates) { |
|
/** |
|
* A manual `timeupdate` event. |
|
* |
|
* @event Tech#timeupdate |
|
* @type {EventTarget~Event} |
|
*/ |
|
this.trigger({ |
|
type: 'timeupdate', |
|
target: this, |
|
manuallyTriggered: true |
|
}); |
|
} |
|
} |
|
/** |
|
* Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and |
|
* {@link TextTrackList} events. |
|
* |
|
* This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`. |
|
* |
|
* @fires Tech#audiotrackchange |
|
* @fires Tech#videotrackchange |
|
* @fires Tech#texttrackchange |
|
*/ |
|
; |
|
|
|
_proto.initTrackListeners = function initTrackListeners() { |
|
var _this4 = this; |
|
|
|
/** |
|
* Triggered when tracks are added or removed on the Tech {@link AudioTrackList} |
|
* |
|
* @event Tech#audiotrackchange |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Triggered when tracks are added or removed on the Tech {@link VideoTrackList} |
|
* |
|
* @event Tech#videotrackchange |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Triggered when tracks are added or removed on the Tech {@link TextTrackList} |
|
* |
|
* @event Tech#texttrackchange |
|
* @type {EventTarget~Event} |
|
*/ |
|
NORMAL.names.forEach(function (name) { |
|
var props = NORMAL[name]; |
|
|
|
var trackListChanges = function trackListChanges() { |
|
_this4.trigger(name + "trackchange"); |
|
}; |
|
|
|
var tracks = _this4[props.getterName](); |
|
|
|
tracks.addEventListener('removetrack', trackListChanges); |
|
tracks.addEventListener('addtrack', trackListChanges); |
|
|
|
_this4.on('dispose', function () { |
|
tracks.removeEventListener('removetrack', trackListChanges); |
|
tracks.removeEventListener('addtrack', trackListChanges); |
|
}); |
|
}); |
|
} |
|
/** |
|
* Emulate TextTracks using vtt.js if necessary |
|
* |
|
* @fires Tech#vttjsloaded |
|
* @fires Tech#vttjserror |
|
*/ |
|
; |
|
|
|
_proto.addWebVttScript_ = function addWebVttScript_() { |
|
var _this5 = this; |
|
|
|
if (window$1.WebVTT) { |
|
return; |
|
} // Initially, Tech.el_ is a child of a dummy-div wait until the Component system |
|
// signals that the Tech is ready at which point Tech.el_ is part of the DOM |
|
// before inserting the WebVTT script |
|
|
|
|
|
if (document$1.body.contains(this.el())) { |
|
// load via require if available and vtt.js script location was not passed in |
|
// as an option. novtt builds will turn the above require call into an empty object |
|
// which will cause this if check to always fail. |
|
if (!this.options_['vtt.js'] && isPlain(vtt$1) && Object.keys(vtt$1).length > 0) { |
|
this.trigger('vttjsloaded'); |
|
return; |
|
} // load vtt.js via the script location option or the cdn of no location was |
|
// passed in |
|
|
|
|
|
var script = document$1.createElement('script'); |
|
script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js'; |
|
|
|
script.onload = function () { |
|
/** |
|
* Fired when vtt.js is loaded. |
|
* |
|
* @event Tech#vttjsloaded |
|
* @type {EventTarget~Event} |
|
*/ |
|
_this5.trigger('vttjsloaded'); |
|
}; |
|
|
|
script.onerror = function () { |
|
/** |
|
* Fired when vtt.js was not loaded due to an error |
|
* |
|
* @event Tech#vttjsloaded |
|
* @type {EventTarget~Event} |
|
*/ |
|
_this5.trigger('vttjserror'); |
|
}; |
|
|
|
this.on('dispose', function () { |
|
script.onload = null; |
|
script.onerror = null; |
|
}); // but have not loaded yet and we set it to true before the inject so that |
|
// we don't overwrite the injected window.WebVTT if it loads right away |
|
|
|
window$1.WebVTT = true; |
|
this.el().parentNode.appendChild(script); |
|
} else { |
|
this.ready(this.addWebVttScript_); |
|
} |
|
} |
|
/** |
|
* Emulate texttracks |
|
* |
|
*/ |
|
; |
|
|
|
_proto.emulateTextTracks = function emulateTextTracks() { |
|
var _this6 = this; |
|
|
|
var tracks = this.textTracks(); |
|
var remoteTracks = this.remoteTextTracks(); |
|
|
|
var handleAddTrack = function handleAddTrack(e) { |
|
return tracks.addTrack(e.track); |
|
}; |
|
|
|
var handleRemoveTrack = function handleRemoveTrack(e) { |
|
return tracks.removeTrack(e.track); |
|
}; |
|
|
|
remoteTracks.on('addtrack', handleAddTrack); |
|
remoteTracks.on('removetrack', handleRemoveTrack); |
|
this.addWebVttScript_(); |
|
|
|
var updateDisplay = function updateDisplay() { |
|
return _this6.trigger('texttrackchange'); |
|
}; |
|
|
|
var textTracksChanges = function textTracksChanges() { |
|
updateDisplay(); |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
var track = tracks[i]; |
|
track.removeEventListener('cuechange', updateDisplay); |
|
|
|
if (track.mode === 'showing') { |
|
track.addEventListener('cuechange', updateDisplay); |
|
} |
|
} |
|
}; |
|
|
|
textTracksChanges(); |
|
tracks.addEventListener('change', textTracksChanges); |
|
tracks.addEventListener('addtrack', textTracksChanges); |
|
tracks.addEventListener('removetrack', textTracksChanges); |
|
this.on('dispose', function () { |
|
remoteTracks.off('addtrack', handleAddTrack); |
|
remoteTracks.off('removetrack', handleRemoveTrack); |
|
tracks.removeEventListener('change', textTracksChanges); |
|
tracks.removeEventListener('addtrack', textTracksChanges); |
|
tracks.removeEventListener('removetrack', textTracksChanges); |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
var track = tracks[i]; |
|
track.removeEventListener('cuechange', updateDisplay); |
|
} |
|
}); |
|
} |
|
/** |
|
* Create and returns a remote {@link TextTrack} object. |
|
* |
|
* @param {string} kind |
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) |
|
* |
|
* @param {string} [label] |
|
* Label to identify the text track |
|
* |
|
* @param {string} [language] |
|
* Two letter language abbreviation |
|
* |
|
* @return {TextTrack} |
|
* The TextTrack that gets created. |
|
*/ |
|
; |
|
|
|
_proto.addTextTrack = function addTextTrack(kind, label, language) { |
|
if (!kind) { |
|
throw new Error('TextTrack kind is required but was not provided'); |
|
} |
|
|
|
return createTrackHelper(this, kind, label, language); |
|
} |
|
/** |
|
* Create an emulated TextTrack for use by addRemoteTextTrack |
|
* |
|
* This is intended to be overridden by classes that inherit from |
|
* Tech in order to create native or custom TextTracks. |
|
* |
|
* @param {Object} options |
|
* The object should contain the options to initialize the TextTrack with. |
|
* |
|
* @param {string} [options.kind] |
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). |
|
* |
|
* @param {string} [options.label]. |
|
* Label to identify the text track |
|
* |
|
* @param {string} [options.language] |
|
* Two letter language abbreviation. |
|
* |
|
* @return {HTMLTrackElement} |
|
* The track element that gets created. |
|
*/ |
|
; |
|
|
|
_proto.createRemoteTextTrack = function createRemoteTextTrack(options) { |
|
var track = mergeOptions(options, { |
|
tech: this |
|
}); |
|
return new REMOTE.remoteTextEl.TrackClass(track); |
|
} |
|
/** |
|
* Creates a remote text track object and returns an html track element. |
|
* |
|
* > Note: This can be an emulated {@link HTMLTrackElement} or a native one. |
|
* |
|
* @param {Object} options |
|
* See {@link Tech#createRemoteTextTrack} for more detailed properties. |
|
* |
|
* @param {boolean} [manualCleanup=true] |
|
* - When false: the TextTrack will be automatically removed from the video |
|
* element whenever the source changes |
|
* - When True: The TextTrack will have to be cleaned up manually |
|
* |
|
* @return {HTMLTrackElement} |
|
* An Html Track Element. |
|
* |
|
* @deprecated The default functionality for this function will be equivalent |
|
* to "manualCleanup=false" in the future. The manualCleanup parameter will |
|
* also be removed. |
|
*/ |
|
; |
|
|
|
_proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { |
|
var _this7 = this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
var htmlTrackElement = this.createRemoteTextTrack(options); |
|
|
|
if (manualCleanup !== true && manualCleanup !== false) { |
|
// deprecation warning |
|
log.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js'); |
|
manualCleanup = true; |
|
} // store HTMLTrackElement and TextTrack to remote list |
|
|
|
|
|
this.remoteTextTrackEls().addTrackElement_(htmlTrackElement); |
|
this.remoteTextTracks().addTrack(htmlTrackElement.track); |
|
|
|
if (manualCleanup !== true) { |
|
// create the TextTrackList if it doesn't exist |
|
this.ready(function () { |
|
return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track); |
|
}); |
|
} |
|
|
|
return htmlTrackElement; |
|
} |
|
/** |
|
* Remove a remote text track from the remote `TextTrackList`. |
|
* |
|
* @param {TextTrack} track |
|
* `TextTrack` to remove from the `TextTrackList` |
|
*/ |
|
; |
|
|
|
_proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) { |
|
var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list |
|
|
|
this.remoteTextTrackEls().removeTrackElement_(trackElement); |
|
this.remoteTextTracks().removeTrack(track); |
|
this.autoRemoteTextTracks_.removeTrack(track); |
|
} |
|
/** |
|
* Gets available media playback quality metrics as specified by the W3C's Media |
|
* Playback Quality API. |
|
* |
|
* @see [Spec]{@link https://wicg.github.io/media-playback-quality} |
|
* |
|
* @return {Object} |
|
* An object with supported media playback quality metrics |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() { |
|
return {}; |
|
} |
|
/** |
|
* Attempt to create a floating video window always on top of other windows |
|
* so that users may continue consuming media while they interact with other |
|
* content sites, or applications on their device. |
|
* |
|
* @see [Spec]{@link https://wicg.github.io/picture-in-picture} |
|
* |
|
* @return {Promise|undefined} |
|
* A promise with a Picture-in-Picture window if the browser supports |
|
* Promises (or one was passed in as an option). It returns undefined |
|
* otherwise. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.requestPictureInPicture = function requestPictureInPicture() { |
|
var PromiseClass = this.options_.Promise || window$1.Promise; |
|
|
|
if (PromiseClass) { |
|
return PromiseClass.reject(); |
|
} |
|
} |
|
/** |
|
* A method to check for the value of the 'disablePictureInPicture' <video> property. |
|
* Defaults to true, as it should be considered disabled if the tech does not support pip |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.disablePictureInPicture = function disablePictureInPicture() { |
|
return true; |
|
} |
|
/** |
|
* A method to set or unset the 'disablePictureInPicture' <video> property. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.setDisablePictureInPicture = function setDisablePictureInPicture() {} |
|
/** |
|
* A method to set a poster from a `Tech`. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.setPoster = function setPoster() {} |
|
/** |
|
* A method to check for the presence of the 'playsinline' <video> attribute. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.playsinline = function playsinline() {} |
|
/** |
|
* A method to set or unset the 'playsinline' <video> attribute. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.setPlaysinline = function setPlaysinline() {} |
|
/** |
|
* Attempt to force override of native audio tracks. |
|
* |
|
* @param {boolean} override - If set to true native audio will be overridden, |
|
* otherwise native audio will potentially be used. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.overrideNativeAudioTracks = function overrideNativeAudioTracks() {} |
|
/** |
|
* Attempt to force override of native video tracks. |
|
* |
|
* @param {boolean} override - If set to true native video will be overridden, |
|
* otherwise native video will potentially be used. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.overrideNativeVideoTracks = function overrideNativeVideoTracks() {} |
|
/* |
|
* Check if the tech can support the given mime-type. |
|
* |
|
* The base tech does not support any type, but source handlers might |
|
* overwrite this. |
|
* |
|
* @param {string} type |
|
* The mimetype to check for support |
|
* |
|
* @return {string} |
|
* 'probably', 'maybe', or empty string |
|
* |
|
* @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType} |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.canPlayType = function canPlayType() { |
|
return ''; |
|
} |
|
/** |
|
* Check if the type is supported by this tech. |
|
* |
|
* The base tech does not support any type, but source handlers might |
|
* overwrite this. |
|
* |
|
* @param {string} type |
|
* The media type to check |
|
* @return {string} Returns the native video element's response |
|
*/ |
|
; |
|
|
|
Tech.canPlayType = function canPlayType() { |
|
return ''; |
|
} |
|
/** |
|
* Check if the tech can support the given source |
|
* |
|
* @param {Object} srcObj |
|
* The source object |
|
* @param {Object} options |
|
* The options passed to the tech |
|
* @return {string} 'probably', 'maybe', or '' (empty string) |
|
*/ |
|
; |
|
|
|
Tech.canPlaySource = function canPlaySource(srcObj, options) { |
|
return Tech.canPlayType(srcObj.type); |
|
} |
|
/* |
|
* Return whether the argument is a Tech or not. |
|
* Can be passed either a Class like `Html5` or a instance like `player.tech_` |
|
* |
|
* @param {Object} component |
|
* The item to check |
|
* |
|
* @return {boolean} |
|
* Whether it is a tech or not |
|
* - True if it is a tech |
|
* - False if it is not |
|
*/ |
|
; |
|
|
|
Tech.isTech = function isTech(component) { |
|
return component.prototype instanceof Tech || component instanceof Tech || component === Tech; |
|
} |
|
/** |
|
* Registers a `Tech` into a shared list for videojs. |
|
* |
|
* @param {string} name |
|
* Name of the `Tech` to register. |
|
* |
|
* @param {Object} tech |
|
* The `Tech` class to register. |
|
*/ |
|
; |
|
|
|
Tech.registerTech = function registerTech(name, tech) { |
|
if (!Tech.techs_) { |
|
Tech.techs_ = {}; |
|
} |
|
|
|
if (!Tech.isTech(tech)) { |
|
throw new Error("Tech " + name + " must be a Tech"); |
|
} |
|
|
|
if (!Tech.canPlayType) { |
|
throw new Error('Techs must have a static canPlayType method on them'); |
|
} |
|
|
|
if (!Tech.canPlaySource) { |
|
throw new Error('Techs must have a static canPlaySource method on them'); |
|
} |
|
|
|
name = toTitleCase(name); |
|
Tech.techs_[name] = tech; |
|
Tech.techs_[toLowerCase(name)] = tech; |
|
|
|
if (name !== 'Tech') { |
|
// camel case the techName for use in techOrder |
|
Tech.defaultTechOrder_.push(name); |
|
} |
|
|
|
return tech; |
|
} |
|
/** |
|
* Get a `Tech` from the shared list by name. |
|
* |
|
* @param {string} name |
|
* `camelCase` or `TitleCase` name of the Tech to get |
|
* |
|
* @return {Tech|undefined} |
|
* The `Tech` or undefined if there was no tech with the name requested. |
|
*/ |
|
; |
|
|
|
Tech.getTech = function getTech(name) { |
|
if (!name) { |
|
return; |
|
} |
|
|
|
if (Tech.techs_ && Tech.techs_[name]) { |
|
return Tech.techs_[name]; |
|
} |
|
|
|
name = toTitleCase(name); |
|
|
|
if (window$1 && window$1.videojs && window$1.videojs[name]) { |
|
log.warn("The " + name + " tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)"); |
|
return window$1.videojs[name]; |
|
} |
|
}; |
|
|
|
return Tech; |
|
}(Component); |
|
/** |
|
* Get the {@link VideoTrackList} |
|
* |
|
* @returns {VideoTrackList} |
|
* @method Tech.prototype.videoTracks |
|
*/ |
|
|
|
/** |
|
* Get the {@link AudioTrackList} |
|
* |
|
* @returns {AudioTrackList} |
|
* @method Tech.prototype.audioTracks |
|
*/ |
|
|
|
/** |
|
* Get the {@link TextTrackList} |
|
* |
|
* @returns {TextTrackList} |
|
* @method Tech.prototype.textTracks |
|
*/ |
|
|
|
/** |
|
* Get the remote element {@link TextTrackList} |
|
* |
|
* @returns {TextTrackList} |
|
* @method Tech.prototype.remoteTextTracks |
|
*/ |
|
|
|
/** |
|
* Get the remote element {@link HtmlTrackElementList} |
|
* |
|
* @returns {HtmlTrackElementList} |
|
* @method Tech.prototype.remoteTextTrackEls |
|
*/ |
|
|
|
|
|
ALL.names.forEach(function (name) { |
|
var props = ALL[name]; |
|
|
|
Tech.prototype[props.getterName] = function () { |
|
this[props.privateName] = this[props.privateName] || new props.ListClass(); |
|
return this[props.privateName]; |
|
}; |
|
}); |
|
/** |
|
* List of associated text tracks |
|
* |
|
* @type {TextTrackList} |
|
* @private |
|
* @property Tech#textTracks_ |
|
*/ |
|
|
|
/** |
|
* List of associated audio tracks. |
|
* |
|
* @type {AudioTrackList} |
|
* @private |
|
* @property Tech#audioTracks_ |
|
*/ |
|
|
|
/** |
|
* List of associated video tracks. |
|
* |
|
* @type {VideoTrackList} |
|
* @private |
|
* @property Tech#videoTracks_ |
|
*/ |
|
|
|
/** |
|
* Boolean indicating whether the `Tech` supports volume control. |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Tech.prototype.featuresVolumeControl = true; |
|
/** |
|
* Boolean indicating whether the `Tech` supports muting volume. |
|
* |
|
* @type {bolean} |
|
* @default |
|
*/ |
|
|
|
Tech.prototype.featuresMuteControl = true; |
|
/** |
|
* Boolean indicating whether the `Tech` supports fullscreen resize control. |
|
* Resizing plugins using request fullscreen reloads the plugin |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Tech.prototype.featuresFullscreenResize = false; |
|
/** |
|
* Boolean indicating whether the `Tech` supports changing the speed at which the video |
|
* plays. Examples: |
|
* - Set player to play 2x (twice) as fast |
|
* - Set player to play 0.5x (half) as fast |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Tech.prototype.featuresPlaybackRate = false; |
|
/** |
|
* Boolean indicating whether the `Tech` supports the `progress` event. This is currently |
|
* not triggered by video-js-swf. This will be used to determine if |
|
* {@link Tech#manualProgressOn} should be called. |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Tech.prototype.featuresProgressEvents = false; |
|
/** |
|
* Boolean indicating whether the `Tech` supports the `sourceset` event. |
|
* |
|
* A tech should set this to `true` and then use {@link Tech#triggerSourceset} |
|
* to trigger a {@link Tech#event:sourceset} at the earliest time after getting |
|
* a new source. |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Tech.prototype.featuresSourceset = false; |
|
/** |
|
* Boolean indicating whether the `Tech` supports the `timeupdate` event. This is currently |
|
* not triggered by video-js-swf. This will be used to determine if |
|
* {@link Tech#manualTimeUpdates} should be called. |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Tech.prototype.featuresTimeupdateEvents = false; |
|
/** |
|
* Boolean indicating whether the `Tech` supports the native `TextTrack`s. |
|
* This will help us integrate with native `TextTrack`s if the browser supports them. |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Tech.prototype.featuresNativeTextTracks = false; |
|
/** |
|
* A functional mixin for techs that want to use the Source Handler pattern. |
|
* Source handlers are scripts for handling specific formats. |
|
* The source handler pattern is used for adaptive formats (HLS, DASH) that |
|
* manually load video data and feed it into a Source Buffer (Media Source Extensions) |
|
* Example: `Tech.withSourceHandlers.call(MyTech);` |
|
* |
|
* @param {Tech} _Tech |
|
* The tech to add source handler functions to. |
|
* |
|
* @mixes Tech~SourceHandlerAdditions |
|
*/ |
|
|
|
Tech.withSourceHandlers = function (_Tech) { |
|
/** |
|
* Register a source handler |
|
* |
|
* @param {Function} handler |
|
* The source handler class |
|
* |
|
* @param {number} [index] |
|
* Register it at the following index |
|
*/ |
|
_Tech.registerSourceHandler = function (handler, index) { |
|
var handlers = _Tech.sourceHandlers; |
|
|
|
if (!handlers) { |
|
handlers = _Tech.sourceHandlers = []; |
|
} |
|
|
|
if (index === undefined) { |
|
// add to the end of the list |
|
index = handlers.length; |
|
} |
|
|
|
handlers.splice(index, 0, handler); |
|
}; |
|
/** |
|
* Check if the tech can support the given type. Also checks the |
|
* Techs sourceHandlers. |
|
* |
|
* @param {string} type |
|
* The mimetype to check. |
|
* |
|
* @return {string} |
|
* 'probably', 'maybe', or '' (empty string) |
|
*/ |
|
|
|
|
|
_Tech.canPlayType = function (type) { |
|
var handlers = _Tech.sourceHandlers || []; |
|
var can; |
|
|
|
for (var i = 0; i < handlers.length; i++) { |
|
can = handlers[i].canPlayType(type); |
|
|
|
if (can) { |
|
return can; |
|
} |
|
} |
|
|
|
return ''; |
|
}; |
|
/** |
|
* Returns the first source handler that supports the source. |
|
* |
|
* TODO: Answer question: should 'probably' be prioritized over 'maybe' |
|
* |
|
* @param {Tech~SourceObject} source |
|
* The source object |
|
* |
|
* @param {Object} options |
|
* The options passed to the tech |
|
* |
|
* @return {SourceHandler|null} |
|
* The first source handler that supports the source or null if |
|
* no SourceHandler supports the source |
|
*/ |
|
|
|
|
|
_Tech.selectSourceHandler = function (source, options) { |
|
var handlers = _Tech.sourceHandlers || []; |
|
var can; |
|
|
|
for (var i = 0; i < handlers.length; i++) { |
|
can = handlers[i].canHandleSource(source, options); |
|
|
|
if (can) { |
|
return handlers[i]; |
|
} |
|
} |
|
|
|
return null; |
|
}; |
|
/** |
|
* Check if the tech can support the given source. |
|
* |
|
* @param {Tech~SourceObject} srcObj |
|
* The source object |
|
* |
|
* @param {Object} options |
|
* The options passed to the tech |
|
* |
|
* @return {string} |
|
* 'probably', 'maybe', or '' (empty string) |
|
*/ |
|
|
|
|
|
_Tech.canPlaySource = function (srcObj, options) { |
|
var sh = _Tech.selectSourceHandler(srcObj, options); |
|
|
|
if (sh) { |
|
return sh.canHandleSource(srcObj, options); |
|
} |
|
|
|
return ''; |
|
}; |
|
/** |
|
* When using a source handler, prefer its implementation of |
|
* any function normally provided by the tech. |
|
*/ |
|
|
|
|
|
var deferrable = ['seekable', 'seeking', 'duration']; |
|
/** |
|
* A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable |
|
* function if it exists, with a fallback to the Techs seekable function. |
|
* |
|
* @method _Tech.seekable |
|
*/ |
|
|
|
/** |
|
* A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration |
|
* function if it exists, otherwise it will fallback to the techs duration function. |
|
* |
|
* @method _Tech.duration |
|
*/ |
|
|
|
deferrable.forEach(function (fnName) { |
|
var originalFn = this[fnName]; |
|
|
|
if (typeof originalFn !== 'function') { |
|
return; |
|
} |
|
|
|
this[fnName] = function () { |
|
if (this.sourceHandler_ && this.sourceHandler_[fnName]) { |
|
return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments); |
|
} |
|
|
|
return originalFn.apply(this, arguments); |
|
}; |
|
}, _Tech.prototype); |
|
/** |
|
* Create a function for setting the source using a source object |
|
* and source handlers. |
|
* Should never be called unless a source handler was found. |
|
* |
|
* @param {Tech~SourceObject} source |
|
* A source object with src and type keys |
|
*/ |
|
|
|
_Tech.prototype.setSource = function (source) { |
|
var sh = _Tech.selectSourceHandler(source, this.options_); |
|
|
|
if (!sh) { |
|
// Fall back to a native source hander when unsupported sources are |
|
// deliberately set |
|
if (_Tech.nativeSourceHandler) { |
|
sh = _Tech.nativeSourceHandler; |
|
} else { |
|
log.error('No source handler found for the current source.'); |
|
} |
|
} // Dispose any existing source handler |
|
|
|
|
|
this.disposeSourceHandler(); |
|
this.off('dispose', this.disposeSourceHandler); |
|
|
|
if (sh !== _Tech.nativeSourceHandler) { |
|
this.currentSource_ = source; |
|
} |
|
|
|
this.sourceHandler_ = sh.handleSource(source, this, this.options_); |
|
this.one('dispose', this.disposeSourceHandler); |
|
}; |
|
/** |
|
* Clean up any existing SourceHandlers and listeners when the Tech is disposed. |
|
* |
|
* @listens Tech#dispose |
|
*/ |
|
|
|
|
|
_Tech.prototype.disposeSourceHandler = function () { |
|
// if we have a source and get another one |
|
// then we are loading something new |
|
// than clear all of our current tracks |
|
if (this.currentSource_) { |
|
this.clearTracks(['audio', 'video']); |
|
this.currentSource_ = null; |
|
} // always clean up auto-text tracks |
|
|
|
|
|
this.cleanupAutoTextTracks(); |
|
|
|
if (this.sourceHandler_) { |
|
if (this.sourceHandler_.dispose) { |
|
this.sourceHandler_.dispose(); |
|
} |
|
|
|
this.sourceHandler_ = null; |
|
} |
|
}; |
|
}; // The base Tech class needs to be registered as a Component. It is the only |
|
// Tech that can be registered as a Component. |
|
|
|
|
|
Component.registerComponent('Tech', Tech); |
|
Tech.registerTech('Tech', Tech); |
|
/** |
|
* A list of techs that should be added to techOrder on Players |
|
* |
|
* @private |
|
*/ |
|
|
|
Tech.defaultTechOrder_ = []; |
|
|
|
/** |
|
* @file middleware.js |
|
* @module middleware |
|
*/ |
|
var middlewares = {}; |
|
var middlewareInstances = {}; |
|
var TERMINATOR = {}; |
|
/** |
|
* A middleware object is a plain JavaScript object that has methods that |
|
* match the {@link Tech} methods found in the lists of allowed |
|
* {@link module:middleware.allowedGetters|getters}, |
|
* {@link module:middleware.allowedSetters|setters}, and |
|
* {@link module:middleware.allowedMediators|mediators}. |
|
* |
|
* @typedef {Object} MiddlewareObject |
|
*/ |
|
|
|
/** |
|
* A middleware factory function that should return a |
|
* {@link module:middleware~MiddlewareObject|MiddlewareObject}. |
|
* |
|
* This factory will be called for each player when needed, with the player |
|
* passed in as an argument. |
|
* |
|
* @callback MiddlewareFactory |
|
* @param {Player} player |
|
* A Video.js player. |
|
*/ |
|
|
|
/** |
|
* Define a middleware that the player should use by way of a factory function |
|
* that returns a middleware object. |
|
* |
|
* @param {string} type |
|
* The MIME type to match or `"*"` for all MIME types. |
|
* |
|
* @param {MiddlewareFactory} middleware |
|
* A middleware factory function that will be executed for |
|
* matching types. |
|
*/ |
|
|
|
function use(type, middleware) { |
|
middlewares[type] = middlewares[type] || []; |
|
middlewares[type].push(middleware); |
|
} |
|
/** |
|
* Asynchronously sets a source using middleware by recursing through any |
|
* matching middlewares and calling `setSource` on each, passing along the |
|
* previous returned value each time. |
|
* |
|
* @param {Player} player |
|
* A {@link Player} instance. |
|
* |
|
* @param {Tech~SourceObject} src |
|
* A source object. |
|
* |
|
* @param {Function} |
|
* The next middleware to run. |
|
*/ |
|
|
|
function setSource(player, src, next) { |
|
player.setTimeout(function () { |
|
return setSourceHelper(src, middlewares[src.type], next, player); |
|
}, 1); |
|
} |
|
/** |
|
* When the tech is set, passes the tech to each middleware's `setTech` method. |
|
* |
|
* @param {Object[]} middleware |
|
* An array of middleware instances. |
|
* |
|
* @param {Tech} tech |
|
* A Video.js tech. |
|
*/ |
|
|
|
function setTech(middleware, tech) { |
|
middleware.forEach(function (mw) { |
|
return mw.setTech && mw.setTech(tech); |
|
}); |
|
} |
|
/** |
|
* Calls a getter on the tech first, through each middleware |
|
* from right to left to the player. |
|
* |
|
* @param {Object[]} middleware |
|
* An array of middleware instances. |
|
* |
|
* @param {Tech} tech |
|
* The current tech. |
|
* |
|
* @param {string} method |
|
* A method name. |
|
* |
|
* @return {Mixed} |
|
* The final value from the tech after middleware has intercepted it. |
|
*/ |
|
|
|
function get(middleware, tech, method) { |
|
return middleware.reduceRight(middlewareIterator(method), tech[method]()); |
|
} |
|
/** |
|
* Takes the argument given to the player and calls the setter method on each |
|
* middleware from left to right to the tech. |
|
* |
|
* @param {Object[]} middleware |
|
* An array of middleware instances. |
|
* |
|
* @param {Tech} tech |
|
* The current tech. |
|
* |
|
* @param {string} method |
|
* A method name. |
|
* |
|
* @param {Mixed} arg |
|
* The value to set on the tech. |
|
* |
|
* @return {Mixed} |
|
* The return value of the `method` of the `tech`. |
|
*/ |
|
|
|
function set(middleware, tech, method, arg) { |
|
return tech[method](middleware.reduce(middlewareIterator(method), arg)); |
|
} |
|
/** |
|
* Takes the argument given to the player and calls the `call` version of the |
|
* method on each middleware from left to right. |
|
* |
|
* Then, call the passed in method on the tech and return the result unchanged |
|
* back to the player, through middleware, this time from right to left. |
|
* |
|
* @param {Object[]} middleware |
|
* An array of middleware instances. |
|
* |
|
* @param {Tech} tech |
|
* The current tech. |
|
* |
|
* @param {string} method |
|
* A method name. |
|
* |
|
* @param {Mixed} arg |
|
* The value to set on the tech. |
|
* |
|
* @return {Mixed} |
|
* The return value of the `method` of the `tech`, regardless of the |
|
* return values of middlewares. |
|
*/ |
|
|
|
function mediate(middleware, tech, method, arg) { |
|
if (arg === void 0) { |
|
arg = null; |
|
} |
|
|
|
var callMethod = 'call' + toTitleCase(method); |
|
var middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg); |
|
var terminated = middlewareValue === TERMINATOR; // deprecated. The `null` return value should instead return TERMINATOR to |
|
// prevent confusion if a techs method actually returns null. |
|
|
|
var returnValue = terminated ? null : tech[method](middlewareValue); |
|
executeRight(middleware, method, returnValue, terminated); |
|
return returnValue; |
|
} |
|
/** |
|
* Enumeration of allowed getters where the keys are method names. |
|
* |
|
* @type {Object} |
|
*/ |
|
|
|
var allowedGetters = { |
|
buffered: 1, |
|
currentTime: 1, |
|
duration: 1, |
|
muted: 1, |
|
played: 1, |
|
paused: 1, |
|
seekable: 1, |
|
volume: 1 |
|
}; |
|
/** |
|
* Enumeration of allowed setters where the keys are method names. |
|
* |
|
* @type {Object} |
|
*/ |
|
|
|
var allowedSetters = { |
|
setCurrentTime: 1, |
|
setMuted: 1, |
|
setVolume: 1 |
|
}; |
|
/** |
|
* Enumeration of allowed mediators where the keys are method names. |
|
* |
|
* @type {Object} |
|
*/ |
|
|
|
var allowedMediators = { |
|
play: 1, |
|
pause: 1 |
|
}; |
|
|
|
function middlewareIterator(method) { |
|
return function (value, mw) { |
|
// if the previous middleware terminated, pass along the termination |
|
if (value === TERMINATOR) { |
|
return TERMINATOR; |
|
} |
|
|
|
if (mw[method]) { |
|
return mw[method](value); |
|
} |
|
|
|
return value; |
|
}; |
|
} |
|
|
|
function executeRight(mws, method, value, terminated) { |
|
for (var i = mws.length - 1; i >= 0; i--) { |
|
var mw = mws[i]; |
|
|
|
if (mw[method]) { |
|
mw[method](terminated, value); |
|
} |
|
} |
|
} |
|
/** |
|
* Clear the middleware cache for a player. |
|
* |
|
* @param {Player} player |
|
* A {@link Player} instance. |
|
*/ |
|
|
|
|
|
function clearCacheForPlayer(player) { |
|
middlewareInstances[player.id()] = null; |
|
} |
|
/** |
|
* { |
|
* [playerId]: [[mwFactory, mwInstance], ...] |
|
* } |
|
* |
|
* @private |
|
*/ |
|
|
|
function getOrCreateFactory(player, mwFactory) { |
|
var mws = middlewareInstances[player.id()]; |
|
var mw = null; |
|
|
|
if (mws === undefined || mws === null) { |
|
mw = mwFactory(player); |
|
middlewareInstances[player.id()] = [[mwFactory, mw]]; |
|
return mw; |
|
} |
|
|
|
for (var i = 0; i < mws.length; i++) { |
|
var _mws$i = mws[i], |
|
mwf = _mws$i[0], |
|
mwi = _mws$i[1]; |
|
|
|
if (mwf !== mwFactory) { |
|
continue; |
|
} |
|
|
|
mw = mwi; |
|
} |
|
|
|
if (mw === null) { |
|
mw = mwFactory(player); |
|
mws.push([mwFactory, mw]); |
|
} |
|
|
|
return mw; |
|
} |
|
|
|
function setSourceHelper(src, middleware, next, player, acc, lastRun) { |
|
if (src === void 0) { |
|
src = {}; |
|
} |
|
|
|
if (middleware === void 0) { |
|
middleware = []; |
|
} |
|
|
|
if (acc === void 0) { |
|
acc = []; |
|
} |
|
|
|
if (lastRun === void 0) { |
|
lastRun = false; |
|
} |
|
|
|
var _middleware = middleware, |
|
mwFactory = _middleware[0], |
|
mwrest = _middleware.slice(1); // if mwFactory is a string, then we're at a fork in the road |
|
|
|
|
|
if (typeof mwFactory === 'string') { |
|
setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun); // if we have an mwFactory, call it with the player to get the mw, |
|
// then call the mw's setSource method |
|
} else if (mwFactory) { |
|
var mw = getOrCreateFactory(player, mwFactory); // if setSource isn't present, implicitly select this middleware |
|
|
|
if (!mw.setSource) { |
|
acc.push(mw); |
|
return setSourceHelper(src, mwrest, next, player, acc, lastRun); |
|
} |
|
|
|
mw.setSource(assign({}, src), function (err, _src) { |
|
// something happened, try the next middleware on the current level |
|
// make sure to use the old src |
|
if (err) { |
|
return setSourceHelper(src, mwrest, next, player, acc, lastRun); |
|
} // we've succeeded, now we need to go deeper |
|
|
|
|
|
acc.push(mw); // if it's the same type, continue down the current chain |
|
// otherwise, we want to go down the new chain |
|
|
|
setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun); |
|
}); |
|
} else if (mwrest.length) { |
|
setSourceHelper(src, mwrest, next, player, acc, lastRun); |
|
} else if (lastRun) { |
|
next(src, acc); |
|
} else { |
|
setSourceHelper(src, middlewares['*'], next, player, acc, true); |
|
} |
|
} |
|
|
|
/** |
|
* Mimetypes |
|
* |
|
* @see http://hul.harvard.edu/ois/////systems/wax/wax-public-help/mimetypes.htm |
|
* @typedef Mimetypes~Kind |
|
* @enum |
|
*/ |
|
|
|
var MimetypesKind = { |
|
opus: 'video/ogg', |
|
ogv: 'video/ogg', |
|
mp4: 'video/mp4', |
|
mov: 'video/mp4', |
|
m4v: 'video/mp4', |
|
mkv: 'video/x-matroska', |
|
m4a: 'audio/mp4', |
|
mp3: 'audio/mpeg', |
|
aac: 'audio/aac', |
|
caf: 'audio/x-caf', |
|
flac: 'audio/flac', |
|
oga: 'audio/ogg', |
|
wav: 'audio/wav', |
|
m3u8: 'application/x-mpegURL', |
|
jpg: 'image/jpeg', |
|
jpeg: 'image/jpeg', |
|
gif: 'image/gif', |
|
png: 'image/png', |
|
svg: 'image/svg+xml', |
|
webp: 'image/webp' |
|
}; |
|
/** |
|
* Get the mimetype of a given src url if possible |
|
* |
|
* @param {string} src |
|
* The url to the src |
|
* |
|
* @return {string} |
|
* return the mimetype if it was known or empty string otherwise |
|
*/ |
|
|
|
var getMimetype = function getMimetype(src) { |
|
if (src === void 0) { |
|
src = ''; |
|
} |
|
|
|
var ext = getFileExtension(src); |
|
var mimetype = MimetypesKind[ext.toLowerCase()]; |
|
return mimetype || ''; |
|
}; |
|
/** |
|
* Find the mime type of a given source string if possible. Uses the player |
|
* source cache. |
|
* |
|
* @param {Player} player |
|
* The player object |
|
* |
|
* @param {string} src |
|
* The source string |
|
* |
|
* @return {string} |
|
* The type that was found |
|
*/ |
|
|
|
var findMimetype = function findMimetype(player, src) { |
|
if (!src) { |
|
return ''; |
|
} // 1. check for the type in the `source` cache |
|
|
|
|
|
if (player.cache_.source.src === src && player.cache_.source.type) { |
|
return player.cache_.source.type; |
|
} // 2. see if we have this source in our `currentSources` cache |
|
|
|
|
|
var matchingSources = player.cache_.sources.filter(function (s) { |
|
return s.src === src; |
|
}); |
|
|
|
if (matchingSources.length) { |
|
return matchingSources[0].type; |
|
} // 3. look for the src url in source elements and use the type there |
|
|
|
|
|
var sources = player.$$('source'); |
|
|
|
for (var i = 0; i < sources.length; i++) { |
|
var s = sources[i]; |
|
|
|
if (s.type && s.src && s.src === src) { |
|
return s.type; |
|
} |
|
} // 4. finally fallback to our list of mime types based on src url extension |
|
|
|
|
|
return getMimetype(src); |
|
}; |
|
|
|
/** |
|
* @module filter-source |
|
*/ |
|
/** |
|
* Filter out single bad source objects or multiple source objects in an |
|
* array. Also flattens nested source object arrays into a 1 dimensional |
|
* array of source objects. |
|
* |
|
* @param {Tech~SourceObject|Tech~SourceObject[]} src |
|
* The src object to filter |
|
* |
|
* @return {Tech~SourceObject[]} |
|
* An array of sourceobjects containing only valid sources |
|
* |
|
* @private |
|
*/ |
|
|
|
var filterSource = function filterSource(src) { |
|
// traverse array |
|
if (Array.isArray(src)) { |
|
var newsrc = []; |
|
src.forEach(function (srcobj) { |
|
srcobj = filterSource(srcobj); |
|
|
|
if (Array.isArray(srcobj)) { |
|
newsrc = newsrc.concat(srcobj); |
|
} else if (isObject(srcobj)) { |
|
newsrc.push(srcobj); |
|
} |
|
}); |
|
src = newsrc; |
|
} else if (typeof src === 'string' && src.trim()) { |
|
// convert string into object |
|
src = [fixSource({ |
|
src: src |
|
})]; |
|
} else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) { |
|
// src is already valid |
|
src = [fixSource(src)]; |
|
} else { |
|
// invalid source, turn it into an empty array |
|
src = []; |
|
} |
|
|
|
return src; |
|
}; |
|
/** |
|
* Checks src mimetype, adding it when possible |
|
* |
|
* @param {Tech~SourceObject} src |
|
* The src object to check |
|
* @return {Tech~SourceObject} |
|
* src Object with known type |
|
*/ |
|
|
|
|
|
function fixSource(src) { |
|
if (!src.type) { |
|
var mimetype = getMimetype(src.src); |
|
|
|
if (mimetype) { |
|
src.type = mimetype; |
|
} |
|
} |
|
|
|
return src; |
|
} |
|
|
|
/** |
|
* The `MediaLoader` is the `Component` that decides which playback technology to load |
|
* when a player is initialized. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var MediaLoader = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(MediaLoader, _Component); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should attach to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Component~ReadyCallback} [ready] |
|
* The function that is run when this component is ready. |
|
*/ |
|
function MediaLoader(player, options, ready) { |
|
var _this; |
|
|
|
// MediaLoader has no element |
|
var options_ = mergeOptions({ |
|
createEl: false |
|
}, options); |
|
_this = _Component.call(this, player, options_, ready) || this; // If there are no sources when the player is initialized, |
|
// load the first supported playback technology. |
|
|
|
if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) { |
|
for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) { |
|
var techName = toTitleCase(j[i]); |
|
var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components. |
|
// Remove once that deprecated behavior is removed. |
|
|
|
if (!techName) { |
|
tech = Component.getComponent(techName); |
|
} // Check if the browser supports this technology |
|
|
|
|
|
if (tech && tech.isSupported()) { |
|
player.loadTech_(techName); |
|
break; |
|
} |
|
} |
|
} else { |
|
// Loop through playback technologies (HTML5, Flash) and check for support. |
|
// Then load the best source. |
|
// A few assumptions here: |
|
// All playback technologies respect preload false. |
|
player.src(options.playerOptions.sources); |
|
} |
|
|
|
return _this; |
|
} |
|
|
|
return MediaLoader; |
|
}(Component); |
|
|
|
Component.registerComponent('MediaLoader', MediaLoader); |
|
|
|
/** |
|
* Component which is clickable or keyboard actionable, but is not a |
|
* native HTML button. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var ClickableComponent = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(ClickableComponent, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {function} [options.clickHandler] |
|
* The function to call when the button is clicked / activated |
|
*/ |
|
function ClickableComponent(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
|
|
_this.emitTapEvents(); |
|
|
|
_this.enable(); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `ClickableComponent`s DOM element. |
|
* |
|
* @param {string} [tag=div] |
|
* The element's node type. |
|
* |
|
* @param {Object} [props={}] |
|
* An object of properties that should be set on the element. |
|
* |
|
* @param {Object} [attributes={}] |
|
* An object of attributes that should be set on the element. |
|
* |
|
* @return {Element} |
|
* The element that gets created. |
|
*/ |
|
|
|
|
|
var _proto = ClickableComponent.prototype; |
|
|
|
_proto.createEl = function createEl(tag, props, attributes) { |
|
if (tag === void 0) { |
|
tag = 'div'; |
|
} |
|
|
|
if (props === void 0) { |
|
props = {}; |
|
} |
|
|
|
if (attributes === void 0) { |
|
attributes = {}; |
|
} |
|
|
|
props = assign({ |
|
innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>', |
|
className: this.buildCSSClass(), |
|
tabIndex: 0 |
|
}, props); |
|
|
|
if (tag === 'button') { |
|
log.error("Creating a ClickableComponent with an HTML element of " + tag + " is not supported; use a Button instead."); |
|
} // Add ARIA attributes for clickable element which is not a native HTML button |
|
|
|
|
|
attributes = assign({ |
|
role: 'button' |
|
}, attributes); |
|
this.tabIndex_ = props.tabIndex; |
|
|
|
var el = _Component.prototype.createEl.call(this, tag, props, attributes); |
|
|
|
this.createControlTextEl(el); |
|
return el; |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
// remove controlTextEl_ on dispose |
|
this.controlTextEl_ = null; |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Create a control text element on this `ClickableComponent` |
|
* |
|
* @param {Element} [el] |
|
* Parent element for the control text. |
|
* |
|
* @return {Element} |
|
* The control text element that gets created. |
|
*/ |
|
; |
|
|
|
_proto.createControlTextEl = function createControlTextEl(el) { |
|
this.controlTextEl_ = createEl('span', { |
|
className: 'vjs-control-text' |
|
}, { |
|
// let the screen reader user know that the text of the element may change |
|
'aria-live': 'polite' |
|
}); |
|
|
|
if (el) { |
|
el.appendChild(this.controlTextEl_); |
|
} |
|
|
|
this.controlText(this.controlText_, el); |
|
return this.controlTextEl_; |
|
} |
|
/** |
|
* Get or set the localize text to use for the controls on the `ClickableComponent`. |
|
* |
|
* @param {string} [text] |
|
* Control text for element. |
|
* |
|
* @param {Element} [el=this.el()] |
|
* Element to set the title on. |
|
* |
|
* @return {string} |
|
* - The control text when getting |
|
*/ |
|
; |
|
|
|
_proto.controlText = function controlText(text, el) { |
|
if (el === void 0) { |
|
el = this.el(); |
|
} |
|
|
|
if (text === undefined) { |
|
return this.controlText_ || 'Need Text'; |
|
} |
|
|
|
var localizedText = this.localize(text); |
|
this.controlText_ = text; |
|
textContent(this.controlTextEl_, localizedText); |
|
|
|
if (!this.nonIconControl) { |
|
// Set title attribute if only an icon is shown |
|
el.setAttribute('title', localizedText); |
|
} |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-control vjs-button " + _Component.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* Enable this `ClickableComponent` |
|
*/ |
|
; |
|
|
|
_proto.enable = function enable() { |
|
if (!this.enabled_) { |
|
this.enabled_ = true; |
|
this.removeClass('vjs-disabled'); |
|
this.el_.setAttribute('aria-disabled', 'false'); |
|
|
|
if (typeof this.tabIndex_ !== 'undefined') { |
|
this.el_.setAttribute('tabIndex', this.tabIndex_); |
|
} |
|
|
|
this.on(['tap', 'click'], this.handleClick); |
|
this.on('keydown', this.handleKeyDown); |
|
} |
|
} |
|
/** |
|
* Disable this `ClickableComponent` |
|
*/ |
|
; |
|
|
|
_proto.disable = function disable() { |
|
this.enabled_ = false; |
|
this.addClass('vjs-disabled'); |
|
this.el_.setAttribute('aria-disabled', 'true'); |
|
|
|
if (typeof this.tabIndex_ !== 'undefined') { |
|
this.el_.removeAttribute('tabIndex'); |
|
} |
|
|
|
this.off('mouseover', this.handleMouseOver); |
|
this.off('mouseout', this.handleMouseOut); |
|
this.off(['tap', 'click'], this.handleClick); |
|
this.off('keydown', this.handleKeyDown); |
|
} |
|
/** |
|
* Event handler that is called when a `ClickableComponent` receives a |
|
* `click` or `tap` event. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `tap` or `click` event that caused this function to be called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
if (this.options_.clickHandler) { |
|
this.options_.clickHandler.call(this, arguments); |
|
} |
|
} |
|
/** |
|
* Event handler that is called when a `ClickableComponent` receives a |
|
* `keydown` event. |
|
* |
|
* By default, if the key is Space or Enter, it will trigger a `click` event. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown` event that caused this function to be called. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
// Support Space or Enter key operation to fire a click event. Also, |
|
// prevent the event from propagating through the DOM and triggering |
|
// Player hotkeys. |
|
if (keycode$1.isEventKey(event, 'Space') || keycode$1.isEventKey(event, 'Enter')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.trigger('click'); |
|
} else { |
|
// Pass keypress handling up for unsupported keys |
|
_Component.prototype.handleKeyDown.call(this, event); |
|
} |
|
}; |
|
|
|
return ClickableComponent; |
|
}(Component); |
|
|
|
Component.registerComponent('ClickableComponent', ClickableComponent); |
|
|
|
/** |
|
* A `ClickableComponent` that handles showing the poster image for the player. |
|
* |
|
* @extends ClickableComponent |
|
*/ |
|
|
|
var PosterImage = /*#__PURE__*/function (_ClickableComponent) { |
|
_inheritsLoose$1(PosterImage, _ClickableComponent); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should attach to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function PosterImage(player, options) { |
|
var _this; |
|
|
|
_this = _ClickableComponent.call(this, player, options) || this; |
|
|
|
_this.update(); |
|
|
|
player.on('posterchange', bind(_assertThisInitialized$1(_this), _this.update)); |
|
return _this; |
|
} |
|
/** |
|
* Clean up and dispose of the `PosterImage`. |
|
*/ |
|
|
|
|
|
var _proto = PosterImage.prototype; |
|
|
|
_proto.dispose = function dispose() { |
|
this.player().off('posterchange', this.update); |
|
|
|
_ClickableComponent.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Create the `PosterImage`s DOM element. |
|
* |
|
* @return {Element} |
|
* The element that gets created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl$1() { |
|
var el = createEl('div', { |
|
className: 'vjs-poster', |
|
// Don't want poster to be tabbable. |
|
tabIndex: -1 |
|
}); |
|
return el; |
|
} |
|
/** |
|
* An {@link EventTarget~EventListener} for {@link Player#posterchange} events. |
|
* |
|
* @listens Player#posterchange |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `Player#posterchange` event that triggered this function. |
|
*/ |
|
; |
|
|
|
_proto.update = function update(event) { |
|
var url = this.player().poster(); |
|
this.setSrc(url); // If there's no poster source we should display:none on this component |
|
// so it's not still clickable or right-clickable |
|
|
|
if (url) { |
|
this.show(); |
|
} else { |
|
this.hide(); |
|
} |
|
} |
|
/** |
|
* Set the source of the `PosterImage` depending on the display method. |
|
* |
|
* @param {string} url |
|
* The URL to the source for the `PosterImage`. |
|
*/ |
|
; |
|
|
|
_proto.setSrc = function setSrc(url) { |
|
var backgroundImage = ''; // Any falsy value should stay as an empty string, otherwise |
|
// this will throw an extra error |
|
|
|
if (url) { |
|
backgroundImage = "url(\"" + url + "\")"; |
|
} |
|
|
|
this.el_.style.backgroundImage = backgroundImage; |
|
} |
|
/** |
|
* An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See |
|
* {@link ClickableComponent#handleClick} for instances where this will be triggered. |
|
* |
|
* @listens tap |
|
* @listens click |
|
* @listens keydown |
|
* |
|
* @param {EventTarget~Event} event |
|
+ The `click`, `tap` or `keydown` event that caused this function to be called. |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
// We don't want a click to trigger playback when controls are disabled |
|
if (!this.player_.controls()) { |
|
return; |
|
} |
|
|
|
var sourceIsEncrypted = this.player_.usingPlugin('eme') && this.player_.eme.sessions && this.player_.eme.sessions.length > 0; |
|
|
|
if (this.player_.tech(true) && // We've observed a bug in IE and Edge when playing back DRM content where |
|
// calling .focus() on the video element causes the video to go black, |
|
// so we avoid it in that specific case |
|
!((IE_VERSION || IS_EDGE) && sourceIsEncrypted)) { |
|
this.player_.tech(true).focus(); |
|
} |
|
|
|
if (this.player_.paused()) { |
|
silencePromise(this.player_.play()); |
|
} else { |
|
this.player_.pause(); |
|
} |
|
}; |
|
|
|
return PosterImage; |
|
}(ClickableComponent); |
|
|
|
Component.registerComponent('PosterImage', PosterImage); |
|
|
|
var darkGray = '#222'; |
|
var lightGray = '#ccc'; |
|
var fontMap = { |
|
monospace: 'monospace', |
|
sansSerif: 'sans-serif', |
|
serif: 'serif', |
|
monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace', |
|
monospaceSerif: '"Courier New", monospace', |
|
proportionalSansSerif: 'sans-serif', |
|
proportionalSerif: 'serif', |
|
casual: '"Comic Sans MS", Impact, fantasy', |
|
script: '"Monotype Corsiva", cursive', |
|
smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif' |
|
}; |
|
/** |
|
* Construct an rgba color from a given hex color code. |
|
* |
|
* @param {number} color |
|
* Hex number for color, like #f0e or #f604e2. |
|
* |
|
* @param {number} opacity |
|
* Value for opacity, 0.0 - 1.0. |
|
* |
|
* @return {string} |
|
* The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'. |
|
*/ |
|
|
|
function constructColor(color, opacity) { |
|
var hex; |
|
|
|
if (color.length === 4) { |
|
// color looks like "#f0e" |
|
hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3]; |
|
} else if (color.length === 7) { |
|
// color looks like "#f604e2" |
|
hex = color.slice(1); |
|
} else { |
|
throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.'); |
|
} |
|
|
|
return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')'; |
|
} |
|
/** |
|
* Try to update the style of a DOM element. Some style changes will throw an error, |
|
* particularly in IE8. Those should be noops. |
|
* |
|
* @param {Element} el |
|
* The DOM element to be styled. |
|
* |
|
* @param {string} style |
|
* The CSS property on the element that should be styled. |
|
* |
|
* @param {string} rule |
|
* The style rule that should be applied to the property. |
|
* |
|
* @private |
|
*/ |
|
|
|
function tryUpdateStyle(el, style, rule) { |
|
try { |
|
el.style[style] = rule; |
|
} catch (e) { |
|
// Satisfies linter. |
|
return; |
|
} |
|
} |
|
/** |
|
* The component for displaying text track cues. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
|
|
var TextTrackDisplay = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(TextTrackDisplay, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Component~ReadyCallback} [ready] |
|
* The function to call when `TextTrackDisplay` is ready. |
|
*/ |
|
function TextTrackDisplay(player, options, ready) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options, ready) || this; |
|
var updateDisplayHandler = bind(_assertThisInitialized$1(_this), _this.updateDisplay); |
|
player.on('loadstart', bind(_assertThisInitialized$1(_this), _this.toggleDisplay)); |
|
player.on('texttrackchange', updateDisplayHandler); |
|
player.on('loadedmetadata', bind(_assertThisInitialized$1(_this), _this.preselectTrack)); // This used to be called during player init, but was causing an error |
|
// if a track should show by default and the display hadn't loaded yet. |
|
// Should probably be moved to an external track loader when we support |
|
// tracks that don't need a display. |
|
|
|
player.ready(bind(_assertThisInitialized$1(_this), function () { |
|
if (player.tech_ && player.tech_.featuresNativeTextTracks) { |
|
this.hide(); |
|
return; |
|
} |
|
|
|
player.on('fullscreenchange', updateDisplayHandler); |
|
player.on('playerresize', updateDisplayHandler); |
|
window$1.addEventListener('orientationchange', updateDisplayHandler); |
|
player.on('dispose', function () { |
|
return window$1.removeEventListener('orientationchange', updateDisplayHandler); |
|
}); |
|
var tracks = this.options_.playerOptions.tracks || []; |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
this.player_.addRemoteTextTrack(tracks[i], true); |
|
} |
|
|
|
this.preselectTrack(); |
|
})); |
|
return _this; |
|
} |
|
/** |
|
* Preselect a track following this precedence: |
|
* - matches the previously selected {@link TextTrack}'s language and kind |
|
* - matches the previously selected {@link TextTrack}'s language only |
|
* - is the first default captions track |
|
* - is the first default descriptions track |
|
* |
|
* @listens Player#loadstart |
|
*/ |
|
|
|
|
|
var _proto = TextTrackDisplay.prototype; |
|
|
|
_proto.preselectTrack = function preselectTrack() { |
|
var modes = { |
|
captions: 1, |
|
subtitles: 1 |
|
}; |
|
var trackList = this.player_.textTracks(); |
|
var userPref = this.player_.cache_.selectedLanguage; |
|
var firstDesc; |
|
var firstCaptions; |
|
var preferredTrack; |
|
|
|
for (var i = 0; i < trackList.length; i++) { |
|
var track = trackList[i]; |
|
|
|
if (userPref && userPref.enabled && userPref.language && userPref.language === track.language && track.kind in modes) { |
|
// Always choose the track that matches both language and kind |
|
if (track.kind === userPref.kind) { |
|
preferredTrack = track; // or choose the first track that matches language |
|
} else if (!preferredTrack) { |
|
preferredTrack = track; |
|
} // clear everything if offTextTrackMenuItem was clicked |
|
|
|
} else if (userPref && !userPref.enabled) { |
|
preferredTrack = null; |
|
firstDesc = null; |
|
firstCaptions = null; |
|
} else if (track["default"]) { |
|
if (track.kind === 'descriptions' && !firstDesc) { |
|
firstDesc = track; |
|
} else if (track.kind in modes && !firstCaptions) { |
|
firstCaptions = track; |
|
} |
|
} |
|
} // The preferredTrack matches the user preference and takes |
|
// precedence over all the other tracks. |
|
// So, display the preferredTrack before the first default track |
|
// and the subtitles/captions track before the descriptions track |
|
|
|
|
|
if (preferredTrack) { |
|
preferredTrack.mode = 'showing'; |
|
} else if (firstCaptions) { |
|
firstCaptions.mode = 'showing'; |
|
} else if (firstDesc) { |
|
firstDesc.mode = 'showing'; |
|
} |
|
} |
|
/** |
|
* Turn display of {@link TextTrack}'s from the current state into the other state. |
|
* There are only two states: |
|
* - 'shown' |
|
* - 'hidden' |
|
* |
|
* @listens Player#loadstart |
|
*/ |
|
; |
|
|
|
_proto.toggleDisplay = function toggleDisplay() { |
|
if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) { |
|
this.hide(); |
|
} else { |
|
this.show(); |
|
} |
|
} |
|
/** |
|
* Create the {@link Component}'s DOM element. |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-text-track-display' |
|
}, { |
|
'aria-live': 'off', |
|
'aria-atomic': 'true' |
|
}); |
|
} |
|
/** |
|
* Clear all displayed {@link TextTrack}s. |
|
*/ |
|
; |
|
|
|
_proto.clearDisplay = function clearDisplay() { |
|
if (typeof window$1.WebVTT === 'function') { |
|
window$1.WebVTT.processCues(window$1, [], this.el_); |
|
} |
|
} |
|
/** |
|
* Update the displayed TextTrack when a either a {@link Player#texttrackchange} or |
|
* a {@link Player#fullscreenchange} is fired. |
|
* |
|
* @listens Player#texttrackchange |
|
* @listens Player#fullscreenchange |
|
*/ |
|
; |
|
|
|
_proto.updateDisplay = function updateDisplay() { |
|
var tracks = this.player_.textTracks(); |
|
var allowMultipleShowingTracks = this.options_.allowMultipleShowingTracks; |
|
this.clearDisplay(); |
|
|
|
if (allowMultipleShowingTracks) { |
|
var showingTracks = []; |
|
|
|
for (var _i = 0; _i < tracks.length; ++_i) { |
|
var track = tracks[_i]; |
|
|
|
if (track.mode !== 'showing') { |
|
continue; |
|
} |
|
|
|
showingTracks.push(track); |
|
} |
|
|
|
this.updateForTrack(showingTracks); |
|
return; |
|
} // Track display prioritization model: if multiple tracks are 'showing', |
|
// display the first 'subtitles' or 'captions' track which is 'showing', |
|
// otherwise display the first 'descriptions' track which is 'showing' |
|
|
|
|
|
var descriptionsTrack = null; |
|
var captionsSubtitlesTrack = null; |
|
var i = tracks.length; |
|
|
|
while (i--) { |
|
var _track = tracks[i]; |
|
|
|
if (_track.mode === 'showing') { |
|
if (_track.kind === 'descriptions') { |
|
descriptionsTrack = _track; |
|
} else { |
|
captionsSubtitlesTrack = _track; |
|
} |
|
} |
|
} |
|
|
|
if (captionsSubtitlesTrack) { |
|
if (this.getAttribute('aria-live') !== 'off') { |
|
this.setAttribute('aria-live', 'off'); |
|
} |
|
|
|
this.updateForTrack(captionsSubtitlesTrack); |
|
} else if (descriptionsTrack) { |
|
if (this.getAttribute('aria-live') !== 'assertive') { |
|
this.setAttribute('aria-live', 'assertive'); |
|
} |
|
|
|
this.updateForTrack(descriptionsTrack); |
|
} |
|
} |
|
/** |
|
* Style {@Link TextTrack} activeCues according to {@Link TextTrackSettings}. |
|
* |
|
* @param {TextTrack} track |
|
* Text track object containing active cues to style. |
|
*/ |
|
; |
|
|
|
_proto.updateDisplayState = function updateDisplayState(track) { |
|
var overrides = this.player_.textTrackSettings.getValues(); |
|
var cues = track.activeCues; |
|
var i = cues.length; |
|
|
|
while (i--) { |
|
var cue = cues[i]; |
|
|
|
if (!cue) { |
|
continue; |
|
} |
|
|
|
var cueDiv = cue.displayState; |
|
|
|
if (overrides.color) { |
|
cueDiv.firstChild.style.color = overrides.color; |
|
} |
|
|
|
if (overrides.textOpacity) { |
|
tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity)); |
|
} |
|
|
|
if (overrides.backgroundColor) { |
|
cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor; |
|
} |
|
|
|
if (overrides.backgroundOpacity) { |
|
tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity)); |
|
} |
|
|
|
if (overrides.windowColor) { |
|
if (overrides.windowOpacity) { |
|
tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity)); |
|
} else { |
|
cueDiv.style.backgroundColor = overrides.windowColor; |
|
} |
|
} |
|
|
|
if (overrides.edgeStyle) { |
|
if (overrides.edgeStyle === 'dropshadow') { |
|
cueDiv.firstChild.style.textShadow = "2px 2px 3px " + darkGray + ", 2px 2px 4px " + darkGray + ", 2px 2px 5px " + darkGray; |
|
} else if (overrides.edgeStyle === 'raised') { |
|
cueDiv.firstChild.style.textShadow = "1px 1px " + darkGray + ", 2px 2px " + darkGray + ", 3px 3px " + darkGray; |
|
} else if (overrides.edgeStyle === 'depressed') { |
|
cueDiv.firstChild.style.textShadow = "1px 1px " + lightGray + ", 0 1px " + lightGray + ", -1px -1px " + darkGray + ", 0 -1px " + darkGray; |
|
} else if (overrides.edgeStyle === 'uniform') { |
|
cueDiv.firstChild.style.textShadow = "0 0 4px " + darkGray + ", 0 0 4px " + darkGray + ", 0 0 4px " + darkGray + ", 0 0 4px " + darkGray; |
|
} |
|
} |
|
|
|
if (overrides.fontPercent && overrides.fontPercent !== 1) { |
|
var fontSize = window$1.parseFloat(cueDiv.style.fontSize); |
|
cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px'; |
|
cueDiv.style.height = 'auto'; |
|
cueDiv.style.top = 'auto'; |
|
} |
|
|
|
if (overrides.fontFamily && overrides.fontFamily !== 'default') { |
|
if (overrides.fontFamily === 'small-caps') { |
|
cueDiv.firstChild.style.fontVariant = 'small-caps'; |
|
} else { |
|
cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily]; |
|
} |
|
} |
|
} |
|
} |
|
/** |
|
* Add an {@link TextTrack} to to the {@link Tech}s {@link TextTrackList}. |
|
* |
|
* @param {TextTrack|TextTrack[]} tracks |
|
* Text track object or text track array to be added to the list. |
|
*/ |
|
; |
|
|
|
_proto.updateForTrack = function updateForTrack(tracks) { |
|
if (!Array.isArray(tracks)) { |
|
tracks = [tracks]; |
|
} |
|
|
|
if (typeof window$1.WebVTT !== 'function' || tracks.every(function (track) { |
|
return !track.activeCues; |
|
})) { |
|
return; |
|
} |
|
|
|
var cues = []; // push all active track cues |
|
|
|
for (var i = 0; i < tracks.length; ++i) { |
|
var track = tracks[i]; |
|
|
|
for (var j = 0; j < track.activeCues.length; ++j) { |
|
cues.push(track.activeCues[j]); |
|
} |
|
} // removes all cues before it processes new ones |
|
|
|
|
|
window$1.WebVTT.processCues(window$1, cues, this.el_); // add unique class to each language text track & add settings styling if necessary |
|
|
|
for (var _i2 = 0; _i2 < tracks.length; ++_i2) { |
|
var _track2 = tracks[_i2]; |
|
|
|
for (var _j = 0; _j < _track2.activeCues.length; ++_j) { |
|
var cueEl = _track2.activeCues[_j].displayState; |
|
addClass(cueEl, 'vjs-text-track-cue'); |
|
addClass(cueEl, 'vjs-text-track-cue-' + (_track2.language ? _track2.language : _i2)); |
|
} |
|
|
|
if (this.player_.textTrackSettings) { |
|
this.updateDisplayState(_track2); |
|
} |
|
} |
|
}; |
|
|
|
return TextTrackDisplay; |
|
}(Component); |
|
|
|
Component.registerComponent('TextTrackDisplay', TextTrackDisplay); |
|
|
|
/** |
|
* A loading spinner for use during waiting/loading events. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var LoadingSpinner = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(LoadingSpinner, _Component); |
|
|
|
function LoadingSpinner() { |
|
return _Component.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = LoadingSpinner.prototype; |
|
|
|
/** |
|
* Create the `LoadingSpinner`s DOM element. |
|
* |
|
* @return {Element} |
|
* The dom element that gets created. |
|
*/ |
|
_proto.createEl = function createEl$1() { |
|
var isAudio = this.player_.isAudio(); |
|
var playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player'); |
|
var controlText = createEl('span', { |
|
className: 'vjs-control-text', |
|
innerHTML: this.localize('{1} is loading.', [playerType]) |
|
}); |
|
|
|
var el = _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-loading-spinner', |
|
dir: 'ltr' |
|
}); |
|
|
|
el.appendChild(controlText); |
|
return el; |
|
}; |
|
|
|
return LoadingSpinner; |
|
}(Component); |
|
|
|
Component.registerComponent('LoadingSpinner', LoadingSpinner); |
|
|
|
/** |
|
* Base class for all buttons. |
|
* |
|
* @extends ClickableComponent |
|
*/ |
|
|
|
var Button = /*#__PURE__*/function (_ClickableComponent) { |
|
_inheritsLoose$1(Button, _ClickableComponent); |
|
|
|
function Button() { |
|
return _ClickableComponent.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = Button.prototype; |
|
|
|
/** |
|
* Create the `Button`s DOM element. |
|
* |
|
* @param {string} [tag="button"] |
|
* The element's node type. This argument is IGNORED: no matter what |
|
* is passed, it will always create a `button` element. |
|
* |
|
* @param {Object} [props={}] |
|
* An object of properties that should be set on the element. |
|
* |
|
* @param {Object} [attributes={}] |
|
* An object of attributes that should be set on the element. |
|
* |
|
* @return {Element} |
|
* The element that gets created. |
|
*/ |
|
_proto.createEl = function createEl(tag, props, attributes) { |
|
if (props === void 0) { |
|
props = {}; |
|
} |
|
|
|
if (attributes === void 0) { |
|
attributes = {}; |
|
} |
|
|
|
tag = 'button'; |
|
props = assign({ |
|
innerHTML: '<span aria-hidden="true" class="vjs-icon-placeholder"></span>', |
|
className: this.buildCSSClass() |
|
}, props); // Add attributes for button element |
|
|
|
attributes = assign({ |
|
// Necessary since the default button type is "submit" |
|
type: 'button' |
|
}, attributes); |
|
var el = Component.prototype.createEl.call(this, tag, props, attributes); |
|
this.createControlTextEl(el); |
|
return el; |
|
} |
|
/** |
|
* Add a child `Component` inside of this `Button`. |
|
* |
|
* @param {string|Component} child |
|
* The name or instance of a child to add. |
|
* |
|
* @param {Object} [options={}] |
