#develop (short for SharpDevelop) is a free IDE for .NET programming languages.
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// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using ICSharpCode.AvalonEdit.Utils;
using ICSharpCode.Core;
using ICSharpCode.SharpDevelop;
using ICSharpCode.SharpDevelop.Workbench;
namespace HexEditor.Util
{
/// <summary>
/// Manages the data loaded into the hex editor.
/// </summary>
public class BufferManager
{
internal Control parent;
OpenedFile currentFile;
Stream stream;
/// <summary>
/// Currently used, but not good for really big files (like 590 MB)
/// </summary>
Rope<byte> buffer;
/// <summary>
/// Creates a new BufferManager and attaches it to a control.
/// </summary>
/// <param name="parent">The parent control to attach to.</param>
public BufferManager(Control parent)
{
this.parent = parent;
this.buffer = new Rope<byte>();
}
/// <summary>
/// Cleares the whole buffer.
/// </summary>
public void Clear()
{
this.buffer.Clear();
parent.Invalidate();
GC.Collect();
}
/// <summary>
/// Loads the data from a stream.
/// </summary>
public void Load(OpenedFile file, Stream stream)
{
this.currentFile = file;
this.stream = stream;
this.buffer.Clear();
((Editor)this.parent).Enabled = false;
if (File.Exists(currentFile.FileName)) {
try {
BinaryReader reader = new BinaryReader(this.stream, System.Text.Encoding.Default);
while (reader.PeekChar() != -1) {
this.buffer.AddRange(reader.ReadBytes(524288));
UpdateProgress((int)(this.buffer.Count / (double)reader.BaseStream.Length) * 100);
}
reader.Close();
} catch (OutOfMemoryException) {
MessageService.ShowErrorFormatted("${res:FileUtilityService.FileSizeTooBig}");
}
} else {
MessageService.ShowErrorFormatted("${res:Fileutility.CantFindFileError}", currentFile.FileName);
}
this.parent.Invalidate();
UpdateProgress(100);
if (this.parent.InvokeRequired)
this.parent.Invoke(new MethodInvoker(
delegate() {this.parent.Cursor = Cursors.Default;}
));
else {this.parent.Cursor = Cursors.Default;}
((Editor)this.parent).LoadingFinished();
((Editor)this.parent).Enabled = true;
this.parent.Invalidate();
}
/// <summary>
/// Writes all data to a stream.
/// </summary>
public void Save(OpenedFile file, Stream stream)
{
BinaryWriter writer = new BinaryWriter(stream);
writer.Write(this.buffer.ToArray());
writer.Flush();
}
/// <summary>
/// Used for threading to update the processbars and stuff.
/// </summary>
/// <param name="percentage">The current percentage of the process</param>
private void UpdateProgress(int percentage)
{
Editor c = (Editor)this.parent;
if (c.ProgressBar != null) {
if (percentage >= 100) {
if (c.InvokeRequired)
c.Invoke(new MethodInvoker(
delegate() {c.ProgressBar.Value = 100; c.ProgressBar.Visible = false;}
));
else {
c.ProgressBar.Value = 100;
c.ProgressBar.Visible = false; }
} else {
if (c.InvokeRequired)
c.Invoke(new MethodInvoker(
delegate() {c.ProgressBar.Value = percentage; c.ProgressBar.Visible = true;}
));
else { c.ProgressBar.Value = percentage; c.ProgressBar.Visible = true; }
}
}
}
/// <summary>
/// Returns the current buffer as a byte[].
/// </summary>
public byte[] Buffer {
get {
if (buffer == null) return new byte[0];
return buffer.ToArray();
}
}
/// <summary>
/// The size of the current buffer.
/// </summary>
public int BufferSize {
get { return buffer.Count; }
}
#region Methods
public byte[] GetBytes(int start, int count)
{
if (buffer.Count == 0) return new byte[] {};
if (start < 0) start = 0;
if (start >= buffer.Count) start = buffer.Count;
if (count < 1) count = 1;
if (count >= (buffer.Count - start)) count = (buffer.Count - start);
return buffer.GetRange(start, count).ToArray();
}
public byte GetByte(int offset)
{
if (buffer.Count == 0) return 0;
if (offset < 0) offset = 0;
if (offset >= buffer.Count) offset = buffer.Count - 1;
return (byte)buffer[offset];
}
public bool DeleteByte(int offset)
{
if ((offset < buffer.Count) & (offset > -1)) {
buffer.RemoveAt(offset);
return true;
}
return false;
}
public bool RemoveByte(int offset)
{
if ((offset < buffer.Count) & (offset > -1)) {
buffer.RemoveAt(offset);
return true;
}
return false;
}
public bool RemoveBytes(int offset, int length)
{
if (((offset < buffer.Count) && (offset > -1)) && ((offset + length) <= buffer.Count)) {
buffer.RemoveRange(offset, length);
return true;
}
return false;
}
public void SetBytes(int start, byte[] bytes, bool overwrite)
{
if (overwrite) {
if (bytes.Length > buffer.Count) buffer.AddRange(new byte[bytes.Length - buffer.Count]);
for (int i = start; i < start + bytes.Length; i++)
buffer[i] = bytes[i - start];
} else {
buffer.InsertRange(start, bytes);
}
}
public void SetByte(int position, byte @byte, bool overwrite)
{
if (overwrite) {
if (position > buffer.Count - 1) {
buffer.Add(@byte);
} else {
buffer[position] = @byte;
}
} else {
buffer.Insert(position, @byte);
}
}
#endregion
}
}