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		git-svn-id: svn://svn.sharpdevelop.net/sharpdevelop/trunk@2685 1ccf3a8d-04fe-1044-b7c0-cef0b8235c61shortcuts
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					 | 
				
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#region Using directives
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using System.Reflection; | 
				
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using System.Runtime.CompilerServices; | 
				
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using System.Runtime.InteropServices; | 
				
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 | 
				
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#endregion
 | 
				
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 | 
				
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// General Information about an assembly is controlled through the following 
 | 
				
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// set of attributes. Change these attribute values to modify the information
 | 
				
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// associated with an assembly.
 | 
				
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[assembly: AssemblyTitle("TextEditorAnchors")] | 
				
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[assembly: AssemblyDescription("")] | 
				
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[assembly: AssemblyConfiguration("")] | 
				
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[assembly: AssemblyCompany("")] | 
				
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[assembly: AssemblyProduct("TextEditorAnchors")] | 
				
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[assembly: AssemblyCopyright("")] | 
				
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[assembly: AssemblyTrademark("")] | 
				
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[assembly: AssemblyCulture("")] | 
				
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 | 
				
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// This sets the default COM visibility of types in the assembly to invisible.
 | 
				
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
 | 
				
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[assembly: ComVisible(false)] | 
				
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 | 
				
			||||
// The assembly version has following format :
 | 
				
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//
 | 
				
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// Major.Minor.Build.Revision
 | 
				
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//
 | 
				
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// You can specify all the values or you can use the default the Revision and 
 | 
				
			||||
// Build Numbers by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.*")] | 
				
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// <file>
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//     <copyright see="prj:///doc/copyright.txt"/>
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//     <license see="prj:///doc/license.txt"/>
 | 
				
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//     <owner name="${USER} Grunwald" email="daniel@danielgrunwald.de"/>
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//     <version>$Revision$</version>
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// </file>
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namespace TextEditorAnchors | 
				
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{ | 
				
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	partial class MainForm | 
				
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	{ | 
				
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		/// <summary>
 | 
				
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		/// Designer variable used to keep track of non-visual components.
 | 
				
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		/// </summary>
 | 
				
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		private System.ComponentModel.IContainer components = null; | 
				
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		 | 
				
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		/// <summary>
 | 
				
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		/// Disposes resources used by the form.
 | 
				
			||||
		/// </summary>
 | 
				
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		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 | 
				
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		protected override void Dispose(bool disposing) | 
				
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		{ | 
				
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			if (disposing) { | 
				
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				if (components != null) { | 
				
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					components.Dispose(); | 
				
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				} | 
				
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			} | 
				
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			base.Dispose(disposing); | 
				
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		} | 
				
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		 | 
				
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		/// <summary>
 | 
				
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		/// This method is required for Windows Forms designer support.
 | 
				
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		/// Do not change the method contents inside the source code editor. The Forms designer might
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		/// not be able to load this method if it was changed manually.
 | 
				
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		/// </summary>
 | 
				
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		private void InitializeComponent() | 
				
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		{ | 
				
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			this.splitContainer1 = new System.Windows.Forms.SplitContainer(); | 
				
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			this.textEditorControl = new ICSharpCode.TextEditor.TextEditorControl(); | 
				
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			this.anchorListBox = new System.Windows.Forms.ListBox(); | 
				
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			this.addAnchorButton = new System.Windows.Forms.Button(); | 
				
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			this.splitContainer1.Panel1.SuspendLayout(); | 
				
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			this.splitContainer1.Panel2.SuspendLayout(); | 
				
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			this.splitContainer1.SuspendLayout(); | 
				
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			this.SuspendLayout(); | 
				
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			// 
 | 
				
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			// splitContainer1
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			// 
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			this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill; | 
				
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			this.splitContainer1.Location = new System.Drawing.Point(0, 0); | 
				
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			this.splitContainer1.Name = "splitContainer1"; | 
				
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			// 
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			// splitContainer1.Panel1
 | 
				
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			// 
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			this.splitContainer1.Panel1.Controls.Add(this.textEditorControl); | 
				
