.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using ICSharpCode.Decompiler.IL.Transforms;
using ICSharpCode.Decompiler.TypeSystem;
namespace ICSharpCode.Decompiler.IL.ControlFlow
{
/// <summary>
/// This transform 'optimizes' the control flow logic in the IL code:
/// it replaces constructs that are generated by the C# compiler in debug mode
/// with shorter constructs that are more straightforward to analyze.
/// </summary>
/// <remarks>
/// The transformations performed are:
/// * 'nop' instructions are removed
/// * branches that lead to other branches are replaced with branches that directly jump to the destination
/// * branches that lead to a 'return block' are replaced with a return instruction
/// * basic blocks are combined where possible
/// </remarks>
public class ControlFlowSimplification : IILTransform
{
internal bool aggressivelyDuplicateReturnBlocks;
public void Run(ILFunction function, ILTransformContext context)
{
foreach (var block in function.Descendants.OfType<Block>()) {
context.CancellationToken.ThrowIfCancellationRequested();
RemoveNopInstructions(block);
RemoveDeadStackStores(block, context);
InlineVariableInReturnBlock(block, context);
// 1st pass SimplifySwitchInstruction before SimplifyBranchChains()
// starts duplicating return instructions.
SwitchDetection.SimplifySwitchInstruction(block);
}
SimplifyBranchChains(function, context);
CleanUpEmptyBlocks(function, context);
}
private static void RemoveNopInstructions(Block block)
{
// Move ILRanges of special nop instructions to the previous non-nop instruction.
for (int i = block.Instructions.Count - 1; i > 0; i--) {
if (block.Instructions[i] is Nop nop && nop.Kind == NopKind.Pop) {
block.Instructions[i - 1].AddILRange(nop);
}
}
// Remove 'nop' instructions
block.Instructions.RemoveAll(inst => inst.OpCode == OpCode.Nop);
}
private static void RemoveDeadStackStores(Block block, ILTransformContext context)
{
bool aggressive = context.Settings.RemoveDeadStores;
// Previously copy propagation did this;
// ideally the ILReader would already do this,
// for now do this here (even though it's not control-flow related).
for (int i = block.Instructions.Count - 1; i >= 0; i--) {
if (block.Instructions[i] is StLoc stloc && stloc.Variable.IsSingleDefinition && stloc.Variable.LoadCount == 0 && stloc.Variable.Kind == VariableKind.StackSlot) {
context.Step($"Remove dead stack store {stloc.Variable.Name}", stloc);
if (aggressive ? SemanticHelper.IsPure(stloc.Value.Flags) : IsSimple(stloc.Value)) {
Debug.Assert(SemanticHelper.IsPure(stloc.Value.Flags));
block.Instructions.RemoveAt(i++);
} else {
stloc.Value.AddILRange(stloc);
stloc.ReplaceWith(stloc.Value);
}
}
}
bool IsSimple(ILInstruction inst)
{
switch (inst.OpCode) {
case OpCode.LdLoc:
case OpCode.LdStr: // C# 1.0 compiler sometimes emits redundant ldstr in switch-on-string pattern
return true;
default:
return false;
}
}
}
void InlineVariableInReturnBlock(Block block, ILTransformContext context)
{
// In debug mode, the C#-compiler generates 'return blocks' that
// unnecessarily store the return value to a local and then load it again:
// v = <inst>
// ret(v)
// (where 'v' has no other uses)
// Simplify these to a simple `ret(<inst>)` so that they match the release build version.
//
if (block.Instructions.Count == 2 && block.Instructions[1].MatchReturn(out ILInstruction value)) {
var ret = (Leave)block.Instructions[1];
if (value.MatchLdLoc(out ILVariable v)
&& v.IsSingleDefinition && v.LoadCount == 1 && block.Instructions[0].MatchStLoc(v, out ILInstruction inst)) {
context.Step("Inline variable in return block", block);
inst.AddILRange(ret.Value);
inst.AddILRange(block.Instructions[0]);
ret.Value = inst;
block.Instructions.RemoveAt(0);
}
}
}
void SimplifyBranchChains(ILFunction function, ILTransformContext context)
{
List<(BlockContainer, Block)> blocksToAdd = new List<(BlockContainer, Block)>();
HashSet<Block> visitedBlocks = new HashSet<Block>();
foreach (var branch in function.Descendants.OfType<Branch>()) {
// Resolve chained branches to the final target:
var targetBlock = branch.TargetBlock;
visitedBlocks.Clear();
while (targetBlock.Instructions.Count == 1 && targetBlock.Instructions[0].OpCode == OpCode.Branch) {
if (!visitedBlocks.Add(targetBlock)) {
// prevent infinite loop when branch chain is cyclic
break;
}
context.Step("Simplify branch to branch", branch);
var nextBranch = (Branch)targetBlock.Instructions[0];
branch.TargetBlock = nextBranch.TargetBlock;
branch.AddILRange(nextBranch);
if (targetBlock.IncomingEdgeCount == 0)
targetBlock.Instructions.Clear(); // mark the block for deletion
targetBlock = branch.TargetBlock;
}
if (IsBranchToReturnBlock(branch)) {
if (aggressivelyDuplicateReturnBlocks) {
// Replace branches to 'return blocks' with the return instruction
context.Step("Replace branch to return with return", branch);
branch.ReplaceWith(targetBlock.Instructions[0].Clone());
} else if (branch.TargetContainer != branch.Ancestors.OfType<BlockContainer>().First()) {
// We don't want to always inline the return directly, because this
// might force us to place the return within a loop, when it's better
// placed outside.
