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1805 lines
45 KiB
1805 lines
45 KiB
// |
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// flowanalyis.cs: The control flow analysis code |
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// |
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// Authors: |
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// Martin Baulig (martin@ximian.com) |
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// Raja R Harinath (rharinath@novell.com) |
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// Marek Safar (marek.safar@gmail.com) |
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// |
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// Copyright 2001, 2002, 2003 Ximian, Inc. |
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// Copyright 2003-2008 Novell, Inc. |
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// Copyright 2011 Xamarin, Inc. |
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// |
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|
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using System; |
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using System.Text; |
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using System.Collections.Generic; |
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|
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namespace Mono.CSharp |
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{ |
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// <summary> |
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// A new instance of this class is created every time a new block is resolved |
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// and if there's branching in the block's control flow. |
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// </summary> |
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public abstract class FlowBranching |
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{ |
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// <summary> |
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// The type of a FlowBranching. |
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// </summary> |
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public enum BranchingType : byte { |
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// Normal (conditional or toplevel) block. |
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Block, |
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// Conditional. |
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Conditional, |
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|
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// A loop block. |
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Loop, |
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|
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// The statement embedded inside a loop |
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Embedded, |
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// part of a block headed by a jump target |
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Labeled, |
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// TryCatch block. |
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TryCatch, |
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// TryFinally, Using, Lock, CollectionForeach |
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Exception, |
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// Switch block. |
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Switch, |
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// The toplevel block of a function |
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Toplevel, |
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// An iterator block |
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Iterator |
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} |
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|
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// <summary> |
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// The type of one sibling of a branching. |
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// </summary> |
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public enum SiblingType : byte { |
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Block, |
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Conditional, |
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SwitchSection, |
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Try, |
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Catch, |
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Finally |
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} |
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public static FlowBranching CreateBranching (FlowBranching parent, BranchingType type, Block block, Location loc) |
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{ |
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switch (type) { |
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case BranchingType.Exception: |
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case BranchingType.Labeled: |
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case BranchingType.Toplevel: |
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case BranchingType.TryCatch: |
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throw new InvalidOperationException (); |
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case BranchingType.Switch: |
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return new FlowBranchingBreakable (parent, type, SiblingType.SwitchSection, block, loc); |
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case BranchingType.Block: |
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return new FlowBranchingBlock (parent, type, SiblingType.Block, block, loc); |
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case BranchingType.Loop: |
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return new FlowBranchingBreakable (parent, type, SiblingType.Conditional, block, loc); |
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case BranchingType.Embedded: |
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return new FlowBranchingContinuable (parent, type, SiblingType.Conditional, block, loc); |
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default: |
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return new FlowBranchingBlock (parent, type, SiblingType.Conditional, block, loc); |
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} |
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} |
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// <summary> |
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// The type of this flow branching. |
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// </summary> |
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public readonly BranchingType Type; |
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// <summary> |
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// The block this branching is contained in. This may be null if it's not |
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// a top-level block and it doesn't declare any local variables. |
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// </summary> |
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public readonly Block Block; |
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|
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// <summary> |
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// The parent of this branching or null if this is the top-block. |
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// </summary> |
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public readonly FlowBranching Parent; |
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// <summary> |
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// Start-Location of this flow branching. |
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// </summary> |
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public readonly Location Location; |
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static int next_id; |
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int id; |
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// <summary> |
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// The vector contains a BitArray with information about which local variables |
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// and parameters are already initialized at the current code position. |
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// </summary> |
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public class UsageVector { |
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// <summary> |
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// The type of this branching. |
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// </summary> |
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public readonly SiblingType Type; |
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// <summary> |
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// Start location of this branching. |
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// </summary> |
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public Location Location; |
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|
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// <summary> |
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// This is only valid for SwitchSection, Try, Catch and Finally. |
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// </summary> |
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public readonly Block Block; |
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// <summary> |
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// The number of locals in this block. |
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// </summary> |
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public readonly int CountLocals; |
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|
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// <summary> |
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// If not null, then we inherit our state from this vector and do a |
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// copy-on-write. If null, then we're the first sibling in a top-level |
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// block and inherit from the empty vector. |
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// </summary> |
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public readonly UsageVector InheritsFrom; |
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|
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// <summary> |
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// This is used to construct a list of UsageVector's. |
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// </summary> |
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public UsageVector Next; |
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// |
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// Private. |
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// |
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MyBitVector locals; |
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bool is_unreachable; |
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|
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static int next_id; |
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int id; |
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|
