.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using ICSharpCode.Decompiler;
using ICSharpCode.Decompiler.Ast;
using ICSharpCode.Decompiler.Disassembler;
using ICSharpCode.Decompiler.ILAst;
using ICSharpCode.NRefactory.CSharp;
using ICSharpCode.NRefactory.Utils;
using Mono.Cecil;
namespace ICSharpCode.ILSpy
{
/// <summary>
/// Decompilation event arguments.
/// </summary>
public sealed class DecompileEventArgs : EventArgs
{
/// <summary>
/// Gets ot sets the code mappings
/// </summary>
public Dictionary<int, List<MemberMapping>> CodeMappings { get; internal set; }
/// <summary>
/// Gets or sets the local variables.
/// </summary>
public ConcurrentDictionary<int, IEnumerable<ILVariable>> LocalVariables { get; internal set; }
/// <summary>
/// Gets the list of MembeReferences that are decompiled (TypeDefinitions, MethodDefinitions, etc)
/// </summary>
public Dictionary<int, MemberReference> DecompiledMemberReferences { get; internal set; }
/// <summary>
/// Gets (or internal sets) the AST nodes.
/// </summary>
public IEnumerable<AstNode> AstNodes { get; internal set; }
}
/// <summary>
/// Base class for language-specific decompiler implementations.
/// </summary>
public abstract class Language
{
/// <summary>
/// Decompile finished event.
/// </summary>
public event EventHandler<DecompileEventArgs> DecompileFinished;
/// <summary>
/// Gets the name of the language (as shown in the UI)
/// </summary>
public abstract string Name { get; }
/// <summary>
/// Gets the file extension used by source code files in this language.
/// </summary>
public abstract string FileExtension { get; }
public virtual string ProjectFileExtension
{
get { return null; }
}
/// <summary>
/// Gets the syntax highlighting used for this language.
/// </summary>
public virtual ICSharpCode.AvalonEdit.Highlighting.IHighlightingDefinition SyntaxHighlighting
{
get
{
return ICSharpCode.AvalonEdit.Highlighting.HighlightingManager.Instance.GetDefinitionByExtension(this.FileExtension);
}
}
public virtual void DecompileMethod(MethodDefinition method, ITextOutput output, DecompilationOptions options)
{
WriteCommentLine(output, TypeToString(method.DeclaringType, true) + "." + method.Name);
}
public virtual void DecompileProperty(PropertyDefinition property, ITextOutput output, DecompilationOptions options)
{
WriteCommentLine(output, TypeToString(property.DeclaringType, true) + "." + property.Name);
}
public virtual void DecompileField(FieldDefinition field, ITextOutput output, DecompilationOptions options)
{
WriteCommentLine(output, TypeToString(field.DeclaringType, true) + "." + field.Name);
}
public virtual void DecompileEvent(EventDefinition ev, ITextOutput output, DecompilationOptions options)
{
WriteCommentLine(output, TypeToString(ev.DeclaringType, true) + "." + ev.Name);
}
public virtual void DecompileType(TypeDefinition type, ITextOutput output, DecompilationOptions options)
{
WriteCommentLine(output, TypeToString(type, true));
}
public virtual void DecompileNamespace(string nameSpace, IEnumerable<TypeDefinition> types, ITextOutput output, DecompilationOptions options)
{
WriteCommentLine(output, nameSpace);
OnDecompilationFinished(null);
}
public virtual void DecompileAssembly(LoadedAssembly assembly, ITextOutput output, DecompilationOptions options)
{
WriteCommentLine(output, assembly.FileName);
var name = assembly.AssemblyDefinition.Name;
if ((name.Attributes & (AssemblyAttributes)0x0200) != 0) {
WriteCommentLine(output, name.Name + " [WinRT]");
} else {
WriteCommentLine(output, name.FullName);
}
}
public virtual void WriteCommentLine(ITextOutput output, string comment)
{
output.WriteLine("// " + comment);
}
/// <summary>
/// Converts a type reference into a string. This method is used by the member tree node for parameter and return types.
/// </summary>
public virtual string TypeToString(TypeReference type, bool includeNamespace, ICustomAttributeProvider typeAttributes = null)
{
if (includeNamespace)
return type.FullName;
else
return type.Name;
}
/// <summary>
/// Converts a member signature to a string.
/// This is used for displaying the tooltip on a member reference.
/// </summary>
public virtual string GetTooltip(MemberReference member)
{
if (member is TypeReference)
return TypeToString((TypeReference)member, true);
else
return member.ToString();
}
public virtual string FormatPropertyName(PropertyDefinition property, bool? isIndexer = null)
{
if (property == null)
throw new ArgumentNullException("property");
return property.Name;
}
public virtual string FormatTypeName(TypeDefinition type)
{
if (type == null)
throw new ArgumentNullException("type");
return type.Name;
}
/// <summary>
/// Used for WPF keyboard navigation.
/// </summary>
public override string ToString()
{
return Name;
}
public virtual bool ShowMember(MemberReference member)
{
return true;
}
/// <summary>
/// Used by the analyzer to map compiler generated code back to the original code's location
/// </summary>
public virtual MemberReference GetOriginalCodeLocation(MemberReference member)
{
return member;
}
protected virtual void OnDecompilationFinished(DecompileEventArgs e)
{
if (DecompileFinished != null) {
DecompileFinished(this, e);
}
}
protected void NotifyDecompilationFinished(BaseCodeMappings b)
{
if (b is AstBuilder) {
var builder = b as AstBuilder;
var nodes = TreeTraversal
.PreOrder((AstNode)builder.CompilationUnit, n => n.Children)
.Where(n => n is AttributedNode && n.Annotation<TextOutputLocation>() != null);
OnDecompilationFinished(new DecompileEventArgs {
CodeMappings = builder.CodeMappings,
LocalVariables = builder.LocalVariables,
DecompiledMemberReferences = builder.DecompiledMemberReferences,
AstNodes = nodes
});
}
if (b is ReflectionDisassembler) {
var dis = b as ReflectionDisassembler;
OnDecompilationFinished(new DecompileEventArgs {
CodeMappings = dis.CodeMappings,
DecompiledMemberReferences = dis.DecompiledMemberReferences,
AstNodes = null // TODO: how can I find the nodes with line numbers from dis?
});
}
}
}
}