.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using ICSharpCode.Decompiler.CSharp.Syntax;
using ICSharpCode.Decompiler.CSharp.Syntax.PatternMatching;
using ICSharpCode.Decompiler.IL;
using ICSharpCode.Decompiler.Semantics;
using ICSharpCode.Decompiler.TypeSystem;
using ICSharpCode.Decompiler.Util;
namespace ICSharpCode.Decompiler.CSharp.Transforms
{
/// <summary>
/// Insert variable declarations.
/// </summary>
public class DeclareVariables : IAstTransform
{
/// <summary>
/// Represents a position immediately before nextNode.
/// nextNode is either an ExpressionStatement in a BlockStatement, or an initializer in a for-loop.
/// </summary>
struct InsertionPoint
{
internal int level;
internal AstNode nextNode;
/// <summary>Go up one level</summary>
internal InsertionPoint Up()
{
return new InsertionPoint {
level = level - 1,
nextNode = nextNode.Parent
};
}
internal InsertionPoint UpTo(int targetLevel)
{
InsertionPoint result = this;
while (result.level > targetLevel) {
result.nextNode = result.nextNode.Parent;
result.level -= 1;
}
return result;
}
}
class VariableToDeclare
{
public readonly IType Type;
public readonly string Name;
/// <summary>
/// Whether the variable needs to be default-initialized.
/// </summary>
public bool DefaultInitialization;
/// <summary>
/// Integer value that can be used to compare to VariableToDeclare instances
/// to determine which variable was used first in the source code.
///
/// Assuming both insertion points are on the same level, the variable
/// with the lower SourceOrder value has the insertion point that comes
/// first in the source code.
/// </summary>
public int SourceOrder;
public InsertionPoint InsertionPoint;
public bool RemovedDueToCollision;
public VariableToDeclare(IType type, string name, bool defaultInitialization, InsertionPoint insertionPoint, int sourceOrder)
{
this.Type = type;
this.Name = name;
this.DefaultInitialization = defaultInitialization;
this.InsertionPoint = insertionPoint;
this.SourceOrder = sourceOrder;
}
}
readonly Dictionary<ILVariable, VariableToDeclare> variableDict = new Dictionary<ILVariable, VariableToDeclare>();
TransformContext context;
public void Run(AstNode rootNode, TransformContext context)
{
try {
this.context = context;
FindInsertionPoints(rootNode, 0);
ResolveCollisions();
InsertVariableDeclarations();
} finally {
variableDict.Clear();
this.context = null;
}
}
#region FindInsertionPoints
/// <summary>
/// Finds insertion points for all variables used within `node`
/// and adds them to the variableDict.
///
/// `level` == nesting depth of `node` within root node.
/// </summary>
/// <remarks>
/// Insertion point for a variable = common parent of all uses of that variable
/// = smallest possible scope that contains all the uses of the variable
/// </remarks>
void FindInsertionPoints(AstNode node, int nodeLevel)
{
for (AstNode child = node.FirstChild; child != null; child = child.NextSibling) {
FindInsertionPoints(child, nodeLevel + 1);
}
var identExpr = node as IdentifierExpression;
if (identExpr != null) {
var rr = identExpr.GetResolveResult() as ILVariableResolveResult;
if (rr != null && VariableNeedsDeclaration(rr.Variable.Kind)) {
var newPoint = new InsertionPoint { level = nodeLevel, nextNode = identExpr };
VariableToDeclare v;
if (variableDict.TryGetValue(rr.Variable, out v)) {
v.InsertionPoint = FindCommonParent(v.InsertionPoint, newPoint);
} else {
v = new VariableToDeclare(
rr.Variable.Type, rr.Variable.Name, rr.Variable.HasInitialValue,
newPoint, sourceOrder: variableDict.Count);
variableDict.Add(rr.Variable, v);
}
}
}
}
bool VariableNeedsDeclaration(VariableKind kind)
{
switch (kind) {
case VariableKind.PinnedLocal:
case VariableKind.Parameter:
case VariableKind.Exception:
return false;
default:
return true;
}
}
/// <summary>
/// Finds an insertion point in a common parent instruction.
/// </summary>
InsertionPoint FindCommonParent(InsertionPoint oldPoint, InsertionPoint newPoint)
{
// First ensure we're looking at nodes on the same level:
oldPoint = oldPoint.UpTo(newPoint.level);
newPoint = newPoint.UpTo(oldPoint.level);
Debug.Assert(newPoint.level == oldPoint.level);
// Then go up the tree until both points share the same parent:
while (oldPoint.nextNode.Parent != newPoint.nextNode.Parent) {
oldPoint = oldPoint.Up();
newPoint = newPoint.Up();
}
// return oldPoint as that one comes first in the source code
return oldPoint;
}
#endregion
/// <summary>
/// Some variable declarations in C# are illegal (colliding),
/// even though the variable live ranges are not overlapping.
