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109 lines
3.1 KiB
109 lines
3.1 KiB
// Copyright (c) 2009-2013 AlphaSierraPapa for the SharpDevelop Team |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Collections.Generic; |
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namespace ICSharpCode.NRefactory.Xml |
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{ |
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/// <summary> |
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/// Iterates through an internal object tree. |
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/// </summary> |
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sealed class ObjectIterator |
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{ |
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Stack<InternalObject[]> listStack = new Stack<InternalObject[]>(); |
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Stack<int> indexStack = new Stack<int>(); |
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InternalObject[] objects; |
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int currentIndex; |
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InternalObject currentObject; |
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int currentPosition; |
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internal bool StopAtElementEnd; |
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bool isAtElementEnd; |
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public ObjectIterator(InternalObject[] objects, int startPosition = 0) |
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{ |
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this.currentPosition = startPosition; |
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this.objects = objects; |
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if (objects.Length > 0) |
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this.currentObject = objects[0]; |
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} |
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public InternalObject CurrentObject { |
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get { return currentObject; } |
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} |
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public int CurrentPosition { |
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get { return currentPosition; } |
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} |
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public bool IsAtElementEnd { |
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get { return isAtElementEnd; } |
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} |
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public int Depth { |
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get { return listStack.Count; } |
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} |
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public void MoveNext() |
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{ |
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if (currentObject == null) |
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return; |
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currentIndex++; |
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currentPosition += currentObject.Length; |
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isAtElementEnd = false; |
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while (currentIndex >= objects.Length && listStack.Count > 0) { |
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objects = listStack.Pop(); |
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currentIndex = indexStack.Pop(); |
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if (this.StopAtElementEnd) { |
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isAtElementEnd = true; |
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break; |
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} else { |
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currentIndex++; |
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} |
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} |
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currentObject = (currentIndex < objects.Length ? objects[currentIndex] : null); |
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} |
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public void MoveInto() |
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{ |
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if (isAtElementEnd || !(currentObject is InternalElement)) { |
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MoveNext(); |
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} else { |
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listStack.Push(objects); |
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indexStack.Push(currentIndex); |
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objects = currentObject.NestedObjects; |
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currentIndex = 0; |
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currentObject = objects[0]; |
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} |
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} |
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/// <summary> |
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/// Skips all nodes in front of 'position' |
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/// </summary> |
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public void SkipTo(int position) |
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{ |
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while (currentObject != null && currentPosition < position) { |
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if (currentPosition + currentObject.Length <= position) |
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MoveNext(); |
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else |
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MoveInto(); |
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} |
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} |
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} |
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}
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