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			this.splitContainer1.Panel1MinSize = 100; | 
				
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			// 
 | 
				
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			// splitContainer1.Panel2
 | 
				
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			// 
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			this.splitContainer1.Panel2.Controls.Add(this.anchorListBox); | 
				
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			this.splitContainer1.Panel2.Controls.Add(this.addAnchorButton); | 
				
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			this.splitContainer1.Panel2MinSize = 50; | 
				
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			this.splitContainer1.Size = new System.Drawing.Size(556, 322); | 
				
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			this.splitContainer1.SplitterDistance = 340; | 
				
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			this.splitContainer1.TabIndex = 1; | 
				
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			// 
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			// textEditorControl
 | 
				
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			// 
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			this.textEditorControl.Dock = System.Windows.Forms.DockStyle.Fill; | 
				
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			this.textEditorControl.Location = new System.Drawing.Point(0, 0); | 
				
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			this.textEditorControl.Name = "textEditorControl"; | 
				
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			this.textEditorControl.Size = new System.Drawing.Size(340, 322); | 
				
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			this.textEditorControl.TabIndex = 0; | 
				
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			this.textEditorControl.Text = "Dies\r\nist ein\r\nmehrzeiliger\r\nText!"; | 
				
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			this.textEditorControl.TextChanged += new System.EventHandler(this.TextEditorControlTextChanged); | 
				
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			// 
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			// anchorListBox
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			// 
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			this.anchorListBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)  | 
				
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									| System.Windows.Forms.AnchorStyles.Left)  | 
				
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									| System.Windows.Forms.AnchorStyles.Right))); | 
				
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			this.anchorListBox.FormattingEnabled = true; | 
				
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			this.anchorListBox.IntegralHeight = false; | 
				
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			this.anchorListBox.Location = new System.Drawing.Point(2, 32); | 
				
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			this.anchorListBox.Name = "anchorListBox"; | 
				
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			this.anchorListBox.Size = new System.Drawing.Size(198, 278); | 
				
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			this.anchorListBox.TabIndex = 2; | 
				
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			this.anchorListBox.DoubleClick += new System.EventHandler(this.AnchorListBoxDoubleClick); | 
				
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			this.anchorListBox.KeyDown += new System.Windows.Forms.KeyEventHandler(this.AnchorListBoxKeyDown); | 
				
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			// 
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			// addAnchorButton
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			// 
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			this.addAnchorButton.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)  | 
				
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									| System.Windows.Forms.AnchorStyles.Right))); | 
				
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			this.addAnchorButton.Location = new System.Drawing.Point(2, 3); | 
				
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			this.addAnchorButton.Name = "addAnchorButton"; | 
				
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			this.addAnchorButton.Size = new System.Drawing.Size(198, 23); | 
				
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			this.addAnchorButton.TabIndex = 0; | 
				
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			this.addAnchorButton.Text = "Add Anchor"; | 
				
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			this.addAnchorButton.UseVisualStyleBackColor = true; | 
				
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			this.addAnchorButton.Click += new System.EventHandler(this.AddAnchorButtonClick); | 
				
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			// 
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			// MainForm
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			// 
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			this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); | 
				
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			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; | 
				
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			this.ClientSize = new System.Drawing.Size(556, 322); | 
				
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			this.Controls.Add(this.splitContainer1); | 
				
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			this.Name = "MainForm"; | 
				
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			this.Text = "TextEditorAnchors"; | 
				
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			this.splitContainer1.Panel1.ResumeLayout(false); | 
				
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			this.splitContainer1.Panel2.ResumeLayout(false); | 
				
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			this.splitContainer1.ResumeLayout(false); | 
				
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			this.ResumeLayout(false); | 
				
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		} | 
				
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		private System.Windows.Forms.Button addAnchorButton; | 
				
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		private System.Windows.Forms.ListBox anchorListBox; | 
				
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		private System.Windows.Forms.SplitContainer splitContainer1; | 
				
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		private ICSharpCode.TextEditor.TextEditorControl textEditorControl; | 
				
