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248 lines
11 KiB
248 lines
11 KiB
// Copyright (c) 2014 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Linq; |
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using ICSharpCode.Decompiler.IL.Transforms; |
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using ICSharpCode.Decompiler.TypeSystem; |
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namespace ICSharpCode.Decompiler.IL.ControlFlow |
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{ |
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/// <summary> |
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/// This transform 'optimizes' the control flow logic in the IL code: |
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/// it replaces constructs that are generated by the C# compiler in debug mode |
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/// with shorter constructs that are more straightforward to analyze. |
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/// </summary> |
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/// <remarks> |
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/// The transformations performed are: |
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/// * 'nop' instructions are removed |
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/// * branches that lead to other branches are replaced with branches that directly jump to the destination |
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/// * branches that lead to a 'return block' are replaced with a return instruction |
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/// * basic blocks are combined where possible |
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/// </remarks> |
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public class ControlFlowSimplification : IILTransform |
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{ |
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internal bool aggressivelyDuplicateReturnBlocks; |
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public void Run(ILFunction function, ILTransformContext context) |
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{ |
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foreach (var block in function.Descendants.OfType<Block>()) { |
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context.CancellationToken.ThrowIfCancellationRequested(); |
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RemoveNopInstructions(block); |
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RemoveDeadStackStores(block, context); |
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InlineVariableInReturnBlock(block, context); |
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// 1st pass SimplifySwitchInstruction before SimplifyBranchChains() |
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// starts duplicating return instructions. |
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SwitchDetection.SimplifySwitchInstruction(block); |
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} |
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SimplifyBranchChains(function, context); |
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CleanUpEmptyBlocks(function, context); |
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} |
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private static void RemoveNopInstructions(Block block) |
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{ |
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// Move ILRanges of special nop instructions to the previous non-nop instruction. |
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for (int i = block.Instructions.Count - 1; i > 0; i--) { |
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if (block.Instructions[i] is Nop nop && nop.Kind == NopKind.Pop) { |
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block.Instructions[i - 1].AddILRange(nop); |
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} |
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} |
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// Remove 'nop' instructions |
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block.Instructions.RemoveAll(inst => inst.OpCode == OpCode.Nop); |
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} |
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private static void RemoveDeadStackStores(Block block, ILTransformContext context) |
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{ |
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bool aggressive = context.Settings.RemoveDeadStores; |
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// Previously copy propagation did this; |
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// ideally the ILReader would already do this, |
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// for now do this here (even though it's not control-flow related). |
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for (int i = block.Instructions.Count - 1; i >= 0; i--) { |
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if (block.Instructions[i] is StLoc stloc && stloc.Variable.IsSingleDefinition && stloc.Variable.LoadCount == 0 && stloc.Variable.Kind == VariableKind.StackSlot) { |
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context.Step($"Remove dead stack store {stloc.Variable.Name}", stloc); |
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if (aggressive ? SemanticHelper.IsPure(stloc.Value.Flags) : IsSimple(stloc.Value)) { |
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Debug.Assert(SemanticHelper.IsPure(stloc.Value.Flags)); |
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block.Instructions.RemoveAt(i++); |
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} else { |
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stloc.Value.AddILRange(stloc); |
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stloc.ReplaceWith(stloc.Value); |
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} |
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} |
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} |
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bool IsSimple(ILInstruction inst) |
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{ |
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switch (inst.OpCode) { |
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case OpCode.LdLoc: |
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case OpCode.LdStr: // C# 1.0 compiler sometimes emits redundant ldstr in switch-on-string pattern |
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return true; |
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default: |
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return false; |
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} |
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} |
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} |
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void InlineVariableInReturnBlock(Block block, ILTransformContext context) |
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{ |
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// In debug mode, the C#-compiler generates 'return blocks' that |
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// unnecessarily store the return value to a local and then load it again: |
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// v = <inst> |
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// ret(v) |
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// (where 'v' has no other uses) |
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// Simplify these to a simple `ret(<inst>)` so that they match the release build version. |
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// |
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if (block.Instructions.Count == 2 && block.Instructions[1].MatchReturn(out ILInstruction value)) { |
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var ret = (Leave)block.Instructions[1]; |
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if (value.MatchLdLoc(out ILVariable v) |
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&& v.IsSingleDefinition && v.LoadCount == 1 && block.Instructions[0].MatchStLoc(v, out ILInstruction inst)) { |
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context.Step("Inline variable in return block", block); |
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inst.AddILRange(ret.Value); |
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inst.AddILRange(block.Instructions[0]); |
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ret.Value = inst; |
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block.Instructions.RemoveAt(0); |
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} |
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} |
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} |
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void SimplifyBranchChains(ILFunction function, ILTransformContext context) |
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{ |
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List<(BlockContainer, Block)> blocksToAdd = new List<(BlockContainer, Block)>(); |
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HashSet<Block> visitedBlocks = new HashSet<Block>(); |
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foreach (var branch in function.Descendants.OfType<Branch>()) { |
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// Resolve chained branches to the final target: |
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var targetBlock = branch.TargetBlock; |
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visitedBlocks.Clear(); |
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while (targetBlock.Instructions.Count == 1 && targetBlock.Instructions[0].OpCode == OpCode.Branch) { |
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if (!visitedBlocks.Add(targetBlock)) { |
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// prevent infinite loop when branch chain is cyclic |
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break; |
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} |
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context.Step("Simplify branch to branch", branch); |
