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46 lines
1.6 KiB
46 lines
1.6 KiB
using ICSharpCode.Core; |
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using System; |
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using System.Collections; |
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namespace CodonCreation |
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{ |
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/// <summary> |
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/// Class that can build an object out of a Codon in the .addin file. |
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/// </summary> |
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/// <remarks>http://en.wikipedia.org/wiki/Fraggle_Rock#Doozers</remarks> |
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public class TestDoozer : IDoozer |
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{ |
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public TestDoozer() |
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{ |
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} |
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/// <summary> |
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/// Gets if the doozer handles codon conditions on its own. |
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/// If this property return false, the item is excluded when the |
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/// condition is not met. |
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/// </summary> |
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public bool HandleConditions { |
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get { |
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return false; |
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} |
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} |
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// BuildItem: |
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// This method actually builds an object which is used by the add-in |
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// |
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// The BuildItem gets following arguments : |
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// a caller object : this is the object which creates the item |
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// a codon : the codon read from the .addin file, the doozer |
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// uses the information in the codon to build |
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// a custom codon object. |
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// A arraylist with the subitems : if this codon has subitems in it's path here are the |
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// build items stored for these the codon may use these |
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// or not, if not they get lost, if any where there. |
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// 'Normal' codons don't need them (then the tree-path is a list) |
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// But for example menuitems use them. |
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public object BuildItem(object caller, Codon codon, ArrayList subItems) |
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{ |
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return new TestCodon(codon.Properties["text"]); |
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} |
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} |
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}
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