// But we do want to move the return block into the correct try-finally scope,
// so that loop detection at least has the option to put it inside
// the loop body.
context.Step("Copy return block into try block", branch);
Block blockCopy = (Block)branch.TargetBlock.Clone();
BlockContainer localContainer = branch.Ancestors.OfType<BlockContainer>().First();
blocksToAdd.Add((localContainer, blockCopy));
branch.TargetBlock = blockCopy;
}
} else if (targetBlock.Instructions.Count == 1 && targetBlock.Instructions[0] is Leave leave && leave.Value.MatchNop()) {
context.Step("Replace branch to leave with leave", branch);
// Replace branches to 'leave' instruction with the leave instruction
var leave2 = leave.Clone();
if (!branch.HasILRange) // use the ILRange of the branch if possible
leave2.AddILRange(branch);
branch.ReplaceWith(leave2);
}
if (targetBlock.IncomingEdgeCount == 0)
targetBlock.Instructions.Clear(); // mark the block for deletion
}
foreach (var (container, block) in blocksToAdd) {
container.Blocks.Add(block);
}
}
void CleanUpEmptyBlocks(ILFunction function, ILTransformContext context)
{
foreach (var container in function.Descendants.OfType<BlockContainer>()) {
foreach (var block in container.Blocks) {
if (block.Instructions.Count == 0)
continue; // block is already marked for deletion
while (CombineBlockWithNextBlock(container, block, context)) {
// repeat combining blocks until it is no longer possible
// (this loop terminates because a block is deleted in every iteration)
}
}
// Remove return blocks that are no longer reachable:
container.Blocks.RemoveAll(b => b.IncomingEdgeCount == 0 && b.Instructions.Count == 0);
}
}
bool IsBranchToReturnBlock(Branch branch)
{
var targetBlock = branch.TargetBlock;
if (targetBlock.Instructions.Count != 1 || targetBlock.FinalInstruction.OpCode != OpCode.Nop)
return false;
return targetBlock.Instructions[0].MatchReturn(out var value) && value is LdLoc;
}
static bool CombineBlockWithNextBlock(BlockContainer container, Block block, ILTransformContext context)
{
Debug.Assert(container == block.Parent);
// Ensure the block will stay a basic block -- we don't want extended basic blocks prior to LoopDetection.
if (block.Instructions.Count > 1 && block.Instructions[block.Instructions.Count - 2].HasFlag(InstructionFlags.MayBranch))
return false;
Branch br = block.Instructions.Last() as Branch;
// Check whether we can combine the target block with this block
if (br == null || br.TargetBlock.Parent != container || br.TargetBlock.IncomingEdgeCount != 1)
return false;
if (br.TargetBlock == block)
return false; // don't inline block into itself
context.Step("CombineBlockWithNextBlock", br);
var targetBlock = br.TargetBlock;
if (targetBlock.StartILOffset < block.StartILOffset && IsDeadTrueStore(block)) {
// The C# compiler generates a dead store for the condition of while (true) loops.
block.Instructions.RemoveRange(block.Instructions.Count - 3, 2);
}
if (block.HasILRange)
block.AddILRange(targetBlock);
block.Instructions.Remove(br);
block.Instructions.AddRange(targetBlock.Instructions);
targetBlock.Instructions.Clear(); // mark targetBlock for deletion
return true;
}
/// <summary>
/// Returns true if the last two instructions before the branch are storing the value 'true' into an unused variable.
/// </summary>
private static bool IsDeadTrueStore(Block block)
{
if (block.Instructions.Count < 3) return false;
if (!(block.Instructions.SecondToLastOrDefault() is StLoc deadStore && block.Instructions[block.Instructions.Count - 3] is StLoc tempStore))
return false;
if (!(deadStore.Variable.LoadCount == 0 && deadStore.Variable.AddressCount == 0))
return false;
if (!(deadStore.Value.MatchLdLoc(tempStore.Variable) && tempStore.Variable.IsSingleDefinition && tempStore.Variable.LoadCount == 1))
return false;
return tempStore.Value.MatchLdcI4(1) && deadStore.Variable.Type.IsKnownType(KnownTypeCode.Boolean);
}
}
}