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643 lines
23 KiB
643 lines
23 KiB
// Copyright (c) 2014 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Linq; |
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using ICSharpCode.Decompiler.FlowAnalysis; |
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using ICSharpCode.Decompiler.IL.Transforms; |
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using ICSharpCode.Decompiler.Util; |
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namespace ICSharpCode.Decompiler.IL.ControlFlow |
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{ |
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/// <summary> |
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/// Detects 'if' structure and other non-loop aspects of control flow. |
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/// </summary> |
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/// <remarks> |
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/// Order dependency: should run after loop detection. |
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/// Blocks should be basic blocks prior to this transform. |
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/// After this transform, they will be extended basic blocks. |
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/// </remarks> |
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public class ConditionDetection : IBlockTransform |
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{ |
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private enum Keyword |
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{ |
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Break, |
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Return, |
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Continue, |
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Other |
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} |
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private BlockTransformContext context; |
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private ControlFlowNode cfgNode; |
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private BlockContainer currentContainer; |
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/// <summary> |
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/// Builds structured control flow for the block associated with the control flow node. |
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/// </summary> |
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/// <remarks> |
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/// After a block was processed, it should use structured control flow |
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/// and have just a single 'regular' exit point (last branch instruction in the block) |
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/// </remarks> |
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public void Run(Block block, BlockTransformContext context) |
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{ |
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this.context = context; |
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currentContainer = (BlockContainer)block.Parent; |
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// We only embed blocks into this block if they aren't referenced anywhere else, |
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// so those blocks are dominated by this block. |
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// BlockILTransform thus guarantees that the blocks being embedded are already |
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// fully processed. |
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cfgNode = context.ControlFlowNode; |
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Debug.Assert(cfgNode.UserData == block); |
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// Because this transform runs at the beginning of the block transforms, |
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// we know that `block` is still a (non-extended) basic block. |
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// Previous-to-last instruction might have conditional control flow, |
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// usually an IfInstruction with a branch: |
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if (block.Instructions.SecondToLastOrDefault() is IfInstruction ifInst) |
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HandleIfInstruction(block, ifInst); |
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else |
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InlineExitBranch(block); |
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} |
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/// <summary> |
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/// Repeatedly inlines and simplifies, maintaining a good block exit and then attempting to match IL order |
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/// </summary> |
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private void HandleIfInstruction(Block block, IfInstruction ifInst) |
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{ |
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while (InlineTrueBranch(block, ifInst) || InlineExitBranch(block)) { |
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PickBetterBlockExit(block, ifInst); |
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MergeCommonBranches(block, ifInst); |
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SwapEmptyThen(ifInst); |
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IntroduceShortCircuit(ifInst); |
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} |
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PickBetterBlockExit(block, ifInst); |
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OrderIfBlocks(ifInst); |
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} |
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/// <summary> |
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/// if (...) br trueBlock; |
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/// -> |
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/// if (...) { trueBlock... } |
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/// |
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/// Only inlines branches that are strictly dominated by this block (incoming edge count == 1) |
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/// </summary> |
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private bool InlineTrueBranch(Block block, IfInstruction ifInst) |
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{ |
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if (!CanInline(ifInst.TrueInst)) { |
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if (block.Instructions.SecondToLastOrDefault() == ifInst && ifInst.FalseInst.MatchNop()) { |
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var exitInst = block.Instructions.Last(); |
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if (DetectExitPoints.CompatibleExitInstruction(ifInst.TrueInst, exitInst)) { |
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// if (...) exitInst; exitInst; |
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context.Step("Use empty block as then-branch", ifInst.TrueInst); |
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ifInst.TrueInst = new Nop().WithILRange(ifInst.TrueInst); |
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// false, because we didn't inline a real block |
