.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2017 Siegfried Pammer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Linq;
using ICSharpCode.Decompiler.IL.ControlFlow;
using ICSharpCode.Decompiler.TypeSystem;
using ICSharpCode.Decompiler.Util;
namespace ICSharpCode.Decompiler.IL.Transforms
{
/// <summary>
/// Detects switch-on-nullable patterns employed by the C# compiler and transforms them to an ILAst-switch-instruction.
/// </summary>
class SwitchOnNullableTransform : IILTransform
{
public void Run(ILFunction function, ILTransformContext context)
{
if (!context.Settings.LiftNullables)
return;
HashSet<BlockContainer> changedContainers = new HashSet<BlockContainer>();
foreach (var block in function.Descendants.OfType<Block>()) {
bool changed = false;
for (int i = block.Instructions.Count - 1; i >= 0; i--) {
SwitchInstruction newSwitch;
if (MatchSwitchOnNullable(block.Instructions, i, out newSwitch)) {
newSwitch.ILRange = block.Instructions[i - 2].ILRange;
block.Instructions[i + 1].ReplaceWith(newSwitch);
block.Instructions.RemoveRange(i - 2, 3);
i -= 2;
changed = true;
continue;
}
if (MatchRoslynSwitchOnNullable(block.Instructions, i, out newSwitch)) {
newSwitch.ILRange = block.Instructions[i - 1].ILRange;
block.Instructions[i - 1].ReplaceWith(newSwitch);
block.Instructions.RemoveRange(i, 2);
i--;
changed = true;
continue;
}
}
if (!changed) continue;
SwitchDetection.SimplifySwitchInstruction(block);
if (block.Parent is BlockContainer container)
changedContainers.Add(container);
}
foreach (var container in changedContainers)
container.SortBlocks(deleteUnreachableBlocks: true);
}
/// <summary>
/// Matches legacy C# switch on nullable.
/// </summary>
bool MatchSwitchOnNullable(InstructionCollection<ILInstruction> instructions, int i, out SwitchInstruction newSwitch)
{
newSwitch = null;
// match first block:
// stloc tmp(ldloca switchValueVar)
// stloc switchVariable(call GetValueOrDefault(ldloc tmp))
// if (logic.not(call get_HasValue(ldloc tmp))) br nullCaseBlock
// br switchBlock
if (i < 2) return false;
if (!instructions[i - 2].MatchStLoc(out var tmp, out var ldloca) ||
!instructions[i - 1].MatchStLoc(out var switchVariable, out var getValueOrDefault) ||
!instructions[i].MatchIfInstruction(out var condition, out var trueInst))
return false;
if (!tmp.IsSingleDefinition || tmp.LoadCount != 2)
return false;
if (!switchVariable.IsSingleDefinition || switchVariable.LoadCount != 1)
return false;
if (!instructions[i + 1].MatchBranch(out var switchBlock) || !trueInst.MatchBranch(out var nullCaseBlock))
return false;
if (!ldloca.MatchLdLoca(out var switchValueVar))
return false;
if (!condition.MatchLogicNot(out var getHasValue))
return false;
if (!NullableLiftingTransform.MatchGetValueOrDefault(getValueOrDefault, out ILInstruction getValueOrDefaultArg))
return false;
if (!NullableLiftingTransform.MatchHasValueCall(getHasValue, out ILInstruction getHasValueArg))
return false;
if (!(getHasValueArg.MatchLdLoc(tmp) && getValueOrDefaultArg.MatchLdLoc(tmp)))
return false;
// match second block: switchBlock
// switch (ldloc switchVariable) {
// case [0..1): br caseBlock1
// ... more cases ...
// case [long.MinValue..0),[1..5),[6..10),[11..long.MaxValue]: br defaultBlock
// }
if (switchBlock.Instructions.Count != 1 || switchBlock.IncomingEdgeCount != 1)
return false;
if (!(switchBlock.Instructions[0] is SwitchInstruction switchInst))
return false;
newSwitch = BuildLiftedSwitch(nullCaseBlock, switchInst, new LdLoc(switchValueVar));
return true;
}
static SwitchInstruction BuildLiftedSwitch(Block nullCaseBlock, SwitchInstruction switchInst, ILInstruction switchValue)
{
SwitchInstruction newSwitch = new SwitchInstruction(switchValue);
newSwitch.IsLifted = true;
newSwitch.Sections.AddRange(switchInst.Sections);
newSwitch.Sections.Add(new SwitchSection { Body = new Branch(nullCaseBlock), HasNullLabel = true });
return newSwitch;
}
/// <summary>
/// Matches Roslyn C# switch on nullable.
/// </summary>
bool MatchRoslynSwitchOnNullable(InstructionCollection<ILInstruction> instructions, int i, out SwitchInstruction newSwitch)
{
newSwitch = null;
// match first block:
// stloc tmp(ldloc switchValueVar)
// if (logic.not(call get_HasValue(ldloca tmp))) br nullCaseBlock
// br switchBlock
if (i < 1) return false;
if (!instructions[i - 1].MatchStLoc(out var tmp, out var switchValue) ||
!instructions[i].MatchIfInstruction(out var condition, out var trueInst))
return false;
if (tmp.StoreCount != 1 || tmp.AddressCount != 2 || tmp.LoadCount != 0)
return false;
if (!instructions[i + 1].MatchBranch(out var switchBlock) || !trueInst.MatchBranch(out var nullCaseBlock))
return false;
if (!condition.MatchLogicNot(out var getHasValue) || !NullableLiftingTransform.MatchHasValueCall(getHasValue, out ILVariable target1) || target1 != tmp)
return false;
// match second block: switchBlock
// note: I have seen cases where switchVar is inlined into the switch.
// stloc switchVar(call GetValueOrDefault(ldloca tmp))
// switch (ldloc switchVar) {
// case [0..1): br caseBlock1
// ... more cases ...
// case [long.MinValue..0),[1..5),[6..10),[11..long.MaxValue]: br defaultBlock
// }
if (switchBlock.IncomingEdgeCount != 1)
return false;
SwitchInstruction switchInst;
switch (switchBlock.Instructions.Count) {
case 2: {
// this is the normal case described by the pattern above
if (!switchBlock.Instructions[0].MatchStLoc(out var switchVar, out var getValueOrDefault))
return false;
if (!switchVar.IsSingleDefinition || switchVar.LoadCount != 1)
return false;
if (!NullableLiftingTransform.MatchGetValueOrDefault(getValueOrDefault, tmp))
return false;
if (!(switchBlock.Instructions[1] is SwitchInstruction si))
return false;
switchInst = si;
break;
}
case 1: {
// this is the special case where `call GetValueOrDefault(ldloca tmp)` is inlined into the switch.
if (!(switchBlock.Instructions[0] is SwitchInstruction si))
return false;
if (!NullableLiftingTransform.MatchGetValueOrDefault(si.Value, tmp))
return false;
switchInst = si;
break;
}
default: {
return false;
}
}
newSwitch = BuildLiftedSwitch(nullCaseBlock, switchInst, switchValue);
return true;
}
}
}