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101 lines
3.0 KiB
101 lines
3.0 KiB
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) |
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// This code is distributed under MIT X11 license (for details please see \doc\license.txt) |
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.IO; |
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namespace ICSharpCode.NRefactory.PatternMatching |
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{ |
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/// <summary> |
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/// Base class for all patterns. |
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/// </summary> |
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public abstract class Pattern : INode |
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{ |
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internal struct PossibleMatch |
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{ |
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public readonly INode NextOther; // next node after the last matched node |
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public readonly int Checkpoint; // checkpoint |
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public PossibleMatch(INode nextOther, int checkpoint) |
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{ |
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this.NextOther = nextOther; |
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this.Checkpoint = checkpoint; |
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} |
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} |
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bool INode.IsNull { |
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get { return false; } |
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} |
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CSharp.Role INode.Role { |
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get { return null; } |
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} |
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INode INode.NextSibling { |
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get { return null; } |
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} |
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INode INode.FirstChild { |
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get { return null; } |
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} |
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public abstract bool DoMatch(INode other, Match match); |
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public virtual bool DoMatchCollection(CSharp.Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo) |
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{ |
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return DoMatch (pos, match); |
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} |
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public abstract S AcceptVisitor<T, S> (IPatternAstVisitor<T, S> visitor, T data); |
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// Make debugging easier by giving Patterns a ToString() implementation |
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public override string ToString() |
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{ |
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// TODO: what if this pattern contains a VB-AST? |
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// either remove ToString() here, or add some magic to figure out the correct output visitor |
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StringWriter w = new StringWriter(); |
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AcceptVisitor(new CSharp.OutputVisitor(w, new CSharp.CSharpFormattingOptions()), null); |
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return w.ToString(); |
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} |
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public static bool DoMatchCollection(CSharp.Role role, INode firstPatternChild, INode firstOtherChild, Match match) |
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{ |
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BacktrackingInfo backtrackingInfo = new BacktrackingInfo(); |
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Stack<INode> patternStack = new Stack<INode>(); |
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Stack<PossibleMatch> stack = backtrackingInfo.backtrackingStack; |
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patternStack.Push(firstPatternChild); |
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stack.Push(new PossibleMatch(firstOtherChild, match.CheckPoint())); |
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while (stack.Count > 0) { |
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INode cur1 = patternStack.Pop(); |
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INode cur2 = stack.Peek().NextOther; |
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match.RestoreCheckPoint(stack.Pop().Checkpoint); |
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bool success = true; |
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while (cur1 != null && success) { |
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while (cur1 != null && cur1.Role != role) |
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cur1 = cur1.NextSibling; |
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while (cur2 != null && cur2.Role != role) |
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cur2 = cur2.NextSibling; |
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if (cur1 == null) |
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break; |
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Debug.Assert(stack.Count == patternStack.Count); |
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success = cur1.DoMatchCollection(role, cur2, match, backtrackingInfo); |
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Debug.Assert(stack.Count >= patternStack.Count); |
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while (stack.Count > patternStack.Count) |
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patternStack.Push(cur1.NextSibling); |
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cur1 = cur1.NextSibling; |
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if (cur2 != null) |
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cur2 = cur2.NextSibling; |
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} |
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while (cur2 != null && cur2.Role != role) |
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cur2 = cur2.NextSibling; |
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if (success && cur2 == null) |
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return true; |
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} |
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return false; |
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} |
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} |
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}
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