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// |
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// Normally, you should not use any of these constructors. |
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// |
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public UsageVector (SiblingType type, UsageVector parent, Block block, Location loc, int num_locals) |
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{ |
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this.Type = type; |
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this.Block = block; |
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this.Location = loc; |
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this.InheritsFrom = parent; |
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this.CountLocals = num_locals; |
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locals = num_locals == 0 |
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? MyBitVector.Empty |
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: new MyBitVector (parent == null ? MyBitVector.Empty : parent.locals, num_locals); |
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if (parent != null) |
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is_unreachable = parent.is_unreachable; |
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id = ++next_id; |
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} |
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public UsageVector (SiblingType type, UsageVector parent, Block block, Location loc) |
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: this (type, parent, block, loc, parent.CountLocals) |
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{ } |
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private UsageVector (MyBitVector locals, bool is_unreachable, Block block, Location loc) |
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{ |
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this.Type = SiblingType.Block; |
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this.Location = loc; |
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this.Block = block; |
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this.is_unreachable = is_unreachable; |
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this.locals = locals; |
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id = ++next_id; |
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} |
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// <summary> |
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// This does a deep copy of the usage vector. |
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// </summary> |
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public UsageVector Clone () |
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{ |
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UsageVector retval = new UsageVector (Type, null, Block, Location, CountLocals); |
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|
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retval.locals = locals.Clone (); |
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retval.is_unreachable = is_unreachable; |
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return retval; |
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} |
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public bool IsAssigned (VariableInfo var, bool ignoreReachability) |
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{ |
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if (!ignoreReachability && !var.IsParameter && IsUnreachable) |
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return true; |
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return var.IsAssigned (locals); |
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} |
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public void SetAssigned (VariableInfo var) |
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{ |
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if (!var.IsParameter && IsUnreachable) |
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return; |
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var.SetAssigned (locals); |
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} |
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public bool IsFieldAssigned (VariableInfo var, string name) |
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{ |
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if (/*!var.IsParameter &&*/ IsUnreachable) |
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return true; |
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return var.IsStructFieldAssigned (locals, name); |
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} |
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public void SetFieldAssigned (VariableInfo var, string name) |
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{ |
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if (/*!var.IsParameter &&*/ IsUnreachable) |
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return; |
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var.SetStructFieldAssigned (locals, name); |
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} |
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public bool IsUnreachable { |
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get { |
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return is_unreachable; |
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} |
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set { |
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is_unreachable = value; |
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} |
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} |
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public void ResetBarrier () |
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{ |
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is_unreachable = false; |
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} |
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public void Goto () |
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{ |
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is_unreachable = true; |
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} |
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public static UsageVector MergeSiblings (UsageVector sibling_list, Location loc) |
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{ |
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if (sibling_list.Next == null) |
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return sibling_list; |
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MyBitVector locals = null; |
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bool is_unreachable = sibling_list.is_unreachable; |
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if (!sibling_list.IsUnreachable) |
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locals &= sibling_list.locals; |
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for (UsageVector child = sibling_list.Next; child != null; child = child.Next) { |
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is_unreachable &= child.is_unreachable; |
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if (!child.IsUnreachable) |
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locals &= child.locals; |
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} |
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return new UsageVector (locals, is_unreachable, null, loc); |
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} |
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// <summary> |
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// Merges a child branching. |
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// </summary> |
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public UsageVector MergeChild (UsageVector child, bool overwrite) |
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{ |
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Report.Debug (2, " MERGING CHILD EFFECTS", this, child, Type); |
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bool new_isunr = child.is_unreachable; |
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// |
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// We've now either reached the point after the branching or we will |
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// never get there since we always return or always throw an exception. |
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// |
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// If we can reach the point after the branching, mark all locals and |
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// parameters as initialized which have been initialized in all branches |
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// we need to look at (see above). |
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// |
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if ((Type == SiblingType.SwitchSection) && !new_isunr) { |
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Report.Error (163, Location, |
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"Control cannot fall through from one " + |
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"case label to another"); |
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return child; |
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} |
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locals |= child.locals; |
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// throw away un-necessary information about variables in child blocks |
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if (locals.Count != CountLocals) |
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locals = new MyBitVector (locals, CountLocals); |
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if (overwrite) |
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is_unreachable = new_isunr; |
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else |
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is_unreachable |= new_isunr; |
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return child; |
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} |
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public void MergeOrigins (UsageVector o_vectors) |
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{ |
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Report.Debug (1, " MERGING BREAK ORIGINS", this); |
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if (o_vectors == null) |
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return; |
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if (IsUnreachable && locals != null) |
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locals.SetAll (true); |
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for (UsageVector vector = o_vectors; vector != null; vector = vector.Next) { |
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Report.Debug (1, " MERGING BREAK ORIGIN", vector); |
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if (vector.IsUnreachable) |
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continue; |
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locals &= vector.locals; |
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is_unreachable &= vector.is_unreachable; |
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} |
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Report.Debug (1, " MERGING BREAK ORIGINS DONE", this); |
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} |
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// |
