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//
// AstNode.cs
//
// Author:
// Mike Krüger <mkrueger@novell.com>
//
// Copyright (c) 2009 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace ICSharpCode.NRefactory.CSharp
{
public abstract class DomNode
{
#region Null
public static readonly DomNode Null = new NullAstNode ();
sealed class NullAstNode : DomNode
{
public override NodeType NodeType {
get {
return NodeType.Unknown;
}
}
public override bool IsNull {
get {
return true;
}
}
public override S AcceptVisitor<T, S> (DomVisitor<T, S> visitor, T data)
{
return default (S);
}
}
#endregion
DomNode parent;
DomNode prevSibling;
DomNode nextSibling;
DomNode firstChild;
DomNode lastChild;
int role;
public abstract NodeType NodeType {
get;
}
public virtual bool IsNull {
get {
return false;
}
}
public virtual DomLocation StartLocation {
get {
var child = firstChild;
if (child == null)
return DomLocation.Empty;
return child.StartLocation;
}
}
public virtual DomLocation EndLocation {
get {
var child = lastChild;
if (child == null)
return DomLocation.Empty;
return child.EndLocation;
}
}
public DomNode Parent {
get { return parent; }
}
public int Role {
get { return role; }
}
public DomNode NextSibling {
get { return nextSibling; }
}
public DomNode PrevSibling {
get { return prevSibling; }
}
public DomNode FirstChild {
get { return firstChild; }
}
public DomNode LastChild {
get { return lastChild; }
}
public IEnumerable<DomNode> Children {
get {
var cur = firstChild;
while (cur != null) {
yield return cur;
cur = cur.nextSibling;
}
}
}
public DomNode GetChildByRole (int role)
{
var cur = firstChild;
while (cur != null) {
if (cur.role == role)
return cur;
cur = cur.nextSibling;
}
return null;
}
public IEnumerable<DomNode> GetChildrenByRole (int role)
{
var cur = firstChild;
while (cur != null) {
if (cur.role == role)
yield return cur;
cur = cur.nextSibling;
}
}
public void AddChild (DomNode child, int role)
{
if (child == null)
return;
if (child.parent != null)
throw new ArgumentException ("Node is already used in another tree.", "child");
child.parent = this;
child.role = role;
if (firstChild == null) {
lastChild = firstChild = child;
} else {
lastChild.nextSibling = child;
child.prevSibling = lastChild;
lastChild = child;
}
}
public void InsertChildBefore (DomNode nextSibling, DomNode child, int role)
{
if (nextSibling == null) {
AddChild (child, role);
return;
}
if (child == null)
return;
if (child.parent != null)
throw new ArgumentException ("Node is already used in another tree.", "child");
if (nextSibling.parent != this)
throw new ArgumentException ("NextSibling is not a child of this node.", "nextSibling");
child.parent = this;
child.role = role;
child.nextSibling = nextSibling;
child.prevSibling = nextSibling.prevSibling;
if (nextSibling.prevSibling != null) {
Debug.Assert(nextSibling.prevSibling.nextSibling == nextSibling);
nextSibling.prevSibling.nextSibling = child;
} else {
Debug.Assert(firstChild == nextSibling);
firstChild = child;
}
nextSibling.prevSibling = child;
}
/// <summary>
/// Removes this node from its parent.
/// </summary>
public void Remove()
{
if (parent != null) {
if (prevSibling != null) {
Debug.Assert(prevSibling.nextSibling == this);
prevSibling.nextSibling = nextSibling;
} else {
Debug.Assert(parent.firstChild == this);
parent.firstChild = nextSibling;
}
if (nextSibling != null) {
Debug.Assert(nextSibling.prevSibling == this);
nextSibling.prevSibling = prevSibling;
} else {
Debug.Assert(parent.lastChild == this);
parent.lastChild = prevSibling;
}
parent = null;
prevSibling = null;
nextSibling = null;
}
}
/// <summary>
/// Replaces this node with the new node.
/// </summary>
public void Replace(DomNode newNode)
{
if (newNode == null) {
Remove();
return;
}
if (newNode.parent != null)
throw new ArgumentException ("Node is already used in another tree.", "newNode");
newNode.parent = parent;
newNode.role = role;
newNode.prevSibling = prevSibling;
newNode.nextSibling = nextSibling;
if (parent != null) {
if (prevSibling != null) {
Debug.Assert(prevSibling.nextSibling == this);
prevSibling.nextSibling = newNode;
} else {
Debug.Assert(parent.firstChild == this);
parent.firstChild = newNode;
}
if (nextSibling != null) {
Debug.Assert(nextSibling.prevSibling == this);
nextSibling.prevSibling = newNode;
} else {
Debug.Assert(parent.lastChild == this);
parent.lastChild = newNode;
}
parent = null;
prevSibling = null;
nextSibling = null;
}
}
public abstract S AcceptVisitor<T, S> (DomVisitor<T, S> visitor, T data);
public static class Roles
{
// some pre defined constants for common roles
public const int Identifier = 1;
public const int Keyword = 2;
public const int Parameter = 3;
public const int Attribute = 4;
public const int ReturnType = 5;
public const int Modifier = 6;
public const int Body = 7;
public const int Initializer = 8;
public const int Condition = 9;
public const int EmbeddedStatement = 10;
public const int Iterator = 11;
public const int Expression = 12;
public const int Statement = 13;
public const int TargetExpression = 14;
public const int Member = 15;
// some pre defined constants for most used punctuation
public const int LPar = 50; // (
public const int RPar = 51; // )
public const int LBrace = 52; // {
public const int RBrace = 53; // }
public const int LBracket = 54; // [
public const int RBracket = 55; // ]
public const int LChevron = 56; // <
public const int RChevron = 57; // >
public const int Dot = 58; // ,
public const int Comma = 59; // ,
public const int Colon = 60; // :
public const int Semicolon = 61; // ;
public const int QuestionMark = 62; // ?
public const int Assign = 63; // =
public const int TypeParameter = 64;
public const int Constraint = 65;
public const int Comment = 66;
}
}
}