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// this will cause HandleIfInstruction() to attempt to inline the exitInst. |
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return false; |
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} |
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} |
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return false; |
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} |
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context.Step("Inline block as then-branch", ifInst.TrueInst); |
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// The targetBlock was already processed, and is ready to embed |
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var targetBlock = ((Branch)ifInst.TrueInst).TargetBlock; |
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targetBlock.AddRef(); // Peformance: avoid temporarily disconnecting targetBlock |
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targetBlock.Remove(); |
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ifInst.TrueInst = targetBlock; |
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targetBlock.ReleaseRef(); |
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return true; |
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} |
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/// <summary> |
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/// ...; br nextBlock; |
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/// -> |
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/// ...; { nextBlock... } |
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/// |
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/// Only inlines branches that are strictly dominated by this block (incoming edge count == 1) |
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/// </summary> |
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private bool InlineExitBranch(Block block) |
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{ |
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var exitInst = GetExit(block); |
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if (!CanInline(exitInst)) |
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return false; |
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context.Step("Inline target block of unconditional branch", exitInst); |
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// The targetBlock was already processed, and is ready to embed |
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var targetBlock = ((Branch)exitInst).TargetBlock; |
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block.Instructions.RemoveAt(block.Instructions.Count - 1); |
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block.Instructions.AddRange(targetBlock.Instructions); |
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targetBlock.Remove(); |
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return true; |
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} |
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/// <summary> |
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/// Gets whether <c>potentialBranchInstruction</c> is a branch to a block that is dominated by <c>cfgNode</c>. |
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/// If this function returns true, we replace the branch instruction with the block itself. |
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/// </summary> |
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private bool CanInline(ILInstruction exitInst) |
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{ |
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if (exitInst is Branch branch |
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&& branch.TargetBlock.Parent == currentContainer |
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&& branch.TargetBlock.IncomingEdgeCount == 1) { |
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// if the incoming edge count is 1, then this must be the sole branch, and dominance is already ensured |
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Debug.Assert(cfgNode.Dominates(context.ControlFlowGraph.GetNode(branch.TargetBlock))); |
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// can't have "final instructions" in control flow blocks |
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Debug.Assert(branch.TargetBlock.FinalInstruction is Nop); |
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return true; |
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} |
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return false; |
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} |
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/// <summary> |
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/// Looks for common exits in the inlined then and else branches of an if instruction |
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/// and performs inversions and simplifications to merge them provided they don't |
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/// isolate a higher priority block exit |
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/// </summary> |
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private void MergeCommonBranches(Block block, IfInstruction ifInst) |
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{ |
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var thenExits = new List<ILInstruction>(); |
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AddExits(ifInst.TrueInst, 0, thenExits); |
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if (thenExits.Count == 0) |
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return; |
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// if there are any exits from the then branch, then the else is redundant and shouldn't exist |
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Debug.Assert(IsEmpty(ifInst.FalseInst)); |
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Debug.Assert(ifInst.Parent == block); |
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var elseExits = new List<ILInstruction>(); |
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int falseInstIndex = block.Instructions.IndexOf(ifInst) + 1; |
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AddExits(block, falseInstIndex, elseExits); |
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var commonExits = elseExits.Where(e1 => thenExits.Any(e2 => DetectExitPoints.CompatibleExitInstruction(e1, e2))); |
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// find the common exit with the highest block exit priority |
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ILInstruction commonExit = null; |
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foreach (var exit in commonExits) { |
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if (commonExit == null || CompareBlockExitPriority(exit, commonExit) > 0) |
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commonExit = exit; |
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} |
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if (commonExit == null) |
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return; |
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// if the current block exit has higher priority than the exits to merge, |
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// determine if this merge will isolate the current block exit |
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// that is, no sequence of inversions can restore it to the block exit position |
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var blockExit = block.Instructions.Last(); |
