.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under MIT X11 license (for details please see \doc\license.txt)
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
namespace ICSharpCode.NRefactory.PatternMatching
{
/// <summary>
/// Base class for all patterns.
/// </summary>
public abstract class Pattern : INode
{
internal struct PossibleMatch
{
public readonly INode NextOther; // next node after the last matched node
public readonly int Checkpoint; // checkpoint
public PossibleMatch(INode nextOther, int checkpoint)
{
this.NextOther = nextOther;
this.Checkpoint = checkpoint;
}
}
bool INode.IsNull {
get { return false; }
}
CSharp.Role INode.Role {
get { return null; }
}
INode INode.NextSibling {
get { return null; }
}
INode INode.FirstChild {
get { return null; }
}
public abstract bool DoMatch(INode other, Match match);
public virtual bool DoMatchCollection(CSharp.Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo)
{
return DoMatch (pos, match);
}
public abstract S AcceptVisitor<T, S> (IPatternAstVisitor<T, S> visitor, T data);
// Make debugging easier by giving Patterns a ToString() implementation
public override string ToString()
{
// TODO: what if this pattern contains a VB-AST?
// either remove ToString() here, or add some magic to figure out the correct output visitor
StringWriter w = new StringWriter();
AcceptVisitor(new CSharp.OutputVisitor(w, new CSharp.CSharpFormattingOptions()), null);
return w.ToString();
}
public static bool DoMatchCollection(CSharp.Role role, INode firstPatternChild, INode firstOtherChild, Match match)
{
BacktrackingInfo backtrackingInfo = new BacktrackingInfo();
Stack<INode> patternStack = new Stack<INode>();
Stack<PossibleMatch> stack = backtrackingInfo.backtrackingStack;
patternStack.Push(firstPatternChild);
stack.Push(new PossibleMatch(firstOtherChild, match.CheckPoint()));
while (stack.Count > 0) {
INode cur1 = patternStack.Pop();
INode cur2 = stack.Peek().NextOther;
match.RestoreCheckPoint(stack.Pop().Checkpoint);
bool success = true;
while (cur1 != null && success) {
while (cur1 != null && cur1.Role != role)
cur1 = cur1.NextSibling;
while (cur2 != null && cur2.Role != role)
cur2 = cur2.NextSibling;
if (cur1 == null)
break;
Debug.Assert(stack.Count == patternStack.Count);
success = cur1.DoMatchCollection(role, cur2, match, backtrackingInfo);
Debug.Assert(stack.Count >= patternStack.Count);
while (stack.Count > patternStack.Count)
patternStack.Push(cur1.NextSibling);
cur1 = cur1.NextSibling;
if (cur2 != null)
cur2 = cur2.NextSibling;
}
while (cur2 != null && cur2.Role != role)
cur2 = cur2.NextSibling;
if (success && cur2 == null)
return true;
}
return false;
}
}
}