#region Using directives using System.Reflection; using System.Runtime.CompilerServices; using System.Resources; using System.Globalization; using System.Windows; using System.Runtime.InteropServices; #endregion // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("${ProjectName}")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("${ProjectName}")] [assembly: AssemblyCopyright("")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // This sets the default COM visibility of types in the assembly to invisible. // If you need to expose a type to COM, use [ComVisible(true)] on that type. [assembly: ComVisible(false)] //In order to begin building localizable applications, set //CultureYouAreCodingWith in your .csproj file //inside a . For example, if you are using US english //in your source files, set the to en-US. Then uncomment //the NeutralResourceLanguage attribute below. Update the "en-US" in //the line below to match the UICulture setting in the project file. //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] [assembly: ThemeInfo( ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located //(used if a resource is not found in the page, // or application resource dictionaries) ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located //(used if a resource is not found in the page, // app, or any theme specific resource dictionaries) )] // The assembly version has following format : // // Major.Minor.Build.Revision // // You can specify all the values or you can use the default the Revision and // Build Numbers by using the '*' as shown below: [assembly: AssemblyVersion("1.0.*")]