|
* The key/value store of options that will get passed to children of |
|
* the child. |
|
* |
|
* @return {Component} |
|
* The `Component` that gets added as a child. When using a string the |
|
* `Component` will get created by this process. |
|
* |
|
* @deprecated since version 5 |
|
*/ |
|
; |
|
|
|
_proto.addChild = function addChild(child, options) { |
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
var className = this.constructor.name; |
|
log.warn("Adding an actionable (user controllable) child to a Button (" + className + ") is not supported; use a ClickableComponent instead."); // Avoid the error message generated by ClickableComponent's addChild method |
|
|
|
return Component.prototype.addChild.call(this, child, options); |
|
} |
|
/** |
|
* Enable the `Button` element so that it can be activated or clicked. Use this with |
|
* {@link Button#disable}. |
|
*/ |
|
; |
|
|
|
_proto.enable = function enable() { |
|
_ClickableComponent.prototype.enable.call(this); |
|
|
|
this.el_.removeAttribute('disabled'); |
|
} |
|
/** |
|
* Disable the `Button` element so that it cannot be activated or clicked. Use this with |
|
* {@link Button#enable}. |
|
*/ |
|
; |
|
|
|
_proto.disable = function disable() { |
|
_ClickableComponent.prototype.disable.call(this); |
|
|
|
this.el_.setAttribute('disabled', 'disabled'); |
|
} |
|
/** |
|
* This gets called when a `Button` has focus and `keydown` is triggered via a key |
|
* press. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The event that caused this function to get called. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
// Ignore Space or Enter key operation, which is handled by the browser for |
|
// a button - though not for its super class, ClickableComponent. Also, |
|
// prevent the event from propagating through the DOM and triggering Player |
|
// hotkeys. We do not preventDefault here because we _want_ the browser to |
|
// handle it. |
|
if (keycode$1.isEventKey(event, 'Space') || keycode$1.isEventKey(event, 'Enter')) { |
|
event.stopPropagation(); |
|
return; |
|
} // Pass keypress handling up for unsupported keys |
|
|
|
|
|
_ClickableComponent.prototype.handleKeyDown.call(this, event); |
|
}; |
|
|
|
return Button; |
|
}(ClickableComponent); |
|
|
|
Component.registerComponent('Button', Button); |
|
|
|
/** |
|
* The initial play button that shows before the video has played. The hiding of the |
|
* `BigPlayButton` get done via CSS and `Player` states. |
|
* |
|
* @extends Button |
|
*/ |
|
|
|
var BigPlayButton = /*#__PURE__*/function (_Button) { |
|
_inheritsLoose$1(BigPlayButton, _Button); |
|
|
|
function BigPlayButton(player, options) { |
|
var _this; |
|
|
|
_this = _Button.call(this, player, options) || this; |
|
_this.mouseused_ = false; |
|
|
|
_this.on('mousedown', _this.handleMouseDown); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. Always returns 'vjs-big-play-button'. |
|
*/ |
|
|
|
|
|
var _proto = BigPlayButton.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return 'vjs-big-play-button'; |
|
} |
|
/** |
|
* This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent} |
|
* for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
var playPromise = this.player_.play(); // exit early if clicked via the mouse |
|
|
|
if (this.mouseused_ && event.clientX && event.clientY) { |
|
var sourceIsEncrypted = this.player_.usingPlugin('eme') && this.player_.eme.sessions && this.player_.eme.sessions.length > 0; |
|
silencePromise(playPromise); |
|
|
|
if (this.player_.tech(true) && // We've observed a bug in IE and Edge when playing back DRM content where |
|
// calling .focus() on the video element causes the video to go black, |
|
// so we avoid it in that specific case |
|
!((IE_VERSION || IS_EDGE) && sourceIsEncrypted)) { |
|
this.player_.tech(true).focus(); |
|
} |
|
|
|
return; |
|
} |
|
|
|
var cb = this.player_.getChild('controlBar'); |
|
var playToggle = cb && cb.getChild('playToggle'); |
|
|
|
if (!playToggle) { |
|
this.player_.tech(true).focus(); |
|
return; |
|
} |
|
|
|
var playFocus = function playFocus() { |
|
return playToggle.focus(); |
|
}; |
|
|
|
if (isPromise(playPromise)) { |
|
playPromise.then(playFocus, function () {}); |
|
} else { |
|
this.setTimeout(playFocus, 1); |
|
} |
|
}; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
this.mouseused_ = false; |
|
|
|
_Button.prototype.handleKeyDown.call(this, event); |
|
}; |
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) { |
|
this.mouseused_ = true; |
|
}; |
|
|
|
return BigPlayButton; |
|
}(Button); |
|
/** |
|
* The text that should display over the `BigPlayButton`s controls. Added to for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
BigPlayButton.prototype.controlText_ = 'Play Video'; |
|
Component.registerComponent('BigPlayButton', BigPlayButton); |
|
|
|
/** |
|
* The `CloseButton` is a `{@link Button}` that fires a `close` event when |
|
* it gets clicked. |
|
* |
|
* @extends Button |
|
*/ |
|
|
|
var CloseButton = /*#__PURE__*/function (_Button) { |
|
_inheritsLoose$1(CloseButton, _Button); |
|
|
|
/** |
|
* Creates an instance of the this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function CloseButton(player, options) { |
|
var _this; |
|
|
|
_this = _Button.call(this, player, options) || this; |
|
|
|
_this.controlText(options && options.controlText || _this.localize('Close')); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = CloseButton.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-close-button " + _Button.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* This gets called when a `CloseButton` gets clicked. See |
|
* {@link ClickableComponent#handleClick} for more information on when |
|
* this will be triggered |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
* @fires CloseButton#close |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
/** |
|
* Triggered when the a `CloseButton` is clicked. |
|
* |
|
* @event CloseButton#close |
|
* @type {EventTarget~Event} |
|
* |
|
* @property {boolean} [bubbles=false] |
|
* set to false so that the close event does not |
|
* bubble up to parents if there is no listener |
|
*/ |
|
this.trigger({ |
|
type: 'close', |
|
bubbles: false |
|
}); |
|
} |
|
/** |
|
* Event handler that is called when a `CloseButton` receives a |
|
* `keydown` event. |
|
* |
|
* By default, if the key is Esc, it will trigger a `click` event. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown` event that caused this function to be called. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
// Esc button will trigger `click` event |
|
if (keycode$1.isEventKey(event, 'Esc')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.trigger('click'); |
|
} else { |
|
// Pass keypress handling up for unsupported keys |
|
_Button.prototype.handleKeyDown.call(this, event); |
|
} |
|
}; |
|
|
|
return CloseButton; |
|
}(Button); |
|
|
|
Component.registerComponent('CloseButton', CloseButton); |
|
|
|
/** |
|
* Button to toggle between play and pause. |
|
* |
|
* @extends Button |
|
*/ |
|
|
|
var PlayToggle = /*#__PURE__*/function (_Button) { |
|
_inheritsLoose$1(PlayToggle, _Button); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options={}] |
|
* The key/value store of player options. |
|
*/ |
|
function PlayToggle(player, options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
_this = _Button.call(this, player, options) || this; // show or hide replay icon |
|
|
|
options.replay = options.replay === undefined || options.replay; |
|
|
|
_this.on(player, 'play', _this.handlePlay); |
|
|
|
_this.on(player, 'pause', _this.handlePause); |
|
|
|
if (options.replay) { |
|
_this.on(player, 'ended', _this.handleEnded); |
|
} |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = PlayToggle.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-play-control " + _Button.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* This gets called when an `PlayToggle` is "clicked". See |
|
* {@link ClickableComponent} for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
if (this.player_.paused()) { |
|
this.player_.play(); |
|
} else { |
|
this.player_.pause(); |
|
} |
|
} |
|
/** |
|
* This gets called once after the video has ended and the user seeks so that |
|
* we can change the replay button back to a play button. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The event that caused this function to run. |
|
* |
|
* @listens Player#seeked |
|
*/ |
|
; |
|
|
|
_proto.handleSeeked = function handleSeeked(event) { |
|
this.removeClass('vjs-ended'); |
|
|
|
if (this.player_.paused()) { |
|
this.handlePause(event); |
|
} else { |
|
this.handlePlay(event); |
|
} |
|
} |
|
/** |
|
* Add the vjs-playing class to the element so it can change appearance. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The event that caused this function to run. |
|
* |
|
* @listens Player#play |
|
*/ |
|
; |
|
|
|
_proto.handlePlay = function handlePlay(event) { |
|
this.removeClass('vjs-ended'); |
|
this.removeClass('vjs-paused'); |
|
this.addClass('vjs-playing'); // change the button text to "Pause" |
|
|
|
this.controlText('Pause'); |
|
} |
|
/** |
|
* Add the vjs-paused class to the element so it can change appearance. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The event that caused this function to run. |
|
* |
|
* @listens Player#pause |
|
*/ |
|
; |
|
|
|
_proto.handlePause = function handlePause(event) { |
|
this.removeClass('vjs-playing'); |
|
this.addClass('vjs-paused'); // change the button text to "Play" |
|
|
|
this.controlText('Play'); |
|
} |
|
/** |
|
* Add the vjs-ended class to the element so it can change appearance |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The event that caused this function to run. |
|
* |
|
* @listens Player#ended |
|
*/ |
|
; |
|
|
|
_proto.handleEnded = function handleEnded(event) { |
|
this.removeClass('vjs-playing'); |
|
this.addClass('vjs-ended'); // change the button text to "Replay" |
|
|
|
this.controlText('Replay'); // on the next seek remove the replay button |
|
|
|
this.one(this.player_, 'seeked', this.handleSeeked); |
|
}; |
|
|
|
return PlayToggle; |
|
}(Button); |
|
/** |
|
* The text that should display over the `PlayToggle`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
PlayToggle.prototype.controlText_ = 'Play'; |
|
Component.registerComponent('PlayToggle', PlayToggle); |
|
|
|
/** |
|
* @file format-time.js |
|
* @module format-time |
|
*/ |
|
|
|
/** |
|
* Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in |
|
* seconds) will force a number of leading zeros to cover the length of the |
|
* guide. |
|
* |
|
* @private |
|
* @param {number} seconds |
|
* Number of seconds to be turned into a string |
|
* |
|
* @param {number} guide |
|
* Number (in seconds) to model the string after |
|
* |
|
* @return {string} |
|
* Time formatted as H:MM:SS or M:SS |
|
*/ |
|
var defaultImplementation = function defaultImplementation(seconds, guide) { |
|
seconds = seconds < 0 ? 0 : seconds; |
|
var s = Math.floor(seconds % 60); |
|
var m = Math.floor(seconds / 60 % 60); |
|
var h = Math.floor(seconds / 3600); |
|
var gm = Math.floor(guide / 60 % 60); |
|
var gh = Math.floor(guide / 3600); // handle invalid times |
|
|
|
if (isNaN(seconds) || seconds === Infinity) { |
|
// '-' is false for all relational operators (e.g. <, >=) so this setting |
|
// will add the minimum number of fields specified by the guide |
|
h = m = s = '-'; |
|
} // Check if we need to show hours |
|
|
|
|
|
h = h > 0 || gh > 0 ? h + ':' : ''; // If hours are showing, we may need to add a leading zero. |
|
// Always show at least one digit of minutes. |
|
|
|
m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; // Check if leading zero is need for seconds |
|
|
|
s = s < 10 ? '0' + s : s; |
|
return h + m + s; |
|
}; // Internal pointer to the current implementation. |
|
|
|
|
|
var implementation = defaultImplementation; |
|
/** |
|
* Replaces the default formatTime implementation with a custom implementation. |
|
* |
|
* @param {Function} customImplementation |
|
* A function which will be used in place of the default formatTime |
|
* implementation. Will receive the current time in seconds and the |
|
* guide (in seconds) as arguments. |
|
*/ |
|
|
|
function setFormatTime(customImplementation) { |
|
implementation = customImplementation; |
|
} |
|
/** |
|
* Resets formatTime to the default implementation. |
|
*/ |
|
|
|
function resetFormatTime() { |
|
implementation = defaultImplementation; |
|
} |
|
/** |
|
* Delegates to either the default time formatting function or a custom |
|
* function supplied via `setFormatTime`. |
|
* |
|
* Formats seconds as a time string (H:MM:SS or M:SS). Supplying a |
|
* guide (in seconds) will force a number of leading zeros to cover the |
|
* length of the guide. |
|
* |
|
* @static |
|
* @example formatTime(125, 600) === "02:05" |
|
* @param {number} seconds |
|
* Number of seconds to be turned into a string |
|
* |
|
* @param {number} guide |
|
* Number (in seconds) to model the string after |
|
* |
|
* @return {string} |
|
* Time formatted as H:MM:SS or M:SS |
|
*/ |
|
|
|
function formatTime(seconds, guide) { |
|
if (guide === void 0) { |
|
guide = seconds; |
|
} |
|
|
|
return implementation(seconds, guide); |
|
} |
|
|
|
/** |
|
* Displays time information about the video |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var TimeDisplay = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(TimeDisplay, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function TimeDisplay(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
|
|
_this.on(player, ['timeupdate', 'ended'], _this.updateContent); |
|
|
|
_this.updateTextNode_(); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = TimeDisplay.prototype; |
|
|
|
_proto.createEl = function createEl$1() { |
|
var className = this.buildCSSClass(); |
|
|
|
var el = _Component.prototype.createEl.call(this, 'div', { |
|
className: className + " vjs-time-control vjs-control", |
|
innerHTML: "<span class=\"vjs-control-text\" role=\"presentation\">" + this.localize(this.labelText_) + "\xA0</span>" |
|
}); |
|
|
|
this.contentEl_ = createEl('span', { |
|
className: className + "-display" |
|
}, { |
|
// tell screen readers not to automatically read the time as it changes |
|
'aria-live': 'off', |
|
// span elements have no implicit role, but some screen readers (notably VoiceOver) |
|
// treat them as a break between items in the DOM when using arrow keys |
|
// (or left-to-right swipes on iOS) to read contents of a page. Using |
|
// role='presentation' causes VoiceOver to NOT treat this span as a break. |
|
'role': 'presentation' |
|
}); |
|
el.appendChild(this.contentEl_); |
|
return el; |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
this.contentEl_ = null; |
|
this.textNode_ = null; |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Updates the time display text node with a new time |
|
* |
|
* @param {number} [time=0] the time to update to |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.updateTextNode_ = function updateTextNode_(time) { |
|
var _this2 = this; |
|
|
|
if (time === void 0) { |
|
time = 0; |
|
} |
|
|
|
time = formatTime(time); |
|
|
|
if (this.formattedTime_ === time) { |
|
return; |
|
} |
|
|
|
this.formattedTime_ = time; |
|
this.requestNamedAnimationFrame('TimeDisplay#updateTextNode_', function () { |
|
if (!_this2.contentEl_) { |
|
return; |
|
} |
|
|
|
var oldNode = _this2.textNode_; |
|
_this2.textNode_ = document$1.createTextNode(_this2.formattedTime_); |
|
|
|
if (!_this2.textNode_) { |
|
return; |
|
} |
|
|
|
if (oldNode) { |
|
_this2.contentEl_.replaceChild(_this2.textNode_, oldNode); |
|
} else { |
|
_this2.contentEl_.appendChild(_this2.textNode_); |
|
} |
|
}); |
|
} |
|
/** |
|
* To be filled out in the child class, should update the displayed time |
|
* in accordance with the fact that the current time has changed. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `timeupdate` event that caused this to run. |
|
* |
|
* @listens Player#timeupdate |
|
*/ |
|
; |
|
|
|
_proto.updateContent = function updateContent(event) {}; |
|
|
|
return TimeDisplay; |
|
}(Component); |
|
/** |
|
* The text that is added to the `TimeDisplay` for screen reader users. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
TimeDisplay.prototype.labelText_ = 'Time'; |
|
/** |
|
* The text that should display over the `TimeDisplay`s controls. Added to for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
* |
|
* @deprecated in v7; controlText_ is not used in non-active display Components |
|
*/ |
|
|
|
TimeDisplay.prototype.controlText_ = 'Time'; |
|
Component.registerComponent('TimeDisplay', TimeDisplay); |
|
|
|
/** |
|
* Displays the current time |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var CurrentTimeDisplay = /*#__PURE__*/function (_TimeDisplay) { |
|
_inheritsLoose$1(CurrentTimeDisplay, _TimeDisplay); |
|
|
|
function CurrentTimeDisplay() { |
|
return _TimeDisplay.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = CurrentTimeDisplay.prototype; |
|
|
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return 'vjs-current-time'; |
|
} |
|
/** |
|
* Update current time display |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `timeupdate` event that caused this function to run. |
|
* |
|
* @listens Player#timeupdate |
|
*/ |
|
; |
|
|
|
_proto.updateContent = function updateContent(event) { |
|
// Allows for smooth scrubbing, when player can't keep up. |
|
var time; |
|
|
|
if (this.player_.ended()) { |
|
time = this.player_.duration(); |
|
} else { |
|
time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); |
|
} |
|
|
|
this.updateTextNode_(time); |
|
}; |
|
|
|
return CurrentTimeDisplay; |
|
}(TimeDisplay); |
|
/** |
|
* The text that is added to the `CurrentTimeDisplay` for screen reader users. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
CurrentTimeDisplay.prototype.labelText_ = 'Current Time'; |
|
/** |
|
* The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
* |
|
* @deprecated in v7; controlText_ is not used in non-active display Components |
|
*/ |
|
|
|
CurrentTimeDisplay.prototype.controlText_ = 'Current Time'; |
|
Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay); |
|
|
|
/** |
|
* Displays the duration |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var DurationDisplay = /*#__PURE__*/function (_TimeDisplay) { |
|
_inheritsLoose$1(DurationDisplay, _TimeDisplay); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function DurationDisplay(player, options) { |
|
var _this; |
|
|
|
_this = _TimeDisplay.call(this, player, options) || this; // we do not want to/need to throttle duration changes, |
|
// as they should always display the changed duration as |
|
// it has changed |
|
|
|
_this.on(player, 'durationchange', _this.updateContent); // Listen to loadstart because the player duration is reset when a new media element is loaded, |
|
// but the durationchange on the user agent will not fire. |
|
// @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm} |
|
|
|
|
|
_this.on(player, 'loadstart', _this.updateContent); // Also listen for timeupdate (in the parent) and loadedmetadata because removing those |
|
// listeners could have broken dependent applications/libraries. These |
|
// can likely be removed for 7.0. |
|
|
|
|
|
_this.on(player, 'loadedmetadata', _this.updateContent); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = DurationDisplay.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return 'vjs-duration'; |
|
} |
|
/** |
|
* Update duration time display. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused |
|
* this function to be called. |
|
* |
|
* @listens Player#durationchange |
|
* @listens Player#timeupdate |
|
* @listens Player#loadedmetadata |
|
*/ |
|
; |
|
|
|
_proto.updateContent = function updateContent(event) { |
|
var duration = this.player_.duration(); |
|
this.updateTextNode_(duration); |
|
}; |
|
|
|
return DurationDisplay; |
|
}(TimeDisplay); |
|
/** |
|
* The text that is added to the `DurationDisplay` for screen reader users. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
DurationDisplay.prototype.labelText_ = 'Duration'; |
|
/** |
|
* The text that should display over the `DurationDisplay`s controls. Added to for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
* |
|
* @deprecated in v7; controlText_ is not used in non-active display Components |
|
*/ |
|
|
|
DurationDisplay.prototype.controlText_ = 'Duration'; |
|
Component.registerComponent('DurationDisplay', DurationDisplay); |
|
|
|
/** |
|
* The separator between the current time and duration. |
|
* Can be hidden if it's not needed in the design. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var TimeDivider = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(TimeDivider, _Component); |
|
|
|
function TimeDivider() { |
|
return _Component.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = TimeDivider.prototype; |
|
|
|
/** |
|
* Create the component's DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-time-control vjs-time-divider', |
|
innerHTML: '<div><span>/</span></div>' |
|
}, { |
|
// this element and its contents can be hidden from assistive techs since |
|
// it is made extraneous by the announcement of the control text |
|
// for the current time and duration displays |
|
'aria-hidden': true |
|
}); |
|
}; |
|
|
|
return TimeDivider; |
|
}(Component); |
|
|
|
Component.registerComponent('TimeDivider', TimeDivider); |
|
|
|
/** |
|
* Displays the time left in the video |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var RemainingTimeDisplay = /*#__PURE__*/function (_TimeDisplay) { |
|
_inheritsLoose$1(RemainingTimeDisplay, _TimeDisplay); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function RemainingTimeDisplay(player, options) { |
|
var _this; |
|
|
|
_this = _TimeDisplay.call(this, player, options) || this; |
|
|
|
_this.on(player, 'durationchange', _this.updateContent); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = RemainingTimeDisplay.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return 'vjs-remaining-time'; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element with the "minus" characted prepend to the time |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl$1() { |
|
var el = _TimeDisplay.prototype.createEl.call(this); |
|
|
|
el.insertBefore(createEl('span', {}, { |
|
'aria-hidden': true |
|
}, '-'), this.contentEl_); |
|
return el; |
|
} |
|
/** |
|
* Update remaining time display. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `timeupdate` or `durationchange` event that caused this to run. |
|
* |
|
* @listens Player#timeupdate |
|
* @listens Player#durationchange |
|
*/ |
|
; |
|
|
|
_proto.updateContent = function updateContent(event) { |
|
if (typeof this.player_.duration() !== 'number') { |
|
return; |
|
} |
|
|
|
var time; // @deprecated We should only use remainingTimeDisplay |
|
// as of video.js 7 |
|
|
|
if (this.player_.ended()) { |
|
time = 0; |
|
} else if (this.player_.remainingTimeDisplay) { |
|
time = this.player_.remainingTimeDisplay(); |
|
} else { |
|
time = this.player_.remainingTime(); |
|
} |
|
|
|
this.updateTextNode_(time); |
|
}; |
|
|
|
return RemainingTimeDisplay; |
|
}(TimeDisplay); |
|
/** |
|
* The text that is added to the `RemainingTimeDisplay` for screen reader users. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
RemainingTimeDisplay.prototype.labelText_ = 'Remaining Time'; |
|
/** |
|
* The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
* |
|
* @deprecated in v7; controlText_ is not used in non-active display Components |
|
*/ |
|
|
|
RemainingTimeDisplay.prototype.controlText_ = 'Remaining Time'; |
|
Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay); |
|
|
|
/** |
|
* Displays the live indicator when duration is Infinity. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var LiveDisplay = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(LiveDisplay, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function LiveDisplay(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
|
|
_this.updateShowing(); |
|
|
|
_this.on(_this.player(), 'durationchange', _this.updateShowing); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = LiveDisplay.prototype; |
|
|
|
_proto.createEl = function createEl$1() { |
|
var el = _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-live-control vjs-control' |
|
}); |
|
|
|
this.contentEl_ = createEl('div', { |
|
className: 'vjs-live-display', |
|
innerHTML: "<span class=\"vjs-control-text\">" + this.localize('Stream Type') + "\xA0</span>" + this.localize('LIVE') |
|
}, { |
|
'aria-live': 'off' |
|
}); |
|
el.appendChild(this.contentEl_); |
|
return el; |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
this.contentEl_ = null; |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Check the duration to see if the LiveDisplay should be showing or not. Then show/hide |
|
* it accordingly |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The {@link Player#durationchange} event that caused this function to run. |
|
* |
|
* @listens Player#durationchange |
|
*/ |
|
; |
|
|
|
_proto.updateShowing = function updateShowing(event) { |
|
if (this.player().duration() === Infinity) { |
|
this.show(); |
|
} else { |
|
this.hide(); |
|
} |
|
}; |
|
|
|
return LiveDisplay; |
|
}(Component); |
|
|
|
Component.registerComponent('LiveDisplay', LiveDisplay); |
|
|
|
/** |
|
* Displays the live indicator when duration is Infinity. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var SeekToLive = /*#__PURE__*/function (_Button) { |
|
_inheritsLoose$1(SeekToLive, _Button); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function SeekToLive(player, options) { |
|
var _this; |
|
|
|
_this = _Button.call(this, player, options) || this; |
|
|
|
_this.updateLiveEdgeStatus(); |
|
|
|
if (_this.player_.liveTracker) { |
|
_this.on(_this.player_.liveTracker, 'liveedgechange', _this.updateLiveEdgeStatus); |
|
} |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = SeekToLive.prototype; |
|
|
|
_proto.createEl = function createEl$1() { |
|
var el = _Button.prototype.createEl.call(this, 'button', { |
|
className: 'vjs-seek-to-live-control vjs-control' |
|
}); |
|
|
|
this.textEl_ = createEl('span', { |
|
className: 'vjs-seek-to-live-text', |
|
innerHTML: this.localize('LIVE') |
|
}, { |
|
'aria-hidden': 'true' |
|
}); |
|
el.appendChild(this.textEl_); |
|
return el; |
|
} |
|
/** |
|
* Update the state of this button if we are at the live edge |
|
* or not |
|
*/ |
|
; |
|
|
|
_proto.updateLiveEdgeStatus = function updateLiveEdgeStatus() { |
|
// default to live edge |
|
if (!this.player_.liveTracker || this.player_.liveTracker.atLiveEdge()) { |
|
this.setAttribute('aria-disabled', true); |
|
this.addClass('vjs-at-live-edge'); |
|
this.controlText('Seek to live, currently playing live'); |
|
} else { |
|
this.setAttribute('aria-disabled', false); |
|
this.removeClass('vjs-at-live-edge'); |
|
this.controlText('Seek to live, currently behind live'); |
|
} |
|
} |
|
/** |
|
* On click bring us as near to the live point as possible. |
|
* This requires that we wait for the next `live-seekable-change` |
|
* event which will happen every segment length seconds. |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick() { |
|
this.player_.liveTracker.seekToLiveEdge(); |
|
} |
|
/** |
|
* Dispose of the element and stop tracking |
|
*/ |
|
; |
|
|
|
_proto.dispose = function dispose() { |
|
if (this.player_.liveTracker) { |
|
this.off(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatus); |
|
} |
|
|
|
this.textEl_ = null; |
|
|
|
_Button.prototype.dispose.call(this); |
|
}; |
|
|
|
return SeekToLive; |
|
}(Button); |
|
|
|
SeekToLive.prototype.controlText_ = 'Seek to live, currently playing live'; |
|
Component.registerComponent('SeekToLive', SeekToLive); |
|
|
|
/** |
|
* Keep a number between a min and a max value |
|
* |
|
* @param {number} number |
|
* The number to clamp |
|
* |
|
* @param {number} min |
|
* The minimum value |
|
* @param {number} max |
|
* The maximum value |
|
* |
|
* @return {number} |
|
* the clamped number |
|
*/ |
|
var clamp = function clamp(number, min, max) { |
|
number = Number(number); |
|
return Math.min(max, Math.max(min, isNaN(number) ? min : number)); |
|
}; |
|
|
|
/** |
|
* The base functionality for a slider. Can be vertical or horizontal. |
|
* For instance the volume bar or the seek bar on a video is a slider. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var Slider = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(Slider, _Component); |
|
|
|
/** |
|
* Create an instance of this class |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function Slider(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; // Set property names to bar to match with the child Slider class is looking for |
|
|
|
_this.bar = _this.getChild(_this.options_.barName); // Set a horizontal or vertical class on the slider depending on the slider type |
|
|
|
_this.vertical(!!_this.options_.vertical); |
|
|
|
_this.enable(); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Are controls are currently enabled for this slider or not. |
|
* |
|
* @return {boolean} |
|
* true if controls are enabled, false otherwise |
|
*/ |
|
|
|
|
|
var _proto = Slider.prototype; |
|
|
|
_proto.enabled = function enabled() { |
|
return this.enabled_; |
|
} |
|
/** |
|
* Enable controls for this slider if they are disabled |
|
*/ |
|
; |
|
|
|
_proto.enable = function enable() { |
|
if (this.enabled()) { |
|
return; |
|
} |
|
|
|
this.on('mousedown', this.handleMouseDown); |
|
this.on('touchstart', this.handleMouseDown); |
|
this.on('keydown', this.handleKeyDown); |
|
this.on('click', this.handleClick); // TODO: deprecated, controlsvisible does not seem to be fired |
|
|
|
this.on(this.player_, 'controlsvisible', this.update); |
|
|
|
if (this.playerEvent) { |
|
this.on(this.player_, this.playerEvent, this.update); |
|
} |
|
|
|
this.removeClass('disabled'); |
|
this.setAttribute('tabindex', 0); |
|
this.enabled_ = true; |
|
} |
|
/** |
|
* Disable controls for this slider if they are enabled |
|
*/ |
|
; |
|
|
|
_proto.disable = function disable() { |
|
if (!this.enabled()) { |
|
return; |
|
} |
|
|
|
var doc = this.bar.el_.ownerDocument; |
|
this.off('mousedown', this.handleMouseDown); |
|
this.off('touchstart', this.handleMouseDown); |
|
this.off('keydown', this.handleKeyDown); |
|
this.off('click', this.handleClick); |
|
this.off(this.player_, 'controlsvisible', this.update); |
|
this.off(doc, 'mousemove', this.handleMouseMove); |
|
this.off(doc, 'mouseup', this.handleMouseUp); |
|
this.off(doc, 'touchmove', this.handleMouseMove); |
|
this.off(doc, 'touchend', this.handleMouseUp); |
|
this.removeAttribute('tabindex'); |
|
this.addClass('disabled'); |
|
|
|
if (this.playerEvent) { |
|
this.off(this.player_, this.playerEvent, this.update); |
|
} |
|
|
|
this.enabled_ = false; |
|
} |
|
/** |
|
* Create the `Slider`s DOM element. |
|
* |
|
* @param {string} type |
|
* Type of element to create. |
|
* |
|
* @param {Object} [props={}] |
|
* List of properties in Object form. |
|
* |
|
* @param {Object} [attributes={}] |
|
* list of attributes in Object form. |
|
* |
|
* @return {Element} |
|
* The element that gets created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl(type, props, attributes) { |
|
if (props === void 0) { |
|
props = {}; |
|
} |
|
|
|
if (attributes === void 0) { |
|
attributes = {}; |
|
} |
|
|
|
// Add the slider element class to all sub classes |
|
props.className = props.className + ' vjs-slider'; |
|
props = assign({ |
|
tabIndex: 0 |
|
}, props); |
|
attributes = assign({ |
|
'role': 'slider', |
|
'aria-valuenow': 0, |
|
'aria-valuemin': 0, |
|
'aria-valuemax': 100, |
|
'tabIndex': 0 |
|
}, attributes); |
|
return _Component.prototype.createEl.call(this, type, props, attributes); |
|
} |
|
/** |
|
* Handle `mousedown` or `touchstart` events on the `Slider`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* `mousedown` or `touchstart` event that triggered this function |
|
* |
|
* @listens mousedown |
|
* @listens touchstart |
|
* @fires Slider#slideractive |
|
*/ |
|
; |
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) { |
|
var doc = this.bar.el_.ownerDocument; |
|
|
|
if (event.type === 'mousedown') { |
|
event.preventDefault(); |
|
} // Do not call preventDefault() on touchstart in Chrome |
|
// to avoid console warnings. Use a 'touch-action: none' style |
|
// instead to prevent unintented scrolling. |
|
// https://developers.google.com/web/updates/2017/01/scrolling-intervention |
|
|
|
|
|
if (event.type === 'touchstart' && !IS_CHROME) { |
|
event.preventDefault(); |
|
} |
|
|
|
blockTextSelection(); |
|
this.addClass('vjs-sliding'); |
|
/** |
|
* Triggered when the slider is in an active state |
|
* |
|
* @event Slider#slideractive |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('slideractive'); |
|
this.on(doc, 'mousemove', this.handleMouseMove); |
|
this.on(doc, 'mouseup', this.handleMouseUp); |
|
this.on(doc, 'touchmove', this.handleMouseMove); |
|
this.on(doc, 'touchend', this.handleMouseUp); |
|
this.handleMouseMove(event); |
|
} |
|
/** |
|
* Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`. |
|
* The `mousemove` and `touchmove` events will only only trigger this function during |
|
* `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and |
|
* {@link Slider#handleMouseUp}. |
|
* |
|
* @param {EventTarget~Event} event |
|
* `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered |
|
* this function |
|
* |
|
* @listens mousemove |
|
* @listens touchmove |
|
*/ |
|
; |
|
|
|
_proto.handleMouseMove = function handleMouseMove(event) {} |
|
/** |
|
* Handle `mouseup` or `touchend` events on the `Slider`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* `mouseup` or `touchend` event that triggered this function. |
|
* |
|
* @listens touchend |
|
* @listens mouseup |
|
* @fires Slider#sliderinactive |
|
*/ |
|
; |
|
|
|
_proto.handleMouseUp = function handleMouseUp() { |
|
var doc = this.bar.el_.ownerDocument; |
|
unblockTextSelection(); |
|
this.removeClass('vjs-sliding'); |
|
/** |
|
* Triggered when the slider is no longer in an active state. |
|
* |
|
* @event Slider#sliderinactive |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('sliderinactive'); |
|
this.off(doc, 'mousemove', this.handleMouseMove); |
|
this.off(doc, 'mouseup', this.handleMouseUp); |
|
this.off(doc, 'touchmove', this.handleMouseMove); |
|
this.off(doc, 'touchend', this.handleMouseUp); |
|
this.update(); |
|
} |
|
/** |
|
* Update the progress bar of the `Slider`. |
|
* |
|
* @return {number} |
|
* The percentage of progress the progress bar represents as a |
|
* number from 0 to 1. |
|
*/ |
|
; |
|
|
|
_proto.update = function update() { |
|
var _this2 = this; |
|
|
|
// In VolumeBar init we have a setTimeout for update that pops and update |
|
// to the end of the execution stack. The player is destroyed before then |
|
// update will cause an error |
|
// If there's no bar... |
|
if (!this.el_ || !this.bar) { |
|
return; |
|
} // clamp progress between 0 and 1 |
|
// and only round to four decimal places, as we round to two below |
|
|
|
|
|
var progress = this.getProgress(); |
|
|
|
if (progress === this.progress_) { |
|
return progress; |
|
} |
|
|
|
this.progress_ = progress; |
|
this.requestNamedAnimationFrame('Slider#update', function () { |
|
// Set the new bar width or height |
|
var sizeKey = _this2.vertical() ? 'height' : 'width'; // Convert to a percentage for css value |
|
|
|
_this2.bar.el().style[sizeKey] = (progress * 100).toFixed(2) + '%'; |
|
}); |
|
return progress; |
|
} |
|
/** |
|
* Get the percentage of the bar that should be filled |
|
* but clamped and rounded. |
|
* |
|
* @return {number} |
|
* percentage filled that the slider is |
|
*/ |
|
; |
|
|
|
_proto.getProgress = function getProgress() { |
|
return Number(clamp(this.getPercent(), 0, 1).toFixed(4)); |
|
} |
|
/** |
|
* Calculate distance for slider |
|
* |
|
* @param {EventTarget~Event} event |
|
* The event that caused this function to run. |
|
* |
|
* @return {number} |
|
* The current position of the Slider. |
|
* - position.x for vertical `Slider`s |
|
* - position.y for horizontal `Slider`s |
|
*/ |
|
; |
|
|
|
_proto.calculateDistance = function calculateDistance(event) { |
|
var position = getPointerPosition(this.el_, event); |
|
|
|
if (this.vertical()) { |
|
return position.y; |
|
} |
|
|
|
return position.x; |
|
} |
|
/** |
|
* Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down |
|
* arrow keys. This function will only be called when the slider has focus. See |
|
* {@link Slider#handleFocus} and {@link Slider#handleBlur}. |
|
* |
|
* @param {EventTarget~Event} event |
|
* the `keydown` event that caused this function to run. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
// Left and Down Arrows |
|
if (keycode$1.isEventKey(event, 'Left') || keycode$1.isEventKey(event, 'Down')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.stepBack(); // Up and Right Arrows |
|
} else if (keycode$1.isEventKey(event, 'Right') || keycode$1.isEventKey(event, 'Up')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.stepForward(); |
|
} else { |
|
// Pass keydown handling up for unsupported keys |
|
_Component.prototype.handleKeyDown.call(this, event); |
|
} |
|
} |
|
/** |
|
* Listener for click events on slider, used to prevent clicks |
|
* from bubbling up to parent elements like button menus. |
|
* |
|
* @param {Object} event |
|
* Event that caused this object to run |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
event.stopPropagation(); |
|
event.preventDefault(); |
|
} |
|
/** |
|
* Get/set if slider is horizontal for vertical |
|
* |
|
* @param {boolean} [bool] |
|
* - true if slider is vertical, |
|
* - false is horizontal |
|
* |
|
* @return {boolean} |
|
* - true if slider is vertical, and getting |
|
* - false if the slider is horizontal, and getting |
|
*/ |
|
; |
|
|
|
_proto.vertical = function vertical(bool) { |
|
if (bool === undefined) { |
|
return this.vertical_ || false; |
|
} |
|
|
|
this.vertical_ = !!bool; |
|
|
|
if (this.vertical_) { |
|
this.addClass('vjs-slider-vertical'); |
|
} else { |
|
this.addClass('vjs-slider-horizontal'); |
|
} |
|
}; |
|
|
|
return Slider; |
|
}(Component); |
|
|
|
Component.registerComponent('Slider', Slider); |
|
|
|
var percentify = function percentify(time, end) { |
|
return clamp(time / end * 100, 0, 100).toFixed(2) + '%'; |
|
}; |
|
/** |
|
* Shows loading progress |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
|
|
var LoadProgressBar = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(LoadProgressBar, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function LoadProgressBar(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
_this.partEls_ = []; |
|
|
|
_this.on(player, 'progress', _this.update); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = LoadProgressBar.prototype; |
|
|
|
_proto.createEl = function createEl$1() { |
|
var el = _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-load-progress' |
|
}); |
|
|
|
var wrapper = createEl('span', { |
|
className: 'vjs-control-text' |
|
}); |
|
var loadedText = createEl('span', { |
|
textContent: this.localize('Loaded') |
|
}); |
|
var separator = document$1.createTextNode(': '); |
|
this.percentageEl_ = createEl('span', { |
|
className: 'vjs-control-text-loaded-percentage', |
|
textContent: '0%' |
|
}); |
|
el.appendChild(wrapper); |
|
wrapper.appendChild(loadedText); |
|
wrapper.appendChild(separator); |
|
wrapper.appendChild(this.percentageEl_); |
|
return el; |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
this.partEls_ = null; |
|
this.percentageEl_ = null; |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Update progress bar |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `progress` event that caused this function to run. |
|
* |
|
* @listens Player#progress |
|
*/ |
|
; |
|
|
|
_proto.update = function update(event) { |
|
var _this2 = this; |
|
|
|
this.requestNamedAnimationFrame('LoadProgressBar#update', function () { |
|
var liveTracker = _this2.player_.liveTracker; |
|
|
|
var buffered = _this2.player_.buffered(); |
|
|
|
var duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : _this2.player_.duration(); |
|
|
|
var bufferedEnd = _this2.player_.bufferedEnd(); |
|
|
|
var children = _this2.partEls_; |
|
var percent = percentify(bufferedEnd, duration); |
|
|
|
if (_this2.percent_ !== percent) { |
|
// update the width of the progress bar |
|
_this2.el_.style.width = percent; // update the control-text |
|
|
|
textContent(_this2.percentageEl_, percent); |
|
_this2.percent_ = percent; |
|
} // add child elements to represent the individual buffered time ranges |
|
|
|
|
|
for (var i = 0; i < buffered.length; i++) { |
|
var start = buffered.start(i); |
|
var end = buffered.end(i); |
|
var part = children[i]; |
|
|
|
if (!part) { |
|
part = _this2.el_.appendChild(createEl()); |
|
children[i] = part; |
|
} // only update if changed |
|
|
|
|
|
if (part.dataset.start === start && part.dataset.end === end) { |
|
continue; |
|
} |
|
|
|
part.dataset.start = start; |
|
part.dataset.end = end; // set the percent based on the width of the progress bar (bufferedEnd) |
|
|
|
part.style.left = percentify(start, bufferedEnd); |
|
part.style.width = percentify(end - start, bufferedEnd); |
|
} // remove unused buffered range elements |
|
|
|
|
|
for (var _i = children.length; _i > buffered.length; _i--) { |
|
_this2.el_.removeChild(children[_i - 1]); |
|
} |
|
|
|
children.length = buffered.length; |
|
}); |
|
}; |
|
|
|
return LoadProgressBar; |
|
}(Component); |
|
|
|
Component.registerComponent('LoadProgressBar', LoadProgressBar); |
|
|
|
/** |
|
* Time tooltips display a time above the progress bar. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var TimeTooltip = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(TimeTooltip, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The {@link Player} that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function TimeTooltip(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
_this.update = throttle(bind(_assertThisInitialized$1(_this), _this.update), UPDATE_REFRESH_INTERVAL); |
|
return _this; |
|
} |
|
/** |
|
* Create the time tooltip DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = TimeTooltip.prototype; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-time-tooltip' |
|
}, { |
|
'aria-hidden': 'true' |
|
}); |
|
} |
|
/** |
|
* Updates the position of the time tooltip relative to the `SeekBar`. |
|
* |
|
* @param {Object} seekBarRect |
|
* The `ClientRect` for the {@link SeekBar} element. |
|
* |
|
* @param {number} seekBarPoint |
|
* A number from 0 to 1, representing a horizontal reference point |
|
* from the left edge of the {@link SeekBar} |
|
*/ |
|
; |
|
|
|
_proto.update = function update(seekBarRect, seekBarPoint, content) { |
|
var tooltipRect = findPosition(this.el_); |
|
var playerRect = getBoundingClientRect(this.player_.el()); |
|
var seekBarPointPx = seekBarRect.width * seekBarPoint; // do nothing if either rect isn't available |
|
// for example, if the player isn't in the DOM for testing |
|
|
|
if (!playerRect || !tooltipRect) { |
|
return; |
|
} // This is the space left of the `seekBarPoint` available within the bounds |
|
// of the player. We calculate any gap between the left edge of the player |
|
// and the left edge of the `SeekBar` and add the number of pixels in the |
|
// `SeekBar` before hitting the `seekBarPoint` |
|
|
|
|
|
var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx; // This is the space right of the `seekBarPoint` available within the bounds |
|
// of the player. We calculate the number of pixels from the `seekBarPoint` |
|
// to the right edge of the `SeekBar` and add to that any gap between the |
|
// right edge of the `SeekBar` and the player. |
|
|
|
var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right); // This is the number of pixels by which the tooltip will need to be pulled |
|
// further to the right to center it over the `seekBarPoint`. |
|
|
|
var pullTooltipBy = tooltipRect.width / 2; // Adjust the `pullTooltipBy` distance to the left or right depending on |
|
// the results of the space calculations above. |
|
|
|
if (spaceLeftOfPoint < pullTooltipBy) { |
|
pullTooltipBy += pullTooltipBy - spaceLeftOfPoint; |
|
} else if (spaceRightOfPoint < pullTooltipBy) { |
|
pullTooltipBy = spaceRightOfPoint; |
|
} // Due to the imprecision of decimal/ratio based calculations and varying |
|
// rounding behaviors, there are cases where the spacing adjustment is off |
|
// by a pixel or two. This adds insurance to these calculations. |
|
|
|
|
|
if (pullTooltipBy < 0) { |
|
pullTooltipBy = 0; |
|
} else if (pullTooltipBy > tooltipRect.width) { |
|
pullTooltipBy = tooltipRect.width; |
|
} |
|
|
|
this.el_.style.right = "-" + pullTooltipBy + "px"; |
|
this.write(content); |
|
} |
|
/** |
|
* Write the time to the tooltip DOM element. |
|
* |
|
* @param {string} content |
|
* The formatted time for the tooltip. |
|
*/ |
|
; |
|
|
|
_proto.write = function write(content) { |
|
textContent(this.el_, content); |
|
} |
|
/** |
|
* Updates the position of the time tooltip relative to the `SeekBar`. |
|
* |
|
* @param {Object} seekBarRect |
|
* The `ClientRect` for the {@link SeekBar} element. |
|
* |
|
* @param {number} seekBarPoint |
|
* A number from 0 to 1, representing a horizontal reference point |
|
* from the left edge of the {@link SeekBar} |
|
* |
|
* @param {number} time |
|
* The time to update the tooltip to, not used during live playback |
|
* |
|
* @param {Function} cb |
|
* A function that will be called during the request animation frame |
|
* for tooltips that need to do additional animations from the default |
|
*/ |
|
; |
|
|
|
_proto.updateTime = function updateTime(seekBarRect, seekBarPoint, time, cb) { |
|
var _this2 = this; |
|
|
|
this.requestNamedAnimationFrame('TimeTooltip#updateTime', function () { |
|
var content; |
|
|
|
var duration = _this2.player_.duration(); |
|
|
|
if (_this2.player_.liveTracker && _this2.player_.liveTracker.isLive()) { |
|
var liveWindow = _this2.player_.liveTracker.liveWindow(); |
|
|
|
var secondsBehind = liveWindow - seekBarPoint * liveWindow; |
|
content = (secondsBehind < 1 ? '' : '-') + formatTime(secondsBehind, liveWindow); |
|
} else { |
|
content = formatTime(time, duration); |
|
} |
|
|
|
_this2.update(seekBarRect, seekBarPoint, content); |
|
|
|
if (cb) { |
|
cb(); |
|
} |
|
}); |
|
}; |
|
|
|
return TimeTooltip; |
|
}(Component); |
|
|
|
Component.registerComponent('TimeTooltip', TimeTooltip); |
|
|
|
/** |
|
* Used by {@link SeekBar} to display media playback progress as part of the |
|
* {@link ProgressControl}. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var PlayProgressBar = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(PlayProgressBar, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The {@link Player} that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function PlayProgressBar(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
_this.update = throttle(bind(_assertThisInitialized$1(_this), _this.update), UPDATE_REFRESH_INTERVAL); |
|
return _this; |
|
} |
|
/** |
|
* Create the the DOM element for this class. |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = PlayProgressBar.prototype; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-play-progress vjs-slider-bar' |
|
}, { |
|
'aria-hidden': 'true' |
|
}); |
|
} |
|
/** |
|
* Enqueues updates to its own DOM as well as the DOM of its |
|
* {@link TimeTooltip} child. |
|
* |
|
* @param {Object} seekBarRect |
|
* The `ClientRect` for the {@link SeekBar} element. |
|
* |
|
* @param {number} seekBarPoint |
|
* A number from 0 to 1, representing a horizontal reference point |
|
* from the left edge of the {@link SeekBar} |
|
*/ |
|
; |
|
|
|
_proto.update = function update(seekBarRect, seekBarPoint) { |
|
var timeTooltip = this.getChild('timeTooltip'); |
|
|
|
if (!timeTooltip) { |
|
return; |
|
} |
|
|
|
var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); |
|
timeTooltip.updateTime(seekBarRect, seekBarPoint, time); |
|
}; |
|
|
|
return PlayProgressBar; |
|
}(Component); |
|
/** |
|
* Default options for {@link PlayProgressBar}. |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
PlayProgressBar.prototype.options_ = { |
|
children: [] |
|
}; // Time tooltips should not be added to a player on mobile devices |
|
|
|
if (!IS_IOS && !IS_ANDROID) { |
|
PlayProgressBar.prototype.options_.children.push('timeTooltip'); |
|
} |
|
|
|
Component.registerComponent('PlayProgressBar', PlayProgressBar); |
|
|
|
/** |
|
* The {@link MouseTimeDisplay} component tracks mouse movement over the |
|
* {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip} |
|
* indicating the time which is represented by a given point in the |
|
* {@link ProgressControl}. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var MouseTimeDisplay = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(MouseTimeDisplay, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The {@link Player} that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function MouseTimeDisplay(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
_this.update = throttle(bind(_assertThisInitialized$1(_this), _this.update), UPDATE_REFRESH_INTERVAL); |
|
return _this; |
|
} |
|
/** |
|
* Create the DOM element for this class. |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = MouseTimeDisplay.prototype; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-mouse-display' |
|
}); |
|
} |
|
/** |
|
* Enqueues updates to its own DOM as well as the DOM of its |
|
* {@link TimeTooltip} child. |
|
* |
|
* @param {Object} seekBarRect |
|
* The `ClientRect` for the {@link SeekBar} element. |
|
* |
|
* @param {number} seekBarPoint |
|
* A number from 0 to 1, representing a horizontal reference point |
|
* from the left edge of the {@link SeekBar} |
|
*/ |
|
; |
|
|
|
_proto.update = function update(seekBarRect, seekBarPoint) { |
|
var _this2 = this; |
|
|
|
var time = seekBarPoint * this.player_.duration(); |
|
this.getChild('timeTooltip').updateTime(seekBarRect, seekBarPoint, time, function () { |
|
_this2.el_.style.left = seekBarRect.width * seekBarPoint + "px"; |
|
}); |
|
}; |
|
|
|
return MouseTimeDisplay; |
|
}(Component); |
|
/** |
|
* Default options for `MouseTimeDisplay` |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
MouseTimeDisplay.prototype.options_ = { |
|
children: ['timeTooltip'] |
|
}; |
|
Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay); |
|
|
|
var STEP_SECONDS = 5; // The multiplier of STEP_SECONDS that PgUp/PgDown move the timeline. |
|
|
|
var PAGE_KEY_MULTIPLIER = 12; |
|
/** |
|
* Seek bar and container for the progress bars. Uses {@link PlayProgressBar} |
|
* as its `bar`. |
|
* |
|
* @extends Slider |
|
*/ |
|
|
|
var SeekBar = /*#__PURE__*/function (_Slider) { |
|
_inheritsLoose$1(SeekBar, _Slider); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function SeekBar(player, options) { |
|
var _this; |
|
|
|
_this = _Slider.call(this, player, options) || this; |
|
|
|
_this.setEventHandlers_(); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Sets the event handlers |
|
* |
|
* @private |
|
*/ |
|
|
|
|
|
var _proto = SeekBar.prototype; |
|
|
|
_proto.setEventHandlers_ = function setEventHandlers_() { |
|
this.update_ = bind(this, this.update); |
|
this.update = throttle(this.update_, UPDATE_REFRESH_INTERVAL); |
|
this.on(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update); |
|
|
|
if (this.player_.liveTracker) { |
|
this.on(this.player_.liveTracker, 'liveedgechange', this.update); |
|
} // when playing, let's ensure we smoothly update the play progress bar |
|
// via an interval |
|
|
|
|
|
this.updateInterval = null; |
|
this.on(this.player_, ['playing'], this.enableInterval_); |
|
this.on(this.player_, ['ended', 'pause', 'waiting'], this.disableInterval_); // we don't need to update the play progress if the document is hidden, |
|
// also, this causes the CPU to spike and eventually crash the page on IE11. |
|
|
|
if ('hidden' in document$1 && 'visibilityState' in document$1) { |
|
this.on(document$1, 'visibilitychange', this.toggleVisibility_); |
|
} |
|
}; |
|
|
|
_proto.toggleVisibility_ = function toggleVisibility_(e) { |
|
if (document$1.hidden) { |
|
this.disableInterval_(e); |
|
} else { |
|
this.enableInterval_(); // we just switched back to the page and someone may be looking, so, update ASAP |
|
|
|
this.update(); |
|
} |
|
}; |
|
|
|
_proto.enableInterval_ = function enableInterval_() { |
|
if (this.updateInterval) { |
|
return; |
|
} |
|
|
|
this.updateInterval = this.setInterval(this.update, UPDATE_REFRESH_INTERVAL); |
|
}; |
|
|
|
_proto.disableInterval_ = function disableInterval_(e) { |
|
if (this.player_.liveTracker && this.player_.liveTracker.isLive() && e && e.type !== 'ended') { |
|
return; |
|
} |
|
|
|
if (!this.updateInterval) { |
|
return; |
|
} |
|
|
|
this.clearInterval(this.updateInterval); |
|
this.updateInterval = null; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Slider.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-progress-holder' |
|
}, { |
|
'aria-label': this.localize('Progress Bar') |
|
}); |
|
} |
|
/** |
|
* This function updates the play progress bar and accessibility |
|
* attributes to whatever is passed in. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `timeupdate` or `ended` event that caused this to run. |
|
* |
|
* @listens Player#timeupdate |
|
* |
|
* @return {number} |
|
* The current percent at a number from 0-1 |
|
*/ |
|
; |
|
|
|
_proto.update = function update(event) { |
|
var _this2 = this; |
|
|
|
var percent = _Slider.prototype.update.call(this); |
|
|
|
this.requestNamedAnimationFrame('SeekBar#update', function () { |
|
var currentTime = _this2.player_.ended() ? _this2.player_.duration() : _this2.getCurrentTime_(); |
|
var liveTracker = _this2.player_.liveTracker; |
|
|
|
var duration = _this2.player_.duration(); |
|
|
|
if (liveTracker && liveTracker.isLive()) { |
|
duration = _this2.player_.liveTracker.liveCurrentTime(); |
|
} |
|
|
|
if (_this2.percent_ !== percent) { |
|
// machine readable value of progress bar (percentage complete) |
|
_this2.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2)); |
|
|
|
_this2.percent_ = percent; |
|
} |
|
|
|
if (_this2.currentTime_ !== currentTime || _this2.duration_ !== duration) { |
|
// human readable value of progress bar (time complete) |
|
_this2.el_.setAttribute('aria-valuetext', _this2.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}')); |
|
|
|
_this2.currentTime_ = currentTime; |
|
_this2.duration_ = duration; |
|
} // update the progress bar time tooltip with the current time |
|
|
|
|
|
if (_this2.bar) { |
|
_this2.bar.update(getBoundingClientRect(_this2.el()), _this2.getProgress()); |
|
} |
|
}); |
|
return percent; |
|
} |
|
/** |
|
* Get the value of current time but allows for smooth scrubbing, |
|
* when player can't keep up. |
|
* |
|
* @return {number} |
|
* The current time value to display |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.getCurrentTime_ = function getCurrentTime_() { |
|
return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime(); |
|
} |
|
/** |
|
* Get the percentage of media played so far. |
|
* |
|
* @return {number} |
|
* The percentage of media played so far (0 to 1). |
|
*/ |
|
; |
|
|
|
_proto.getPercent = function getPercent() { |
|
var currentTime = this.getCurrentTime_(); |
|
var percent; |
|
var liveTracker = this.player_.liveTracker; |
|
|
|
if (liveTracker && liveTracker.isLive()) { |
|
percent = (currentTime - liveTracker.seekableStart()) / liveTracker.liveWindow(); // prevent the percent from changing at the live edge |
|
|
|
if (liveTracker.atLiveEdge()) { |
|
percent = 1; |
|
} |
|
} else { |
|
percent = currentTime / this.player_.duration(); |
|
} |
|
|
|
return percent; |
|
} |
|
/** |
|
* Handle mouse down on seek bar |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `mousedown` event that caused this to run. |
|
* |
|
* @listens mousedown |
|
*/ |
|
; |
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) { |
|
if (!isSingleLeftClick(event)) { |
|
return; |
|
} // Stop event propagation to prevent double fire in progress-control.js |
|
|
|
|
|
event.stopPropagation(); |
|
this.player_.scrubbing(true); |
|
this.videoWasPlaying = !this.player_.paused(); |
|
this.player_.pause(); |
|
|
|
_Slider.prototype.handleMouseDown.call(this, event); |
|
} |
|
/** |
|
* Handle mouse move on seek bar |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `mousemove` event that caused this to run. |
|
* |
|
* @listens mousemove |
|
*/ |
|
; |
|
|
|
_proto.handleMouseMove = function handleMouseMove(event) { |
|
if (!isSingleLeftClick(event)) { |
|
return; |
|
} |
|
|
|
var newTime; |
|
var distance = this.calculateDistance(event); |
|
var liveTracker = this.player_.liveTracker; |
|
|
|
if (!liveTracker || !liveTracker.isLive()) { |
|
newTime = distance * this.player_.duration(); // Don't let video end while scrubbing. |
|
|
|
if (newTime === this.player_.duration()) { |
|
newTime = newTime - 0.1; |
|
} |
|
} else { |
|
if (distance >= 0.99) { |
|
liveTracker.seekToLiveEdge(); |
|
return; |
|
} |
|
|
|
var seekableStart = liveTracker.seekableStart(); |
|
var seekableEnd = liveTracker.liveCurrentTime(); |
|
newTime = seekableStart + distance * liveTracker.liveWindow(); // Don't let video end while scrubbing. |
|
|
|
if (newTime >= seekableEnd) { |
|
newTime = seekableEnd; |
|
} // Compensate for precision differences so that currentTime is not less |
|
// than seekable start |
|
|
|
|
|
if (newTime <= seekableStart) { |
|
newTime = seekableStart + 0.1; |
|
} // On android seekableEnd can be Infinity sometimes, |
|
// this will cause newTime to be Infinity, which is |
|
// not a valid currentTime. |
|
|
|
|
|
if (newTime === Infinity) { |
|
return; |
|
} |
|
} // Set new time (tell player to seek to new time) |
|
|
|
|
|
this.player_.currentTime(newTime); |
|
}; |
|
|
|
_proto.enable = function enable() { |
|
_Slider.prototype.enable.call(this); |
|
|
|
var mouseTimeDisplay = this.getChild('mouseTimeDisplay'); |
|
|
|
if (!mouseTimeDisplay) { |
|
return; |
|
} |
|
|
|
mouseTimeDisplay.show(); |
|
}; |
|
|
|
_proto.disable = function disable() { |
|
_Slider.prototype.disable.call(this); |
|
|
|
var mouseTimeDisplay = this.getChild('mouseTimeDisplay'); |
|
|
|
if (!mouseTimeDisplay) { |
|
return; |
|
} |
|
|
|
mouseTimeDisplay.hide(); |
|
} |
|
/** |
|
* Handle mouse up on seek bar |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `mouseup` event that caused this to run. |
|
* |
|
* @listens mouseup |
|
*/ |
|
; |
|
|
|
_proto.handleMouseUp = function handleMouseUp(event) { |
|
_Slider.prototype.handleMouseUp.call(this, event); // Stop event propagation to prevent double fire in progress-control.js |
|
|
|
|
|
if (event) { |
|
event.stopPropagation(); |
|
} |
|
|
|
this.player_.scrubbing(false); |
|
/** |
|
* Trigger timeupdate because we're done seeking and the time has changed. |
|
* This is particularly useful for if the player is paused to time the time displays. |
|
* |
|
* @event Tech#timeupdate |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.player_.trigger({ |
|
type: 'timeupdate', |
|
target: this, |
|
manuallyTriggered: true |
|
}); |
|
|
|
if (this.videoWasPlaying) { |
|
silencePromise(this.player_.play()); |
|
} else { |
|
// We're done seeking and the time has changed. |
|
// If the player is paused, make sure we display the correct time on the seek bar. |
|
this.update_(); |
|
} |
|
} |
|
/** |
|
* Move more quickly fast forward for keyboard-only users |
|
*/ |
|
; |
|
|
|
_proto.stepForward = function stepForward() { |
|
this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS); |
|
} |
|
/** |
|
* Move more quickly rewind for keyboard-only users |
|
*/ |
|
; |
|
|
|
_proto.stepBack = function stepBack() { |
|
this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS); |
|
} |
|
/** |
|
* Toggles the playback state of the player |
|
* This gets called when enter or space is used on the seekbar |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown` event that caused this function to be called |
|
* |
|
*/ |
|
; |
|
|
|
_proto.handleAction = function handleAction(event) { |
|
if (this.player_.paused()) { |
|
this.player_.play(); |
|
} else { |
|
this.player_.pause(); |
|
} |
|
} |
|
/** |
|
* Called when this SeekBar has focus and a key gets pressed down. |
|
* Supports the following keys: |
|
* |
|
* Space or Enter key fire a click event |
|
* Home key moves to start of the timeline |
|
* End key moves to end of the timeline |
|
* Digit "0" through "9" keys move to 0%, 10% ... 80%, 90% of the timeline |
|
* PageDown key moves back a larger step than ArrowDown |
|
* PageUp key moves forward a large step |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown` event that caused this function to be called. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
if (keycode$1.isEventKey(event, 'Space') || keycode$1.isEventKey(event, 'Enter')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.handleAction(event); |
|
} else if (keycode$1.isEventKey(event, 'Home')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.player_.currentTime(0); |
|
} else if (keycode$1.isEventKey(event, 'End')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.player_.currentTime(this.player_.duration()); |
|
} else if (/^[0-9]$/.test(keycode$1(event))) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
var gotoFraction = (keycode$1.codes[keycode$1(event)] - keycode$1.codes['0']) * 10.0 / 100.0; |
|
this.player_.currentTime(this.player_.duration() * gotoFraction); |
|
} else if (keycode$1.isEventKey(event, 'PgDn')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS * PAGE_KEY_MULTIPLIER); |
|
} else if (keycode$1.isEventKey(event, 'PgUp')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS * PAGE_KEY_MULTIPLIER); |
|
} else { |
|
// Pass keydown handling up for unsupported keys |
|
_Slider.prototype.handleKeyDown.call(this, event); |
|
} |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
this.disableInterval_(); |
|
this.off(this.player_, ['ended', 'durationchange', 'timeupdate'], this.update); |
|
|
|
if (this.player_.liveTracker) { |
|
this.on(this.player_.liveTracker, 'liveedgechange', this.update); |
|
} |
|
|
|
this.off(this.player_, ['playing'], this.enableInterval_); |
|
this.off(this.player_, ['ended', 'pause', 'waiting'], this.disableInterval_); // we don't need to update the play progress if the document is hidden, |
|
// also, this causes the CPU to spike and eventually crash the page on IE11. |
|
|
|
if ('hidden' in document$1 && 'visibilityState' in document$1) { |
|
this.off(document$1, 'visibilitychange', this.toggleVisibility_); |
|
} |
|
|
|
_Slider.prototype.dispose.call(this); |
|
}; |
|
|
|
return SeekBar; |
|
}(Slider); |
|
/** |
|
* Default options for the `SeekBar` |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
SeekBar.prototype.options_ = { |
|
children: ['loadProgressBar', 'playProgressBar'], |
|
barName: 'playProgressBar' |
|
}; // MouseTimeDisplay tooltips should not be added to a player on mobile devices |
|
|
|
if (!IS_IOS && !IS_ANDROID) { |
|
SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay'); |
|
} |
|
|
|
Component.registerComponent('SeekBar', SeekBar); |
|
|
|
/** |
|
* The Progress Control component contains the seek bar, load progress, |
|