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// Debugging stuff. |
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// |
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public override string ToString () |
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{ |
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return String.Format ("Vector ({0},{1},{2}-{3})", Type, id, is_unreachable, locals); |
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} |
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} |
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// <summary> |
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// Creates a new flow branching which is contained in `parent'. |
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// You should only pass non-null for the `block' argument if this block |
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// introduces any new variables - in this case, we need to create a new |
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// usage vector with a different size than our parent's one. |
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// </summary> |
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protected FlowBranching (FlowBranching parent, BranchingType type, SiblingType stype, |
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Block block, Location loc) |
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{ |
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Parent = parent; |
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Block = block; |
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Location = loc; |
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Type = type; |
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id = ++next_id; |
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UsageVector vector; |
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if (Block != null) { |
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UsageVector parent_vector = parent != null ? parent.CurrentUsageVector : null; |
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vector = new UsageVector (stype, parent_vector, Block, loc, Block.AssignableSlots); |
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} else { |
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vector = new UsageVector (stype, Parent.CurrentUsageVector, null, loc); |
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} |
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AddSibling (vector); |
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} |
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public abstract UsageVector CurrentUsageVector { |
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get; |
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} |
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// <summary> |
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// Creates a sibling of the current usage vector. |
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// </summary> |
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public virtual void CreateSibling (Block block, SiblingType type) |
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{ |
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UsageVector vector = new UsageVector ( |
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type, Parent.CurrentUsageVector, block, Location); |
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AddSibling (vector); |
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Report.Debug (1, " CREATED SIBLING", CurrentUsageVector); |
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} |
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public void CreateSibling () |
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{ |
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CreateSibling (null, SiblingType.Conditional); |
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} |
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protected abstract void AddSibling (UsageVector uv); |
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protected abstract UsageVector Merge (); |
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public UsageVector MergeChild (FlowBranching child) |
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{ |
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return CurrentUsageVector.MergeChild (child.Merge (), true); |
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} |
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public virtual bool CheckRethrow (Location loc) |
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{ |
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return Parent.CheckRethrow (loc); |
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} |
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public virtual bool AddResumePoint (ResumableStatement stmt, ResumableStatement current, out int pc) |
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{ |
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return Parent.AddResumePoint (stmt, current, out pc); |
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} |
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// returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) |
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public virtual bool AddBreakOrigin (UsageVector vector, Location loc) |
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{ |
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return Parent.AddBreakOrigin (vector, loc); |
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} |
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// returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) |
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public virtual bool AddContinueOrigin (UsageVector vector, Location loc) |
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{ |
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return Parent.AddContinueOrigin (vector, loc); |
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} |
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|
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// returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) |
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public virtual bool AddReturnOrigin (UsageVector vector, ExitStatement stmt) |
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{ |
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return Parent.AddReturnOrigin (vector, stmt); |
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} |
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|
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// returns true if we crossed an unwind-protected region (try/catch/finally, lock, using, ...) |
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public virtual bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) |
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{ |
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return Parent.AddGotoOrigin (vector, goto_stmt); |
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} |
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public bool IsAssigned (VariableInfo vi) |
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{ |
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return CurrentUsageVector.IsAssigned (vi, false); |
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} |
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public bool IsStructFieldAssigned (VariableInfo vi, string field_name) |
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{ |
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return CurrentUsageVector.IsAssigned (vi, false) || CurrentUsageVector.IsFieldAssigned (vi, field_name); |
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} |
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protected static Report Report { |
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get { return RootContext.ToplevelTypes.Compiler.Report; } |
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} |
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public void SetAssigned (VariableInfo vi) |
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{ |
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CurrentUsageVector.SetAssigned (vi); |
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} |
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public void SetFieldAssigned (VariableInfo vi, string name) |
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{ |
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CurrentUsageVector.SetFieldAssigned (vi, name); |
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} |
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#if DEBUG |
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public override string ToString () |
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{ |
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StringBuilder sb = new StringBuilder (); |
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sb.Append (GetType ()); |
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sb.Append (" ("); |
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|
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sb.Append (id); |
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sb.Append (","); |
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sb.Append (Type); |
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if (Block != null) { |
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sb.Append (" - "); |
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sb.Append (Block.ID); |
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sb.Append (" - "); |
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sb.Append (Block.StartLocation); |
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} |
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sb.Append (" - "); |
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// sb.Append (Siblings.Length); |
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// sb.Append (" - "); |
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sb.Append (CurrentUsageVector); |
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sb.Append (")"); |
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return sb.ToString (); |
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} |
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#endif |
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public string Name { |
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get { return String.Format ("{0} ({1}:{2}:{3})", GetType (), id, Type, Location); } |
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} |
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} |
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public class FlowBranchingBlock : FlowBranching |
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{ |
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UsageVector sibling_list = null; |
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|
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public FlowBranchingBlock (FlowBranching parent, BranchingType type, |
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SiblingType stype, Block block, Location loc) |
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: base (parent, type, stype, block, loc) |
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{ } |
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|
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public override UsageVector CurrentUsageVector { |
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get { return sibling_list; } |
