Browse Source
git-svn-id: svn://svn.sharpdevelop.net/sharpdevelop/trunk@3163 1ccf3a8d-04fe-1044-b7c0-cef0b8235c61shortcuts
24 changed files with 738 additions and 109 deletions
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// <file>
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// <copyright see="prj:///doc/copyright.txt"/>
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// <license see="prj:///doc/license.txt"/>
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// <owner name="David Srbecký" email="dsrbecky@gmail.com"/>
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// <version>$Revision$</version>
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// </file>
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using Debugger; |
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using System; |
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using ICSharpCode.Core; |
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using ICSharpCode.SharpDevelop.Debugging; |
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namespace ICSharpCode.SharpDevelop.Services |
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{ |
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public static class DebuggingOptions |
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{ |
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public static Properties DebuggingProperties { |
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get { |
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return PropertyService.Get("Debugging", new Properties()); |
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} |
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} |
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public static bool ShowValuesInHexadecimal { |
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get { return DebuggingProperties.Get("ShowValuesInHexadecimal", false); } |
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set { DebuggingProperties.Set("ShowValuesInHexadecimal", value); } |
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} |
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public static bool ShowArgumentNames { |
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get { return DebuggingProperties.Get("ShowArgumentNames", true); } |
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set { DebuggingProperties.Set("ShowArgumentNames", value); } |
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} |
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public static bool ShowArgumentValues { |
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get { return DebuggingProperties.Get("ShowArgumentValues", true); } |
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set { DebuggingProperties.Set("ShowArgumentValues", value); } |
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} |
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public static bool ShowExternalMethods { |
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get { return DebuggingProperties.Get("ShowExternalMethods", false); } |
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set { DebuggingProperties.Set("ShowExternalMethods", value); } |
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} |
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public static bool JustMyCodeEnabled { |
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get { return DebuggingProperties.Get("JustMyCodeEnabled", true); } |
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set { DebuggingProperties.Set("JustMyCodeEnabled", value); } |
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} |
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public static bool ObeyDebuggerAttributes { |
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get { return DebuggingProperties.Get("ObeyDebuggerAttributes", true); } |
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set { DebuggingProperties.Set("ObeyDebuggerAttributes", value); } |
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} |
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public static string[] SymbolsSearchPaths { |
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get { return DebuggingProperties.Get("SymbolsSearchPaths", new string[0]); } |
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set { DebuggingProperties.Set("SymbolsSearchPaths", value); } |
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} |
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public static void ApplyToCurrentDebugger() |
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{ |
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WindowsDebugger winDbg = DebuggerService.CurrentDebugger as WindowsDebugger; |
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if (winDbg != null && winDbg.DebuggerCore != null) { |
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NDebugger debugger = winDbg.DebuggerCore; |
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debugger.JustMyCodeEnabled = JustMyCodeEnabled; |
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debugger.ObeyDebuggerAttributes = ObeyDebuggerAttributes; |
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debugger.SymbolsSearchPaths = SymbolsSearchPaths; |
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} |
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} |
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} |
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} |
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// <file>
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// <copyright see="prj:///doc/copyright.txt"/>
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// <license see="prj:///doc/license.txt"/>
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// <owner name="David Srbecký" email="dsrbecky@gmail.com"/>
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// <version>$Revision$</version>
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// </file>
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namespace ICSharpCode.SharpDevelop.Gui.OptionPanels |
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{ |
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public partial class DebuggingOptionsPanel |
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{ |
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/// <summary>
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/// Designer variable used to keep track of non-visual components.
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/// </summary>
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private System.ComponentModel.IContainer components = null; |
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|
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/// <summary>
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/// Disposes resources used by the control.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing) |
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{ |
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if (disposing) { |
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if (components != null) { |
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components.Dispose(); |
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} |
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} |
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base.Dispose(disposing); |
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} |
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|
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/// <summary>
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/// This method is required for Windows Forms designer support.
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/// Do not change the method contents inside the source code editor. The Forms designer might
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/// not be able to load this method if it was changed manually.
