// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under MIT X11 license (for details please see \doc\license.txt) using System; using System.Collections.Generic; using System.Diagnostics; namespace ICSharpCode.NRefactory.PatternMatching { /// /// Represents an optional node. /// public class Repeat : Pattern { readonly INode childNode; public int MinCount { get; set; } public int MaxCount { get; set; } public INode ChildNode { get { return childNode; } } public Repeat(INode childNode) { if (childNode == null) throw new ArgumentNullException("childNode"); this.childNode = childNode; this.MinCount = 0; this.MaxCount = int.MaxValue; } public override bool DoMatchCollection(Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo) { var backtrackingStack = backtrackingInfo.backtrackingStack; Debug.Assert(pos == null || pos.Role == role); int matchCount = 0; if (this.MinCount <= 0) backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint())); while (matchCount < this.MaxCount && pos != null && childNode.DoMatch(pos, match)) { matchCount++; do { pos = pos.NextSibling; } while (pos != null && pos.Role != role); if (matchCount >= this.MinCount) backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint())); } return false; // never do a normal (single-element) match; always make the caller look at the results on the back-tracking stack. } public override bool DoMatch(INode other, Match match) { if (other == null || other.IsNull) return this.MinCount <= 0; else return this.MaxCount >= 1 && childNode.DoMatch(other, match); } public override S AcceptVisitor(IPatternAstVisitor visitor, T data) { return visitor.VisitRepeat(this, data); } } }