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if (CompareBlockExitPriority(blockExit, commonExit, true) > 0 && !WillShortCircuit(block, ifInst, commonExit)) |
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return; |
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// could improve performance by directly implementing the || short-circuit when WillShortCircuit |
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// currently the same general sequence of transformations introduces both operators |
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context.StepStartGroup("Merge common branches "+commonExit, ifInst); |
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ProduceExit(ifInst.TrueInst, 0, commonExit); |
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ProduceExit(block, falseInstIndex, commonExit); |
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// if (...) { ...; blockExit; } ...; blockExit; |
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// -> if (...) { ...; blockExit; } else { ... } blockExit; |
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if (ifInst != block.Instructions.SecondToLastOrDefault()) { |
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context.Step("Embed else-block for goto removal", ifInst); |
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Debug.Assert(IsEmpty(ifInst.FalseInst)); |
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ifInst.FalseInst = ExtractBlock(block, block.Instructions.IndexOf(ifInst) + 1, block.Instructions.Count - 1); |
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} |
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// if (...) { ...; goto blockExit; } blockExit; |
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// -> if (...) { ... } blockExit; |
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// OR |
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// if (...) { ...; goto blockExit; } else { ... } blockExit; |
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// -> if (...) { ... } else { ... } blockExit; |
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context.Step("Remove redundant 'goto blockExit;' in then-branch", ifInst); |
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if (!(ifInst.TrueInst is Block trueBlock) || trueBlock.Instructions.Count == 1) |
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ifInst.TrueInst = new Nop().WithILRange(ifInst.TrueInst); |
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else |
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trueBlock.Instructions.RemoveAt(trueBlock.Instructions.Count - 1); |
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context.StepEndGroup(); |
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} |
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/// <summary> |
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/// Finds all exits which could be brought to the block root via inversion |
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/// </summary> |
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private void AddExits(ILInstruction searchInst, int startIndex, IList<ILInstruction> exits) |
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{ |
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if (!TryGetExit(searchInst, out var exitInst)) |
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return; |
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exits.Add(exitInst); |
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if (searchInst is Block block) { |
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for (int i = startIndex; i < block.Instructions.Count; i++) { |
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if (block.Instructions[i] is IfInstruction ifInst) |
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AddExits(ifInst.TrueInst, 0, exits); |
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} |
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} |
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} |
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/// <summary> |
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/// Recursively performs inversions to bring a desired exit to the root of the block |
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/// for example: |
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/// if (a) { |
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/// ...; |
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/// if (b) { |
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/// ...; |
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/// targetExit; |
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/// } |
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/// ...; |
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/// exit1; |
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/// } |
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/// ...; |
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/// exit2; |
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/// -> |
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/// if (!a) { |
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/// ...; |
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/// exit2; |
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/// } |
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/// ...; |
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/// if (!b) { |
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/// ...; |
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/// exit1; |
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/// } |
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/// ...; |
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/// targetExit; |
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/// </summary> |
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private bool ProduceExit(ILInstruction searchInst, int startIndex, ILInstruction targetExit) |
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{ |
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if (!TryGetExit(searchInst, out var exitInst)) |
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return false; |
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if (DetectExitPoints.CompatibleExitInstruction(exitInst, targetExit)) |
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return true; |
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if (searchInst is Block block) { |
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for (int i = startIndex; i < block.Instructions.Count; i++) { |
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if (block.Instructions[i] is IfInstruction ifInst && ProduceExit(ifInst.TrueInst, 0, targetExit)) { |
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InvertIf(block, ifInst); |
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Debug.Assert(DetectExitPoints.CompatibleExitInstruction(GetExit(block), targetExit)); |
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return true; |
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} |
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} |
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} |
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return false; |
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} |
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/// <summary> |
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/// Anticipates the introduction of an || operator when merging ifInst and elseExit |
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/// |