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} |
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|
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protected override void AddSibling (UsageVector sibling) |
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{ |
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if (sibling_list != null && sibling_list.Type == SiblingType.Block) |
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throw new InternalErrorException ("Blocks don't have sibling flow paths"); |
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sibling.Next = sibling_list; |
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sibling_list = sibling; |
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} |
|
|
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public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) |
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{ |
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LabeledStatement stmt = Block == null ? null : Block.LookupLabel (goto_stmt.Target); |
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if (stmt == null) |
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return Parent.AddGotoOrigin (vector, goto_stmt); |
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|
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// forward jump |
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goto_stmt.SetResolvedTarget (stmt); |
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stmt.AddUsageVector (vector); |
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return false; |
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} |
|
|
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public static void Error_UnknownLabel (Location loc, string label, Report Report) |
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{ |
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Report.Error(159, loc, "The label `{0}:' could not be found within the scope of the goto statement", |
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label); |
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} |
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|
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protected override UsageVector Merge () |
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{ |
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Report.Debug (2, " MERGING SIBLINGS", Name); |
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UsageVector vector = UsageVector.MergeSiblings (sibling_list, Location); |
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Report.Debug (2, " MERGING SIBLINGS DONE", Name, vector); |
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return vector; |
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} |
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} |
|
|
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public class FlowBranchingBreakable : FlowBranchingBlock |
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{ |
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UsageVector break_origins; |
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|
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public FlowBranchingBreakable (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) |
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: base (parent, type, stype, block, loc) |
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{ } |
|
|
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public override bool AddBreakOrigin (UsageVector vector, Location loc) |
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{ |
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vector = vector.Clone (); |
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vector.Next = break_origins; |
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break_origins = vector; |
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return false; |
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} |
|
|
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protected override UsageVector Merge () |
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{ |
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UsageVector vector = base.Merge (); |
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vector.MergeOrigins (break_origins); |
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return vector; |
|
} |
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} |
|
|
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public class FlowBranchingContinuable : FlowBranchingBlock |
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{ |
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UsageVector continue_origins; |
|
|
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public FlowBranchingContinuable (FlowBranching parent, BranchingType type, SiblingType stype, Block block, Location loc) |
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: base (parent, type, stype, block, loc) |
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{ } |
|
|
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public override bool AddContinueOrigin (UsageVector vector, Location loc) |
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{ |
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vector = vector.Clone (); |
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vector.Next = continue_origins; |
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continue_origins = vector; |
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return false; |
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} |
|
|
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protected override UsageVector Merge () |
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{ |
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UsageVector vector = base.Merge (); |
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vector.MergeOrigins (continue_origins); |
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return vector; |
|
} |
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} |
|
|
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public class FlowBranchingLabeled : FlowBranchingBlock |
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{ |
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LabeledStatement stmt; |
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UsageVector actual; |
|
|
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public FlowBranchingLabeled (FlowBranching parent, LabeledStatement stmt) |
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: base (parent, BranchingType.Labeled, SiblingType.Conditional, null, stmt.loc) |
|
{ |
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this.stmt = stmt; |
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CurrentUsageVector.MergeOrigins (stmt.JumpOrigins); |
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actual = CurrentUsageVector.Clone (); |
|
|
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// stand-in for backward jumps |
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CurrentUsageVector.ResetBarrier (); |
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} |
|
|
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public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) |
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{ |
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if (goto_stmt.Target != stmt.Name) |
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return Parent.AddGotoOrigin (vector, goto_stmt); |
|
|
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// backward jump |
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goto_stmt.SetResolvedTarget (stmt); |
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actual.MergeOrigins (vector.Clone ()); |
|
|
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return false; |
|
} |
|
|
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protected override UsageVector Merge () |
|
{ |
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UsageVector vector = base.Merge (); |
|
|
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if (actual.IsUnreachable) |
|
Report.Warning (162, 2, stmt.loc, "Unreachable code detected"); |
|
|
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actual.MergeChild (vector, false); |
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return actual; |
|
} |
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} |
|
|
|
public class FlowBranchingIterator : FlowBranchingBlock |
|
{ |
|
readonly Iterator iterator; |
|
|
|
public FlowBranchingIterator (FlowBranching parent, Iterator iterator) |
|
: base (parent, BranchingType.Iterator, SiblingType.Block, iterator.Block, iterator.Location) |
|
{ |
|
this.iterator = iterator; |
|
} |
|
|
|
public override bool AddResumePoint (ResumableStatement stmt, ResumableStatement current, out int pc) |
|
{ |
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pc = iterator.AddResumePoint (current); |
|
return false; |
|
} |
|
} |
|
|
|
public class FlowBranchingToplevel : FlowBranchingBlock |
|
{ |
|
UsageVector return_origins; |
|
|
|
public FlowBranchingToplevel (FlowBranching parent, ParametersBlock stmt) |
|
: base (parent, BranchingType.Toplevel, SiblingType.Conditional, stmt, stmt.loc) |
|
{ |
|
} |
|
|
|
public override bool CheckRethrow (Location loc) |
|
{ |
|
Report.Error (156, loc, "A throw statement with no arguments is not allowed outside of a catch clause"); |
|
return false; |
|
} |
|
|
|
public override bool AddResumePoint (ResumableStatement stmt, ResumableStatement current, out int pc) |
|
{ |
|
throw new InternalErrorException ("A yield in a non-iterator block"); |
|
} |
|
|
|
public override bool AddBreakOrigin (UsageVector vector, Location loc) |
|
{ |
|
Report.Error (139, loc, "No enclosing loop out of which to break or continue"); |
|
return false; |
|
} |
|
|
|
public override bool AddContinueOrigin (UsageVector vector, Location loc) |
|
{ |
|
Report.Error (139, loc, "No enclosing loop out of which to break or continue"); |
|
return false; |
|
} |
|
|
|
public override bool AddReturnOrigin (UsageVector vector, ExitStatement stmt) |
|
{ |
|
vector = vector.Clone (); |
|
vector.Location = stmt.loc; |
|
vector.Next = return_origins; |
|
return_origins = vector; |
|
return false; |
|
} |
|
|
|
public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) |
|
{ |
|
string name = goto_stmt.Target; |
|
LabeledStatement s = Block.LookupLabel (name); |
|
if (s != null) |
|
throw new InternalErrorException ("Shouldn't get here"); |
|
|
|
if (Parent == null) { |
|
Error_UnknownLabel (goto_stmt.loc, name, Report); |
|
return false; |
|
} |
|
|
|
int errors = Report.Errors; |
|
Parent.AddGotoOrigin (vector, goto_stmt); |
|
if (errors == Report.Errors) |
|
Report.Error (1632, goto_stmt.loc, "Control cannot leave the body of an anonymous method"); |
|
return false; |
|
} |
|
|
|
protected override UsageVector Merge () |
|
{ |
|
for (UsageVector origin = return_origins; origin != null; origin = origin.Next) |
|
Block.ParametersBlock.CheckOutParameters (origin); |
|
|
|
UsageVector vector = base.Merge (); |
|
Block.ParametersBlock.CheckOutParameters (vector); |
|
// Note: we _do_not_ merge in the return origins |
|
return vector; |
|
} |
|
|
|
public bool End () |
|
{ |
|
return Merge ().IsUnreachable; |
|
} |
|
} |
|
|
|
public class FlowBranchingTryCatch : FlowBranchingBlock |
|
{ |
|
readonly TryCatch tc; |
|
|
|
public FlowBranchingTryCatch (FlowBranching parent, TryCatch stmt) |
|
: base (parent, BranchingType.Block, SiblingType.Try, null, stmt.loc) |
|
{ |
|
this.tc = stmt; |
|
} |
|
|
|
public override bool CheckRethrow (Location loc) |
|
{ |
|