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	} | 
				
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} | 
				
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					 | 
				
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// <file>
 | 
				
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//     <copyright see="prj:///doc/copyright.txt"/>
 | 
				
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//     <license see="prj:///doc/license.txt"/>
 | 
				
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//     <owner name="Daniel Grunwald" email="daniel@danielgrunwald.de"/>
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//     <version>$Revision$</version>
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// </file>
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using System; | 
				
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using System.Collections.Generic; | 
				
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using System.Drawing; | 
				
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using System.Windows.Forms; | 
				
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using ICSharpCode.TextEditor; | 
				
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using ICSharpCode.TextEditor.Document; | 
				
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namespace TextEditorAnchors | 
				
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{ | 
				
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	/// <summary>
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	/// This program demonstrates how TextAnchor objects can be used to refer to locations
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	/// in the document and how they are updated when text is added/removed.
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	/// </summary>
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	public partial class MainForm : Form | 
				
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	{ | 
				
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		public MainForm() | 
				
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		{ | 
				
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			//
 | 
				
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			// The InitializeComponent() call is required for Windows Forms designer support.
 | 
				
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			//
 | 
				
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			InitializeComponent(); | 
				
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		} | 
				
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		 | 
				
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		 | 
				
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		void AddAnchorButtonClick(object sender, EventArgs e) | 
				
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		{ | 
				
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			Caret caret = textEditorControl.ActiveTextAreaControl.Caret; | 
				
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			LineSegment line = textEditorControl.Document.GetLineSegment(caret.Line); | 
				
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			anchorListBox.Items.Add(new AnchorWrapper(line.CreateAnchor(caret.Column))); | 
				
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		} | 
				
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		 | 
				
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		void AnchorListBoxKeyDown(object sender, KeyEventArgs e) | 
				
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		{ | 
				
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			if (e.KeyCode == Keys.Delete) { | 
				
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				int index = anchorListBox.SelectedIndex; | 
				
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				if (index >= 0) { | 
				
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					anchorListBox.Items.RemoveAt(index); | 
				
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					if (index < anchorListBox.Items.Count) | 
				
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						anchorListBox.SelectedIndex = index; | 
				
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					else | 
				
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						anchorListBox.SelectedIndex = anchorListBox.Items.Count - 1; | 
				
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				} | 
				
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			} | 
				
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		} | 
				
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		 | 
				
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		void AnchorListBoxDoubleClick(object sender, EventArgs e) | 
				
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		{ | 
				
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			if (anchorListBox.SelectedIndex >= 0) { | 
				
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				AnchorWrapper w = (AnchorWrapper)anchorListBox.Items[anchorListBox.SelectedIndex]; | 
				
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				if (!w.Anchor.IsDeleted) { | 
				
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					textEditorControl.ActiveTextAreaControl.Caret.Position = w.Anchor.Location; | 
				
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					textEditorControl.Focus(); | 
				
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				} | 
				
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			} | 
				
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		} | 
				
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		 | 
				
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		void TextEditorControlTextChanged(object sender, EventArgs e) | 
				
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		{ | 
				
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			for (int i = 0; i < anchorListBox.Items.Count; i++) { | 
				
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				anchorListBox.Items[i] = anchorListBox.Items[i]; | 
				
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			} | 
				
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		} | 
				
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		 | 
				
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		/// <summary>
 | 
				
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		/// Provide a ToString() implementation for TextAnchor
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		/// (the implementation in TextAnchor uses 0-based coordinates)
 | 
				
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		/// </summary>
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		sealed class AnchorWrapper | 
				
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		{ | 
				
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			public readonly TextAnchor Anchor; | 
				
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			 | 
				
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			public AnchorWrapper(TextAnchor anchor) | 
				
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			{ | 
				
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				this.Anchor = anchor; | 
				
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			} | 
				
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			 | 
				
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			public override string ToString() | 
				
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			{ | 
				
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				if (Anchor.IsDeleted) | 
				
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					return "Anchor deleted"; | 
				
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				else | 
				
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					return "Line " + (Anchor.LineNumber+1) + ", Column " + (Anchor.ColumnNumber+1) | 
				
