#develop (short for SharpDevelop) is a free IDE for .NET programming languages.
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// SharpDevelop samples
// Copyright (c) 2006, AlphaSierraPapa
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list
// of conditions and the following disclaimer.
//
// - Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// - Neither the name of the SharpDevelop team nor the names of its contributors may be used to
// endorse or promote products derived from this software without specific prior written
// permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &AS IS& AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
// IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
// OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using ICSharpCode.Core;
using System;
using System.Collections;
namespace CodonCreation
{
/// <summary>
/// Class that can build an object out of a Codon in the .addin file.
/// </summary>
/// <remarks>http://en.wikipedia.org/wiki/Fraggle_Rock#Doozers</remarks>
public class TestDoozer : IDoozer
{
public TestDoozer()
{
}
/// <summary>
/// Gets if the doozer handles codon conditions on its own.
/// If this property return false, the item is excluded when the
/// condition is not met.
/// </summary>
public bool HandleConditions {
get {
return false;
}
}
// BuildItem:
// This method actually builds an object which is used by the add-in
//
// The BuildItem gets a BuildItemArgs with the following properties :
// Addin : the addin containing the codon
// Caller : this is the object which creates the item
// Codon : the codon read from the .addin file, the doozer
// uses the information in the codon to build
// a custom codon object.
// Conditions : the conditions applied to this item
// SubitemNode : if this codon has subitems in it's path here are the
// build items stored for these the codon may use these
// or not, if not they get lost, if any were there.
// 'Normal' codons don't need them (then the tree-path is a list)
// But for example menuitems use them.
public object BuildItem(BuildItemArgs args)
{
return new TestCodon(args.Codon.Properties["text"]);
}
}
}