return CurrentUsageVector.Next != null || Parent.CheckRethrow (loc); |
|
} |
|
|
|
public override bool AddResumePoint (ResumableStatement stmt, ResumableStatement current, out int pc) |
|
{ |
|
int errors = Report.Errors; |
|
Parent.AddResumePoint (stmt, tc.IsTryCatchFinally ? current : tc, out pc); |
|
if (errors == Report.Errors) { |
|
if (stmt is AwaitStatement) { |
|
if (CurrentUsageVector.Next != null) { |
|
Report.Error (1985, stmt.loc, "The `await' operator cannot be used in the body of a catch clause"); |
|
} else { |
|
this.tc.AddResumePoint (current, pc); |
|
} |
|
} else { |
|
if (CurrentUsageVector.Next == null) |
|
Report.Error (1626, stmt.loc, "Cannot yield a value in the body of a try block with a catch clause"); |
|
else |
|
Report.Error (1631, stmt.loc, "Cannot yield a value in the body of a catch clause"); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
public override bool AddBreakOrigin (UsageVector vector, Location loc) |
|
{ |
|
Parent.AddBreakOrigin (vector, loc); |
|
tc.SomeCodeFollows (); |
|
return true; |
|
} |
|
|
|
public override bool AddContinueOrigin (UsageVector vector, Location loc) |
|
{ |
|
Parent.AddContinueOrigin (vector, loc); |
|
tc.SomeCodeFollows (); |
|
return true; |
|
} |
|
|
|
public override bool AddReturnOrigin (UsageVector vector, ExitStatement exit_stmt) |
|
{ |
|
Parent.AddReturnOrigin (vector, exit_stmt); |
|
tc.SomeCodeFollows (); |
|
return true; |
|
} |
|
|
|
public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) |
|
{ |
|
Parent.AddGotoOrigin (vector, goto_stmt); |
|
return true; |
|
} |
|
} |
|
|
|
public class FlowBranchingAsync : FlowBranchingBlock |
|
{ |
|
readonly AsyncInitializer async_init; |
|
|
|
public FlowBranchingAsync (FlowBranching parent, AsyncInitializer async_init) |
|
: base (parent, BranchingType.Block, SiblingType.Try, null, async_init.Location) |
|
{ |
|
this.async_init = async_init; |
|
} |
|
/* |
|
public override bool CheckRethrow (Location loc) |
|
{ |
|
return CurrentUsageVector.Next != null || Parent.CheckRethrow (loc); |
|
} |
|
*/ |
|
public override bool AddResumePoint (ResumableStatement stmt, ResumableStatement current, out int pc) |
|
{ |
|
pc = async_init.AddResumePoint (current); |
|
return true; |
|
} |
|
|
|
public override bool AddBreakOrigin (UsageVector vector, Location loc) |
|
{ |
|
Parent.AddBreakOrigin (vector, loc); |
|
return true; |
|
} |
|
|
|
public override bool AddContinueOrigin (UsageVector vector, Location loc) |
|
{ |
|
Parent.AddContinueOrigin (vector, loc); |
|
return true; |
|
} |
|
|
|
public override bool AddReturnOrigin (UsageVector vector, ExitStatement exit_stmt) |
|
{ |
|
Parent.AddReturnOrigin (vector, exit_stmt); |
|
return true; |
|
} |
|
|
|
public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) |
|
{ |
|
Parent.AddGotoOrigin (vector, goto_stmt); |
|
return true; |
|
} |
|
} |
|
|
|
public class FlowBranchingTryFinally : FlowBranching |
|
{ |
|
ExceptionStatement stmt; |
|
UsageVector current_vector; |
|
UsageVector try_vector; |
|
UsageVector finally_vector; |
|
|
|
abstract class SavedOrigin { |
|
public readonly SavedOrigin Next; |
|
public readonly UsageVector Vector; |
|
|
|
protected SavedOrigin (SavedOrigin next, UsageVector vector) |
|
{ |
|
Next = next; |
|
Vector = vector.Clone (); |
|
} |
|
|
|
protected abstract void DoPropagateFinally (FlowBranching parent); |
|
public void PropagateFinally (UsageVector finally_vector, FlowBranching parent) |
|
{ |
|
if (finally_vector != null) |
|
Vector.MergeChild (finally_vector, false); |
|
DoPropagateFinally (parent); |
|
} |
|
} |
|
|
|
class BreakOrigin : SavedOrigin { |
|
Location Loc; |
|
public BreakOrigin (SavedOrigin next, UsageVector vector, Location loc) |
|
: base (next, vector) |
|
{ |
|
Loc = loc; |
|
} |
|
|
|
protected override void DoPropagateFinally (FlowBranching parent) |
|
{ |
|
parent.AddBreakOrigin (Vector, Loc); |
|
} |
|
} |
|
|
|
class ContinueOrigin : SavedOrigin { |
|
Location Loc; |
|
public ContinueOrigin (SavedOrigin next, UsageVector vector, Location loc) |
|
: base (next, vector) |
|
{ |
|
Loc = loc; |
|
} |
|
|
|
protected override void DoPropagateFinally (FlowBranching parent) |
|
{ |
|
parent.AddContinueOrigin (Vector, Loc); |
|
} |
|
} |
|
|
|
class ReturnOrigin : SavedOrigin { |
|
public ExitStatement Stmt; |
|
|
|
public ReturnOrigin (SavedOrigin next, UsageVector vector, ExitStatement stmt) |
|
: base (next, vector) |
|
{ |
|
Stmt = stmt; |
|
} |
|
|
|
protected override void DoPropagateFinally (FlowBranching parent) |
|
{ |
|
parent.AddReturnOrigin (Vector, Stmt); |
|
} |
|
} |
|
|
|
class GotoOrigin : SavedOrigin { |
|
public Goto Stmt; |
|
|
|
public GotoOrigin (SavedOrigin next, UsageVector vector, Goto stmt) |
|
: base (next, vector) |
|
{ |
|
Stmt = stmt; |
|
} |
|
|
|
protected override void DoPropagateFinally (FlowBranching parent) |
|
{ |
|
parent.AddGotoOrigin (Vector, Stmt); |
|
} |
|
} |
|
|
|
SavedOrigin saved_origins; |
|
|
|
public FlowBranchingTryFinally (FlowBranching parent, |
|
ExceptionStatement stmt) |
|
: base (parent, BranchingType.Exception, SiblingType.Try, |
|
null, stmt.loc) |
|
{ |
|
this.stmt = stmt; |
|
} |
|
|
|
protected override void AddSibling (UsageVector sibling) |
|
{ |
|
switch (sibling.Type) { |
|
case SiblingType.Try: |
|
try_vector = sibling; |
|
break; |
|
case SiblingType.Finally: |
|
finally_vector = sibling; |
|
break; |
|
default: |
|
throw new InvalidOperationException (); |
|
} |
|
current_vector = sibling; |
|
} |
|
|
|
public override UsageVector CurrentUsageVector { |
|
get { return current_vector; } |
|
} |
|
|
|
public override bool CheckRethrow (Location loc) |
|
{ |
|
if (!Parent.CheckRethrow (loc)) |
|
return false; |
|
if (finally_vector == null) |
|
return true; |
|
Report.Error (724, loc, "A throw statement with no arguments is not allowed inside of a finally clause nested inside of the innermost catch clause"); |
|
return false; |
|
} |
|
|
|
public override bool AddResumePoint (ResumableStatement stmt, ResumableStatement current, out int pc) |
|
{ |
|
int errors = Report.Errors; |
|
Parent.AddResumePoint (stmt, this.stmt, out pc); |
|
if (errors == Report.Errors) { |
|
if (finally_vector == null) |
|
this.stmt.AddResumePoint (current, pc); |
|
else { |
|
if (stmt is AwaitStatement) { |
|
Report.Error (1984, stmt.loc, "The `await' operator cannot be used in the body of a finally clause"); |
|
} else { |
|
Report.Error (1625, stmt.loc, "Cannot yield in the body of a finally clause"); |
|
} |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
public override bool AddBreakOrigin (UsageVector vector, Location loc) |
|
{ |
|
if (finally_vector != null) { |
|
int errors = Report.Errors; |
|
Parent.AddBreakOrigin (vector, loc); |
|
if (errors == Report.Errors) |
|
Report.Error (157, loc, "Control cannot leave the body of a finally clause"); |
|
} else { |
|
saved_origins = new BreakOrigin (saved_origins, vector, loc); |
|
} |
|
|
|
// either the loop test or a back jump will follow code |
|
stmt.SomeCodeFollows (); |
|
return true; |
|
} |
|
|
|
public override bool AddContinueOrigin (UsageVector vector, Location loc) |
|
{ |
|
if (finally_vector != null) { |
|
int errors = Report.Errors; |
|
Parent.AddContinueOrigin (vector, loc); |
|
if (errors == Report.Errors) |
|
Report.Error (157, loc, "Control cannot leave the body of a finally clause"); |
|
} else { |
|
saved_origins = new ContinueOrigin (saved_origins, vector, loc); |
|
} |
|
|
|
// either the loop test or a back jump will follow code |
|
stmt.SomeCodeFollows (); |
|
return true; |
|
} |
|
|
|
public override bool AddReturnOrigin (UsageVector vector, ExitStatement exit_stmt) |
|
{ |
|
if (finally_vector != null) { |
|
int errors = Report.Errors; |
|
Parent.AddReturnOrigin (vector, exit_stmt); |
|
if (errors == Report.Errors) |
|
exit_stmt.Error_FinallyClause (Report); |
|
} else { |
|
saved_origins = new ReturnOrigin (saved_origins, vector, exit_stmt); |
|
} |
|
|
|
// sets ec.NeedReturnLabel() |
|
stmt.SomeCodeFollows (); |
|
return true; |
|
} |
|
|
|
public override bool AddGotoOrigin (UsageVector vector, Goto goto_stmt) |
|
{ |
|
LabeledStatement s = current_vector.Block == null ? null : current_vector.Block.LookupLabel (goto_stmt.Target); |
|
if (s != null) |
|
throw new InternalErrorException ("Shouldn't get here"); |
|
|
|
if (finally_vector != null) { |
|
int errors = Report.Errors; |
|
Parent.AddGotoOrigin (vector, goto_stmt); |
|
if (errors == Report.Errors) |
|
Report.Error (157, goto_stmt.loc, "Control cannot leave the body of a finally clause"); |
|
} else { |
|
saved_origins = new GotoOrigin (saved_origins, vector, goto_stmt); |
|
} |
|
return true; |
|
} |
|
|
|
protected override UsageVector Merge () |
|
{ |
|
UsageVector vector = try_vector.Clone (); |
|
|
|
if (finally_vector != null) |
|
vector.MergeChild (finally_vector, false); |
|
|
|
for (SavedOrigin origin = saved_origins; origin != null; origin = origin.Next) |
|
origin.PropagateFinally (finally_vector, Parent); |
|
|
|
return vector; |
|
} |
|
} |
|
|
|
// <summary> |
|
// This is used by the flow analysis code to keep track of the type of local variables. |
|
// |
|
// The flow code uses a BitVector to keep track of whether a variable has been assigned |
|
// or not. This is easy for fundamental types (int, char etc.) or reference types since |
|
// you can only assign the whole variable as such. |
|
// |
|
// For structs, we also need to keep track of all its fields. To do this, we allocate one |
|
// bit for the struct itself (it's used if you assign/access the whole struct) followed by |
|
// one bit for each of its fields. |
|
// |
|
// This class computes this `layout' for each type. |
|
// </summary> |
|
public class TypeInfo |
|
{ |
|
// <summary> |
|
// Total number of bits a variable of this type consumes in the flow vector. |
|
// </summary> |
|
public readonly int TotalLength; |
|
|
|
// <summary> |
|
// Number of bits the simple fields of a variable of this type consume |
|
// in the flow vector. |
|
// </summary> |
|
public readonly int Length; |
|
|
|
// <summary> |
|
// This is only used by sub-structs. |
|
// </summary> |
|
public readonly int Offset; |
|
|
|
// <summary> |
|
// If this is a struct. |
|
// </summary> |
|
public readonly bool IsStruct; |
|
|
|
// <summary> |
|
// If this is a struct, all fields which are structs theirselves. |
|
// </summary> |
|
public TypeInfo[] SubStructInfo; |
|
|
|
readonly StructInfo struct_info; |
|
private static Dictionary<TypeSpec, TypeInfo> type_hash; |
|
|
|
static readonly TypeInfo simple_type = new TypeInfo (1); |
|
|
|
static TypeInfo () |
|
{ |
|
Reset (); |
|
} |
|
|
|
public static void Reset () |
|
{ |
|
type_hash = new Dictionary<TypeSpec, TypeInfo> (); |
|
StructInfo.field_type_hash = new Dictionary<TypeSpec, StructInfo> (); |
|
} |
|
|
|
TypeInfo (int totalLength) |
|
{ |
|
this.TotalLength = totalLength; |
|
} |
|
|
|
TypeInfo (StructInfo struct_info, int offset) |
|
{ |
|
this.struct_info = struct_info; |
|
this.Offset = offset; |
|
this.Length = struct_info.Length; |
|
this.TotalLength = struct_info.TotalLength; |
|
this.SubStructInfo = struct_info.StructFields; |
|
this.IsStruct = true; |
|
} |
|
|
|
public int GetFieldIndex (string name) |
|
{ |
|
if (struct_info == null) |
|
return 0; |
|
|
|
return struct_info [name]; |
|
} |
|
|
|
public TypeInfo GetStructField (string name) |
|
{ |
|
if (struct_info == null) |
|
return null; |
|
|
|
return struct_info.GetStructField (name); |
|
} |
|
|
|
public static TypeInfo GetTypeInfo (TypeSpec type) |
|
{ |
|
if (!type.IsStruct) |
|
return simple_type; |
|
|
|
TypeInfo info; |
|
if (type_hash.TryGetValue (type, out info)) |
|
return info; |
|
|
|
var struct_info = StructInfo.GetStructInfo (type); |
|
if (struct_info != null) { |
|
info = new TypeInfo (struct_info, 0); |
|
} else { |
|