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/// if (cond) commonExit; |
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/// if (cond2) commonExit; |
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/// ...; |
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/// blockExit; |
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/// will become: |
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/// if (cond || cond2) commonExit; |
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/// ...; |
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/// blockExit; |
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/// </summary> |
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private bool WillShortCircuit(Block block, IfInstruction ifInst, ILInstruction elseExit) |
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{ |
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bool ThenInstIsSingleExit(ILInstruction inst) => |
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inst.MatchIfInstruction(out var _, out var trueInst) |
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&& (!(trueInst is Block trueBlock) || trueBlock.Instructions.Count == 1) |
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&& TryGetExit(trueInst, out var _); |
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if (!ThenInstIsSingleExit(ifInst)) |
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return false; |
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// find the host if statement |
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var elseIfInst = elseExit; |
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while (elseIfInst.Parent != block) { |
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elseIfInst = elseIfInst.Parent; |
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} |
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return block.Instructions.IndexOf(elseIfInst) == block.Instructions.IndexOf(ifInst) + 1 |
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&& ThenInstIsSingleExit(elseIfInst); |
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} |
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private void InvertIf(Block block, IfInstruction ifInst) => InvertIf(block, ifInst, context); |
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/// <summary> |
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/// if (cond) { then... } |
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/// else...; |
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/// exit; |
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/// -> |
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/// if (!cond) { else...; exit } |
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/// then...; |
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/// |
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/// Assumes ifInst does not have an else block |
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/// </summary> |
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internal static void InvertIf(Block block, IfInstruction ifInst, ILTransformContext context) |
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{ |
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Debug.Assert(ifInst.Parent == block); |
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//assert then block terminates |
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var trueExitInst = GetExit(ifInst.TrueInst); |
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var exitInst = GetExit(block); |
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context.Step($"InvertIf at IL_{ifInst.StartILOffset:x4}", ifInst); |
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//if the then block terminates, else blocks are redundant, and should not exist |
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Debug.Assert(IsEmpty(ifInst.FalseInst)); |
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//save a copy |
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var thenInst = ifInst.TrueInst; |
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if (ifInst != block.Instructions.SecondToLastOrDefault()) { |
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// extract "else...; exit". |
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// Note that this will only extract instructions that were previously inlined from another block |
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// (via InlineExitBranch), so the instructions are already fully-transformed. |
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// So it's OK to move them into a nested block again (which hides them from the following block transforms). |
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ifInst.TrueInst = ExtractBlock(block, block.Instructions.IndexOf(ifInst) + 1, block.Instructions.Count); |
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} else { |
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block.Instructions.RemoveAt(block.Instructions.Count - 1); |
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ifInst.TrueInst = exitInst; |
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} |
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if (thenInst is Block thenBlock) { |
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block.Instructions.AddRange(thenBlock.Instructions); |
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} else { |
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block.Instructions.Add(thenInst); |
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} |
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ifInst.Condition = Comp.LogicNot(ifInst.Condition); |
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ExpressionTransforms.RunOnSingleStatement(ifInst, context); |
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} |
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/// <summary> |
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/// if (cond) { } else { ... } |
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/// -> |
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/// if (!cond) { ... } |
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/// </summary> |
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private void SwapEmptyThen(IfInstruction ifInst) |
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{ |
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if (!IsEmpty(ifInst.TrueInst)) |
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return; |
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context.Step("Swap empty then-branch with else-branch", ifInst); |
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var oldTrue = ifInst.TrueInst; |
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ifInst.TrueInst = ifInst.FalseInst; |
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ifInst.FalseInst = new Nop().WithILRange(oldTrue); |
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ifInst.Condition = Comp.LogicNot(ifInst.Condition); |
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} |
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/// <summary> |
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/// if (cond) { if (nestedCond) { nestedThen... } } |
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/// -> |
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/// if (cond && nestedCond) { nestedThen... } |
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/// </summary> |
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private void IntroduceShortCircuit(IfInstruction ifInst) |
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{ |