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						+ " (Offset " + Anchor.Offset + ")"; | 
				
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			} | 
				
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		} | 
				
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	} | 
				
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} | 
				
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<?xml version="1.0" encoding="utf-8"?> | 
				
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<root> | 
				
			||||
  <!--  | 
				
			||||
    Microsoft ResX Schema  | 
				
			||||
     | 
				
			||||
    Version 2.0 | 
				
			||||
     | 
				
			||||
    The primary goals of this format is to allow a simple XML format  | 
				
			||||
    that is mostly human readable. The generation and parsing of the  | 
				
			||||
    various data types are done through the TypeConverter classes  | 
				
			||||
    associated with the data types. | 
				
			||||
     | 
				
			||||
    Example: | 
				
			||||
     | 
				
			||||
    ... ado.net/XML headers & schema ... | 
				
			||||
    <resheader name="resmimetype">text/microsoft-resx</resheader> | 
				
			||||
    <resheader name="version">2.0</resheader> | 
				
			||||
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | 
				
			||||
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | 
				
			||||
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | 
				
			||||
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | 
				
			||||
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | 
				
			||||
        <value>[base64 mime encoded serialized .NET Framework object]</value> | 
				
			||||
    </data> | 
				
			||||
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | 
				
			||||
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | 
				
			||||
        <comment>This is a comment</comment> | 
				
			||||
    </data> | 
				
			||||
                 | 
				
			||||
    There are any number of "resheader" rows that contain simple  | 
				
			||||
    name/value pairs. | 
				
			||||
     | 
				
			||||
    Each data row contains a name, and value. The row also contains a  | 
				
			||||
    type or mimetype. Type corresponds to a .NET class that support  | 
				
			||||
    text/value conversion through the TypeConverter architecture.  | 
				
			||||
    Classes that don't support this are serialized and stored with the  | 
				
			||||
    mimetype set. | 
				
			||||
     | 
				
			||||
    The mimetype is used for serialized objects, and tells the  | 
				
			||||
    ResXResourceReader how to depersist the object. This is currently not  | 
				
			||||
    extensible. For a given mimetype the value must be set accordingly: | 
				
			||||
     | 
				
			||||
    Note - application/x-microsoft.net.object.binary.base64 is the format  | 
				
			||||
    that the ResXResourceWriter will generate, however the reader can  | 
				
			||||
    read any of the formats listed below. | 
				
			||||
     | 
				
			||||
    mimetype: application/x-microsoft.net.object.binary.base64 | 
				
			||||
    value   : The object must be serialized with  | 
				
			||||
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | 
				
			||||
            : and then encoded with base64 encoding. | 
				
			||||
     | 
				
			||||
    mimetype: application/x-microsoft.net.object.soap.base64 | 
				
			||||
    value   : The object must be serialized with  | 
				
			||||
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter | 
				
			||||
            : and then encoded with base64 encoding. | 
				
			||||
 | 
				
			||||
    mimetype: application/x-microsoft.net.object.bytearray.base64 | 
				
			||||
    value   : The object must be serialized into a byte array  | 
				
			||||
            : using a System.ComponentModel.TypeConverter | 
				
			||||
            : and then encoded with base64 encoding. | 
				
			||||
    --> | 
				
			||||
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | 
				
			||||
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | 
				
			||||
    <xsd:element name="root" msdata:IsDataSet="true"> | 
				
			||||
      <xsd:complexType> | 
				
			||||
        <xsd:choice maxOccurs="unbounded"> | 
				
			||||
          <xsd:element name="metadata"> | 
				
			||||
            <xsd:complexType> | 
				
			||||
              <xsd:sequence> | 
				
			||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" /> | 
				
			||||
              </xsd:sequence> | 
				
			||||
              <xsd:attribute name="name" use="required" type="xsd:string" /> | 
				