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var nextBranch = (Branch)targetBlock.Instructions[0]; |
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branch.TargetBlock = nextBranch.TargetBlock; |
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branch.AddILRange(nextBranch); |
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if (targetBlock.IncomingEdgeCount == 0) |
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targetBlock.Instructions.Clear(); // mark the block for deletion |
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targetBlock = branch.TargetBlock; |
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} |
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if (IsBranchToReturnBlock(branch)) { |
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if (aggressivelyDuplicateReturnBlocks) { |
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// Replace branches to 'return blocks' with the return instruction |
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context.Step("Replace branch to return with return", branch); |
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branch.ReplaceWith(targetBlock.Instructions[0].Clone()); |
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} else if (branch.TargetContainer != branch.Ancestors.OfType<BlockContainer>().First()) { |
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// We don't want to always inline the return directly, because this |
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// might force us to place the return within a loop, when it's better |
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// placed outside. |
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// But we do want to move the return block into the correct try-finally scope, |
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// so that loop detection at least has the option to put it inside |
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// the loop body. |
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context.Step("Copy return block into try block", branch); |
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Block blockCopy = (Block)branch.TargetBlock.Clone(); |
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BlockContainer localContainer = branch.Ancestors.OfType<BlockContainer>().First(); |
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blocksToAdd.Add((localContainer, blockCopy)); |
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branch.TargetBlock = blockCopy; |
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} |
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} else if (targetBlock.Instructions.Count == 1 && targetBlock.Instructions[0] is Leave leave && leave.Value.MatchNop()) { |
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context.Step("Replace branch to leave with leave", branch); |
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// Replace branches to 'leave' instruction with the leave instruction |
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var leave2 = leave.Clone(); |
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if (!branch.HasILRange) // use the ILRange of the branch if possible |
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leave2.AddILRange(branch); |
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branch.ReplaceWith(leave2); |
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} |
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if (targetBlock.IncomingEdgeCount == 0) |
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targetBlock.Instructions.Clear(); // mark the block for deletion |
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} |
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foreach (var (container, block) in blocksToAdd) { |
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container.Blocks.Add(block); |
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} |
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} |
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void CleanUpEmptyBlocks(ILFunction function, ILTransformContext context) |
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{ |
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foreach (var container in function.Descendants.OfType<BlockContainer>()) { |
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foreach (var block in container.Blocks) { |
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if (block.Instructions.Count == 0) |
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continue; // block is already marked for deletion |
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while (CombineBlockWithNextBlock(container, block, context)) { |
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// repeat combining blocks until it is no longer possible |
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// (this loop terminates because a block is deleted in every iteration) |
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} |
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} |
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// Remove return blocks that are no longer reachable: |
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container.Blocks.RemoveAll(b => b.IncomingEdgeCount == 0 && b.Instructions.Count == 0); |
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} |
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} |
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bool IsBranchToReturnBlock(Branch branch) |
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{ |
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var targetBlock = branch.TargetBlock; |
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if (targetBlock.Instructions.Count != 1 || targetBlock.FinalInstruction.OpCode != OpCode.Nop) |
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return false; |
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return targetBlock.Instructions[0].MatchReturn(out var value) && value is LdLoc; |
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} |
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static bool CombineBlockWithNextBlock(BlockContainer container, Block block, ILTransformContext context) |
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{ |
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Debug.Assert(container == block.Parent); |
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// Ensure the block will stay a basic block -- we don't want extended basic blocks prior to LoopDetection. |
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if (block.Instructions.Count > 1 && block.Instructions[block.Instructions.Count - 2].HasFlag(InstructionFlags.MayBranch)) |
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return false; |
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Branch br = block.Instructions.Last() as Branch; |
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// Check whether we can combine the target block with this block |
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if (br == null || br.TargetBlock.Parent != container || br.TargetBlock.IncomingEdgeCount != 1) |
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return false; |
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if (br.TargetBlock == block) |
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return false; // don't inline block into itself |
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context.Step("CombineBlockWithNextBlock", br); |
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var targetBlock = br.TargetBlock; |
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if (targetBlock.StartILOffset < block.StartILOffset && IsDeadTrueStore(block)) { |
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// The C# compiler generates a dead store for the condition of while (true) loops. |
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block.Instructions.RemoveRange(block.Instructions.Count - 3, 2); |
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} |
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if (block.HasILRange) |
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block.AddILRange(targetBlock); |
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block.Instructions.Remove(br); |
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block.Instructions.AddRange(targetBlock.Instructions); |
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targetBlock.Instructions.Clear(); // mark targetBlock for deletion |
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return true; |
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} |
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/// <summary> |
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/// Returns true if the last two instructions before the branch are storing the value 'true' into an unused variable. |
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/// </summary> |
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private static bool IsDeadTrueStore(Block block) |
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{ |
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if (block.Instructions.Count < 3) return false; |
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if (!(block.Instructions.SecondToLastOrDefault() is StLoc deadStore && block.Instructions[block.Instructions.Count - 3] is StLoc tempStore)) |
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return false; |
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if (!(deadStore.Variable.LoadCount == 0 && deadStore.Variable.AddressCount == 0)) |
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return false; |
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if (!(deadStore.Value.MatchLdLoc(tempStore.Variable) && tempStore.Variable.IsSingleDefinition && tempStore.Variable.LoadCount == 1)) |
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return false; |
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return tempStore.Value.MatchLdcI4(1) && deadStore.Variable.Type.IsKnownType(KnownTypeCode.Boolean); |
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} |
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} |
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}
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