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/// </summary>
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private void InitializeComponent() |
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{ |
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this.jmc = new System.Windows.Forms.CheckBox(); |
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this.obeyDebuggerAttributes = new System.Windows.Forms.CheckBox(); |
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this.SuspendLayout(); |
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//
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// jmc
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//
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this.jmc.AutoSize = true; |
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this.jmc.Location = new System.Drawing.Point(13, 15); |
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this.jmc.Name = "jmc"; |
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this.jmc.Size = new System.Drawing.Size(491, 24); |
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this.jmc.TabIndex = 0; |
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this.jmc.Text = "${res:Dialog.Options.IDEOptions.Debugging.EnableJustMyCode}"; |
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this.jmc.UseVisualStyleBackColor = true; |
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//
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// obeyDebuggerAttributes
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//
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this.obeyDebuggerAttributes.AutoSize = true; |
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this.obeyDebuggerAttributes.Location = new System.Drawing.Point(37, 45); |
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this.obeyDebuggerAttributes.Name = "obeyDebuggerAttributes"; |
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this.obeyDebuggerAttributes.Size = new System.Drawing.Size(530, 24); |
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this.obeyDebuggerAttributes.TabIndex = 1; |
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this.obeyDebuggerAttributes.Text = "${res:Dialog.Options.IDEOptions.Debugging.ObeyDebuggerAttributes}"; |
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this.obeyDebuggerAttributes.UseVisualStyleBackColor = true; |
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//
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// DebuggingOptionsPanel
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F); |
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; |
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this.Controls.Add(this.obeyDebuggerAttributes); |
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this.Controls.Add(this.jmc); |
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this.Name = "DebuggingOptionsPanel"; |
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this.Size = new System.Drawing.Size(626, 300); |
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this.ResumeLayout(false); |
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this.PerformLayout(); |
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} |
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private System.Windows.Forms.CheckBox obeyDebuggerAttributes; |
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private System.Windows.Forms.CheckBox jmc; |
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} |
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} |
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// <file>
|
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// <copyright see="prj:///doc/copyright.txt"/>
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// <license see="prj:///doc/license.txt"/>
|
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// <owner name="David Srbecký" email="dsrbecky@gmail.com"/>
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// <version>$Revision$</version>
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// </file>
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using System; |
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using System.ComponentModel; |
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using System.Drawing; |
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using System.Windows.Forms; |
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using ICSharpCode.Core; |
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using ICSharpCode.SharpDevelop.Services; |
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namespace ICSharpCode.SharpDevelop.Gui.OptionPanels |
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{ |
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/// <summary>
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/// Panel for general debugging options
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/// </summary>
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public partial class DebuggingOptionsPanel : AbstractOptionPanel |
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{ |
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public DebuggingOptionsPanel() |
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{ |
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InitializeComponent(); |
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foreach (Control ctl in Controls.GetRecursive()) { |
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ctl.Text = StringParser.Parse(ctl.Text); |
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} |
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} |
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public override void LoadPanelContents() |
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{ |
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jmc.Checked = DebuggingOptions.JustMyCodeEnabled; |
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obeyDebuggerAttributes.Checked = DebuggingOptions.ObeyDebuggerAttributes; |
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} |
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public override bool StorePanelContents() |
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{ |
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DebuggingOptions.JustMyCodeEnabled = jmc.Checked; |
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DebuggingOptions.ObeyDebuggerAttributes = obeyDebuggerAttributes.Checked; |
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DebuggingOptions.ApplyToCurrentDebugger(); |
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return true; |
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} |
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} |
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} |
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<?xml version="1.0" encoding="utf-8"?> |
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<root> |
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<!-- |
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Microsoft ResX Schema |
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|
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Version 2.0 |
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|
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The primary goals of this format is to allow a simple XML format |
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that is mostly human readable. The generation and parsing of the |
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various data types are done through the TypeConverter classes |
||||
associated with the data types. |
||||
|
||||
Example: |
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|
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... ado.net/XML headers & schema ... |
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<resheader name="resmimetype">text/microsoft-resx</resheader> |
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<resheader name="version">2.0</resheader> |
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
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<value>[base64 mime encoded serialized .NET Framework object]</value> |
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</data> |
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
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<comment>This is a comment</comment> |
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</data> |
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|
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There are any number of "resheader" rows that contain simple |
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name/value pairs. |
||||
|
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Each data row contains a name, and value. The row also contains a |
||||
type or mimetype. Type corresponds to a .NET class that support |
||||
text/value conversion through the TypeConverter architecture. |
||||
Classes that don't support this are serialized and stored with the |
||||
mimetype set. |
||||
|
||||
The mimetype is used for serialized objects, and tells the |
||||
ResXResourceReader how to depersist the object. This is currently not |
||||
extensible. For a given mimetype the value must be set accordingly: |
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format |
||||
that the ResXResourceWriter will generate, however the reader can |
||||
read any of the formats listed below. |
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64 |
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value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
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mimetype: application/x-microsoft.net.object.bytearray.base64 |
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value : The object must be serialized into a byte array |
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: using a System.ComponentModel.TypeConverter |
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: and then encoded with base64 encoding. |
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--> |
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> |
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<xsd:element name="root" msdata:IsDataSet="true"> |
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<xsd:complexType> |
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<xsd:choice maxOccurs="unbounded"> |
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<xsd:element name="metadata"> |
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<xsd:complexType> |
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<xsd:sequence> |
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<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
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</xsd:sequence> |
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<xsd:attribute name="name" use="required" type="xsd:string" /> |
||||
<xsd:attribute name="type" type="xsd:string" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="assembly"> |
||||
<xsd:complexType> |
||||
<xsd:attribute name="alias" type="xsd:string" /> |
||||
<xsd:attribute name="name" type="xsd:string" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="data"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> |
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="resheader"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:choice> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:schema> |
||||
<resheader name="resmimetype"> |
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<value>text/microsoft-resx</value> |
||||
</resheader> |
||||
<resheader name="version"> |
||||
<value>2.0</value> |
||||
</resheader> |
||||
<resheader name="reader"> |
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<resheader name="writer"> |
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
</root> |
||||
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// <file>
|
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// <copyright see="prj:///doc/copyright.txt"/>
|
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// <license see="prj:///doc/license.txt"/>
|
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// <owner name="David Srbecký" email="dsrbecky@gmail.com"/>
|
||||
// <version>$Revision$</version>
|
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// </file>
|
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|
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namespace ICSharpCode.SharpDevelop.Gui.OptionPanels |
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{ |
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partial class DebuggingSymbolsPanel |
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{ |
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/// <summary>
|
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/// Designer variable used to keep track of non-visual components.
