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* Websocket refactor: Pull it out of the UI and support listeners * Changes required for Safari to be happy with modules * Move to explicit ad-hoc callback registrationpull/98/head
7 changed files with 246 additions and 139 deletions
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/** |
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* These are the types of messages that we can handle with the websocket. |
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* Mostly used by `websocket.js` but if other components need to handle |
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* different types then it can import this file. |
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*/ |
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export default { |
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CHAT: 'CHAT', |
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PING: 'PING', |
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NAME_CHANGE: 'NAME_CHANGE', |
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PONG: 'PONG' |
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} |
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import SOCKET_MESSAGE_TYPES from './chat/socketMessageTypes.js'; |
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const LOCAL_TEST = window.location.href.indexOf('localhost:') >= 0; |
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const URL_WEBSOCKET = LOCAL_TEST |
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? 'wss://goth.land/entry' |
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: `${location.protocol === 'https:' ? 'wss' : 'ws'}://${location.host}/entry`; |
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const TIMER_WEBSOCKET_RECONNECT = 5000; // ms
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const CALLBACKS = { |
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RAW_WEBSOCKET_MESSAGE_RECEIVED: 'rawWebsocketMessageReceived', |
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WEBSOCKET_CONNECTED: 'websocketConnected', |
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WEBSOCKET_DISCONNECTED: 'websocketDisconnected', |
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} |
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class Websocket { |
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constructor() { |
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this.websocket = null; |
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this.websocketReconnectTimer = null; |
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this.websocketConnectedListeners = []; |
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this.websocketDisconnectListeners = []; |
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this.rawMessageListeners = []; |
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this.send = this.send.bind(this); |
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const ws = new WebSocket(URL_WEBSOCKET); |
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ws.onopen = this.onOpen.bind(this); |
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ws.onclose = this.onClose.bind(this); |
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ws.onerror = this.onError.bind(this); |
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ws.onmessage = this.onMessage.bind(this); |
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this.websocket = ws; |
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} |
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// Other components should register for websocket callbacks.
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addListener(type, callback) { |
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if (type == CALLBACKS.WEBSOCKET_CONNECTED) { |
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this.websocketConnectedListeners.push(callback); |
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} else if (type == CALLBACKS.WEBSOCKET_DISCONNECTED) { |
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this.websocketDisconnectListeners.push(callback); |
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} else if (type == CALLBACKS.RAW_WEBSOCKET_MESSAGE_RECEIVED) { |
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this.rawMessageListeners.push(callback); |
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} |
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} |
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// Interface with other components
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// Outbound: Other components can pass an object to `send`.
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send(message) { |
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// Sanity check that what we're sending is a valid type.
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if (!message.type || !SOCKET_MESSAGE_TYPES[message.type]) { |
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console.warn(`Outbound message: Unknown socket message type: "${message.type}" sent.`); |
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} |
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const messageJSON = JSON.stringify(message); |
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this.websocket.send(messageJSON); |
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} |
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// Private methods
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// Fire the callbacks of the listeners.
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notifyWebsocketConnectedListeners(message) { |
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this.websocketConnectedListeners.forEach(function (callback) { |
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callback(message); |
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}); |
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} |
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notifyWebsocketDisconnectedListeners(message) { |
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this.websocketDisconnectListeners.forEach(function (callback) { |
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callback(message); |
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}); |
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} |
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notifyRawMessageListeners(message) { |
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this.rawMessageListeners.forEach(function (callback) { |
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callback(message); |
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}); |
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} |
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// Internal websocket callbacks
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onOpen(e) { |
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if (this.websocketReconnectTimer) { |
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clearTimeout(this.websocketReconnectTimer); |
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} |
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this.notifyWebsocketConnectedListeners(); |
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} |
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onClose(e) { |
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// connection closed, discard old websocket and create a new one in 5s
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this.websocket = null; |
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this.notifyWebsocketDisconnectedListeners(); |
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this.handleNetworkingError('Websocket closed.'); |
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this.websocketReconnectTimer = setTimeout(this.setupWebsocket, TIMER_WEBSOCKET_RECONNECT); |
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} |
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// On ws error just close the socket and let it re-connect again for now.
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onError(e) { |
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this.handleNetworkingError(`Socket error: ${JSON.parse(e)}`); |
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this.websocket.close(); |
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} |
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/* |
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onMessage is fired when an inbound object comes across the websocket. |
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If the message is of type `PING` we send a `PONG` back and do not |
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pass it along to listeners. |
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*/ |
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onMessage(e) { |
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try { |
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var model = JSON.parse(e.data); |
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} catch (e) { |
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console.log(e) |
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} |
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// Send PONGs
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if (model.type === SOCKET_MESSAGE_TYPES.PING) { |
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this.sendPong(); |
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return; |
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} |
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// Notify any of the listeners via the raw socket message callback.
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this.notifyRawMessageListeners(model); |
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} |
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// Reply to a PING as a keep alive.
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sendPong() { |
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const pong = { type: SOCKET_MESSAGE_TYPES.PONG }; |
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this.send(pong); |
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} |
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handleNetworkingError(error) { |
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console.error(`Websocket Error: ${error}`) |
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}; |
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} |
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export default Websocket; |
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