* and play progress. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var ProgressControl = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(ProgressControl, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function ProgressControl(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
_this.handleMouseMove = throttle(bind(_assertThisInitialized$1(_this), _this.handleMouseMove), UPDATE_REFRESH_INTERVAL); |
|
_this.throttledHandleMouseSeek = throttle(bind(_assertThisInitialized$1(_this), _this.handleMouseSeek), UPDATE_REFRESH_INTERVAL); |
|
|
|
_this.enable(); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = ProgressControl.prototype; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-progress-control vjs-control' |
|
}); |
|
} |
|
/** |
|
* When the mouse moves over the `ProgressControl`, the pointer position |
|
* gets passed down to the `MouseTimeDisplay` component. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `mousemove` event that caused this function to run. |
|
* |
|
* @listen mousemove |
|
*/ |
|
; |
|
|
|
_proto.handleMouseMove = function handleMouseMove(event) { |
|
var seekBar = this.getChild('seekBar'); |
|
|
|
if (!seekBar) { |
|
return; |
|
} |
|
|
|
var playProgressBar = seekBar.getChild('playProgressBar'); |
|
var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay'); |
|
|
|
if (!playProgressBar && !mouseTimeDisplay) { |
|
return; |
|
} |
|
|
|
var seekBarEl = seekBar.el(); |
|
var seekBarRect = findPosition(seekBarEl); |
|
var seekBarPoint = getPointerPosition(seekBarEl, event).x; // The default skin has a gap on either side of the `SeekBar`. This means |
|
// that it's possible to trigger this behavior outside the boundaries of |
|
// the `SeekBar`. This ensures we stay within it at all times. |
|
|
|
seekBarPoint = clamp(seekBarPoint, 0, 1); |
|
|
|
if (mouseTimeDisplay) { |
|
mouseTimeDisplay.update(seekBarRect, seekBarPoint); |
|
} |
|
|
|
if (playProgressBar) { |
|
playProgressBar.update(seekBarRect, seekBar.getProgress()); |
|
} |
|
} |
|
/** |
|
* A throttled version of the {@link ProgressControl#handleMouseSeek} listener. |
|
* |
|
* @method ProgressControl#throttledHandleMouseSeek |
|
* @param {EventTarget~Event} event |
|
* The `mousemove` event that caused this function to run. |
|
* |
|
* @listen mousemove |
|
* @listen touchmove |
|
*/ |
|
|
|
/** |
|
* Handle `mousemove` or `touchmove` events on the `ProgressControl`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* `mousedown` or `touchstart` event that triggered this function |
|
* |
|
* @listens mousemove |
|
* @listens touchmove |
|
*/ |
|
; |
|
|
|
_proto.handleMouseSeek = function handleMouseSeek(event) { |
|
var seekBar = this.getChild('seekBar'); |
|
|
|
if (seekBar) { |
|
seekBar.handleMouseMove(event); |
|
} |
|
} |
|
/** |
|
* Are controls are currently enabled for this progress control. |
|
* |
|
* @return {boolean} |
|
* true if controls are enabled, false otherwise |
|
*/ |
|
; |
|
|
|
_proto.enabled = function enabled() { |
|
return this.enabled_; |
|
} |
|
/** |
|
* Disable all controls on the progress control and its children |
|
*/ |
|
; |
|
|
|
_proto.disable = function disable() { |
|
this.children().forEach(function (child) { |
|
return child.disable && child.disable(); |
|
}); |
|
|
|
if (!this.enabled()) { |
|
return; |
|
} |
|
|
|
this.off(['mousedown', 'touchstart'], this.handleMouseDown); |
|
this.off(this.el_, 'mousemove', this.handleMouseMove); |
|
this.handleMouseUp(); |
|
this.addClass('disabled'); |
|
this.enabled_ = false; |
|
} |
|
/** |
|
* Enable all controls on the progress control and its children |
|
*/ |
|
; |
|
|
|
_proto.enable = function enable() { |
|
this.children().forEach(function (child) { |
|
return child.enable && child.enable(); |
|
}); |
|
|
|
if (this.enabled()) { |
|
return; |
|
} |
|
|
|
this.on(['mousedown', 'touchstart'], this.handleMouseDown); |
|
this.on(this.el_, 'mousemove', this.handleMouseMove); |
|
this.removeClass('disabled'); |
|
this.enabled_ = true; |
|
} |
|
/** |
|
* Handle `mousedown` or `touchstart` events on the `ProgressControl`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* `mousedown` or `touchstart` event that triggered this function |
|
* |
|
* @listens mousedown |
|
* @listens touchstart |
|
*/ |
|
; |
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) { |
|
var doc = this.el_.ownerDocument; |
|
var seekBar = this.getChild('seekBar'); |
|
|
|
if (seekBar) { |
|
seekBar.handleMouseDown(event); |
|
} |
|
|
|
this.on(doc, 'mousemove', this.throttledHandleMouseSeek); |
|
this.on(doc, 'touchmove', this.throttledHandleMouseSeek); |
|
this.on(doc, 'mouseup', this.handleMouseUp); |
|
this.on(doc, 'touchend', this.handleMouseUp); |
|
} |
|
/** |
|
* Handle `mouseup` or `touchend` events on the `ProgressControl`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* `mouseup` or `touchend` event that triggered this function. |
|
* |
|
* @listens touchend |
|
* @listens mouseup |
|
*/ |
|
; |
|
|
|
_proto.handleMouseUp = function handleMouseUp(event) { |
|
var doc = this.el_.ownerDocument; |
|
var seekBar = this.getChild('seekBar'); |
|
|
|
if (seekBar) { |
|
seekBar.handleMouseUp(event); |
|
} |
|
|
|
this.off(doc, 'mousemove', this.throttledHandleMouseSeek); |
|
this.off(doc, 'touchmove', this.throttledHandleMouseSeek); |
|
this.off(doc, 'mouseup', this.handleMouseUp); |
|
this.off(doc, 'touchend', this.handleMouseUp); |
|
}; |
|
|
|
return ProgressControl; |
|
}(Component); |
|
/** |
|
* Default options for `ProgressControl` |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
ProgressControl.prototype.options_ = { |
|
children: ['seekBar'] |
|
}; |
|
Component.registerComponent('ProgressControl', ProgressControl); |
|
|
|
/** |
|
* Toggle Picture-in-Picture mode |
|
* |
|
* @extends Button |
|
*/ |
|
|
|
var PictureInPictureToggle = /*#__PURE__*/function (_Button) { |
|
_inheritsLoose$1(PictureInPictureToggle, _Button); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @listens Player#enterpictureinpicture |
|
* @listens Player#leavepictureinpicture |
|
*/ |
|
function PictureInPictureToggle(player, options) { |
|
var _this; |
|
|
|
_this = _Button.call(this, player, options) || this; |
|
|
|
_this.on(player, ['enterpictureinpicture', 'leavepictureinpicture'], _this.handlePictureInPictureChange); |
|
|
|
_this.on(player, ['disablepictureinpicturechanged', 'loadedmetadata'], _this.handlePictureInPictureEnabledChange); // TODO: Deactivate button on player emptied event. |
|
|
|
|
|
_this.disable(); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = PictureInPictureToggle.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-picture-in-picture-control " + _Button.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* Enables or disables button based on document.pictureInPictureEnabled property value |
|
* or on value returned by player.disablePictureInPicture() method. |
|
*/ |
|
; |
|
|
|
_proto.handlePictureInPictureEnabledChange = function handlePictureInPictureEnabledChange() { |
|
if (document$1.pictureInPictureEnabled && this.player_.disablePictureInPicture() === false) { |
|
this.enable(); |
|
} else { |
|
this.disable(); |
|
} |
|
} |
|
/** |
|
* Handles enterpictureinpicture and leavepictureinpicture on the player and change control text accordingly. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The {@link Player#enterpictureinpicture} or {@link Player#leavepictureinpicture} event that caused this function to be |
|
* called. |
|
* |
|
* @listens Player#enterpictureinpicture |
|
* @listens Player#leavepictureinpicture |
|
*/ |
|
; |
|
|
|
_proto.handlePictureInPictureChange = function handlePictureInPictureChange(event) { |
|
if (this.player_.isInPictureInPicture()) { |
|
this.controlText('Exit Picture-in-Picture'); |
|
} else { |
|
this.controlText('Picture-in-Picture'); |
|
} |
|
|
|
this.handlePictureInPictureEnabledChange(); |
|
} |
|
/** |
|
* This gets called when an `PictureInPictureToggle` is "clicked". See |
|
* {@link ClickableComponent} for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
if (!this.player_.isInPictureInPicture()) { |
|
this.player_.requestPictureInPicture(); |
|
} else { |
|
this.player_.exitPictureInPicture(); |
|
} |
|
}; |
|
|
|
return PictureInPictureToggle; |
|
}(Button); |
|
/** |
|
* The text that should display over the `PictureInPictureToggle`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
PictureInPictureToggle.prototype.controlText_ = 'Picture-in-Picture'; |
|
Component.registerComponent('PictureInPictureToggle', PictureInPictureToggle); |
|
|
|
/** |
|
* Toggle fullscreen video |
|
* |
|
* @extends Button |
|
*/ |
|
|
|
var FullscreenToggle = /*#__PURE__*/function (_Button) { |
|
_inheritsLoose$1(FullscreenToggle, _Button); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function FullscreenToggle(player, options) { |
|
var _this; |
|
|
|
_this = _Button.call(this, player, options) || this; |
|
|
|
_this.on(player, 'fullscreenchange', _this.handleFullscreenChange); |
|
|
|
if (document$1[player.fsApi_.fullscreenEnabled] === false) { |
|
_this.disable(); |
|
} |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = FullscreenToggle.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-fullscreen-control " + _Button.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* Handles fullscreenchange on the player and change control text accordingly. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The {@link Player#fullscreenchange} event that caused this function to be |
|
* called. |
|
* |
|
* @listens Player#fullscreenchange |
|
*/ |
|
; |
|
|
|
_proto.handleFullscreenChange = function handleFullscreenChange(event) { |
|
if (this.player_.isFullscreen()) { |
|
this.controlText('Non-Fullscreen'); |
|
} else { |
|
this.controlText('Fullscreen'); |
|
} |
|
} |
|
/** |
|
* This gets called when an `FullscreenToggle` is "clicked". See |
|
* {@link ClickableComponent} for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
if (!this.player_.isFullscreen()) { |
|
this.player_.requestFullscreen(); |
|
} else { |
|
this.player_.exitFullscreen(); |
|
} |
|
}; |
|
|
|
return FullscreenToggle; |
|
}(Button); |
|
/** |
|
* The text that should display over the `FullscreenToggle`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
FullscreenToggle.prototype.controlText_ = 'Fullscreen'; |
|
Component.registerComponent('FullscreenToggle', FullscreenToggle); |
|
|
|
/** |
|
* Check if volume control is supported and if it isn't hide the |
|
* `Component` that was passed using the `vjs-hidden` class. |
|
* |
|
* @param {Component} self |
|
* The component that should be hidden if volume is unsupported |
|
* |
|
* @param {Player} player |
|
* A reference to the player |
|
* |
|
* @private |
|
*/ |
|
var checkVolumeSupport = function checkVolumeSupport(self, player) { |
|
// hide volume controls when they're not supported by the current tech |
|
if (player.tech_ && !player.tech_.featuresVolumeControl) { |
|
self.addClass('vjs-hidden'); |
|
} |
|
|
|
self.on(player, 'loadstart', function () { |
|
if (!player.tech_.featuresVolumeControl) { |
|
self.addClass('vjs-hidden'); |
|
} else { |
|
self.removeClass('vjs-hidden'); |
|
} |
|
}); |
|
}; |
|
|
|
/** |
|
* Shows volume level |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var VolumeLevel = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(VolumeLevel, _Component); |
|
|
|
function VolumeLevel() { |
|
return _Component.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = VolumeLevel.prototype; |
|
|
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-volume-level', |
|
innerHTML: '<span class="vjs-control-text"></span>' |
|
}); |
|
}; |
|
|
|
return VolumeLevel; |
|
}(Component); |
|
|
|
Component.registerComponent('VolumeLevel', VolumeLevel); |
|
|
|
/** |
|
* The bar that contains the volume level and can be clicked on to adjust the level |
|
* |
|
* @extends Slider |
|
*/ |
|
|
|
var VolumeBar = /*#__PURE__*/function (_Slider) { |
|
_inheritsLoose$1(VolumeBar, _Slider); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function VolumeBar(player, options) { |
|
var _this; |
|
|
|
_this = _Slider.call(this, player, options) || this; |
|
|
|
_this.on('slideractive', _this.updateLastVolume_); |
|
|
|
_this.on(player, 'volumechange', _this.updateARIAAttributes); |
|
|
|
player.ready(function () { |
|
return _this.updateARIAAttributes(); |
|
}); |
|
return _this; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = VolumeBar.prototype; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Slider.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-volume-bar vjs-slider-bar' |
|
}, { |
|
'aria-label': this.localize('Volume Level'), |
|
'aria-live': 'polite' |
|
}); |
|
} |
|
/** |
|
* Handle mouse down on volume bar |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `mousedown` event that caused this to run. |
|
* |
|
* @listens mousedown |
|
*/ |
|
; |
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) { |
|
if (!isSingleLeftClick(event)) { |
|
return; |
|
} |
|
|
|
_Slider.prototype.handleMouseDown.call(this, event); |
|
} |
|
/** |
|
* Handle movement events on the {@link VolumeMenuButton}. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The event that caused this function to run. |
|
* |
|
* @listens mousemove |
|
*/ |
|
; |
|
|
|
_proto.handleMouseMove = function handleMouseMove(event) { |
|
if (!isSingleLeftClick(event)) { |
|
return; |
|
} |
|
|
|
this.checkMuted(); |
|
this.player_.volume(this.calculateDistance(event)); |
|
} |
|
/** |
|
* If the player is muted unmute it. |
|
*/ |
|
; |
|
|
|
_proto.checkMuted = function checkMuted() { |
|
if (this.player_.muted()) { |
|
this.player_.muted(false); |
|
} |
|
} |
|
/** |
|
* Get percent of volume level |
|
* |
|
* @return {number} |
|
* Volume level percent as a decimal number. |
|
*/ |
|
; |
|
|
|
_proto.getPercent = function getPercent() { |
|
if (this.player_.muted()) { |
|
return 0; |
|
} |
|
|
|
return this.player_.volume(); |
|
} |
|
/** |
|
* Increase volume level for keyboard users |
|
*/ |
|
; |
|
|
|
_proto.stepForward = function stepForward() { |
|
this.checkMuted(); |
|
this.player_.volume(this.player_.volume() + 0.1); |
|
} |
|
/** |
|
* Decrease volume level for keyboard users |
|
*/ |
|
; |
|
|
|
_proto.stepBack = function stepBack() { |
|
this.checkMuted(); |
|
this.player_.volume(this.player_.volume() - 0.1); |
|
} |
|
/** |
|
* Update ARIA accessibility attributes |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `volumechange` event that caused this function to run. |
|
* |
|
* @listens Player#volumechange |
|
*/ |
|
; |
|
|
|
_proto.updateARIAAttributes = function updateARIAAttributes(event) { |
|
var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_(); |
|
this.el_.setAttribute('aria-valuenow', ariaValue); |
|
this.el_.setAttribute('aria-valuetext', ariaValue + '%'); |
|
} |
|
/** |
|
* Returns the current value of the player volume as a percentage |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.volumeAsPercentage_ = function volumeAsPercentage_() { |
|
return Math.round(this.player_.volume() * 100); |
|
} |
|
/** |
|
* When user starts dragging the VolumeBar, store the volume and listen for |
|
* the end of the drag. When the drag ends, if the volume was set to zero, |
|
* set lastVolume to the stored volume. |
|
* |
|
* @listens slideractive |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.updateLastVolume_ = function updateLastVolume_() { |
|
var _this2 = this; |
|
|
|
var volumeBeforeDrag = this.player_.volume(); |
|
this.one('sliderinactive', function () { |
|
if (_this2.player_.volume() === 0) { |
|
_this2.player_.lastVolume_(volumeBeforeDrag); |
|
} |
|
}); |
|
}; |
|
|
|
return VolumeBar; |
|
}(Slider); |
|
/** |
|
* Default options for the `VolumeBar` |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
VolumeBar.prototype.options_ = { |
|
children: ['volumeLevel'], |
|
barName: 'volumeLevel' |
|
}; |
|
/** |
|
* Call the update event for this Slider when this event happens on the player. |
|
* |
|
* @type {string} |
|
*/ |
|
|
|
VolumeBar.prototype.playerEvent = 'volumechange'; |
|
Component.registerComponent('VolumeBar', VolumeBar); |
|
|
|
/** |
|
* The component for controlling the volume level |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var VolumeControl = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(VolumeControl, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options={}] |
|
* The key/value store of player options. |
|
*/ |
|
function VolumeControl(player, options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
options.vertical = options.vertical || false; // Pass the vertical option down to the VolumeBar if |
|
// the VolumeBar is turned on. |
|
|
|
if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) { |
|
options.volumeBar = options.volumeBar || {}; |
|
options.volumeBar.vertical = options.vertical; |
|
} |
|
|
|
_this = _Component.call(this, player, options) || this; // hide this control if volume support is missing |
|
|
|
checkVolumeSupport(_assertThisInitialized$1(_this), player); |
|
_this.throttledHandleMouseMove = throttle(bind(_assertThisInitialized$1(_this), _this.handleMouseMove), UPDATE_REFRESH_INTERVAL); |
|
|
|
_this.on('mousedown', _this.handleMouseDown); |
|
|
|
_this.on('touchstart', _this.handleMouseDown); // while the slider is active (the mouse has been pressed down and |
|
// is dragging) or in focus we do not want to hide the VolumeBar |
|
|
|
|
|
_this.on(_this.volumeBar, ['focus', 'slideractive'], function () { |
|
_this.volumeBar.addClass('vjs-slider-active'); |
|
|
|
_this.addClass('vjs-slider-active'); |
|
|
|
_this.trigger('slideractive'); |
|
}); |
|
|
|
_this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () { |
|
_this.volumeBar.removeClass('vjs-slider-active'); |
|
|
|
_this.removeClass('vjs-slider-active'); |
|
|
|
_this.trigger('sliderinactive'); |
|
}); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = VolumeControl.prototype; |
|
|
|
_proto.createEl = function createEl() { |
|
var orientationClass = 'vjs-volume-horizontal'; |
|
|
|
if (this.options_.vertical) { |
|
orientationClass = 'vjs-volume-vertical'; |
|
} |
|
|
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: "vjs-volume-control vjs-control " + orientationClass |
|
}); |
|
} |
|
/** |
|
* Handle `mousedown` or `touchstart` events on the `VolumeControl`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* `mousedown` or `touchstart` event that triggered this function |
|
* |
|
* @listens mousedown |
|
* @listens touchstart |
|
*/ |
|
; |
|
|
|
_proto.handleMouseDown = function handleMouseDown(event) { |
|
var doc = this.el_.ownerDocument; |
|
this.on(doc, 'mousemove', this.throttledHandleMouseMove); |
|
this.on(doc, 'touchmove', this.throttledHandleMouseMove); |
|
this.on(doc, 'mouseup', this.handleMouseUp); |
|
this.on(doc, 'touchend', this.handleMouseUp); |
|
} |
|
/** |
|
* Handle `mouseup` or `touchend` events on the `VolumeControl`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* `mouseup` or `touchend` event that triggered this function. |
|
* |
|
* @listens touchend |
|
* @listens mouseup |
|
*/ |
|
; |
|
|
|
_proto.handleMouseUp = function handleMouseUp(event) { |
|
var doc = this.el_.ownerDocument; |
|
this.off(doc, 'mousemove', this.throttledHandleMouseMove); |
|
this.off(doc, 'touchmove', this.throttledHandleMouseMove); |
|
this.off(doc, 'mouseup', this.handleMouseUp); |
|
this.off(doc, 'touchend', this.handleMouseUp); |
|
} |
|
/** |
|
* Handle `mousedown` or `touchstart` events on the `VolumeControl`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* `mousedown` or `touchstart` event that triggered this function |
|
* |
|
* @listens mousedown |
|
* @listens touchstart |
|
*/ |
|
; |
|
|
|
_proto.handleMouseMove = function handleMouseMove(event) { |
|
this.volumeBar.handleMouseMove(event); |
|
}; |
|
|
|
return VolumeControl; |
|
}(Component); |
|
/** |
|
* Default options for the `VolumeControl` |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
VolumeControl.prototype.options_ = { |
|
children: ['volumeBar'] |
|
}; |
|
Component.registerComponent('VolumeControl', VolumeControl); |
|
|
|
/** |
|
* Check if muting volume is supported and if it isn't hide the mute toggle |
|
* button. |
|
* |
|
* @param {Component} self |
|
* A reference to the mute toggle button |
|
* |
|
* @param {Player} player |
|
* A reference to the player |
|
* |
|
* @private |
|
*/ |
|
var checkMuteSupport = function checkMuteSupport(self, player) { |
|
// hide mute toggle button if it's not supported by the current tech |
|
if (player.tech_ && !player.tech_.featuresMuteControl) { |
|
self.addClass('vjs-hidden'); |
|
} |
|
|
|
self.on(player, 'loadstart', function () { |
|
if (!player.tech_.featuresMuteControl) { |
|
self.addClass('vjs-hidden'); |
|
} else { |
|
self.removeClass('vjs-hidden'); |
|
} |
|
}); |
|
}; |
|
|
|
/** |
|
* A button component for muting the audio. |
|
* |
|
* @extends Button |
|
*/ |
|
|
|
var MuteToggle = /*#__PURE__*/function (_Button) { |
|
_inheritsLoose$1(MuteToggle, _Button); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function MuteToggle(player, options) { |
|
var _this; |
|
|
|
_this = _Button.call(this, player, options) || this; // hide this control if volume support is missing |
|
|
|
checkMuteSupport(_assertThisInitialized$1(_this), player); |
|
|
|
_this.on(player, ['loadstart', 'volumechange'], _this.update); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = MuteToggle.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-mute-control " + _Button.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* This gets called when an `MuteToggle` is "clicked". See |
|
* {@link ClickableComponent} for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
var vol = this.player_.volume(); |
|
var lastVolume = this.player_.lastVolume_(); |
|
|
|
if (vol === 0) { |
|
var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume; |
|
this.player_.volume(volumeToSet); |
|
this.player_.muted(false); |
|
} else { |
|
this.player_.muted(this.player_.muted() ? false : true); |
|
} |
|
} |
|
/** |
|
* Update the `MuteToggle` button based on the state of `volume` and `muted` |
|
* on the player. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The {@link Player#loadstart} event if this function was called |
|
* through an event. |
|
* |
|
* @listens Player#loadstart |
|
* @listens Player#volumechange |
|
*/ |
|
; |
|
|
|
_proto.update = function update(event) { |
|
this.updateIcon_(); |
|
this.updateControlText_(); |
|
} |
|
/** |
|
* Update the appearance of the `MuteToggle` icon. |
|
* |
|
* Possible states (given `level` variable below): |
|
* - 0: crossed out |
|
* - 1: zero bars of volume |
|
* - 2: one bar of volume |
|
* - 3: two bars of volume |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.updateIcon_ = function updateIcon_() { |
|
var vol = this.player_.volume(); |
|
var level = 3; // in iOS when a player is loaded with muted attribute |
|
// and volume is changed with a native mute button |
|
// we want to make sure muted state is updated |
|
|
|
if (IS_IOS && this.player_.tech_ && this.player_.tech_.el_) { |
|
this.player_.muted(this.player_.tech_.el_.muted); |
|
} |
|
|
|
if (vol === 0 || this.player_.muted()) { |
|
level = 0; |
|
} else if (vol < 0.33) { |
|
level = 1; |
|
} else if (vol < 0.67) { |
|
level = 2; |
|
} // TODO improve muted icon classes |
|
|
|
|
|
for (var i = 0; i < 4; i++) { |
|
removeClass(this.el_, "vjs-vol-" + i); |
|
} |
|
|
|
addClass(this.el_, "vjs-vol-" + level); |
|
} |
|
/** |
|
* If `muted` has changed on the player, update the control text |
|
* (`title` attribute on `vjs-mute-control` element and content of |
|
* `vjs-control-text` element). |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.updateControlText_ = function updateControlText_() { |
|
var soundOff = this.player_.muted() || this.player_.volume() === 0; |
|
var text = soundOff ? 'Unmute' : 'Mute'; |
|
|
|
if (this.controlText() !== text) { |
|
this.controlText(text); |
|
} |
|
}; |
|
|
|
return MuteToggle; |
|
}(Button); |
|
/** |
|
* The text that should display over the `MuteToggle`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
MuteToggle.prototype.controlText_ = 'Mute'; |
|
Component.registerComponent('MuteToggle', MuteToggle); |
|
|
|
/** |
|
* A Component to contain the MuteToggle and VolumeControl so that |
|
* they can work together. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var VolumePanel = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(VolumePanel, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options={}] |
|
* The key/value store of player options. |
|
*/ |
|
function VolumePanel(player, options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
if (typeof options.inline !== 'undefined') { |
|
options.inline = options.inline; |
|
} else { |
|
options.inline = true; |
|
} // pass the inline option down to the VolumeControl as vertical if |
|
// the VolumeControl is on. |
|
|
|
|
|
if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) { |
|
options.volumeControl = options.volumeControl || {}; |
|
options.volumeControl.vertical = !options.inline; |
|
} |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
|
|
_this.on(player, ['loadstart'], _this.volumePanelState_); |
|
|
|
_this.on(_this.muteToggle, 'keyup', _this.handleKeyPress); |
|
|
|
_this.on(_this.volumeControl, 'keyup', _this.handleVolumeControlKeyUp); |
|
|
|
_this.on('keydown', _this.handleKeyPress); |
|
|
|
_this.on('mouseover', _this.handleMouseOver); |
|
|
|
_this.on('mouseout', _this.handleMouseOut); // while the slider is active (the mouse has been pressed down and |
|
// is dragging) we do not want to hide the VolumeBar |
|
|
|
|
|
_this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_); |
|
|
|
_this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Add vjs-slider-active class to the VolumePanel |
|
* |
|
* @listens VolumeControl#slideractive |
|
* @private |
|
*/ |
|
|
|
|
|
var _proto = VolumePanel.prototype; |
|
|
|
_proto.sliderActive_ = function sliderActive_() { |
|
this.addClass('vjs-slider-active'); |
|
} |
|
/** |
|
* Removes vjs-slider-active class to the VolumePanel |
|
* |
|
* @listens VolumeControl#sliderinactive |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.sliderInactive_ = function sliderInactive_() { |
|
this.removeClass('vjs-slider-active'); |
|
} |
|
/** |
|
* Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel |
|
* depending on MuteToggle and VolumeControl state |
|
* |
|
* @listens Player#loadstart |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.volumePanelState_ = function volumePanelState_() { |
|
// hide volume panel if neither volume control or mute toggle |
|
// are displayed |
|
if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) { |
|
this.addClass('vjs-hidden'); |
|
} // if only mute toggle is visible we don't want |
|
// volume panel expanding when hovered or active |
|
|
|
|
|
if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) { |
|
this.addClass('vjs-mute-toggle-only'); |
|
} |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl() { |
|
var orientationClass = 'vjs-volume-panel-horizontal'; |
|
|
|
if (!this.options_.inline) { |
|
orientationClass = 'vjs-volume-panel-vertical'; |
|
} |
|
|
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: "vjs-volume-panel vjs-control " + orientationClass |
|
}); |
|
} |
|
/** |
|
* Dispose of the `volume-panel` and all child components. |
|
*/ |
|
; |
|
|
|
_proto.dispose = function dispose() { |
|
this.handleMouseOut(); |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Handles `keyup` events on the `VolumeControl`, looking for ESC, which closes |
|
* the volume panel and sets focus on `MuteToggle`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keyup` event that caused this function to be called. |
|
* |
|
* @listens keyup |
|
*/ |
|
; |
|
|
|
_proto.handleVolumeControlKeyUp = function handleVolumeControlKeyUp(event) { |
|
if (keycode$1.isEventKey(event, 'Esc')) { |
|
this.muteToggle.focus(); |
|
} |
|
} |
|
/** |
|
* This gets called when a `VolumePanel` gains hover via a `mouseover` event. |
|
* Turns on listening for `mouseover` event. When they happen it |
|
* calls `this.handleMouseOver`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `mouseover` event that caused this function to be called. |
|
* |
|
* @listens mouseover |
|
*/ |
|
; |
|
|
|
_proto.handleMouseOver = function handleMouseOver(event) { |
|
this.addClass('vjs-hover'); |
|
on(document$1, 'keyup', bind(this, this.handleKeyPress)); |
|
} |
|
/** |
|
* This gets called when a `VolumePanel` gains hover via a `mouseout` event. |
|
* Turns on listening for `mouseout` event. When they happen it |
|
* calls `this.handleMouseOut`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `mouseout` event that caused this function to be called. |
|
* |
|
* @listens mouseout |
|
*/ |
|
; |
|
|
|
_proto.handleMouseOut = function handleMouseOut(event) { |
|
this.removeClass('vjs-hover'); |
|
off(document$1, 'keyup', bind(this, this.handleKeyPress)); |
|
} |
|
/** |
|
* Handles `keyup` event on the document or `keydown` event on the `VolumePanel`, |
|
* looking for ESC, which hides the `VolumeControl`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The keypress that triggered this event. |
|
* |
|
* @listens keydown | keyup |
|
*/ |
|
; |
|
|
|
_proto.handleKeyPress = function handleKeyPress(event) { |
|
if (keycode$1.isEventKey(event, 'Esc')) { |
|
this.handleMouseOut(); |
|
} |
|
}; |
|
|
|
return VolumePanel; |
|
}(Component); |
|
/** |
|
* Default options for the `VolumeControl` |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
VolumePanel.prototype.options_ = { |
|
children: ['muteToggle', 'volumeControl'] |
|
}; |
|
Component.registerComponent('VolumePanel', VolumePanel); |
|
|
|
/** |
|
* The Menu component is used to build popup menus, including subtitle and |
|
* captions selection menus. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var Menu = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(Menu, _Component); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Player} player |
|
* the player that this component should attach to |
|
* |
|
* @param {Object} [options] |
|
* Object of option names and values |
|
* |
|
*/ |
|
function Menu(player, options) { |
|
var _this; |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
|
|
if (options) { |
|
_this.menuButton_ = options.menuButton; |
|
} |
|
|
|
_this.focusedChild_ = -1; |
|
|
|
_this.on('keydown', _this.handleKeyDown); // All the menu item instances share the same blur handler provided by the menu container. |
|
|
|
|
|
_this.boundHandleBlur_ = bind(_assertThisInitialized$1(_this), _this.handleBlur); |
|
_this.boundHandleTapClick_ = bind(_assertThisInitialized$1(_this), _this.handleTapClick); |
|
return _this; |
|
} |
|
/** |
|
* Add event listeners to the {@link MenuItem}. |
|
* |
|
* @param {Object} component |
|
* The instance of the `MenuItem` to add listeners to. |
|
* |
|
*/ |
|
|
|
|
|
var _proto = Menu.prototype; |
|
|
|
_proto.addEventListenerForItem = function addEventListenerForItem(component) { |
|
if (!(component instanceof Component)) { |
|
return; |
|
} |
|
|
|
this.on(component, 'blur', this.boundHandleBlur_); |
|
this.on(component, ['tap', 'click'], this.boundHandleTapClick_); |
|
} |
|
/** |
|
* Remove event listeners from the {@link MenuItem}. |
|
* |
|
* @param {Object} component |
|
* The instance of the `MenuItem` to remove listeners. |
|
* |
|
*/ |
|
; |
|
|
|
_proto.removeEventListenerForItem = function removeEventListenerForItem(component) { |
|
if (!(component instanceof Component)) { |
|
return; |
|
} |
|
|
|
this.off(component, 'blur', this.boundHandleBlur_); |
|
this.off(component, ['tap', 'click'], this.boundHandleTapClick_); |
|
} |
|
/** |
|
* This method will be called indirectly when the component has been added |
|
* before the component adds to the new menu instance by `addItem`. |
|
* In this case, the original menu instance will remove the component |
|
* by calling `removeChild`. |
|
* |
|
* @param {Object} component |
|
* The instance of the `MenuItem` |
|
*/ |
|
; |
|
|
|
_proto.removeChild = function removeChild(component) { |
|
if (typeof component === 'string') { |
|
component = this.getChild(component); |
|
} |
|
|
|
this.removeEventListenerForItem(component); |
|
|
|
_Component.prototype.removeChild.call(this, component); |
|
} |
|
/** |
|
* Add a {@link MenuItem} to the menu. |
|
* |
|
* @param {Object|string} component |
|
* The name or instance of the `MenuItem` to add. |
|
* |
|
*/ |
|
; |
|
|
|
_proto.addItem = function addItem(component) { |
|
var childComponent = this.addChild(component); |
|
|
|
if (childComponent) { |
|
this.addEventListenerForItem(childComponent); |
|
} |
|
} |
|
/** |
|
* Create the `Menu`s DOM element. |
|
* |
|
* @return {Element} |
|
* the element that was created |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl$1() { |
|
var contentElType = this.options_.contentElType || 'ul'; |
|
this.contentEl_ = createEl(contentElType, { |
|
className: 'vjs-menu-content' |
|
}); |
|
this.contentEl_.setAttribute('role', 'menu'); |
|
|
|
var el = _Component.prototype.createEl.call(this, 'div', { |
|
append: this.contentEl_, |
|
className: 'vjs-menu' |
|
}); |
|
|
|
el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Menu Buttons, |
|
// where a click on the parent is significant |
|
|
|
on(el, 'click', function (event) { |
|
event.preventDefault(); |
|
event.stopImmediatePropagation(); |
|
}); |
|
return el; |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
this.contentEl_ = null; |
|
this.boundHandleBlur_ = null; |
|
this.boundHandleTapClick_ = null; |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Called when a `MenuItem` loses focus. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `blur` event that caused this function to be called. |
|
* |
|
* @listens blur |
|
*/ |
|
; |
|
|
|
_proto.handleBlur = function handleBlur(event) { |
|
var relatedTarget = event.relatedTarget || document$1.activeElement; // Close menu popup when a user clicks outside the menu |
|
|
|
if (!this.children().some(function (element) { |
|
return element.el() === relatedTarget; |
|
})) { |
|
var btn = this.menuButton_; |
|
|
|
if (btn && btn.buttonPressed_ && relatedTarget !== btn.el().firstChild) { |
|
btn.unpressButton(); |
|
} |
|
} |
|
} |
|
/** |
|
* Called when a `MenuItem` gets clicked or tapped. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `click` or `tap` event that caused this function to be called. |
|
* |
|
* @listens click,tap |
|
*/ |
|
; |
|
|
|
_proto.handleTapClick = function handleTapClick(event) { |
|
// Unpress the associated MenuButton, and move focus back to it |
|
if (this.menuButton_) { |
|
this.menuButton_.unpressButton(); |
|
var childComponents = this.children(); |
|
|
|
if (!Array.isArray(childComponents)) { |
|
return; |
|
} |
|
|
|
var foundComponent = childComponents.filter(function (component) { |
|
return component.el() === event.target; |
|
})[0]; |
|
|
|
if (!foundComponent) { |
|
return; |
|
} // don't focus menu button if item is a caption settings item |
|
// because focus will move elsewhere |
|
|
|
|
|
if (foundComponent.name() !== 'CaptionSettingsMenuItem') { |
|
this.menuButton_.focus(); |
|
} |
|
} |
|
} |
|
/** |
|
* Handle a `keydown` event on this menu. This listener is added in the constructor. |
|
* |
|
* @param {EventTarget~Event} event |
|
* A `keydown` event that happened on the menu. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
// Left and Down Arrows |
|
if (keycode$1.isEventKey(event, 'Left') || keycode$1.isEventKey(event, 'Down')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.stepForward(); // Up and Right Arrows |
|
} else if (keycode$1.isEventKey(event, 'Right') || keycode$1.isEventKey(event, 'Up')) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
this.stepBack(); |
|
} |
|
} |
|
/** |
|
* Move to next (lower) menu item for keyboard users. |
|
*/ |
|
; |
|
|
|
_proto.stepForward = function stepForward() { |
|
var stepChild = 0; |
|
|
|
if (this.focusedChild_ !== undefined) { |
|
stepChild = this.focusedChild_ + 1; |
|
} |
|
|
|
this.focus(stepChild); |
|
} |
|
/** |
|
* Move to previous (higher) menu item for keyboard users. |
|
*/ |
|
; |
|
|
|
_proto.stepBack = function stepBack() { |
|
var stepChild = 0; |
|
|
|
if (this.focusedChild_ !== undefined) { |
|
stepChild = this.focusedChild_ - 1; |
|
} |
|
|
|
this.focus(stepChild); |
|
} |
|
/** |
|
* Set focus on a {@link MenuItem} in the `Menu`. |
|
* |
|
* @param {Object|string} [item=0] |
|
* Index of child item set focus on. |
|
*/ |
|
; |
|
|
|
_proto.focus = function focus(item) { |
|
if (item === void 0) { |
|
item = 0; |
|
} |
|
|
|
var children = this.children().slice(); |
|
var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className); |
|
|
|
if (haveTitle) { |
|
children.shift(); |
|
} |
|
|
|
if (children.length > 0) { |
|
if (item < 0) { |
|
item = 0; |
|
} else if (item >= children.length) { |
|
item = children.length - 1; |
|
} |
|
|
|
this.focusedChild_ = item; |
|
children[item].el_.focus(); |
|
} |
|
}; |
|
|
|
return Menu; |
|
}(Component); |
|
|
|
Component.registerComponent('Menu', Menu); |
|
|
|
/** |
|
* A `MenuButton` class for any popup {@link Menu}. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var MenuButton = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(MenuButton, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options={}] |
|
* The key/value store of player options. |
|
*/ |
|
function MenuButton(player, options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
_this = _Component.call(this, player, options) || this; |
|
_this.menuButton_ = new Button(player, options); |
|
|
|
_this.menuButton_.controlText(_this.controlText_); |
|
|
|
_this.menuButton_.el_.setAttribute('aria-haspopup', 'true'); // Add buildCSSClass values to the button, not the wrapper |
|
|
|
|
|
var buttonClass = Button.prototype.buildCSSClass(); |
|
_this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass; |
|
|
|
_this.menuButton_.removeClass('vjs-control'); |
|
|
|
_this.addChild(_this.menuButton_); |
|
|
|
_this.update(); |
|
|
|
_this.enabled_ = true; |
|
|
|
_this.on(_this.menuButton_, 'tap', _this.handleClick); |
|
|
|
_this.on(_this.menuButton_, 'click', _this.handleClick); |
|
|
|
_this.on(_this.menuButton_, 'keydown', _this.handleKeyDown); |
|
|
|
_this.on(_this.menuButton_, 'mouseenter', function () { |
|
_this.addClass('vjs-hover'); |
|
|
|
_this.menu.show(); |
|
|
|
on(document$1, 'keyup', bind(_assertThisInitialized$1(_this), _this.handleMenuKeyUp)); |
|
}); |
|
|
|
_this.on('mouseleave', _this.handleMouseLeave); |
|
|
|
_this.on('keydown', _this.handleSubmenuKeyDown); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Update the menu based on the current state of its items. |
|
*/ |
|
|
|
|
|
var _proto = MenuButton.prototype; |
|
|
|
_proto.update = function update() { |
|
var menu = this.createMenu(); |
|
|
|
if (this.menu) { |
|
this.menu.dispose(); |
|
this.removeChild(this.menu); |
|
} |
|
|
|
this.menu = menu; |
|
this.addChild(menu); |
|
/** |
|
* Track the state of the menu button |
|
* |
|
* @type {Boolean} |
|
* @private |
|
*/ |
|
|
|
this.buttonPressed_ = false; |
|
this.menuButton_.el_.setAttribute('aria-expanded', 'false'); |
|
|
|
if (this.items && this.items.length <= this.hideThreshold_) { |
|
this.hide(); |
|
} else { |
|
this.show(); |
|
} |
|
} |
|
/** |
|
* Create the menu and add all items to it. |
|
* |
|
* @return {Menu} |
|
* The constructed menu |
|
*/ |
|
; |
|
|
|
_proto.createMenu = function createMenu() { |
|
var menu = new Menu(this.player_, { |
|
menuButton: this |
|
}); |
|
/** |
|
* Hide the menu if the number of items is less than or equal to this threshold. This defaults |
|
* to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list |
|
* it here because every time we run `createMenu` we need to reset the value. |
|
* |
|
* @protected |
|
* @type {Number} |
|
*/ |
|
|
|
this.hideThreshold_ = 0; // Add a title list item to the top |
|
|
|
if (this.options_.title) { |
|
var titleEl = createEl('li', { |
|
className: 'vjs-menu-title', |
|
innerHTML: toTitleCase(this.options_.title), |
|
tabIndex: -1 |
|
}); |
|
this.hideThreshold_ += 1; |
|
var titleComponent = new Component(this.player_, { |
|
el: titleEl |
|
}); |
|
menu.addItem(titleComponent); |
|
} |
|
|
|
this.items = this.createItems(); |
|
|
|
if (this.items) { |
|
// Add menu items to the menu |
|
for (var i = 0; i < this.items.length; i++) { |
|
menu.addItem(this.items[i]); |
|
} |
|
} |
|
|
|
return menu; |
|
} |
|
/** |
|
* Create the list of menu items. Specific to each subclass. |
|
* |
|
* @abstract |
|
*/ |
|
; |
|
|
|
_proto.createItems = function createItems() {} |
|
/** |
|
* Create the `MenuButtons`s DOM element. |
|
* |
|
* @return {Element} |
|
* The element that gets created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: this.buildWrapperCSSClass() |
|
}, {}); |
|
} |
|
/** |
|
* Allow sub components to stack CSS class names for the wrapper element |
|
* |
|
* @return {string} |
|
* The constructed wrapper DOM `className` |
|
*/ |
|
; |
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() { |
|
var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether. |
|
|
|
if (this.options_.inline === true) { |
|
menuButtonClass += '-inline'; |
|
} else { |
|
menuButtonClass += '-popup'; |
|
} // TODO: Fix the CSS so that this isn't necessary |
|
|
|
|
|
var buttonClass = Button.prototype.buildCSSClass(); |
|
return "vjs-menu-button " + menuButtonClass + " " + buttonClass + " " + _Component.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether. |
|
|
|
if (this.options_.inline === true) { |
|
menuButtonClass += '-inline'; |
|
} else { |
|
menuButtonClass += '-popup'; |
|
} |
|
|
|
return "vjs-menu-button " + menuButtonClass + " " + _Component.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* Get or set the localized control text that will be used for accessibility. |
|
* |
|
* > NOTE: This will come from the internal `menuButton_` element. |
|
* |
|
* @param {string} [text] |
|
* Control text for element. |
|
* |
|
* @param {Element} [el=this.menuButton_.el()] |
|
* Element to set the title on. |
|
* |
|
* @return {string} |
|
* - The control text when getting |
|
*/ |
|
; |
|
|
|
_proto.controlText = function controlText(text, el) { |
|
if (el === void 0) { |
|
el = this.menuButton_.el(); |
|
} |
|
|
|
return this.menuButton_.controlText(text, el); |
|
} |
|
/** |
|
* Dispose of the `menu-button` and all child components. |
|
*/ |
|
; |
|
|
|
_proto.dispose = function dispose() { |
|
this.handleMouseLeave(); |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Handle a click on a `MenuButton`. |
|
* See {@link ClickableComponent#handleClick} for instances where this is called. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
if (this.buttonPressed_) { |
|
this.unpressButton(); |
|
} else { |
|
this.pressButton(); |
|
} |
|
} |
|
/** |
|
* Handle `mouseleave` for `MenuButton`. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `mouseleave` event that caused this function to be called. |
|
* |
|
* @listens mouseleave |
|
*/ |
|
; |
|
|
|
_proto.handleMouseLeave = function handleMouseLeave(event) { |
|
this.removeClass('vjs-hover'); |
|
off(document$1, 'keyup', bind(this, this.handleMenuKeyUp)); |
|
} |
|
/** |
|
* Set the focus to the actual button, not to this element |
|
*/ |
|
; |
|
|
|
_proto.focus = function focus() { |
|
this.menuButton_.focus(); |
|
} |
|
/** |
|
* Remove the focus from the actual button, not this element |
|
*/ |
|
; |
|
|
|
_proto.blur = function blur() { |
|
this.menuButton_.blur(); |
|
} |
|
/** |
|
* Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See |
|
* {@link ClickableComponent#handleKeyDown} for instances where this is called. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown` event that caused this function to be called. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
// Escape or Tab unpress the 'button' |
|
if (keycode$1.isEventKey(event, 'Esc') || keycode$1.isEventKey(event, 'Tab')) { |
|
if (this.buttonPressed_) { |
|
this.unpressButton(); |
|
} // Don't preventDefault for Tab key - we still want to lose focus |
|
|
|
|
|
if (!keycode$1.isEventKey(event, 'Tab')) { |
|
event.preventDefault(); // Set focus back to the menu button's button |
|
|
|
this.menuButton_.focus(); |
|
} // Up Arrow or Down Arrow also 'press' the button to open the menu |
|
|
|
} else if (keycode$1.isEventKey(event, 'Up') || keycode$1.isEventKey(event, 'Down')) { |
|
if (!this.buttonPressed_) { |
|
event.preventDefault(); |
|
this.pressButton(); |
|
} |
|
} |
|
} |
|
/** |
|
* Handle a `keyup` event on a `MenuButton`. The listener for this is added in |
|
* the constructor. |
|
* |
|
* @param {EventTarget~Event} event |
|
* Key press event |
|
* |
|
* @listens keyup |
|
*/ |
|
; |
|
|
|
_proto.handleMenuKeyUp = function handleMenuKeyUp(event) { |
|
// Escape hides popup menu |
|
if (keycode$1.isEventKey(event, 'Esc') || keycode$1.isEventKey(event, 'Tab')) { |
|
this.removeClass('vjs-hover'); |
|
} |
|
} |
|
/** |
|
* This method name now delegates to `handleSubmenuKeyDown`. This means |
|
* anyone calling `handleSubmenuKeyPress` will not see their method calls |
|
* stop working. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The event that caused this function to be called. |
|
*/ |
|
; |
|
|
|
_proto.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) { |
|
this.handleSubmenuKeyDown(event); |
|
} |
|
/** |
|
* Handle a `keydown` event on a sub-menu. The listener for this is added in |
|
* the constructor. |
|
* |
|
* @param {EventTarget~Event} event |
|
* Key press event |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleSubmenuKeyDown = function handleSubmenuKeyDown(event) { |
|
// Escape or Tab unpress the 'button' |
|
if (keycode$1.isEventKey(event, 'Esc') || keycode$1.isEventKey(event, 'Tab')) { |
|
if (this.buttonPressed_) { |
|
this.unpressButton(); |
|
} // Don't preventDefault for Tab key - we still want to lose focus |
|
|
|
|
|
if (!keycode$1.isEventKey(event, 'Tab')) { |
|
event.preventDefault(); // Set focus back to the menu button's button |
|
|
|
this.menuButton_.focus(); |
|
} |
|
} |
|
} |
|
/** |
|
* Put the current `MenuButton` into a pressed state. |
|
*/ |
|
; |
|
|
|
_proto.pressButton = function pressButton() { |
|
if (this.enabled_) { |
|
this.buttonPressed_ = true; |
|
this.menu.show(); |
|
this.menu.lockShowing(); |
|
this.menuButton_.el_.setAttribute('aria-expanded', 'true'); // set the focus into the submenu, except on iOS where it is resulting in |
|
// undesired scrolling behavior when the player is in an iframe |
|
|
|
if (IS_IOS && isInFrame()) { |
|
// Return early so that the menu isn't focused |
|
return; |
|
} |
|
|
|
this.menu.focus(); |
|
} |
|
} |
|
/** |
|
* Take the current `MenuButton` out of a pressed state. |
|
*/ |
|
; |
|
|
|
_proto.unpressButton = function unpressButton() { |
|
if (this.enabled_) { |
|
this.buttonPressed_ = false; |
|
this.menu.unlockShowing(); |
|
this.menu.hide(); |
|
this.menuButton_.el_.setAttribute('aria-expanded', 'false'); |
|
} |
|
} |
|
/** |
|
* Disable the `MenuButton`. Don't allow it to be clicked. |
|
*/ |
|
; |
|
|
|
_proto.disable = function disable() { |
|
this.unpressButton(); |
|
this.enabled_ = false; |
|
this.addClass('vjs-disabled'); |
|
this.menuButton_.disable(); |
|
} |
|
/** |
|
* Enable the `MenuButton`. Allow it to be clicked. |
|
*/ |
|
; |
|
|
|
_proto.enable = function enable() { |
|
this.enabled_ = true; |
|
this.removeClass('vjs-disabled'); |
|
this.menuButton_.enable(); |
|
}; |
|
|
|
return MenuButton; |
|
}(Component); |
|
|
|
Component.registerComponent('MenuButton', MenuButton); |
|
|
|
/** |
|
* The base class for buttons that toggle specific track types (e.g. subtitles). |
|
* |
|
* @extends MenuButton |
|
*/ |
|
|
|
var TrackButton = /*#__PURE__*/function (_MenuButton) { |
|
_inheritsLoose$1(TrackButton, _MenuButton); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function TrackButton(player, options) { |
|
var _this; |
|
|
|
var tracks = options.tracks; |
|
_this = _MenuButton.call(this, player, options) || this; |
|
|
|
if (_this.items.length <= 1) { |
|
_this.hide(); |
|
} |
|
|
|
if (!tracks) { |
|
return _assertThisInitialized$1(_this); |
|
} |
|
|
|
var updateHandler = bind(_assertThisInitialized$1(_this), _this.update); |
|
tracks.addEventListener('removetrack', updateHandler); |
|
tracks.addEventListener('addtrack', updateHandler); |
|
|
|
_this.player_.on('ready', updateHandler); |
|
|
|
_this.player_.on('dispose', function () { |
|
tracks.removeEventListener('removetrack', updateHandler); |
|
tracks.removeEventListener('addtrack', updateHandler); |
|
}); |
|
|
|
return _this; |
|
} |
|
|
|
return TrackButton; |
|
}(MenuButton); |
|
|
|
Component.registerComponent('TrackButton', TrackButton); |
|
|
|
/** |
|
* @file menu-keys.js |
|
*/ |
|
|
|
/** |
|
* All keys used for operation of a menu (`MenuButton`, `Menu`, and `MenuItem`) |
|
* Note that 'Enter' and 'Space' are not included here (otherwise they would |
|
* prevent the `MenuButton` and `MenuItem` from being keyboard-clickable) |
|
* @typedef MenuKeys |
|
* @array |
|
*/ |
|
var MenuKeys = ['Tab', 'Esc', 'Up', 'Down', 'Right', 'Left']; |
|
|
|
/** |
|
* The component for a menu item. `<li>` |
|
* |
|
* @extends ClickableComponent |
|
*/ |
|
|
|
var MenuItem = /*#__PURE__*/function (_ClickableComponent) { |
|
_inheritsLoose$1(MenuItem, _ClickableComponent); |
|
|
|
/** |
|
* Creates an instance of the this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options={}] |
|
* The key/value store of player options. |
|
* |
|
*/ |
|
function MenuItem(player, options) { |
|
var _this; |
|
|
|
_this = _ClickableComponent.call(this, player, options) || this; |
|
_this.selectable = options.selectable; |
|
_this.isSelected_ = options.selected || false; |
|
_this.multiSelectable = options.multiSelectable; |
|
|
|
_this.selected(_this.isSelected_); |
|
|
|
if (_this.selectable) { |
|
if (_this.multiSelectable) { |
|
_this.el_.setAttribute('role', 'menuitemcheckbox'); |
|
} else { |
|
_this.el_.setAttribute('role', 'menuitemradio'); |
|
} |
|
} else { |
|
_this.el_.setAttribute('role', 'menuitem'); |
|
} |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `MenuItem's DOM element |
|
* |
|
* @param {string} [type=li] |
|
* Element's node type, not actually used, always set to `li`. |
|
* |
|
* @param {Object} [props={}] |
|
* An object of properties that should be set on the element |
|
* |
|
* @param {Object} [attrs={}] |
|
* An object of attributes that should be set on the element |
|
* |
|
* @return {Element} |
|
* The element that gets created. |
|
*/ |
|
|
|
|
|
var _proto = MenuItem.prototype; |
|
|
|
_proto.createEl = function createEl(type, props, attrs) { |
|
// The control is textual, not just an icon |
|
this.nonIconControl = true; |
|
return _ClickableComponent.prototype.createEl.call(this, 'li', assign({ |
|
className: 'vjs-menu-item', |
|
innerHTML: "<span class=\"vjs-menu-item-text\">" + this.localize(this.options_.label) + "</span>", |
|
tabIndex: -1 |
|
}, props), attrs); |
|
} |
|
/** |
|
* Ignore keys which are used by the menu, but pass any other ones up. See |
|
* {@link ClickableComponent#handleKeyDown} for instances where this is called. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown` event that caused this function to be called. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
if (!MenuKeys.some(function (key) { |
|
return keycode$1.isEventKey(event, key); |
|
})) { |
|
// Pass keydown handling up for unused keys |
|
_ClickableComponent.prototype.handleKeyDown.call(this, event); |
|
} |
|
} |
|
/** |
|
* Any click on a `MenuItem` puts it into the selected state. |
|
* See {@link ClickableComponent#handleClick} for instances where this is called. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
this.selected(true); |
|
} |
|
/** |
|
* Set the state for this menu item as selected or not. |
|
* |
|
* @param {boolean} selected |
|
* if the menu item is selected or not |
|
*/ |
|
; |
|
|
|
_proto.selected = function selected(_selected) { |
|
if (this.selectable) { |
|
if (_selected) { |
|
this.addClass('vjs-selected'); |
|
this.el_.setAttribute('aria-checked', 'true'); // aria-checked isn't fully supported by browsers/screen readers, |
|
// so indicate selected state to screen reader in the control text. |
|
|
|
this.controlText(', selected'); |
|
this.isSelected_ = true; |
|
} else { |
|
this.removeClass('vjs-selected'); |
|
this.el_.setAttribute('aria-checked', 'false'); // Indicate un-selected state to screen reader |
|
|
|
this.controlText(''); |
|
this.isSelected_ = false; |
|
} |
|
} |
|
}; |
|
|
|
return MenuItem; |
|
}(ClickableComponent); |
|
|
|
Component.registerComponent('MenuItem', MenuItem); |
|
|
|
/** |
|
* The specific menu item type for selecting a language within a text track kind |
|
* |
|
* @extends MenuItem |
|
*/ |
|
|
|
var TextTrackMenuItem = /*#__PURE__*/function (_MenuItem) { |
|
_inheritsLoose$1(TextTrackMenuItem, _MenuItem); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function TextTrackMenuItem(player, options) { |
|
var _this; |
|
|
|
var track = options.track; |
|
var tracks = player.textTracks(); // Modify options for parent MenuItem class's init. |
|
|
|
options.label = track.label || track.language || 'Unknown'; |
|
options.selected = track.mode === 'showing'; |
|
_this = _MenuItem.call(this, player, options) || this; |
|
_this.track = track; // Determine the relevant kind(s) of tracks for this component and filter |
|
// out empty kinds. |
|
|
|
_this.kinds = (options.kinds || [options.kind || _this.track.kind]).filter(Boolean); |
|
|
|
var changeHandler = function changeHandler() { |
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { |
|
args[_key] = arguments[_key]; |
|
} |
|
|
|
_this.handleTracksChange.apply(_assertThisInitialized$1(_this), args); |
|
}; |
|
|
|
var selectedLanguageChangeHandler = function selectedLanguageChangeHandler() { |
|
for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) { |
|
args[_key2] = arguments[_key2]; |
|
} |
|
|
|
_this.handleSelectedLanguageChange.apply(_assertThisInitialized$1(_this), args); |
|
}; |
|
|
|
player.on(['loadstart', 'texttrackchange'], changeHandler); |
|
tracks.addEventListener('change', changeHandler); |
|
tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler); |
|
|
|
_this.on('dispose', function () { |
|
player.off(['loadstart', 'texttrackchange'], changeHandler); |
|
tracks.removeEventListener('change', changeHandler); |
|
tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler); |
|
}); // iOS7 doesn't dispatch change events to TextTrackLists when an |
|
// associated track's mode changes. Without something like |
|
// Object.observe() (also not present on iOS7), it's not |
|
// possible to detect changes to the mode attribute and polyfill |
|
// the change event. As a poor substitute, we manually dispatch |
|
// change events whenever the controls modify the mode. |
|
|
|
|
|
if (tracks.onchange === undefined) { |
|
var event; |
|
|
|
_this.on(['tap', 'click'], function () { |
|
if (typeof window$1.Event !== 'object') { |
|
// Android 2.3 throws an Illegal Constructor error for window.Event |
|
try { |
|
event = new window$1.Event('change'); |
|
} catch (err) {// continue regardless of error |
|
} |
|
} |
|
|
|
if (!event) { |
|
event = document$1.createEvent('Event'); |
|
event.initEvent('change', true, true); |
|
} |
|
|
|
tracks.dispatchEvent(event); |
|
}); |
|
} // set the default state based on current tracks |
|
|
|
|
|
_this.handleTracksChange(); |
|
|
|
return _this; |
|
} |
|
/** |
|
* This gets called when an `TextTrackMenuItem` is "clicked". See |
|
* {@link ClickableComponent} for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
|
|
|
|
var _proto = TextTrackMenuItem.prototype; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
var referenceTrack = this.track; |
|
var tracks = this.player_.textTracks(); |
|
|
|
_MenuItem.prototype.handleClick.call(this, event); |
|
|
|
if (!tracks) { |
|
return; |
|
} |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
var track = tracks[i]; // If the track from the text tracks list is not of the right kind, |
|
// skip it. We do not want to affect tracks of incompatible kind(s). |
|
|
|
if (this.kinds.indexOf(track.kind) === -1) { |
|
continue; |
|
} // If this text track is the component's track and it is not showing, |
|
// set it to showing. |
|
|
|
|
|
if (track === referenceTrack) { |
|
if (track.mode !== 'showing') { |
|
track.mode = 'showing'; |
|
} // If this text track is not the component's track and it is not |
|
// disabled, set it to disabled. |
|
|
|
} else if (track.mode !== 'disabled') { |
|
track.mode = 'disabled'; |
|
} |
|
} |
|
} |
|
/** |
|
* Handle text track list change |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `change` event that caused this function to be called. |
|
* |
|
* @listens TextTrackList#change |
|
*/ |
|
; |
|
|
|
_proto.handleTracksChange = function handleTracksChange(event) { |
|
var shouldBeSelected = this.track.mode === 'showing'; // Prevent redundant selected() calls because they may cause |
|
// screen readers to read the appended control text unnecessarily |
|
|
|
if (shouldBeSelected !== this.isSelected_) { |
|
this.selected(shouldBeSelected); |
|
} |
|
}; |
|
|
|
_proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) { |
|
if (this.track.mode === 'showing') { |
|
var selectedLanguage = this.player_.cache_.selectedLanguage; // Don't replace the kind of track across the same language |
|
|
|
if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) { |
|
return; |
|
} |
|
|
|
this.player_.cache_.selectedLanguage = { |
|
enabled: true, |
|
language: this.track.language, |
|
kind: this.track.kind |
|
}; |
|
} |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
// remove reference to track object on dispose |
|
this.track = null; |
|
|
|
_MenuItem.prototype.dispose.call(this); |
|
}; |
|
|
|
return TextTrackMenuItem; |
|
}(MenuItem); |
|
|
|
Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem); |
|
|
|
/** |
|
* A special menu item for turning of a specific type of text track |
|
* |
|
* @extends TextTrackMenuItem |
|
*/ |
|
|
|
var OffTextTrackMenuItem = /*#__PURE__*/function (_TextTrackMenuItem) { |
|
_inheritsLoose$1(OffTextTrackMenuItem, _TextTrackMenuItem); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function OffTextTrackMenuItem(player, options) { |
|
// Create pseudo track info |
|
// Requires options['kind'] |
|
options.track = { |
|
player: player, |
|
// it is no longer necessary to store `kind` or `kinds` on the track itself |
|
// since they are now stored in the `kinds` property of all instances of |
|
// TextTrackMenuItem, but this will remain for backwards compatibility |
|
kind: options.kind, |
|
kinds: options.kinds, |
|
"default": false, |
|
mode: 'disabled' |
|
}; |
|
|
|
if (!options.kinds) { |
|
options.kinds = [options.kind]; |
|
} |
|
|
|
if (options.label) { |
|
options.track.label = options.label; |
|
} else { |
|
options.track.label = options.kinds.join(' and ') + ' off'; |
|
} // MenuItem is selectable |
|
|
|
|
|
options.selectable = true; // MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time) |
|
|
|
options.multiSelectable = false; |
|
return _TextTrackMenuItem.call(this, player, options) || this; |
|
} |
|
/** |
|
* Handle text track change |
|
* |
|
* @param {EventTarget~Event} event |
|
* The event that caused this function to run |
|
*/ |
|
|
|
|
|
var _proto = OffTextTrackMenuItem.prototype; |
|
|
|
_proto.handleTracksChange = function handleTracksChange(event) { |
|
var tracks = this.player().textTracks(); |
|
var shouldBeSelected = true; |
|
|
|
for (var i = 0, l = tracks.length; i < l; i++) { |
|
var track = tracks[i]; |
|
|
|
if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') { |
|
shouldBeSelected = false; |
|
break; |
|
} |
|
} // Prevent redundant selected() calls because they may cause |
|
// screen readers to read the appended control text unnecessarily |
|
|
|
|
|
if (shouldBeSelected !== this.isSelected_) { |
|
this.selected(shouldBeSelected); |
|
} |
|
}; |
|
|
|
_proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) { |
|
var tracks = this.player().textTracks(); |
|
var allHidden = true; |
|
|
|
for (var i = 0, l = tracks.length; i < l; i++) { |
|
var track = tracks[i]; |
|
|
|
if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') { |
|
allHidden = false; |
|
break; |
|
} |
|
} |
|
|
|
if (allHidden) { |
|
this.player_.cache_.selectedLanguage = { |
|
enabled: false |
|
}; |
|
} |
|
}; |
|
|
|
return OffTextTrackMenuItem; |
|
}(TextTrackMenuItem); |
|
|
|
Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem); |
|
|
|
/** |
|
* The base class for buttons that toggle specific text track types (e.g. subtitles) |
|
* |
|
* @extends MenuButton |
|
*/ |
|
|
|
var TextTrackButton = /*#__PURE__*/function (_TrackButton) { |
|
_inheritsLoose$1(TextTrackButton, _TrackButton); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options={}] |
|
* The key/value store of player options. |
|
*/ |
|
function TextTrackButton(player, options) { |
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
options.tracks = player.textTracks(); |
|
return _TrackButton.call(this, player, options) || this; |
|
} |
|
/** |
|
* Create a menu item for each text track |
|
* |
|
* @param {TextTrackMenuItem[]} [items=[]] |
|
* Existing array of items to use during creation |
|
* |
|
* @return {TextTrackMenuItem[]} |
|
* Array of menu items that were created |
|
*/ |
|
|
|
|
|
var _proto = TextTrackButton.prototype; |
|
|
|
_proto.createItems = function createItems(items, TrackMenuItem) { |
|
if (items === void 0) { |
|
items = []; |
|
} |
|
|
|
if (TrackMenuItem === void 0) { |
|
TrackMenuItem = TextTrackMenuItem; |
|
} |
|
|
|
// Label is an override for the [track] off label |
|
// USed to localise captions/subtitles |
|
var label; |
|
|
|
if (this.label_) { |
|
label = this.label_ + " off"; |
|
} // Add an OFF menu item to turn all tracks off |
|
|
|
|
|
items.push(new OffTextTrackMenuItem(this.player_, { |
|
kinds: this.kinds_, |
|
kind: this.kind_, |
|
label: label |
|
})); |
|
this.hideThreshold_ += 1; |
|
var tracks = this.player_.textTracks(); |
|
|
|
if (!Array.isArray(this.kinds_)) { |
|
this.kinds_ = [this.kind_]; |
|
} |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
var track = tracks[i]; // only add tracks that are of an appropriate kind and have a label |
|
|
|
if (this.kinds_.indexOf(track.kind) > -1) { |
|
var item = new TrackMenuItem(this.player_, { |
|
track: track, |
|
kinds: this.kinds_, |
|
kind: this.kind_, |
|
// MenuItem is selectable |
|
selectable: true, |
|
// MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time) |
|
multiSelectable: false |
|
}); |
|
item.addClass("vjs-" + track.kind + "-menu-item"); |
|
items.push(item); |
|
} |
|
} |
|
|
|
return items; |
|
}; |
|
|
|
return TextTrackButton; |
|
}(TrackButton); |
|
|
|
Component.registerComponent('TextTrackButton', TextTrackButton); |
|
|
|
/** |
|
* The chapter track menu item |
|
* |
|
* @extends MenuItem |
|
*/ |
|
|
|
var ChaptersTrackMenuItem = /*#__PURE__*/function (_MenuItem) { |
|
_inheritsLoose$1(ChaptersTrackMenuItem, _MenuItem); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function ChaptersTrackMenuItem(player, options) { |
|
var _this; |
|
|
|
var track = options.track; |
|
var cue = options.cue; |
|
var currentTime = player.currentTime(); // Modify options for parent MenuItem class's init. |
|
|
|
options.selectable = true; |
|
options.multiSelectable = false; |
