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// <file>
// <copyright see="prj:///doc/copyright.txt"/>
// <license see="prj:///doc/license.txt"/>
// <author name="Daniel Grunwald"/>
// <version>$Revision$</version>
// </file>
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace ICSharpCode.AvalonEdit.Document
{
/// <summary>
/// Undo stack implementation.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1711:IdentifiersShouldNotHaveIncorrectSuffix")]
public sealed class UndoStack : INotifyPropertyChanged
{
Stack<IUndoableOperation> undostack = new Stack<IUndoableOperation>();
Stack<IUndoableOperation> redostack = new Stack<IUndoableOperation>();
bool acceptChanges = true;
/// <summary>
/// Gets if the undo stack currently accepts changes.
/// Is false while an undo action is running.
/// </summary>
public bool AcceptChanges {
get { return acceptChanges; }
}
/// <summary>
/// Gets if there are actions on the undo stack.
/// Use the PropertyChanged event to listen to changes of this property.
/// </summary>
public bool CanUndo {
get { return undostack.Count > 0; }
}
/// <summary>
/// Gets if there are actions on the redo stack.
/// Use the PropertyChanged event to listen to changes of this property.
/// </summary>
public bool CanRedo {
get { return redostack.Count > 0; }
}
int undoGroupDepth;
int actionCountInUndoGroup;
int optionalActionCount;
object lastGroupDescriptor;
/// <summary>
/// If an undo group is open, gets the group descriptor of the current top-level
/// undo group.
/// If no undo group is open, gets the group descriptor from the previous undo group.
/// </summary>
/// <remarks>The group descriptor can be used to join adjacent undo groups:
/// use a group descriptor to mark your changes, and on the second action,
/// compare LastGroupDescriptor and use <see cref="StartContinuedUndoGroup"/> if you
/// want to join the undo groups.</remarks>
public object LastGroupDescriptor {
get { return lastGroupDescriptor; }
}
/// <summary>
/// Starts grouping changes.
/// Maintains a counter so that nested calls are possible.
/// </summary>
public void StartUndoGroup()
{
StartUndoGroup(null);
}
/// <summary>
/// Starts grouping changes.
/// Maintains a counter so that nested calls are possible.
/// </summary>
/// <param name="groupDescriptor">An object that is stored with the undo group.
/// If this is not a top-level undo group, the parameter is ignored.</param>
public void StartUndoGroup(object groupDescriptor)
{
if (undoGroupDepth == 0) {
actionCountInUndoGroup = 0;
optionalActionCount = 0;
lastGroupDescriptor = groupDescriptor;
}
undoGroupDepth++;
//Util.LoggingService.Debug("Open undo group (new depth=" + undoGroupDepth + ")");
}
/// <summary>
/// Starts grouping changes, continuing with the previously closed undo group.
/// Maintains a counter so that nested calls are possible.
/// If the call to StartContinuedUndoGroup is a nested call, it behaves exactly
/// as <see cref="StartUndoGroup()"/>, only top-level calls can continue existing undo groups.
/// </summary>
/// <param name="groupDescriptor">An object that is stored with the undo group.
/// If this is not a top-level undo group, the parameter is ignored.</param>
public void StartContinuedUndoGroup(object groupDescriptor)
{
if (undoGroupDepth == 0) {
actionCountInUndoGroup = undostack.Count > 0 ? 1 : 0;
optionalActionCount = 0;
lastGroupDescriptor = groupDescriptor;
}
undoGroupDepth++;
//Util.LoggingService.Debug("Continue undo group (new depth=" + undoGroupDepth + ")");
}
/// <summary>
/// Stops grouping changes.
/// </summary>
public void EndUndoGroup()
{
if (undoGroupDepth == 0) throw new InvalidOperationException("There are no open undo groups");
undoGroupDepth--;
//Util.LoggingService.Debug("Close undo group (new depth=" + undoGroupDepth + ")");
if (undoGroupDepth == 0) {
if (actionCountInUndoGroup == optionalActionCount) {
// only optional actions: don't store them
for (int i = 0; i < optionalActionCount; i++) {
undostack.Pop();
}
} else if (actionCountInUndoGroup > 1) {
undostack.Push(new UndoOperationGroup(undostack, actionCountInUndoGroup));
}
}
}
/// <summary>
/// Throws an InvalidOperationException if an undo group is current open.