|
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/// </summary>
|
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private System.ComponentModel.IContainer components = null; |
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|
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/// <summary>
|
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/// Disposes resources used by the form.
|
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/// </summary>
|
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
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protected override void Dispose(bool disposing) |
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{ |
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if (disposing) { |
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if (components != null) { |
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components.Dispose(); |
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} |
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} |
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base.Dispose(disposing); |
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} |
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|
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/// <summary>
|
||||
/// This method is required for Windows Forms designer support.
|
||||
/// Do not change the method contents inside the source code editor. The Forms designer might
|
||||
/// not be able to load this method if it was changed manually.
|
||||
/// </summary>
|
||||
private void InitializeComponent() |
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{ |
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this.pathList = new ICSharpCode.SharpDevelop.Gui.StringListEditor(); |
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this.SuspendLayout(); |
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//
|
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// pathList
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//
|
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this.pathList.AddButtonText = "${res:Global.AddButtonText}"; |
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this.pathList.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) |
||||
| System.Windows.Forms.AnchorStyles.Left) |
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| System.Windows.Forms.AnchorStyles.Right))); |
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this.pathList.AutoAddAfterBrowse = true; |
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this.pathList.BrowseForDirectory = true; |
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this.pathList.ListCaption = "${res:Dialog.Options.IDEOptions.DebuggingSymbols.ListCaption}"; |
||||
this.pathList.Location = new System.Drawing.Point(0, 0); |
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this.pathList.ManualOrder = true; |
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this.pathList.Name = "pathList"; |
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this.pathList.Size = new System.Drawing.Size(349, 295); |
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this.pathList.TabIndex = 4; |
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this.pathList.TitleText = "${res:Global.Folder}:"; |
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//
|
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// DebuggingSymbolsPanel
|
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//
|
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this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F); |
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; |
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this.Controls.Add(this.pathList); |
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this.Name = "DebuggingSymbolsPanel"; |
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this.Size = new System.Drawing.Size(352, 298); |
||||
this.ResumeLayout(false); |
||||
} |
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private ICSharpCode.SharpDevelop.Gui.StringListEditor pathList; |
||||
} |
||||
} |
||||
@ -0,0 +1,46 @@
@@ -0,0 +1,46 @@
|
||||
// <file>
|
||||
// <copyright see="prj:///doc/copyright.txt"/>
|
||||
// <license see="prj:///doc/license.txt"/>
|
||||
// <owner name="David Srbecký" email="dsrbecky@gmail.com"/>
|
||||
// <version>$Revision$</version>
|
||||
// </file>
|
||||
|
||||
using System; |
||||
using System.Collections.Generic; |
||||
using System.Drawing; |
||||
using System.Windows.Forms; |
||||
|
||||
using ICSharpCode.Core; |
||||
using ICSharpCode.SharpDevelop.Services; |
||||
|
||||
namespace ICSharpCode.SharpDevelop.Gui.OptionPanels |
||||
{ |
||||
/// <summary>
|
||||
/// Options panel which allows user to specify where to look
|
||||
/// for symbols (pdb files) and source codes
|
||||
/// </summary>
|
||||
public partial class DebuggingSymbolsPanel : AbstractOptionPanel |
||||
{ |
||||
public DebuggingSymbolsPanel() |
||||
{ |
||||
InitializeComponent(); |
||||
foreach (Control ctl in Controls.GetRecursive()) { |
||||
ctl.Text = StringParser.Parse(ctl.Text); |
||||
} |
||||
} |
||||
|
