// Copyright (c) AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Threading; using ICSharpCode.NRefactory.CSharp.TypeSystem; using ICSharpCode.NRefactory.Semantics; using ICSharpCode.NRefactory.TypeSystem; namespace ICSharpCode.NRefactory.CSharp.Resolver { /// /// Helper class that resolves the node at a specified location. /// Can be used for implementing tool tips. /// public static class ResolveAtLocation { public static ResolveResult Resolve(ICompilation compilation, CSharpParsedFile parsedFile, CompilationUnit cu, TextLocation location, CancellationToken cancellationToken = default(CancellationToken)) { AstNode node = cu.GetNodeAt(location); if (node == null) return null; AstNode resolvableNode; if (node is AstType) { resolvableNode = node; if (resolvableNode.Parent is ComposedType) { while (resolvableNode.Parent is ComposedType) resolvableNode = resolvableNode.Parent; //node is preffered over the resolvable node. Which shouldn't be done in the case of nullables, arrays etc. node = resolvableNode; } } else if (node is Identifier) { resolvableNode = node.Parent; } else if (node.NodeType == NodeType.Token) { if (node.Parent is ConstructorInitializer) { resolvableNode = node.Parent; } else { return null; } } else { // don't resolve arbitrary nodes - we don't want to show tooltips for everything return null; } if (resolvableNode != null && resolvableNode.Parent is ObjectCreateExpression) { resolvableNode = resolvableNode.Parent; } InvocationExpression parentInvocation = null; if ((resolvableNode is IdentifierExpression || resolvableNode is MemberReferenceExpression || resolvableNode is PointerReferenceExpression)) { // we also need to resolve the invocation parentInvocation = resolvableNode.Parent as InvocationExpression; } IResolveVisitorNavigator navigator; if (parentInvocation != null) navigator = new NodeListResolveVisitorNavigator(new[] { resolvableNode, parentInvocation }); else navigator = new NodeListResolveVisitorNavigator(new[] { resolvableNode }); CSharpResolver resolver = new CSharpResolver(compilation); ResolveVisitor v = new ResolveVisitor(resolver, parsedFile, navigator); v.Scan(cu); // Prefer the RR from the token itself, if it was assigned a ResolveResult // (this can happen with the identifiers in various nodes such as catch clauses or foreach statements) ResolveResult rr = v.GetResolveResult(node) ?? v.GetResolveResult(resolvableNode); if (rr is MethodGroupResolveResult && parentInvocation != null) return v.GetResolveResult(parentInvocation); else return rr; } } }