/// </summary>
void VerifyNoUndoGroupOpen()
{
if (undoGroupDepth != 0) {
undoGroupDepth = 0;
throw new InvalidOperationException("No undo group should be open at this point");
}
}
/// <summary>
/// Call this method to undo the last operation on the stack
/// </summary>
public void Undo()
{
VerifyNoUndoGroupOpen();
if (undostack.Count > 0) {
lastGroupDescriptor = null;
acceptChanges = false;
IUndoableOperation uedit = undostack.Pop();
redostack.Push(uedit);
uedit.Undo();
acceptChanges = true;
if (undostack.Count == 0)
NotifyPropertyChanged("CanUndo");
if (redostack.Count == 1)
NotifyPropertyChanged("CanRedo");
}
}
/// <summary>
/// Call this method to redo the last undone operation
/// </summary>
public void Redo()
{
VerifyNoUndoGroupOpen();
if (redostack.Count > 0) {
lastGroupDescriptor = null;
acceptChanges = false;
IUndoableOperation uedit = redostack.Pop();
undostack.Push(uedit);
uedit.Redo();
acceptChanges = true;
if (redostack.Count == 0)
NotifyPropertyChanged("CanRedo");
if (undostack.Count == 1)
NotifyPropertyChanged("CanUndo");
}
}
/// <summary>
/// Call this method to push an UndoableOperation on the undostack.
/// The redostack will be cleared if you use this method.
/// </summary>
public void Push(IUndoableOperation operation)
{
Push(operation, false);
}
/// <summary>
/// Call this method to push an UndoableOperation on the undostack.
/// However, the operation will be only stored if the undo group contains a
/// non-optional operation.
/// Use this method to store the caret position/selection on the undo stack to
/// prevent having only actions that affect only the caret and not the document.
/// </summary>
public void PushOptional(IUndoableOperation operation)
{
if (undoGroupDepth == 0)
throw new InvalidOperationException("Cannot use PushOptional outside of undo group");
Push(operation, true);
}
void Push(IUndoableOperation operation, bool isOptional)
{
if (operation == null) {
throw new ArgumentNullException("operation");
}
if (acceptChanges) {
bool wasEmpty = undostack.Count == 0;
StartUndoGroup();
undostack.Push(operation);
actionCountInUndoGroup++;
if (isOptional)
optionalActionCount++;
EndUndoGroup();
if (wasEmpty)
NotifyPropertyChanged("CanUndo");
ClearRedoStack();
}
}
/// <summary>
/// Call this method, if you want to clear the redo stack
/// </summary>
public void ClearRedoStack()
{
if (redostack.Count != 0) {
redostack.Clear();
NotifyPropertyChanged("CanRedo");
}
}
/// <summary>
/// Clears both the undo and redo stack.
/// </summary>
public void ClearAll()
{
VerifyNoUndoGroupOpen();
if (undostack.Count != 0) {
lastGroupDescriptor = null;
undostack.Clear();
NotifyPropertyChanged("CanUndo");
}
ClearRedoStack();
actionCountInUndoGroup = 0;
optionalActionCount = 0;
}
internal void AttachToDocument(TextDocument document)
{
document.UpdateStarted += document_UpdateStarted;
document.UpdateFinished += document_UpdateFinished;
document.Changing += document_Changing;
}
void document_UpdateStarted(object sender, EventArgs e)
{
StartUndoGroup();
}
void document_UpdateFinished(object sender, EventArgs e)
{
EndUndoGroup();
}
void document_Changing(object sender, DocumentChangeEventArgs e)
{
TextDocument document = (TextDocument)sender;
Push(new DocumentChangeOperation(
document,
e.Offset,
document.GetText(e.Offset, e.RemovalLength),
e.InsertedText,
e.OffsetChangeMapOrNull));
}
/// <summary>
/// Is raised when a property (CanUndo, CanRedo) changed.
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
void NotifyPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}