||||
public override void LoadPanelContents() |
||||
{ |
||||
pathList.LoadList(DebuggingOptions.SymbolsSearchPaths); |
||||
} |
||||
|
||||
public override bool StorePanelContents() |
||||
{ |
||||
DebuggingOptions.SymbolsSearchPaths = pathList.GetList(); |
||||
|
||||
DebuggingOptions.ApplyToCurrentDebugger(); |
||||
|
||||
return true; |
||||
} |
||||
} |
||||
} |
||||
@ -0,0 +1,120 @@
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<root> |
||||
<!-- |
||||
Microsoft ResX Schema |
||||
|
||||
Version 2.0 |
||||
|
||||
The primary goals of this format is to allow a simple XML format |
||||
that is mostly human readable. The generation and parsing of the |
||||
various data types are done through the TypeConverter classes |
||||
associated with the data types. |
||||
|
||||
Example: |
||||
|
||||
... ado.net/XML headers & schema ... |
||||
<resheader name="resmimetype">text/microsoft-resx</resheader> |
||||
<resheader name="version">2.0</resheader> |
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
||||
<value>[base64 mime encoded serialized .NET Framework object]</value> |
||||
</data> |
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
||||
<comment>This is a comment</comment> |
||||
</data> |
||||
|
||||
There are any number of "resheader" rows that contain simple |
||||
name/value pairs. |
||||
|
||||
Each data row contains a name, and value. The row also contains a |
||||
type or mimetype. Type corresponds to a .NET class that support |
||||
text/value conversion through the TypeConverter architecture. |
||||
Classes that don't support this are serialized and stored with the |
||||
mimetype set. |
||||
|
||||
The mimetype is used for serialized objects, and tells the |
||||
ResXResourceReader how to depersist the object. This is currently not |
||||
extensible. For a given mimetype the value must be set accordingly: |
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format |
||||
that the ResXResourceWriter will generate, however the reader can |
||||
read any of the formats listed below. |
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64 |
||||
value : The object must be serialized into a byte array |
||||
: using a System.ComponentModel.TypeConverter |
||||
: and then encoded with base64 encoding. |
||||
--> |
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> |
||||
<xsd:element name="root" msdata:IsDataSet="true"> |
||||
<xsd:complexType> |
||||
<xsd:choice maxOccurs="unbounded"> |
||||
<xsd:element name="metadata"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" use="required" type="xsd:string" /> |
||||
<xsd:attribute name="type" type="xsd:string" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="assembly"> |
||||
<xsd:complexType> |
||||
<xsd:attribute name="alias" type="xsd:string" /> |
||||
<xsd:attribute name="name" type="xsd:string" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="data"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> |
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="resheader"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:choice> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:schema> |
||||
<resheader name="resmimetype"> |
||||
<value>text/microsoft-resx</value> |
||||
</resheader> |
||||
<resheader name="version"> |
||||
<value>2.0</value> |
||||
</resheader> |
||||
<resheader name="reader"> |
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<resheader name="writer"> |
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
</root> |
||||
@ -0,0 +1,54 @@
@@ -0,0 +1,54 @@
|
||||
// <file>
|
||||
// <copyright see="prj:///doc/copyright.txt"/>
|
||||
// <license see="prj:///doc/license.txt"/>
|
||||
// <owner name="David Srbecký" email="dsrbecky@gmail.com"/>
|
||||
// <version>$Revision$</version>
|
||||
// </file>
|
||||
|
||||
using System; |
||||
|
||||
namespace Debugger |
||||
{ |
||||
public partial class NDebugger |
||||
{ |
||||
bool justMyCodeEnabled; |
||||
bool obeyDebuggerAttributes; |
||||
string[] symbolsSearchPaths; |
||||
|
||||
public bool JustMyCodeEnabled { |
||||
get { return justMyCodeEnabled; } |
||||
// Affects steppers during their creation so there is nothing to update
|
||||
set { justMyCodeEnabled = value; } |
||||
} |
||||
|
||||
public bool ObeyDebuggerAttributes { |
||||
get { return obeyDebuggerAttributes; } |
||||
set { |
||||
if (obeyDebuggerAttributes != value) { |
||||
obeyDebuggerAttributes = value; |
||||
foreach(Process process in this.Processes) { |
||||
foreach(Module module in process.Modules) { |
||||
// Rechceck the module for attributes
|
||||
module.SetJustMyCodeStatus(module.HasSymbols, obeyDebuggerAttributes); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
public string[] SymbolsSearchPaths { |
||||
get { return symbolsSearchPaths; } |
||||
set { |
||||
if (symbolsSearchPaths != value) { |
||||
symbolsSearchPaths = value; |
||||
foreach(Process process in this.Processes) { |
||||
foreach(Module module in process.Modules) { |
||||
// Try to load the symbols
|
||||
module.LoadSymbols(symbolsSearchPaths); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
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Reference in new issue