info = simple_type; |
|
} |
|
|
|
type_hash.Add (type, info); |
|
return info; |
|
} |
|
|
|
// <summary> |
|
// A struct's constructor must always assign all fields. |
|
// This method checks whether it actually does so. |
|
// </summary> |
|
public bool IsFullyInitialized (BlockContext ec, VariableInfo vi, Location loc) |
|
{ |
|
if (struct_info == null) |
|
return true; |
|
|
|
bool ok = true; |
|
FlowBranching branching = ec.CurrentBranching; |
|
for (int i = 0; i < struct_info.Count; i++) { |
|
var field = struct_info.Fields [i]; |
|
|
|
if (!branching.IsStructFieldAssigned (vi, field.Name)) { |
|
if (field.MemberDefinition is Property.BackingField) { |
|
ec.Report.Error (843, loc, |
|
"An automatically implemented property `{0}' must be fully assigned before control leaves the constructor. Consider calling the default struct contructor from a constructor initializer", |
|
field.GetSignatureForError ()); |
|
} else { |
|
ec.Report.Error (171, loc, |
|
"Field `{0}' must be fully assigned before control leaves the constructor", |
|
field.GetSignatureForError ()); |
|
} |
|
ok = false; |
|
} |
|
} |
|
|
|
return ok; |
|
} |
|
|
|
public override string ToString () |
|
{ |
|
return String.Format ("TypeInfo ({0}:{1}:{2})", |
|
Offset, Length, TotalLength); |
|
} |
|
|
|
class StructInfo |
|
{ |
|
readonly List<FieldSpec> fields; |
|
public readonly TypeInfo[] StructFields; |
|
public readonly int Length; |
|
public readonly int TotalLength; |
|
|
|
public static Dictionary<TypeSpec, StructInfo> field_type_hash; |
|
private Dictionary<string, TypeInfo> struct_field_hash; |
|
private Dictionary<string, int> field_hash; |
|
|
|
bool InTransit; |
|
|
|
// |
|
// We only need one instance per type |
|
// |
|
StructInfo (TypeSpec type) |
|
{ |
|
field_type_hash.Add (type, this); |
|
|
|
fields = MemberCache.GetAllFieldsForDefiniteAssignment (type); |
|
|
|
struct_field_hash = new Dictionary<string, TypeInfo> (); |
|
field_hash = new Dictionary<string, int> (fields.Count); |
|
|
|
StructFields = new TypeInfo[fields.Count]; |
|
StructInfo[] sinfo = new StructInfo[fields.Count]; |
|
|
|
InTransit = true; |
|
|
|
for (int i = 0; i < fields.Count; i++) { |
|
var field = fields [i]; |
|
|
|
if (field.MemberType.IsStruct) |
|
sinfo [i] = GetStructInfo (field.MemberType); |
|
|
|
if (sinfo [i] == null) |
|
field_hash.Add (field.Name, ++Length); |
|
else if (sinfo [i].InTransit) { |
|
sinfo [i] = null; |
|
return; |
|
} |
|
} |
|
|
|
InTransit = false; |
|
|
|
TotalLength = Length + 1; |
|
for (int i = 0; i < fields.Count; i++) { |
|
var field = fields [i]; |
|
|
|
if (sinfo [i] == null) |
|
continue; |
|
|
|
field_hash.Add (field.Name, TotalLength); |
|
|
|
StructFields [i] = new TypeInfo (sinfo [i], TotalLength); |
|
struct_field_hash.Add (field.Name, StructFields [i]); |
|
TotalLength += sinfo [i].TotalLength; |
|
} |
|
} |
|
|
|
public int Count { |
|
get { |
|
return fields.Count; |
|
} |
|
} |
|
|
|
public List<FieldSpec> Fields { |
|
get { |
|
return fields; |
|
} |
|
} |
|
|
|
public int this [string name] { |
|
get { |
|
int val; |
|
if (!field_hash.TryGetValue (name, out val)) |
|
return 0; |
|
|
|
return val; |
|
} |
|
} |
|
|
|
public TypeInfo GetStructField (string name) |
|
{ |
|
TypeInfo ti; |
|
if (struct_field_hash.TryGetValue (name, out ti)) |
|
return ti; |
|
|
|
return null; |
|
} |
|
|
|
public static StructInfo GetStructInfo (TypeSpec type) |
|
{ |
|
if (type.BuiltinType > 0) |
|
return null; |
|
|
|
StructInfo info; |
|
if (field_type_hash.TryGetValue (type, out info)) |
|
return info; |
|
|
|
return new StructInfo (type); |
|
} |
|
} |
|
} |
|
|
|
// <summary> |
|
// This is used by the flow analysis code to store information about a single local variable |
|
// or parameter. Depending on the variable's type, we need to allocate one or more elements |
|
// in the BitVector - if it's a fundamental or reference type, we just need to know whether |
|
// it has been assigned or not, but for structs, we need this information for each of its fields. |
|
// </summary> |
|
public class VariableInfo { |
|
readonly string Name; |
|
readonly TypeInfo TypeInfo; |
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// <summary> |
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// The bit offset of this variable in the flow vector. |
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// </summary> |
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readonly int Offset; |
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// <summary> |
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// The number of bits this variable needs in the flow vector. |
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// The first bit always specifies whether the variable as such has been assigned while |
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// the remaining bits contain this information for each of a struct's fields. |
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// </summary> |
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public readonly int Length; |
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// <summary> |
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// If this is a parameter of local variable. |
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// </summary> |
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public readonly bool IsParameter; |
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VariableInfo[] sub_info; |
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VariableInfo (string name, TypeSpec type, int offset) |
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{ |
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this.Name = name; |
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this.Offset = offset; |
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this.TypeInfo = TypeInfo.GetTypeInfo (type); |
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Length = TypeInfo.TotalLength; |
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Initialize (); |
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} |
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VariableInfo (VariableInfo parent, TypeInfo type) |
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{ |
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this.Name = parent.Name; |
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this.TypeInfo = type; |
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this.Offset = parent.Offset + type.Offset; |
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this.Length = type.TotalLength; |
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this.IsParameter = parent.IsParameter; |
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Initialize (); |
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} |
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protected void Initialize () |
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{ |
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TypeInfo[] sub_fields = TypeInfo.SubStructInfo; |
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if (sub_fields != null) { |
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sub_info = new VariableInfo [sub_fields.Length]; |
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for (int i = 0; i < sub_fields.Length; i++) { |
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if (sub_fields [i] != null) |
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sub_info [i] = new VariableInfo (this, sub_fields [i]); |
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} |
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} else |
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sub_info = new VariableInfo [0]; |
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} |
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public VariableInfo (LocalVariable local_info, int offset) |
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: this (local_info.Name, local_info.Type, offset) |
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{ |
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this.IsParameter = false; |
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} |
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public VariableInfo (ParametersCompiled ip, int i, int offset) |
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: this (ip.FixedParameters [i].Name, ip.Types [i], offset) |
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{ |
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this.IsParameter = true; |
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} |
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public bool IsAssigned (ResolveContext ec) |
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{ |
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return !ec.DoFlowAnalysis || ec.CurrentBranching.IsAssigned (this); |
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} |
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public bool IsAssigned (MyBitVector vector) |
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{ |
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if (vector == null) |
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return true; |
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if (vector [Offset]) |
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return true; |
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// Unless this is a struct |
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if (!TypeInfo.IsStruct) |
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return false; |
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// |
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// Following case cannot be handled fully by SetStructFieldAssigned |
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// because we may encounter following case |
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// |
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// struct A { B b } |
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// struct B { int value; } |
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// |
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// setting a.b.value is propagated only to B's vector and not upwards to possible parents |
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// |
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// |
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// Each field must be assigned |
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// |
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for (int i = Offset + 1; i <= TypeInfo.Length + Offset; i++) { |
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if (!vector[i]) |
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return false; |
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} |
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// Ok, now check all fields which are structs. |
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for (int i = 0; i < sub_info.Length; i++) { |
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VariableInfo sinfo = sub_info[i]; |
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if (sinfo == null) |
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continue; |
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if (!sinfo.IsAssigned (vector)) |
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return false; |
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} |
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vector [Offset] = true; |
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return true; |
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} |