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if (IsEmpty(ifInst.FalseInst) |
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&& ifInst.TrueInst is Block trueBlock |
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&& trueBlock.Instructions.Count == 1 |
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&& trueBlock.FinalInstruction is Nop |
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&& trueBlock.Instructions[0].MatchIfInstruction(out var nestedCondition, out var nestedTrueInst)) { |
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context.Step("Combine 'if (cond1 && cond2)' in then-branch", ifInst); |
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ifInst.Condition = IfInstruction.LogicAnd(ifInst.Condition, nestedCondition); |
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ifInst.TrueInst = nestedTrueInst; |
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} |
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} |
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/// <summary> |
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/// if (cond) { lateBlock... } else { earlyBlock... } |
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/// -> |
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/// if (!cond) { earlyBlock... } else { lateBlock... } |
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/// </summary> |
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private void OrderIfBlocks(IfInstruction ifInst) |
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{ |
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if (IsEmpty(ifInst.FalseInst) || GetStartILOffset(ifInst.TrueInst, out _) <= GetStartILOffset(ifInst.FalseInst, out _)) |
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return; |
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context.Step("Swap then-branch with else-branch to match IL order", ifInst); |
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var oldTrue = ifInst.TrueInst; |
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oldTrue.AddRef(); // Peformance: avoid temporarily disconnecting oldTrue |
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ifInst.TrueInst = ifInst.FalseInst; |
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ifInst.FalseInst = oldTrue; |
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oldTrue.ReleaseRef(); |
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ifInst.Condition = Comp.LogicNot(ifInst.Condition); |
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} |
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public static int GetStartILOffset(ILInstruction inst, out bool isEmpty) |
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{ |
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// some compilers merge the leave instructions for different arguments using stack variables |
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// these get split and inlined, but the ILRange of the value remains a better indicator of the actual location |
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if (inst is Leave leave && !leave.Value.MatchNop()) { |
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isEmpty = leave.Value.ILRangeIsEmpty; |
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return leave.Value.StartILOffset; |
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} |
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isEmpty = inst.ILRangeIsEmpty; |
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return inst.StartILOffset; |
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} |
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/// <summary> |
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/// Compares the current block exit, and the exit of ifInst.ThenInst |
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/// and inverts if necessary to pick the better exit |
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/// |
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/// Does nothing when ifInst has an else block (because inverting wouldn't affect the block exit) |
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/// </summary> |
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private void PickBetterBlockExit(Block block, IfInstruction ifInst) |
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{ |
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var exitInst = GetExit(block); |
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if (IsEmpty(ifInst.FalseInst) |
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&& TryGetExit(ifInst.TrueInst, out var trueExitInst) |
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&& CompareBlockExitPriority(trueExitInst, exitInst) > 0) |
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InvertIf(block, ifInst); |
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} |
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/// <summary> |
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/// Compares two exit instructions for block exit priority |
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/// A higher priority exit should be kept as the last instruction in a block |
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/// even if it prevents the merging of a two compatible lower priority exits |
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/// |
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/// leave from try containers must always be the final instruction, or a goto will be inserted |
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/// loops will endeavour to leave at least one continue branch as the last instruction in the block |
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/// |
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/// The priority is: |
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/// leave > branch > other-keyword > continue > return > break |
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/// |
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/// non-keyword leave instructions are ordered with the outer container having higher priority |
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/// |
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/// if the exits have equal priority, and the <c>strongly</c> flag is not provided |
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/// then the exits are sorted by IL order (target block for branches) |
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/// |
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/// break has higher priority than other keywords in a switch block (for aesthetic reasons) |
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/// </summary> |
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/// <returns>{-1, 0, 1} if exit1 has {lower, equal, higher} priority an exit2</returns> |
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private int CompareBlockExitPriority(ILInstruction exit1, ILInstruction exit2, bool strongly = false) |
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{ |
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// keywords have lower priority than non-keywords |
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bool isKeyword1 = IsKeywordExit(exit1, out var keyword1); |
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bool isKeyword2 = IsKeywordExit(exit2, out var keyword2); |
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if (isKeyword1 != isKeyword2) |
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return isKeyword1 ? -1 : 1; |
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if (isKeyword1) { |