			||||
              <xsd:attribute name="type" type="xsd:string" /> | 
				
			||||
              <xsd:attribute name="mimetype" type="xsd:string" /> | 
				
			||||
              <xsd:attribute ref="xml:space" /> | 
				
			||||
            </xsd:complexType> | 
				
			||||
          </xsd:element> | 
				
			||||
          <xsd:element name="assembly"> | 
				
			||||
            <xsd:complexType> | 
				
			||||
              <xsd:attribute name="alias" type="xsd:string" /> | 
				
			||||
              <xsd:attribute name="name" type="xsd:string" /> | 
				
			||||
            </xsd:complexType> | 
				
			||||
          </xsd:element> | 
				
			||||
          <xsd:element name="data"> | 
				
			||||
            <xsd:complexType> | 
				
			||||
              <xsd:sequence> | 
				
			||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | 
				
			||||
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | 
				
			||||
              </xsd:sequence> | 
				
			||||
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | 
				
			||||
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | 
				
			||||
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | 
				
			||||
              <xsd:attribute ref="xml:space" /> | 
				
			||||
            </xsd:complexType> | 
				
			||||
          </xsd:element> | 
				
			||||
          <xsd:element name="resheader"> | 
				
			||||
            <xsd:complexType> | 
				
			||||
              <xsd:sequence> | 
				
			||||
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | 
				
			||||
              </xsd:sequence> | 
				
			||||
              <xsd:attribute name="name" type="xsd:string" use="required" /> | 
				
