#develop (short for SharpDevelop) is a free IDE for .NET programming languages.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

103 lines
2.8 KiB

<?xml version="1.0"?>
<Template author="Mike Krueger" version="1.0">
<Config
name = "${res:Templates.File.WindowsUserControl.Name}"
icon = "C#.File.Form"
category = "C#"
subcategory = "${res:Templates.File.Categories.WindowsApplications}"
defaultname = "UserControl${Number}.cs"
language = "C#"
/>
<Description>${res:Templates.File.WindowsUserControl.Description}</Description>
<References>
<Reference include="System.Drawing" />
<Reference include="System.Windows.Forms" />
</References>
<!--
Special new file templates:
${StandardNamespace} -> Standardnamespace of the current project or FileNameWithoutExtension
${FullName} -> Full generated path name
${FileName} -> File name with extension
${FileNameWithoutExtension} -> File name without extension
${Extension} -> Extension in the form ".cs"
${Path} -> Full path of the file
-->
<Files>
<!-- Designer file must come first, so the design tab is shown correctly -->
<File name="${Path}/${FileNameWithoutExtension}.Designer.cs" DependentUpon="${FileName}" language="C#"><![CDATA[${StandardHeader.C#}
namespace ${StandardNamespace}
{
partial class ${ClassName}
{
/// <summary>
/// Designer variable used to keep track of non-visual components.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Disposes resources used by the control.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
/// <summary>
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
/// </summary>
private void InitializeComponent()
{
//
// ${ClassName}
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "${ClassName}";
}
}
}
]]></File>
<File name="${FullName}" language="C#"><![CDATA[${StandardHeader.C#}
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace ${StandardNamespace}
{
/// <summary>
/// Description of ${ClassName}.
/// </summary>
public partial class ${ClassName} : UserControl
{
public ${ClassName}()
{
//
// The InitializeComponent() call is required for Windows Forms designer support.
//
InitializeComponent();
//
// TODO: Add constructor code after the InitializeComponent() call.
//
}
}
}
]]></File>
</Files>
<AdditionalOptions/>
</Template>