|
options.label = cue.text; |
|
options.selected = cue.startTime <= currentTime && currentTime < cue.endTime; |
|
_this = _MenuItem.call(this, player, options) || this; |
|
_this.track = track; |
|
_this.cue = cue; |
|
track.addEventListener('cuechange', bind(_assertThisInitialized$1(_this), _this.update)); |
|
return _this; |
|
} |
|
/** |
|
* This gets called when an `ChaptersTrackMenuItem` is "clicked". See |
|
* {@link ClickableComponent} for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
|
|
|
|
var _proto = ChaptersTrackMenuItem.prototype; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
_MenuItem.prototype.handleClick.call(this); |
|
|
|
this.player_.currentTime(this.cue.startTime); |
|
this.update(this.cue.startTime); |
|
} |
|
/** |
|
* Update chapter menu item |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `cuechange` event that caused this function to run. |
|
* |
|
* @listens TextTrack#cuechange |
|
*/ |
|
; |
|
|
|
_proto.update = function update(event) { |
|
var cue = this.cue; |
|
var currentTime = this.player_.currentTime(); // vjs.log(currentTime, cue.startTime); |
|
|
|
this.selected(cue.startTime <= currentTime && currentTime < cue.endTime); |
|
}; |
|
|
|
return ChaptersTrackMenuItem; |
|
}(MenuItem); |
|
|
|
Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem); |
|
|
|
/** |
|
* The button component for toggling and selecting chapters |
|
* Chapters act much differently than other text tracks |
|
* Cues are navigation vs. other tracks of alternative languages |
|
* |
|
* @extends TextTrackButton |
|
*/ |
|
|
|
var ChaptersButton = /*#__PURE__*/function (_TextTrackButton) { |
|
_inheritsLoose$1(ChaptersButton, _TextTrackButton); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Component~ReadyCallback} [ready] |
|
* The function to call when this function is ready. |
|
*/ |
|
function ChaptersButton(player, options, ready) { |
|
return _TextTrackButton.call(this, player, options, ready) || this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = ChaptersButton.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-chapters-button " + _TextTrackButton.prototype.buildCSSClass.call(this); |
|
}; |
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() { |
|
return "vjs-chapters-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); |
|
} |
|
/** |
|
* Update the menu based on the current state of its items. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* An event that triggered this function to run. |
|
* |
|
* @listens TextTrackList#addtrack |
|
* @listens TextTrackList#removetrack |
|
* @listens TextTrackList#change |
|
*/ |
|
; |
|
|
|
_proto.update = function update(event) { |
|
if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) { |
|
this.setTrack(this.findChaptersTrack()); |
|
} |
|
|
|
_TextTrackButton.prototype.update.call(this); |
|
} |
|
/** |
|
* Set the currently selected track for the chapters button. |
|
* |
|
* @param {TextTrack} track |
|
* The new track to select. Nothing will change if this is the currently selected |
|
* track. |
|
*/ |
|
; |
|
|
|
_proto.setTrack = function setTrack(track) { |
|
if (this.track_ === track) { |
|
return; |
|
} |
|
|
|
if (!this.updateHandler_) { |
|
this.updateHandler_ = this.update.bind(this); |
|
} // here this.track_ refers to the old track instance |
|
|
|
|
|
if (this.track_) { |
|
var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_); |
|
|
|
if (remoteTextTrackEl) { |
|
remoteTextTrackEl.removeEventListener('load', this.updateHandler_); |
|
} |
|
|
|
this.track_ = null; |
|
} |
|
|
|
this.track_ = track; // here this.track_ refers to the new track instance |
|
|
|
if (this.track_) { |
|
this.track_.mode = 'hidden'; |
|
|
|
var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_); |
|
|
|
if (_remoteTextTrackEl) { |
|
_remoteTextTrackEl.addEventListener('load', this.updateHandler_); |
|
} |
|
} |
|
} |
|
/** |
|
* Find the track object that is currently in use by this ChaptersButton |
|
* |
|
* @return {TextTrack|undefined} |
|
* The current track or undefined if none was found. |
|
*/ |
|
; |
|
|
|
_proto.findChaptersTrack = function findChaptersTrack() { |
|
var tracks = this.player_.textTracks() || []; |
|
|
|
for (var i = tracks.length - 1; i >= 0; i--) { |
|
// We will always choose the last track as our chaptersTrack |
|
var track = tracks[i]; |
|
|
|
if (track.kind === this.kind_) { |
|
return track; |
|
} |
|
} |
|
} |
|
/** |
|
* Get the caption for the ChaptersButton based on the track label. This will also |
|
* use the current tracks localized kind as a fallback if a label does not exist. |
|
* |
|
* @return {string} |
|
* The tracks current label or the localized track kind. |
|
*/ |
|
; |
|
|
|
_proto.getMenuCaption = function getMenuCaption() { |
|
if (this.track_ && this.track_.label) { |
|
return this.track_.label; |
|
} |
|
|
|
return this.localize(toTitleCase(this.kind_)); |
|
} |
|
/** |
|
* Create menu from chapter track |
|
* |
|
* @return {Menu} |
|
* New menu for the chapter buttons |
|
*/ |
|
; |
|
|
|
_proto.createMenu = function createMenu() { |
|
this.options_.title = this.getMenuCaption(); |
|
return _TextTrackButton.prototype.createMenu.call(this); |
|
} |
|
/** |
|
* Create a menu item for each text track |
|
* |
|
* @return {TextTrackMenuItem[]} |
|
* Array of menu items |
|
*/ |
|
; |
|
|
|
_proto.createItems = function createItems() { |
|
var items = []; |
|
|
|
if (!this.track_) { |
|
return items; |
|
} |
|
|
|
var cues = this.track_.cues; |
|
|
|
if (!cues) { |
|
return items; |
|
} |
|
|
|
for (var i = 0, l = cues.length; i < l; i++) { |
|
var cue = cues[i]; |
|
var mi = new ChaptersTrackMenuItem(this.player_, { |
|
track: this.track_, |
|
cue: cue |
|
}); |
|
items.push(mi); |
|
} |
|
|
|
return items; |
|
}; |
|
|
|
return ChaptersButton; |
|
}(TextTrackButton); |
|
/** |
|
* `kind` of TextTrack to look for to associate it with this menu. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
ChaptersButton.prototype.kind_ = 'chapters'; |
|
/** |
|
* The text that should display over the `ChaptersButton`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
ChaptersButton.prototype.controlText_ = 'Chapters'; |
|
Component.registerComponent('ChaptersButton', ChaptersButton); |
|
|
|
/** |
|
* The button component for toggling and selecting descriptions |
|
* |
|
* @extends TextTrackButton |
|
*/ |
|
|
|
var DescriptionsButton = /*#__PURE__*/function (_TextTrackButton) { |
|
_inheritsLoose$1(DescriptionsButton, _TextTrackButton); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Component~ReadyCallback} [ready] |
|
* The function to call when this component is ready. |
|
*/ |
|
function DescriptionsButton(player, options, ready) { |
|
var _this; |
|
|
|
_this = _TextTrackButton.call(this, player, options, ready) || this; |
|
var tracks = player.textTracks(); |
|
var changeHandler = bind(_assertThisInitialized$1(_this), _this.handleTracksChange); |
|
tracks.addEventListener('change', changeHandler); |
|
|
|
_this.on('dispose', function () { |
|
tracks.removeEventListener('change', changeHandler); |
|
}); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Handle text track change |
|
* |
|
* @param {EventTarget~Event} event |
|
* The event that caused this function to run |
|
* |
|
* @listens TextTrackList#change |
|
*/ |
|
|
|
|
|
var _proto = DescriptionsButton.prototype; |
|
|
|
_proto.handleTracksChange = function handleTracksChange(event) { |
|
var tracks = this.player().textTracks(); |
|
var disabled = false; // Check whether a track of a different kind is showing |
|
|
|
for (var i = 0, l = tracks.length; i < l; i++) { |
|
var track = tracks[i]; |
|
|
|
if (track.kind !== this.kind_ && track.mode === 'showing') { |
|
disabled = true; |
|
break; |
|
} |
|
} // If another track is showing, disable this menu button |
|
|
|
|
|
if (disabled) { |
|
this.disable(); |
|
} else { |
|
this.enable(); |
|
} |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-descriptions-button " + _TextTrackButton.prototype.buildCSSClass.call(this); |
|
}; |
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() { |
|
return "vjs-descriptions-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); |
|
}; |
|
|
|
return DescriptionsButton; |
|
}(TextTrackButton); |
|
/** |
|
* `kind` of TextTrack to look for to associate it with this menu. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
DescriptionsButton.prototype.kind_ = 'descriptions'; |
|
/** |
|
* The text that should display over the `DescriptionsButton`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
DescriptionsButton.prototype.controlText_ = 'Descriptions'; |
|
Component.registerComponent('DescriptionsButton', DescriptionsButton); |
|
|
|
/** |
|
* The button component for toggling and selecting subtitles |
|
* |
|
* @extends TextTrackButton |
|
*/ |
|
|
|
var SubtitlesButton = /*#__PURE__*/function (_TextTrackButton) { |
|
_inheritsLoose$1(SubtitlesButton, _TextTrackButton); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Component~ReadyCallback} [ready] |
|
* The function to call when this component is ready. |
|
*/ |
|
function SubtitlesButton(player, options, ready) { |
|
return _TextTrackButton.call(this, player, options, ready) || this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = SubtitlesButton.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-subtitles-button " + _TextTrackButton.prototype.buildCSSClass.call(this); |
|
}; |
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() { |
|
return "vjs-subtitles-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); |
|
}; |
|
|
|
return SubtitlesButton; |
|
}(TextTrackButton); |
|
/** |
|
* `kind` of TextTrack to look for to associate it with this menu. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
SubtitlesButton.prototype.kind_ = 'subtitles'; |
|
/** |
|
* The text that should display over the `SubtitlesButton`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
SubtitlesButton.prototype.controlText_ = 'Subtitles'; |
|
Component.registerComponent('SubtitlesButton', SubtitlesButton); |
|
|
|
/** |
|
* The menu item for caption track settings menu |
|
* |
|
* @extends TextTrackMenuItem |
|
*/ |
|
|
|
var CaptionSettingsMenuItem = /*#__PURE__*/function (_TextTrackMenuItem) { |
|
_inheritsLoose$1(CaptionSettingsMenuItem, _TextTrackMenuItem); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function CaptionSettingsMenuItem(player, options) { |
|
var _this; |
|
|
|
options.track = { |
|
player: player, |
|
kind: options.kind, |
|
label: options.kind + ' settings', |
|
selectable: false, |
|
"default": false, |
|
mode: 'disabled' |
|
}; // CaptionSettingsMenuItem has no concept of 'selected' |
|
|
|
options.selectable = false; |
|
options.name = 'CaptionSettingsMenuItem'; |
|
_this = _TextTrackMenuItem.call(this, player, options) || this; |
|
|
|
_this.addClass('vjs-texttrack-settings'); |
|
|
|
_this.controlText(', opens ' + options.kind + ' settings dialog'); |
|
|
|
return _this; |
|
} |
|
/** |
|
* This gets called when an `CaptionSettingsMenuItem` is "clicked". See |
|
* {@link ClickableComponent} for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
|
|
|
|
var _proto = CaptionSettingsMenuItem.prototype; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
this.player().getChild('textTrackSettings').open(); |
|
}; |
|
|
|
return CaptionSettingsMenuItem; |
|
}(TextTrackMenuItem); |
|
|
|
Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem); |
|
|
|
/** |
|
* The button component for toggling and selecting captions |
|
* |
|
* @extends TextTrackButton |
|
*/ |
|
|
|
var CaptionsButton = /*#__PURE__*/function (_TextTrackButton) { |
|
_inheritsLoose$1(CaptionsButton, _TextTrackButton); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Component~ReadyCallback} [ready] |
|
* The function to call when this component is ready. |
|
*/ |
|
function CaptionsButton(player, options, ready) { |
|
return _TextTrackButton.call(this, player, options, ready) || this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = CaptionsButton.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-captions-button " + _TextTrackButton.prototype.buildCSSClass.call(this); |
|
}; |
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() { |
|
return "vjs-captions-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); |
|
} |
|
/** |
|
* Create caption menu items |
|
* |
|
* @return {CaptionSettingsMenuItem[]} |
|
* The array of current menu items. |
|
*/ |
|
; |
|
|
|
_proto.createItems = function createItems() { |
|
var items = []; |
|
|
|
if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) { |
|
items.push(new CaptionSettingsMenuItem(this.player_, { |
|
kind: this.kind_ |
|
})); |
|
this.hideThreshold_ += 1; |
|
} |
|
|
|
return _TextTrackButton.prototype.createItems.call(this, items); |
|
}; |
|
|
|
return CaptionsButton; |
|
}(TextTrackButton); |
|
/** |
|
* `kind` of TextTrack to look for to associate it with this menu. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
CaptionsButton.prototype.kind_ = 'captions'; |
|
/** |
|
* The text that should display over the `CaptionsButton`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
CaptionsButton.prototype.controlText_ = 'Captions'; |
|
Component.registerComponent('CaptionsButton', CaptionsButton); |
|
|
|
/** |
|
* SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles |
|
* in the SubsCapsMenu. |
|
* |
|
* @extends TextTrackMenuItem |
|
*/ |
|
|
|
var SubsCapsMenuItem = /*#__PURE__*/function (_TextTrackMenuItem) { |
|
_inheritsLoose$1(SubsCapsMenuItem, _TextTrackMenuItem); |
|
|
|
function SubsCapsMenuItem() { |
|
return _TextTrackMenuItem.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = SubsCapsMenuItem.prototype; |
|
|
|
_proto.createEl = function createEl(type, props, attrs) { |
|
var innerHTML = "<span class=\"vjs-menu-item-text\">" + this.localize(this.options_.label); |
|
|
|
if (this.options_.track.kind === 'captions') { |
|
innerHTML += "\n <span aria-hidden=\"true\" class=\"vjs-icon-placeholder\"></span>\n <span class=\"vjs-control-text\"> " + this.localize('Captions') + "</span>\n "; |
|
} |
|
|
|
innerHTML += '</span>'; |
|
|
|
var el = _TextTrackMenuItem.prototype.createEl.call(this, type, assign({ |
|
innerHTML: innerHTML |
|
}, props), attrs); |
|
|
|
return el; |
|
}; |
|
|
|
return SubsCapsMenuItem; |
|
}(TextTrackMenuItem); |
|
|
|
Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem); |
|
|
|
/** |
|
* The button component for toggling and selecting captions and/or subtitles |
|
* |
|
* @extends TextTrackButton |
|
*/ |
|
|
|
var SubsCapsButton = /*#__PURE__*/function (_TextTrackButton) { |
|
_inheritsLoose$1(SubsCapsButton, _TextTrackButton); |
|
|
|
function SubsCapsButton(player, options) { |
|
var _this; |
|
|
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
_this = _TextTrackButton.call(this, player, options) || this; // Although North America uses "captions" in most cases for |
|
// "captions and subtitles" other locales use "subtitles" |
|
|
|
_this.label_ = 'subtitles'; |
|
|
|
if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) { |
|
_this.label_ = 'captions'; |
|
} |
|
|
|
_this.menuButton_.controlText(toTitleCase(_this.label_)); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = SubsCapsButton.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-subs-caps-button " + _TextTrackButton.prototype.buildCSSClass.call(this); |
|
}; |
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() { |
|
return "vjs-subs-caps-button " + _TextTrackButton.prototype.buildWrapperCSSClass.call(this); |
|
} |
|
/** |
|
* Create caption/subtitles menu items |
|
* |
|
* @return {CaptionSettingsMenuItem[]} |
|
* The array of current menu items. |
|
*/ |
|
; |
|
|
|
_proto.createItems = function createItems() { |
|
var items = []; |
|
|
|
if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) { |
|
items.push(new CaptionSettingsMenuItem(this.player_, { |
|
kind: this.label_ |
|
})); |
|
this.hideThreshold_ += 1; |
|
} |
|
|
|
items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem); |
|
return items; |
|
}; |
|
|
|
return SubsCapsButton; |
|
}(TextTrackButton); |
|
/** |
|
* `kind`s of TextTrack to look for to associate it with this menu. |
|
* |
|
* @type {array} |
|
* @private |
|
*/ |
|
|
|
|
|
SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles']; |
|
/** |
|
* The text that should display over the `SubsCapsButton`s controls. |
|
* |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
SubsCapsButton.prototype.controlText_ = 'Subtitles'; |
|
Component.registerComponent('SubsCapsButton', SubsCapsButton); |
|
|
|
/** |
|
* An {@link AudioTrack} {@link MenuItem} |
|
* |
|
* @extends MenuItem |
|
*/ |
|
|
|
var AudioTrackMenuItem = /*#__PURE__*/function (_MenuItem) { |
|
_inheritsLoose$1(AudioTrackMenuItem, _MenuItem); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function AudioTrackMenuItem(player, options) { |
|
var _this; |
|
|
|
var track = options.track; |
|
var tracks = player.audioTracks(); // Modify options for parent MenuItem class's init. |
|
|
|
options.label = track.label || track.language || 'Unknown'; |
|
options.selected = track.enabled; |
|
_this = _MenuItem.call(this, player, options) || this; |
|
_this.track = track; |
|
|
|
_this.addClass("vjs-" + track.kind + "-menu-item"); |
|
|
|
var changeHandler = function changeHandler() { |
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { |
|
args[_key] = arguments[_key]; |
|
} |
|
|
|
_this.handleTracksChange.apply(_assertThisInitialized$1(_this), args); |
|
}; |
|
|
|
tracks.addEventListener('change', changeHandler); |
|
|
|
_this.on('dispose', function () { |
|
tracks.removeEventListener('change', changeHandler); |
|
}); |
|
|
|
return _this; |
|
} |
|
|
|
var _proto = AudioTrackMenuItem.prototype; |
|
|
|
_proto.createEl = function createEl(type, props, attrs) { |
|
var innerHTML = "<span class=\"vjs-menu-item-text\">" + this.localize(this.options_.label); |
|
|
|
if (this.options_.track.kind === 'main-desc') { |
|
innerHTML += "\n <span aria-hidden=\"true\" class=\"vjs-icon-placeholder\"></span>\n <span class=\"vjs-control-text\"> " + this.localize('Descriptions') + "</span>\n "; |
|
} |
|
|
|
innerHTML += '</span>'; |
|
|
|
var el = _MenuItem.prototype.createEl.call(this, type, assign({ |
|
innerHTML: innerHTML |
|
}, props), attrs); |
|
|
|
return el; |
|
} |
|
/** |
|
* This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent} |
|
* for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
var tracks = this.player_.audioTracks(); |
|
|
|
_MenuItem.prototype.handleClick.call(this, event); |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
var track = tracks[i]; |
|
track.enabled = track === this.track; |
|
} |
|
} |
|
/** |
|
* Handle any {@link AudioTrack} change. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The {@link AudioTrackList#change} event that caused this to run. |
|
* |
|
* @listens AudioTrackList#change |
|
*/ |
|
; |
|
|
|
_proto.handleTracksChange = function handleTracksChange(event) { |
|
this.selected(this.track.enabled); |
|
}; |
|
|
|
return AudioTrackMenuItem; |
|
}(MenuItem); |
|
|
|
Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem); |
|
|
|
/** |
|
* The base class for buttons that toggle specific {@link AudioTrack} types. |
|
* |
|
* @extends TrackButton |
|
*/ |
|
|
|
var AudioTrackButton = /*#__PURE__*/function (_TrackButton) { |
|
_inheritsLoose$1(AudioTrackButton, _TrackButton); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options={}] |
|
* The key/value store of player options. |
|
*/ |
|
function AudioTrackButton(player, options) { |
|
if (options === void 0) { |
|
options = {}; |
|
} |
|
|
|
options.tracks = player.audioTracks(); |
|
return _TrackButton.call(this, player, options) || this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
|
|
|
|
var _proto = AudioTrackButton.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-audio-button " + _TrackButton.prototype.buildCSSClass.call(this); |
|
}; |
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() { |
|
return "vjs-audio-button " + _TrackButton.prototype.buildWrapperCSSClass.call(this); |
|
} |
|
/** |
|
* Create a menu item for each audio track |
|
* |
|
* @param {AudioTrackMenuItem[]} [items=[]] |
|
* An array of existing menu items to use. |
|
* |
|
* @return {AudioTrackMenuItem[]} |
|
* An array of menu items |
|
*/ |
|
; |
|
|
|
_proto.createItems = function createItems(items) { |
|
if (items === void 0) { |
|
items = []; |
|
} |
|
|
|
// if there's only one audio track, there no point in showing it |
|
this.hideThreshold_ = 1; |
|
var tracks = this.player_.audioTracks(); |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
var track = tracks[i]; |
|
items.push(new AudioTrackMenuItem(this.player_, { |
|
track: track, |
|
// MenuItem is selectable |
|
selectable: true, |
|
// MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time) |
|
multiSelectable: false |
|
})); |
|
} |
|
|
|
return items; |
|
}; |
|
|
|
return AudioTrackButton; |
|
}(TrackButton); |
|
/** |
|
* The text that should display over the `AudioTrackButton`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
AudioTrackButton.prototype.controlText_ = 'Audio Track'; |
|
Component.registerComponent('AudioTrackButton', AudioTrackButton); |
|
|
|
/** |
|
* The specific menu item type for selecting a playback rate. |
|
* |
|
* @extends MenuItem |
|
*/ |
|
|
|
var PlaybackRateMenuItem = /*#__PURE__*/function (_MenuItem) { |
|
_inheritsLoose$1(PlaybackRateMenuItem, _MenuItem); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function PlaybackRateMenuItem(player, options) { |
|
var _this; |
|
|
|
var label = options.rate; |
|
var rate = parseFloat(label, 10); // Modify options for parent MenuItem class's init. |
|
|
|
options.label = label; |
|
options.selected = rate === 1; |
|
options.selectable = true; |
|
options.multiSelectable = false; |
|
_this = _MenuItem.call(this, player, options) || this; |
|
_this.label = label; |
|
_this.rate = rate; |
|
|
|
_this.on(player, 'ratechange', _this.update); |
|
|
|
return _this; |
|
} |
|
/** |
|
* This gets called when an `PlaybackRateMenuItem` is "clicked". See |
|
* {@link ClickableComponent} for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
|
|
|
|
var _proto = PlaybackRateMenuItem.prototype; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
_MenuItem.prototype.handleClick.call(this); |
|
|
|
this.player().playbackRate(this.rate); |
|
} |
|
/** |
|
* Update the PlaybackRateMenuItem when the playbackrate changes. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `ratechange` event that caused this function to run. |
|
* |
|
* @listens Player#ratechange |
|
*/ |
|
; |
|
|
|
_proto.update = function update(event) { |
|
this.selected(this.player().playbackRate() === this.rate); |
|
}; |
|
|
|
return PlaybackRateMenuItem; |
|
}(MenuItem); |
|
/** |
|
* The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
PlaybackRateMenuItem.prototype.contentElType = 'button'; |
|
Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem); |
|
|
|
/** |
|
* The component for controlling the playback rate. |
|
* |
|
* @extends MenuButton |
|
*/ |
|
|
|
var PlaybackRateMenuButton = /*#__PURE__*/function (_MenuButton) { |
|
_inheritsLoose$1(PlaybackRateMenuButton, _MenuButton); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function PlaybackRateMenuButton(player, options) { |
|
var _this; |
|
|
|
_this = _MenuButton.call(this, player, options) || this; |
|
|
|
_this.updateVisibility(); |
|
|
|
_this.updateLabel(); |
|
|
|
_this.on(player, 'loadstart', _this.updateVisibility); |
|
|
|
_this.on(player, 'ratechange', _this.updateLabel); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
|
|
|
|
var _proto = PlaybackRateMenuButton.prototype; |
|
|
|
_proto.createEl = function createEl$1() { |
|
var el = _MenuButton.prototype.createEl.call(this); |
|
|
|
this.labelEl_ = createEl('div', { |
|
className: 'vjs-playback-rate-value', |
|
innerHTML: '1x' |
|
}); |
|
el.appendChild(this.labelEl_); |
|
return el; |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
this.labelEl_ = null; |
|
|
|
_MenuButton.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-playback-rate " + _MenuButton.prototype.buildCSSClass.call(this); |
|
}; |
|
|
|
_proto.buildWrapperCSSClass = function buildWrapperCSSClass() { |
|
return "vjs-playback-rate " + _MenuButton.prototype.buildWrapperCSSClass.call(this); |
|
} |
|
/** |
|
* Create the playback rate menu |
|
* |
|
* @return {Menu} |
|
* Menu object populated with {@link PlaybackRateMenuItem}s |
|
*/ |
|
; |
|
|
|
_proto.createMenu = function createMenu() { |
|
var menu = new Menu(this.player()); |
|
var rates = this.playbackRates(); |
|
|
|
if (rates) { |
|
for (var i = rates.length - 1; i >= 0; i--) { |
|
menu.addChild(new PlaybackRateMenuItem(this.player(), { |
|
rate: rates[i] + 'x' |
|
})); |
|
} |
|
} |
|
|
|
return menu; |
|
} |
|
/** |
|
* Updates ARIA accessibility attributes |
|
*/ |
|
; |
|
|
|
_proto.updateARIAAttributes = function updateARIAAttributes() { |
|
// Current playback rate |
|
this.el().setAttribute('aria-valuenow', this.player().playbackRate()); |
|
} |
|
/** |
|
* This gets called when an `PlaybackRateMenuButton` is "clicked". See |
|
* {@link ClickableComponent} for more detailed information on what a click can be. |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The `keydown`, `tap`, or `click` event that caused this function to be |
|
* called. |
|
* |
|
* @listens tap |
|
* @listens click |
|
*/ |
|
; |
|
|
|
_proto.handleClick = function handleClick(event) { |
|
// select next rate option |
|
var currentRate = this.player().playbackRate(); |
|
var rates = this.playbackRates(); // this will select first one if the last one currently selected |
|
|
|
var newRate = rates[0]; |
|
|
|
for (var i = 0; i < rates.length; i++) { |
|
if (rates[i] > currentRate) { |
|
newRate = rates[i]; |
|
break; |
|
} |
|
} |
|
|
|
this.player().playbackRate(newRate); |
|
} |
|
/** |
|
* Get possible playback rates |
|
* |
|
* @return {Array} |
|
* All possible playback rates |
|
*/ |
|
; |
|
|
|
_proto.playbackRates = function playbackRates() { |
|
return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates; |
|
} |
|
/** |
|
* Get whether playback rates is supported by the tech |
|
* and an array of playback rates exists |
|
* |
|
* @return {boolean} |
|
* Whether changing playback rate is supported |
|
*/ |
|
; |
|
|
|
_proto.playbackRateSupported = function playbackRateSupported() { |
|
return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0; |
|
} |
|
/** |
|
* Hide playback rate controls when they're no playback rate options to select |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The event that caused this function to run. |
|
* |
|
* @listens Player#loadstart |
|
*/ |
|
; |
|
|
|
_proto.updateVisibility = function updateVisibility(event) { |
|
if (this.playbackRateSupported()) { |
|
this.removeClass('vjs-hidden'); |
|
} else { |
|
this.addClass('vjs-hidden'); |
|
} |
|
} |
|
/** |
|
* Update button label when rate changed |
|
* |
|
* @param {EventTarget~Event} [event] |
|
* The event that caused this function to run. |
|
* |
|
* @listens Player#ratechange |
|
*/ |
|
; |
|
|
|
_proto.updateLabel = function updateLabel(event) { |
|
if (this.playbackRateSupported()) { |
|
this.labelEl_.innerHTML = this.player().playbackRate() + 'x'; |
|
} |
|
}; |
|
|
|
return PlaybackRateMenuButton; |
|
}(MenuButton); |
|
/** |
|
* The text that should display over the `FullscreenToggle`s controls. Added for localization. |
|
* |
|
* @type {string} |
|
* @private |
|
*/ |
|
|
|
|
|
PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate'; |
|
Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton); |
|
|
|
/** |
|
* Just an empty spacer element that can be used as an append point for plugins, etc. |
|
* Also can be used to create space between elements when necessary. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var Spacer = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(Spacer, _Component); |
|
|
|
function Spacer() { |
|
return _Component.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = Spacer.prototype; |
|
|
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-spacer " + _Component.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: this.buildCSSClass() |
|
}); |
|
}; |
|
|
|
return Spacer; |
|
}(Component); |
|
|
|
Component.registerComponent('Spacer', Spacer); |
|
|
|
/** |
|
* Spacer specifically meant to be used as an insertion point for new plugins, etc. |
|
* |
|
* @extends Spacer |
|
*/ |
|
|
|
var CustomControlSpacer = /*#__PURE__*/function (_Spacer) { |
|
_inheritsLoose$1(CustomControlSpacer, _Spacer); |
|
|
|
function CustomControlSpacer() { |
|
return _Spacer.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = CustomControlSpacer.prototype; |
|
|
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
*/ |
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-custom-control-spacer " + _Spacer.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl() { |
|
var el = _Spacer.prototype.createEl.call(this, { |
|
className: this.buildCSSClass() |
|
}); // No-flex/table-cell mode requires there be some content |
|
// in the cell to fill the remaining space of the table. |
|
|
|
|
|
el.innerHTML = "\xA0"; |
|
return el; |
|
}; |
|
|
|
return CustomControlSpacer; |
|
}(Spacer); |
|
|
|
Component.registerComponent('CustomControlSpacer', CustomControlSpacer); |
|
|
|
/** |
|
* Container of main controls. |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var ControlBar = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(ControlBar, _Component); |
|
|
|
function ControlBar() { |
|
return _Component.apply(this, arguments) || this; |
|
} |
|
|
|
var _proto = ControlBar.prototype; |
|
|
|
/** |
|
* Create the `Component`'s DOM element |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
*/ |
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'div', { |
|
className: 'vjs-control-bar', |
|
dir: 'ltr' |
|
}); |
|
}; |
|
|
|
return ControlBar; |
|
}(Component); |
|
/** |
|
* Default options for `ControlBar` |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
|
|
ControlBar.prototype.options_ = { |
|
children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'seekToLive', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle'] |
|
}; |
|
|
|
if ('exitPictureInPicture' in document$1) { |
|
ControlBar.prototype.options_.children.splice(ControlBar.prototype.options_.children.length - 1, 0, 'pictureInPictureToggle'); |
|
} |
|
|
|
Component.registerComponent('ControlBar', ControlBar); |
|
|
|
/** |
|
* A display that indicates an error has occurred. This means that the video |
|
* is unplayable. |
|
* |
|
* @extends ModalDialog |
|
*/ |
|
|
|
var ErrorDisplay = /*#__PURE__*/function (_ModalDialog) { |
|
_inheritsLoose$1(ErrorDisplay, _ModalDialog); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function ErrorDisplay(player, options) { |
|
var _this; |
|
|
|
_this = _ModalDialog.call(this, player, options) || this; |
|
|
|
_this.on(player, 'error', _this.open); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Builds the default DOM `className`. |
|
* |
|
* @return {string} |
|
* The DOM `className` for this object. |
|
* |
|
* @deprecated Since version 5. |
|
*/ |
|
|
|
|
|
var _proto = ErrorDisplay.prototype; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return "vjs-error-display " + _ModalDialog.prototype.buildCSSClass.call(this); |
|
} |
|
/** |
|
* Gets the localized error message based on the `Player`s error. |
|
* |
|
* @return {string} |
|
* The `Player`s error message localized or an empty string. |
|
*/ |
|
; |
|
|
|
_proto.content = function content() { |
|
var error = this.player().error(); |
|
return error ? this.localize(error.message) : ''; |
|
}; |
|
|
|
return ErrorDisplay; |
|
}(ModalDialog); |
|
/** |
|
* The default options for an `ErrorDisplay`. |
|
* |
|
* @private |
|
*/ |
|
|
|
|
|
ErrorDisplay.prototype.options_ = _extends({}, ModalDialog.prototype.options_, { |
|
pauseOnOpen: false, |
|
fillAlways: true, |
|
temporary: false, |
|
uncloseable: true |
|
}); |
|
Component.registerComponent('ErrorDisplay', ErrorDisplay); |
|
|
|
var LOCAL_STORAGE_KEY = 'vjs-text-track-settings'; |
|
var COLOR_BLACK = ['#000', 'Black']; |
|
var COLOR_BLUE = ['#00F', 'Blue']; |
|
var COLOR_CYAN = ['#0FF', 'Cyan']; |
|
var COLOR_GREEN = ['#0F0', 'Green']; |
|
var COLOR_MAGENTA = ['#F0F', 'Magenta']; |
|
var COLOR_RED = ['#F00', 'Red']; |
|
var COLOR_WHITE = ['#FFF', 'White']; |
|
var COLOR_YELLOW = ['#FF0', 'Yellow']; |
|
var OPACITY_OPAQUE = ['1', 'Opaque']; |
|
var OPACITY_SEMI = ['0.5', 'Semi-Transparent']; |
|
var OPACITY_TRANS = ['0', 'Transparent']; // Configuration for the various <select> elements in the DOM of this component. |
|
// |
|
// Possible keys include: |
|
// |
|
// `default`: |
|
// The default option index. Only needs to be provided if not zero. |
|
// `parser`: |
|
// A function which is used to parse the value from the selected option in |
|
// a customized way. |
|
// `selector`: |
|
// The selector used to find the associated <select> element. |
|
|
|
var selectConfigs = { |
|
backgroundColor: { |
|
selector: '.vjs-bg-color > select', |
|
id: 'captions-background-color-%s', |
|
label: 'Color', |
|
options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN] |
|
}, |
|
backgroundOpacity: { |
|
selector: '.vjs-bg-opacity > select', |
|
id: 'captions-background-opacity-%s', |
|
label: 'Transparency', |
|
options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS] |
|
}, |
|
color: { |
|
selector: '.vjs-fg-color > select', |
|
id: 'captions-foreground-color-%s', |
|
label: 'Color', |
|
options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN] |
|
}, |
|
edgeStyle: { |
|
selector: '.vjs-edge-style > select', |
|
id: '%s', |
|
label: 'Text Edge Style', |
|
options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']] |
|
}, |
|
fontFamily: { |
|
selector: '.vjs-font-family > select', |
|
id: 'captions-font-family-%s', |
|
label: 'Font Family', |
|
options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']] |
|
}, |
|
fontPercent: { |
|
selector: '.vjs-font-percent > select', |
|
id: 'captions-font-size-%s', |
|
label: 'Font Size', |
|
options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']], |
|
"default": 2, |
|
parser: function parser(v) { |
|
return v === '1.00' ? null : Number(v); |
|
} |
|
}, |
|
textOpacity: { |
|
selector: '.vjs-text-opacity > select', |
|
id: 'captions-foreground-opacity-%s', |
|
label: 'Transparency', |
|
options: [OPACITY_OPAQUE, OPACITY_SEMI] |
|
}, |
|
// Options for this object are defined below. |
|
windowColor: { |
|
selector: '.vjs-window-color > select', |
|
id: 'captions-window-color-%s', |
|
label: 'Color' |
|
}, |
|
// Options for this object are defined below. |
|
windowOpacity: { |
|
selector: '.vjs-window-opacity > select', |
|
id: 'captions-window-opacity-%s', |
|
label: 'Transparency', |
|
options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE] |
|
} |
|
}; |
|
selectConfigs.windowColor.options = selectConfigs.backgroundColor.options; |
|
/** |
|
* Get the actual value of an option. |
|
* |
|
* @param {string} value |
|
* The value to get |
|
* |
|
* @param {Function} [parser] |
|
* Optional function to adjust the value. |
|
* |
|
* @return {Mixed} |
|
* - Will be `undefined` if no value exists |
|
* - Will be `undefined` if the given value is "none". |
|
* - Will be the actual value otherwise. |
|
* |
|
* @private |
|
*/ |
|
|
|
function parseOptionValue(value, parser) { |
|
if (parser) { |
|
value = parser(value); |
|
} |
|
|
|
if (value && value !== 'none') { |
|
return value; |
|
} |
|
} |
|
/** |
|
* Gets the value of the selected <option> element within a <select> element. |
|
* |
|
* @param {Element} el |
|
* the element to look in |
|
* |
|
* @param {Function} [parser] |
|
* Optional function to adjust the value. |
|
* |
|
* @return {Mixed} |
|
* - Will be `undefined` if no value exists |
|
* - Will be `undefined` if the given value is "none". |
|
* - Will be the actual value otherwise. |
|
* |
|
* @private |
|
*/ |
|
|
|
|
|
function getSelectedOptionValue(el, parser) { |
|
var value = el.options[el.options.selectedIndex].value; |
|
return parseOptionValue(value, parser); |
|
} |
|
/** |
|
* Sets the selected <option> element within a <select> element based on a |
|
* given value. |
|
* |
|
* @param {Element} el |
|
* The element to look in. |
|
* |
|
* @param {string} value |
|
* the property to look on. |
|
* |
|
* @param {Function} [parser] |
|
* Optional function to adjust the value before comparing. |
|
* |
|
* @private |
|
*/ |
|
|
|
|
|
function setSelectedOption(el, value, parser) { |
|
if (!value) { |
|
return; |
|
} |
|
|
|
for (var i = 0; i < el.options.length; i++) { |
|
if (parseOptionValue(el.options[i].value, parser) === value) { |
|
el.selectedIndex = i; |
|
break; |
|
} |
|
} |
|
} |
|
/** |
|
* Manipulate Text Tracks settings. |
|
* |
|
* @extends ModalDialog |
|
*/ |
|
|
|
|
|
var TextTrackSettings = /*#__PURE__*/function (_ModalDialog) { |
|
_inheritsLoose$1(TextTrackSettings, _ModalDialog); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
*/ |
|
function TextTrackSettings(player, options) { |
|
var _this; |
|
|
|
options.temporary = false; |
|
_this = _ModalDialog.call(this, player, options) || this; |
|
_this.updateDisplay = bind(_assertThisInitialized$1(_this), _this.updateDisplay); // fill the modal and pretend we have opened it |
|
|
|
_this.fill(); |
|
|
|
_this.hasBeenOpened_ = _this.hasBeenFilled_ = true; |
|
_this.endDialog = createEl('p', { |
|
className: 'vjs-control-text', |
|
textContent: _this.localize('End of dialog window.') |
|
}); |
|
|
|
_this.el().appendChild(_this.endDialog); |
|
|
|
_this.setDefaults(); // Grab `persistTextTrackSettings` from the player options if not passed in child options |
|
|
|
|
|
if (options.persistTextTrackSettings === undefined) { |
|
_this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings; |
|
} |
|
|
|
_this.on(_this.$('.vjs-done-button'), 'click', function () { |
|
_this.saveSettings(); |
|
|
|
_this.close(); |
|
}); |
|
|
|
_this.on(_this.$('.vjs-default-button'), 'click', function () { |
|
_this.setDefaults(); |
|
|
|
_this.updateDisplay(); |
|
}); |
|
|
|
each(selectConfigs, function (config) { |
|
_this.on(_this.$(config.selector), 'change', _this.updateDisplay); |
|
}); |
|
|
|
if (_this.options_.persistTextTrackSettings) { |
|
_this.restoreSettings(); |
|
} |
|
|
|
return _this; |
|
} |
|
|
|
var _proto = TextTrackSettings.prototype; |
|
|
|
_proto.dispose = function dispose() { |
|
this.endDialog = null; |
|
|
|
_ModalDialog.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Create a <select> element with configured options. |
|
* |
|
* @param {string} key |
|
* Configuration key to use during creation. |
|
* |
|
* @return {string} |
|
* An HTML string. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.createElSelect_ = function createElSelect_(key, legendId, type) { |
|
var _this2 = this; |
|
|
|
if (legendId === void 0) { |
|
legendId = ''; |
|
} |
|
|
|
if (type === void 0) { |
|
type = 'label'; |
|
} |
|
|
|
var config = selectConfigs[key]; |
|
var id = config.id.replace('%s', this.id_); |
|
var selectLabelledbyIds = [legendId, id].join(' ').trim(); |
|
return ["<" + type + " id=\"" + id + "\" class=\"" + (type === 'label' ? 'vjs-label' : '') + "\">", this.localize(config.label), "</" + type + ">", "<select aria-labelledby=\"" + selectLabelledbyIds + "\">"].concat(config.options.map(function (o) { |
|
var optionId = id + '-' + o[1].replace(/\W+/g, ''); |
|
return ["<option id=\"" + optionId + "\" value=\"" + o[0] + "\" ", "aria-labelledby=\"" + selectLabelledbyIds + " " + optionId + "\">", _this2.localize(o[1]), '</option>'].join(''); |
|
})).concat('</select>').join(''); |
|
} |
|
/** |
|
* Create foreground color element for the component |
|
* |
|
* @return {string} |
|
* An HTML string. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.createElFgColor_ = function createElFgColor_() { |
|
var legendId = "captions-text-legend-" + this.id_; |
|
return ['<fieldset class="vjs-fg-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class="vjs-text-opacity vjs-opacity">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join(''); |
|
} |
|
/** |
|
* Create background color element for the component |
|
* |
|
* @return {string} |
|
* An HTML string. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.createElBgColor_ = function createElBgColor_() { |
|
var legendId = "captions-background-" + this.id_; |
|
return ['<fieldset class="vjs-bg-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class="vjs-bg-opacity vjs-opacity">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join(''); |
|
} |
|
/** |
|
* Create window color element for the component |
|
* |
|
* @return {string} |
|
* An HTML string. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.createElWinColor_ = function createElWinColor_() { |
|
var legendId = "captions-window-" + this.id_; |
|
return ['<fieldset class="vjs-window-color vjs-track-setting">', "<legend id=\"" + legendId + "\">", this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class="vjs-window-opacity vjs-opacity">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join(''); |
|
} |
|
/** |
|
* Create color elements for the component |
|
* |
|
* @return {Element} |
|
* The element that was created |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.createElColors_ = function createElColors_() { |
|
return createEl('div', { |
|
className: 'vjs-track-settings-colors', |
|
innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('') |
|
}); |
|
} |
|
/** |
|
* Create font elements for the component |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.createElFont_ = function createElFont_() { |
|
return createEl('div', { |
|
className: 'vjs-track-settings-font', |
|
innerHTML: ['<fieldset class="vjs-font-percent vjs-track-setting">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class="vjs-edge-style vjs-track-setting">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class="vjs-font-family vjs-track-setting">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('') |
|
}); |
|
} |
|
/** |
|
* Create controls for the component |
|
* |
|
* @return {Element} |
|
* The element that was created. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.createElControls_ = function createElControls_() { |
|
var defaultsDescription = this.localize('restore all settings to the default values'); |
|
return createEl('div', { |
|
className: 'vjs-track-settings-controls', |
|
innerHTML: ["<button type=\"button\" class=\"vjs-default-button\" title=\"" + defaultsDescription + "\">", this.localize('Reset'), "<span class=\"vjs-control-text\"> " + defaultsDescription + "</span>", '</button>', "<button type=\"button\" class=\"vjs-done-button\">" + this.localize('Done') + "</button>"].join('') |
|
}); |
|
}; |
|
|
|
_proto.content = function content() { |
|
return [this.createElColors_(), this.createElFont_(), this.createElControls_()]; |
|
}; |
|
|
|
_proto.label = function label() { |
|
return this.localize('Caption Settings Dialog'); |
|
}; |
|
|
|
_proto.description = function description() { |
|
return this.localize('Beginning of dialog window. Escape will cancel and close the window.'); |
|
}; |
|
|
|
_proto.buildCSSClass = function buildCSSClass() { |
|
return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings'; |
|
} |
|
/** |
|
* Gets an object of text track settings (or null). |
|
* |
|
* @return {Object} |
|
* An object with config values parsed from the DOM or localStorage. |
|
*/ |
|
; |
|
|
|
_proto.getValues = function getValues() { |
|
var _this3 = this; |
|
|
|
return reduce(selectConfigs, function (accum, config, key) { |
|
var value = getSelectedOptionValue(_this3.$(config.selector), config.parser); |
|
|
|
if (value !== undefined) { |
|
accum[key] = value; |
|
} |
|
|
|
return accum; |
|
}, {}); |
|
} |
|
/** |
|
* Sets text track settings from an object of values. |
|
* |
|
* @param {Object} values |
|
* An object with config values parsed from the DOM or localStorage. |
|
*/ |
|
; |
|
|
|
_proto.setValues = function setValues(values) { |
|
var _this4 = this; |
|
|
|
each(selectConfigs, function (config, key) { |
|
setSelectedOption(_this4.$(config.selector), values[key], config.parser); |
|
}); |
|
} |
|
/** |
|
* Sets all `<select>` elements to their default values. |
|
*/ |
|
; |
|
|
|
_proto.setDefaults = function setDefaults() { |
|
var _this5 = this; |
|
|
|
each(selectConfigs, function (config) { |
|
var index = config.hasOwnProperty('default') ? config["default"] : 0; |
|
_this5.$(config.selector).selectedIndex = index; |
|
}); |
|
} |
|
/** |
|
* Restore texttrack settings from localStorage |
|
*/ |
|
; |
|
|
|
_proto.restoreSettings = function restoreSettings() { |
|
var values; |
|
|
|
try { |
|
values = JSON.parse(window$1.localStorage.getItem(LOCAL_STORAGE_KEY)); |
|
} catch (err) { |
|
log.warn(err); |
|
} |
|
|
|
if (values) { |
|
this.setValues(values); |
|
} |
|
} |
|
/** |
|
* Save text track settings to localStorage |
|
*/ |
|
; |
|
|
|
_proto.saveSettings = function saveSettings() { |
|
if (!this.options_.persistTextTrackSettings) { |
|
return; |
|
} |
|
|
|
var values = this.getValues(); |
|
|
|
try { |
|
if (Object.keys(values).length) { |
|
window$1.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values)); |
|
} else { |
|
window$1.localStorage.removeItem(LOCAL_STORAGE_KEY); |
|
} |
|
} catch (err) { |
|
log.warn(err); |
|
} |
|
} |
|
/** |
|
* Update display of text track settings |
|
*/ |
|
; |
|
|
|
_proto.updateDisplay = function updateDisplay() { |
|
var ttDisplay = this.player_.getChild('textTrackDisplay'); |
|
|
|
if (ttDisplay) { |
|
ttDisplay.updateDisplay(); |
|
} |
|
} |
|
/** |
|
* conditionally blur the element and refocus the captions button |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.conditionalBlur_ = function conditionalBlur_() { |
|
this.previouslyActiveEl_ = null; |
|
var cb = this.player_.controlBar; |
|
var subsCapsBtn = cb && cb.subsCapsButton; |
|
var ccBtn = cb && cb.captionsButton; |
|
|
|
if (subsCapsBtn) { |
|
subsCapsBtn.focus(); |
|
} else if (ccBtn) { |
|
ccBtn.focus(); |
|
} |
|
}; |
|
|
|
return TextTrackSettings; |
|
}(ModalDialog); |
|
|
|
Component.registerComponent('TextTrackSettings', TextTrackSettings); |
|
|
|
/** |
|
* A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions. |
|
* |
|
* It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}. |
|
* |
|
* If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option. |
|
* If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below. |
|
* @example <caption>How to disable the resize manager</caption> |
|
* const player = videojs('#vid', { |
|
* resizeManager: false |
|
* }); |
|
* |
|
* @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification} |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var ResizeManager = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(ResizeManager, _Component); |
|
|
|
/** |
|
* Create the ResizeManager. |
|
* |
|
* @param {Object} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of ResizeManager options. |
|
* |
|
* @param {Object} [options.ResizeObserver] |
|
* A polyfill for ResizeObserver can be passed in here. |
|
* If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback. |
|
*/ |
|
function ResizeManager(player, options) { |
|
var _this; |
|
|
|
var RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window$1.ResizeObserver; // if `null` was passed, we want to disable the ResizeObserver |
|
|
|
if (options.ResizeObserver === null) { |
|
RESIZE_OBSERVER_AVAILABLE = false; |
|
} // Only create an element when ResizeObserver isn't available |
|
|
|
|
|
var options_ = mergeOptions({ |
|
createEl: !RESIZE_OBSERVER_AVAILABLE, |
|
reportTouchActivity: false |
|
}, options); |
|
_this = _Component.call(this, player, options_) || this; |
|
_this.ResizeObserver = options.ResizeObserver || window$1.ResizeObserver; |
|
_this.loadListener_ = null; |
|
_this.resizeObserver_ = null; |
|
_this.debouncedHandler_ = debounce(function () { |
|
_this.resizeHandler(); |
|
}, 100, false, _assertThisInitialized$1(_this)); |
|
|
|
if (RESIZE_OBSERVER_AVAILABLE) { |
|
_this.resizeObserver_ = new _this.ResizeObserver(_this.debouncedHandler_); |
|
|
|
_this.resizeObserver_.observe(player.el()); |
|
} else { |
|
_this.loadListener_ = function () { |
|
if (!_this.el_ || !_this.el_.contentWindow) { |
|
return; |
|
} |
|
|
|
var debouncedHandler_ = _this.debouncedHandler_; |
|
|
|
var unloadListener_ = _this.unloadListener_ = function () { |
|
off(this, 'resize', debouncedHandler_); |
|
off(this, 'unload', unloadListener_); |
|
unloadListener_ = null; |
|
}; // safari and edge can unload the iframe before resizemanager dispose |
|
// we have to dispose of event handlers correctly before that happens |
|
|
|
|
|
on(_this.el_.contentWindow, 'unload', unloadListener_); |
|
on(_this.el_.contentWindow, 'resize', debouncedHandler_); |
|
}; |
|
|
|
_this.one('load', _this.loadListener_); |
|
} |
|
|
|
return _this; |
|
} |
|
|
|
var _proto = ResizeManager.prototype; |
|
|
|
_proto.createEl = function createEl() { |
|
return _Component.prototype.createEl.call(this, 'iframe', { |
|
className: 'vjs-resize-manager', |
|
tabIndex: -1 |
|
}, { |
|
'aria-hidden': 'true' |
|
}); |
|
} |
|
/** |
|
* Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver |
|
* |
|
* @fires Player#playerresize |
|
*/ |
|
; |
|
|
|
_proto.resizeHandler = function resizeHandler() { |
|
/** |
|
* Called when the player size has changed |
|
* |
|
* @event Player#playerresize |
|
* @type {EventTarget~Event} |
|
*/ |
|
// make sure player is still around to trigger |
|
// prevents this from causing an error after dispose |
|
if (!this.player_ || !this.player_.trigger) { |
|
return; |
|
} |
|
|
|
this.player_.trigger('playerresize'); |
|
}; |
|
|
|
_proto.dispose = function dispose() { |
|
if (this.debouncedHandler_) { |
|
this.debouncedHandler_.cancel(); |
|
} |
|
|
|
if (this.resizeObserver_) { |
|
if (this.player_.el()) { |
|
this.resizeObserver_.unobserve(this.player_.el()); |
|
} |
|
|
|
this.resizeObserver_.disconnect(); |
|
} |
|
|
|
if (this.loadListener_) { |
|
this.off('load', this.loadListener_); |
|
} |
|
|
|
if (this.el_ && this.el_.contentWindow && this.unloadListener_) { |
|
this.unloadListener_.call(this.el_.contentWindow); |
|
} |
|
|
|
this.ResizeObserver = null; |
|
this.resizeObserver = null; |
|
this.debouncedHandler_ = null; |
|
this.loadListener_ = null; |
|
|
|
_Component.prototype.dispose.call(this); |
|
}; |
|
|
|
return ResizeManager; |
|
}(Component); |
|
|
|
Component.registerComponent('ResizeManager', ResizeManager); |
|
|
|
var defaults = { |
|
trackingThreshold: 30, |
|
liveTolerance: 15 |
|
}; |
|
/* |
|
track when we are at the live edge, and other helpers for live playback */ |
|
|
|
/** |
|
* A class for checking live current time and determining when the player |
|
* is at or behind the live edge. |
|
*/ |
|
|
|
var LiveTracker = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(LiveTracker, _Component); |
|
|
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* @param {Player} player |
|
* The `Player` that this class should be attached to. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {number} [options.trackingThreshold=30] |
|
* Number of seconds of live window (seekableEnd - seekableStart) that |
|
* media needs to have before the liveui will be shown. |
|
* |
|
* @param {number} [options.liveTolerance=15] |
|
* Number of seconds behind live that we have to be |
|
* before we will be considered non-live. Note that this will only |
|
* be used when playing at the live edge. This allows large seekable end |
|
* changes to not effect wether we are live or not. |
|
*/ |
|
function LiveTracker(player, options) { |
|
var _this; |
|
|
|
// LiveTracker does not need an element |
|
var options_ = mergeOptions(defaults, options, { |
|
createEl: false |
|
}); |
|
_this = _Component.call(this, player, options_) || this; |
|
|
|
_this.reset_(); |
|
|
|
_this.on(_this.player_, 'durationchange', _this.handleDurationchange); // we don't need to track live playback if the document is hidden, |
|
// also, tracking when the document is hidden can |
|
// cause the CPU to spike and eventually crash the page on IE11. |
|
|
|
|
|
if (IE_VERSION && 'hidden' in document$1 && 'visibilityState' in document$1) { |
|
_this.on(document$1, 'visibilitychange', _this.handleVisibilityChange); |
|
} |
|
|
|
return _this; |
|
} |
|
/** |
|
* toggle tracking based on document visiblility |
|
*/ |
|
|
|
|
|
var _proto = LiveTracker.prototype; |
|
|
|
_proto.handleVisibilityChange = function handleVisibilityChange() { |
|
if (this.player_.duration() !== Infinity) { |
|
return; |
|
} |
|
|
|
if (document$1.hidden) { |
|
this.stopTracking(); |
|
} else { |
|
this.startTracking(); |
|
} |
|
} |
|
/** |
|
* all the functionality for tracking when seek end changes |
|
* and for tracking how far past seek end we should be |
|
*/ |
|
; |
|
|
|
_proto.trackLive_ = function trackLive_() { |
|
var seekable = this.player_.seekable(); // skip undefined seekable |
|
|
|
if (!seekable || !seekable.length) { |
|
return; |
|
} |
|
|
|
var newTime = Number(window$1.performance.now().toFixed(4)); |
|
var deltaTime = this.lastTime_ === -1 ? 0 : (newTime - this.lastTime_) / 1000; |
|
this.lastTime_ = newTime; |
|
this.pastSeekEnd_ = this.pastSeekEnd() + deltaTime; |
|
var liveCurrentTime = this.liveCurrentTime(); |
|
var currentTime = this.player_.currentTime(); // we are behind live if any are true |
|
// 1. the player is paused |
|
// 2. the user seeked to a location 2 seconds away from live |
|
// 3. the difference between live and current time is greater |
|
// liveTolerance which defaults to 15s |
|
|
|
var isBehind = this.player_.paused() || this.seekedBehindLive_ || Math.abs(liveCurrentTime - currentTime) > this.options_.liveTolerance; // we cannot be behind if |
|
// 1. until we have not seen a timeupdate yet |
|
// 2. liveCurrentTime is Infinity, which happens on Android |
|
|
|
if (!this.timeupdateSeen_ || liveCurrentTime === Infinity) { |
|
isBehind = false; |
|
} |
|
|
|
if (isBehind !== this.behindLiveEdge_) { |
|
this.behindLiveEdge_ = isBehind; |
|
this.trigger('liveedgechange'); |
|
} |
|
} |
|
/** |
|
* handle a durationchange event on the player |
|
* and start/stop tracking accordingly. |
|
*/ |
|
; |
|
|
|
_proto.handleDurationchange = function handleDurationchange() { |
|
if (this.player_.duration() === Infinity && this.liveWindow() >= this.options_.trackingThreshold) { |
|
if (this.player_.options_.liveui) { |
|
this.player_.addClass('vjs-liveui'); |
|
} |
|
|
|
this.startTracking(); |
|
} else { |
|
this.player_.removeClass('vjs-liveui'); |
|
this.stopTracking(); |
|
} |
|
} |
|
/** |
|
* start tracking live playback |
|
*/ |
|
; |
|
|
|
_proto.startTracking = function startTracking() { |
|
if (this.isTracking()) { |
|
return; |
|
} // If we haven't seen a timeupdate, we need to check whether playback |
|
// began before this component started tracking. This can happen commonly |
|
// when using autoplay. |
|
|
|
|
|
if (!this.timeupdateSeen_) { |
|
this.timeupdateSeen_ = this.player_.hasStarted(); |
|
} |
|
|
|
this.trackingInterval_ = this.setInterval(this.trackLive_, UPDATE_REFRESH_INTERVAL); |
|
this.trackLive_(); |
|
this.on(this.player_, ['play', 'pause'], this.trackLive_); |
|
|
|
if (!this.timeupdateSeen_) { |
|
this.one(this.player_, 'play', this.handlePlay); |
|
this.one(this.player_, 'timeupdate', this.handleFirstTimeupdate); |
|
} else { |
|
this.on(this.player_, 'seeked', this.handleSeeked); |
|
} |
|
} |
|
/** |
|
* handle the first timeupdate on the player if it wasn't already playing |
|
* when live tracker started tracking. |
|
*/ |
|
; |
|
|
|
_proto.handleFirstTimeupdate = function handleFirstTimeupdate() { |
|
this.timeupdateSeen_ = true; |
|
this.on(this.player_, 'seeked', this.handleSeeked); |
|
} |
|
/** |
|
* Keep track of what time a seek starts, and listen for seeked |
|
* to find where a seek ends. |
|
*/ |
|
; |
|
|
|
_proto.handleSeeked = function handleSeeked() { |
|
var timeDiff = Math.abs(this.liveCurrentTime() - this.player_.currentTime()); |
|
this.seekedBehindLive_ = this.skipNextSeeked_ ? false : timeDiff > 2; |
|
this.skipNextSeeked_ = false; |
|
this.trackLive_(); |
|
} |
|
/** |
|
* handle the first play on the player, and make sure that we seek |
|
* right to the live edge. |
|
*/ |
|
; |
|
|
|
_proto.handlePlay = function handlePlay() { |
|
this.one(this.player_, 'timeupdate', this.seekToLiveEdge); |
|
} |
|
/** |
|
* Stop tracking, and set all internal variables to |
|
* their initial value. |
|
*/ |
|
; |
|
|
|
_proto.reset_ = function reset_() { |
|
this.lastTime_ = -1; |
|
this.pastSeekEnd_ = 0; |
|
this.lastSeekEnd_ = -1; |
|
this.behindLiveEdge_ = true; |
|
this.timeupdateSeen_ = false; |
|
this.seekedBehindLive_ = false; |
|
this.skipNextSeeked_ = false; |
|
this.clearInterval(this.trackingInterval_); |
|
this.trackingInterval_ = null; |
|
this.off(this.player_, ['play', 'pause'], this.trackLive_); |
|
this.off(this.player_, 'seeked', this.handleSeeked); |
|
this.off(this.player_, 'play', this.handlePlay); |
|
this.off(this.player_, 'timeupdate', this.handleFirstTimeupdate); |
|
this.off(this.player_, 'timeupdate', this.seekToLiveEdge); |
|
} |
|
/** |
|
* stop tracking live playback |
|
*/ |
|
; |
|
|
|
_proto.stopTracking = function stopTracking() { |
|
if (!this.isTracking()) { |
|
return; |
|
} |
|
|
|
this.reset_(); |
|
this.trigger('liveedgechange'); |
|
} |
|
/** |
|
* A helper to get the player seekable end |
|
* so that we don't have to null check everywhere |
|
* |
|
* @return {number} |
|
* The furthest seekable end or Infinity. |
|
*/ |
|
; |
|
|
|
_proto.seekableEnd = function seekableEnd() { |
|
var seekable = this.player_.seekable(); |
|
var seekableEnds = []; |
|
var i = seekable ? seekable.length : 0; |
|
|
|
while (i--) { |
|
seekableEnds.push(seekable.end(i)); |
|
} // grab the furthest seekable end after sorting, or if there are none |
|
// default to Infinity |
|
|
|
|
|
return seekableEnds.length ? seekableEnds.sort()[seekableEnds.length - 1] : Infinity; |
|
} |
|
/** |
|
* A helper to get the player seekable start |
|
* so that we don't have to null check everywhere |
|
* |
|
* @return {number} |
|
* The earliest seekable start or 0. |
|
*/ |
|
; |
|
|
|
_proto.seekableStart = function seekableStart() { |
|
var seekable = this.player_.seekable(); |
|
var seekableStarts = []; |
|
var i = seekable ? seekable.length : 0; |
|
|
|
while (i--) { |
|
seekableStarts.push(seekable.start(i)); |
|
} // grab the first seekable start after sorting, or if there are none |
|
// default to 0 |
|
|
|
|
|
return seekableStarts.length ? seekableStarts.sort()[0] : 0; |
|
} |
|
/** |
|
* Get the live time window aka |
|
* the amount of time between seekable start and |
|
* live current time. |
|
* |
|
* @return {number} |
|
* The amount of seconds that are seekable in |
|
* the live video. |
|
*/ |
|
; |
|
|
|
_proto.liveWindow = function liveWindow() { |
|
var liveCurrentTime = this.liveCurrentTime(); |
|
|
|
if (liveCurrentTime === Infinity) { |
|
return Infinity; |
|
} |
|
|
|
return liveCurrentTime - this.seekableStart(); |
|
} |
|
/** |
|
* Determines if the player is live, only checks if this component |
|
* is tracking live playback or not |
|
* |
|
* @return {boolean} |
|
* Wether liveTracker is tracking |
|
*/ |
|
; |
|
|
|
_proto.isLive = function isLive() { |
|
return this.isTracking(); |
|
} |
|
/** |
|
* Determines if currentTime is at the live edge and won't fall behind |
|
* on each seekableendchange |
|
* |
|
* @return {boolean} |
|
* Wether playback is at the live edge |
|
*/ |
|
; |
|
|
|
_proto.atLiveEdge = function atLiveEdge() { |
|
return !this.behindLiveEdge(); |
|
} |
|
/** |
|
* get what we expect the live current time to be |
|
* |
|
* @return {number} |
|
* The expected live current time |
|
*/ |
|
; |
|
|
|
_proto.liveCurrentTime = function liveCurrentTime() { |
|
return this.pastSeekEnd() + this.seekableEnd(); |
|
} |
|
/** |
|
* The number of seconds that have occured after seekable end |
|
* changed. This will be reset to 0 once seekable end changes. |
|
* |
|
* @return {number} |
|
* Seconds past the current seekable end |
|
*/ |
|
; |
|
|
|
_proto.pastSeekEnd = function pastSeekEnd() { |
|
var seekableEnd = this.seekableEnd(); |
|
|
|
if (this.lastSeekEnd_ !== -1 && seekableEnd !== this.lastSeekEnd_) { |
|
this.pastSeekEnd_ = 0; |
|
} |
|
|
|
this.lastSeekEnd_ = seekableEnd; |
|
return this.pastSeekEnd_; |
|
} |
|
/** |
|
* If we are currently behind the live edge, aka currentTime will be |
|
* behind on a seekableendchange |
|
* |
|
* @return {boolean} |
|
* If we are behind the live edge |
|
*/ |
|
; |
|
|
|
_proto.behindLiveEdge = function behindLiveEdge() { |
|
return this.behindLiveEdge_; |
|
} |
|
/** |
|
* Wether live tracker is currently tracking or not. |
|
*/ |
|
; |
|
|
|
_proto.isTracking = function isTracking() { |
|
return typeof this.trackingInterval_ === 'number'; |
|
} |
|
/** |
|
* Seek to the live edge if we are behind the live edge |
|
*/ |
|
; |
|
|
|
_proto.seekToLiveEdge = function seekToLiveEdge() { |
|
this.seekedBehindLive_ = false; |
|
|
|
if (this.atLiveEdge()) { |
|
return; |
|
} // skipNextSeeked_ |
|
|
|
|
|
this.skipNextSeeked_ = true; |
|
this.player_.currentTime(this.liveCurrentTime()); |
|
} |
|
/** |
|
* Dispose of liveTracker |
|
*/ |
|
; |
|
|
|
_proto.dispose = function dispose() { |
|
this.off(document$1, 'visibilitychange', this.handleVisibilityChange); |
|
this.stopTracking(); |
|
|
|
_Component.prototype.dispose.call(this); |
|
}; |
|
|
|
return LiveTracker; |
|
}(Component); |
|
|
|
Component.registerComponent('LiveTracker', LiveTracker); |
|
|
|
/** |
|
* This function is used to fire a sourceset when there is something |
|
* similar to `mediaEl.load()` being called. It will try to find the source via |
|
* the `src` attribute and then the `<source>` elements. It will then fire `sourceset` |
|
* with the source that was found or empty string if we cannot know. If it cannot |
|
* find a source then `sourceset` will not be fired. |
|
* |
|
* @param {Html5} tech |
|
* The tech object that sourceset was setup on |
|
* |
|
* @return {boolean} |
|
* returns false if the sourceset was not fired and true otherwise. |
|
*/ |
|
|
|
var sourcesetLoad = function sourcesetLoad(tech) { |
|
var el = tech.el(); // if `el.src` is set, that source will be loaded. |
|
|
|
if (el.hasAttribute('src')) { |
|
tech.triggerSourceset(el.src); |
|
return true; |
|
} |
|
/** |
|
* Since there isn't a src property on the media element, source elements will be used for |
|
* implementing the source selection algorithm. This happens asynchronously and |
|
* for most cases were there is more than one source we cannot tell what source will |
|
* be loaded, without re-implementing the source selection algorithm. At this time we are not |
|
* going to do that. There are three special cases that we do handle here though: |
|
* |
|
* 1. If there are no sources, do not fire `sourceset`. |
|
* 2. If there is only one `<source>` with a `src` property/attribute that is our `src` |
|
* 3. If there is more than one `<source>` but all of them have the same `src` url. |
|
* That will be our src. |
|
*/ |
|
|
|
|
|
var sources = tech.$$('source'); |
|
var srcUrls = []; |
|
var src = ''; // if there are no sources, do not fire sourceset |
|
|
|
if (!sources.length) { |
|
return false; |
|
