WinFX Application
C#
C#.Project.Form
C#
Creates a simple WinFX application.
${ProjectName}
]]>
/// Interaction logic for MyApp.xaml
///
public partial class MyApp : Application
{
void AppStartup(object sender, StartupEventArgs args)
{
Window1 mainWindow = new Window1();
mainWindow.Show();
}
}
}]]>
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/// Interaction logic for Window1.xaml
///
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
// To use Loaded event put Loaded="WindowLoaded" attribute in root element of .xaml file.
// private void WindowLoaded(object sender, RoutedEventArgs e) {}
// Sample event handler:
// private void ButtonClick(object sender, RoutedEventArgs e) {}
}
}]]>
CultureYouAreCodingWith in your .csproj file
//inside a . For example, if you are using US english
//in your source files, set the to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]]]>