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public bool IsEverAssigned { get; set; } |
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public bool IsStructFieldAssigned (ResolveContext ec, string name) |
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{ |
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return !ec.DoFlowAnalysis || ec.CurrentBranching.IsStructFieldAssigned (this, name); |
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} |
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public bool IsFullyInitialized (BlockContext bc, Location loc) |
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{ |
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return TypeInfo.IsFullyInitialized (bc, this, loc); |
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} |
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public bool IsStructFieldAssigned (MyBitVector vector, string field_name) |
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{ |
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int field_idx = TypeInfo.GetFieldIndex (field_name); |
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if (field_idx == 0) |
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return true; |
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return vector [Offset + field_idx]; |
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} |
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public void SetStructFieldAssigned (ResolveContext ec, string name) |
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{ |
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if (ec.DoFlowAnalysis) |
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ec.CurrentBranching.SetFieldAssigned (this, name); |
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} |
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public void SetAssigned (ResolveContext ec) |
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{ |
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if (ec.DoFlowAnalysis) |
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ec.CurrentBranching.SetAssigned (this); |
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} |
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public void SetAssigned (MyBitVector vector) |
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{ |
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if (Length == 1) |
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vector[Offset] = true; |
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else |
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vector.SetRange (Offset, Length); |
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IsEverAssigned = true; |
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} |
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public void SetStructFieldAssigned (MyBitVector vector, string field_name) |
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{ |
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if (vector[Offset]) |
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return; |
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int field_idx = TypeInfo.GetFieldIndex (field_name); |
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if (field_idx == 0) |
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return; |
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var complex_field = TypeInfo.GetStructField (field_name); |
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if (complex_field != null) { |
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vector.SetRange (Offset + complex_field.Offset, complex_field.TotalLength); |
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} else { |
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vector[Offset + field_idx] = true; |
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} |
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IsEverAssigned = true; |
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// |
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// Each field must be assigned |
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// |
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for (int i = Offset + 1; i < TypeInfo.TotalLength + Offset; i++) { |
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if (!vector[i]) |
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return; |
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} |
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// |
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// Set master struct flag to assigned when all tested struct |
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// fields have been assigned |
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// |
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vector[Offset] = true; |
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} |
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public VariableInfo GetStructFieldInfo (string fieldName) |
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{ |
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TypeInfo type = TypeInfo.GetStructField (fieldName); |
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if (type == null) |
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return null; |
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return new VariableInfo (this, type); |
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} |
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public override string ToString () |
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{ |
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return String.Format ("VariableInfo ({0}:{1}:{2}:{3}:{4})", |
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Name, TypeInfo, Offset, Length, IsParameter); |
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} |
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} |
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// <summary> |
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// This is a special bit vector which can inherit from another bit vector doing a |
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// copy-on-write strategy. The inherited vector may have a smaller size than the |
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// current one. |
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// </summary> |
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public class MyBitVector { |
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public readonly int Count; |
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public static readonly MyBitVector Empty = new MyBitVector (); |
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// Invariant: vector != null => vector.Count == Count |
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// Invariant: vector == null || shared == null |
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// i.e., at most one of 'vector' and 'shared' can be non-null. They can both be null -- that means all-ones |
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// The object in 'shared' cannot be modified, while 'vector' can be freely modified |
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System.Collections.BitArray vector, shared; |
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MyBitVector () |
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{ |
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shared = new System.Collections.BitArray (0, false); |
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} |
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public MyBitVector (MyBitVector InheritsFrom, int Count) |
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{ |
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if (InheritsFrom != null) |
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shared = InheritsFrom.MakeShared (Count); |
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this.Count = Count; |
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} |
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System.Collections.BitArray MakeShared (int new_count) |
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{ |
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// Post-condition: vector == null |
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// ensure we don't leak out dirty bits from the BitVector we inherited from |
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if (new_count > Count && |
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((shared != null && shared.Count > Count) || |
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(shared == null && vector == null))) |
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initialize_vector (); |
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if (vector != null) { |
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shared = vector; |
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vector = null; |
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} |
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return shared; |
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} |
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// <summary> |
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// Get/set bit `index' in the bit vector. |
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// </summary> |
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public bool this [int index] { |
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get { |
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if (index >= Count) |
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// FIXME: Disabled due to missing anonymous method flow analysis |
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// throw new ArgumentOutOfRangeException (); |
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return true; |
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if (vector != null) |
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return vector [index]; |
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if (shared == null) |
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return true; |
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if (index < shared.Count) |
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return shared [index]; |
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return false; |
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} |
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set { |
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// Only copy the vector if we're actually modifying it. |
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if (this [index] != value) { |
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if (vector == null) |
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initialize_vector (); |
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vector [index] = value; |
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} |
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} |
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} |
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// <summary> |
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// Performs an `or' operation on the bit vector. The `new_vector' may have a |
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// different size than the current one. |
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// </summary> |
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private MyBitVector Or (MyBitVector new_vector) |
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{ |
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if (Count == 0 || new_vector.Count == 0) |