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//for keywords |
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if (currentContainer.Kind == ContainerKind.Switch) { |
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// breaks have highest priority in a switch |
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if ((keyword1 == Keyword.Break) != (keyword2 == Keyword.Break)) |
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return keyword1 == Keyword.Break ? 1 : -1; |
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} else { |
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// breaks have lowest priority |
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if ((keyword1 == Keyword.Break) != (keyword2 == Keyword.Break)) |
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return keyword1 == Keyword.Break ? -1 : 1; |
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// continue has highest priority (to prevent having to jump to the end of a loop block) |
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if ((keyword1 == Keyword.Continue) != (keyword2 == Keyword.Continue)) |
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return keyword1 == Keyword.Continue ? 1 : -1; |
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} |
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} else {// for non-keywords (only Branch or Leave) |
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// branches have lower priority than non-keyword leaves |
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bool isBranch1 = exit1 is Branch; |
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bool isBranch2 = exit2 is Branch; |
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if (isBranch1 != isBranch2) |
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return isBranch1 ? -1 : 1; |
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// two leaves that both want end of block priority |
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if (exit1.MatchLeave(out var container1) && exit2.MatchLeave(out var container2) && container1 != container2) { |
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// choose the outer one |
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return container2.IsDescendantOf(container1) ? 1 : -1; |
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} |
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} |
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if (strongly) |
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return 0; |
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|
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// prefer arranging stuff in IL order |
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if (exit1.MatchBranch(out var block1) && exit2.MatchBranch(out var block2)) |
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return block1.StartILOffset.CompareTo(block2.StartILOffset); |
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|
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// use the IL offsets of the arguments of leave instructions instead of the leaves themselves if possible |
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if (exit1.MatchLeave(out var _, out var arg1) && exit2.MatchLeave(out var _, out var arg2)) |
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return arg1.StartILOffset.CompareTo(arg2.StartILOffset); |
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return exit1.StartILOffset.CompareTo(exit2.StartILOffset); |
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} |
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/// <summary> |
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/// Determines if an exit instruction has a corresponding keyword and thus doesn't strictly need merging |
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/// Branches can be 'continue' or goto (non-keyword) |
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/// Leave can be 'return', 'break' or a pinned container exit (try/using/lock etc) |
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/// All other instructions (throw, using, etc) are returned as Keyword.Other |
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/// </summary> |
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private bool IsKeywordExit(ILInstruction exitInst, out Keyword keyword) |
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{ |
|
keyword = Keyword.Other; |
|
switch (exitInst) { |
|
case Branch branch: |
|
if (IsContinueBlock(branch.TargetContainer, branch.TargetBlock)) { |
|
keyword = Keyword.Continue; |
|
return true; |
|
} |
|
return false; |
|
case Leave leave: |
|
if (leave.IsLeavingFunction) { |
|
keyword = Keyword.Return; |
|
return true; |
|
} |
|
if (leave.TargetContainer.Kind != ContainerKind.Normal) { |
|
keyword = Keyword.Break; |
|
return true; |
|
} |
|
return false; |
|
default: |
|
return true; |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Determine if the specified instruction necessarily exits (EndPointUnreachable) |
|
/// and if so return last (or single) exit instruction |
|
/// </summary> |
|
private static bool TryGetExit(ILInstruction inst, out ILInstruction exitInst) |
|
{ |
|
if (inst is Block block && block.Instructions.Count > 0) |
|
inst = block.Instructions.Last(); |
|
|
|
if (inst.HasFlag(InstructionFlags.EndPointUnreachable)) { |
|
exitInst = inst; |
|
return true; |
|
} |
|
|
|
exitInst = null; |
|
return false; |
|
} |
|
|
|
/// <summary> |
|
/// Gets the final instruction from a block (or a single instruction) assuming that all blocks |
|
/// or instructions in this position have unreachable endpoints |
|
/// </summary> |
|
private static ILInstruction GetExit(ILInstruction inst) |
|
{ |
|
ILInstruction exitInst = inst is Block block ? block.Instructions.Last() : inst; |
|
// Last instruction is one with unreachable endpoint |
|
// (guaranteed by combination of BlockContainer and Block invariants) |
|
Debug.Assert(exitInst.HasFlag(InstructionFlags.EndPointUnreachable)); |
|
return exitInst; |
|
} |
|
|
|
/// <summary> |
|
/// Returns true if inst is Nop or a Block with no instructions. |
|
/// </summary> |
|
private static bool IsEmpty(ILInstruction inst) => |
|
inst is Nop || inst is Block block && block.Instructions.Count == 0 && block.FinalInstruction is Nop; |
|
|
|
/// <summary> |
|
/// Import some pattern matching from HighLevelLoopTransform to guess the continue block of loop containers. |
|
/// Used to identify branches targetting this block as continue statements, for ordering priority. |
|
/// </summary> |
|
/// <returns></returns> |
|
private static bool IsContinueBlock(BlockContainer container, Block block) |
|
{ |
|
if (container.Kind != ContainerKind.Loop) |
|
return false; |
|
|
|
// increment blocks have exactly 2 incoming edges |
|
if (container.EntryPoint.IncomingEdgeCount == 2) { |
|
var forIncrement = HighLevelLoopTransform.GetIncrementBlock(container, container.EntryPoint); |
|
if (forIncrement != null) |
|
return block == forIncrement; |
|
} |
|
|
|
return block == container.EntryPoint; |
|
} |
|
|
|
/// <summary> |
|
/// Removes a subrange of instructions from a block and returns them in a new Block |
|
/// </summary> |
|
internal static Block ExtractBlock(Block block, int startIndex, int endIndex) |
|
{ |
|
var extractedBlock = new Block(); |
|
for (int i = startIndex; i < endIndex; i++) { |
|
var inst = block.Instructions[i]; |
|
extractedBlock.Instructions.Add(inst); |
|
extractedBlock.AddILRange(inst); |
|
} |
|
block.Instructions.RemoveRange(startIndex, endIndex - startIndex); |
|
|
|
return extractedBlock; |
|
} |
|
} |
|
}
|
|
|