			||||
            </xsd:complexType> | 
				
			||||
          </xsd:element> | 
				
			||||
        </xsd:choice> | 
				
			||||
      </xsd:complexType> | 
				
			||||
    </xsd:element> | 
				
			||||
  </xsd:schema> | 
				
			||||
  <resheader name="resmimetype"> | 
				
			||||
    <value>text/microsoft-resx</value> | 
				
			||||
  </resheader> | 
				
			||||
  <resheader name="version"> | 
				
			||||
    <value>2.0</value> | 
				
			||||
  </resheader> | 
				
			||||
  <resheader name="reader"> | 
				
			||||
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | 
				
			||||
  </resheader> | 
				
			||||
  <resheader name="writer"> | 
				
			||||
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | 
				
			||||
  </resheader> | 
				
			||||
</root> | 
				
			||||
@ -0,0 +1,30 @@
				@@ -0,0 +1,30 @@
					 | 
				
			||||
// <file>
 | 
				
			||||
//     <copyright see="prj:///doc/copyright.txt"/>
 | 
				
			||||
//     <license see="prj:///doc/license.txt"/>
 | 
				
			||||
//     <owner name="${USER} Grunwald" email="daniel@danielgrunwald.de"/>
 | 
				
			||||
//     <version>$Revision$</version>
 | 
				
			||||
// </file>
 | 
				
			||||
 | 
				
			||||
using System; | 
				
			||||
using System.Windows.Forms; | 
				
			||||
 | 
				
			||||
namespace TextEditorAnchors | 
				
			||||
{ | 
				
			||||
	/// <summary>
 | 
				
			||||
	/// Class with program entry point.
 | 
				
			||||
	/// </summary>
 | 
				
			||||
	internal sealed class Program | 
				
			||||
	{ | 
				
			||||
		/// <summary>
 | 
				
			||||
		/// Program entry point.
 | 
				
			||||
		/// </summary>
 | 
				
			||||
		[STAThread] | 
				
			||||
		private static void Main(string[] args) | 
				
			||||
		{ | 
				
			||||
			Application.EnableVisualStyles(); | 
				
			||||
			Application.SetCompatibleTextRenderingDefault(false); | 
				
			||||
			Application.Run(new MainForm()); | 
				
			||||
		} | 
				
			||||
		 | 
				
			||||
	} | 
				
			||||
} | 
				
			||||
@ -0,0 +1,48 @@
				@@ -0,0 +1,48 @@
					 | 
				
			||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | 
				
			||||
  <PropertyGroup> | 
				
			||||
    <ProjectGuid>{BC48E973-B9B5-4331-B67B-1609B1AF0B9B}</ProjectGuid> | 
				
			||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | 
				
			||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | 
				
			||||
    <OutputType>WinExe</OutputType> | 
				
			||||
    <RootNamespace>TextEditorAnchors</RootNamespace> | 
				
			||||
    <AssemblyName>TextEditorAnchors</AssemblyName> | 
				
			||||
  </PropertyGroup> | 
				
			||||
  <PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> | 
				
			||||
    <OutputPath>bin\Debug\</OutputPath> | 
				
			||||
    <DebugSymbols>True</DebugSymbols> | 
				
			||||
    <DebugType>Full</DebugType> | 
				
			||||
    <Optimize>False</Optimize> | 
				
			||||
    <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow> | 
				
			||||
    <DefineConstants>DEBUG;TRACE</DefineConstants> | 
				
			||||
  </PropertyGroup> | 
				
			||||
  <PropertyGroup Condition=" '$(Configuration)' == 'Release' "> | 
				
			||||
    <OutputPath>bin\Release\</OutputPath> | 
				
			||||
    <DebugSymbols>False</DebugSymbols> | 
				
			||||
    <DebugType>None</DebugType> | 
				
			||||
    <Optimize>True</Optimize> | 
				
			||||
    <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | 
				
			||||
    <DefineConstants>TRACE</DefineConstants> | 
				
			||||
  </PropertyGroup> | 
				
			||||
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" /> | 
				
			||||
  <ItemGroup> | 
				
			||||
    <Reference Include="ICSharpCode.TextEditor"> | 
				
			||||
      <HintPath>..\..\bin\ICSharpCode.TextEditor.dll</HintPath> | 
				
			||||
    </Reference> | 
				
			||||
    <Reference Include="System" /> | 
				
			||||
    <Reference Include="System.Data" /> | 
				
			||||
    <Reference Include="System.Drawing" /> | 
				
			||||
    <Reference Include="System.Windows.Forms" /> | 
				
			||||
    <Reference Include="System.Xml" /> | 
				
			||||
  </ItemGroup> | 
				
			||||
  <ItemGroup> | 
				
			||||
    <Compile Include="AssemblyInfo.cs" /> | 
				
			||||
    <Compile Include="MainForm.cs" /> | 
				
			||||
    <Compile Include="MainForm.Designer.cs"> | 
				
			||||
      <DependentUpon>MainForm.cs</DependentUpon> | 
				
			||||
    </Compile> | 
				
			||||
    <Compile Include="Program.cs" /> | 
				
			||||
    <EmbeddedResource Include="MainForm.resx"> | 
				
			||||
      <DependentUpon>MainForm.cs</DependentUpon> | 
				
			||||
    </EmbeddedResource> | 
				
			||||
  </ItemGroup> | 
				
			||||
</Project> | 
				
			||||
@ -0,0 +1,18 @@
				@@ -0,0 +1,18 @@
					 | 
				
			||||
 | 
				
			||||
Microsoft Visual Studio Solution File, Format Version 9.00 | 
				
			||||
# Visual Studio 2005 | 
				
			||||
# SharpDevelop 3.0.0.2677 | 
				
			||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TextEditorAnchors", "TextEditorAnchors.csproj", "{BC48E973-B9B5-4331-B67B-1609B1AF0B9B}" | 
				
			||||
EndProject | 
				
			||||
Global | 
				
			||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution | 
				
			||||
		Debug|Any CPU = Debug|Any CPU | 
				
			||||
		Release|Any CPU = Release|Any CPU | 
				
			||||
	EndGlobalSection | 
				
			||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution | 
				
			||||
		{BC48E973-B9B5-4331-B67B-1609B1AF0B9B}.Debug|Any CPU.Build.0 = Debug|Any CPU | 
				
			||||
		{BC48E973-B9B5-4331-B67B-1609B1AF0B9B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | 
				
			||||
		{BC48E973-B9B5-4331-B67B-1609B1AF0B9B}.Release|Any CPU.Build.0 = Release|Any CPU | 
				
			||||
		{BC48E973-B9B5-4331-B67B-1609B1AF0B9B}.Release|Any CPU.ActiveCfg = Release|Any CPU | 
				
			||||
	EndGlobalSection | 
				
			||||
EndGlobal | 
				
			||||
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		Reference in new issue