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UsageDataCollector: collect WPF rendering tier

pull/1/head
Daniel Grunwald 15 years ago
parent
commit
f12ade168f
  1. 5
      src/AddIns/Misc/UsageDataCollector/UsageDataCollector.AddIn/AnalyticsMonitor.cs

5
src/AddIns/Misc/UsageDataCollector/UsageDataCollector.AddIn/AnalyticsMonitor.cs

@ -7,7 +7,7 @@ using System.Globalization; @@ -7,7 +7,7 @@ using System.Globalization;
using System.IO;
using System.Linq;
using System.Threading;
using System.Windows.Media;
using ICSharpCode.Core;
using ICSharpCode.Core.Services;
using ICSharpCode.SharpDevelop;
@ -121,7 +121,8 @@ namespace ICSharpCode.UsageDataCollector @@ -121,7 +121,8 @@ namespace ICSharpCode.UsageDataCollector
new UsageDataEnvironmentProperty { Name = "culture", Value = CultureInfo.CurrentCulture.Name },
new UsageDataEnvironmentProperty { Name = "userAddInCount", Value = AddInTree.AddIns.Where(a => !a.IsPreinstalled).Count().ToString() },
new UsageDataEnvironmentProperty { Name = "branch", Value = BranchName },
new UsageDataEnvironmentProperty { Name = "commit", Value = CommitHash }
new UsageDataEnvironmentProperty { Name = "commit", Value = CommitHash },
new UsageDataEnvironmentProperty { Name = "renderingTier", Value = (RenderCapability.Tier >> 16).ToString() }
};
string PROCESSOR_ARCHITECTURE = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITEW6432");
if (string.IsNullOrEmpty(PROCESSOR_ARCHITECTURE)) {

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