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123 lines
5.2 KiB
123 lines
5.2 KiB
// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System.Linq; |
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using Avalonia.Controls; |
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using Avalonia.Controls.Primitives; |
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using Avalonia.Headless; |
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using Avalonia.Headless.NUnit; |
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using Avalonia.Input; |
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using Avalonia.VisualTree; |
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using AwesomeAssertions; |
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using ILSpy.Metadata.Filters; |
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using ILSpy.Views.Filters; |
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using NUnit.Framework; |
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namespace ICSharpCode.ILSpy.Tests.Views.Filters; |
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/// <summary> |
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/// Pins arrow-key navigation between chips inside <see cref="FlagsFilterPopup"/>. |
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/// The popup is composed of one <see cref="MutexChipGroup"/> per axis plus an |
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/// <see cref="IndependentFlagGroup"/>; without explicit directional-navigation wiring |
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/// the user can only Tab between every focusable element (chips + Clear button), which |
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/// is awkward for a power-user filter. Arrow keys should hop chip-by-chip. |
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/// </summary> |
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[TestFixture] |
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public class FlagsFilterPopupKeyboardTests |
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{ |
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[System.Flags] |
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enum SampleAttrs : uint |
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{ |
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Public = 1, |
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Private = 2, |
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VisibilityMask = 0x3, |
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Static = 0x10, |
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Abstract = 0x20, |
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} |
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[AvaloniaTest] |
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public void Right_Arrow_From_The_First_Chip_Moves_Focus_To_The_Next_Chip_In_The_Same_Group() |
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{ |
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// Build the popup, push it onto a window so focus management works, focus the |
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// first chip, send Right. Default Avalonia DirectionalNavigation should carry |
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// focus through siblings inside the WrapPanel. |
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var schema = FlagsSchemaInferer.For(typeof(SampleAttrs)); |
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var state = new FilterState(schema); |
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var popup = new FlagsFilterPopup(state); |
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var window = new Window { Content = popup }; |
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window.Show(); |
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var chips = popup.GetVisualDescendants().OfType<ToggleButton>().ToList(); |
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chips.Should().HaveCountGreaterThan(1, "test relies on at least two chips being present"); |
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var first = chips[0]; |
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first.Focus(); |
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first.IsFocused.Should().BeTrue("setup precondition — first chip must accept focus before we exercise arrow nav"); |
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window.KeyPress(Key.Right, RawInputModifiers.None, PhysicalKey.ArrowRight, keySymbol: null); |
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var newlyFocused = chips.SingleOrDefault(c => c.IsFocused); |
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newlyFocused.Should().NotBeNull("Right arrow must transfer focus to a sibling chip"); |
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ReferenceEquals(newlyFocused, first).Should().BeFalse( |
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"Right arrow must move focus AWAY from the first chip, not stay on it"); |
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} |
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[AvaloniaTest] |
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public void Down_Arrow_From_A_Chip_In_The_First_Group_Lands_On_A_Chip_In_The_Next_Group() |
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{ |
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// Vertical traversal: pressing Down from a chip in the first mutex group must move |
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// into the second group (or the independent-flags group if there's only one mutex |
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// group). Without arrow-traversal wiring the focus would stay inside the same |
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// WrapPanel because WrapPanel is a horizontal-flow container. |
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var schema = FlagsSchemaInferer.For(typeof(SampleAttrs)); |
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var state = new FilterState(schema); |
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var popup = new FlagsFilterPopup(state); |
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var window = new Window { Content = popup }; |
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window.Show(); |
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var groups = popup.GetVisualDescendants() |
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.OfType<UserControl>() |
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.Where(c => c is MutexChipGroup || c is IndependentFlagGroup) |
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.ToList(); |
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groups.Should().HaveCountGreaterThan(1, |
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"test relies on at least two filter groups (one mutex + one independent, or two mutex)"); |
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// First group is a MutexChipGroup full of ToggleButton chips; second group is an |
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// IndependentFlagGroup full of Button pills. Allow either control type as a valid |
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// landing slot so we're testing the cross-group jump, not the chip type. |
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var firstGroupChips = groups[0].GetVisualDescendants().OfType<ToggleButton>().ToList(); |
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var secondGroupTargets = groups[1].GetVisualDescendants() |
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.Where(d => d is ToggleButton || d is Button) |
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.ToList(); |
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var anchor = firstGroupChips[0]; |
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anchor.Focus(); |
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anchor.IsFocused.Should().BeTrue(); |
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window.KeyPress(Key.Down, RawInputModifiers.None, PhysicalKey.ArrowDown, keySymbol: null); |
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var focusedNow = popup.GetVisualDescendants() |
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.OfType<Control>() |
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.FirstOrDefault(c => c.IsFocused && (c is ToggleButton || c is Button)); |
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focusedNow.Should().NotBeNull("Down arrow must keep focus on some chip in the popup"); |
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secondGroupTargets.Contains(focusedNow!).Should().BeTrue( |
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"Down arrow from the first group must land on a chip/pill in the next group"); |
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} |
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}
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