.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Linq;
namespace ICSharpCode.Decompiler.IL
{
/// <summary>
/// Description of SwitchInstruction.
/// </summary>
partial class SwitchInstruction
{
public SwitchInstruction(ILInstruction value)
: base(OpCode.SwitchInstruction)
{
this.Value = value;
this.Sections = new InstructionCollection<SwitchSection>(this, 1);
}
ILInstruction value;
public ILInstruction Value {
get { return this.value; }
set {
ValidateChild(value);
SetChildInstruction(ref this.value, value, 0);
}
}
public readonly InstructionCollection<SwitchSection> Sections;
internal override ILInstruction Inline(InstructionFlags flagsBefore, IInlineContext context)
{
Value = value.Inline(flagsBefore, context);
return this;
}
protected override InstructionFlags ComputeFlags()
{
var sectionFlags = InstructionFlags.None;
foreach (var section in Sections) {
sectionFlags = IfInstruction.CombineFlags(sectionFlags, section.Flags);
}
return value.Flags | sectionFlags;
}
public override void WriteTo(ITextOutput output)
{
output.Write("switch (");
value.WriteTo(output);
output.WriteLine(") {");
output.Indent();
foreach (var section in this.Sections) {
section.WriteTo(output);
output.WriteLine();
}
output.Unindent();
output.Write('}');
}
protected override int GetChildCount()
{
return 1 + Sections.Count;
}
protected override ILInstruction GetChild(int index)
{
if (index == 0)
return value;
return Sections[index - 1];
}
protected override void SetChild(int index, ILInstruction value)
{
if (index == 0)
Value = value;
else
Sections[index - 1] = (SwitchSection)value;
}
internal override void TransformStackIntoVariables(TransformStackIntoVariablesState state)
{
Value.TransformStackIntoVariables(state);
var stateAfterExpression = state.Variables.Clone();
for (int i = 0; i < Sections.Count; i++) {
state.Variables = stateAfterExpression.Clone();
Sections[i] = (SwitchSection)Sections[i].Inline(InstructionFlags.None, state);
Sections[i].TransformStackIntoVariables(state);
if (!Sections[i].HasFlag(InstructionFlags.EndPointUnreachable)) {
state.MergeVariables(state.Variables, stateAfterExpression);
}
}
state.Variables = stateAfterExpression;
}
public override ILInstruction Clone()
{
var clone = new SwitchInstruction(value.Clone());
clone.ILRange = this.ILRange;
clone.Value = value.Clone();
clone.Sections.AddRange(this.Sections.Select(h => (SwitchSection)h.Clone()));
return clone;
}
}
partial class SwitchSection
{
public SwitchSection()
: base(OpCode.SwitchSection)
{
}
public LongSet Labels { get; set; }
internal override ILInstruction Inline(InstructionFlags flagsBefore, IInlineContext context)
{
// Inlining into switch sections would be madness.
// To keep phase-1 execution semantics consistent with inlining, there's a
// phase-1-boundary around every switch section.
return this;
}
protected override InstructionFlags ComputeFlags()
{
return Block.Phase1Boundary(body.Flags);
}
public override void WriteTo(ITextOutput output)
{
output.Write("case ");
output.Write(Labels.ToString());
output.Write(": ");
body.WriteTo(output);
}
internal override void TransformStackIntoVariables(TransformStackIntoVariablesState state)
{
body.TransformStackIntoVariables(state);
}
}
}