} // only count valid/non-duplicate source elements |
|
|
|
|
|
for (var i = 0; i < sources.length; i++) { |
|
var url = sources[i].src; |
|
|
|
if (url && srcUrls.indexOf(url) === -1) { |
|
srcUrls.push(url); |
|
} |
|
} // there were no valid sources |
|
|
|
|
|
if (!srcUrls.length) { |
|
return false; |
|
} // there is only one valid source element url |
|
// use that |
|
|
|
|
|
if (srcUrls.length === 1) { |
|
src = srcUrls[0]; |
|
} |
|
|
|
tech.triggerSourceset(src); |
|
return true; |
|
}; |
|
/** |
|
* our implementation of an `innerHTML` descriptor for browsers |
|
* that do not have one. |
|
*/ |
|
|
|
|
|
var innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', { |
|
get: function get() { |
|
return this.cloneNode(true).innerHTML; |
|
}, |
|
set: function set(v) { |
|
// make a dummy node to use innerHTML on |
|
var dummy = document$1.createElement(this.nodeName.toLowerCase()); // set innerHTML to the value provided |
|
|
|
dummy.innerHTML = v; // make a document fragment to hold the nodes from dummy |
|
|
|
var docFrag = document$1.createDocumentFragment(); // copy all of the nodes created by the innerHTML on dummy |
|
// to the document fragment |
|
|
|
while (dummy.childNodes.length) { |
|
docFrag.appendChild(dummy.childNodes[0]); |
|
} // remove content |
|
|
|
|
|
this.innerText = ''; // now we add all of that html in one by appending the |
|
// document fragment. This is how innerHTML does it. |
|
|
|
window$1.Element.prototype.appendChild.call(this, docFrag); // then return the result that innerHTML's setter would |
|
|
|
return this.innerHTML; |
|
} |
|
}); |
|
/** |
|
* Get a property descriptor given a list of priorities and the |
|
* property to get. |
|
*/ |
|
|
|
var getDescriptor = function getDescriptor(priority, prop) { |
|
var descriptor = {}; |
|
|
|
for (var i = 0; i < priority.length; i++) { |
|
descriptor = Object.getOwnPropertyDescriptor(priority[i], prop); |
|
|
|
if (descriptor && descriptor.set && descriptor.get) { |
|
break; |
|
} |
|
} |
|
|
|
descriptor.enumerable = true; |
|
descriptor.configurable = true; |
|
return descriptor; |
|
}; |
|
|
|
var getInnerHTMLDescriptor = function getInnerHTMLDescriptor(tech) { |
|
return getDescriptor([tech.el(), window$1.HTMLMediaElement.prototype, window$1.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML'); |
|
}; |
|
/** |
|
* Patches browser internal functions so that we can tell synchronously |
|
* if a `<source>` was appended to the media element. For some reason this |
|
* causes a `sourceset` if the the media element is ready and has no source. |
|
* This happens when: |
|
* - The page has just loaded and the media element does not have a source. |
|
* - The media element was emptied of all sources, then `load()` was called. |
|
* |
|
* It does this by patching the following functions/properties when they are supported: |
|
* |
|
* - `append()` - can be used to add a `<source>` element to the media element |
|
* - `appendChild()` - can be used to add a `<source>` element to the media element |
|
* - `insertAdjacentHTML()` - can be used to add a `<source>` element to the media element |
|
* - `innerHTML` - can be used to add a `<source>` element to the media element |
|
* |
|
* @param {Html5} tech |
|
* The tech object that sourceset is being setup on. |
|
*/ |
|
|
|
|
|
var firstSourceWatch = function firstSourceWatch(tech) { |
|
var el = tech.el(); // make sure firstSourceWatch isn't setup twice. |
|
|
|
if (el.resetSourceWatch_) { |
|
return; |
|
} |
|
|
|
var old = {}; |
|
var innerDescriptor = getInnerHTMLDescriptor(tech); |
|
|
|
var appendWrapper = function appendWrapper(appendFn) { |
|
return function () { |
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { |
|
args[_key] = arguments[_key]; |
|
} |
|
|
|
var retval = appendFn.apply(el, args); |
|
sourcesetLoad(tech); |
|
return retval; |
|
}; |
|
}; |
|
|
|
['append', 'appendChild', 'insertAdjacentHTML'].forEach(function (k) { |
|
if (!el[k]) { |
|
return; |
|
} // store the old function |
|
|
|
|
|
old[k] = el[k]; // call the old function with a sourceset if a source |
|
// was loaded |
|
|
|
el[k] = appendWrapper(old[k]); |
|
}); |
|
Object.defineProperty(el, 'innerHTML', mergeOptions(innerDescriptor, { |
|
set: appendWrapper(innerDescriptor.set) |
|
})); |
|
|
|
el.resetSourceWatch_ = function () { |
|
el.resetSourceWatch_ = null; |
|
Object.keys(old).forEach(function (k) { |
|
el[k] = old[k]; |
|
}); |
|
Object.defineProperty(el, 'innerHTML', innerDescriptor); |
|
}; // on the first sourceset, we need to revert our changes |
|
|
|
|
|
tech.one('sourceset', el.resetSourceWatch_); |
|
}; |
|
/** |
|
* our implementation of a `src` descriptor for browsers |
|
* that do not have one. |
|
*/ |
|
|
|
|
|
var srcDescriptorPolyfill = Object.defineProperty({}, 'src', { |
|
get: function get() { |
|
if (this.hasAttribute('src')) { |
|
return getAbsoluteURL(window$1.Element.prototype.getAttribute.call(this, 'src')); |
|
} |
|
|
|
return ''; |
|
}, |
|
set: function set(v) { |
|
window$1.Element.prototype.setAttribute.call(this, 'src', v); |
|
return v; |
|
} |
|
}); |
|
|
|
var getSrcDescriptor = function getSrcDescriptor(tech) { |
|
return getDescriptor([tech.el(), window$1.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src'); |
|
}; |
|
/** |
|
* setup `sourceset` handling on the `Html5` tech. This function |
|
* patches the following element properties/functions: |
|
* |
|
* - `src` - to determine when `src` is set |
|
* - `setAttribute()` - to determine when `src` is set |
|
* - `load()` - this re-triggers the source selection algorithm, and can |
|
* cause a sourceset. |
|
* |
|
* If there is no source when we are adding `sourceset` support or during a `load()` |
|
* we also patch the functions listed in `firstSourceWatch`. |
|
* |
|
* @param {Html5} tech |
|
* The tech to patch |
|
*/ |
|
|
|
|
|
var setupSourceset = function setupSourceset(tech) { |
|
if (!tech.featuresSourceset) { |
|
return; |
|
} |
|
|
|
var el = tech.el(); // make sure sourceset isn't setup twice. |
|
|
|
if (el.resetSourceset_) { |
|
return; |
|
} |
|
|
|
var srcDescriptor = getSrcDescriptor(tech); |
|
var oldSetAttribute = el.setAttribute; |
|
var oldLoad = el.load; |
|
Object.defineProperty(el, 'src', mergeOptions(srcDescriptor, { |
|
set: function set(v) { |
|
var retval = srcDescriptor.set.call(el, v); // we use the getter here to get the actual value set on src |
|
|
|
tech.triggerSourceset(el.src); |
|
return retval; |
|
} |
|
})); |
|
|
|
el.setAttribute = function (n, v) { |
|
var retval = oldSetAttribute.call(el, n, v); |
|
|
|
if (/src/i.test(n)) { |
|
tech.triggerSourceset(el.src); |
|
} |
|
|
|
return retval; |
|
}; |
|
|
|
el.load = function () { |
|
var retval = oldLoad.call(el); // if load was called, but there was no source to fire |
|
// sourceset on. We have to watch for a source append |
|
// as that can trigger a `sourceset` when the media element |
|
// has no source |
|
|
|
if (!sourcesetLoad(tech)) { |
|
tech.triggerSourceset(''); |
|
firstSourceWatch(tech); |
|
} |
|
|
|
return retval; |
|
}; |
|
|
|
if (el.currentSrc) { |
|
tech.triggerSourceset(el.currentSrc); |
|
} else if (!sourcesetLoad(tech)) { |
|
firstSourceWatch(tech); |
|
} |
|
|
|
el.resetSourceset_ = function () { |
|
el.resetSourceset_ = null; |
|
el.load = oldLoad; |
|
el.setAttribute = oldSetAttribute; |
|
Object.defineProperty(el, 'src', srcDescriptor); |
|
|
|
if (el.resetSourceWatch_) { |
|
el.resetSourceWatch_(); |
|
} |
|
}; |
|
}; |
|
|
|
/** |
|
* Object.defineProperty but "lazy", which means that the value is only set after |
|
* it retrieved the first time, rather than being set right away. |
|
* |
|
* @param {Object} obj the object to set the property on |
|
* @param {string} key the key for the property to set |
|
* @param {Function} getValue the function used to get the value when it is needed. |
|
* @param {boolean} setter wether a setter shoould be allowed or not |
|
*/ |
|
var defineLazyProperty = function defineLazyProperty(obj, key, getValue, setter) { |
|
if (setter === void 0) { |
|
setter = true; |
|
} |
|
|
|
var set = function set(value) { |
|
return Object.defineProperty(obj, key, { |
|
value: value, |
|
enumerable: true, |
|
writable: true |
|
}); |
|
}; |
|
|
|
var options = { |
|
configurable: true, |
|
enumerable: true, |
|
get: function get() { |
|
var value = getValue(); |
|
set(value); |
|
return value; |
|
} |
|
}; |
|
|
|
if (setter) { |
|
options.set = set; |
|
} |
|
|
|
return Object.defineProperty(obj, key, options); |
|
}; |
|
|
|
/** |
|
* HTML5 Media Controller - Wrapper for HTML5 Media API |
|
* |
|
* @mixes Tech~SourceHandlerAdditions |
|
* @extends Tech |
|
*/ |
|
|
|
var Html5 = /*#__PURE__*/function (_Tech) { |
|
_inheritsLoose$1(Html5, _Tech); |
|
|
|
/** |
|
* Create an instance of this Tech. |
|
* |
|
* @param {Object} [options] |
|
* The key/value store of player options. |
|
* |
|
* @param {Component~ReadyCallback} ready |
|
* Callback function to call when the `HTML5` Tech is ready. |
|
*/ |
|
function Html5(options, ready) { |
|
var _this; |
|
|
|
_this = _Tech.call(this, options, ready) || this; |
|
var source = options.source; |
|
var crossoriginTracks = false; // Set the source if one is provided |
|
// 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted) |
|
// 2) Check to see if the network state of the tag was failed at init, and if so, reset the source |
|
// anyway so the error gets fired. |
|
|
|
if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) { |
|
_this.setSource(source); |
|
} else { |
|
_this.handleLateInit_(_this.el_); |
|
} // setup sourceset after late sourceset/init |
|
|
|
|
|
if (options.enableSourceset) { |
|
_this.setupSourcesetHandling_(); |
|
} |
|
|
|
if (_this.el_.hasChildNodes()) { |
|
var nodes = _this.el_.childNodes; |
|
var nodesLength = nodes.length; |
|
var removeNodes = []; |
|
|
|
while (nodesLength--) { |
|
var node = nodes[nodesLength]; |
|
var nodeName = node.nodeName.toLowerCase(); |
|
|
|
if (nodeName === 'track') { |
|
if (!_this.featuresNativeTextTracks) { |
|
// Empty video tag tracks so the built-in player doesn't use them also. |
|
// This may not be fast enough to stop HTML5 browsers from reading the tags |
|
// so we'll need to turn off any default tracks if we're manually doing |
|
// captions and subtitles. videoElement.textTracks |
|
removeNodes.push(node); |
|
} else { |
|
// store HTMLTrackElement and TextTrack to remote list |
|
_this.remoteTextTrackEls().addTrackElement_(node); |
|
|
|
_this.remoteTextTracks().addTrack(node.track); |
|
|
|
_this.textTracks().addTrack(node.track); |
|
|
|
if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) { |
|
crossoriginTracks = true; |
|
} |
|
} |
|
} |
|
} |
|
|
|
for (var i = 0; i < removeNodes.length; i++) { |
|
_this.el_.removeChild(removeNodes[i]); |
|
} |
|
} |
|
|
|
_this.proxyNativeTracks_(); |
|
|
|
if (_this.featuresNativeTextTracks && crossoriginTracks) { |
|
log.warn('Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n' + 'This may prevent text tracks from loading.'); |
|
} // prevent iOS Safari from disabling metadata text tracks during native playback |
|
|
|
|
|
_this.restoreMetadataTracksInIOSNativePlayer_(); // Determine if native controls should be used |
|
// Our goal should be to get the custom controls on mobile solid everywhere |
|
// so we can remove this all together. Right now this will block custom |
|
// controls on touch enabled laptops like the Chrome Pixel |
|
|
|
|
|
if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) { |
|
_this.setControls(true); |
|
} // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen` |
|
// into a `fullscreenchange` event |
|
|
|
|
|
_this.proxyWebkitFullscreen_(); |
|
|
|
_this.triggerReady(); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Dispose of `HTML5` media element and remove all tracks. |
|
*/ |
|
|
|
|
|
var _proto = Html5.prototype; |
|
|
|
_proto.dispose = function dispose() { |
|
if (this.el_ && this.el_.resetSourceset_) { |
|
this.el_.resetSourceset_(); |
|
} |
|
|
|
Html5.disposeMediaElement(this.el_); |
|
this.options_ = null; // tech will handle clearing of the emulated track list |
|
|
|
_Tech.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Modify the media element so that we can detect when |
|
* the source is changed. Fires `sourceset` just after the source has changed |
|
*/ |
|
; |
|
|
|
_proto.setupSourcesetHandling_ = function setupSourcesetHandling_() { |
|
setupSourceset(this); |
|
} |
|
/** |
|
* When a captions track is enabled in the iOS Safari native player, all other |
|
* tracks are disabled (including metadata tracks), which nulls all of their |
|
* associated cue points. This will restore metadata tracks to their pre-fullscreen |
|
* state in those cases so that cue points are not needlessly lost. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() { |
|
var textTracks = this.textTracks(); |
|
var metadataTracksPreFullscreenState; // captures a snapshot of every metadata track's current state |
|
|
|
var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() { |
|
metadataTracksPreFullscreenState = []; |
|
|
|
for (var i = 0; i < textTracks.length; i++) { |
|
var track = textTracks[i]; |
|
|
|
if (track.kind === 'metadata') { |
|
metadataTracksPreFullscreenState.push({ |
|
track: track, |
|
storedMode: track.mode |
|
}); |
|
} |
|
} |
|
}; // snapshot each metadata track's initial state, and update the snapshot |
|
// each time there is a track 'change' event |
|
|
|
|
|
takeMetadataTrackSnapshot(); |
|
textTracks.addEventListener('change', takeMetadataTrackSnapshot); |
|
this.on('dispose', function () { |
|
return textTracks.removeEventListener('change', takeMetadataTrackSnapshot); |
|
}); |
|
|
|
var restoreTrackMode = function restoreTrackMode() { |
|
for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) { |
|
var storedTrack = metadataTracksPreFullscreenState[i]; |
|
|
|
if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) { |
|
storedTrack.track.mode = storedTrack.storedMode; |
|
} |
|
} // we only want this handler to be executed on the first 'change' event |
|
|
|
|
|
textTracks.removeEventListener('change', restoreTrackMode); |
|
}; // when we enter fullscreen playback, stop updating the snapshot and |
|
// restore all track modes to their pre-fullscreen state |
|
|
|
|
|
this.on('webkitbeginfullscreen', function () { |
|
textTracks.removeEventListener('change', takeMetadataTrackSnapshot); // remove the listener before adding it just in case it wasn't previously removed |
|
|
|
textTracks.removeEventListener('change', restoreTrackMode); |
|
textTracks.addEventListener('change', restoreTrackMode); |
|
}); // start updating the snapshot again after leaving fullscreen |
|
|
|
this.on('webkitendfullscreen', function () { |
|
// remove the listener before adding it just in case it wasn't previously removed |
|
textTracks.removeEventListener('change', takeMetadataTrackSnapshot); |
|
textTracks.addEventListener('change', takeMetadataTrackSnapshot); // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback |
|
|
|
textTracks.removeEventListener('change', restoreTrackMode); |
|
}); |
|
} |
|
/** |
|
* Attempt to force override of tracks for the given type |
|
* |
|
* @param {string} type - Track type to override, possible values include 'Audio', |
|
* 'Video', and 'Text'. |
|
* @param {boolean} override - If set to true native audio/video will be overridden, |
|
* otherwise native audio/video will potentially be used. |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.overrideNative_ = function overrideNative_(type, override) { |
|
var _this2 = this; |
|
|
|
// If there is no behavioral change don't add/remove listeners |
|
if (override !== this["featuresNative" + type + "Tracks"]) { |
|
return; |
|
} |
|
|
|
var lowerCaseType = type.toLowerCase(); |
|
|
|
if (this[lowerCaseType + "TracksListeners_"]) { |
|
Object.keys(this[lowerCaseType + "TracksListeners_"]).forEach(function (eventName) { |
|
var elTracks = _this2.el()[lowerCaseType + "Tracks"]; |
|
|
|
elTracks.removeEventListener(eventName, _this2[lowerCaseType + "TracksListeners_"][eventName]); |
|
}); |
|
} |
|
|
|
this["featuresNative" + type + "Tracks"] = !override; |
|
this[lowerCaseType + "TracksListeners_"] = null; |
|
this.proxyNativeTracksForType_(lowerCaseType); |
|
} |
|
/** |
|
* Attempt to force override of native audio tracks. |
|
* |
|
* @param {boolean} override - If set to true native audio will be overridden, |
|
* otherwise native audio will potentially be used. |
|
*/ |
|
; |
|
|
|
_proto.overrideNativeAudioTracks = function overrideNativeAudioTracks(override) { |
|
this.overrideNative_('Audio', override); |
|
} |
|
/** |
|
* Attempt to force override of native video tracks. |
|
* |
|
* @param {boolean} override - If set to true native video will be overridden, |
|
* otherwise native video will potentially be used. |
|
*/ |
|
; |
|
|
|
_proto.overrideNativeVideoTracks = function overrideNativeVideoTracks(override) { |
|
this.overrideNative_('Video', override); |
|
} |
|
/** |
|
* Proxy native track list events for the given type to our track |
|
* lists if the browser we are playing in supports that type of track list. |
|
* |
|
* @param {string} name - Track type; values include 'audio', 'video', and 'text' |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.proxyNativeTracksForType_ = function proxyNativeTracksForType_(name) { |
|
var _this3 = this; |
|
|
|
var props = NORMAL[name]; |
|
var elTracks = this.el()[props.getterName]; |
|
var techTracks = this[props.getterName](); |
|
|
|
if (!this["featuresNative" + props.capitalName + "Tracks"] || !elTracks || !elTracks.addEventListener) { |
|
return; |
|
} |
|
|
|
var listeners = { |
|
change: function change(e) { |
|
var event = { |
|
type: 'change', |
|
target: techTracks, |
|
currentTarget: techTracks, |
|
srcElement: techTracks |
|
}; |
|
techTracks.trigger(event); // if we are a text track change event, we should also notify the |
|
// remote text track list. This can potentially cause a false positive |
|
// if we were to get a change event on a non-remote track and |
|
// we triggered the event on the remote text track list which doesn't |
|
// contain that track. However, best practices mean looping through the |
|
// list of tracks and searching for the appropriate mode value, so, |
|
// this shouldn't pose an issue |
|
|
|
if (name === 'text') { |
|
_this3[REMOTE.remoteText.getterName]().trigger(event); |
|
} |
|
}, |
|
addtrack: function addtrack(e) { |
|
techTracks.addTrack(e.track); |
|
}, |
|
removetrack: function removetrack(e) { |
|
techTracks.removeTrack(e.track); |
|
} |
|
}; |
|
|
|
var removeOldTracks = function removeOldTracks() { |
|
var removeTracks = []; |
|
|
|
for (var i = 0; i < techTracks.length; i++) { |
|
var found = false; |
|
|
|
for (var j = 0; j < elTracks.length; j++) { |
|
if (elTracks[j] === techTracks[i]) { |
|
found = true; |
|
break; |
|
} |
|
} |
|
|
|
if (!found) { |
|
removeTracks.push(techTracks[i]); |
|
} |
|
} |
|
|
|
while (removeTracks.length) { |
|
techTracks.removeTrack(removeTracks.shift()); |
|
} |
|
}; |
|
|
|
this[props.getterName + 'Listeners_'] = listeners; |
|
Object.keys(listeners).forEach(function (eventName) { |
|
var listener = listeners[eventName]; |
|
elTracks.addEventListener(eventName, listener); |
|
|
|
_this3.on('dispose', function (e) { |
|
return elTracks.removeEventListener(eventName, listener); |
|
}); |
|
}); // Remove (native) tracks that are not used anymore |
|
|
|
this.on('loadstart', removeOldTracks); |
|
this.on('dispose', function (e) { |
|
return _this3.off('loadstart', removeOldTracks); |
|
}); |
|
} |
|
/** |
|
* Proxy all native track list events to our track lists if the browser we are playing |
|
* in supports that type of track list. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.proxyNativeTracks_ = function proxyNativeTracks_() { |
|
var _this4 = this; |
|
|
|
NORMAL.names.forEach(function (name) { |
|
_this4.proxyNativeTracksForType_(name); |
|
}); |
|
} |
|
/** |
|
* Create the `Html5` Tech's DOM element. |
|
* |
|
* @return {Element} |
|
* The element that gets created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl() { |
|
var el = this.options_.tag; // Check if this browser supports moving the element into the box. |
|
// On the iPhone video will break if you move the element, |
|
// So we have to create a brand new element. |
|
// If we ingested the player div, we do not need to move the media element. |
|
|
|
if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) { |
|
// If the original tag is still there, clone and remove it. |
|
if (el) { |
|
var clone = el.cloneNode(true); |
|
|
|
if (el.parentNode) { |
|
el.parentNode.insertBefore(clone, el); |
|
} |
|
|
|
Html5.disposeMediaElement(el); |
|
el = clone; |
|
} else { |
|
el = document$1.createElement('video'); // determine if native controls should be used |
|
|
|
var tagAttributes = this.options_.tag && getAttributes(this.options_.tag); |
|
var attributes = mergeOptions({}, tagAttributes); |
|
|
|
if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) { |
|
delete attributes.controls; |
|
} |
|
|
|
setAttributes(el, assign(attributes, { |
|
id: this.options_.techId, |
|
"class": 'vjs-tech' |
|
})); |
|
} |
|
|
|
el.playerId = this.options_.playerId; |
|
} |
|
|
|
if (typeof this.options_.preload !== 'undefined') { |
|
setAttribute(el, 'preload', this.options_.preload); |
|
} |
|
|
|
if (this.options_.disablePictureInPicture !== undefined) { |
|
el.disablePictureInPicture = this.options_.disablePictureInPicture; |
|
} // Update specific tag settings, in case they were overridden |
|
// `autoplay` has to be *last* so that `muted` and `playsinline` are present |
|
// when iOS/Safari or other browsers attempt to autoplay. |
|
|
|
|
|
var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay']; |
|
|
|
for (var i = 0; i < settingsAttrs.length; i++) { |
|
var attr = settingsAttrs[i]; |
|
var value = this.options_[attr]; |
|
|
|
if (typeof value !== 'undefined') { |
|
if (value) { |
|
setAttribute(el, attr, attr); |
|
} else { |
|
removeAttribute(el, attr); |
|
} |
|
|
|
el[attr] = value; |
|
} |
|
} |
|
|
|
return el; |
|
} |
|
/** |
|
* This will be triggered if the loadstart event has already fired, before videojs was |
|
* ready. Two known examples of when this can happen are: |
|
* 1. If we're loading the playback object after it has started loading |
|
* 2. The media is already playing the (often with autoplay on) then |
|
* |
|
* This function will fire another loadstart so that videojs can catchup. |
|
* |
|
* @fires Tech#loadstart |
|
* |
|
* @return {undefined} |
|
* returns nothing. |
|
*/ |
|
; |
|
|
|
_proto.handleLateInit_ = function handleLateInit_(el) { |
|
if (el.networkState === 0 || el.networkState === 3) { |
|
// The video element hasn't started loading the source yet |
|
// or didn't find a source |
|
return; |
|
} |
|
|
|
if (el.readyState === 0) { |
|
// NetworkState is set synchronously BUT loadstart is fired at the |
|
// end of the current stack, usually before setInterval(fn, 0). |
|
// So at this point we know loadstart may have already fired or is |
|
// about to fire, and either way the player hasn't seen it yet. |
|
// We don't want to fire loadstart prematurely here and cause a |
|
// double loadstart so we'll wait and see if it happens between now |
|
// and the next loop, and fire it if not. |
|
// HOWEVER, we also want to make sure it fires before loadedmetadata |
|
// which could also happen between now and the next loop, so we'll |
|
// watch for that also. |
|
var loadstartFired = false; |
|
|
|
var setLoadstartFired = function setLoadstartFired() { |
|
loadstartFired = true; |
|
}; |
|
|
|
this.on('loadstart', setLoadstartFired); |
|
|
|
var triggerLoadstart = function triggerLoadstart() { |
|
// We did miss the original loadstart. Make sure the player |
|
// sees loadstart before loadedmetadata |
|
if (!loadstartFired) { |
|
this.trigger('loadstart'); |
|
} |
|
}; |
|
|
|
this.on('loadedmetadata', triggerLoadstart); |
|
this.ready(function () { |
|
this.off('loadstart', setLoadstartFired); |
|
this.off('loadedmetadata', triggerLoadstart); |
|
|
|
if (!loadstartFired) { |
|
// We did miss the original native loadstart. Fire it now. |
|
this.trigger('loadstart'); |
|
} |
|
}); |
|
return; |
|
} // From here on we know that loadstart already fired and we missed it. |
|
// The other readyState events aren't as much of a problem if we double |
|
// them, so not going to go to as much trouble as loadstart to prevent |
|
// that unless we find reason to. |
|
|
|
|
|
var eventsToTrigger = ['loadstart']; // loadedmetadata: newly equal to HAVE_METADATA (1) or greater |
|
|
|
eventsToTrigger.push('loadedmetadata'); // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater |
|
|
|
if (el.readyState >= 2) { |
|
eventsToTrigger.push('loadeddata'); |
|
} // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater |
|
|
|
|
|
if (el.readyState >= 3) { |
|
eventsToTrigger.push('canplay'); |
|
} // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4) |
|
|
|
|
|
if (el.readyState >= 4) { |
|
eventsToTrigger.push('canplaythrough'); |
|
} // We still need to give the player time to add event listeners |
|
|
|
|
|
this.ready(function () { |
|
eventsToTrigger.forEach(function (type) { |
|
this.trigger(type); |
|
}, this); |
|
}); |
|
} |
|
/** |
|
* Set whether we are scrubbing or not. |
|
* This is used to decide whether we should use `fastSeek` or not. |
|
* `fastSeek` is used to provide trick play on Safari browsers. |
|
* |
|
* @param {boolean} isScrubbing |
|
* - true for we are currently scrubbing |
|
* - false for we are no longer scrubbing |
|
*/ |
|
; |
|
|
|
_proto.setScrubbing = function setScrubbing(isScrubbing) { |
|
this.isScrubbing_ = isScrubbing; |
|
} |
|
/** |
|
* Set current time for the `HTML5` tech. |
|
* |
|
* @param {number} seconds |
|
* Set the current time of the media to this. |
|
*/ |
|
; |
|
|
|
_proto.setCurrentTime = function setCurrentTime(seconds) { |
|
try { |
|
if (this.isScrubbing_ && this.el_.fastSeek && IS_ANY_SAFARI) { |
|
this.el_.fastSeek(seconds); |
|
} else { |
|
this.el_.currentTime = seconds; |
|
} |
|
} catch (e) { |
|
log(e, 'Video is not ready. (Video.js)'); // this.warning(VideoJS.warnings.videoNotReady); |
|
} |
|
} |
|
/** |
|
* Get the current duration of the HTML5 media element. |
|
* |
|
* @return {number} |
|
* The duration of the media or 0 if there is no duration. |
|
*/ |
|
; |
|
|
|
_proto.duration = function duration() { |
|
var _this5 = this; |
|
|
|
// Android Chrome will report duration as Infinity for VOD HLS until after |
|
// playback has started, which triggers the live display erroneously. |
|
// Return NaN if playback has not started and trigger a durationupdate once |
|
// the duration can be reliably known. |
|
if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) { |
|
// Wait for the first `timeupdate` with currentTime > 0 - there may be |
|
// several with 0 |
|
var checkProgress = function checkProgress() { |
|
if (_this5.el_.currentTime > 0) { |
|
// Trigger durationchange for genuinely live video |
|
if (_this5.el_.duration === Infinity) { |
|
_this5.trigger('durationchange'); |
|
} |
|
|
|
_this5.off('timeupdate', checkProgress); |
|
} |
|
}; |
|
|
|
this.on('timeupdate', checkProgress); |
|
return NaN; |
|
} |
|
|
|
return this.el_.duration || NaN; |
|
} |
|
/** |
|
* Get the current width of the HTML5 media element. |
|
* |
|
* @return {number} |
|
* The width of the HTML5 media element. |
|
*/ |
|
; |
|
|
|
_proto.width = function width() { |
|
return this.el_.offsetWidth; |
|
} |
|
/** |
|
* Get the current height of the HTML5 media element. |
|
* |
|
* @return {number} |
|
* The height of the HTML5 media element. |
|
*/ |
|
; |
|
|
|
_proto.height = function height() { |
|
return this.el_.offsetHeight; |
|
} |
|
/** |
|
* Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into |
|
* `fullscreenchange` event. |
|
* |
|
* @private |
|
* @fires fullscreenchange |
|
* @listens webkitendfullscreen |
|
* @listens webkitbeginfullscreen |
|
* @listens webkitbeginfullscreen |
|
*/ |
|
; |
|
|
|
_proto.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() { |
|
var _this6 = this; |
|
|
|
if (!('webkitDisplayingFullscreen' in this.el_)) { |
|
return; |
|
} |
|
|
|
var endFn = function endFn() { |
|
this.trigger('fullscreenchange', { |
|
isFullscreen: false |
|
}); |
|
}; |
|
|
|
var beginFn = function beginFn() { |
|
if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') { |
|
this.one('webkitendfullscreen', endFn); |
|
this.trigger('fullscreenchange', { |
|
isFullscreen: true, |
|
// set a flag in case another tech triggers fullscreenchange |
|
nativeIOSFullscreen: true |
|
}); |
|
} |
|
}; |
|
|
|
this.on('webkitbeginfullscreen', beginFn); |
|
this.on('dispose', function () { |
|
_this6.off('webkitbeginfullscreen', beginFn); |
|
|
|
_this6.off('webkitendfullscreen', endFn); |
|
}); |
|
} |
|
/** |
|
* Check if fullscreen is supported on the current playback device. |
|
* |
|
* @return {boolean} |
|
* - True if fullscreen is supported. |
|
* - False if fullscreen is not supported. |
|
*/ |
|
; |
|
|
|
_proto.supportsFullScreen = function supportsFullScreen() { |
|
if (typeof this.el_.webkitEnterFullScreen === 'function') { |
|
var userAgent = window$1.navigator && window$1.navigator.userAgent || ''; // Seems to be broken in Chromium/Chrome && Safari in Leopard |
|
|
|
if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) { |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
/** |
|
* Request that the `HTML5` Tech enter fullscreen. |
|
*/ |
|
; |
|
|
|
_proto.enterFullScreen = function enterFullScreen() { |
|
var video = this.el_; |
|
|
|
if (video.paused && video.networkState <= video.HAVE_METADATA) { |
|
// attempt to prime the video element for programmatic access |
|
// this isn't necessary on the desktop but shouldn't hurt |
|
silencePromise(this.el_.play()); // playing and pausing synchronously during the transition to fullscreen |
|
// can get iOS ~6.1 devices into a play/pause loop |
|
|
|
this.setTimeout(function () { |
|
video.pause(); |
|
|
|
try { |
|
video.webkitEnterFullScreen(); |
|
} catch (e) { |
|
this.trigger('fullscreenerror', e); |
|
} |
|
}, 0); |
|
} else { |
|
try { |
|
video.webkitEnterFullScreen(); |
|
} catch (e) { |
|
this.trigger('fullscreenerror', e); |
|
} |
|
} |
|
} |
|
/** |
|
* Request that the `HTML5` Tech exit fullscreen. |
|
*/ |
|
; |
|
|
|
_proto.exitFullScreen = function exitFullScreen() { |
|
if (!this.el_.webkitDisplayingFullscreen) { |
|
this.trigger('fullscreenerror', new Error('The video is not fullscreen')); |
|
return; |
|
} |
|
|
|
this.el_.webkitExitFullScreen(); |
|
} |
|
/** |
|
* Create a floating video window always on top of other windows so that users may |
|
* continue consuming media while they interact with other content sites, or |
|
* applications on their device. |
|
* |
|
* @see [Spec]{@link https://wicg.github.io/picture-in-picture} |
|
* |
|
* @return {Promise} |
|
* A promise with a Picture-in-Picture window. |
|
*/ |
|
; |
|
|
|
_proto.requestPictureInPicture = function requestPictureInPicture() { |
|
return this.el_.requestPictureInPicture(); |
|
} |
|
/** |
|
* A getter/setter for the `Html5` Tech's source object. |
|
* > Note: Please use {@link Html5#setSource} |
|
* |
|
* @param {Tech~SourceObject} [src] |
|
* The source object you want to set on the `HTML5` techs element. |
|
* |
|
* @return {Tech~SourceObject|undefined} |
|
* - The current source object when a source is not passed in. |
|
* - undefined when setting |
|
* |
|
* @deprecated Since version 5. |
|
*/ |
|
; |
|
|
|
_proto.src = function src(_src) { |
|
if (_src === undefined) { |
|
return this.el_.src; |
|
} // Setting src through `src` instead of `setSrc` will be deprecated |
|
|
|
|
|
this.setSrc(_src); |
|
} |
|
/** |
|
* Reset the tech by removing all sources and then calling |
|
* {@link Html5.resetMediaElement}. |
|
*/ |
|
; |
|
|
|
_proto.reset = function reset() { |
|
Html5.resetMediaElement(this.el_); |
|
} |
|
/** |
|
* Get the current source on the `HTML5` Tech. Falls back to returning the source from |
|
* the HTML5 media element. |
|
* |
|
* @return {Tech~SourceObject} |
|
* The current source object from the HTML5 tech. With a fallback to the |
|
* elements source. |
|
*/ |
|
; |
|
|
|
_proto.currentSrc = function currentSrc() { |
|
if (this.currentSource_) { |
|
return this.currentSource_.src; |
|
} |
|
|
|
return this.el_.currentSrc; |
|
} |
|
/** |
|
* Set controls attribute for the HTML5 media Element. |
|
* |
|
* @param {string} val |
|
* Value to set the controls attribute to |
|
*/ |
|
; |
|
|
|
_proto.setControls = function setControls(val) { |
|
this.el_.controls = !!val; |
|
} |
|
/** |
|
* Create and returns a remote {@link TextTrack} object. |
|
* |
|
* @param {string} kind |
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) |
|
* |
|
* @param {string} [label] |
|
* Label to identify the text track |
|
* |
|
* @param {string} [language] |
|
* Two letter language abbreviation |
|
* |
|
* @return {TextTrack} |
|
* The TextTrack that gets created. |
|
*/ |
|
; |
|
|
|
_proto.addTextTrack = function addTextTrack(kind, label, language) { |
|
if (!this.featuresNativeTextTracks) { |
|
return _Tech.prototype.addTextTrack.call(this, kind, label, language); |
|
} |
|
|
|
return this.el_.addTextTrack(kind, label, language); |
|
} |
|
/** |
|
* Creates either native TextTrack or an emulated TextTrack depending |
|
* on the value of `featuresNativeTextTracks` |
|
* |
|
* @param {Object} options |
|
* The object should contain the options to initialize the TextTrack with. |
|
* |
|
* @param {string} [options.kind] |
|
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). |
|
* |
|
* @param {string} [options.label] |
|
* Label to identify the text track |
|
* |
|
* @param {string} [options.language] |
|
* Two letter language abbreviation. |
|
* |
|
* @param {boolean} [options.default] |
|
* Default this track to on. |
|
* |
|
* @param {string} [options.id] |
|
* The internal id to assign this track. |
|
* |
|
* @param {string} [options.src] |
|
* A source url for the track. |
|
* |
|
* @return {HTMLTrackElement} |
|
* The track element that gets created. |
|
*/ |
|
; |
|
|
|
_proto.createRemoteTextTrack = function createRemoteTextTrack(options) { |
|
if (!this.featuresNativeTextTracks) { |
|
return _Tech.prototype.createRemoteTextTrack.call(this, options); |
|
} |
|
|
|
var htmlTrackElement = document$1.createElement('track'); |
|
|
|
if (options.kind) { |
|
htmlTrackElement.kind = options.kind; |
|
} |
|
|
|
if (options.label) { |
|
htmlTrackElement.label = options.label; |
|
} |
|
|
|
if (options.language || options.srclang) { |
|
htmlTrackElement.srclang = options.language || options.srclang; |
|
} |
|
|
|
if (options["default"]) { |
|
htmlTrackElement["default"] = options["default"]; |
|
} |
|
|
|
if (options.id) { |
|
htmlTrackElement.id = options.id; |
|
} |
|
|
|
if (options.src) { |
|
htmlTrackElement.src = options.src; |
|
} |
|
|
|
return htmlTrackElement; |
|
} |
|
/** |
|
* Creates a remote text track object and returns an html track element. |
|
* |
|
* @param {Object} options The object should contain values for |
|
* kind, language, label, and src (location of the WebVTT file) |
|
* @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be |
|
* automatically removed from the video element whenever the source changes |
|
* @return {HTMLTrackElement} An Html Track Element. |
|
* This can be an emulated {@link HTMLTrackElement} or a native one. |
|
* @deprecated The default value of the "manualCleanup" parameter will default |
|
* to "false" in upcoming versions of Video.js |
|
*/ |
|
; |
|
|
|
_proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { |
|
var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup); |
|
|
|
if (this.featuresNativeTextTracks) { |
|
this.el().appendChild(htmlTrackElement); |
|
} |
|
|
|
return htmlTrackElement; |
|
} |
|
/** |
|
* Remove remote `TextTrack` from `TextTrackList` object |
|
* |
|
* @param {TextTrack} track |
|
* `TextTrack` object to remove |
|
*/ |
|
; |
|
|
|
_proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) { |
|
_Tech.prototype.removeRemoteTextTrack.call(this, track); |
|
|
|
if (this.featuresNativeTextTracks) { |
|
var tracks = this.$$('track'); |
|
var i = tracks.length; |
|
|
|
while (i--) { |
|
if (track === tracks[i] || track === tracks[i].track) { |
|
this.el().removeChild(tracks[i]); |
|
} |
|
} |
|
} |
|
} |
|
/** |
|
* Gets available media playback quality metrics as specified by the W3C's Media |
|
* Playback Quality API. |
|
* |
|
* @see [Spec]{@link https://wicg.github.io/media-playback-quality} |
|
* |
|
* @return {Object} |
|
* An object with supported media playback quality metrics |
|
*/ |
|
; |
|
|
|
_proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() { |
|
if (typeof this.el().getVideoPlaybackQuality === 'function') { |
|
return this.el().getVideoPlaybackQuality(); |
|
} |
|
|
|
var videoPlaybackQuality = {}; |
|
|
|
if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') { |
|
videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount; |
|
videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount; |
|
} |
|
|
|
if (window$1.performance && typeof window$1.performance.now === 'function') { |
|
videoPlaybackQuality.creationTime = window$1.performance.now(); |
|
} else if (window$1.performance && window$1.performance.timing && typeof window$1.performance.timing.navigationStart === 'number') { |
|
videoPlaybackQuality.creationTime = window$1.Date.now() - window$1.performance.timing.navigationStart; |
|
} |
|
|
|
return videoPlaybackQuality; |
|
}; |
|
|
|
return Html5; |
|
}(Tech); |
|
/* HTML5 Support Testing ---------------------------------------------------- */ |
|
|
|
/** |
|
* Element for testing browser HTML5 media capabilities |
|
* |
|
* @type {Element} |
|
* @constant |
|
* @private |
|
*/ |
|
|
|
|
|
defineLazyProperty(Html5, 'TEST_VID', function () { |
|
if (!isReal()) { |
|
return; |
|
} |
|
|
|
var video = document$1.createElement('video'); |
|
var track = document$1.createElement('track'); |
|
track.kind = 'captions'; |
|
track.srclang = 'en'; |
|
track.label = 'English'; |
|
video.appendChild(track); |
|
return video; |
|
}); |
|
/** |
|
* Check if HTML5 media is supported by this browser/device. |
|
* |
|
* @return {boolean} |
|
* - True if HTML5 media is supported. |
|
* - False if HTML5 media is not supported. |
|
*/ |
|
|
|
Html5.isSupported = function () { |
|
// IE with no Media Player is a LIAR! (#984) |
|
try { |
|
Html5.TEST_VID.volume = 0.5; |
|
} catch (e) { |
|
return false; |
|
} |
|
|
|
return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType); |
|
}; |
|
/** |
|
* Check if the tech can support the given type |
|
* |
|
* @param {string} type |
|
* The mimetype to check |
|
* @return {string} 'probably', 'maybe', or '' (empty string) |
|
*/ |
|
|
|
|
|
Html5.canPlayType = function (type) { |
|
return Html5.TEST_VID.canPlayType(type); |
|
}; |
|
/** |
|
* Check if the tech can support the given source |
|
* |
|
* @param {Object} srcObj |
|
* The source object |
|
* @param {Object} options |
|
* The options passed to the tech |
|
* @return {string} 'probably', 'maybe', or '' (empty string) |
|
*/ |
|
|
|
|
|
Html5.canPlaySource = function (srcObj, options) { |
|
return Html5.canPlayType(srcObj.type); |
|
}; |
|
/** |
|
* Check if the volume can be changed in this browser/device. |
|
* Volume cannot be changed in a lot of mobile devices. |
|
* Specifically, it can't be changed from 1 on iOS. |
|
* |
|
* @return {boolean} |
|
* - True if volume can be controlled |
|
* - False otherwise |
|
*/ |
|
|
|
|
|
Html5.canControlVolume = function () { |
|
// IE will error if Windows Media Player not installed #3315 |
|
try { |
|
var volume = Html5.TEST_VID.volume; |
|
Html5.TEST_VID.volume = volume / 2 + 0.1; |
|
return volume !== Html5.TEST_VID.volume; |
|
} catch (e) { |
|
return false; |
|
} |
|
}; |
|
/** |
|
* Check if the volume can be muted in this browser/device. |
|
* Some devices, e.g. iOS, don't allow changing volume |
|
* but permits muting/unmuting. |
|
* |
|
* @return {bolean} |
|
* - True if volume can be muted |
|
* - False otherwise |
|
*/ |
|
|
|
|
|
Html5.canMuteVolume = function () { |
|
try { |
|
var muted = Html5.TEST_VID.muted; // in some versions of iOS muted property doesn't always |
|
// work, so we want to set both property and attribute |
|
|
|
Html5.TEST_VID.muted = !muted; |
|
|
|
if (Html5.TEST_VID.muted) { |
|
setAttribute(Html5.TEST_VID, 'muted', 'muted'); |
|
} else { |
|
removeAttribute(Html5.TEST_VID, 'muted', 'muted'); |
|
} |
|
|
|
return muted !== Html5.TEST_VID.muted; |
|
} catch (e) { |
|
return false; |
|
} |
|
}; |
|
/** |
|
* Check if the playback rate can be changed in this browser/device. |
|
* |
|
* @return {boolean} |
|
* - True if playback rate can be controlled |
|
* - False otherwise |
|
*/ |
|
|
|
|
|
Html5.canControlPlaybackRate = function () { |
|
// Playback rate API is implemented in Android Chrome, but doesn't do anything |
|
// https://github.com/videojs/video.js/issues/3180 |
|
if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) { |
|
return false; |
|
} // IE will error if Windows Media Player not installed #3315 |
|
|
|
|
|
try { |
|
var playbackRate = Html5.TEST_VID.playbackRate; |
|
Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1; |
|
return playbackRate !== Html5.TEST_VID.playbackRate; |
|
} catch (e) { |
|
return false; |
|
} |
|
}; |
|
/** |
|
* Check if we can override a video/audio elements attributes, with |
|
* Object.defineProperty. |
|
* |
|
* @return {boolean} |
|
* - True if builtin attributes can be overridden |
|
* - False otherwise |
|
*/ |
|
|
|
|
|
Html5.canOverrideAttributes = function () { |
|
// if we cannot overwrite the src/innerHTML property, there is no support |
|
// iOS 7 safari for instance cannot do this. |
|
try { |
|
var noop = function noop() {}; |
|
|
|
Object.defineProperty(document$1.createElement('video'), 'src', { |
|
get: noop, |
|
set: noop |
|
}); |
|
Object.defineProperty(document$1.createElement('audio'), 'src', { |
|
get: noop, |
|
set: noop |
|
}); |
|
Object.defineProperty(document$1.createElement('video'), 'innerHTML', { |
|
get: noop, |
|
set: noop |
|
}); |
|
Object.defineProperty(document$1.createElement('audio'), 'innerHTML', { |
|
get: noop, |
|
set: noop |
|
}); |
|
} catch (e) { |
|
return false; |
|
} |
|
|
|
return true; |
|
}; |
|
/** |
|
* Check to see if native `TextTrack`s are supported by this browser/device. |
|
* |
|
* @return {boolean} |
|
* - True if native `TextTrack`s are supported. |
|
* - False otherwise |
|
*/ |
|
|
|
|
|
Html5.supportsNativeTextTracks = function () { |
|
return IS_ANY_SAFARI || IS_IOS && IS_CHROME; |
|
}; |
|
/** |
|
* Check to see if native `VideoTrack`s are supported by this browser/device |
|
* |
|
* @return {boolean} |
|
* - True if native `VideoTrack`s are supported. |
|
* - False otherwise |
|
*/ |
|
|
|
|
|
Html5.supportsNativeVideoTracks = function () { |
|
return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks); |
|
}; |
|
/** |
|
* Check to see if native `AudioTrack`s are supported by this browser/device |
|
* |
|
* @return {boolean} |
|
* - True if native `AudioTrack`s are supported. |
|
* - False otherwise |
|
*/ |
|
|
|
|
|
Html5.supportsNativeAudioTracks = function () { |
|
return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks); |
|
}; |
|
/** |
|
* An array of events available on the Html5 tech. |
|
* |
|
* @private |
|
* @type {Array} |
|
*/ |
|
|
|
|
|
Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange']; |
|
/** |
|
* Boolean indicating whether the `Tech` supports volume control. |
|
* |
|
* @type {boolean} |
|
* @default {@link Html5.canControlVolume} |
|
*/ |
|
|
|
/** |
|
* Boolean indicating whether the `Tech` supports muting volume. |
|
* |
|
* @type {bolean} |
|
* @default {@link Html5.canMuteVolume} |
|
*/ |
|
|
|
/** |
|
* Boolean indicating whether the `Tech` supports changing the speed at which the media |
|
* plays. Examples: |
|
* - Set player to play 2x (twice) as fast |
|
* - Set player to play 0.5x (half) as fast |
|
* |
|
* @type {boolean} |
|
* @default {@link Html5.canControlPlaybackRate} |
|
*/ |
|
|
|
/** |
|
* Boolean indicating whether the `Tech` supports the `sourceset` event. |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
/** |
|
* Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s. |
|
* |
|
* @type {boolean} |
|
* @default {@link Html5.supportsNativeTextTracks} |
|
*/ |
|
|
|
/** |
|
* Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s. |
|
* |
|
* @type {boolean} |
|
* @default {@link Html5.supportsNativeVideoTracks} |
|
*/ |
|
|
|
/** |
|
* Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s. |
|
* |
|
* @type {boolean} |
|
* @default {@link Html5.supportsNativeAudioTracks} |
|
*/ |
|
|
|
[['featuresVolumeControl', 'canControlVolume'], ['featuresMuteControl', 'canMuteVolume'], ['featuresPlaybackRate', 'canControlPlaybackRate'], ['featuresSourceset', 'canOverrideAttributes'], ['featuresNativeTextTracks', 'supportsNativeTextTracks'], ['featuresNativeVideoTracks', 'supportsNativeVideoTracks'], ['featuresNativeAudioTracks', 'supportsNativeAudioTracks']].forEach(function (_ref) { |
|
var key = _ref[0], |
|
fn = _ref[1]; |
|
defineLazyProperty(Html5.prototype, key, function () { |
|
return Html5[fn](); |
|
}, true); |
|
}); |
|
/** |
|
* Boolean indicating whether the `HTML5` tech currently supports the media element |
|
* moving in the DOM. iOS breaks if you move the media element, so this is set this to |
|
* false there. Everywhere else this should be true. |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Html5.prototype.movingMediaElementInDOM = !IS_IOS; // TODO: Previous comment: No longer appears to be used. Can probably be removed. |
|
// Is this true? |
|
|
|
/** |
|
* Boolean indicating whether the `HTML5` tech currently supports automatic media resize |
|
* when going into fullscreen. |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Html5.prototype.featuresFullscreenResize = true; |
|
/** |
|
* Boolean indicating whether the `HTML5` tech currently supports the progress event. |
|
* If this is false, manual `progress` events will be triggered instead. |
|
* |
|
* @type {boolean} |
|
* @default |
|
*/ |
|
|
|
Html5.prototype.featuresProgressEvents = true; |
|
/** |
|
* Boolean indicating whether the `HTML5` tech currently supports the timeupdate event. |
|
* If this is false, manual `timeupdate` events will be triggered instead. |
|
* |
|
* @default |
|
*/ |
|
|
|
Html5.prototype.featuresTimeupdateEvents = true; // HTML5 Feature detection and Device Fixes --------------------------------- // |
|
|
|
var canPlayType; |
|
|
|
Html5.patchCanPlayType = function () { |
|
// Android 4.0 and above can play HLS to some extent but it reports being unable to do so |
|
// Firefox and Chrome report correctly |
|
if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX && !IS_CHROME) { |
|
canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType; |
|
|
|
Html5.TEST_VID.constructor.prototype.canPlayType = function (type) { |
|
var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i; |
|
|
|
if (type && mpegurlRE.test(type)) { |
|
return 'maybe'; |
|
} |
|
|
|
return canPlayType.call(this, type); |
|
}; |
|
} |
|
}; |
|
|
|
Html5.unpatchCanPlayType = function () { |
|
var r = Html5.TEST_VID.constructor.prototype.canPlayType; |
|
|
|
if (canPlayType) { |
|
Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType; |
|
} |
|
|
|
return r; |
|
}; // by default, patch the media element |
|
|
|
|
|
Html5.patchCanPlayType(); |
|
|
|
Html5.disposeMediaElement = function (el) { |
|
if (!el) { |
|
return; |
|
} |
|
|
|
if (el.parentNode) { |
|
el.parentNode.removeChild(el); |
|
} // remove any child track or source nodes to prevent their loading |
|
|
|
|
|
while (el.hasChildNodes()) { |
|
el.removeChild(el.firstChild); |
|
} // remove any src reference. not setting `src=''` because that causes a warning |
|
// in firefox |
|
|
|
|
|
el.removeAttribute('src'); // force the media element to update its loading state by calling load() |
|
// however IE on Windows 7N has a bug that throws an error so need a try/catch (#793) |
|
|
|
if (typeof el.load === 'function') { |
|
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) |
|
(function () { |
|
try { |
|
el.load(); |
|
} catch (e) {// not supported |
|
} |
|
})(); |
|
} |
|
}; |
|
|
|
Html5.resetMediaElement = function (el) { |
|
if (!el) { |
|
return; |
|
} |
|
|
|
var sources = el.querySelectorAll('source'); |
|
var i = sources.length; |
|
|
|
while (i--) { |
|
el.removeChild(sources[i]); |
|
} // remove any src reference. |
|
// not setting `src=''` because that throws an error |
|
|
|
|
|
el.removeAttribute('src'); |
|
|
|
if (typeof el.load === 'function') { |
|
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473) |
|
(function () { |
|
try { |
|
el.load(); |
|
} catch (e) {// satisfy linter |
|
} |
|
})(); |
|
} |
|
}; |
|
/* Native HTML5 element property wrapping ----------------------------------- */ |
|
// Wrap native boolean attributes with getters that check both property and attribute |
|
// The list is as followed: |
|
// muted, defaultMuted, autoplay, controls, loop, playsinline |
|
|
|
|
|
[ |
|
/** |
|
* Get the value of `muted` from the media element. `muted` indicates |
|
* that the volume for the media should be set to silent. This does not actually change |
|
* the `volume` attribute. |
|
* |
|
* @method Html5#muted |
|
* @return {boolean} |
|
* - True if the value of `volume` should be ignored and the audio set to silent. |
|
* - False if the value of `volume` should be used. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted} |
|
*/ |
|
'muted', |
|
/** |
|
* Get the value of `defaultMuted` from the media element. `defaultMuted` indicates |
|
* whether the media should start muted or not. Only changes the default state of the |
|
* media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the |
|
* current state. |
|
* |
|
* @method Html5#defaultMuted |
|
* @return {boolean} |
|
* - The value of `defaultMuted` from the media element. |
|
* - True indicates that the media should start muted. |
|
* - False indicates that the media should not start muted |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted} |
|
*/ |
|
'defaultMuted', |
|
/** |
|
* Get the value of `autoplay` from the media element. `autoplay` indicates |
|
* that the media should start to play as soon as the page is ready. |
|
* |
|
* @method Html5#autoplay |
|
* @return {boolean} |
|
* - The value of `autoplay` from the media element. |
|
* - True indicates that the media should start as soon as the page loads. |
|
* - False indicates that the media should not start as soon as the page loads. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay} |
|
*/ |
|
'autoplay', |
|
/** |
|
* Get the value of `controls` from the media element. `controls` indicates |
|
* whether the native media controls should be shown or hidden. |
|
* |
|
* @method Html5#controls |
|
* @return {boolean} |
|
* - The value of `controls` from the media element. |
|
* - True indicates that native controls should be showing. |
|
* - False indicates that native controls should be hidden. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls} |
|
*/ |
|
'controls', |
|
/** |
|
* Get the value of `loop` from the media element. `loop` indicates |
|
* that the media should return to the start of the media and continue playing once |
|
* it reaches the end. |
|
* |
|
* @method Html5#loop |
|
* @return {boolean} |
|
* - The value of `loop` from the media element. |
|
* - True indicates that playback should seek back to start once |
|
* the end of a media is reached. |
|
* - False indicates that playback should not loop back to the start when the |
|
* end of the media is reached. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop} |
|
*/ |
|
'loop', |
|
/** |
|
* Get the value of `playsinline` from the media element. `playsinline` indicates |
|
* to the browser that non-fullscreen playback is preferred when fullscreen |
|
* playback is the native default, such as in iOS Safari. |
|
* |
|
* @method Html5#playsinline |
|
* @return {boolean} |
|
* - The value of `playsinline` from the media element. |
|
* - True indicates that the media should play inline. |
|
* - False indicates that the media should not play inline. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline} |
|
*/ |
|
'playsinline'].forEach(function (prop) { |
|
Html5.prototype[prop] = function () { |
|
return this.el_[prop] || this.el_.hasAttribute(prop); |
|
}; |
|
}); // Wrap native boolean attributes with setters that set both property and attribute |
|
// The list is as followed: |
|
// setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline |
|
// setControls is special-cased above |
|
|
|
[ |
|
/** |
|
* Set the value of `muted` on the media element. `muted` indicates that the current |
|
* audio level should be silent. |
|
* |
|
* @method Html5#setMuted |
|
* @param {boolean} muted |
|
* - True if the audio should be set to silent |
|
* - False otherwise |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted} |
|
*/ |
|
'muted', |
|
/** |
|
* Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current |
|
* audio level should be silent, but will only effect the muted level on initial playback.. |
|
* |
|
* @method Html5.prototype.setDefaultMuted |
|
* @param {boolean} defaultMuted |
|
* - True if the audio should be set to silent |
|
* - False otherwise |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted} |
|
*/ |
|
'defaultMuted', |
|
/** |
|
* Set the value of `autoplay` on the media element. `autoplay` indicates |
|
* that the media should start to play as soon as the page is ready. |
|
* |
|
* @method Html5#setAutoplay |
|
* @param {boolean} autoplay |
|
* - True indicates that the media should start as soon as the page loads. |
|
* - False indicates that the media should not start as soon as the page loads. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay} |
|
*/ |
|
'autoplay', |
|
/** |
|
* Set the value of `loop` on the media element. `loop` indicates |
|
* that the media should return to the start of the media and continue playing once |
|
* it reaches the end. |
|
* |
|
* @method Html5#setLoop |
|
* @param {boolean} loop |
|
* - True indicates that playback should seek back to start once |
|
* the end of a media is reached. |
|
* - False indicates that playback should not loop back to the start when the |
|
* end of the media is reached. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop} |
|
*/ |
|
'loop', |
|
/** |
|
* Set the value of `playsinline` from the media element. `playsinline` indicates |
|
* to the browser that non-fullscreen playback is preferred when fullscreen |
|
* playback is the native default, such as in iOS Safari. |
|
* |
|
* @method Html5#setPlaysinline |
|
* @param {boolean} playsinline |
|
* - True indicates that the media should play inline. |
|
* - False indicates that the media should not play inline. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline} |
|
*/ |
|
'playsinline'].forEach(function (prop) { |
|
Html5.prototype['set' + toTitleCase(prop)] = function (v) { |
|
this.el_[prop] = v; |
|
|
|
if (v) { |
|
this.el_.setAttribute(prop, prop); |
|
} else { |
|
this.el_.removeAttribute(prop); |
|
} |
|
}; |
|
}); // Wrap native properties with a getter |
|
// The list is as followed |
|
// paused, currentTime, buffered, volume, poster, preload, error, seeking |
|
// seekable, ended, playbackRate, defaultPlaybackRate, disablePictureInPicture |
|
// played, networkState, readyState, videoWidth, videoHeight, crossOrigin |
|
|
|
[ |
|
/** |
|
* Get the value of `paused` from the media element. `paused` indicates whether the media element |
|
* is currently paused or not. |
|
* |
|
* @method Html5#paused |
|
* @return {boolean} |
|
* The value of `paused` from the media element. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused} |
|
*/ |
|
'paused', |
|
/** |
|
* Get the value of `currentTime` from the media element. `currentTime` indicates |
|
* the current second that the media is at in playback. |
|
* |
|
* @method Html5#currentTime |
|
* @return {number} |
|
* The value of `currentTime` from the media element. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime} |
|
*/ |
|
'currentTime', |
|
/** |
|
* Get the value of `buffered` from the media element. `buffered` is a `TimeRange` |
|
* object that represents the parts of the media that are already downloaded and |
|
* available for playback. |
|
* |
|
* @method Html5#buffered |
|
* @return {TimeRange} |
|
* The value of `buffered` from the media element. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered} |
|
*/ |
|
'buffered', |
|
/** |
|
* Get the value of `volume` from the media element. `volume` indicates |
|
* the current playback volume of audio for a media. `volume` will be a value from 0 |
|
* (silent) to 1 (loudest and default). |
|
* |
|
* @method Html5#volume |
|
* @return {number} |
|
* The value of `volume` from the media element. Value will be between 0-1. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume} |
|
*/ |
|
'volume', |
|
/** |
|
* Get the value of `poster` from the media element. `poster` indicates |
|
* that the url of an image file that can/will be shown when no media data is available. |
|
* |
|
* @method Html5#poster |
|
* @return {string} |
|
* The value of `poster` from the media element. Value will be a url to an |
|
* image. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster} |
|
*/ |
|
'poster', |
|
/** |
|
* Get the value of `preload` from the media element. `preload` indicates |
|
* what should download before the media is interacted with. It can have the following |
|
* values: |
|
* - none: nothing should be downloaded |
|
* - metadata: poster and the first few frames of the media may be downloaded to get |
|
* media dimensions and other metadata |
|
* - auto: allow the media and metadata for the media to be downloaded before |
|
* interaction |
|
* |
|
* @method Html5#preload |
|
* @return {string} |
|
* The value of `preload` from the media element. Will be 'none', 'metadata', |
|
* or 'auto'. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload} |
|
*/ |
|
'preload', |
|
/** |
|
* Get the value of the `error` from the media element. `error` indicates any |
|
* MediaError that may have occurred during playback. If error returns null there is no |
|
* current error. |
|
* |
|
* @method Html5#error |
|
* @return {MediaError|null} |
|
* The value of `error` from the media element. Will be `MediaError` if there |
|
* is a current error and null otherwise. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error} |
|
*/ |
|
'error', |
|
/** |
|
* Get the value of `seeking` from the media element. `seeking` indicates whether the |
|
* media is currently seeking to a new position or not. |
|
* |
|
* @method Html5#seeking |
|
* @return {boolean} |
|
* - The value of `seeking` from the media element. |
|
* - True indicates that the media is currently seeking to a new position. |
|
* - False indicates that the media is not seeking to a new position at this time. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking} |
|
*/ |
|
'seeking', |
|
/** |
|
* Get the value of `seekable` from the media element. `seekable` returns a |
|
* `TimeRange` object indicating ranges of time that can currently be `seeked` to. |
|
* |
|
* @method Html5#seekable |
|
* @return {TimeRange} |
|
* The value of `seekable` from the media element. A `TimeRange` object |
|
* indicating the current ranges of time that can be seeked to. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable} |
|
*/ |
|
'seekable', |
|
/** |
|
* Get the value of `ended` from the media element. `ended` indicates whether |
|
* the media has reached the end or not. |
|
* |
|
* @method Html5#ended |
|
* @return {boolean} |
|
* - The value of `ended` from the media element. |
|
* - True indicates that the media has ended. |
|
* - False indicates that the media has not ended. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended} |
|
*/ |
|
'ended', |
|
/** |
|
* Get the value of `playbackRate` from the media element. `playbackRate` indicates |
|
* the rate at which the media is currently playing back. Examples: |
|
* - if playbackRate is set to 2, media will play twice as fast. |
|
* - if playbackRate is set to 0.5, media will play half as fast. |
|
* |
|
* @method Html5#playbackRate |
|
* @return {number} |
|
* The value of `playbackRate` from the media element. A number indicating |
|
* the current playback speed of the media, where 1 is normal speed. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} |
|
*/ |
|
'playbackRate', |
|
/** |
|
* Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates |
|
* the rate at which the media is currently playing back. This value will not indicate the current |
|
* `playbackRate` after playback has started, use {@link Html5#playbackRate} for that. |
|
* |
|
* Examples: |
|
* - if defaultPlaybackRate is set to 2, media will play twice as fast. |
|
* - if defaultPlaybackRate is set to 0.5, media will play half as fast. |
|
* |
|
* @method Html5.prototype.defaultPlaybackRate |
|
* @return {number} |
|
* The value of `defaultPlaybackRate` from the media element. A number indicating |
|
* the current playback speed of the media, where 1 is normal speed. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} |
|
*/ |
|
'defaultPlaybackRate', |
|
/** |
|
* Get the value of 'disablePictureInPicture' from the video element. |
|
* |
|
* @method Html5#disablePictureInPicture |
|
* @return {boolean} value |
|
* - The value of `disablePictureInPicture` from the video element. |
|
* - True indicates that the video can't be played in Picture-In-Picture mode |
|
* - False indicates that the video can be played in Picture-In-Picture mode |
|
* |
|
* @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip} |
|
*/ |
|
'disablePictureInPicture', |
|
/** |
|
* Get the value of `played` from the media element. `played` returns a `TimeRange` |
|
* object representing points in the media timeline that have been played. |
|
* |
|
* @method Html5#played |
|
* @return {TimeRange} |
|
* The value of `played` from the media element. A `TimeRange` object indicating |
|
* the ranges of time that have been played. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played} |
|
*/ |
|
'played', |
|
/** |
|
* Get the value of `networkState` from the media element. `networkState` indicates |
|
* the current network state. It returns an enumeration from the following list: |
|
* - 0: NETWORK_EMPTY |
|
* - 1: NETWORK_IDLE |
|
* - 2: NETWORK_LOADING |
|
* - 3: NETWORK_NO_SOURCE |
|
* |
|
* @method Html5#networkState |
|
* @return {number} |
|
* The value of `networkState` from the media element. This will be a number |
|
* from the list in the description. |
|
* |
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate} |
|
*/ |
|
'networkState', |
|
/** |
|
* Get the value of `readyState` from the media element. `readyState` indicates |
|
* the current state of the media element. It returns an enumeration from the |
|
* following list: |
|
* - 0: HAVE_NOTHING |
|
* - 1: HAVE_METADATA |
|
* - 2: HAVE_CURRENT_DATA |
|
* - 3: HAVE_FUTURE_DATA |
|
* - 4: HAVE_ENOUGH_DATA |
|
* |
|
* @method Html5#readyState |
|
* @return {number} |
|
* The value of `readyState` from the media element. This will be a number |
|
