#develop (short for SharpDevelop) is a free IDE for .NET programming languages.
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<?xml version="1.0"?>
<Template originator = "Mike Krueger"
created = "06/10/2001"
lastModified = "14/01/2006">
<!-- Template Header -->
<TemplateConfiguration>
<Name>${res:Templates.Project.WindowsApplication.Name}</Name>
<Category>C#</Category>
<Subcategory>Compact Framework</Subcategory>
<Icon>C#.Project.Form</Icon>
<LanguageName>C#</LanguageName>
<Description>${res:Templates.Project.WindowsApplication.Description}</Description>
</TemplateConfiguration>
<!-- Actions -->
<Actions>
<Open filename = "MainForm.cs"/>
</Actions>
<Combine name = "${ProjectName}" directory = ".">
<Options>
<StartupProject>${ProjectName}</StartupProject>
</Options>
<Project name = "${ProjectName}" directory = ".">
<Options OutputType = "WinExe" />
<ProjectItems>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.WindowsCE.Forms.dll" />
</ProjectItems>
<PropertyGroup>
<PlatformFamilyName>PocketPC</PlatformFamilyName>
<PlatformID>WinCE</PlatformID>
</PropertyGroup>
<Imports clear="true">
<Import Project="$(MSBuildBinPath)\Microsoft.CompactFramework.CSharp.Targets" />
</Imports>
<Files>
<File name="MainForm.cs" language="C#"><![CDATA[${StandardHeader.C#}
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace ${StandardNamespace}
{
/// <summary>
/// Description of MainForm.
/// </summary>
public partial class MainForm
{
[STAThread]
public static void Main(string[] args)
{
Application.Run(new MainForm());
}
public MainForm()
{
//
// The InitializeComponent() call is required for Windows Forms designer support.
//
InitializeComponent();
//
// TODO: Add constructor code after the InitializeComponent() call.
//
}
}
}
]]></File>
<File name="MainForm.Designer.cs" dependentUpon="MainForm.cs" language="C#"><![CDATA[${StandardHeader.C#}
namespace ${StandardNamespace}
{
partial class MainForm : System.Windows.Forms.Form
{
/// <summary>
/// Designer variable used to keep track of non-visual components.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Disposes resources used by the form.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
/// <summary>
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
/// </summary>
private void InitializeComponent()
{
//
// MainForm
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Inherit;
this.ClientSize = new System.Drawing.Size(238, 295);
this.Text = "${ProjectName}";
this.Name = "MainForm";
}
}
}
]]></File>
<File name="AssemblyInfo.cs" language="C#">
<![CDATA[using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]
]]></File>
</Files>
</Project>
</Combine>
</Template>