#develop (short for SharpDevelop) is a free IDE for .NET programming languages.
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// SharpDevelop samples
// Copyright (c) 2006, AlphaSierraPapa
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list
// of conditions and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// - Neither the name of the SharpDevelop team nor the names of its contributors may be used to
// endorse or promote products derived from this software without specific prior written
// permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &AS IS& AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
// IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
// OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Collections.Generic;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
namespace Mono.Build.Tasks
{
/// <summary>
/// Adds GAC folders to the assembly search path for any GAC references.
/// </summary>
public class AddMonoAssemblySearchPaths : Task
{
/// <summary>
/// String used in the AssemblySearchPath property to specify where
/// Mono GAC folder items should be added.
/// </summary>
public const string MonoGacSearchPathIndicator = "{MonoGAC}";
string[] paths;
ITaskItem[] assemblies;
public AddMonoAssemblySearchPaths()
{
}
/// <summary>
/// Gets or sets the Mono assembly search paths.
/// </summary>
[Required]
[Output]
public string[] Paths {
get { return paths; }
set { paths = value; }
}
/// <summary>
/// These are the assembly references in the project being built. This
/// set of items is also passed to the ResolveAssemblyReference task.
/// </summary>
[Required]
public ITaskItem[] Assemblies {
get { return assemblies; }
set { assemblies = value; }
}
/// <summary>
/// Replaces the {MonoGAC} entry in the AssemblySearchPaths.
/// </summary>
public override bool Execute()
{
List<string> updatedSearchPaths = new List<string>();
List<string> monoGacSearchPaths = new List<string>();
if (assemblies != null) {
foreach (ITaskItem item in assemblies) {
string monoGacFolder = GetMonoGacFolder(item);
if (monoGacFolder != null) {
monoGacSearchPaths.Add(monoGacFolder);
}
}
}
// Add Mono GAC search paths to existing search paths.
foreach (string path in paths) {
if (path.Equals(MonoGacSearchPathIndicator, StringComparison.InvariantCultureIgnoreCase)) {
updatedSearchPaths.AddRange(monoGacSearchPaths);
} else {
updatedSearchPaths.Add(path);
}
}
paths = new string[updatedSearchPaths.Count];
updatedSearchPaths.CopyTo(paths);
return true;
}
/// <summary>
/// Gets the corresponding Mono GAC folder for the task item.
/// </summary>
/// <remarks>
/// Basic logic is:
///
/// 1) If the Gac reference has a full specified assembly name
/// (e.g. name, version, culture, public key token) then just generate
/// the expected Gac folder.
/// 2) If the Gac reference is a short name, then look in Mono's gac for
/// latest version (i.e. highest version number) of the assembly and
/// adds it folder.
///
/// Extra possiblities:
///
/// 1) Verify the assembly actually exists and take action accordingly.
/// 2) Allow partial assembly names (i.e short + version and nothing else).
/// 3) Check the hint path actually resolves to an assembly otherwise add
/// a possible GAC folder.
/// </remarks>
/// <returns><see langword="null"/> if no GAC folder can be found
/// for the task item.</returns>
string GetMonoGacFolder(ITaskItem item)
{
MonoAssemblyName assemblyName = MonoGlobalAssemblyCache.FindAssemblyName(item.ItemSpec);
if (assemblyName != null) {
return assemblyName.Directory;
}
return null;
}
}
}