* from the list in the description. |
|
* |
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states} |
|
*/ |
|
'readyState', |
|
/** |
|
* Get the value of `videoWidth` from the video element. `videoWidth` indicates |
|
* the current width of the video in css pixels. |
|
* |
|
* @method Html5#videoWidth |
|
* @return {number} |
|
* The value of `videoWidth` from the video element. This will be a number |
|
* in css pixels. |
|
* |
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth} |
|
*/ |
|
'videoWidth', |
|
/** |
|
* Get the value of `videoHeight` from the video element. `videoHeight` indicates |
|
* the current height of the video in css pixels. |
|
* |
|
* @method Html5#videoHeight |
|
* @return {number} |
|
* The value of `videoHeight` from the video element. This will be a number |
|
* in css pixels. |
|
* |
|
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth} |
|
*/ |
|
'videoHeight', |
|
/** |
|
* Get the value of `crossOrigin` from the media element. `crossOrigin` indicates |
|
* to the browser that should sent the cookies along with the requests for the |
|
* different assets/playlists |
|
* |
|
* @method Html5#crossOrigin |
|
* @return {string} |
|
* - anonymous indicates that the media should not sent cookies. |
|
* - use-credentials indicates that the media should sent cookies along the requests. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin} |
|
*/ |
|
'crossOrigin'].forEach(function (prop) { |
|
Html5.prototype[prop] = function () { |
|
return this.el_[prop]; |
|
}; |
|
}); // Wrap native properties with a setter in this format: |
|
// set + toTitleCase(name) |
|
// The list is as follows: |
|
// setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate, |
|
// setDisablePictureInPicture, setCrossOrigin |
|
|
|
[ |
|
/** |
|
* Set the value of `volume` on the media element. `volume` indicates the current |
|
* audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and |
|
* so on. |
|
* |
|
* @method Html5#setVolume |
|
* @param {number} percentAsDecimal |
|
* The volume percent as a decimal. Valid range is from 0-1. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume} |
|
*/ |
|
'volume', |
|
/** |
|
* Set the value of `src` on the media element. `src` indicates the current |
|
* {@link Tech~SourceObject} for the media. |
|
* |
|
* @method Html5#setSrc |
|
* @param {Tech~SourceObject} src |
|
* The source object to set as the current source. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src} |
|
*/ |
|
'src', |
|
/** |
|
* Set the value of `poster` on the media element. `poster` is the url to |
|
* an image file that can/will be shown when no media data is available. |
|
* |
|
* @method Html5#setPoster |
|
* @param {string} poster |
|
* The url to an image that should be used as the `poster` for the media |
|
* element. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster} |
|
*/ |
|
'poster', |
|
/** |
|
* Set the value of `preload` on the media element. `preload` indicates |
|
* what should download before the media is interacted with. It can have the following |
|
* values: |
|
* - none: nothing should be downloaded |
|
* - metadata: poster and the first few frames of the media may be downloaded to get |
|
* media dimensions and other metadata |
|
* - auto: allow the media and metadata for the media to be downloaded before |
|
* interaction |
|
* |
|
* @method Html5#setPreload |
|
* @param {string} preload |
|
* The value of `preload` to set on the media element. Must be 'none', 'metadata', |
|
* or 'auto'. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload} |
|
*/ |
|
'preload', |
|
/** |
|
* Set the value of `playbackRate` on the media element. `playbackRate` indicates |
|
* the rate at which the media should play back. Examples: |
|
* - if playbackRate is set to 2, media will play twice as fast. |
|
* - if playbackRate is set to 0.5, media will play half as fast. |
|
* |
|
* @method Html5#setPlaybackRate |
|
* @return {number} |
|
* The value of `playbackRate` from the media element. A number indicating |
|
* the current playback speed of the media, where 1 is normal speed. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate} |
|
*/ |
|
'playbackRate', |
|
/** |
|
* Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates |
|
* the rate at which the media should play back upon initial startup. Changing this value |
|
* after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}. |
|
* |
|
* Example Values: |
|
* - if playbackRate is set to 2, media will play twice as fast. |
|
* - if playbackRate is set to 0.5, media will play half as fast. |
|
* |
|
* @method Html5.prototype.setDefaultPlaybackRate |
|
* @return {number} |
|
* The value of `defaultPlaybackRate` from the media element. A number indicating |
|
* the current playback speed of the media, where 1 is normal speed. |
|
* |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate} |
|
*/ |
|
'defaultPlaybackRate', |
|
/** |
|
* Prevents the browser from suggesting a Picture-in-Picture context menu |
|
* or to request Picture-in-Picture automatically in some cases. |
|
* |
|
* @method Html5#setDisablePictureInPicture |
|
* @param {boolean} value |
|
* The true value will disable Picture-in-Picture mode. |
|
* |
|
* @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip} |
|
*/ |
|
'disablePictureInPicture', |
|
/** |
|
* Set the value of `crossOrigin` from the media element. `crossOrigin` indicates |
|
* to the browser that should sent the cookies along with the requests for the |
|
* different assets/playlists |
|
* |
|
* @method Html5#setCrossOrigin |
|
* @param {string} crossOrigin |
|
* - anonymous indicates that the media should not sent cookies. |
|
* - use-credentials indicates that the media should sent cookies along the requests. |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin} |
|
*/ |
|
'crossOrigin'].forEach(function (prop) { |
|
Html5.prototype['set' + toTitleCase(prop)] = function (v) { |
|
this.el_[prop] = v; |
|
}; |
|
}); // wrap native functions with a function |
|
// The list is as follows: |
|
// pause, load, play |
|
|
|
[ |
|
/** |
|
* A wrapper around the media elements `pause` function. This will call the `HTML5` |
|
* media elements `pause` function. |
|
* |
|
* @method Html5#pause |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause} |
|
*/ |
|
'pause', |
|
/** |
|
* A wrapper around the media elements `load` function. This will call the `HTML5`s |
|
* media element `load` function. |
|
* |
|
* @method Html5#load |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load} |
|
*/ |
|
'load', |
|
/** |
|
* A wrapper around the media elements `play` function. This will call the `HTML5`s |
|
* media element `play` function. |
|
* |
|
* @method Html5#play |
|
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play} |
|
*/ |
|
'play'].forEach(function (prop) { |
|
Html5.prototype[prop] = function () { |
|
return this.el_[prop](); |
|
}; |
|
}); |
|
Tech.withSourceHandlers(Html5); |
|
/** |
|
* Native source handler for Html5, simply passes the source to the media element. |
|
* |
|
* @property {Tech~SourceObject} source |
|
* The source object |
|
* |
|
* @property {Html5} tech |
|
* The instance of the HTML5 tech. |
|
*/ |
|
|
|
Html5.nativeSourceHandler = {}; |
|
/** |
|
* Check if the media element can play the given mime type. |
|
* |
|
* @param {string} type |
|
* The mimetype to check |
|
* |
|
* @return {string} |
|
* 'probably', 'maybe', or '' (empty string) |
|
*/ |
|
|
|
Html5.nativeSourceHandler.canPlayType = function (type) { |
|
// IE without MediaPlayer throws an error (#519) |
|
try { |
|
return Html5.TEST_VID.canPlayType(type); |
|
} catch (e) { |
|
return ''; |
|
} |
|
}; |
|
/** |
|
* Check if the media element can handle a source natively. |
|
* |
|
* @param {Tech~SourceObject} source |
|
* The source object |
|
* |
|
* @param {Object} [options] |
|
* Options to be passed to the tech. |
|
* |
|
* @return {string} |
|
* 'probably', 'maybe', or '' (empty string). |
|
*/ |
|
|
|
|
|
Html5.nativeSourceHandler.canHandleSource = function (source, options) { |
|
// If a type was provided we should rely on that |
|
if (source.type) { |
|
return Html5.nativeSourceHandler.canPlayType(source.type); // If no type, fall back to checking 'video/[EXTENSION]' |
|
} else if (source.src) { |
|
var ext = getFileExtension(source.src); |
|
return Html5.nativeSourceHandler.canPlayType("video/" + ext); |
|
} |
|
|
|
return ''; |
|
}; |
|
/** |
|
* Pass the source to the native media element. |
|
* |
|
* @param {Tech~SourceObject} source |
|
* The source object |
|
* |
|
* @param {Html5} tech |
|
* The instance of the Html5 tech |
|
* |
|
* @param {Object} [options] |
|
* The options to pass to the source |
|
*/ |
|
|
|
|
|
Html5.nativeSourceHandler.handleSource = function (source, tech, options) { |
|
tech.setSrc(source.src); |
|
}; |
|
/** |
|
* A noop for the native dispose function, as cleanup is not needed. |
|
*/ |
|
|
|
|
|
Html5.nativeSourceHandler.dispose = function () {}; // Register the native source handler |
|
|
|
|
|
Html5.registerSourceHandler(Html5.nativeSourceHandler); |
|
Tech.registerTech('Html5', Html5); |
|
|
|
// on the player when they happen |
|
|
|
var TECH_EVENTS_RETRIGGER = [ |
|
/** |
|
* Fired while the user agent is downloading media data. |
|
* |
|
* @event Player#progress |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `progress` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechProgress_ |
|
* @fires Player#progress |
|
* @listens Tech#progress |
|
*/ |
|
'progress', |
|
/** |
|
* Fires when the loading of an audio/video is aborted. |
|
* |
|
* @event Player#abort |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `abort` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechAbort_ |
|
* @fires Player#abort |
|
* @listens Tech#abort |
|
*/ |
|
'abort', |
|
/** |
|
* Fires when the browser is intentionally not getting media data. |
|
* |
|
* @event Player#suspend |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `suspend` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechSuspend_ |
|
* @fires Player#suspend |
|
* @listens Tech#suspend |
|
*/ |
|
'suspend', |
|
/** |
|
* Fires when the current playlist is empty. |
|
* |
|
* @event Player#emptied |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `emptied` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechEmptied_ |
|
* @fires Player#emptied |
|
* @listens Tech#emptied |
|
*/ |
|
'emptied', |
|
/** |
|
* Fires when the browser is trying to get media data, but data is not available. |
|
* |
|
* @event Player#stalled |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `stalled` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechStalled_ |
|
* @fires Player#stalled |
|
* @listens Tech#stalled |
|
*/ |
|
'stalled', |
|
/** |
|
* Fires when the browser has loaded meta data for the audio/video. |
|
* |
|
* @event Player#loadedmetadata |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `stalled` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechLoadedmetadata_ |
|
* @fires Player#loadedmetadata |
|
* @listens Tech#loadedmetadata |
|
*/ |
|
'loadedmetadata', |
|
/** |
|
* Fires when the browser has loaded the current frame of the audio/video. |
|
* |
|
* @event Player#loadeddata |
|
* @type {event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `loadeddata` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechLoaddeddata_ |
|
* @fires Player#loadeddata |
|
* @listens Tech#loadeddata |
|
*/ |
|
'loadeddata', |
|
/** |
|
* Fires when the current playback position has changed. |
|
* |
|
* @event Player#timeupdate |
|
* @type {event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `timeupdate` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechTimeUpdate_ |
|
* @fires Player#timeupdate |
|
* @listens Tech#timeupdate |
|
*/ |
|
'timeupdate', |
|
/** |
|
* Fires when the video's intrinsic dimensions change |
|
* |
|
* @event Player#resize |
|
* @type {event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `resize` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechResize_ |
|
* @fires Player#resize |
|
* @listens Tech#resize |
|
*/ |
|
'resize', |
|
/** |
|
* Fires when the volume has been changed |
|
* |
|
* @event Player#volumechange |
|
* @type {event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `volumechange` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechVolumechange_ |
|
* @fires Player#volumechange |
|
* @listens Tech#volumechange |
|
*/ |
|
'volumechange', |
|
/** |
|
* Fires when the text track has been changed |
|
* |
|
* @event Player#texttrackchange |
|
* @type {event} |
|
*/ |
|
|
|
/** |
|
* Retrigger the `texttrackchange` event that was triggered by the {@link Tech}. |
|
* |
|
* @private |
|
* @method Player#handleTechTexttrackchange_ |
|
* @fires Player#texttrackchange |
|
* @listens Tech#texttrackchange |
|
*/ |
|
'texttrackchange']; // events to queue when playback rate is zero |
|
// this is a hash for the sole purpose of mapping non-camel-cased event names |
|
// to camel-cased function names |
|
|
|
var TECH_EVENTS_QUEUE = { |
|
canplay: 'CanPlay', |
|
canplaythrough: 'CanPlayThrough', |
|
playing: 'Playing', |
|
seeked: 'Seeked' |
|
}; |
|
var BREAKPOINT_ORDER = ['tiny', 'xsmall', 'small', 'medium', 'large', 'xlarge', 'huge']; |
|
var BREAKPOINT_CLASSES = {}; // grep: vjs-layout-tiny |
|
// grep: vjs-layout-x-small |
|
// grep: vjs-layout-small |
|
// grep: vjs-layout-medium |
|
// grep: vjs-layout-large |
|
// grep: vjs-layout-x-large |
|
// grep: vjs-layout-huge |
|
|
|
BREAKPOINT_ORDER.forEach(function (k) { |
|
var v = k.charAt(0) === 'x' ? "x-" + k.substring(1) : k; |
|
BREAKPOINT_CLASSES[k] = "vjs-layout-" + v; |
|
}); |
|
var DEFAULT_BREAKPOINTS = { |
|
tiny: 210, |
|
xsmall: 320, |
|
small: 425, |
|
medium: 768, |
|
large: 1440, |
|
xlarge: 2560, |
|
huge: Infinity |
|
}; |
|
/** |
|
* An instance of the `Player` class is created when any of the Video.js setup methods |
|
* are used to initialize a video. |
|
* |
|
* After an instance has been created it can be accessed globally in two ways: |
|
* 1. By calling `videojs('example_video_1');` |
|
* 2. By using it directly via `videojs.players.example_video_1;` |
|
* |
|
* @extends Component |
|
*/ |
|
|
|
var Player = /*#__PURE__*/function (_Component) { |
|
_inheritsLoose$1(Player, _Component); |
|
|
|
/** |
|
* Create an instance of this class. |
|
* |
|
* @param {Element} tag |
|
* The original video DOM element used for configuring options. |
|
* |
|
* @param {Object} [options] |
|
* Object of option names and values. |
|
* |
|
* @param {Component~ReadyCallback} [ready] |
|
* Ready callback function. |
|
*/ |
|
function Player(tag, options, ready) { |
|
var _this; |
|
|
|
// Make sure tag ID exists |
|
tag.id = tag.id || options.id || "vjs_video_" + newGUID(); // Set Options |
|
// The options argument overrides options set in the video tag |
|
// which overrides globally set options. |
|
// This latter part coincides with the load order |
|
// (tag must exist before Player) |
|
|
|
options = assign(Player.getTagSettings(tag), options); // Delay the initialization of children because we need to set up |
|
// player properties first, and can't use `this` before `super()` |
|
|
|
options.initChildren = false; // Same with creating the element |
|
|
|
options.createEl = false; // don't auto mixin the evented mixin |
|
|
|
options.evented = false; // we don't want the player to report touch activity on itself |
|
// see enableTouchActivity in Component |
|
|
|
options.reportTouchActivity = false; // If language is not set, get the closest lang attribute |
|
|
|
if (!options.language) { |
|
if (typeof tag.closest === 'function') { |
|
var closest = tag.closest('[lang]'); |
|
|
|
if (closest && closest.getAttribute) { |
|
options.language = closest.getAttribute('lang'); |
|
} |
|
} else { |
|
var element = tag; |
|
|
|
while (element && element.nodeType === 1) { |
|
if (getAttributes(element).hasOwnProperty('lang')) { |
|
options.language = element.getAttribute('lang'); |
|
break; |
|
} |
|
|
|
element = element.parentNode; |
|
} |
|
} |
|
} // Run base component initializing with new options |
|
|
|
|
|
_this = _Component.call(this, null, options, ready) || this; // Create bound methods for document listeners. |
|
|
|
_this.boundDocumentFullscreenChange_ = bind(_assertThisInitialized$1(_this), _this.documentFullscreenChange_); |
|
_this.boundFullWindowOnEscKey_ = bind(_assertThisInitialized$1(_this), _this.fullWindowOnEscKey); // default isFullscreen_ to false |
|
|
|
_this.isFullscreen_ = false; // create logger |
|
|
|
_this.log = createLogger$1(_this.id_); // Hold our own reference to fullscreen api so it can be mocked in tests |
|
|
|
_this.fsApi_ = FullscreenApi; // Tracks when a tech changes the poster |
|
|
|
_this.isPosterFromTech_ = false; // Holds callback info that gets queued when playback rate is zero |
|
// and a seek is happening |
|
|
|
_this.queuedCallbacks_ = []; // Turn off API access because we're loading a new tech that might load asynchronously |
|
|
|
_this.isReady_ = false; // Init state hasStarted_ |
|
|
|
_this.hasStarted_ = false; // Init state userActive_ |
|
|
|
_this.userActive_ = false; // Init debugEnabled_ |
|
|
|
_this.debugEnabled_ = false; // if the global option object was accidentally blown away by |
|
// someone, bail early with an informative error |
|
|
|
if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) { |
|
throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?'); |
|
} // Store the original tag used to set options |
|
|
|
|
|
_this.tag = tag; // Store the tag attributes used to restore html5 element |
|
|
|
_this.tagAttributes = tag && getAttributes(tag); // Update current language |
|
|
|
_this.language(_this.options_.language); // Update Supported Languages |
|
|
|
|
|
if (options.languages) { |
|
// Normalise player option languages to lowercase |
|
var languagesToLower = {}; |
|
Object.getOwnPropertyNames(options.languages).forEach(function (name) { |
|
languagesToLower[name.toLowerCase()] = options.languages[name]; |
|
}); |
|
_this.languages_ = languagesToLower; |
|
} else { |
|
_this.languages_ = Player.prototype.options_.languages; |
|
} |
|
|
|
_this.resetCache_(); // Set poster |
|
|
|
|
|
_this.poster_ = options.poster || ''; // Set controls |
|
|
|
_this.controls_ = !!options.controls; // Original tag settings stored in options |
|
// now remove immediately so native controls don't flash. |
|
// May be turned back on by HTML5 tech if nativeControlsForTouch is true |
|
|
|
tag.controls = false; |
|
tag.removeAttribute('controls'); |
|
_this.changingSrc_ = false; |
|
_this.playCallbacks_ = []; |
|
_this.playTerminatedQueue_ = []; // the attribute overrides the option |
|
|
|
if (tag.hasAttribute('autoplay')) { |
|
_this.autoplay(true); |
|
} else { |
|
// otherwise use the setter to validate and |
|
// set the correct value. |
|
_this.autoplay(_this.options_.autoplay); |
|
} // check plugins |
|
|
|
|
|
if (options.plugins) { |
|
Object.keys(options.plugins).forEach(function (name) { |
|
if (typeof _this[name] !== 'function') { |
|
throw new Error("plugin \"" + name + "\" does not exist"); |
|
} |
|
}); |
|
} |
|
/* |
|
* Store the internal state of scrubbing |
|
* |
|
* @private |
|
* @return {Boolean} True if the user is scrubbing |
|
*/ |
|
|
|
|
|
_this.scrubbing_ = false; |
|
_this.el_ = _this.createEl(); // Make this an evented object and use `el_` as its event bus. |
|
|
|
evented(_assertThisInitialized$1(_this), { |
|
eventBusKey: 'el_' |
|
}); // listen to document and player fullscreenchange handlers so we receive those events |
|
// before a user can receive them so we can update isFullscreen appropriately. |
|
// make sure that we listen to fullscreenchange events before everything else to make sure that |
|
// our isFullscreen method is updated properly for internal components as well as external. |
|
|
|
if (_this.fsApi_.requestFullscreen) { |
|
on(document$1, _this.fsApi_.fullscreenchange, _this.boundDocumentFullscreenChange_); |
|
|
|
_this.on(_this.fsApi_.fullscreenchange, _this.boundDocumentFullscreenChange_); |
|
} |
|
|
|
if (_this.fluid_) { |
|
_this.on('playerreset', _this.updateStyleEl_); |
|
} // We also want to pass the original player options to each component and plugin |
|
// as well so they don't need to reach back into the player for options later. |
|
// We also need to do another copy of this.options_ so we don't end up with |
|
// an infinite loop. |
|
|
|
|
|
var playerOptionsCopy = mergeOptions(_this.options_); // Load plugins |
|
|
|
if (options.plugins) { |
|
Object.keys(options.plugins).forEach(function (name) { |
|
_this[name](options.plugins[name]); |
|
}); |
|
} // Enable debug mode to fire debugon event for all plugins. |
|
|
|
|
|
if (options.debug) { |
|
_this.debug(true); |
|
} |
|
|
|
_this.options_.playerOptions = playerOptionsCopy; |
|
_this.middleware_ = []; |
|
|
|
_this.initChildren(); // Set isAudio based on whether or not an audio tag was used |
|
|
|
|
|
_this.isAudio(tag.nodeName.toLowerCase() === 'audio'); // Update controls className. Can't do this when the controls are initially |
|
// set because the element doesn't exist yet. |
|
|
|
|
|
if (_this.controls()) { |
|
_this.addClass('vjs-controls-enabled'); |
|
} else { |
|
_this.addClass('vjs-controls-disabled'); |
|
} // Set ARIA label and region role depending on player type |
|
|
|
|
|
_this.el_.setAttribute('role', 'region'); |
|
|
|
if (_this.isAudio()) { |
|
_this.el_.setAttribute('aria-label', _this.localize('Audio Player')); |
|
} else { |
|
_this.el_.setAttribute('aria-label', _this.localize('Video Player')); |
|
} |
|
|
|
if (_this.isAudio()) { |
|
_this.addClass('vjs-audio'); |
|
} |
|
|
|
if (_this.flexNotSupported_()) { |
|
_this.addClass('vjs-no-flex'); |
|
} // TODO: Make this smarter. Toggle user state between touching/mousing |
|
// using events, since devices can have both touch and mouse events. |
|
// TODO: Make this check be performed again when the window switches between monitors |
|
// (See https://github.com/videojs/video.js/issues/5683) |
|
|
|
|
|
if (TOUCH_ENABLED) { |
|
_this.addClass('vjs-touch-enabled'); |
|
} // iOS Safari has broken hover handling |
|
|
|
|
|
if (!IS_IOS) { |
|
_this.addClass('vjs-workinghover'); |
|
} // Make player easily findable by ID |
|
|
|
|
|
Player.players[_this.id_] = _assertThisInitialized$1(_this); // Add a major version class to aid css in plugins |
|
|
|
var majorVersion = version.split('.')[0]; |
|
|
|
_this.addClass("vjs-v" + majorVersion); // When the player is first initialized, trigger activity so components |
|
// like the control bar show themselves if needed |
|
|
|
|
|
_this.userActive(true); |
|
|
|
_this.reportUserActivity(); |
|
|
|
_this.one('play', _this.listenForUserActivity_); |
|
|
|
_this.on('stageclick', _this.handleStageClick_); |
|
|
|
_this.on('keydown', _this.handleKeyDown); |
|
|
|
_this.breakpoints(_this.options_.breakpoints); |
|
|
|
_this.responsive(_this.options_.responsive); |
|
|
|
return _this; |
|
} |
|
/** |
|
* Destroys the video player and does any necessary cleanup. |
|
* |
|
* This is especially helpful if you are dynamically adding and removing videos |
|
* to/from the DOM. |
|
* |
|
* @fires Player#dispose |
|
*/ |
|
|
|
|
|
var _proto = Player.prototype; |
|
|
|
_proto.dispose = function dispose() { |
|
var _this2 = this; |
|
|
|
/** |
|
* Called when the player is being disposed of. |
|
* |
|
* @event Player#dispose |
|
* @type {EventTarget~Event} |
|
*/ |
|
this.trigger('dispose'); // prevent dispose from being called twice |
|
|
|
this.off('dispose'); // Make sure all player-specific document listeners are unbound. This is |
|
|
|
off(document$1, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_); |
|
off(document$1, 'keydown', this.boundFullWindowOnEscKey_); |
|
|
|
if (this.styleEl_ && this.styleEl_.parentNode) { |
|
this.styleEl_.parentNode.removeChild(this.styleEl_); |
|
this.styleEl_ = null; |
|
} // Kill reference to this player |
|
|
|
|
|
Player.players[this.id_] = null; |
|
|
|
if (this.tag && this.tag.player) { |
|
this.tag.player = null; |
|
} |
|
|
|
if (this.el_ && this.el_.player) { |
|
this.el_.player = null; |
|
} |
|
|
|
if (this.tech_) { |
|
this.tech_.dispose(); |
|
this.isPosterFromTech_ = false; |
|
this.poster_ = ''; |
|
} |
|
|
|
if (this.playerElIngest_) { |
|
this.playerElIngest_ = null; |
|
} |
|
|
|
if (this.tag) { |
|
this.tag = null; |
|
} |
|
|
|
clearCacheForPlayer(this); // remove all event handlers for track lists |
|
// all tracks and track listeners are removed on |
|
// tech dispose |
|
|
|
ALL.names.forEach(function (name) { |
|
var props = ALL[name]; |
|
|
|
var list = _this2[props.getterName](); // if it is not a native list |
|
// we have to manually remove event listeners |
|
|
|
|
|
if (list && list.off) { |
|
list.off(); |
|
} |
|
}); // the actual .el_ is removed here |
|
|
|
_Component.prototype.dispose.call(this); |
|
} |
|
/** |
|
* Create the `Player`'s DOM element. |
|
* |
|
* @return {Element} |
|
* The DOM element that gets created. |
|
*/ |
|
; |
|
|
|
_proto.createEl = function createEl() { |
|
var tag = this.tag; |
|
var el; |
|
var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player'); |
|
var divEmbed = this.tag.tagName.toLowerCase() === 'video-js'; |
|
|
|
if (playerElIngest) { |
|
el = this.el_ = tag.parentNode; |
|
} else if (!divEmbed) { |
|
el = this.el_ = _Component.prototype.createEl.call(this, 'div'); |
|
} // Copy over all the attributes from the tag, including ID and class |
|
// ID will now reference player box, not the video tag |
|
|
|
|
|
var attrs = getAttributes(tag); |
|
|
|
if (divEmbed) { |
|
el = this.el_ = tag; |
|
tag = this.tag = document$1.createElement('video'); |
|
|
|
while (el.children.length) { |
|
tag.appendChild(el.firstChild); |
|
} |
|
|
|
if (!hasClass(el, 'video-js')) { |
|
addClass(el, 'video-js'); |
|
} |
|
|
|
el.appendChild(tag); |
|
playerElIngest = this.playerElIngest_ = el; // move properties over from our custom `video-js` element |
|
// to our new `video` element. This will move things like |
|
// `src` or `controls` that were set via js before the player |
|
// was initialized. |
|
|
|
Object.keys(el).forEach(function (k) { |
|
try { |
|
tag[k] = el[k]; |
|
} catch (e) {// we got a a property like outerHTML which we can't actually copy, ignore it |
|
} |
|
}); |
|
} // set tabindex to -1 to remove the video element from the focus order |
|
|
|
|
|
tag.setAttribute('tabindex', '-1'); |
|
attrs.tabindex = '-1'; // Workaround for #4583 (JAWS+IE doesn't announce BPB or play button), and |
|
// for the same issue with Chrome (on Windows) with JAWS. |
|
// See https://github.com/FreedomScientific/VFO-standards-support/issues/78 |
|
// Note that we can't detect if JAWS is being used, but this ARIA attribute |
|
// doesn't change behavior of IE11 or Chrome if JAWS is not being used |
|
|
|
if (IE_VERSION || IS_CHROME && IS_WINDOWS) { |
|
tag.setAttribute('role', 'application'); |
|
attrs.role = 'application'; |
|
} // Remove width/height attrs from tag so CSS can make it 100% width/height |
|
|
|
|
|
tag.removeAttribute('width'); |
|
tag.removeAttribute('height'); |
|
|
|
if ('width' in attrs) { |
|
delete attrs.width; |
|
} |
|
|
|
if ('height' in attrs) { |
|
delete attrs.height; |
|
} |
|
|
|
Object.getOwnPropertyNames(attrs).forEach(function (attr) { |
|
// don't copy over the class attribute to the player element when we're in a div embed |
|
// the class is already set up properly in the divEmbed case |
|
// and we want to make sure that the `video-js` class doesn't get lost |
|
if (!(divEmbed && attr === 'class')) { |
|
el.setAttribute(attr, attrs[attr]); |
|
} |
|
|
|
if (divEmbed) { |
|
tag.setAttribute(attr, attrs[attr]); |
|
} |
|
}); // Update tag id/class for use as HTML5 playback tech |
|
// Might think we should do this after embedding in container so .vjs-tech class |
|
// doesn't flash 100% width/height, but class only applies with .video-js parent |
|
|
|
tag.playerId = tag.id; |
|
tag.id += '_html5_api'; |
|
tag.className = 'vjs-tech'; // Make player findable on elements |
|
|
|
tag.player = el.player = this; // Default state of video is paused |
|
|
|
this.addClass('vjs-paused'); // Add a style element in the player that we'll use to set the width/height |
|
// of the player in a way that's still overrideable by CSS, just like the |
|
// video element |
|
|
|
if (window$1.VIDEOJS_NO_DYNAMIC_STYLE !== true) { |
|
this.styleEl_ = createStyleElement('vjs-styles-dimensions'); |
|
var defaultsStyleEl = $('.vjs-styles-defaults'); |
|
var head = $('head'); |
|
head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild); |
|
} |
|
|
|
this.fill_ = false; |
|
this.fluid_ = false; // Pass in the width/height/aspectRatio options which will update the style el |
|
|
|
this.width(this.options_.width); |
|
this.height(this.options_.height); |
|
this.fill(this.options_.fill); |
|
this.fluid(this.options_.fluid); |
|
this.aspectRatio(this.options_.aspectRatio); // support both crossOrigin and crossorigin to reduce confusion and issues around the name |
|
|
|
this.crossOrigin(this.options_.crossOrigin || this.options_.crossorigin); // Hide any links within the video/audio tag, |
|
// because IE doesn't hide them completely from screen readers. |
|
|
|
var links = tag.getElementsByTagName('a'); |
|
|
|
for (var i = 0; i < links.length; i++) { |
|
var linkEl = links.item(i); |
|
addClass(linkEl, 'vjs-hidden'); |
|
linkEl.setAttribute('hidden', 'hidden'); |
|
} // insertElFirst seems to cause the networkState to flicker from 3 to 2, so |
|
// keep track of the original for later so we can know if the source originally failed |
|
|
|
|
|
tag.initNetworkState_ = tag.networkState; // Wrap video tag in div (el/box) container |
|
|
|
if (tag.parentNode && !playerElIngest) { |
|
tag.parentNode.insertBefore(el, tag); |
|
} // insert the tag as the first child of the player element |
|
// then manually add it to the children array so that this.addChild |
|
// will work properly for other components |
|
// |
|
// Breaks iPhone, fixed in HTML5 setup. |
|
|
|
|
|
prependTo(tag, el); |
|
this.children_.unshift(tag); // Set lang attr on player to ensure CSS :lang() in consistent with player |
|
// if it's been set to something different to the doc |
|
|
|
this.el_.setAttribute('lang', this.language_); |
|
this.el_ = el; |
|
return el; |
|
} |
|
/** |
|
* Get or set the `Player`'s crossOrigin option. For the HTML5 player, this |
|
* sets the `crossOrigin` property on the `<video>` tag to control the CORS |
|
* behavior. |
|
* |
|
* @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin} |
|
* |
|
* @param {string} [value] |
|
* The value to set the `Player`'s crossOrigin to. If an argument is |
|
* given, must be one of `anonymous` or `use-credentials`. |
|
* |
|
* @return {string|undefined} |
|
* - The current crossOrigin value of the `Player` when getting. |
|
* - undefined when setting |
|
*/ |
|
; |
|
|
|
_proto.crossOrigin = function crossOrigin(value) { |
|
if (!value) { |
|
return this.techGet_('crossOrigin'); |
|
} |
|
|
|
if (value !== 'anonymous' && value !== 'use-credentials') { |
|
log.warn("crossOrigin must be \"anonymous\" or \"use-credentials\", given \"" + value + "\""); |
|
return; |
|
} |
|
|
|
this.techCall_('setCrossOrigin', value); |
|
return; |
|
} |
|
/** |
|
* A getter/setter for the `Player`'s width. Returns the player's configured value. |
|
* To get the current width use `currentWidth()`. |
|
* |
|
* @param {number} [value] |
|
* The value to set the `Player`'s width to. |
|
* |
|
* @return {number} |
|
* The current width of the `Player` when getting. |
|
*/ |
|
; |
|
|
|
_proto.width = function width(value) { |
|
return this.dimension('width', value); |
|
} |
|
/** |
|
* A getter/setter for the `Player`'s height. Returns the player's configured value. |
|
* To get the current height use `currentheight()`. |
|
* |
|
* @param {number} [value] |
|
* The value to set the `Player`'s heigth to. |
|
* |
|
* @return {number} |
|
* The current height of the `Player` when getting. |
|
*/ |
|
; |
|
|
|
_proto.height = function height(value) { |
|
return this.dimension('height', value); |
|
} |
|
/** |
|
* A getter/setter for the `Player`'s width & height. |
|
* |
|
* @param {string} dimension |
|
* This string can be: |
|
* - 'width' |
|
* - 'height' |
|
* |
|
* @param {number} [value] |
|
* Value for dimension specified in the first argument. |
|
* |
|
* @return {number} |
|
* The dimension arguments value when getting (width/height). |
|
*/ |
|
; |
|
|
|
_proto.dimension = function dimension(_dimension, value) { |
|
var privDimension = _dimension + '_'; |
|
|
|
if (value === undefined) { |
|
return this[privDimension] || 0; |
|
} |
|
|
|
if (value === '' || value === 'auto') { |
|
// If an empty string is given, reset the dimension to be automatic |
|
this[privDimension] = undefined; |
|
this.updateStyleEl_(); |
|
return; |
|
} |
|
|
|
var parsedVal = parseFloat(value); |
|
|
|
if (isNaN(parsedVal)) { |
|
log.error("Improper value \"" + value + "\" supplied for for " + _dimension); |
|
return; |
|
} |
|
|
|
this[privDimension] = parsedVal; |
|
this.updateStyleEl_(); |
|
} |
|
/** |
|
* A getter/setter/toggler for the vjs-fluid `className` on the `Player`. |
|
* |
|
* Turning this on will turn off fill mode. |
|
* |
|
* @param {boolean} [bool] |
|
* - A value of true adds the class. |
|
* - A value of false removes the class. |
|
* - No value will be a getter. |
|
* |
|
* @return {boolean|undefined} |
|
* - The value of fluid when getting. |
|
* - `undefined` when setting. |
|
*/ |
|
; |
|
|
|
_proto.fluid = function fluid(bool) { |
|
if (bool === undefined) { |
|
return !!this.fluid_; |
|
} |
|
|
|
this.fluid_ = !!bool; |
|
|
|
if (isEvented(this)) { |
|
this.off('playerreset', this.updateStyleEl_); |
|
} |
|
|
|
if (bool) { |
|
this.addClass('vjs-fluid'); |
|
this.fill(false); |
|
addEventedCallback(function () { |
|
this.on('playerreset', this.updateStyleEl_); |
|
}); |
|
} else { |
|
this.removeClass('vjs-fluid'); |
|
} |
|
|
|
this.updateStyleEl_(); |
|
} |
|
/** |
|
* A getter/setter/toggler for the vjs-fill `className` on the `Player`. |
|
* |
|
* Turning this on will turn off fluid mode. |
|
* |
|
* @param {boolean} [bool] |
|
* - A value of true adds the class. |
|
* - A value of false removes the class. |
|
* - No value will be a getter. |
|
* |
|
* @return {boolean|undefined} |
|
* - The value of fluid when getting. |
|
* - `undefined` when setting. |
|
*/ |
|
; |
|
|
|
_proto.fill = function fill(bool) { |
|
if (bool === undefined) { |
|
return !!this.fill_; |
|
} |
|
|
|
this.fill_ = !!bool; |
|
|
|
if (bool) { |
|
this.addClass('vjs-fill'); |
|
this.fluid(false); |
|
} else { |
|
this.removeClass('vjs-fill'); |
|
} |
|
} |
|
/** |
|
* Get/Set the aspect ratio |
|
* |
|
* @param {string} [ratio] |
|
* Aspect ratio for player |
|
* |
|
* @return {string|undefined} |
|
* returns the current aspect ratio when getting |
|
*/ |
|
|
|
/** |
|
* A getter/setter for the `Player`'s aspect ratio. |
|
* |
|
* @param {string} [ratio] |
|
* The value to set the `Player`'s aspect ratio to. |
|
* |
|
* @return {string|undefined} |
|
* - The current aspect ratio of the `Player` when getting. |
|
* - undefined when setting |
|
*/ |
|
; |
|
|
|
_proto.aspectRatio = function aspectRatio(ratio) { |
|
if (ratio === undefined) { |
|
return this.aspectRatio_; |
|
} // Check for width:height format |
|
|
|
|
|
if (!/^\d+\:\d+$/.test(ratio)) { |
|
throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.'); |
|
} |
|
|
|
this.aspectRatio_ = ratio; // We're assuming if you set an aspect ratio you want fluid mode, |
|
// because in fixed mode you could calculate width and height yourself. |
|
|
|
this.fluid(true); |
|
this.updateStyleEl_(); |
|
} |
|
/** |
|
* Update styles of the `Player` element (height, width and aspect ratio). |
|
* |
|
* @private |
|
* @listens Tech#loadedmetadata |
|
*/ |
|
; |
|
|
|
_proto.updateStyleEl_ = function updateStyleEl_() { |
|
if (window$1.VIDEOJS_NO_DYNAMIC_STYLE === true) { |
|
var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width; |
|
|
|
var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height; |
|
|
|
var techEl = this.tech_ && this.tech_.el(); |
|
|
|
if (techEl) { |
|
if (_width >= 0) { |
|
techEl.width = _width; |
|
} |
|
|
|
if (_height >= 0) { |
|
techEl.height = _height; |
|
} |
|
} |
|
|
|
return; |
|
} |
|
|
|
var width; |
|
var height; |
|
var aspectRatio; |
|
var idClass; // The aspect ratio is either used directly or to calculate width and height. |
|
|
|
if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') { |
|
// Use any aspectRatio that's been specifically set |
|
aspectRatio = this.aspectRatio_; |
|
} else if (this.videoWidth() > 0) { |
|
// Otherwise try to get the aspect ratio from the video metadata |
|
aspectRatio = this.videoWidth() + ':' + this.videoHeight(); |
|
} else { |
|
// Or use a default. The video element's is 2:1, but 16:9 is more common. |
|
aspectRatio = '16:9'; |
|
} // Get the ratio as a decimal we can use to calculate dimensions |
|
|
|
|
|
var ratioParts = aspectRatio.split(':'); |
|
var ratioMultiplier = ratioParts[1] / ratioParts[0]; |
|
|
|
if (this.width_ !== undefined) { |
|
// Use any width that's been specifically set |
|
width = this.width_; |
|
} else if (this.height_ !== undefined) { |
|
// Or calulate the width from the aspect ratio if a height has been set |
|
width = this.height_ / ratioMultiplier; |
|
} else { |
|
// Or use the video's metadata, or use the video el's default of 300 |
|
width = this.videoWidth() || 300; |
|
} |
|
|
|
if (this.height_ !== undefined) { |
|
// Use any height that's been specifically set |
|
height = this.height_; |
|
} else { |
|
// Otherwise calculate the height from the ratio and the width |
|
height = width * ratioMultiplier; |
|
} // Ensure the CSS class is valid by starting with an alpha character |
|
|
|
|
|
if (/^[^a-zA-Z]/.test(this.id())) { |
|
idClass = 'dimensions-' + this.id(); |
|
} else { |
|
idClass = this.id() + '-dimensions'; |
|
} // Ensure the right class is still on the player for the style element |
|
|
|
|
|
this.addClass(idClass); |
|
setTextContent(this.styleEl_, "\n ." + idClass + " {\n width: " + width + "px;\n height: " + height + "px;\n }\n\n ." + idClass + ".vjs-fluid {\n padding-top: " + ratioMultiplier * 100 + "%;\n }\n "); |
|
} |
|
/** |
|
* Load/Create an instance of playback {@link Tech} including element |
|
* and API methods. Then append the `Tech` element in `Player` as a child. |
|
* |
|
* @param {string} techName |
|
* name of the playback technology |
|
* |
|
* @param {string} source |
|
* video source |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.loadTech_ = function loadTech_(techName, source) { |
|
var _this3 = this; |
|
|
|
// Pause and remove current playback technology |
|
if (this.tech_) { |
|
this.unloadTech_(); |
|
} |
|
|
|
var titleTechName = toTitleCase(techName); |
|
var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1); // get rid of the HTML5 video tag as soon as we are using another tech |
|
|
|
if (titleTechName !== 'Html5' && this.tag) { |
|
Tech.getTech('Html5').disposeMediaElement(this.tag); |
|
this.tag.player = null; |
|
this.tag = null; |
|
} |
|
|
|
this.techName_ = titleTechName; // Turn off API access because we're loading a new tech that might load asynchronously |
|
|
|
this.isReady_ = false; // if autoplay is a string we pass false to the tech |
|
// because the player is going to handle autoplay on `loadstart` |
|
|
|
var autoplay = typeof this.autoplay() === 'string' ? false : this.autoplay(); // Grab tech-specific options from player options and add source and parent element to use. |
|
|
|
var techOptions = { |
|
source: source, |
|
autoplay: autoplay, |
|
'nativeControlsForTouch': this.options_.nativeControlsForTouch, |
|
'playerId': this.id(), |
|
'techId': this.id() + "_" + camelTechName + "_api", |
|
'playsinline': this.options_.playsinline, |
|
'preload': this.options_.preload, |
|
'loop': this.options_.loop, |
|
'disablePictureInPicture': this.options_.disablePictureInPicture, |
|
'muted': this.options_.muted, |
|
'poster': this.poster(), |
|
'language': this.language(), |
|
'playerElIngest': this.playerElIngest_ || false, |
|
'vtt.js': this.options_['vtt.js'], |
|
'canOverridePoster': !!this.options_.techCanOverridePoster, |
|
'enableSourceset': this.options_.enableSourceset, |
|
'Promise': this.options_.Promise |
|
}; |
|
ALL.names.forEach(function (name) { |
|
var props = ALL[name]; |
|
techOptions[props.getterName] = _this3[props.privateName]; |
|
}); |
|
assign(techOptions, this.options_[titleTechName]); |
|
assign(techOptions, this.options_[camelTechName]); |
|
assign(techOptions, this.options_[techName.toLowerCase()]); |
|
|
|
if (this.tag) { |
|
techOptions.tag = this.tag; |
|
} |
|
|
|
if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) { |
|
techOptions.startTime = this.cache_.currentTime; |
|
} // Initialize tech instance |
|
|
|
|
|
var TechClass = Tech.getTech(techName); |
|
|
|
if (!TechClass) { |
|
throw new Error("No Tech named '" + titleTechName + "' exists! '" + titleTechName + "' should be registered using videojs.registerTech()'"); |
|
} |
|
|
|
this.tech_ = new TechClass(techOptions); // player.triggerReady is always async, so don't need this to be async |
|
|
|
this.tech_.ready(bind(this, this.handleTechReady_), true); |
|
textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_); // Listen to all HTML5-defined events and trigger them on the player |
|
|
|
TECH_EVENTS_RETRIGGER.forEach(function (event) { |
|
_this3.on(_this3.tech_, event, _this3["handleTech" + toTitleCase(event) + "_"]); |
|
}); |
|
Object.keys(TECH_EVENTS_QUEUE).forEach(function (event) { |
|
_this3.on(_this3.tech_, event, function (eventObj) { |
|
if (_this3.tech_.playbackRate() === 0 && _this3.tech_.seeking()) { |
|
_this3.queuedCallbacks_.push({ |
|
callback: _this3["handleTech" + TECH_EVENTS_QUEUE[event] + "_"].bind(_this3), |
|
event: eventObj |
|
}); |
|
|
|
return; |
|
} |
|
|
|
_this3["handleTech" + TECH_EVENTS_QUEUE[event] + "_"](eventObj); |
|
}); |
|
}); |
|
this.on(this.tech_, 'loadstart', this.handleTechLoadStart_); |
|
this.on(this.tech_, 'sourceset', this.handleTechSourceset_); |
|
this.on(this.tech_, 'waiting', this.handleTechWaiting_); |
|
this.on(this.tech_, 'ended', this.handleTechEnded_); |
|
this.on(this.tech_, 'seeking', this.handleTechSeeking_); |
|
this.on(this.tech_, 'play', this.handleTechPlay_); |
|
this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_); |
|
this.on(this.tech_, 'pause', this.handleTechPause_); |
|
this.on(this.tech_, 'durationchange', this.handleTechDurationChange_); |
|
this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_); |
|
this.on(this.tech_, 'fullscreenerror', this.handleTechFullscreenError_); |
|
this.on(this.tech_, 'enterpictureinpicture', this.handleTechEnterPictureInPicture_); |
|
this.on(this.tech_, 'leavepictureinpicture', this.handleTechLeavePictureInPicture_); |
|
this.on(this.tech_, 'error', this.handleTechError_); |
|
this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_); |
|
this.on(this.tech_, 'posterchange', this.handleTechPosterChange_); |
|
this.on(this.tech_, 'textdata', this.handleTechTextData_); |
|
this.on(this.tech_, 'ratechange', this.handleTechRateChange_); |
|
this.usingNativeControls(this.techGet_('controls')); |
|
|
|
if (this.controls() && !this.usingNativeControls()) { |
|
this.addTechControlsListeners_(); |
|
} // Add the tech element in the DOM if it was not already there |
|
// Make sure to not insert the original video element if using Html5 |
|
|
|
|
|
if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) { |
|
prependTo(this.tech_.el(), this.el()); |
|
} // Get rid of the original video tag reference after the first tech is loaded |
|
|
|
|
|
if (this.tag) { |
|
this.tag.player = null; |
|
this.tag = null; |
|
} |
|
} |
|
/** |
|
* Unload and dispose of the current playback {@link Tech}. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.unloadTech_ = function unloadTech_() { |
|
var _this4 = this; |
|
|
|
// Save the current text tracks so that we can reuse the same text tracks with the next tech |
|
ALL.names.forEach(function (name) { |
|
var props = ALL[name]; |
|
_this4[props.privateName] = _this4[props.getterName](); |
|
}); |
|
this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_); |
|
this.isReady_ = false; |
|
this.tech_.dispose(); |
|
this.tech_ = false; |
|
|
|
if (this.isPosterFromTech_) { |
|
this.poster_ = ''; |
|
this.trigger('posterchange'); |
|
} |
|
|
|
this.isPosterFromTech_ = false; |
|
} |
|
/** |
|
* Return a reference to the current {@link Tech}. |
|
* It will print a warning by default about the danger of using the tech directly |
|
* but any argument that is passed in will silence the warning. |
|
* |
|
* @param {*} [safety] |
|
* Anything passed in to silence the warning |
|
* |
|
* @return {Tech} |
|
* The Tech |
|
*/ |
|
; |
|
|
|
_proto.tech = function tech(safety) { |
|
if (safety === undefined) { |
|
log.warn('Using the tech directly can be dangerous. I hope you know what you\'re doing.\n' + 'See https://github.com/videojs/video.js/issues/2617 for more info.\n'); |
|
} |
|
|
|
return this.tech_; |
|
} |
|
/** |
|
* Set up click and touch listeners for the playback element |
|
* |
|
* - On desktops: a click on the video itself will toggle playback |
|
* - On mobile devices: a click on the video toggles controls |
|
* which is done by toggling the user state between active and |
|
* inactive |
|
* - A tap can signal that a user has become active or has become inactive |
|
* e.g. a quick tap on an iPhone movie should reveal the controls. Another |
|
* quick tap should hide them again (signaling the user is in an inactive |
|
* viewing state) |
|
* - In addition to this, we still want the user to be considered inactive after |
|
* a few seconds of inactivity. |
|
* |
|
* > Note: the only part of iOS interaction we can't mimic with this setup |
|
* is a touch and hold on the video element counting as activity in order to |
|
* keep the controls showing, but that shouldn't be an issue. A touch and hold |
|
* on any controls will still keep the user active |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.addTechControlsListeners_ = function addTechControlsListeners_() { |
|
// Make sure to remove all the previous listeners in case we are called multiple times. |
|
this.removeTechControlsListeners_(); // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do |
|
// trigger mousedown/up. |
|
// http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object |
|
// Any touch events are set to block the mousedown event from happening |
|
|
|
this.on(this.tech_, 'mouseup', this.handleTechClick_); |
|
this.on(this.tech_, 'dblclick', this.handleTechDoubleClick_); // If the controls were hidden we don't want that to change without a tap event |
|
// so we'll check if the controls were already showing before reporting user |
|
// activity |
|
|
|
this.on(this.tech_, 'touchstart', this.handleTechTouchStart_); |
|
this.on(this.tech_, 'touchmove', this.handleTechTouchMove_); |
|
this.on(this.tech_, 'touchend', this.handleTechTouchEnd_); // The tap listener needs to come after the touchend listener because the tap |
|
// listener cancels out any reportedUserActivity when setting userActive(false) |
|
|
|
this.on(this.tech_, 'tap', this.handleTechTap_); |
|
} |
|
/** |
|
* Remove the listeners used for click and tap controls. This is needed for |
|
* toggling to controls disabled, where a tap/touch should do nothing. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.removeTechControlsListeners_ = function removeTechControlsListeners_() { |
|
// We don't want to just use `this.off()` because there might be other needed |
|
// listeners added by techs that extend this. |
|
this.off(this.tech_, 'tap', this.handleTechTap_); |
|
this.off(this.tech_, 'touchstart', this.handleTechTouchStart_); |
|
this.off(this.tech_, 'touchmove', this.handleTechTouchMove_); |
|
this.off(this.tech_, 'touchend', this.handleTechTouchEnd_); |
|
this.off(this.tech_, 'mouseup', this.handleTechClick_); |
|
this.off(this.tech_, 'dblclick', this.handleTechDoubleClick_); |
|
} |
|
/** |
|
* Player waits for the tech to be ready |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechReady_ = function handleTechReady_() { |
|
this.triggerReady(); // Keep the same volume as before |
|
|
|
if (this.cache_.volume) { |
|
this.techCall_('setVolume', this.cache_.volume); |
|
} // Look if the tech found a higher resolution poster while loading |
|
|
|
|
|
this.handleTechPosterChange_(); // Update the duration if available |
|
|
|
this.handleTechDurationChange_(); |
|
} |
|
/** |
|
* Retrigger the `loadstart` event that was triggered by the {@link Tech}. This |
|
* function will also trigger {@link Player#firstplay} if it is the first loadstart |
|
* for a video. |
|
* |
|
* @fires Player#loadstart |
|
* @fires Player#firstplay |
|
* @listens Tech#loadstart |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechLoadStart_ = function handleTechLoadStart_() { |
|
// TODO: Update to use `emptied` event instead. See #1277. |
|
this.removeClass('vjs-ended'); |
|
this.removeClass('vjs-seeking'); // reset the error state |
|
|
|
this.error(null); // Update the duration |
|
|
|
this.handleTechDurationChange_(); // If it's already playing we want to trigger a firstplay event now. |
|
// The firstplay event relies on both the play and loadstart events |
|
// which can happen in any order for a new source |
|
|
|
if (!this.paused()) { |
|
/** |
|
* Fired when the user agent begins looking for media data |
|
* |
|
* @event Player#loadstart |
|
* @type {EventTarget~Event} |
|
*/ |
|
this.trigger('loadstart'); |
|
this.trigger('firstplay'); |
|
} else { |
|
// reset the hasStarted state |
|
this.hasStarted(false); |
|
this.trigger('loadstart'); |
|
} // autoplay happens after loadstart for the browser, |
|
// so we mimic that behavior |
|
|
|
|
|
this.manualAutoplay_(this.autoplay()); |
|
} |
|
/** |
|
* Handle autoplay string values, rather than the typical boolean |
|
* values that should be handled by the tech. Note that this is not |
|
* part of any specification. Valid values and what they do can be |
|
* found on the autoplay getter at Player#autoplay() |
|
*/ |
|
; |
|
|
|
_proto.manualAutoplay_ = function manualAutoplay_(type) { |
|
var _this5 = this; |
|
|
|
if (!this.tech_ || typeof type !== 'string') { |
|
return; |
|
} |
|
|
|
var muted = function muted() { |
|
var previouslyMuted = _this5.muted(); |
|
|
|
_this5.muted(true); |
|
|
|
var restoreMuted = function restoreMuted() { |
|
_this5.muted(previouslyMuted); |
|
}; // restore muted on play terminatation |
|
|
|
|
|
_this5.playTerminatedQueue_.push(restoreMuted); |
|
|
|
var mutedPromise = _this5.play(); |
|
|
|
if (!isPromise(mutedPromise)) { |
|
return; |
|
} |
|
|
|
return mutedPromise["catch"](restoreMuted); |
|
}; |
|
|
|
var promise; // if muted defaults to true |
|
// the only thing we can do is call play |
|
|
|
if (type === 'any' && this.muted() !== true) { |
|
promise = this.play(); |
|
|
|
if (isPromise(promise)) { |
|
promise = promise["catch"](muted); |
|
} |
|
} else if (type === 'muted' && this.muted() !== true) { |
|
promise = muted(); |
|
} else { |
|
promise = this.play(); |
|
} |
|
|
|
if (!isPromise(promise)) { |
|
return; |
|
} |
|
|
|
return promise.then(function () { |
|
_this5.trigger({ |
|
type: 'autoplay-success', |
|
autoplay: type |
|
}); |
|
})["catch"](function (e) { |
|
_this5.trigger({ |
|
type: 'autoplay-failure', |
|
autoplay: type |
|
}); |
|
}); |
|
} |
|
/** |
|
* Update the internal source caches so that we return the correct source from |
|
* `src()`, `currentSource()`, and `currentSources()`. |
|
* |
|
* > Note: `currentSources` will not be updated if the source that is passed in exists |
|
* in the current `currentSources` cache. |
|
* |
|
* |
|
* @param {Tech~SourceObject} srcObj |
|
* A string or object source to update our caches to. |
|
*/ |
|
; |
|
|
|
_proto.updateSourceCaches_ = function updateSourceCaches_(srcObj) { |
|
if (srcObj === void 0) { |
|
srcObj = ''; |
|
} |
|
|
|
var src = srcObj; |
|
var type = ''; |
|
|
|
if (typeof src !== 'string') { |
|
src = srcObj.src; |
|
type = srcObj.type; |
|
} // make sure all the caches are set to default values |
|
// to prevent null checking |
|
|
|
|
|
this.cache_.source = this.cache_.source || {}; |
|
this.cache_.sources = this.cache_.sources || []; // try to get the type of the src that was passed in |
|
|
|
if (src && !type) { |
|
type = findMimetype(this, src); |
|
} // update `currentSource` cache always |
|
|
|
|
|
this.cache_.source = mergeOptions({}, srcObj, { |
|
src: src, |
|
type: type |
|
}); |
|
var matchingSources = this.cache_.sources.filter(function (s) { |
|
return s.src && s.src === src; |
|
}); |
|
var sourceElSources = []; |
|
var sourceEls = this.$$('source'); |
|
var matchingSourceEls = []; |
|
|
|
for (var i = 0; i < sourceEls.length; i++) { |
|
var sourceObj = getAttributes(sourceEls[i]); |
|
sourceElSources.push(sourceObj); |
|
|
|
if (sourceObj.src && sourceObj.src === src) { |
|
matchingSourceEls.push(sourceObj.src); |
|
} |
|
} // if we have matching source els but not matching sources |
|
// the current source cache is not up to date |
|
|
|
|
|
if (matchingSourceEls.length && !matchingSources.length) { |
|
this.cache_.sources = sourceElSources; // if we don't have matching source or source els set the |
|
// sources cache to the `currentSource` cache |
|
} else if (!matchingSources.length) { |
|
this.cache_.sources = [this.cache_.source]; |
|
} // update the tech `src` cache |
|
|
|
|
|
this.cache_.src = src; |
|
} |
|
/** |
|
* *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech} |
|
* causing the media element to reload. |
|
* |
|
* It will fire for the initial source and each subsequent source. |
|
* This event is a custom event from Video.js and is triggered by the {@link Tech}. |
|
* |
|
* The event object for this event contains a `src` property that will contain the source |
|
* that was available when the event was triggered. This is generally only necessary if Video.js |
|
* is switching techs while the source was being changed. |
|
* |
|
* It is also fired when `load` is called on the player (or media element) |
|
* because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`} |
|
* says that the resource selection algorithm needs to be aborted and restarted. |
|
* In this case, it is very likely that the `src` property will be set to the |
|
* empty string `""` to indicate we do not know what the source will be but |
|
* that it is changing. |
|
* |
|
* *This event is currently still experimental and may change in minor releases.* |
|
* __To use this, pass `enableSourceset` option to the player.__ |
|
* |
|
* @event Player#sourceset |
|
* @type {EventTarget~Event} |
|
* @prop {string} src |
|
* The source url available when the `sourceset` was triggered. |
|
* It will be an empty string if we cannot know what the source is |
|
* but know that the source will change. |
|
*/ |
|
|
|
/** |
|
* Retrigger the `sourceset` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#sourceset |
|
* @listens Tech#sourceset |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechSourceset_ = function handleTechSourceset_(event) { |
|
var _this6 = this; |
|
|
|
// only update the source cache when the source |
|
// was not updated using the player api |
|
if (!this.changingSrc_) { |
|
var updateSourceCaches = function updateSourceCaches(src) { |
|
return _this6.updateSourceCaches_(src); |
|
}; |
|
|
|
var playerSrc = this.currentSource().src; |
|
var eventSrc = event.src; // if we have a playerSrc that is not a blob, and a tech src that is a blob |
|
|
|
if (playerSrc && !/^blob:/.test(playerSrc) && /^blob:/.test(eventSrc)) { |
|
// if both the tech source and the player source were updated we assume |
|
// something like @videojs/http-streaming did the sourceset and skip updating the source cache. |
|
if (!this.lastSource_ || this.lastSource_.tech !== eventSrc && this.lastSource_.player !== playerSrc) { |
|
updateSourceCaches = function updateSourceCaches() {}; |
|
} |
|
} // update the source to the initial source right away |
|
// in some cases this will be empty string |
|
|
|
|
|
updateSourceCaches(eventSrc); // if the `sourceset` `src` was an empty string |
|
// wait for a `loadstart` to update the cache to `currentSrc`. |
|
// If a sourceset happens before a `loadstart`, we reset the state |
|
|
|
if (!event.src) { |
|
this.tech_.any(['sourceset', 'loadstart'], function (e) { |
|
// if a sourceset happens before a `loadstart` there |
|
// is nothing to do as this `handleTechSourceset_` |
|
// will be called again and this will be handled there. |
|
if (e.type === 'sourceset') { |
|
return; |
|
} |
|
|
|
var techSrc = _this6.techGet('currentSrc'); |
|
|
|
_this6.lastSource_.tech = techSrc; |
|
|
|
_this6.updateSourceCaches_(techSrc); |
|
}); |
|
} |
|
} |
|
|
|
this.lastSource_ = { |
|
player: this.currentSource().src, |
|
tech: event.src |
|
}; |
|
this.trigger({ |
|
src: event.src, |
|
type: 'sourceset' |
|
}); |
|
} |
|
/** |
|
* Add/remove the vjs-has-started class |
|
* |
|
* @fires Player#firstplay |
|
* |
|
* @param {boolean} request |
|
* - true: adds the class |
|
* - false: remove the class |
|
* |
|
* @return {boolean} |
|
* the boolean value of hasStarted_ |
|
*/ |
|
; |
|
|
|
_proto.hasStarted = function hasStarted(request) { |
|
if (request === undefined) { |
|
// act as getter, if we have no request to change |
|
return this.hasStarted_; |
|
} |
|
|
|
if (request === this.hasStarted_) { |
|
return; |
|
} |
|
|
|
this.hasStarted_ = request; |
|
|
|
if (this.hasStarted_) { |
|
this.addClass('vjs-has-started'); |
|
this.trigger('firstplay'); |
|
} else { |
|
this.removeClass('vjs-has-started'); |
|
} |
|
} |
|
/** |
|
* Fired whenever the media begins or resumes playback |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play} |
|
* @fires Player#play |
|
* @listens Tech#play |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechPlay_ = function handleTechPlay_() { |
|
this.removeClass('vjs-ended'); |
|
this.removeClass('vjs-paused'); |
|
this.addClass('vjs-playing'); // hide the poster when the user hits play |
|
|
|
this.hasStarted(true); |
|
/** |
|
* Triggered whenever an {@link Tech#play} event happens. Indicates that |
|
* playback has started or resumed. |
|
* |
|
* @event Player#play |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('play'); |
|
} |
|
/** |
|
* Retrigger the `ratechange` event that was triggered by the {@link Tech}. |
|
* |
|
* If there were any events queued while the playback rate was zero, fire |
|
* those events now. |
|
* |
|
* @private |
|
* @method Player#handleTechRateChange_ |
|
* @fires Player#ratechange |
|
* @listens Tech#ratechange |
|
*/ |
|
; |
|
|
|
_proto.handleTechRateChange_ = function handleTechRateChange_() { |
|
if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) { |
|
this.queuedCallbacks_.forEach(function (queued) { |
|
return queued.callback(queued.event); |
|
}); |
|
this.queuedCallbacks_ = []; |
|
} |
|
|
|
this.cache_.lastPlaybackRate = this.tech_.playbackRate(); |
|
/** |
|
* Fires when the playing speed of the audio/video is changed |
|
* |
|
* @event Player#ratechange |
|
* @type {event} |
|
*/ |
|
|
|
this.trigger('ratechange'); |
|
} |
|
/** |
|
* Retrigger the `waiting` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#waiting |
|
* @listens Tech#waiting |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechWaiting_ = function handleTechWaiting_() { |
|
var _this7 = this; |
|
|
|
this.addClass('vjs-waiting'); |
|
/** |
|
* A readyState change on the DOM element has caused playback to stop. |
|
* |
|
* @event Player#waiting |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('waiting'); // Browsers may emit a timeupdate event after a waiting event. In order to prevent |
|
// premature removal of the waiting class, wait for the time to change. |
|
|
|
var timeWhenWaiting = this.currentTime(); |
|
|
|
var timeUpdateListener = function timeUpdateListener() { |
|
if (timeWhenWaiting !== _this7.currentTime()) { |
|
_this7.removeClass('vjs-waiting'); |
|
|
|
_this7.off('timeupdate', timeUpdateListener); |
|
} |
|
}; |
|
|
|
this.on('timeupdate', timeUpdateListener); |
|
} |
|
/** |
|
* Retrigger the `canplay` event that was triggered by the {@link Tech}. |
|
* > Note: This is not consistent between browsers. See #1351 |
|
* |
|
* @fires Player#canplay |
|
* @listens Tech#canplay |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechCanPlay_ = function handleTechCanPlay_() { |
|
this.removeClass('vjs-waiting'); |
|
/** |
|
* The media has a readyState of HAVE_FUTURE_DATA or greater. |
|
* |
|
* @event Player#canplay |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('canplay'); |
|
} |
|
/** |
|
* Retrigger the `canplaythrough` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#canplaythrough |
|
* @listens Tech#canplaythrough |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() { |
|
this.removeClass('vjs-waiting'); |
|
/** |
|
* The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the |
|
* entire media file can be played without buffering. |
|
* |
|
* @event Player#canplaythrough |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('canplaythrough'); |
|
} |
|
/** |
|
* Retrigger the `playing` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#playing |
|
* @listens Tech#playing |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechPlaying_ = function handleTechPlaying_() { |
|
this.removeClass('vjs-waiting'); |
|
/** |
|
* The media is no longer blocked from playback, and has started playing. |
|
* |
|
* @event Player#playing |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('playing'); |
|
} |
|
/** |
|
* Retrigger the `seeking` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#seeking |
|
* @listens Tech#seeking |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechSeeking_ = function handleTechSeeking_() { |
|
this.addClass('vjs-seeking'); |
|
/** |
|
* Fired whenever the player is jumping to a new time |
|
* |
|
* @event Player#seeking |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('seeking'); |
|
} |
|
/** |
|
* Retrigger the `seeked` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#seeked |
|
* @listens Tech#seeked |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechSeeked_ = function handleTechSeeked_() { |
|
this.removeClass('vjs-seeking'); |
|
this.removeClass('vjs-ended'); |
|
/** |
|
* Fired when the player has finished jumping to a new time |
|
* |
|
* @event Player#seeked |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('seeked'); |
|
} |
|
/** |
|
* Retrigger the `firstplay` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#firstplay |
|
* @listens Tech#firstplay |
|
* @deprecated As of 6.0 firstplay event is deprecated. |
|
* As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated. |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechFirstPlay_ = function handleTechFirstPlay_() { |
|
// If the first starttime attribute is specified |
|
// then we will start at the given offset in seconds |
|
if (this.options_.starttime) { |
|
log.warn('Passing the `starttime` option to the player will be deprecated in 6.0'); |
|
this.currentTime(this.options_.starttime); |
|
} |
|
|
|
this.addClass('vjs-has-started'); |
|
/** |
|
* Fired the first time a video is played. Not part of the HLS spec, and this is |
|