///
/// Multiple declarations in same block:
/// <code>
/// int i = 1; use(1);
/// int i = 2; use(2);
/// </code>
///
/// "Hiding" declaration in nested block:
/// <code>
/// int i = 1; use(1);
/// if (...) {
/// int i = 2; use(2);
/// }
/// </code>
///
/// Nested blocks are illegal even if the parent block
/// declares the variable later:
/// <code>
/// if (...) {
/// int i = 1; use(i);
/// }
/// int i = 2; use(i);
/// </code>
///
/// ResolveCollisions() detects all these cases, and combines the variable declarations
/// to a single declaration that is usable for the combined scopes.
/// </summary>
void ResolveCollisions()
{
var multiDict = new MultiDictionary<string, VariableToDeclare>();
foreach (var v in variableDict.Values) {
// We can only insert variable declarations in blocks, but FindInsertionPoints() didn't
// guarantee that it finds only blocks.
// Fix that up now.
while (!(v.InsertionPoint.nextNode.Parent is BlockStatement)) {
if (v.InsertionPoint.nextNode.Parent is ForStatement f && v.InsertionPoint.nextNode == f.Initializers.FirstOrDefault())
break;
v.InsertionPoint = v.InsertionPoint.Up();
}
// Go through all potentially colliding variables:
foreach (var prev in multiDict[v.Name]) {
if (prev.RemovedDueToCollision)
continue;
// Go up until both nodes are on the same level:
InsertionPoint point1 = prev.InsertionPoint.UpTo(v.InsertionPoint.level);
InsertionPoint point2 = v.InsertionPoint.UpTo(prev.InsertionPoint.level);
Debug.Assert(point1.level == point2.level);
if (point1.nextNode.Parent == point2.nextNode.Parent) {
// We found a collision!
prev.RemovedDueToCollision = true;
// Continue checking other entries in multiDict against the new position of `v`.
if (prev.SourceOrder < v.SourceOrder) {
// If we switch v's insertion point to prev's insertion point,
// we also need to copy prev's SourceOrder value.
v.InsertionPoint = point1;
v.SourceOrder = prev.SourceOrder;
} else {
v.InsertionPoint = point2;
}
v.DefaultInitialization |= prev.DefaultInitialization;
// I think we don't need to re-check the dict entries that we already checked earlier,
// because the new v.InsertionPoint only collides with another point x if either
// the old v.InsertionPoint or the old prev.InsertionPoint already collided with x.
}
}
multiDict.Add(v.Name, v);
}
}
void InsertVariableDeclarations()
{
var replacements = new List<KeyValuePair<AstNode, AstNode>>();
foreach (var p in variableDict) {
var v = p.Value;
if (v.RemovedDueToCollision)
continue;
var assignment = (v.InsertionPoint.nextNode as ExpressionStatement)?.Expression as AssignmentExpression;
Expression expectedExpr = new IdentifierExpression(v.Name);
if (v.Type.Kind == TypeKind.ByReference) {
expectedExpr = new DirectionExpression(FieldDirection.Ref, expectedExpr);
}
if (assignment != null && assignment.Left.IsMatch(expectedExpr)) {
AstType type;
if (v.Type.ContainsAnonymousType()) {
type = new SimpleType("var");
} else {
type = context.TypeSystemAstBuilder.ConvertType(v.Type);
}
var vds = new VariableDeclarationStatement(type, v.Name, assignment.Right.Detach());
var init = vds.Variables.Single();
init.AddAnnotation(assignment.Left.GetResolveResult());
foreach (object annotation in assignment.Left.Annotations.Concat(assignment.Annotations)) {
if (!(annotation is ResolveResult)) {
init.AddAnnotation(annotation);
}
}
replacements.Add(new KeyValuePair<AstNode, AstNode>(v.InsertionPoint.nextNode, vds));
} else {
Expression initializer = null;
AstType type = context.TypeSystemAstBuilder.ConvertType(v.Type);
if (v.DefaultInitialization) {
initializer = new DefaultValueExpression(type.Clone());
}
var vds = new VariableDeclarationStatement(type, v.Name, initializer);
vds.Variables.Single().AddAnnotation(new ILVariableResolveResult(p.Key, p.Key.Type));
v.InsertionPoint.nextNode.Parent.InsertChildBefore(
v.InsertionPoint.nextNode,
vds,
BlockStatement.StatementRole);
}
}
// perform replacements at end, so that we don't replace a node while it is still referenced by a VariableToDeclare
foreach (var pair in replacements) {
pair.Key.ReplaceWith(pair.Value);
}
}
}
}