Ready-to-use SRT / WebRTC / RTSP / RTMP / LL-HLS media server and media proxy that allows to read, publish, proxy, record and playback video and audio streams.
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133 lines
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package message
import (
"fmt"
"time"
"github.com/bluenviron/mediamtx/internal/protocols/rtmp/rawmessage"
)
const (
// AudioChunkStreamID is the chunk stream ID that is usually used to send Audio{}
AudioChunkStreamID = 4
)
// audio codecs
const (
CodecMPEG1Audio = 2
CodecLPCM = 3
CodecPCMA = 7
CodecPCMU = 8
CodecMPEG4Audio = 10
)
// audio rates
const (
Rate5512 = 0
Rate11025 = 1
Rate22050 = 2
Rate44100 = 3
)
// audio depths
const (
Depth8 = 0
Depth16 = 1
)
// audio channels
const (
ChannelsMono = 0
ChannelsStereo = 1
)
// AudioAACType is the AAC type of a Audio.
type AudioAACType uint8
// AudioAACType values.
const (
AudioAACTypeConfig AudioAACType = 0
AudioAACTypeAU AudioAACType = 1
)
// Audio is an audio message.
type Audio struct {
ChunkStreamID byte
DTS time.Duration
MessageStreamID uint32
Codec uint8
Rate uint8
Depth uint8
Channels uint8
AACType AudioAACType // only for CodecMPEG4Audio
Payload []byte
}
// Unmarshal implements Message.
func (m *Audio) Unmarshal(raw *rawmessage.Message) error {
m.ChunkStreamID = raw.ChunkStreamID
m.DTS = raw.Timestamp
m.MessageStreamID = raw.MessageStreamID
if len(raw.Body) < 2 {
return fmt.Errorf("invalid body size")
}
m.Codec = raw.Body[0] >> 4
switch m.Codec {
case CodecMPEG4Audio, CodecMPEG1Audio, CodecPCMA, CodecPCMU, CodecLPCM:
default:
return fmt.Errorf("unsupported audio codec: %d", m.Codec)
}
m.Rate = (raw.Body[0] >> 2) & 0x03
m.Depth = (raw.Body[0] >> 1) & 0x01
m.Channels = raw.Body[0] & 0x01
if m.Codec == CodecMPEG4Audio {
m.AACType = AudioAACType(raw.Body[1])
switch m.AACType {
case AudioAACTypeConfig, AudioAACTypeAU:
default:
return fmt.Errorf("unsupported audio message type: %d", m.AACType)
}
m.Payload = raw.Body[2:]
} else {
m.Payload = raw.Body[1:]
}
return nil
}
func (m Audio) marshalBodySize() int {
var l int
if m.Codec == CodecMPEG1Audio {
l = 1 + len(m.Payload)
} else {
l = 2 + len(m.Payload)
}
return l
}
// Marshal implements Message.
func (m Audio) Marshal() (*rawmessage.Message, error) {
body := make([]byte, m.marshalBodySize())
body[0] = m.Codec<<4 | m.Rate<<2 | m.Depth<<1 | m.Channels
if m.Codec == CodecMPEG4Audio {
body[1] = uint8(m.AACType)
copy(body[2:], m.Payload)
} else {
copy(body[1:], m.Payload)
}
return &rawmessage.Message{
ChunkStreamID: m.ChunkStreamID,
Timestamp: m.DTS,
Type: uint8(TypeAudio),
MessageStreamID: m.MessageStreamID,
Body: body,
}, nil
}