* probably not the best implementation yet, so use sparingly. If you don't have a |
|
* reason to prevent playback, use `myPlayer.one('play');` instead. |
|
* |
|
* @event Player#firstplay |
|
* @deprecated As of 6.0 firstplay event is deprecated. |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('firstplay'); |
|
} |
|
/** |
|
* Retrigger the `pause` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#pause |
|
* @listens Tech#pause |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechPause_ = function handleTechPause_() { |
|
this.removeClass('vjs-playing'); |
|
this.addClass('vjs-paused'); |
|
/** |
|
* Fired whenever the media has been paused |
|
* |
|
* @event Player#pause |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('pause'); |
|
} |
|
/** |
|
* Retrigger the `ended` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#ended |
|
* @listens Tech#ended |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechEnded_ = function handleTechEnded_() { |
|
this.addClass('vjs-ended'); |
|
|
|
if (this.options_.loop) { |
|
this.currentTime(0); |
|
this.play(); |
|
} else if (!this.paused()) { |
|
this.pause(); |
|
} |
|
/** |
|
* Fired when the end of the media resource is reached (currentTime == duration) |
|
* |
|
* @event Player#ended |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
|
|
this.trigger('ended'); |
|
} |
|
/** |
|
* Fired when the duration of the media resource is first known or changed |
|
* |
|
* @listens Tech#durationchange |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechDurationChange_ = function handleTechDurationChange_() { |
|
this.duration(this.techGet_('duration')); |
|
} |
|
/** |
|
* Handle a click on the media element to play/pause |
|
* |
|
* @param {EventTarget~Event} event |
|
* the event that caused this function to trigger |
|
* |
|
* @listens Tech#mouseup |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechClick_ = function handleTechClick_(event) { |
|
if (!isSingleLeftClick(event)) { |
|
return; |
|
} // When controls are disabled a click should not toggle playback because |
|
// the click is considered a control |
|
|
|
|
|
if (!this.controls_) { |
|
return; |
|
} |
|
|
|
if (this.paused()) { |
|
silencePromise(this.play()); |
|
} else { |
|
this.pause(); |
|
} |
|
} |
|
/** |
|
* Handle a double-click on the media element to enter/exit fullscreen |
|
* |
|
* @param {EventTarget~Event} event |
|
* the event that caused this function to trigger |
|
* |
|
* @listens Tech#dblclick |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechDoubleClick_ = function handleTechDoubleClick_(event) { |
|
if (!this.controls_) { |
|
return; |
|
} // we do not want to toggle fullscreen state |
|
// when double-clicking inside a control bar or a modal |
|
|
|
|
|
var inAllowedEls = Array.prototype.some.call(this.$$('.vjs-control-bar, .vjs-modal-dialog'), function (el) { |
|
return el.contains(event.target); |
|
}); |
|
|
|
if (!inAllowedEls) { |
|
/* |
|
* options.userActions.doubleClick |
|
* |
|
* If `undefined` or `true`, double-click toggles fullscreen if controls are present |
|
* Set to `false` to disable double-click handling |
|
* Set to a function to substitute an external double-click handler |
|
*/ |
|
if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.doubleClick === undefined || this.options_.userActions.doubleClick !== false) { |
|
if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.doubleClick === 'function') { |
|
this.options_.userActions.doubleClick.call(this, event); |
|
} else if (this.isFullscreen()) { |
|
this.exitFullscreen(); |
|
} else { |
|
this.requestFullscreen(); |
|
} |
|
} |
|
} |
|
} |
|
/** |
|
* Handle a tap on the media element. It will toggle the user |
|
* activity state, which hides and shows the controls. |
|
* |
|
* @listens Tech#tap |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechTap_ = function handleTechTap_() { |
|
this.userActive(!this.userActive()); |
|
} |
|
/** |
|
* Handle touch to start |
|
* |
|
* @listens Tech#touchstart |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechTouchStart_ = function handleTechTouchStart_() { |
|
this.userWasActive = this.userActive(); |
|
} |
|
/** |
|
* Handle touch to move |
|
* |
|
* @listens Tech#touchmove |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechTouchMove_ = function handleTechTouchMove_() { |
|
if (this.userWasActive) { |
|
this.reportUserActivity(); |
|
} |
|
} |
|
/** |
|
* Handle touch to end |
|
* |
|
* @param {EventTarget~Event} event |
|
* the touchend event that triggered |
|
* this function |
|
* |
|
* @listens Tech#touchend |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechTouchEnd_ = function handleTechTouchEnd_(event) { |
|
// Stop the mouse events from also happening |
|
event.preventDefault(); |
|
} |
|
/** |
|
* native click events on the SWF aren't triggered on IE11, Win8.1RT |
|
* use stageclick events triggered from inside the SWF instead |
|
* |
|
* @private |
|
* @listens stageclick |
|
*/ |
|
; |
|
|
|
_proto.handleStageClick_ = function handleStageClick_() { |
|
this.reportUserActivity(); |
|
} |
|
/** |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.toggleFullscreenClass_ = function toggleFullscreenClass_() { |
|
if (this.isFullscreen()) { |
|
this.addClass('vjs-fullscreen'); |
|
} else { |
|
this.removeClass('vjs-fullscreen'); |
|
} |
|
} |
|
/** |
|
* when the document fschange event triggers it calls this |
|
*/ |
|
; |
|
|
|
_proto.documentFullscreenChange_ = function documentFullscreenChange_(e) { |
|
var targetPlayer = e.target.player; // if another player was fullscreen |
|
// do a null check for targetPlayer because older firefox's would put document as e.target |
|
|
|
if (targetPlayer && targetPlayer !== this) { |
|
return; |
|
} |
|
|
|
var el = this.el(); |
|
var isFs = document$1[this.fsApi_.fullscreenElement] === el; |
|
|
|
if (!isFs && el.matches) { |
|
isFs = el.matches(':' + this.fsApi_.fullscreen); |
|
} else if (!isFs && el.msMatchesSelector) { |
|
isFs = el.msMatchesSelector(':' + this.fsApi_.fullscreen); |
|
} |
|
|
|
this.isFullscreen(isFs); |
|
} |
|
/** |
|
* Handle Tech Fullscreen Change |
|
* |
|
* @param {EventTarget~Event} event |
|
* the fullscreenchange event that triggered this function |
|
* |
|
* @param {Object} data |
|
* the data that was sent with the event |
|
* |
|
* @private |
|
* @listens Tech#fullscreenchange |
|
* @fires Player#fullscreenchange |
|
*/ |
|
; |
|
|
|
_proto.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) { |
|
if (data) { |
|
if (data.nativeIOSFullscreen) { |
|
this.toggleClass('vjs-ios-native-fs'); |
|
} |
|
|
|
this.isFullscreen(data.isFullscreen); |
|
} |
|
}; |
|
|
|
_proto.handleTechFullscreenError_ = function handleTechFullscreenError_(event, err) { |
|
this.trigger('fullscreenerror', err); |
|
} |
|
/** |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.togglePictureInPictureClass_ = function togglePictureInPictureClass_() { |
|
if (this.isInPictureInPicture()) { |
|
this.addClass('vjs-picture-in-picture'); |
|
} else { |
|
this.removeClass('vjs-picture-in-picture'); |
|
} |
|
} |
|
/** |
|
* Handle Tech Enter Picture-in-Picture. |
|
* |
|
* @param {EventTarget~Event} event |
|
* the enterpictureinpicture event that triggered this function |
|
* |
|
* @private |
|
* @listens Tech#enterpictureinpicture |
|
*/ |
|
; |
|
|
|
_proto.handleTechEnterPictureInPicture_ = function handleTechEnterPictureInPicture_(event) { |
|
this.isInPictureInPicture(true); |
|
} |
|
/** |
|
* Handle Tech Leave Picture-in-Picture. |
|
* |
|
* @param {EventTarget~Event} event |
|
* the leavepictureinpicture event that triggered this function |
|
* |
|
* @private |
|
* @listens Tech#leavepictureinpicture |
|
*/ |
|
; |
|
|
|
_proto.handleTechLeavePictureInPicture_ = function handleTechLeavePictureInPicture_(event) { |
|
this.isInPictureInPicture(false); |
|
} |
|
/** |
|
* Fires when an error occurred during the loading of an audio/video. |
|
* |
|
* @private |
|
* @listens Tech#error |
|
*/ |
|
; |
|
|
|
_proto.handleTechError_ = function handleTechError_() { |
|
var error = this.tech_.error(); |
|
this.error(error); |
|
} |
|
/** |
|
* Retrigger the `textdata` event that was triggered by the {@link Tech}. |
|
* |
|
* @fires Player#textdata |
|
* @listens Tech#textdata |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechTextData_ = function handleTechTextData_() { |
|
var data = null; |
|
|
|
if (arguments.length > 1) { |
|
data = arguments[1]; |
|
} |
|
/** |
|
* Fires when we get a textdata event from tech |
|
* |
|
* @event Player#textdata |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
|
|
this.trigger('textdata', data); |
|
} |
|
/** |
|
* Get object for cached values. |
|
* |
|
* @return {Object} |
|
* get the current object cache |
|
*/ |
|
; |
|
|
|
_proto.getCache = function getCache() { |
|
return this.cache_; |
|
} |
|
/** |
|
* Resets the internal cache object. |
|
* |
|
* Using this function outside the player constructor or reset method may |
|
* have unintended side-effects. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.resetCache_ = function resetCache_() { |
|
this.cache_ = { |
|
// Right now, the currentTime is not _really_ cached because it is always |
|
// retrieved from the tech (see: currentTime). However, for completeness, |
|
// we set it to zero here to ensure that if we do start actually caching |
|
// it, we reset it along with everything else. |
|
currentTime: 0, |
|
initTime: 0, |
|
inactivityTimeout: this.options_.inactivityTimeout, |
|
duration: NaN, |
|
lastVolume: 1, |
|
lastPlaybackRate: this.defaultPlaybackRate(), |
|
media: null, |
|
src: '', |
|
source: {}, |
|
sources: [], |
|
volume: 1 |
|
}; |
|
} |
|
/** |
|
* Pass values to the playback tech |
|
* |
|
* @param {string} [method] |
|
* the method to call |
|
* |
|
* @param {Object} arg |
|
* the argument to pass |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.techCall_ = function techCall_(method, arg) { |
|
// If it's not ready yet, call method when it is |
|
this.ready(function () { |
|
if (method in allowedSetters) { |
|
return set(this.middleware_, this.tech_, method, arg); |
|
} else if (method in allowedMediators) { |
|
return mediate(this.middleware_, this.tech_, method, arg); |
|
} |
|
|
|
try { |
|
if (this.tech_) { |
|
this.tech_[method](arg); |
|
} |
|
} catch (e) { |
|
log(e); |
|
throw e; |
|
} |
|
}, true); |
|
} |
|
/** |
|
* Get calls can't wait for the tech, and sometimes don't need to. |
|
* |
|
* @param {string} method |
|
* Tech method |
|
* |
|
* @return {Function|undefined} |
|
* the method or undefined |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.techGet_ = function techGet_(method) { |
|
if (!this.tech_ || !this.tech_.isReady_) { |
|
return; |
|
} |
|
|
|
if (method in allowedGetters) { |
|
return get(this.middleware_, this.tech_, method); |
|
} else if (method in allowedMediators) { |
|
return mediate(this.middleware_, this.tech_, method); |
|
} // Flash likes to die and reload when you hide or reposition it. |
|
// In these cases the object methods go away and we get errors. |
|
// When that happens we'll catch the errors and inform tech that it's not ready any more. |
|
|
|
|
|
try { |
|
return this.tech_[method](); |
|
} catch (e) { |
|
// When building additional tech libs, an expected method may not be defined yet |
|
if (this.tech_[method] === undefined) { |
|
log("Video.js: " + method + " method not defined for " + this.techName_ + " playback technology.", e); |
|
throw e; |
|
} // When a method isn't available on the object it throws a TypeError |
|
|
|
|
|
if (e.name === 'TypeError') { |
|
log("Video.js: " + method + " unavailable on " + this.techName_ + " playback technology element.", e); |
|
this.tech_.isReady_ = false; |
|
throw e; |
|
} // If error unknown, just log and throw |
|
|
|
|
|
log(e); |
|
throw e; |
|
} |
|
} |
|
/** |
|
* Attempt to begin playback at the first opportunity. |
|
* |
|
* @return {Promise|undefined} |
|
* Returns a promise if the browser supports Promises (or one |
|
* was passed in as an option). This promise will be resolved on |
|
* the return value of play. If this is undefined it will fulfill the |
|
* promise chain otherwise the promise chain will be fulfilled when |
|
* the promise from play is fulfilled. |
|
*/ |
|
; |
|
|
|
_proto.play = function play() { |
|
var _this8 = this; |
|
|
|
var PromiseClass = this.options_.Promise || window$1.Promise; |
|
|
|
if (PromiseClass) { |
|
return new PromiseClass(function (resolve) { |
|
_this8.play_(resolve); |
|
}); |
|
} |
|
|
|
return this.play_(); |
|
} |
|
/** |
|
* The actual logic for play, takes a callback that will be resolved on the |
|
* return value of play. This allows us to resolve to the play promise if there |
|
* is one on modern browsers. |
|
* |
|
* @private |
|
* @param {Function} [callback] |
|
* The callback that should be called when the techs play is actually called |
|
*/ |
|
; |
|
|
|
_proto.play_ = function play_(callback) { |
|
var _this9 = this; |
|
|
|
if (callback === void 0) { |
|
callback = silencePromise; |
|
} |
|
|
|
this.playCallbacks_.push(callback); |
|
var isSrcReady = Boolean(!this.changingSrc_ && (this.src() || this.currentSrc())); // treat calls to play_ somewhat like the `one` event function |
|
|
|
if (this.waitToPlay_) { |
|
this.off(['ready', 'loadstart'], this.waitToPlay_); |
|
this.waitToPlay_ = null; |
|
} // if the player/tech is not ready or the src itself is not ready |
|
// queue up a call to play on `ready` or `loadstart` |
|
|
|
|
|
if (!this.isReady_ || !isSrcReady) { |
|
this.waitToPlay_ = function (e) { |
|
_this9.play_(); |
|
}; |
|
|
|
this.one(['ready', 'loadstart'], this.waitToPlay_); // if we are in Safari, there is a high chance that loadstart will trigger after the gesture timeperiod |
|
// in that case, we need to prime the video element by calling load so it'll be ready in time |
|
|
|
if (!isSrcReady && (IS_ANY_SAFARI || IS_IOS)) { |
|
this.load(); |
|
} |
|
|
|
return; |
|
} // If the player/tech is ready and we have a source, we can attempt playback. |
|
|
|
|
|
var val = this.techGet_('play'); // play was terminated if the returned value is null |
|
|
|
if (val === null) { |
|
this.runPlayTerminatedQueue_(); |
|
} else { |
|
this.runPlayCallbacks_(val); |
|
} |
|
} |
|
/** |
|
* These functions will be run when if play is terminated. If play |
|
* runPlayCallbacks_ is run these function will not be run. This allows us |
|
* to differenciate between a terminated play and an actual call to play. |
|
*/ |
|
; |
|
|
|
_proto.runPlayTerminatedQueue_ = function runPlayTerminatedQueue_() { |
|
var queue = this.playTerminatedQueue_.slice(0); |
|
this.playTerminatedQueue_ = []; |
|
queue.forEach(function (q) { |
|
q(); |
|
}); |
|
} |
|
/** |
|
* When a callback to play is delayed we have to run these |
|
* callbacks when play is actually called on the tech. This function |
|
* runs the callbacks that were delayed and accepts the return value |
|
* from the tech. |
|
* |
|
* @param {undefined|Promise} val |
|
* The return value from the tech. |
|
*/ |
|
; |
|
|
|
_proto.runPlayCallbacks_ = function runPlayCallbacks_(val) { |
|
var callbacks = this.playCallbacks_.slice(0); |
|
this.playCallbacks_ = []; // clear play terminatedQueue since we finished a real play |
|
|
|
this.playTerminatedQueue_ = []; |
|
callbacks.forEach(function (cb) { |
|
cb(val); |
|
}); |
|
} |
|
/** |
|
* Pause the video playback |
|
* |
|
* @return {Player} |
|
* A reference to the player object this function was called on |
|
*/ |
|
; |
|
|
|
_proto.pause = function pause() { |
|
this.techCall_('pause'); |
|
} |
|
/** |
|
* Check if the player is paused or has yet to play |
|
* |
|
* @return {boolean} |
|
* - false: if the media is currently playing |
|
* - true: if media is not currently playing |
|
*/ |
|
; |
|
|
|
_proto.paused = function paused() { |
|
// The initial state of paused should be true (in Safari it's actually false) |
|
return this.techGet_('paused') === false ? false : true; |
|
} |
|
/** |
|
* Get a TimeRange object representing the current ranges of time that the user |
|
* has played. |
|
* |
|
* @return {TimeRange} |
|
* A time range object that represents all the increments of time that have |
|
* been played. |
|
*/ |
|
; |
|
|
|
_proto.played = function played() { |
|
return this.techGet_('played') || createTimeRanges(0, 0); |
|
} |
|
/** |
|
* Returns whether or not the user is "scrubbing". Scrubbing is |
|
* when the user has clicked the progress bar handle and is |
|
* dragging it along the progress bar. |
|
* |
|
* @param {boolean} [isScrubbing] |
|
* whether the user is or is not scrubbing |
|
* |
|
* @return {boolean} |
|
* The value of scrubbing when getting |
|
*/ |
|
; |
|
|
|
_proto.scrubbing = function scrubbing(isScrubbing) { |
|
if (typeof isScrubbing === 'undefined') { |
|
return this.scrubbing_; |
|
} |
|
|
|
this.scrubbing_ = !!isScrubbing; |
|
this.techCall_('setScrubbing', this.scrubbing_); |
|
|
|
if (isScrubbing) { |
|
this.addClass('vjs-scrubbing'); |
|
} else { |
|
this.removeClass('vjs-scrubbing'); |
|
} |
|
} |
|
/** |
|
* Get or set the current time (in seconds) |
|
* |
|
* @param {number|string} [seconds] |
|
* The time to seek to in seconds |
|
* |
|
* @return {number} |
|
* - the current time in seconds when getting |
|
*/ |
|
; |
|
|
|
_proto.currentTime = function currentTime(seconds) { |
|
if (typeof seconds !== 'undefined') { |
|
if (seconds < 0) { |
|
seconds = 0; |
|
} |
|
|
|
if (!this.isReady_ || this.changingSrc_ || !this.tech_ || !this.tech_.isReady_) { |
|
this.cache_.initTime = seconds; |
|
this.off('canplay', this.applyInitTime_); |
|
this.one('canplay', this.applyInitTime_); |
|
return; |
|
} |
|
|
|
this.techCall_('setCurrentTime', seconds); |
|
this.cache_.initTime = 0; |
|
return; |
|
} // cache last currentTime and return. default to 0 seconds |
|
// |
|
// Caching the currentTime is meant to prevent a massive amount of reads on the tech's |
|
// currentTime when scrubbing, but may not provide much performance benefit afterall. |
|
// Should be tested. Also something has to read the actual current time or the cache will |
|
// never get updated. |
|
|
|
|
|
this.cache_.currentTime = this.techGet_('currentTime') || 0; |
|
return this.cache_.currentTime; |
|
} |
|
/** |
|
* Apply the value of initTime stored in cache as currentTime. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.applyInitTime_ = function applyInitTime_() { |
|
this.currentTime(this.cache_.initTime); |
|
} |
|
/** |
|
* Normally gets the length in time of the video in seconds; |
|
* in all but the rarest use cases an argument will NOT be passed to the method |
|
* |
|
* > **NOTE**: The video must have started loading before the duration can be |
|
* known, and in the case of Flash, may not be known until the video starts |
|
* playing. |
|
* |
|
* @fires Player#durationchange |
|
* |
|
* @param {number} [seconds] |
|
* The duration of the video to set in seconds |
|
* |
|
* @return {number} |
|
* - The duration of the video in seconds when getting |
|
*/ |
|
; |
|
|
|
_proto.duration = function duration(seconds) { |
|
if (seconds === undefined) { |
|
// return NaN if the duration is not known |
|
return this.cache_.duration !== undefined ? this.cache_.duration : NaN; |
|
} |
|
|
|
seconds = parseFloat(seconds); // Standardize on Infinity for signaling video is live |
|
|
|
if (seconds < 0) { |
|
seconds = Infinity; |
|
} |
|
|
|
if (seconds !== this.cache_.duration) { |
|
// Cache the last set value for optimized scrubbing (esp. Flash) |
|
this.cache_.duration = seconds; |
|
|
|
if (seconds === Infinity) { |
|
this.addClass('vjs-live'); |
|
} else { |
|
this.removeClass('vjs-live'); |
|
} |
|
|
|
if (!isNaN(seconds)) { |
|
// Do not fire durationchange unless the duration value is known. |
|
// @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm} |
|
|
|
/** |
|
* @event Player#durationchange |
|
* @type {EventTarget~Event} |
|
*/ |
|
this.trigger('durationchange'); |
|
} |
|
} |
|
} |
|
/** |
|
* Calculates how much time is left in the video. Not part |
|
* of the native video API. |
|
* |
|
* @return {number} |
|
* The time remaining in seconds |
|
*/ |
|
; |
|
|
|
_proto.remainingTime = function remainingTime() { |
|
return this.duration() - this.currentTime(); |
|
} |
|
/** |
|
* A remaining time function that is intented to be used when |
|
* the time is to be displayed directly to the user. |
|
* |
|
* @return {number} |
|
* The rounded time remaining in seconds |
|
*/ |
|
; |
|
|
|
_proto.remainingTimeDisplay = function remainingTimeDisplay() { |
|
return Math.floor(this.duration()) - Math.floor(this.currentTime()); |
|
} // |
|
// Kind of like an array of portions of the video that have been downloaded. |
|
|
|
/** |
|
* Get a TimeRange object with an array of the times of the video |
|
* that have been downloaded. If you just want the percent of the |
|
* video that's been downloaded, use bufferedPercent. |
|
* |
|
* @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered} |
|
* |
|
* @return {TimeRange} |
|
* A mock TimeRange object (following HTML spec) |
|
*/ |
|
; |
|
|
|
_proto.buffered = function buffered() { |
|
var buffered = this.techGet_('buffered'); |
|
|
|
if (!buffered || !buffered.length) { |
|
buffered = createTimeRanges(0, 0); |
|
} |
|
|
|
return buffered; |
|
} |
|
/** |
|
* Get the percent (as a decimal) of the video that's been downloaded. |
|
* This method is not a part of the native HTML video API. |
|
* |
|
* @return {number} |
|
* A decimal between 0 and 1 representing the percent |
|
* that is buffered 0 being 0% and 1 being 100% |
|
*/ |
|
; |
|
|
|
_proto.bufferedPercent = function bufferedPercent$1() { |
|
return bufferedPercent(this.buffered(), this.duration()); |
|
} |
|
/** |
|
* Get the ending time of the last buffered time range |
|
* This is used in the progress bar to encapsulate all time ranges. |
|
* |
|
* @return {number} |
|
* The end of the last buffered time range |
|
*/ |
|
; |
|
|
|
_proto.bufferedEnd = function bufferedEnd() { |
|
var buffered = this.buffered(); |
|
var duration = this.duration(); |
|
var end = buffered.end(buffered.length - 1); |
|
|
|
if (end > duration) { |
|
end = duration; |
|
} |
|
|
|
return end; |
|
} |
|
/** |
|
* Get or set the current volume of the media |
|
* |
|
* @param {number} [percentAsDecimal] |
|
* The new volume as a decimal percent: |
|
* - 0 is muted/0%/off |
|
* - 1.0 is 100%/full |
|
* - 0.5 is half volume or 50% |
|
* |
|
* @return {number} |
|
* The current volume as a percent when getting |
|
*/ |
|
; |
|
|
|
_proto.volume = function volume(percentAsDecimal) { |
|
var vol; |
|
|
|
if (percentAsDecimal !== undefined) { |
|
// Force value to between 0 and 1 |
|
vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal))); |
|
this.cache_.volume = vol; |
|
this.techCall_('setVolume', vol); |
|
|
|
if (vol > 0) { |
|
this.lastVolume_(vol); |
|
} |
|
|
|
return; |
|
} // Default to 1 when returning current volume. |
|
|
|
|
|
vol = parseFloat(this.techGet_('volume')); |
|
return isNaN(vol) ? 1 : vol; |
|
} |
|
/** |
|
* Get the current muted state, or turn mute on or off |
|
* |
|
* @param {boolean} [muted] |
|
* - true to mute |
|
* - false to unmute |
|
* |
|
* @return {boolean} |
|
* - true if mute is on and getting |
|
* - false if mute is off and getting |
|
*/ |
|
; |
|
|
|
_proto.muted = function muted(_muted) { |
|
if (_muted !== undefined) { |
|
this.techCall_('setMuted', _muted); |
|
return; |
|
} |
|
|
|
return this.techGet_('muted') || false; |
|
} |
|
/** |
|
* Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted |
|
* indicates the state of muted on initial playback. |
|
* |
|
* ```js |
|
* var myPlayer = videojs('some-player-id'); |
|
* |
|
* myPlayer.src("http://www.example.com/path/to/video.mp4"); |
|
* |
|
* // get, should be false |
|
* console.log(myPlayer.defaultMuted()); |
|
* // set to true |
|
* myPlayer.defaultMuted(true); |
|
* // get should be true |
|
* console.log(myPlayer.defaultMuted()); |
|
* ``` |
|
* |
|
* @param {boolean} [defaultMuted] |
|
* - true to mute |
|
* - false to unmute |
|
* |
|
* @return {boolean|Player} |
|
* - true if defaultMuted is on and getting |
|
* - false if defaultMuted is off and getting |
|
* - A reference to the current player when setting |
|
*/ |
|
; |
|
|
|
_proto.defaultMuted = function defaultMuted(_defaultMuted) { |
|
if (_defaultMuted !== undefined) { |
|
return this.techCall_('setDefaultMuted', _defaultMuted); |
|
} |
|
|
|
return this.techGet_('defaultMuted') || false; |
|
} |
|
/** |
|
* Get the last volume, or set it |
|
* |
|
* @param {number} [percentAsDecimal] |
|
* The new last volume as a decimal percent: |
|
* - 0 is muted/0%/off |
|
* - 1.0 is 100%/full |
|
* - 0.5 is half volume or 50% |
|
* |
|
* @return {number} |
|
* the current value of lastVolume as a percent when getting |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.lastVolume_ = function lastVolume_(percentAsDecimal) { |
|
if (percentAsDecimal !== undefined && percentAsDecimal !== 0) { |
|
this.cache_.lastVolume = percentAsDecimal; |
|
return; |
|
} |
|
|
|
return this.cache_.lastVolume; |
|
} |
|
/** |
|
* Check if current tech can support native fullscreen |
|
* (e.g. with built in controls like iOS, so not our flash swf) |
|
* |
|
* @return {boolean} |
|
* if native fullscreen is supported |
|
*/ |
|
; |
|
|
|
_proto.supportsFullScreen = function supportsFullScreen() { |
|
return this.techGet_('supportsFullScreen') || false; |
|
} |
|
/** |
|
* Check if the player is in fullscreen mode or tell the player that it |
|
* is or is not in fullscreen mode. |
|
* |
|
* > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official |
|
* property and instead document.fullscreenElement is used. But isFullscreen is |
|
* still a valuable property for internal player workings. |
|
* |
|
* @param {boolean} [isFS] |
|
* Set the players current fullscreen state |
|
* |
|
* @return {boolean} |
|
* - true if fullscreen is on and getting |
|
* - false if fullscreen is off and getting |
|
*/ |
|
; |
|
|
|
_proto.isFullscreen = function isFullscreen(isFS) { |
|
if (isFS !== undefined) { |
|
var oldValue = this.isFullscreen_; |
|
this.isFullscreen_ = Boolean(isFS); // if we changed fullscreen state and we're in prefixed mode, trigger fullscreenchange |
|
// this is the only place where we trigger fullscreenchange events for older browsers |
|
// fullWindow mode is treated as a prefixed event and will get a fullscreenchange event as well |
|
|
|
if (this.isFullscreen_ !== oldValue && this.fsApi_.prefixed) { |
|
/** |
|
* @event Player#fullscreenchange |
|
* @type {EventTarget~Event} |
|
*/ |
|
this.trigger('fullscreenchange'); |
|
} |
|
|
|
this.toggleFullscreenClass_(); |
|
return; |
|
} |
|
|
|
return this.isFullscreen_; |
|
} |
|
/** |
|
* Increase the size of the video to full screen |
|
* In some browsers, full screen is not supported natively, so it enters |
|
* "full window mode", where the video fills the browser window. |
|
* In browsers and devices that support native full screen, sometimes the |
|
* browser's default controls will be shown, and not the Video.js custom skin. |
|
* This includes most mobile devices (iOS, Android) and older versions of |
|
* Safari. |
|
* |
|
* @param {Object} [fullscreenOptions] |
|
* Override the player fullscreen options |
|
* |
|
* @fires Player#fullscreenchange |
|
*/ |
|
; |
|
|
|
_proto.requestFullscreen = function requestFullscreen(fullscreenOptions) { |
|
var PromiseClass = this.options_.Promise || window$1.Promise; |
|
|
|
if (PromiseClass) { |
|
var self = this; |
|
return new PromiseClass(function (resolve, reject) { |
|
function offHandler() { |
|
self.off('fullscreenerror', errorHandler); |
|
self.off('fullscreenchange', changeHandler); |
|
} |
|
|
|
function changeHandler() { |
|
offHandler(); |
|
resolve(); |
|
} |
|
|
|
function errorHandler(e, err) { |
|
offHandler(); |
|
reject(err); |
|
} |
|
|
|
self.one('fullscreenchange', changeHandler); |
|
self.one('fullscreenerror', errorHandler); |
|
var promise = self.requestFullscreenHelper_(fullscreenOptions); |
|
|
|
if (promise) { |
|
promise.then(offHandler, offHandler); |
|
return promise; |
|
} |
|
}); |
|
} |
|
|
|
return this.requestFullscreenHelper_(); |
|
}; |
|
|
|
_proto.requestFullscreenHelper_ = function requestFullscreenHelper_(fullscreenOptions) { |
|
var _this10 = this; |
|
|
|
var fsOptions; // Only pass fullscreen options to requestFullscreen in spec-compliant browsers. |
|
// Use defaults or player configured option unless passed directly to this method. |
|
|
|
if (!this.fsApi_.prefixed) { |
|
fsOptions = this.options_.fullscreen && this.options_.fullscreen.options || {}; |
|
|
|
if (fullscreenOptions !== undefined) { |
|
fsOptions = fullscreenOptions; |
|
} |
|
} // This method works as follows: |
|
// 1. if a fullscreen api is available, use it |
|
// 1. call requestFullscreen with potential options |
|
// 2. if we got a promise from above, use it to update isFullscreen() |
|
// 2. otherwise, if the tech supports fullscreen, call `enterFullScreen` on it. |
|
// This is particularly used for iPhone, older iPads, and non-safari browser on iOS. |
|
// 3. otherwise, use "fullWindow" mode |
|
|
|
|
|
if (this.fsApi_.requestFullscreen) { |
|
var promise = this.el_[this.fsApi_.requestFullscreen](fsOptions); |
|
|
|
if (promise) { |
|
promise.then(function () { |
|
return _this10.isFullscreen(true); |
|
}, function () { |
|
return _this10.isFullscreen(false); |
|
}); |
|
} |
|
|
|
return promise; |
|
} else if (this.tech_.supportsFullScreen()) { |
|
// we can't take the video.js controls fullscreen but we can go fullscreen |
|
// with native controls |
|
this.techCall_('enterFullScreen'); |
|
} else { |
|
// fullscreen isn't supported so we'll just stretch the video element to |
|
// fill the viewport |
|
this.enterFullWindow(); |
|
} |
|
} |
|
/** |
|
* Return the video to its normal size after having been in full screen mode |
|
* |
|
* @fires Player#fullscreenchange |
|
*/ |
|
; |
|
|
|
_proto.exitFullscreen = function exitFullscreen() { |
|
var PromiseClass = this.options_.Promise || window$1.Promise; |
|
|
|
if (PromiseClass) { |
|
var self = this; |
|
return new PromiseClass(function (resolve, reject) { |
|
function offHandler() { |
|
self.off('fullscreenerror', errorHandler); |
|
self.off('fullscreenchange', changeHandler); |
|
} |
|
|
|
function changeHandler() { |
|
offHandler(); |
|
resolve(); |
|
} |
|
|
|
function errorHandler(e, err) { |
|
offHandler(); |
|
reject(err); |
|
} |
|
|
|
self.one('fullscreenchange', changeHandler); |
|
self.one('fullscreenerror', errorHandler); |
|
var promise = self.exitFullscreenHelper_(); |
|
|
|
if (promise) { |
|
promise.then(offHandler, offHandler); |
|
return promise; |
|
} |
|
}); |
|
} |
|
|
|
return this.exitFullscreenHelper_(); |
|
}; |
|
|
|
_proto.exitFullscreenHelper_ = function exitFullscreenHelper_() { |
|
var _this11 = this; |
|
|
|
if (this.fsApi_.requestFullscreen) { |
|
var promise = document$1[this.fsApi_.exitFullscreen](); |
|
|
|
if (promise) { |
|
promise.then(function () { |
|
return _this11.isFullscreen(false); |
|
}); |
|
} |
|
|
|
return promise; |
|
} else if (this.tech_.supportsFullScreen()) { |
|
this.techCall_('exitFullScreen'); |
|
} else { |
|
this.exitFullWindow(); |
|
} |
|
} |
|
/** |
|
* When fullscreen isn't supported we can stretch the |
|
* video container to as wide as the browser will let us. |
|
* |
|
* @fires Player#enterFullWindow |
|
*/ |
|
; |
|
|
|
_proto.enterFullWindow = function enterFullWindow() { |
|
this.isFullscreen(true); |
|
this.isFullWindow = true; // Storing original doc overflow value to return to when fullscreen is off |
|
|
|
this.docOrigOverflow = document$1.documentElement.style.overflow; // Add listener for esc key to exit fullscreen |
|
|
|
on(document$1, 'keydown', this.boundFullWindowOnEscKey_); // Hide any scroll bars |
|
|
|
document$1.documentElement.style.overflow = 'hidden'; // Apply fullscreen styles |
|
|
|
addClass(document$1.body, 'vjs-full-window'); |
|
/** |
|
* @event Player#enterFullWindow |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('enterFullWindow'); |
|
} |
|
/** |
|
* Check for call to either exit full window or |
|
* full screen on ESC key |
|
* |
|
* @param {string} event |
|
* Event to check for key press |
|
*/ |
|
; |
|
|
|
_proto.fullWindowOnEscKey = function fullWindowOnEscKey(event) { |
|
if (keycode$1.isEventKey(event, 'Esc')) { |
|
if (this.isFullscreen() === true) { |
|
this.exitFullscreen(); |
|
} else { |
|
this.exitFullWindow(); |
|
} |
|
} |
|
} |
|
/** |
|
* Exit full window |
|
* |
|
* @fires Player#exitFullWindow |
|
*/ |
|
; |
|
|
|
_proto.exitFullWindow = function exitFullWindow() { |
|
this.isFullscreen(false); |
|
this.isFullWindow = false; |
|
off(document$1, 'keydown', this.boundFullWindowOnEscKey_); // Unhide scroll bars. |
|
|
|
document$1.documentElement.style.overflow = this.docOrigOverflow; // Remove fullscreen styles |
|
|
|
removeClass(document$1.body, 'vjs-full-window'); // Resize the box, controller, and poster to original sizes |
|
// this.positionAll(); |
|
|
|
/** |
|
* @event Player#exitFullWindow |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('exitFullWindow'); |
|
} |
|
/** |
|
* Disable Picture-in-Picture mode. |
|
* |
|
* @param {boolean} value |
|
* - true will disable Picture-in-Picture mode |
|
* - false will enable Picture-in-Picture mode |
|
*/ |
|
; |
|
|
|
_proto.disablePictureInPicture = function disablePictureInPicture(value) { |
|
if (value === undefined) { |
|
return this.techGet_('disablePictureInPicture'); |
|
} |
|
|
|
this.techCall_('setDisablePictureInPicture', value); |
|
this.options_.disablePictureInPicture = value; |
|
this.trigger('disablepictureinpicturechanged'); |
|
} |
|
/** |
|
* Check if the player is in Picture-in-Picture mode or tell the player that it |
|
* is or is not in Picture-in-Picture mode. |
|
* |
|
* @param {boolean} [isPiP] |
|
* Set the players current Picture-in-Picture state |
|
* |
|
* @return {boolean} |
|
* - true if Picture-in-Picture is on and getting |
|
* - false if Picture-in-Picture is off and getting |
|
*/ |
|
; |
|
|
|
_proto.isInPictureInPicture = function isInPictureInPicture(isPiP) { |
|
if (isPiP !== undefined) { |
|
this.isInPictureInPicture_ = !!isPiP; |
|
this.togglePictureInPictureClass_(); |
|
return; |
|
} |
|
|
|
return !!this.isInPictureInPicture_; |
|
} |
|
/** |
|
* Create a floating video window always on top of other windows so that users may |
|
* continue consuming media while they interact with other content sites, or |
|
* applications on their device. |
|
* |
|
* @see [Spec]{@link https://wicg.github.io/picture-in-picture} |
|
* |
|
* @fires Player#enterpictureinpicture |
|
* |
|
* @return {Promise} |
|
* A promise with a Picture-in-Picture window. |
|
*/ |
|
; |
|
|
|
_proto.requestPictureInPicture = function requestPictureInPicture() { |
|
if ('pictureInPictureEnabled' in document$1 && this.disablePictureInPicture() === false) { |
|
/** |
|
* This event fires when the player enters picture in picture mode |
|
* |
|
* @event Player#enterpictureinpicture |
|
* @type {EventTarget~Event} |
|
*/ |
|
return this.techGet_('requestPictureInPicture'); |
|
} |
|
} |
|
/** |
|
* Exit Picture-in-Picture mode. |
|
* |
|
* @see [Spec]{@link https://wicg.github.io/picture-in-picture} |
|
* |
|
* @fires Player#leavepictureinpicture |
|
* |
|
* @return {Promise} |
|
* A promise. |
|
*/ |
|
; |
|
|
|
_proto.exitPictureInPicture = function exitPictureInPicture() { |
|
if ('pictureInPictureEnabled' in document$1) { |
|
/** |
|
* This event fires when the player leaves picture in picture mode |
|
* |
|
* @event Player#leavepictureinpicture |
|
* @type {EventTarget~Event} |
|
*/ |
|
return document$1.exitPictureInPicture(); |
|
} |
|
} |
|
/** |
|
* Called when this Player has focus and a key gets pressed down, or when |
|
* any Component of this player receives a key press that it doesn't handle. |
|
* This allows player-wide hotkeys (either as defined below, or optionally |
|
* by an external function). |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown` event that caused this function to be called. |
|
* |
|
* @listens keydown |
|
*/ |
|
; |
|
|
|
_proto.handleKeyDown = function handleKeyDown(event) { |
|
var userActions = this.options_.userActions; // Bail out if hotkeys are not configured. |
|
|
|
if (!userActions || !userActions.hotkeys) { |
|
return; |
|
} // Function that determines whether or not to exclude an element from |
|
// hotkeys handling. |
|
|
|
|
|
var excludeElement = function excludeElement(el) { |
|
var tagName = el.tagName.toLowerCase(); // The first and easiest test is for `contenteditable` elements. |
|
|
|
if (el.isContentEditable) { |
|
return true; |
|
} // Inputs matching these types will still trigger hotkey handling as |
|
// they are not text inputs. |
|
|
|
|
|
var allowedInputTypes = ['button', 'checkbox', 'hidden', 'radio', 'reset', 'submit']; |
|
|
|
if (tagName === 'input') { |
|
return allowedInputTypes.indexOf(el.type) === -1; |
|
} // The final test is by tag name. These tags will be excluded entirely. |
|
|
|
|
|
var excludedTags = ['textarea']; |
|
return excludedTags.indexOf(tagName) !== -1; |
|
}; // Bail out if the user is focused on an interactive form element. |
|
|
|
|
|
if (excludeElement(this.el_.ownerDocument.activeElement)) { |
|
return; |
|
} |
|
|
|
if (typeof userActions.hotkeys === 'function') { |
|
userActions.hotkeys.call(this, event); |
|
} else { |
|
this.handleHotkeys(event); |
|
} |
|
} |
|
/** |
|
* Called when this Player receives a hotkey keydown event. |
|
* Supported player-wide hotkeys are: |
|
* |
|
* f - toggle fullscreen |
|
* m - toggle mute |
|
* k or Space - toggle play/pause |
|
* |
|
* @param {EventTarget~Event} event |
|
* The `keydown` event that caused this function to be called. |
|
*/ |
|
; |
|
|
|
_proto.handleHotkeys = function handleHotkeys(event) { |
|
var hotkeys = this.options_.userActions ? this.options_.userActions.hotkeys : {}; // set fullscreenKey, muteKey, playPauseKey from `hotkeys`, use defaults if not set |
|
|
|
var _hotkeys$fullscreenKe = hotkeys.fullscreenKey, |
|
fullscreenKey = _hotkeys$fullscreenKe === void 0 ? function (keydownEvent) { |
|
return keycode$1.isEventKey(keydownEvent, 'f'); |
|
} : _hotkeys$fullscreenKe, |
|
_hotkeys$muteKey = hotkeys.muteKey, |
|
muteKey = _hotkeys$muteKey === void 0 ? function (keydownEvent) { |
|
return keycode$1.isEventKey(keydownEvent, 'm'); |
|
} : _hotkeys$muteKey, |
|
_hotkeys$playPauseKey = hotkeys.playPauseKey, |
|
playPauseKey = _hotkeys$playPauseKey === void 0 ? function (keydownEvent) { |
|
return keycode$1.isEventKey(keydownEvent, 'k') || keycode$1.isEventKey(keydownEvent, 'Space'); |
|
} : _hotkeys$playPauseKey; |
|
|
|
if (fullscreenKey.call(this, event)) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
var FSToggle = Component.getComponent('FullscreenToggle'); |
|
|
|
if (document$1[this.fsApi_.fullscreenEnabled] !== false) { |
|
FSToggle.prototype.handleClick.call(this, event); |
|
} |
|
} else if (muteKey.call(this, event)) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
var MuteToggle = Component.getComponent('MuteToggle'); |
|
MuteToggle.prototype.handleClick.call(this, event); |
|
} else if (playPauseKey.call(this, event)) { |
|
event.preventDefault(); |
|
event.stopPropagation(); |
|
var PlayToggle = Component.getComponent('PlayToggle'); |
|
PlayToggle.prototype.handleClick.call(this, event); |
|
} |
|
} |
|
/** |
|
* Check whether the player can play a given mimetype |
|
* |
|
* @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype |
|
* |
|
* @param {string} type |
|
* The mimetype to check |
|
* |
|
* @return {string} |
|
* 'probably', 'maybe', or '' (empty string) |
|
*/ |
|
; |
|
|
|
_proto.canPlayType = function canPlayType(type) { |
|
var can; // Loop through each playback technology in the options order |
|
|
|
for (var i = 0, j = this.options_.techOrder; i < j.length; i++) { |
|
var techName = j[i]; |
|
var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components. |
|
// Remove once that deprecated behavior is removed. |
|
|
|
if (!tech) { |
|
tech = Component.getComponent(techName); |
|
} // Check if the current tech is defined before continuing |
|
|
|
|
|
if (!tech) { |
|
log.error("The \"" + techName + "\" tech is undefined. Skipped browser support check for that tech."); |
|
continue; |
|
} // Check if the browser supports this technology |
|
|
|
|
|
if (tech.isSupported()) { |
|
can = tech.canPlayType(type); |
|
|
|
if (can) { |
|
return can; |
|
} |
|
} |
|
} |
|
|
|
return ''; |
|
} |
|
/** |
|
* Select source based on tech-order or source-order |
|
* Uses source-order selection if `options.sourceOrder` is truthy. Otherwise, |
|
* defaults to tech-order selection |
|
* |
|
* @param {Array} sources |
|
* The sources for a media asset |
|
* |
|
* @return {Object|boolean} |
|
* Object of source and tech order or false |
|
*/ |
|
; |
|
|
|
_proto.selectSource = function selectSource(sources) { |
|
var _this12 = this; |
|
|
|
// Get only the techs specified in `techOrder` that exist and are supported by the |
|
// current platform |
|
var techs = this.options_.techOrder.map(function (techName) { |
|
return [techName, Tech.getTech(techName)]; |
|
}).filter(function (_ref) { |
|
var techName = _ref[0], |
|
tech = _ref[1]; |
|
|
|
// Check if the current tech is defined before continuing |
|
if (tech) { |
|
// Check if the browser supports this technology |
|
return tech.isSupported(); |
|
} |
|
|
|
log.error("The \"" + techName + "\" tech is undefined. Skipped browser support check for that tech."); |
|
return false; |
|
}); // Iterate over each `innerArray` element once per `outerArray` element and execute |
|
// `tester` with both. If `tester` returns a non-falsy value, exit early and return |
|
// that value. |
|
|
|
var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) { |
|
var found; |
|
outerArray.some(function (outerChoice) { |
|
return innerArray.some(function (innerChoice) { |
|
found = tester(outerChoice, innerChoice); |
|
|
|
if (found) { |
|
return true; |
|
} |
|
}); |
|
}); |
|
return found; |
|
}; |
|
|
|
var foundSourceAndTech; |
|
|
|
var flip = function flip(fn) { |
|
return function (a, b) { |
|
return fn(b, a); |
|
}; |
|
}; |
|
|
|
var finder = function finder(_ref2, source) { |
|
var techName = _ref2[0], |
|
tech = _ref2[1]; |
|
|
|
if (tech.canPlaySource(source, _this12.options_[techName.toLowerCase()])) { |
|
return { |
|
source: source, |
|
tech: techName |
|
}; |
|
} |
|
}; // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources |
|
// to select from them based on their priority. |
|
|
|
|
|
if (this.options_.sourceOrder) { |
|
// Source-first ordering |
|
foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder)); |
|
} else { |
|
// Tech-first ordering |
|
foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder); |
|
} |
|
|
|
return foundSourceAndTech || false; |
|
} |
|
/** |
|
* Get or set the video source. |
|
* |
|
* @param {Tech~SourceObject|Tech~SourceObject[]|string} [source] |
|
* A SourceObject, an array of SourceObjects, or a string referencing |
|
* a URL to a media source. It is _highly recommended_ that an object |
|
* or array of objects is used here, so that source selection |
|
* algorithms can take the `type` into account. |
|
* |
|
* If not provided, this method acts as a getter. |
|
* |
|
* @return {string|undefined} |
|
* If the `source` argument is missing, returns the current source |
|
* URL. Otherwise, returns nothing/undefined. |
|
*/ |
|
; |
|
|
|
_proto.src = function src(source) { |
|
var _this13 = this; |
|
|
|
// getter usage |
|
if (typeof source === 'undefined') { |
|
return this.cache_.src || ''; |
|
} // filter out invalid sources and turn our source into |
|
// an array of source objects |
|
|
|
|
|
var sources = filterSource(source); // if a source was passed in then it is invalid because |
|
// it was filtered to a zero length Array. So we have to |
|
// show an error |
|
|
|
if (!sources.length) { |
|
this.setTimeout(function () { |
|
this.error({ |
|
code: 4, |
|
message: this.localize(this.options_.notSupportedMessage) |
|
}); |
|
}, 0); |
|
return; |
|
} // initial sources |
|
|
|
|
|
this.changingSrc_ = true; |
|
this.cache_.sources = sources; |
|
this.updateSourceCaches_(sources[0]); // middlewareSource is the source after it has been changed by middleware |
|
|
|
setSource(this, sources[0], function (middlewareSource, mws) { |
|
_this13.middleware_ = mws; // since sourceSet is async we have to update the cache again after we select a source since |
|
// the source that is selected could be out of order from the cache update above this callback. |
|
|
|
_this13.cache_.sources = sources; |
|
|
|
_this13.updateSourceCaches_(middlewareSource); |
|
|
|
var err = _this13.src_(middlewareSource); |
|
|
|
if (err) { |
|
if (sources.length > 1) { |
|
return _this13.src(sources.slice(1)); |
|
} |
|
|
|
_this13.changingSrc_ = false; // We need to wrap this in a timeout to give folks a chance to add error event handlers |
|
|
|
_this13.setTimeout(function () { |
|
this.error({ |
|
code: 4, |
|
message: this.localize(this.options_.notSupportedMessage) |
|
}); |
|
}, 0); // we could not find an appropriate tech, but let's still notify the delegate that this is it |
|
// this needs a better comment about why this is needed |
|
|
|
|
|
_this13.triggerReady(); |
|
|
|
return; |
|
} |
|
|
|
setTech(mws, _this13.tech_); |
|
}); |
|
} |
|
/** |
|
* Set the source object on the tech, returns a boolean that indicates whether |
|
* there is a tech that can play the source or not |
|
* |
|
* @param {Tech~SourceObject} source |
|
* The source object to set on the Tech |
|
* |
|
* @return {boolean} |
|
* - True if there is no Tech to playback this source |
|
* - False otherwise |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.src_ = function src_(source) { |
|
var _this14 = this; |
|
|
|
var sourceTech = this.selectSource([source]); |
|
|
|
if (!sourceTech) { |
|
return true; |
|
} |
|
|
|
if (!titleCaseEquals(sourceTech.tech, this.techName_)) { |
|
this.changingSrc_ = true; // load this technology with the chosen source |
|
|
|
this.loadTech_(sourceTech.tech, sourceTech.source); |
|
this.tech_.ready(function () { |
|
_this14.changingSrc_ = false; |
|
}); |
|
return false; |
|
} // wait until the tech is ready to set the source |
|
// and set it synchronously if possible (#2326) |
|
|
|
|
|
this.ready(function () { |
|
// The setSource tech method was added with source handlers |
|
// so older techs won't support it |
|
// We need to check the direct prototype for the case where subclasses |
|
// of the tech do not support source handlers |
|
if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) { |
|
this.techCall_('setSource', source); |
|
} else { |
|
this.techCall_('src', source.src); |
|
} |
|
|
|
this.changingSrc_ = false; |
|
}, true); |
|
return false; |
|
} |
|
/** |
|
* Begin loading the src data. |
|
*/ |
|
; |
|
|
|
_proto.load = function load() { |
|
this.techCall_('load'); |
|
} |
|
/** |
|
* Reset the player. Loads the first tech in the techOrder, |
|
* removes all the text tracks in the existing `tech`, |
|
* and calls `reset` on the `tech`. |
|
*/ |
|
; |
|
|
|
_proto.reset = function reset() { |
|
var _this15 = this; |
|
|
|
var PromiseClass = this.options_.Promise || window$1.Promise; |
|
|
|
if (this.paused() || !PromiseClass) { |
|
this.doReset_(); |
|
} else { |
|
var playPromise = this.play(); |
|
silencePromise(playPromise.then(function () { |
|
return _this15.doReset_(); |
|
})); |
|
} |
|
}; |
|
|
|
_proto.doReset_ = function doReset_() { |
|
if (this.tech_) { |
|
this.tech_.clearTracks('text'); |
|
} |
|
|
|
this.resetCache_(); |
|
this.poster(''); |
|
this.loadTech_(this.options_.techOrder[0], null); |
|
this.techCall_('reset'); |
|
this.resetControlBarUI_(); |
|
|
|
if (isEvented(this)) { |
|
this.trigger('playerreset'); |
|
} |
|
} |
|
/** |
|
* Reset Control Bar's UI by calling sub-methods that reset |
|
* all of Control Bar's components |
|
*/ |
|
; |
|
|
|
_proto.resetControlBarUI_ = function resetControlBarUI_() { |
|
this.resetProgressBar_(); |
|
this.resetPlaybackRate_(); |
|
this.resetVolumeBar_(); |
|
} |
|
/** |
|
* Reset tech's progress so progress bar is reset in the UI |
|
*/ |
|
; |
|
|
|
_proto.resetProgressBar_ = function resetProgressBar_() { |
|
this.currentTime(0); |
|
var _this$controlBar = this.controlBar, |
|
durationDisplay = _this$controlBar.durationDisplay, |
|
remainingTimeDisplay = _this$controlBar.remainingTimeDisplay; |
|
|
|
if (durationDisplay) { |
|
durationDisplay.updateContent(); |
|
} |
|
|
|
if (remainingTimeDisplay) { |
|
remainingTimeDisplay.updateContent(); |
|
} |
|
} |
|
/** |
|
* Reset Playback ratio |
|
*/ |
|
; |
|
|
|
_proto.resetPlaybackRate_ = function resetPlaybackRate_() { |
|
this.playbackRate(this.defaultPlaybackRate()); |
|
this.handleTechRateChange_(); |
|
} |
|
/** |
|
* Reset Volume bar |
|
*/ |
|
; |
|
|
|
_proto.resetVolumeBar_ = function resetVolumeBar_() { |
|
this.volume(1.0); |
|
this.trigger('volumechange'); |
|
} |
|
/** |
|
* Returns all of the current source objects. |
|
* |
|
* @return {Tech~SourceObject[]} |
|
* The current source objects |
|
*/ |
|
; |
|
|
|
_proto.currentSources = function currentSources() { |
|
var source = this.currentSource(); |
|
var sources = []; // assume `{}` or `{ src }` |
|
|
|
if (Object.keys(source).length !== 0) { |
|
sources.push(source); |
|
} |
|
|
|
return this.cache_.sources || sources; |
|
} |
|
/** |
|
* Returns the current source object. |
|
* |
|
* @return {Tech~SourceObject} |
|
* The current source object |
|
*/ |
|
; |
|
|
|
_proto.currentSource = function currentSource() { |
|
return this.cache_.source || {}; |
|
} |
|
/** |
|
* Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4 |
|
* Can be used in conjunction with `currentType` to assist in rebuilding the current source object. |
|
* |
|
* @return {string} |
|
* The current source |
|
*/ |
|
; |
|
|
|
_proto.currentSrc = function currentSrc() { |
|
return this.currentSource() && this.currentSource().src || ''; |
|
} |
|
/** |
|
* Get the current source type e.g. video/mp4 |
|
* This can allow you rebuild the current source object so that you could load the same |
|
* source and tech later |
|
* |
|
* @return {string} |
|
* The source MIME type |
|
*/ |
|
; |
|
|
|
_proto.currentType = function currentType() { |
|
return this.currentSource() && this.currentSource().type || ''; |
|
} |
|
/** |
|
* Get or set the preload attribute |
|
* |
|
* @param {boolean} [value] |
|
* - true means that we should preload |
|
* - false means that we should not preload |
|
* |
|
* @return {string} |
|
* The preload attribute value when getting |
|
*/ |
|
; |
|
|
|
_proto.preload = function preload(value) { |
|
if (value !== undefined) { |
|
this.techCall_('setPreload', value); |
|
this.options_.preload = value; |
|
return; |
|
} |
|
|
|
return this.techGet_('preload'); |
|
} |
|
/** |
|
* Get or set the autoplay option. When this is a boolean it will |
|
* modify the attribute on the tech. When this is a string the attribute on |
|
* the tech will be removed and `Player` will handle autoplay on loadstarts. |
|
* |
|
* @param {boolean|string} [value] |
|
* - true: autoplay using the browser behavior |
|
* - false: do not autoplay |
|
* - 'play': call play() on every loadstart |
|
* - 'muted': call muted() then play() on every loadstart |
|
* - 'any': call play() on every loadstart. if that fails call muted() then play(). |
|
* - *: values other than those listed here will be set `autoplay` to true |
|
* |
|
* @return {boolean|string} |
|
* The current value of autoplay when getting |
|
*/ |
|
; |
|
|
|
_proto.autoplay = function autoplay(value) { |
|
// getter usage |
|
if (value === undefined) { |
|
return this.options_.autoplay || false; |
|
} |
|
|
|
var techAutoplay; // if the value is a valid string set it to that |
|
|
|
if (typeof value === 'string' && /(any|play|muted)/.test(value)) { |
|
this.options_.autoplay = value; |
|
this.manualAutoplay_(value); |
|
techAutoplay = false; // any falsy value sets autoplay to false in the browser, |
|
// lets do the same |
|
} else if (!value) { |
|
this.options_.autoplay = false; // any other value (ie truthy) sets autoplay to true |
|
} else { |
|
this.options_.autoplay = true; |
|
} |
|
|
|
techAutoplay = typeof techAutoplay === 'undefined' ? this.options_.autoplay : techAutoplay; // if we don't have a tech then we do not queue up |
|
// a setAutoplay call on tech ready. We do this because the |
|
// autoplay option will be passed in the constructor and we |
|
// do not need to set it twice |
|
|
|
if (this.tech_) { |
|
this.techCall_('setAutoplay', techAutoplay); |
|
} |
|
} |
|
/** |
|
* Set or unset the playsinline attribute. |
|
* Playsinline tells the browser that non-fullscreen playback is preferred. |
|
* |
|
* @param {boolean} [value] |
|
* - true means that we should try to play inline by default |
|
* - false means that we should use the browser's default playback mode, |
|
* which in most cases is inline. iOS Safari is a notable exception |
|
* and plays fullscreen by default. |
|
* |
|
* @return {string|Player} |
|
* - the current value of playsinline |
|
* - the player when setting |
|
* |
|
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline} |
|
*/ |
|
; |
|
|
|
_proto.playsinline = function playsinline(value) { |
|
if (value !== undefined) { |
|
this.techCall_('setPlaysinline', value); |
|
this.options_.playsinline = value; |
|
return this; |
|
} |
|
|
|
return this.techGet_('playsinline'); |
|
} |
|
/** |
|
* Get or set the loop attribute on the video element. |
|
* |
|
* @param {boolean} [value] |
|
* - true means that we should loop the video |
|
* - false means that we should not loop the video |
|
* |
|
* @return {boolean} |
|
* The current value of loop when getting |
|
*/ |
|
; |
|
|
|
_proto.loop = function loop(value) { |
|
if (value !== undefined) { |
|
this.techCall_('setLoop', value); |
|
this.options_.loop = value; |
|
return; |
|
} |
|
|
|
return this.techGet_('loop'); |
|
} |
|
/** |
|
* Get or set the poster image source url |
|
* |
|
* @fires Player#posterchange |
|
* |
|
* @param {string} [src] |
|
* Poster image source URL |
|
* |
|
* @return {string} |
|
* The current value of poster when getting |
|
*/ |
|
; |
|
|
|
_proto.poster = function poster(src) { |
|
if (src === undefined) { |
|
return this.poster_; |
|
} // The correct way to remove a poster is to set as an empty string |
|
// other falsey values will throw errors |
|
|
|
|
|
if (!src) { |
|
src = ''; |
|
} |
|
|
|
if (src === this.poster_) { |
|
return; |
|
} // update the internal poster variable |
|
|
|
|
|
this.poster_ = src; // update the tech's poster |
|
|
|
this.techCall_('setPoster', src); |
|
this.isPosterFromTech_ = false; // alert components that the poster has been set |
|
|
|
/** |
|
* This event fires when the poster image is changed on the player. |
|
* |
|
* @event Player#posterchange |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('posterchange'); |
|
} |
|
/** |
|
* Some techs (e.g. YouTube) can provide a poster source in an |
|
* asynchronous way. We want the poster component to use this |
|
* poster source so that it covers up the tech's controls. |
|
* (YouTube's play button). However we only want to use this |
|
* source if the player user hasn't set a poster through |
|
* the normal APIs. |
|
* |
|
* @fires Player#posterchange |
|
* @listens Tech#posterchange |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.handleTechPosterChange_ = function handleTechPosterChange_() { |
|
if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) { |
|
var newPoster = this.tech_.poster() || ''; |
|
|
|
if (newPoster !== this.poster_) { |
|
this.poster_ = newPoster; |
|
this.isPosterFromTech_ = true; // Let components know the poster has changed |
|
|
|
this.trigger('posterchange'); |
|
} |
|
} |
|
} |
|
/** |
|
* Get or set whether or not the controls are showing. |
|
* |
|
* @fires Player#controlsenabled |
|
* |
|
* @param {boolean} [bool] |
|
* - true to turn controls on |
|
* - false to turn controls off |
|
* |
|
* @return {boolean} |
|
* The current value of controls when getting |
|
*/ |
|
; |
|
|
|
_proto.controls = function controls(bool) { |
|
if (bool === undefined) { |
|
return !!this.controls_; |
|
} |
|
|
|
bool = !!bool; // Don't trigger a change event unless it actually changed |
|
|
|
if (this.controls_ === bool) { |
|
return; |
|
} |
|
|
|
this.controls_ = bool; |
|
|
|
if (this.usingNativeControls()) { |
|
this.techCall_('setControls', bool); |
|
} |
|
|
|
if (this.controls_) { |
|
this.removeClass('vjs-controls-disabled'); |
|
this.addClass('vjs-controls-enabled'); |
|
/** |
|
* @event Player#controlsenabled |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('controlsenabled'); |
|
|
|
if (!this.usingNativeControls()) { |
|
this.addTechControlsListeners_(); |
|
} |
|
} else { |
|
this.removeClass('vjs-controls-enabled'); |
|
this.addClass('vjs-controls-disabled'); |
|
/** |
|
* @event Player#controlsdisabled |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('controlsdisabled'); |
|
|
|
if (!this.usingNativeControls()) { |
|
this.removeTechControlsListeners_(); |
|
} |
|
} |
|
} |
|
/** |
|
* Toggle native controls on/off. Native controls are the controls built into |
|
* devices (e.g. default iPhone controls), Flash, or other techs |
|
* (e.g. Vimeo Controls) |
|
* **This should only be set by the current tech, because only the tech knows |
|
* if it can support native controls** |
|
* |
|
* @fires Player#usingnativecontrols |
|
* @fires Player#usingcustomcontrols |
|
* |
|
* @param {boolean} [bool] |
|
* - true to turn native controls on |
|
* - false to turn native controls off |
|
* |
|
* @return {boolean} |
|
* The current value of native controls when getting |
|
*/ |
|
; |
|
|
|
_proto.usingNativeControls = function usingNativeControls(bool) { |
|
if (bool === undefined) { |
|
return !!this.usingNativeControls_; |
|
} |
|
|
|
bool = !!bool; // Don't trigger a change event unless it actually changed |
|
|
|
if (this.usingNativeControls_ === bool) { |
|
return; |
|
} |
|
|
|
this.usingNativeControls_ = bool; |
|
|
|
if (this.usingNativeControls_) { |
|
this.addClass('vjs-using-native-controls'); |
|
/** |
|
* player is using the native device controls |
|
* |
|
* @event Player#usingnativecontrols |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('usingnativecontrols'); |
|
} else { |
|
this.removeClass('vjs-using-native-controls'); |
|
/** |
|
* player is using the custom HTML controls |
|
* |
|
* @event Player#usingcustomcontrols |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('usingcustomcontrols'); |
|
} |
|
} |
|
/** |
|
* Set or get the current MediaError |
|
* |
|
* @fires Player#error |
|
* |
|
* @param {MediaError|string|number} [err] |
|
* A MediaError or a string/number to be turned |
|
* into a MediaError |
|
* |
|
* @return {MediaError|null} |
|
* The current MediaError when getting (or null) |
|
*/ |
|
; |
|
|
|
_proto.error = function error(err) { |
|
if (err === undefined) { |
|
return this.error_ || null; |
|
} // Suppress the first error message for no compatible source until |
|
// user interaction |
|
|
|
|
|
if (this.options_.suppressNotSupportedError && err && err.code === 4) { |
|
var triggerSuppressedError = function triggerSuppressedError() { |
|
this.error(err); |
|
}; |
|
|
|
this.options_.suppressNotSupportedError = false; |
|
this.any(['click', 'touchstart'], triggerSuppressedError); |
|
this.one('loadstart', function () { |
|
this.off(['click', 'touchstart'], triggerSuppressedError); |
|
}); |
|
return; |
|
} // restoring to default |
|
|
|
|
|
if (err === null) { |
|
this.error_ = err; |
|
this.removeClass('vjs-error'); |
|
|
|
if (this.errorDisplay) { |
|
this.errorDisplay.close(); |
|
} |
|
|
|
return; |
|
} |
|
|
|
this.error_ = new MediaError(err); // add the vjs-error classname to the player |
|
|
|
this.addClass('vjs-error'); // log the name of the error type and any message |
|
// IE11 logs "[object object]" and required you to expand message to see error object |
|
|
|
log.error("(CODE:" + this.error_.code + " " + MediaError.errorTypes[this.error_.code] + ")", this.error_.message, this.error_); |
|
/** |
|
* @event Player#error |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('error'); |
|
return; |
|
} |
|
/** |
|
* Report user activity |
|
* |
|
* @param {Object} event |
|
* Event object |
|
*/ |
|
; |
|
|
|
_proto.reportUserActivity = function reportUserActivity(event) { |
|
this.userActivity_ = true; |
|
} |
|
/** |
|
* Get/set if user is active |
|
* |
|
* @fires Player#useractive |
|
* @fires Player#userinactive |
|
* |
|
* @param {boolean} [bool] |
|
* - true if the user is active |
|
* - false if the user is inactive |
|
* |
|
* @return {boolean} |
|
* The current value of userActive when getting |
|
*/ |
|
; |
|
|
|
_proto.userActive = function userActive(bool) { |
|
if (bool === undefined) { |
|
return this.userActive_; |
|
} |
|
|
|
bool = !!bool; |
|
|
|
if (bool === this.userActive_) { |
|
return; |
|
} |
|
|
|
this.userActive_ = bool; |
|
|
|
if (this.userActive_) { |
|
this.userActivity_ = true; |
|
this.removeClass('vjs-user-inactive'); |
|
this.addClass('vjs-user-active'); |
|
/** |
|
* @event Player#useractive |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('useractive'); |
|
return; |
|
} // Chrome/Safari/IE have bugs where when you change the cursor it can |
|
// trigger a mousemove event. This causes an issue when you're hiding |
|
// the cursor when the user is inactive, and a mousemove signals user |
|
// activity. Making it impossible to go into inactive mode. Specifically |
|
// this happens in fullscreen when we really need to hide the cursor. |
|
// |
|
// When this gets resolved in ALL browsers it can be removed |
|
// https://code.google.com/p/chromium/issues/detail?id=103041 |
|
|
|
|
|
if (this.tech_) { |
|
this.tech_.one('mousemove', function (e) { |
|
e.stopPropagation(); |
|
e.preventDefault(); |
|
}); |
|
} |
|
|
|
this.userActivity_ = false; |
|
this.removeClass('vjs-user-active'); |
|
this.addClass('vjs-user-inactive'); |
|
/** |
|
* @event Player#userinactive |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('userinactive'); |
|
} |
|
/** |
|
* Listen for user activity based on timeout value |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.listenForUserActivity_ = function listenForUserActivity_() { |
|
var mouseInProgress; |
|
var lastMoveX; |
|
var lastMoveY; |
|
var handleActivity = bind(this, this.reportUserActivity); |
|
|
|
var handleMouseMove = function handleMouseMove(e) { |
|
// #1068 - Prevent mousemove spamming |
|
// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970 |
|
if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) { |
|
lastMoveX = e.screenX; |
|
lastMoveY = e.screenY; |
|
handleActivity(); |
|
} |
|
}; |
|
|
|
var handleMouseDown = function handleMouseDown() { |
|
handleActivity(); // For as long as the they are touching the device or have their mouse down, |
|
// we consider them active even if they're not moving their finger or mouse. |
|
// So we want to continue to update that they are active |
|
|
|
this.clearInterval(mouseInProgress); // Setting userActivity=true now and setting the interval to the same time |
|
// as the activityCheck interval (250) should ensure we never miss the |
|
// next activityCheck |
|
|
|
mouseInProgress = this.setInterval(handleActivity, 250); |
|
}; |
|
|
|
