#develop (short for SharpDevelop) is a free IDE for .NET programming languages.
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//
// RefactoringContext.cs
//
// Author:
// Mike Krüger <mkrueger@novell.com>
//
// Copyright (c) 2011 Mike Krüger <mkrueger@novell.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Linq;
using System.Threading;
using ICSharpCode.NRefactory.CSharp.Resolver;
using ICSharpCode.NRefactory.CSharp.TypeSystem;
using ICSharpCode.NRefactory.Semantics;
using ICSharpCode.NRefactory.TypeSystem;
using ICSharpCode.NRefactory.TypeSystem.Implementation;
using ICSharpCode.NRefactory.Editor;
namespace ICSharpCode.NRefactory.CSharp.Refactoring
{
public abstract class RefactoringContext : BaseRefactoringContext
{
public RefactoringContext(CSharpAstResolver resolver, CancellationToken cancellationToken) : base (resolver, cancellationToken)
{
}
public abstract TextLocation Location { get; }
public virtual AstType CreateShortType (IType fullType)
{
var csResolver = resolver.GetResolverStateBefore(GetNode());
var builder = new TypeSystemAstBuilder(csResolver);
return builder.ConvertType(fullType);
}
public AstType CreateShortType (string ns, string name, int typeParameterCount = 0)
{
foreach (var asm in Compilation.Assemblies) {
var def = asm.GetTypeDefinition (ns, name, typeParameterCount);
if (def != null)
return CreateShortType (def);
}
return new MemberType (new SimpleType (ns), name);
}
public AstNode GetNode ()
{
return RootNode.GetNodeAt (Location);
}
public T GetNode<T> () where T : AstNode
{
return RootNode.GetNodeAt<T> (Location);
}
#region Text stuff
public virtual string EolMarker {
get { return Environment.NewLine; }
}
public virtual bool IsSomethingSelected {
get { return this.SelectionLength > 0; }
}
public virtual string SelectedText {
get { return string.Empty; }
}
public virtual int SelectionStart {
get { return 0; }
}
public virtual int SelectionEnd {
get { return 0; }
}
public virtual int SelectionLength {
get { return 0; }
}
public abstract int GetOffset (TextLocation location);
public abstract IDocumentLine GetLineByOffset (int offset);
public int GetOffset (int line, int col)
{
return GetOffset (new TextLocation (line, col));
}
public abstract TextLocation GetLocation (int offset);
public abstract string GetText (int offset, int length);
public abstract string GetText (ISegment segment);
#endregion
public virtual string GetNameProposal (string name, bool camelCase = true)
{
string baseName = (camelCase ? char.ToLower (name [0]) : char.ToUpper (name [0])) + name.Substring (1);
var type = GetNode<TypeDeclaration> ();
if (type == null)
return baseName;
int number = -1;
string proposedName;
do {
proposedName = AppendNumberToName (baseName, number++);
} while (type.Members.Select (m => m.GetChildByRole (Roles.Identifier)).Any (n => n.Name == proposedName));
return proposedName;
}
static string AppendNumberToName (string baseName, int number)
{
return baseName + (number > 0 ? (number + 1).ToString () : "");
}
}
}