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return this; |
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var o = new_vector.vector != null ? new_vector.vector : new_vector.shared; |
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if (o == null) { |
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int n = new_vector.Count; |
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if (n < Count) { |
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for (int i = 0; i < n; ++i) |
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this [i] = true; |
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} else { |
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SetAll (true); |
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} |
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return this; |
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} |
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if (Count == o.Count) { |
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if (vector == null) { |
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if (shared == null) |
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return this; |
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initialize_vector (); |
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} |
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vector.Or (o); |
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return this; |
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} |
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int min = o.Count; |
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if (Count < min) |
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min = Count; |
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for (int i = 0; i < min; i++) { |
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if (o [i]) |
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this [i] = true; |
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} |
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return this; |
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} |
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// <summary> |
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// Performs an `and' operation on the bit vector. The `new_vector' may have |
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// a different size than the current one. |
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// </summary> |
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private MyBitVector And (MyBitVector new_vector) |
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{ |
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if (Count == 0) |
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return this; |
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var o = new_vector.vector != null ? new_vector.vector : new_vector.shared; |
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if (o == null) { |
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for (int i = new_vector.Count; i < Count; ++i) |
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this [i] = false; |
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return this; |
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} |
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if (o.Count == 0) { |
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SetAll (false); |
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return this; |
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} |
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if (Count == o.Count) { |
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if (vector == null) { |
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if (shared == null) { |
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shared = new_vector.MakeShared (Count); |
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return this; |
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} |
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initialize_vector (); |
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} |
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vector.And (o); |
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return this; |
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} |
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int min = o.Count; |
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if (Count < min) |
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min = Count; |
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for (int i = 0; i < min; i++) { |
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if (! o [i]) |
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this [i] = false; |
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} |
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for (int i = min; i < Count; i++) |
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this [i] = false; |
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return this; |
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} |
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public static MyBitVector operator & (MyBitVector a, MyBitVector b) |
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{ |
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if (a == b) |
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return a; |
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if (a == null) |
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return b.Clone (); |
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if (b == null) |
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return a.Clone (); |
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if (a.Count > b.Count) |
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return a.Clone ().And (b); |
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else |
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return b.Clone ().And (a); |
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} |
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public static MyBitVector operator | (MyBitVector a, MyBitVector b) |
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{ |
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if (a == b) |
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return a; |
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if (a == null) |
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return new MyBitVector (null, b.Count); |
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if (b == null) |
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return new MyBitVector (null, a.Count); |
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if (a.Count > b.Count) |
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return a.Clone ().Or (b); |
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else |
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return b.Clone ().Or (a); |
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} |
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public MyBitVector Clone () |
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{ |
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return Count == 0 ? Empty : new MyBitVector (this, Count); |
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} |
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public void SetRange (int offset, int length) |
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{ |
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if (offset > Count || offset + length > Count) |
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throw new ArgumentOutOfRangeException ("flow-analysis"); |
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if (shared == null && vector == null) |
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return; |
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int i = 0; |
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if (shared != null) { |
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if (offset + length <= shared.Count) { |
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for (; i < length; ++i) |
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if (!shared [i+offset]) |
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break; |
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if (i == length) |
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return; |
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} |
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initialize_vector (); |
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} |
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for (; i < length; ++i) |
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vector [i+offset] = true; |
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} |
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public void SetAll (bool value) |
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{ |
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// Don't clobber Empty |
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if (Count == 0) |
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return; |
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shared = value ? null : Empty.MakeShared (Count); |
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vector = null; |
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} |
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void initialize_vector () |
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{ |
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// Post-condition: vector != null |
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if (shared == null) { |
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vector = new System.Collections.BitArray (Count, true); |
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return; |
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} |
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vector = new System.Collections.BitArray (shared); |
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if (Count != vector.Count) |
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vector.Length = Count; |
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shared = null; |
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} |
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StringBuilder Dump (StringBuilder sb) |
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{ |
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var dump = vector == null ? shared : vector; |
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if (dump == null) |
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return sb.Append ("/"); |
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if (dump == shared) |
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sb.Append ("="); |
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for (int i = 0; i < dump.Count; i++) |
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sb.Append (dump [i] ? "1" : "0"); |
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return sb; |
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} |
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public override string ToString () |
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{ |
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return Dump (new StringBuilder ("{")).Append ("}").ToString (); |
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} |
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} |
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}
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