var handleMouseUpAndMouseLeave = function handleMouseUpAndMouseLeave(event) { |
|
handleActivity(); // Stop the interval that maintains activity if the mouse/touch is down |
|
|
|
this.clearInterval(mouseInProgress); |
|
}; // Any mouse movement will be considered user activity |
|
|
|
|
|
this.on('mousedown', handleMouseDown); |
|
this.on('mousemove', handleMouseMove); |
|
this.on('mouseup', handleMouseUpAndMouseLeave); |
|
this.on('mouseleave', handleMouseUpAndMouseLeave); |
|
var controlBar = this.getChild('controlBar'); // Fixes bug on Android & iOS where when tapping progressBar (when control bar is displayed) |
|
// controlBar would no longer be hidden by default timeout. |
|
|
|
if (controlBar && !IS_IOS && !IS_ANDROID) { |
|
controlBar.on('mouseenter', function (event) { |
|
this.player().cache_.inactivityTimeout = this.player().options_.inactivityTimeout; |
|
this.player().options_.inactivityTimeout = 0; |
|
}); |
|
controlBar.on('mouseleave', function (event) { |
|
this.player().options_.inactivityTimeout = this.player().cache_.inactivityTimeout; |
|
}); |
|
} // Listen for keyboard navigation |
|
// Shouldn't need to use inProgress interval because of key repeat |
|
|
|
|
|
this.on('keydown', handleActivity); |
|
this.on('keyup', handleActivity); // Run an interval every 250 milliseconds instead of stuffing everything into |
|
// the mousemove/touchmove function itself, to prevent performance degradation. |
|
// `this.reportUserActivity` simply sets this.userActivity_ to true, which |
|
// then gets picked up by this loop |
|
// http://ejohn.org/blog/learning-from-twitter/ |
|
|
|
var inactivityTimeout; |
|
this.setInterval(function () { |
|
// Check to see if mouse/touch activity has happened |
|
if (!this.userActivity_) { |
|
return; |
|
} // Reset the activity tracker |
|
|
|
|
|
this.userActivity_ = false; // If the user state was inactive, set the state to active |
|
|
|
this.userActive(true); // Clear any existing inactivity timeout to start the timer over |
|
|
|
this.clearTimeout(inactivityTimeout); |
|
var timeout = this.options_.inactivityTimeout; |
|
|
|
if (timeout <= 0) { |
|
return; |
|
} // In <timeout> milliseconds, if no more activity has occurred the |
|
// user will be considered inactive |
|
|
|
|
|
inactivityTimeout = this.setTimeout(function () { |
|
// Protect against the case where the inactivityTimeout can trigger just |
|
// before the next user activity is picked up by the activity check loop |
|
// causing a flicker |
|
if (!this.userActivity_) { |
|
this.userActive(false); |
|
} |
|
}, timeout); |
|
}, 250); |
|
} |
|
/** |
|
* Gets or sets the current playback rate. A playback rate of |
|
* 1.0 represents normal speed and 0.5 would indicate half-speed |
|
* playback, for instance. |
|
* |
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate |
|
* |
|
* @param {number} [rate] |
|
* New playback rate to set. |
|
* |
|
* @return {number} |
|
* The current playback rate when getting or 1.0 |
|
*/ |
|
; |
|
|
|
_proto.playbackRate = function playbackRate(rate) { |
|
if (rate !== undefined) { |
|
// NOTE: this.cache_.lastPlaybackRate is set from the tech handler |
|
// that is registered above |
|
this.techCall_('setPlaybackRate', rate); |
|
return; |
|
} |
|
|
|
if (this.tech_ && this.tech_.featuresPlaybackRate) { |
|
return this.cache_.lastPlaybackRate || this.techGet_('playbackRate'); |
|
} |
|
|
|
return 1.0; |
|
} |
|
/** |
|
* Gets or sets the current default playback rate. A default playback rate of |
|
* 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance. |
|
* defaultPlaybackRate will only represent what the initial playbackRate of a video was, not |
|
* not the current playbackRate. |
|
* |
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate |
|
* |
|
* @param {number} [rate] |
|
* New default playback rate to set. |
|
* |
|
* @return {number|Player} |
|
* - The default playback rate when getting or 1.0 |
|
* - the player when setting |
|
*/ |
|
; |
|
|
|
_proto.defaultPlaybackRate = function defaultPlaybackRate(rate) { |
|
if (rate !== undefined) { |
|
return this.techCall_('setDefaultPlaybackRate', rate); |
|
} |
|
|
|
if (this.tech_ && this.tech_.featuresPlaybackRate) { |
|
return this.techGet_('defaultPlaybackRate'); |
|
} |
|
|
|
return 1.0; |
|
} |
|
/** |
|
* Gets or sets the audio flag |
|
* |
|
* @param {boolean} bool |
|
* - true signals that this is an audio player |
|
* - false signals that this is not an audio player |
|
* |
|
* @return {boolean} |
|
* The current value of isAudio when getting |
|
*/ |
|
; |
|
|
|
_proto.isAudio = function isAudio(bool) { |
|
if (bool !== undefined) { |
|
this.isAudio_ = !!bool; |
|
return; |
|
} |
|
|
|
return !!this.isAudio_; |
|
} |
|
/** |
|
* A helper method for adding a {@link TextTrack} to our |
|
* {@link TextTrackList}. |
|
* |
|
* In addition to the W3C settings we allow adding additional info through options. |
|
* |
|
* @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack |
|
* |
|
* @param {string} [kind] |
|
* the kind of TextTrack you are adding |
|
* |
|
* @param {string} [label] |
|
* the label to give the TextTrack label |
|
* |
|
* @param {string} [language] |
|
* the language to set on the TextTrack |
|
* |
|
* @return {TextTrack|undefined} |
|
* the TextTrack that was added or undefined |
|
* if there is no tech |
|
*/ |
|
; |
|
|
|
_proto.addTextTrack = function addTextTrack(kind, label, language) { |
|
if (this.tech_) { |
|
return this.tech_.addTextTrack(kind, label, language); |
|
} |
|
} |
|
/** |
|
* Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. |
|
* When manualCleanup is set to false, the track will be automatically removed |
|
* on source changes. |
|
* |
|
* @param {Object} options |
|
* Options to pass to {@link HTMLTrackElement} during creation. See |
|
* {@link HTMLTrackElement} for object properties that you should use. |
|
* |
|
* @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be |
|
* removed on a source change |
|
* |
|
* @return {HtmlTrackElement} |
|
* the HTMLTrackElement that was created and added |
|
* to the HtmlTrackElementList and the remote |
|
* TextTrackList |
|
* |
|
* @deprecated The default value of the "manualCleanup" parameter will default |
|
* to "false" in upcoming versions of Video.js |
|
*/ |
|
; |
|
|
|
_proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) { |
|
if (this.tech_) { |
|
return this.tech_.addRemoteTextTrack(options, manualCleanup); |
|
} |
|
} |
|
/** |
|
* Remove a remote {@link TextTrack} from the respective |
|
* {@link TextTrackList} and {@link HtmlTrackElementList}. |
|
* |
|
* @param {Object} track |
|
* Remote {@link TextTrack} to remove |
|
* |
|
* @return {undefined} |
|
* does not return anything |
|
*/ |
|
; |
|
|
|
_proto.removeRemoteTextTrack = function removeRemoteTextTrack(obj) { |
|
if (obj === void 0) { |
|
obj = {}; |
|
} |
|
|
|
var _obj = obj, |
|
track = _obj.track; |
|
|
|
if (!track) { |
|
track = obj; |
|
} // destructure the input into an object with a track argument, defaulting to arguments[0] |
|
// default the whole argument to an empty object if nothing was passed in |
|
|
|
|
|
if (this.tech_) { |
|
return this.tech_.removeRemoteTextTrack(track); |
|
} |
|
} |
|
/** |
|
* Gets available media playback quality metrics as specified by the W3C's Media |
|
* Playback Quality API. |
|
* |
|
* @see [Spec]{@link https://wicg.github.io/media-playback-quality} |
|
* |
|
* @return {Object|undefined} |
|
* An object with supported media playback quality metrics or undefined if there |
|
* is no tech or the tech does not support it. |
|
*/ |
|
; |
|
|
|
_proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() { |
|
return this.techGet_('getVideoPlaybackQuality'); |
|
} |
|
/** |
|
* Get video width |
|
* |
|
* @return {number} |
|
* current video width |
|
*/ |
|
; |
|
|
|
_proto.videoWidth = function videoWidth() { |
|
return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0; |
|
} |
|
/** |
|
* Get video height |
|
* |
|
* @return {number} |
|
* current video height |
|
*/ |
|
; |
|
|
|
_proto.videoHeight = function videoHeight() { |
|
return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0; |
|
} |
|
/** |
|
* The player's language code |
|
* NOTE: The language should be set in the player options if you want the |
|
* the controls to be built with a specific language. Changing the language |
|
* later will not update controls text. |
|
* |
|
* @param {string} [code] |
|
* the language code to set the player to |
|
* |
|
* @return {string} |
|
* The current language code when getting |
|
*/ |
|
; |
|
|
|
_proto.language = function language(code) { |
|
if (code === undefined) { |
|
return this.language_; |
|
} |
|
|
|
this.language_ = String(code).toLowerCase(); |
|
} |
|
/** |
|
* Get the player's language dictionary |
|
* Merge every time, because a newly added plugin might call videojs.addLanguage() at any time |
|
* Languages specified directly in the player options have precedence |
|
* |
|
* @return {Array} |
|
* An array of of supported languages |
|
*/ |
|
; |
|
|
|
_proto.languages = function languages() { |
|
return mergeOptions(Player.prototype.options_.languages, this.languages_); |
|
} |
|
/** |
|
* returns a JavaScript object reperesenting the current track |
|
* information. **DOES not return it as JSON** |
|
* |
|
* @return {Object} |
|
* Object representing the current of track info |
|
*/ |
|
; |
|
|
|
_proto.toJSON = function toJSON() { |
|
var options = mergeOptions(this.options_); |
|
var tracks = options.tracks; |
|
options.tracks = []; |
|
|
|
for (var i = 0; i < tracks.length; i++) { |
|
var track = tracks[i]; // deep merge tracks and null out player so no circular references |
|
|
|
track = mergeOptions(track); |
|
track.player = undefined; |
|
options.tracks[i] = track; |
|
} |
|
|
|
return options; |
|
} |
|
/** |
|
* Creates a simple modal dialog (an instance of the {@link ModalDialog} |
|
* component) that immediately overlays the player with arbitrary |
|
* content and removes itself when closed. |
|
* |
|
* @param {string|Function|Element|Array|null} content |
|
* Same as {@link ModalDialog#content}'s param of the same name. |
|
* The most straight-forward usage is to provide a string or DOM |
|
* element. |
|
* |
|
* @param {Object} [options] |
|
* Extra options which will be passed on to the {@link ModalDialog}. |
|
* |
|
* @return {ModalDialog} |
|
* the {@link ModalDialog} that was created |
|
*/ |
|
; |
|
|
|
_proto.createModal = function createModal(content, options) { |
|
var _this16 = this; |
|
|
|
options = options || {}; |
|
options.content = content || ''; |
|
var modal = new ModalDialog(this, options); |
|
this.addChild(modal); |
|
modal.on('dispose', function () { |
|
_this16.removeChild(modal); |
|
}); |
|
modal.open(); |
|
return modal; |
|
} |
|
/** |
|
* Change breakpoint classes when the player resizes. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.updateCurrentBreakpoint_ = function updateCurrentBreakpoint_() { |
|
if (!this.responsive()) { |
|
return; |
|
} |
|
|
|
var currentBreakpoint = this.currentBreakpoint(); |
|
var currentWidth = this.currentWidth(); |
|
|
|
for (var i = 0; i < BREAKPOINT_ORDER.length; i++) { |
|
var candidateBreakpoint = BREAKPOINT_ORDER[i]; |
|
var maxWidth = this.breakpoints_[candidateBreakpoint]; |
|
|
|
if (currentWidth <= maxWidth) { |
|
// The current breakpoint did not change, nothing to do. |
|
if (currentBreakpoint === candidateBreakpoint) { |
|
return; |
|
} // Only remove a class if there is a current breakpoint. |
|
|
|
|
|
if (currentBreakpoint) { |
|
this.removeClass(BREAKPOINT_CLASSES[currentBreakpoint]); |
|
} |
|
|
|
this.addClass(BREAKPOINT_CLASSES[candidateBreakpoint]); |
|
this.breakpoint_ = candidateBreakpoint; |
|
break; |
|
} |
|
} |
|
} |
|
/** |
|
* Removes the current breakpoint. |
|
* |
|
* @private |
|
*/ |
|
; |
|
|
|
_proto.removeCurrentBreakpoint_ = function removeCurrentBreakpoint_() { |
|
var className = this.currentBreakpointClass(); |
|
this.breakpoint_ = ''; |
|
|
|
if (className) { |
|
this.removeClass(className); |
|
} |
|
} |
|
/** |
|
* Get or set breakpoints on the player. |
|
* |
|
* Calling this method with an object or `true` will remove any previous |
|
* custom breakpoints and start from the defaults again. |
|
* |
|
* @param {Object|boolean} [breakpoints] |
|
* If an object is given, it can be used to provide custom |
|
* breakpoints. If `true` is given, will set default breakpoints. |
|
* If this argument is not given, will simply return the current |
|
* breakpoints. |
|
* |
|
* @param {number} [breakpoints.tiny] |
|
* The maximum width for the "vjs-layout-tiny" class. |
|
* |
|
* @param {number} [breakpoints.xsmall] |
|
* The maximum width for the "vjs-layout-x-small" class. |
|
* |
|
* @param {number} [breakpoints.small] |
|
* The maximum width for the "vjs-layout-small" class. |
|
* |
|
* @param {number} [breakpoints.medium] |
|
* The maximum width for the "vjs-layout-medium" class. |
|
* |
|
* @param {number} [breakpoints.large] |
|
* The maximum width for the "vjs-layout-large" class. |
|
* |
|
* @param {number} [breakpoints.xlarge] |
|
* The maximum width for the "vjs-layout-x-large" class. |
|
* |
|
* @param {number} [breakpoints.huge] |
|
* The maximum width for the "vjs-layout-huge" class. |
|
* |
|
* @return {Object} |
|
* An object mapping breakpoint names to maximum width values. |
|
*/ |
|
; |
|
|
|
_proto.breakpoints = function breakpoints(_breakpoints) { |
|
// Used as a getter. |
|
if (_breakpoints === undefined) { |
|
return assign(this.breakpoints_); |
|
} |
|
|
|
this.breakpoint_ = ''; |
|
this.breakpoints_ = assign({}, DEFAULT_BREAKPOINTS, _breakpoints); // When breakpoint definitions change, we need to update the currently |
|
// selected breakpoint. |
|
|
|
this.updateCurrentBreakpoint_(); // Clone the breakpoints before returning. |
|
|
|
return assign(this.breakpoints_); |
|
} |
|
/** |
|
* Get or set a flag indicating whether or not this player should adjust |
|
* its UI based on its dimensions. |
|
* |
|
* @param {boolean} value |
|
* Should be `true` if the player should adjust its UI based on its |
|
* dimensions; otherwise, should be `false`. |
|
* |
|
* @return {boolean} |
|
* Will be `true` if this player should adjust its UI based on its |
|
* dimensions; otherwise, will be `false`. |
|
*/ |
|
; |
|
|
|
_proto.responsive = function responsive(value) { |
|
// Used as a getter. |
|
if (value === undefined) { |
|
return this.responsive_; |
|
} |
|
|
|
value = Boolean(value); |
|
var current = this.responsive_; // Nothing changed. |
|
|
|
if (value === current) { |
|
return; |
|
} // The value actually changed, set it. |
|
|
|
|
|
this.responsive_ = value; // Start listening for breakpoints and set the initial breakpoint if the |
|
// player is now responsive. |
|
|
|
if (value) { |
|
this.on('playerresize', this.updateCurrentBreakpoint_); |
|
this.updateCurrentBreakpoint_(); // Stop listening for breakpoints if the player is no longer responsive. |
|
} else { |
|
this.off('playerresize', this.updateCurrentBreakpoint_); |
|
this.removeCurrentBreakpoint_(); |
|
} |
|
|
|
return value; |
|
} |
|
/** |
|
* Get current breakpoint name, if any. |
|
* |
|
* @return {string} |
|
* If there is currently a breakpoint set, returns a the key from the |
|
* breakpoints object matching it. Otherwise, returns an empty string. |
|
*/ |
|
; |
|
|
|
_proto.currentBreakpoint = function currentBreakpoint() { |
|
return this.breakpoint_; |
|
} |
|
/** |
|
* Get the current breakpoint class name. |
|
* |
|
* @return {string} |
|
* The matching class name (e.g. `"vjs-layout-tiny"` or |
|
* `"vjs-layout-large"`) for the current breakpoint. Empty string if |
|
* there is no current breakpoint. |
|
*/ |
|
; |
|
|
|
_proto.currentBreakpointClass = function currentBreakpointClass() { |
|
return BREAKPOINT_CLASSES[this.breakpoint_] || ''; |
|
} |
|
/** |
|
* An object that describes a single piece of media. |
|
* |
|
* Properties that are not part of this type description will be retained; so, |
|
* this can be viewed as a generic metadata storage mechanism as well. |
|
* |
|
* @see {@link https://wicg.github.io/mediasession/#the-mediametadata-interface} |
|
* @typedef {Object} Player~MediaObject |
|
* |
|
* @property {string} [album] |
|
* Unused, except if this object is passed to the `MediaSession` |
|
* API. |
|
* |
|
* @property {string} [artist] |
|
* Unused, except if this object is passed to the `MediaSession` |
|
* API. |
|
* |
|
* @property {Object[]} [artwork] |
|
* Unused, except if this object is passed to the `MediaSession` |
|
* API. If not specified, will be populated via the `poster`, if |
|
* available. |
|
* |
|
* @property {string} [poster] |
|
* URL to an image that will display before playback. |
|
* |
|
* @property {Tech~SourceObject|Tech~SourceObject[]|string} [src] |
|
* A single source object, an array of source objects, or a string |
|
* referencing a URL to a media source. It is _highly recommended_ |
|
* that an object or array of objects is used here, so that source |
|
* selection algorithms can take the `type` into account. |
|
* |
|
* @property {string} [title] |
|
* Unused, except if this object is passed to the `MediaSession` |
|
* API. |
|
* |
|
* @property {Object[]} [textTracks] |
|
* An array of objects to be used to create text tracks, following |
|
* the {@link https://www.w3.org/TR/html50/embedded-content-0.html#the-track-element|native track element format}. |
|
* For ease of removal, these will be created as "remote" text |
|
* tracks and set to automatically clean up on source changes. |
|
* |
|
* These objects may have properties like `src`, `kind`, `label`, |
|
* and `language`, see {@link Tech#createRemoteTextTrack}. |
|
*/ |
|
|
|
/** |
|
* Populate the player using a {@link Player~MediaObject|MediaObject}. |
|
* |
|
* @param {Player~MediaObject} media |
|
* A media object. |
|
* |
|
* @param {Function} ready |
|
* A callback to be called when the player is ready. |
|
*/ |
|
; |
|
|
|
_proto.loadMedia = function loadMedia(media, ready) { |
|
var _this17 = this; |
|
|
|
if (!media || typeof media !== 'object') { |
|
return; |
|
} |
|
|
|
this.reset(); // Clone the media object so it cannot be mutated from outside. |
|
|
|
this.cache_.media = mergeOptions(media); |
|
var _this$cache_$media = this.cache_.media, |
|
artwork = _this$cache_$media.artwork, |
|
poster = _this$cache_$media.poster, |
|
src = _this$cache_$media.src, |
|
textTracks = _this$cache_$media.textTracks; // If `artwork` is not given, create it using `poster`. |
|
|
|
if (!artwork && poster) { |
|
this.cache_.media.artwork = [{ |
|
src: poster, |
|
type: getMimetype(poster) |
|
}]; |
|
} |
|
|
|
if (src) { |
|
this.src(src); |
|
} |
|
|
|
if (poster) { |
|
this.poster(poster); |
|
} |
|
|
|
if (Array.isArray(textTracks)) { |
|
textTracks.forEach(function (tt) { |
|
return _this17.addRemoteTextTrack(tt, false); |
|
}); |
|
} |
|
|
|
this.ready(ready); |
|
} |
|
/** |
|
* Get a clone of the current {@link Player~MediaObject} for this player. |
|
* |
|
* If the `loadMedia` method has not been used, will attempt to return a |
|
* {@link Player~MediaObject} based on the current state of the player. |
|
* |
|
* @return {Player~MediaObject} |
|
*/ |
|
; |
|
|
|
_proto.getMedia = function getMedia() { |
|
if (!this.cache_.media) { |
|
var poster = this.poster(); |
|
var src = this.currentSources(); |
|
var textTracks = Array.prototype.map.call(this.remoteTextTracks(), function (tt) { |
|
return { |
|
kind: tt.kind, |
|
label: tt.label, |
|
language: tt.language, |
|
src: tt.src |
|
}; |
|
}); |
|
var media = { |
|
src: src, |
|
textTracks: textTracks |
|
}; |
|
|
|
if (poster) { |
|
media.poster = poster; |
|
media.artwork = [{ |
|
src: media.poster, |
|
type: getMimetype(media.poster) |
|
}]; |
|
} |
|
|
|
return media; |
|
} |
|
|
|
return mergeOptions(this.cache_.media); |
|
} |
|
/** |
|
* Gets tag settings |
|
* |
|
* @param {Element} tag |
|
* The player tag |
|
* |
|
* @return {Object} |
|
* An object containing all of the settings |
|
* for a player tag |
|
*/ |
|
; |
|
|
|
Player.getTagSettings = function getTagSettings(tag) { |
|
var baseOptions = { |
|
sources: [], |
|
tracks: [] |
|
}; |
|
var tagOptions = getAttributes(tag); |
|
var dataSetup = tagOptions['data-setup']; |
|
|
|
if (hasClass(tag, 'vjs-fill')) { |
|
tagOptions.fill = true; |
|
} |
|
|
|
if (hasClass(tag, 'vjs-fluid')) { |
|
tagOptions.fluid = true; |
|
} // Check if data-setup attr exists. |
|
|
|
|
|
if (dataSetup !== null) { |
|
// Parse options JSON |
|
// If empty string, make it a parsable json object. |
|
var _safeParseTuple = safeParseTuple(dataSetup || '{}'), |
|
err = _safeParseTuple[0], |
|
data = _safeParseTuple[1]; |
|
|
|
if (err) { |
|
log.error(err); |
|
} |
|
|
|
assign(tagOptions, data); |
|
} |
|
|
|
assign(baseOptions, tagOptions); // Get tag children settings |
|
|
|
if (tag.hasChildNodes()) { |
|
var children = tag.childNodes; |
|
|
|
for (var i = 0, j = children.length; i < j; i++) { |
|
var child = children[i]; // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/ |
|
|
|
var childName = child.nodeName.toLowerCase(); |
|
|
|
if (childName === 'source') { |
|
baseOptions.sources.push(getAttributes(child)); |
|
} else if (childName === 'track') { |
|
baseOptions.tracks.push(getAttributes(child)); |
|
} |
|
} |
|
} |
|
|
|
return baseOptions; |
|
} |
|
/** |
|
* Determine whether or not flexbox is supported |
|
* |
|
* @return {boolean} |
|
* - true if flexbox is supported |
|
* - false if flexbox is not supported |
|
*/ |
|
; |
|
|
|
_proto.flexNotSupported_ = function flexNotSupported_() { |
|
var elem = document$1.createElement('i'); // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more |
|
// common flex features that we can rely on when checking for flex support. |
|
|
|
return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || // IE10-specific (2012 flex spec), available for completeness |
|
'msFlexOrder' in elem.style); |
|
} |
|
/** |
|
* Set debug mode to enable/disable logs at info level. |
|
* |
|
* @param {boolean} enabled |
|
* @fires Player#debugon |
|
* @fires Player#debugoff |
|
*/ |
|
; |
|
|
|
_proto.debug = function debug(enabled) { |
|
if (enabled === undefined) { |
|
return this.debugEnabled_; |
|
} |
|
|
|
if (enabled) { |
|
this.trigger('debugon'); |
|
this.previousLogLevel_ = this.log.level; |
|
this.log.level('debug'); |
|
this.debugEnabled_ = true; |
|
} else { |
|
this.trigger('debugoff'); |
|
this.log.level(this.previousLogLevel_); |
|
this.previousLogLevel_ = undefined; |
|
this.debugEnabled_ = false; |
|
} |
|
}; |
|
|
|
return Player; |
|
}(Component); |
|
/** |
|
* Get the {@link VideoTrackList} |
|
* @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist |
|
* |
|
* @return {VideoTrackList} |
|
* the current video track list |
|
* |
|
* @method Player.prototype.videoTracks |
|
*/ |
|
|
|
/** |
|
* Get the {@link AudioTrackList} |
|
* @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist |
|
* |
|
* @return {AudioTrackList} |
|
* the current audio track list |
|
* |
|
* @method Player.prototype.audioTracks |
|
*/ |
|
|
|
/** |
|
* Get the {@link TextTrackList} |
|
* |
|
* @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks |
|
* |
|
* @return {TextTrackList} |
|
* the current text track list |
|
* |
|
* @method Player.prototype.textTracks |
|
*/ |
|
|
|
/** |
|
* Get the remote {@link TextTrackList} |
|
* |
|
* @return {TextTrackList} |
|
* The current remote text track list |
|
* |
|
* @method Player.prototype.remoteTextTracks |
|
*/ |
|
|
|
/** |
|
* Get the remote {@link HtmlTrackElementList} tracks. |
|
* |
|
* @return {HtmlTrackElementList} |
|
* The current remote text track element list |
|
* |
|
* @method Player.prototype.remoteTextTrackEls |
|
*/ |
|
|
|
|
|
ALL.names.forEach(function (name) { |
|
var props = ALL[name]; |
|
|
|
Player.prototype[props.getterName] = function () { |
|
if (this.tech_) { |
|
return this.tech_[props.getterName](); |
|
} // if we have not yet loadTech_, we create {video,audio,text}Tracks_ |
|
// these will be passed to the tech during loading |
|
|
|
|
|
this[props.privateName] = this[props.privateName] || new props.ListClass(); |
|
return this[props.privateName]; |
|
}; |
|
}); |
|
/** |
|
* Get or set the `Player`'s crossorigin option. For the HTML5 player, this |
|
* sets the `crossOrigin` property on the `<video>` tag to control the CORS |
|
* behavior. |
|
* |
|
* @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin} |
|
* |
|
* @param {string} [value] |
|
* The value to set the `Player`'s crossorigin to. If an argument is |
|
* given, must be one of `anonymous` or `use-credentials`. |
|
* |
|
* @return {string|undefined} |
|
* - The current crossorigin value of the `Player` when getting. |
|
* - undefined when setting |
|
*/ |
|
|
|
Player.prototype.crossorigin = Player.prototype.crossOrigin; |
|
/** |
|
* Global enumeration of players. |
|
* |
|
* The keys are the player IDs and the values are either the {@link Player} |
|
* instance or `null` for disposed players. |
|
* |
|
* @type {Object} |
|
*/ |
|
|
|
Player.players = {}; |
|
var navigator = window$1.navigator; |
|
/* |
|
* Player instance options, surfaced using options |
|
* options = Player.prototype.options_ |
|
* Make changes in options, not here. |
|
* |
|
* @type {Object} |
|
* @private |
|
*/ |
|
|
|
Player.prototype.options_ = { |
|
// Default order of fallback technology |
|
techOrder: Tech.defaultTechOrder_, |
|
html5: {}, |
|
flash: {}, |
|
// default inactivity timeout |
|
inactivityTimeout: 2000, |
|
// default playback rates |
|
playbackRates: [], |
|
// Add playback rate selection by adding rates |
|
// 'playbackRates': [0.5, 1, 1.5, 2], |
|
liveui: false, |
|
// Included control sets |
|
children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'liveTracker', 'controlBar', 'errorDisplay', 'textTrackSettings', 'resizeManager'], |
|
language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en', |
|
// locales and their language translations |
|
languages: {}, |
|
// Default message to show when a video cannot be played. |
|
notSupportedMessage: 'No compatible source was found for this media.', |
|
fullscreen: { |
|
options: { |
|
navigationUI: 'hide' |
|
} |
|
}, |
|
breakpoints: {}, |
|
responsive: false |
|
}; |
|
[ |
|
/** |
|
* Returns whether or not the player is in the "ended" state. |
|
* |
|
* @return {Boolean} True if the player is in the ended state, false if not. |
|
* @method Player#ended |
|
*/ |
|
'ended', |
|
/** |
|
* Returns whether or not the player is in the "seeking" state. |
|
* |
|
* @return {Boolean} True if the player is in the seeking state, false if not. |
|
* @method Player#seeking |
|
*/ |
|
'seeking', |
|
/** |
|
* Returns the TimeRanges of the media that are currently available |
|
* for seeking to. |
|
* |
|
* @return {TimeRanges} the seekable intervals of the media timeline |
|
* @method Player#seekable |
|
*/ |
|
'seekable', |
|
/** |
|
* Returns the current state of network activity for the element, from |
|
* the codes in the list below. |
|
* - NETWORK_EMPTY (numeric value 0) |
|
* The element has not yet been initialised. All attributes are in |
|
* their initial states. |
|
* - NETWORK_IDLE (numeric value 1) |
|
* The element's resource selection algorithm is active and has |
|
* selected a resource, but it is not actually using the network at |
|
* this time. |
|
* - NETWORK_LOADING (numeric value 2) |
|
* The user agent is actively trying to download data. |
|
* - NETWORK_NO_SOURCE (numeric value 3) |
|
* The element's resource selection algorithm is active, but it has |
|
* not yet found a resource to use. |
|
* |
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states |
|
* @return {number} the current network activity state |
|
* @method Player#networkState |
|
*/ |
|
'networkState', |
|
/** |
|
* Returns a value that expresses the current state of the element |
|
* with respect to rendering the current playback position, from the |
|
* codes in the list below. |
|
* - HAVE_NOTHING (numeric value 0) |
|
* No information regarding the media resource is available. |
|
* - HAVE_METADATA (numeric value 1) |
|
* Enough of the resource has been obtained that the duration of the |
|
* resource is available. |
|
* - HAVE_CURRENT_DATA (numeric value 2) |
|
* Data for the immediate current playback position is available. |
|
* - HAVE_FUTURE_DATA (numeric value 3) |
|
* Data for the immediate current playback position is available, as |
|
* well as enough data for the user agent to advance the current |
|
* playback position in the direction of playback. |
|
* - HAVE_ENOUGH_DATA (numeric value 4) |
|
* The user agent estimates that enough data is available for |
|
* playback to proceed uninterrupted. |
|
* |
|
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate |
|
* @return {number} the current playback rendering state |
|
* @method Player#readyState |
|
*/ |
|
'readyState'].forEach(function (fn) { |
|
Player.prototype[fn] = function () { |
|
return this.techGet_(fn); |
|
}; |
|
}); |
|
TECH_EVENTS_RETRIGGER.forEach(function (event) { |
|
Player.prototype["handleTech" + toTitleCase(event) + "_"] = function () { |
|
return this.trigger(event); |
|
}; |
|
}); |
|
/** |
|
* Fired when the player has initial duration and dimension information |
|
* |
|
* @event Player#loadedmetadata |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Fired when the player has downloaded data at the current playback position |
|
* |
|
* @event Player#loadeddata |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Fired when the current playback position has changed * |
|
* During playback this is fired every 15-250 milliseconds, depending on the |
|
* playback technology in use. |
|
* |
|
* @event Player#timeupdate |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Fired when the volume changes |
|
* |
|
* @event Player#volumechange |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
/** |
|
* Reports whether or not a player has a plugin available. |
|
* |
|
* This does not report whether or not the plugin has ever been initialized |
|
* on this player. For that, [usingPlugin]{@link Player#usingPlugin}. |
|
* |
|
* @method Player#hasPlugin |
|
* @param {string} name |
|
* The name of a plugin. |
|
* |
|
* @return {boolean} |
|
* Whether or not this player has the requested plugin available. |
|
*/ |
|
|
|
/** |
|
* Reports whether or not a player is using a plugin by name. |
|
* |
|
* For basic plugins, this only reports whether the plugin has _ever_ been |
|
* initialized on this player. |
|
* |
|
* @method Player#usingPlugin |
|
* @param {string} name |
|
* The name of a plugin. |
|
* |
|
* @return {boolean} |
|
* Whether or not this player is using the requested plugin. |
|
*/ |
|
|
|
Component.registerComponent('Player', Player); |
|
|
|
/** |
|
* The base plugin name. |
|
* |
|
* @private |
|
* @constant |
|
* @type {string} |
|
*/ |
|
|
|
var BASE_PLUGIN_NAME = 'plugin'; |
|
/** |
|
* The key on which a player's active plugins cache is stored. |
|
* |
|
* @private |
|
* @constant |
|
* @type {string} |
|
*/ |
|
|
|
var PLUGIN_CACHE_KEY = 'activePlugins_'; |
|
/** |
|
* Stores registered plugins in a private space. |
|
* |
|
* @private |
|
* @type {Object} |
|
*/ |
|
|
|
var pluginStorage = {}; |
|
/** |
|
* Reports whether or not a plugin has been registered. |
|
* |
|
* @private |
|
* @param {string} name |
|
* The name of a plugin. |
|
* |
|
* @return {boolean} |
|
* Whether or not the plugin has been registered. |
|
*/ |
|
|
|
var pluginExists = function pluginExists(name) { |
|
return pluginStorage.hasOwnProperty(name); |
|
}; |
|
/** |
|
* Get a single registered plugin by name. |
|
* |
|
* @private |
|
* @param {string} name |
|
* The name of a plugin. |
|
* |
|
* @return {Function|undefined} |
|
* The plugin (or undefined). |
|
*/ |
|
|
|
|
|
var getPlugin = function getPlugin(name) { |
|
return pluginExists(name) ? pluginStorage[name] : undefined; |
|
}; |
|
/** |
|
* Marks a plugin as "active" on a player. |
|
* |
|
* Also, ensures that the player has an object for tracking active plugins. |
|
* |
|
* @private |
|
* @param {Player} player |
|
* A Video.js player instance. |
|
* |
|
* @param {string} name |
|
* The name of a plugin. |
|
*/ |
|
|
|
|
|
var markPluginAsActive = function markPluginAsActive(player, name) { |
|
player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {}; |
|
player[PLUGIN_CACHE_KEY][name] = true; |
|
}; |
|
/** |
|
* Triggers a pair of plugin setup events. |
|
* |
|
* @private |
|
* @param {Player} player |
|
* A Video.js player instance. |
|
* |
|
* @param {Plugin~PluginEventHash} hash |
|
* A plugin event hash. |
|
* |
|
* @param {boolean} [before] |
|
* If true, prefixes the event name with "before". In other words, |
|
* use this to trigger "beforepluginsetup" instead of "pluginsetup". |
|
*/ |
|
|
|
|
|
var triggerSetupEvent = function triggerSetupEvent(player, hash, before) { |
|
var eventName = (before ? 'before' : '') + 'pluginsetup'; |
|
player.trigger(eventName, hash); |
|
player.trigger(eventName + ':' + hash.name, hash); |
|
}; |
|
/** |
|
* Takes a basic plugin function and returns a wrapper function which marks |
|
* on the player that the plugin has been activated. |
|
* |
|
* @private |
|
* @param {string} name |
|
* The name of the plugin. |
|
* |
|
* @param {Function} plugin |
|
* The basic plugin. |
|
* |
|
* @return {Function} |
|
* A wrapper function for the given plugin. |
|
*/ |
|
|
|
|
|
var createBasicPlugin = function createBasicPlugin(name, plugin) { |
|
var basicPluginWrapper = function basicPluginWrapper() { |
|
// We trigger the "beforepluginsetup" and "pluginsetup" events on the player |
|
// regardless, but we want the hash to be consistent with the hash provided |
|
// for advanced plugins. |
|
// |
|
// The only potentially counter-intuitive thing here is the `instance` in |
|
// the "pluginsetup" event is the value returned by the `plugin` function. |
|
triggerSetupEvent(this, { |
|
name: name, |
|
plugin: plugin, |
|
instance: null |
|
}, true); |
|
var instance = plugin.apply(this, arguments); |
|
markPluginAsActive(this, name); |
|
triggerSetupEvent(this, { |
|
name: name, |
|
plugin: plugin, |
|
instance: instance |
|
}); |
|
return instance; |
|
}; |
|
|
|
Object.keys(plugin).forEach(function (prop) { |
|
basicPluginWrapper[prop] = plugin[prop]; |
|
}); |
|
return basicPluginWrapper; |
|
}; |
|
/** |
|
* Takes a plugin sub-class and returns a factory function for generating |
|
* instances of it. |
|
* |
|
* This factory function will replace itself with an instance of the requested |
|
* sub-class of Plugin. |
|
* |
|
* @private |
|
* @param {string} name |
|
* The name of the plugin. |
|
* |
|
* @param {Plugin} PluginSubClass |
|
* The advanced plugin. |
|
* |
|
* @return {Function} |
|
*/ |
|
|
|
|
|
var createPluginFactory = function createPluginFactory(name, PluginSubClass) { |
|
// Add a `name` property to the plugin prototype so that each plugin can |
|
// refer to itself by name. |
|
PluginSubClass.prototype.name = name; |
|
return function () { |
|
triggerSetupEvent(this, { |
|
name: name, |
|
plugin: PluginSubClass, |
|
instance: null |
|
}, true); |
|
|
|
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { |
|
args[_key] = arguments[_key]; |
|
} |
|
|
|
var instance = _construct(PluginSubClass, [this].concat(args)); // The plugin is replaced by a function that returns the current instance. |
|
|
|
|
|
this[name] = function () { |
|
return instance; |
|
}; |
|
|
|
triggerSetupEvent(this, instance.getEventHash()); |
|
return instance; |
|
}; |
|
}; |
|
/** |
|
* Parent class for all advanced plugins. |
|
* |
|
* @mixes module:evented~EventedMixin |
|
* @mixes module:stateful~StatefulMixin |
|
* @fires Player#beforepluginsetup |
|
* @fires Player#beforepluginsetup:$name |
|
* @fires Player#pluginsetup |
|
* @fires Player#pluginsetup:$name |
|
* @listens Player#dispose |
|
* @throws {Error} |
|
* If attempting to instantiate the base {@link Plugin} class |
|
* directly instead of via a sub-class. |
|
*/ |
|
|
|
|
|
var Plugin = /*#__PURE__*/function () { |
|
/** |
|
* Creates an instance of this class. |
|
* |
|
* Sub-classes should call `super` to ensure plugins are properly initialized. |
|
* |
|
* @param {Player} player |
|
* A Video.js player instance. |
|
*/ |
|
function Plugin(player) { |
|
if (this.constructor === Plugin) { |
|
throw new Error('Plugin must be sub-classed; not directly instantiated.'); |
|
} |
|
|
|
this.player = player; |
|
|
|
if (!this.log) { |
|
this.log = this.player.log.createLogger(this.name); |
|
} // Make this object evented, but remove the added `trigger` method so we |
|
// use the prototype version instead. |
|
|
|
|
|
evented(this); |
|
delete this.trigger; |
|
stateful(this, this.constructor.defaultState); |
|
markPluginAsActive(player, this.name); // Auto-bind the dispose method so we can use it as a listener and unbind |
|
// it later easily. |
|
|
|
this.dispose = bind(this, this.dispose); // If the player is disposed, dispose the plugin. |
|
|
|
player.on('dispose', this.dispose); |
|
} |
|
/** |
|
* Get the version of the plugin that was set on <pluginName>.VERSION |
|
*/ |
|
|
|
|
|
var _proto = Plugin.prototype; |
|
|
|
_proto.version = function version() { |
|
return this.constructor.VERSION; |
|
} |
|
/** |
|
* Each event triggered by plugins includes a hash of additional data with |
|
* conventional properties. |
|
* |
|
* This returns that object or mutates an existing hash. |
|
* |
|
* @param {Object} [hash={}] |
|
* An object to be used as event an event hash. |
|
* |
|
* @return {Plugin~PluginEventHash} |
|
* An event hash object with provided properties mixed-in. |
|
*/ |
|
; |
|
|
|
_proto.getEventHash = function getEventHash(hash) { |
|
if (hash === void 0) { |
|
hash = {}; |
|
} |
|
|
|
hash.name = this.name; |
|
hash.plugin = this.constructor; |
|
hash.instance = this; |
|
return hash; |
|
} |
|
/** |
|
* Triggers an event on the plugin object and overrides |
|
* {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}. |
|
* |
|
* @param {string|Object} event |
|
* An event type or an object with a type property. |
|
* |
|
* @param {Object} [hash={}] |
|
* Additional data hash to merge with a |
|
* {@link Plugin~PluginEventHash|PluginEventHash}. |
|
* |
|
* @return {boolean} |
|
* Whether or not default was prevented. |
|
*/ |
|
; |
|
|
|
_proto.trigger = function trigger$1(event, hash) { |
|
if (hash === void 0) { |
|
hash = {}; |
|
} |
|
|
|
return trigger(this.eventBusEl_, event, this.getEventHash(hash)); |
|
} |
|
/** |
|
* Handles "statechanged" events on the plugin. No-op by default, override by |
|
* subclassing. |
|
* |
|
* @abstract |
|
* @param {Event} e |
|
* An event object provided by a "statechanged" event. |
|
* |
|
* @param {Object} e.changes |
|
* An object describing changes that occurred with the "statechanged" |
|
* event. |
|
*/ |
|
; |
|
|
|
_proto.handleStateChanged = function handleStateChanged(e) {} |
|
/** |
|
* Disposes a plugin. |
|
* |
|
* Subclasses can override this if they want, but for the sake of safety, |
|
* it's probably best to subscribe the "dispose" event. |
|
* |
|
* @fires Plugin#dispose |
|
*/ |
|
; |
|
|
|
_proto.dispose = function dispose() { |
|
var name = this.name, |
|
player = this.player; |
|
/** |
|
* Signals that a advanced plugin is about to be disposed. |
|
* |
|
* @event Plugin#dispose |
|
* @type {EventTarget~Event} |
|
*/ |
|
|
|
this.trigger('dispose'); |
|
this.off(); |
|
player.off('dispose', this.dispose); // Eliminate any possible sources of leaking memory by clearing up |
|
// references between the player and the plugin instance and nulling out |
|
// the plugin's state and replacing methods with a function that throws. |
|
|
|
player[PLUGIN_CACHE_KEY][name] = false; |
|
this.player = this.state = null; // Finally, replace the plugin name on the player with a new factory |
|
// function, so that the plugin is ready to be set up again. |
|
|
|
player[name] = createPluginFactory(name, pluginStorage[name]); |
|
} |
|
/** |
|
* Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`). |
|
* |
|
* @param {string|Function} plugin |
|
* If a string, matches the name of a plugin. If a function, will be |
|
* tested directly. |
|
* |
|
* @return {boolean} |
|
* Whether or not a plugin is a basic plugin. |
|
*/ |
|
; |
|
|
|
Plugin.isBasic = function isBasic(plugin) { |
|
var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin; |
|
return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype); |
|
} |
|
/** |
|
* Register a Video.js plugin. |
|
* |
|
* @param {string} name |
|
* The name of the plugin to be registered. Must be a string and |
|
* must not match an existing plugin or a method on the `Player` |
|
* prototype. |
|
* |
|
* @param {Function} plugin |
|
* A sub-class of `Plugin` or a function for basic plugins. |
|
* |
|
* @return {Function} |
|
* For advanced plugins, a factory function for that plugin. For |
|
* basic plugins, a wrapper function that initializes the plugin. |
|
*/ |
|
; |
|
|
|
Plugin.registerPlugin = function registerPlugin(name, plugin) { |
|
if (typeof name !== 'string') { |
|
throw new Error("Illegal plugin name, \"" + name + "\", must be a string, was " + typeof name + "."); |
|
} |
|
|
|
if (pluginExists(name)) { |
|
log.warn("A plugin named \"" + name + "\" already exists. You may want to avoid re-registering plugins!"); |
|
} else if (Player.prototype.hasOwnProperty(name)) { |
|
throw new Error("Illegal plugin name, \"" + name + "\", cannot share a name with an existing player method!"); |
|
} |
|
|
|
if (typeof plugin !== 'function') { |
|
throw new Error("Illegal plugin for \"" + name + "\", must be a function, was " + typeof plugin + "."); |
|
} |
|
|
|
pluginStorage[name] = plugin; // Add a player prototype method for all sub-classed plugins (but not for |
|
// the base Plugin class). |
|
|
|
if (name !== BASE_PLUGIN_NAME) { |
|
if (Plugin.isBasic(plugin)) { |
|
Player.prototype[name] = createBasicPlugin(name, plugin); |
|
} else { |
|
Player.prototype[name] = createPluginFactory(name, plugin); |
|
} |
|
} |
|
|
|
return plugin; |
|
} |
|
/** |
|
* De-register a Video.js plugin. |
|
* |
|
* @param {string} name |
|
* The name of the plugin to be de-registered. Must be a string that |
|
* matches an existing plugin. |
|
* |
|
* @throws {Error} |
|
* If an attempt is made to de-register the base plugin. |
|
*/ |
|
; |
|
|
|
Plugin.deregisterPlugin = function deregisterPlugin(name) { |
|
if (name === BASE_PLUGIN_NAME) { |
|
throw new Error('Cannot de-register base plugin.'); |
|
} |
|
|
|
if (pluginExists(name)) { |
|
delete pluginStorage[name]; |
|
delete Player.prototype[name]; |
|
} |
|
} |
|
/** |
|
* Gets an object containing multiple Video.js plugins. |
|
* |
|
* @param {Array} [names] |
|
* If provided, should be an array of plugin names. Defaults to _all_ |
|
* plugin names. |
|
* |
|
* @return {Object|undefined} |
|
* An object containing plugin(s) associated with their name(s) or |
|
* `undefined` if no matching plugins exist). |
|
*/ |
|
; |
|
|
|
Plugin.getPlugins = function getPlugins(names) { |
|
if (names === void 0) { |
|
names = Object.keys(pluginStorage); |
|
} |
|
|
|
var result; |
|
names.forEach(function (name) { |
|
var plugin = getPlugin(name); |
|
|
|
if (plugin) { |
|
result = result || {}; |
|
result[name] = plugin; |
|
} |
|
}); |
|
return result; |
|
} |
|
/** |
|
* Gets a plugin's version, if available |
|
* |
|
* @param {string} name |
|
* The name of a plugin. |
|
* |
|
* @return {string} |
|
* The plugin's version or an empty string. |
|
*/ |
|
; |
|
|
|
Plugin.getPluginVersion = function getPluginVersion(name) { |
|
var plugin = getPlugin(name); |
|
return plugin && plugin.VERSION || ''; |
|
}; |
|
|
|
return Plugin; |
|
}(); |
|
/** |
|
* Gets a plugin by name if it exists. |
|
* |
|
* @static |
|
* @method getPlugin |
|
* @memberOf Plugin |
|
* @param {string} name |
|
* The name of a plugin. |
|
* |
|
* @returns {Function|undefined} |
|
* The plugin (or `undefined`). |
|
*/ |
|
|
|
|
|
Plugin.getPlugin = getPlugin; |
|
/** |
|
* The name of the base plugin class as it is registered. |
|
* |
|
* @type {string} |
|
*/ |
|
|
|
Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME; |
|
Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin); |
|
/** |
|
* Documented in player.js |
|
* |
|
* @ignore |
|
*/ |
|
|
|
Player.prototype.usingPlugin = function (name) { |
|
return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true; |
|
}; |
|
/** |
|
* Documented in player.js |
|
* |
|
* @ignore |
|
*/ |
|
|
|
|
|
Player.prototype.hasPlugin = function (name) { |
|
return !!pluginExists(name); |
|
}; |
|
/** |
|
* Signals that a plugin is about to be set up on a player. |
|
* |
|
* @event Player#beforepluginsetup |
|
* @type {Plugin~PluginEventHash} |
|
*/ |
|
|
|
/** |
|
* Signals that a plugin is about to be set up on a player - by name. The name |
|
* is the name of the plugin. |
|
* |
|
* @event Player#beforepluginsetup:$name |
|
* @type {Plugin~PluginEventHash} |
|
*/ |
|
|
|
/** |
|
* Signals that a plugin has just been set up on a player. |
|
* |
|
* @event Player#pluginsetup |
|
* @type {Plugin~PluginEventHash} |
|
*/ |
|
|
|
/** |
|
* Signals that a plugin has just been set up on a player - by name. The name |
|
* is the name of the plugin. |
|
* |
|
* @event Player#pluginsetup:$name |
|
* @type {Plugin~PluginEventHash} |
|
*/ |
|
|
|
/** |
|
* @typedef {Object} Plugin~PluginEventHash |
|
* |
|
* @property {string} instance |
|
* For basic plugins, the return value of the plugin function. For |
|
* advanced plugins, the plugin instance on which the event is fired. |
|
* |
|
* @property {string} name |
|
* The name of the plugin. |
|
* |
|
* @property {string} plugin |
|
* For basic plugins, the plugin function. For advanced plugins, the |
|
* plugin class/constructor. |
|
*/ |
|
|
|
/** |
|
* @file extend.js |
|
* @module extend |
|
*/ |
|
/** |
|
* Used to subclass an existing class by emulating ES subclassing using the |
|
* `extends` keyword. |
|
* |
|
* @function |
|
* @example |
|
* var MyComponent = videojs.extend(videojs.getComponent('Component'), { |
|
* myCustomMethod: function() { |
|
* // Do things in my method. |
|
* } |
|
* }); |
|
* |
|
* @param {Function} superClass |
|
* The class to inherit from |
|
* |
|
* @param {Object} [subClassMethods={}] |
|
* Methods of the new class |
|
* |
|
* @return {Function} |
|
* The new class with subClassMethods that inherited superClass. |
|
*/ |
|
|
|
var extend = function extend(superClass, subClassMethods) { |
|
if (subClassMethods === void 0) { |
|
subClassMethods = {}; |
|
} |
|
|
|
var subClass = function subClass() { |
|
superClass.apply(this, arguments); |
|
}; |
|
|
|
var methods = {}; |
|
|
|
if (typeof subClassMethods === 'object') { |
|
if (subClassMethods.constructor !== Object.prototype.constructor) { |
|
subClass = subClassMethods.constructor; |
|
} |
|
|
|
methods = subClassMethods; |
|
} else if (typeof subClassMethods === 'function') { |
|
subClass = subClassMethods; |
|
} |
|
|
|
_inherits$1(subClass, superClass); // this is needed for backward-compatibility and node compatibility. |
|
|
|
|
|
if (superClass) { |
|
subClass.super_ = superClass; |
|
} // Extend subObj's prototype with functions and other properties from props |
|
|
|
|
|
for (var name in methods) { |
|
if (methods.hasOwnProperty(name)) { |
|
subClass.prototype[name] = methods[name]; |
|
} |
|
} |
|
|
|
return subClass; |
|
}; |
|
|
|
/** |
|
* @file video.js |
|
* @module videojs |
|
*/ |
|
/** |
|
* Normalize an `id` value by trimming off a leading `#` |
|
* |
|
* @private |
|
* @param {string} id |
|
* A string, maybe with a leading `#`. |
|
* |
|
* @return {string} |
|
* The string, without any leading `#`. |
|
*/ |
|
|
|
var normalizeId = function normalizeId(id) { |
|
return id.indexOf('#') === 0 ? id.slice(1) : id; |
|
}; |
|
/** |
|
* The `videojs()` function doubles as the main function for users to create a |
|
* {@link Player} instance as well as the main library namespace. |
|
* |
|
* It can also be used as a getter for a pre-existing {@link Player} instance. |
|
* However, we _strongly_ recommend using `videojs.getPlayer()` for this |
|
* purpose because it avoids any potential for unintended initialization. |
|
* |
|
* Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149) |
|
* of our JSDoc template, we cannot properly document this as both a function |
|
* and a namespace, so its function signature is documented here. |
|
* |
|
* #### Arguments |
|
* ##### id |
|
* string|Element, **required** |
|
* |
|
* Video element or video element ID. |
|
* |
|
* ##### options |
|
* Object, optional |
|
* |
|
* Options object for providing settings. |
|
* See: [Options Guide](https://docs.videojs.com/tutorial-options.html). |
|
* |
|
* ##### ready |
|
* {@link Component~ReadyCallback}, optional |
|
* |
|
* A function to be called when the {@link Player} and {@link Tech} are ready. |
|
* |
|
* #### Return Value |
|
* |
|
* The `videojs()` function returns a {@link Player} instance. |
|
* |
|
* @namespace |
|
* |
|
* @borrows AudioTrack as AudioTrack |
|
* @borrows Component.getComponent as getComponent |
|
* @borrows module:computed-style~computedStyle as computedStyle |
|
* @borrows module:events.on as on |
|
* @borrows module:events.one as one |
|
* @borrows module:events.off as off |
|
* @borrows module:events.trigger as trigger |
|
* @borrows EventTarget as EventTarget |
|
* @borrows module:extend~extend as extend |
|
* @borrows module:fn.bind as bind |
|
* @borrows module:format-time.formatTime as formatTime |
|
* @borrows module:format-time.resetFormatTime as resetFormatTime |
|
* @borrows module:format-time.setFormatTime as setFormatTime |
|
* @borrows module:merge-options.mergeOptions as mergeOptions |
|
* @borrows module:middleware.use as use |
|
* @borrows Player.players as players |
|
* @borrows Plugin.registerPlugin as registerPlugin |
|
* @borrows Plugin.deregisterPlugin as deregisterPlugin |
|
* @borrows Plugin.getPlugins as getPlugins |
|
* @borrows Plugin.getPlugin as getPlugin |
|
* @borrows Plugin.getPluginVersion as getPluginVersion |
|
* @borrows Tech.getTech as getTech |
|
* @borrows Tech.registerTech as registerTech |
|
* @borrows TextTrack as TextTrack |
|
* @borrows module:time-ranges.createTimeRanges as createTimeRange |
|
* @borrows module:time-ranges.createTimeRanges as createTimeRanges |
|
* @borrows module:url.isCrossOrigin as isCrossOrigin |
|
* @borrows module:url.parseUrl as parseUrl |
|
* @borrows VideoTrack as VideoTrack |
|
* |
|
* @param {string|Element} id |
|
* Video element or video element ID. |
|
* |
|
* @param {Object} [options] |
|
* Options object for providing settings. |
|
* See: [Options Guide](https://docs.videojs.com/tutorial-options.html). |
|
* |
|
* @param {Component~ReadyCallback} [ready] |
|
* A function to be called when the {@link Player} and {@link Tech} are |
|
* ready. |
|
* |
|
* @return {Player} |
|
* The `videojs()` function returns a {@link Player|Player} instance. |
|
*/ |
|
|
|
|
|
function videojs$1(id, options, ready) { |
|
var player = videojs$1.getPlayer(id); |
|
|
|
if (player) { |
|
if (options) { |
|
log.warn("Player \"" + id + "\" is already initialised. Options will not be applied."); |
|
} |
|
|
|
if (ready) { |
|
player.ready(ready); |
|
} |
|
|
|
return player; |
|
} |
|
|
|
var el = typeof id === 'string' ? $('#' + normalizeId(id)) : id; |
|
|
|
if (!isEl(el)) { |
|
throw new TypeError('The element or ID supplied is not valid. (videojs)'); |
|
} // document.body.contains(el) will only check if el is contained within that one document. |
|
// This causes problems for elements in iframes. |
|
// Instead, use the element's ownerDocument instead of the global document. |
|
// This will make sure that the element is indeed in the dom of that document. |
|
// Additionally, check that the document in question has a default view. |
|
// If the document is no longer attached to the dom, the defaultView of the document will be null. |
|
|
|
|
|
if (!el.ownerDocument.defaultView || !el.ownerDocument.body.contains(el)) { |
|
log.warn('The element supplied is not included in the DOM'); |
|
} |
|
|
|
options = options || {}; |
|
videojs$1.hooks('beforesetup').forEach(function (hookFunction) { |
|
var opts = hookFunction(el, mergeOptions(options)); |
|
|
|
if (!isObject(opts) || Array.isArray(opts)) { |
|
log.error('please return an object in beforesetup hooks'); |
|
return; |
|
} |
|
|
|
options = mergeOptions(options, opts); |
|
}); // We get the current "Player" component here in case an integration has |
|
// replaced it with a custom player. |
|
|
|
var PlayerComponent = Component.getComponent('Player'); |
|
player = new PlayerComponent(el, options, ready); |
|
videojs$1.hooks('setup').forEach(function (hookFunction) { |
|
return hookFunction(player); |
|
}); |
|
return player; |
|
} |
|
/** |
|
* An Object that contains lifecycle hooks as keys which point to an array |
|
* of functions that are run when a lifecycle is triggered |
|
* |
|
* @private |
|
*/ |
|
|
|
|
|
videojs$1.hooks_ = {}; |
|
/** |
|
* Get a list of hooks for a specific lifecycle |
|
* |
|
* @param {string} type |
|
* the lifecyle to get hooks from |
|
* |
|
* @param {Function|Function[]} [fn] |
|
* Optionally add a hook (or hooks) to the lifecycle that your are getting. |
|
* |
|
* @return {Array} |
|
* an array of hooks, or an empty array if there are none. |
|
*/ |
|
|
|
videojs$1.hooks = function (type, fn) { |
|
videojs$1.hooks_[type] = videojs$1.hooks_[type] || []; |
|
|
|
if (fn) { |
|
videojs$1.hooks_[type] = videojs$1.hooks_[type].concat(fn); |
|
} |
|
|
|
return videojs$1.hooks_[type]; |
|
}; |
|
/** |
|
* Add a function hook to a specific videojs lifecycle. |
|
* |
|
* @param {string} type |
|
* the lifecycle to hook the function to. |
|
* |
|
* @param {Function|Function[]} |
|
* The function or array of functions to attach. |
|
*/ |
|
|
|
|
|
videojs$1.hook = function (type, fn) { |
|
videojs$1.hooks(type, fn); |
|
}; |
|
/** |
|
* Add a function hook that will only run once to a specific videojs lifecycle. |
|
* |
|
* @param {string} type |
|
* the lifecycle to hook the function to. |
|
* |
|
* @param {Function|Function[]} |
|
* The function or array of functions to attach. |
|
*/ |
|
|
|
|
|
videojs$1.hookOnce = function (type, fn) { |
|
videojs$1.hooks(type, [].concat(fn).map(function (original) { |
|
var wrapper = function wrapper() { |
|
videojs$1.removeHook(type, wrapper); |
|
return original.apply(void 0, arguments); |
|
}; |
|
|
|
return wrapper; |
|
})); |
|
}; |
|
/** |
|
* Remove a hook from a specific videojs lifecycle. |
|
* |
|
* @param {string} type |
|
* the lifecycle that the function hooked to |
|
* |
|
* @param {Function} fn |
|
* The hooked function to remove |
|
* |
|
* @return {boolean} |
|
* The function that was removed or undef |
|
*/ |
|
|
|
|
|
videojs$1.removeHook = function (type, fn) { |
|
var index = videojs$1.hooks(type).indexOf(fn); |
|
|
|
if (index <= -1) { |
|
return false; |
|
} |
|
|
|
videojs$1.hooks_[type] = videojs$1.hooks_[type].slice(); |
|
videojs$1.hooks_[type].splice(index, 1); |
|
return true; |
|
}; // Add default styles |
|
|
|
|
|
if (window$1.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) { |
|
var style = $('.vjs-styles-defaults'); |
|
|
|
if (!style) { |
|
style = createStyleElement('vjs-styles-defaults'); |
|
var head = $('head'); |
|
|
|
if (head) { |
|
head.insertBefore(style, head.firstChild); |
|
} |
|
|
|
setTextContent(style, "\n .video-js {\n width: 300px;\n height: 150px;\n }\n\n .vjs-fluid {\n padding-top: 56.25%\n }\n "); |
|
} |
|
} // Run Auto-load players |
|
// You have to wait at least once in case this script is loaded after your |
|
// video in the DOM (weird behavior only with minified version) |
|
|
|
|
|
autoSetupTimeout(1, videojs$1); |
|
/** |
|
* Current Video.js version. Follows [semantic versioning](https://semver.org/). |
|
* |
|
* @type {string} |
|
*/ |
|
|
|
videojs$1.VERSION = version; |
|
/** |
|
* The global options object. These are the settings that take effect |
|
* if no overrides are specified when the player is created. |
|
* |
|
* @type {Object} |
|
*/ |
|
|
|
videojs$1.options = Player.prototype.options_; |
|
/** |
|
* Get an object with the currently created players, keyed by player ID |
|
* |
|
* @return {Object} |
|
* The created players |
|
*/ |
|
|
|
videojs$1.getPlayers = function () { |
|
return Player.players; |
|
}; |
|
/** |
|
* Get a single player based on an ID or DOM element. |
|
* |
|
* This is useful if you want to check if an element or ID has an associated |
|
* Video.js player, but not create one if it doesn't. |
|
* |
|
* @param {string|Element} id |
|
* An HTML element - `<video>`, `<audio>`, or `<video-js>` - |
|
* or a string matching the `id` of such an element. |
|
* |
|
* @return {Player|undefined} |
|
* A player instance or `undefined` if there is no player instance |
|
* matching the argument. |
|
*/ |
|
|
|
|
|
videojs$1.getPlayer = function (id) { |
|
var players = Player.players; |
|
var tag; |
|
|
|
if (typeof id === 'string') { |
|
var nId = normalizeId(id); |
|
var player = players[nId]; |
|
|
|
if (player) { |
|
return player; |
|
} |
|
|
|
tag = $('#' + nId); |
|
} else { |
|
tag = id; |
|
} |
|
|
|
if (isEl(tag)) { |
|
var _tag = tag, |
|
_player = _tag.player, |
|
playerId = _tag.playerId; // Element may have a `player` property referring to an already created |
|
// player instance. If so, return that. |
|
|
|
if (_player || players[playerId]) { |
|
return _player || players[playerId]; |
|
} |
|
} |
|
}; |
|
/** |
|
* Returns an array of all current players. |
|
* |
|
* @return {Array} |
|
* An array of all players. The array will be in the order that |
|
* `Object.keys` provides, which could potentially vary between |
|
* JavaScript engines. |
|
* |
|
*/ |
|
|
|
|
|
videojs$1.getAllPlayers = function () { |
|
return (// Disposed players leave a key with a `null` value, so we need to make sure |
|
// we filter those out. |
|
Object.keys(Player.players).map(function (k) { |
|
return Player.players[k]; |
|
}).filter(Boolean) |
|
); |
|
}; |
|
|
|
videojs$1.players = Player.players; |
|
videojs$1.getComponent = Component.getComponent; |
|
/** |
|
* Register a component so it can referred to by name. Used when adding to other |
|
* components, either through addChild `component.addChild('myComponent')` or through |
|
* default children options `{ children: ['myComponent'] }`. |
|
* |
|
* > NOTE: You could also just initialize the component before adding. |
|
* `component.addChild(new MyComponent());` |
|
* |
|
* @param {string} name |
|
* The class name of the component |
|
* |
|
* @param {Component} comp |
|
* The component class |
|
* |
|
* @return {Component} |
|
* The newly registered component |
|
*/ |
|
|
|
videojs$1.registerComponent = function (name, comp) { |
|
if (Tech.isTech(comp)) { |
|
log.warn("The " + name + " tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)"); |
|
} |
|
|
|
Component.registerComponent.call(Component, name, comp); |
|
}; |
|
|
|
videojs$1.getTech = Tech.getTech; |
|
videojs$1.registerTech = Tech.registerTech; |
|
videojs$1.use = use; |
|
/** |
|
* An object that can be returned by a middleware to signify |
|
* that the middleware is being terminated. |
|
* |
|
* @type {object} |
|
* @property {object} middleware.TERMINATOR |
|
*/ |
|
|
|
Object.defineProperty(videojs$1, 'middleware', { |
|
value: {}, |
|
writeable: false, |
|
enumerable: true |
|
}); |
|
Object.defineProperty(videojs$1.middleware, 'TERMINATOR', { |
|
value: TERMINATOR, |
|
writeable: false, |
|
enumerable: true |
|
}); |
|
/** |
|
* A reference to the {@link module:browser|browser utility module} as an object. |
|
* |
|
* @type {Object} |
|
* @see {@link module:browser|browser} |
|
*/ |
|
|
|
videojs$1.browser = browser; |
|
/** |
|
* Use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED} instead; only |
|
* included for backward-compatibility with 4.x. |
|
* |
|
* @deprecated Since version 5.0, use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED instead. |
|
* @type {boolean} |
|
*/ |
|
|
|
videojs$1.TOUCH_ENABLED = TOUCH_ENABLED; |
|
videojs$1.extend = extend; |
|
videojs$1.mergeOptions = mergeOptions; |
|
videojs$1.bind = bind; |
|
videojs$1.registerPlugin = Plugin.registerPlugin; |
|
videojs$1.deregisterPlugin = Plugin.deregisterPlugin; |
|
/** |
|
* Deprecated method to register a plugin with Video.js |
|
* |
|
* @deprecated videojs.plugin() is deprecated; use videojs.registerPlugin() instead |
|
* |
|
* @param {string} name |
|
* The plugin name |
|
* |
|
* @param {Plugin|Function} plugin |
|
* The plugin sub-class or function |
|
*/ |
|
|
|
videojs$1.plugin = function (name, plugin) { |
|
log.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead'); |
|
return Plugin.registerPlugin(name, plugin); |
|
}; |
|
|
|
videojs$1.getPlugins = Plugin.getPlugins; |
|
videojs$1.getPlugin = Plugin.getPlugin; |
|
videojs$1.getPluginVersion = Plugin.getPluginVersion; |
|
/** |
|
* Adding languages so that they're available to all players. |
|
* Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });` |
|
* |
|
* @param {string} code |
|
* The language code or dictionary property |
|
* |
|
* @param {Object} data |
|
* The data values to be translated |
|
* |
|
* @return {Object} |
|
* The resulting language dictionary object |
|
*/ |
|
|
|
videojs$1.addLanguage = function (code, data) { |
|
var _mergeOptions; |
|
|
|
code = ('' + code).toLowerCase(); |
|
videojs$1.options.languages = mergeOptions(videojs$1.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions)); |
|
return videojs$1.options.languages[code]; |
|
}; |
|
/** |
|
* A reference to the {@link module:log|log utility module} as an object. |
|
* |
|
* @type {Function} |
|
* @see {@link module:log|log} |
|
*/ |
|
|
|
|
|
videojs$1.log = log; |
|
videojs$1.createLogger = createLogger$1; |
|
videojs$1.createTimeRange = videojs$1.createTimeRanges = createTimeRanges; |
|
videojs$1.formatTime = formatTime; |
|
videojs$1.setFormatTime = setFormatTime; |
|
videojs$1.resetFormatTime = resetFormatTime; |
|
videojs$1.parseUrl = parseUrl; |
|
videojs$1.isCrossOrigin = isCrossOrigin; |
|
videojs$1.EventTarget = EventTarget; |
|
videojs$1.on = on; |
|
videojs$1.one = one; |
|
videojs$1.off = off; |
|
videojs$1.trigger = trigger; |
|
/** |
|
* A cross-browser XMLHttpRequest wrapper. |
|
* |
|
* @function |
|
* @param {Object} options |
|
* Settings for the request. |
|
* |
|
* @return {XMLHttpRequest|XDomainRequest} |
|
* The request object. |
|
* |
|
* @see https://github.com/Raynos/xhr |
|
*/ |
|
|
|
videojs$1.xhr = XHR; |
|
videojs$1.TextTrack = TextTrack; |
|
videojs$1.AudioTrack = AudioTrack; |
|
videojs$1.VideoTrack = VideoTrack; |
|
['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) { |
|
videojs$1[k] = function () { |
|
log.warn("videojs." + k + "() is deprecated; use videojs.dom." + k + "() instead"); |
|
return Dom[k].apply(null, arguments); |
|
}; |
|
}); |
|
videojs$1.computedStyle = computedStyle; |
|
/** |
|
* A reference to the {@link module:dom|DOM utility module} as an object. |
|
* |
|
* @type {Object} |
|
* @see {@link module:dom|dom} |
|
*/ |
|
|
|
videojs$1.dom = Dom; |
|
/** |
|
* A reference to the {@link module:url|URL utility module} as an object. |
|
* |
|
* @type {Object} |
|
* @see {@link module:url|url} |
|
*/ |
|
|
|
videojs$1.url = Url; |
|
videojs$1.defineLazyProperty = defineLazyProperty; |
|
|
|
var core = videojs$1; |
|
|
|
export { core as c, document_1 as d, window_1 as w };
|
|
|